Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.08 @ 20:43:00 Player: Yanche Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (28) 140 Value Destroyed (885) 885 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4005 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Thermal Generator Small Storage Unit Medium Storage Unit Recoil Stabilizer Advanced ECM Suite Shock Absorption System Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Experimental Sensor Array Hacking Suite > --- WEAPON ----------- Spread Laser Improved EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Small Storage Unit Recoil Stabilizer Shock Absorption System Precision Shock Rifle Field Laser High-powered Shotgun [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . 2 1 . Weapon . | . . . . . . . . Parts Attached 40 | 6 2 3 1 . 11 5 12 Power 7 | 1 . . . . 1 1 4 Engine 3 | 1 . . . . . 1 1 Core 4 | . . . . . 1 . 3 Reactor . | . . . . . . . . Propulsion 14 | 2 . 2 1 . 5 1 3 Treads . | . . . . . . . . Leg 14 | 2 . 2 1 . 5 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 1 2 . . . 2 2 1 Device 2 | . . . . . 1 1 . Storage 3 | 1 1 . . . . . 1 Processor 2 | . 1 . . . 1 . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 11 | 2 . 1 . . 3 1 4 Energy Gun 5 | 1 . 1 . . 1 . 2 Energy Cannon 3 | . . . . . 2 . 1 Ballistic Gun 2 | 1 . . . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Corrupted Parts 1 | . . . . . 1 . . System Corruption 4 | . . . . . 4 . . Parts Lost 25 | . . . . . 6 . 19 Power 6 | . . . . . 1 . 5 Propulsion 9 | . . . . . 3 . 6 Utility 4 | . . . . . . . 4 Weapon 6 | . . . . . 2 . 4 Highest Loss Streak 10 | . . . . . 2 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 90 100 88 88 89 100 85 Engine 8 | . 14 14 11 11 4 7 6 Core 3 | . . . . . 4 7 5 Leg 25 | . 28 28 33 33 28 30 19 Device 9 | . . . . . 9 15 14 Storage 9 | . 14 14 11 11 9 7 7 Processor 10 | . 5 14 11 11 18 11 6 Hackware 3 | . . . . . . 3 6 Energy Gun 9 | . 14 14 11 11 5 7 10 Energy Cannon 1 | . . . . . 6 5 . Ballistic Gun 6 | . 14 14 11 11 4 2 3 Naked Turns . | . . . . . . . . Heaviest Build 40 | 13 18 20 20 20 26 34 40 Greatest Support 57 | 20 20 20 30 30 50 57 57 Greatest Overweight (x) 6 | 4 . . . . 2 . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 Average Capacity 11 | 7 8 10 10 10 10 10 13 Most Carried 10 | 2 8 10 9 10 10 10 10 Average Carried 8 | 1 4 9 9 9 9 9 9 Final Capacity 15 | 8 10 10 10 10 10 10 15 Final Carried 10 | 2 8 10 9 10 10 10 6 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Matter Collected 746 | 266 20 72 . 36 154 71 127 Remotely . | . . . . . . . . Salvage Created 966 | 72 . 121 . 64 453 122 134 Parts 62 | 2 . 8 . 7 26 7 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 11 Prevented 4 | . . . . . . . 4 Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 26 | . . 2 . 4 9 5 6 Guns 14 | . . 2 . 4 . 2 6 Cannons 10 | . . . . . 7 3 . Classes Destroyed 7 | 1 . 2 . 1 2 1 . Worker 1 | . . 1 . . . . . Recycler 1 | 1 . . . . . . . Swarmer 14 | . . . . 4 . 4 6 Grunt 8 | . . 2 . . 6 . . Sentry 2 | . . . . . 2 . . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | 1 . 2 . 4 3 4 3 Combat Bots Only 4 | . . 2 . 4 3 4 3 Max Kills in Single Turn 1 | 1 . 1 . 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Damage Taken 2977 | . . 141 . 169 610 492 1565 Core 829 | . . . . 9 105 78 637 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 57 | . . . . . 57 . . Core Remaining (%) 94 | 100 . 100 . 97 80 . . Volleys Fired 76 | 2 6 8 . 9 19 12 20 Largest 2 | 2 2 2 . 2 2 2 2 Hottest 134 | 60 60 65 . 65 134 134 118 Shots Fired 148 | 4 12 16 . 18 37 24 37 Gun 121 | 4 12 16 . 18 18 17 36 Cannon 27 | . . . . . 19 7 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 49 | 2 6 8 . 9 9 5 10 Thermal 46 | 2 6 1 . . 9 12 16 Explosive . | . . . . . . . . Electromagnetic 53 | . . 7 . 9 19 7 11 Robot Hit Streak 11 | 3 3 4 . 3 11 5 6 Robot Miss Streak 8 | . 2 2 . 4 4 7 8 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 106 | 3 6 10 . 8 33 18 28 Core Hits 63 | 2 2 5 . 5 15 19 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . . 1 Corrupt 1 | . . . . . . . 1 Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1875 | 32 70 143 . 113 678 310 529 Guns 1031 | 32 63 143 . 102 182 189 320 Cannons 622 | . . . . . 496 101 25 Explosions . | . . . . . . . . Melee 184 | . . . . . . . 184 Ramming 38 | . 7 . . 11 . 20 . Kinetic 422 | 11 32 69 . 60 93 56 101 Thermal 419 | 21 31 10 . . 89 133 135 Explosive . | . . . . . . . . Electromagnetic 812 | . . 64 . 42 496 101 109 Impact . | . . . . . . . . Slashing 184 | . . . . . . . 184 Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 8 3 4 Average Corruption 3 | . . . . . 4 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . . . 6 2 28 Message Errors 7 | . . . . . . 2 5 Matter Fused 10 | . . . . . 5 . 5 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . 1 . 6 Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 14 | . . . . . . 6 8 Projectiles 6 | . . . . . . 6 . Explosions . | . . . . . . . . Melee 8 | . . . . . . . 8 Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 8 | . 5 . . 2 . 1 . Kicked 8 | . 5 . . 2 . 1 . Crushed . | . . . . . . . . Highest Temperature 269 | . . 99 . . 246 189 269 Average Temperature 78 | . . 54 . . 82 98 72 Received Heat Transfer 459 | . . 78 . . 279 . 102 Effects 3 | . . . . . 3 . . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 675 | 50 75 25 . . 120 155 250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Peak Influence 247 | 5 57 107 41 105 224 247 . Initial 78 | . 3 22 41 15 40 78 . Average 89 | 1 39 44 41 100 111 158 . Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 93 | 100 100 100 100 100 94 73 . Level 1 6 | . . . . . 5 26 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . . . 2 1 . Investigation 1 | . . . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 1 | . . . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 49 | . 5 3 . 4 18 6 13 Peak Tracking Total 5 | . 2 2 . 4 5 4 3 Tactical Retreats 5 | . . 1 . . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Traps Triggered 2 | . . . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 2 | . . 1 . . 1 . . Triggered . | . . . . . . . . Most Traps Carried 2 | . . 2 1 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Accessed 9 | . 3 . 1 . 3 2 . Terminals 8 | . 3 . 1 . 2 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 7 . 2 . 11 5 . Successful 16 | . 4 . . . 8 4 . Failed 9 | . 3 . 2 . 3 1 . Catastrophic 5 | . 1 . 1 . 3 . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 23 | . 7 . 2 . 9 5 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 4 . . . 6 4 . Record 1 | . . . . . 1 . . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . Investigation Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . Registered Prototypes 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 1 . 2 2 . Full Trace Events 4 | . 2 . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 44 | . . . . . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Turns Passed 3948 | 76 398 394 66 343 633 421 1617 Spaces Moved 2503 | 40 301 299 55 260 410 306 832 Core 16 | 12 . . . . . . 4 Treads . | . . . . . . . . Legs 2487 | 28 301 299 55 260 410 306 828 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 Average Speed 138 | 147 120 120 120 120 122 121 171 Slowest Speed 350 | 250 120 120 120 120 260 122 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 54 50 9 70 27 9 60 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched 4 | . . 1 . 1 . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Total 2835 | 50 325 320 55 273 503 330 979 Wait 149 | 1 4 . . . 49 1 94 Move 2497 | 39 300 298 54 259 409 306 832 Hop . | . . . . . . . . Pick Up 35 | 2 7 5 . 2 9 4 6 Fast Attach 12 | 6 . . . . 5 . 1 Attach 19 | . 2 . 1 . 5 2 9 Detach 2 | . 1 . . . . . 1 Swap 9 | . . 3 . . 1 3 2 Drop 16 | . . 5 . 1 5 2 3 Fire 76 | 2 6 8 . 9 19 12 20 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick 7 | . 5 . . 2 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap 2 | . . 1 . . 1 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 8) 475 | -10/Materials | Entered Mines 507 | -10/Mines | Found a hidden stash of uninstalled traps 590 | -10/Mines | Learned location of 1 exit from Materials 750 | -10/Mines | Discovered new exit (range 16) 869 | -10/Mines | Entered Materials 869 | -9/Materials | Evolved 2 slots: Propulsion x2 870 | -9/Materials | Identified exit to Materials 900 | -9/Materials | Discovered new exit (range 16) 935 | -9/Materials | Entered Mines 1010 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1015 | -9/Mines | Found Prototype Device 1211 | -9/Mines | Learned Materials security intel 1259 | -9/Mines | Discovered exit to Materials (range 11) 1278 | -9/Mines | Entered Materials 1278 | -8/Materials | Evolved 2 slots: Utility x2 1279 | -8/Materials | Identified Exp. Sensor Array 1748 | -8/Materials | Repaired Imp. EM Pulse Cannon 1892 | -8/Materials | Discovered new exit (range 16) 1911 | -8/Materials | Entered Factory 1911 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1969 | -7/Factory | Build established: Scavenger-Mutant 2152 | -7/Factory | Identified exit to Lower Caves 2152 | -7/Factory | Identified exit to Factory 2332 | -7/Factory | Entered Lower Caves 3235 | -7/Lower Caves | Lost 7 parts (2p3n2w) 3798 | -7/Lower Caves | Build established: Mutant 3894 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3928 | -7/Lower Caves | Core integrity fell below 50% 3936 | -7/Lower Caves | Core integrity fell below 20% 3949 | -7/Lower Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Acquired Mak. Sword. System corrupted: Substantial component data lost. System corrupted: Component data lost. System corrupted: Matter fused (-10). Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." System corrupted: Field Laser rejected. Lgt. Ion Engine destroyed. Prc. Shock Rifle destroyed. Imp. EM Pulse Cannon destroyed. Lgt. Nuclear Core destroyed. Aluminum Leg destroyed. Hacking Suite destroyed. Imp. Heat Sink destroyed. Exp. Sensor Array destroyed. Destroyed Microactuators. Lgt. Nuclear Core destroyed. Visual Processing Unit destroyed. System corrupted by crushing effect (+1). Destroyed Carbon-fiber Leg. Mak. Sword severed. Map ----- +----------------------------------------------------+ | ?????????????????????#############???## ### | | ????????????????????????????????????## | | ??????????????????????????########### #### | | ???????????????####???????# ##??# # | | ??????????????## ##??????# # ##???# #### | | ??????????????# ##?????# ######## ##??###??? | | ??????????????# #?????# #??????## ##??????# | | ??????????????# ###??### #???????# #??????# | | ??????????????## #### #???????## #?####?# | | ???????????????## ## # ###??????# ##### #?# | | ????????????????## # ##?????# #?# #?# | | ?????????????????# ## # ##????# ### # ### | | ????????????????## ####?# ## | | ????????????????# # # ### # ## | | ????????????????# ## #### ## | | ????????????????# # # # # ##?## ## | | ????????????????## ## ## ## ##?### # # | | ?????????????????##?########## # ##??### | | ????????????????????????????# # #????# # | | ?? ???????????????########## ### # #????# | | ?? ??????????#### ## ## ### ##????# | | ? ????????# # # # ### # ##?????# | | ? ??????# # # ##?????# | | # ##### ### ## # # ######## # | | ??# ###/ # # ## ### | | ???# Y [ l@ # ### ## # | | ???### ## ##### b # ##?## | | ??????????# ## #???## # #???### # | | ??????????# ??# #????## #????### ## | | ????????? ???# #?????#### #???# | | ??????? ???? #????????## #??# # # | | ?????? ???? # ?????????? # ##?### ## # | | ???? ??????# ? ?????????? ##?## # | | ??? ???????## ? ?????????? ####?## # | | ????##?????????##? ??????????###??### # | | ?????????????????? ???????????????# | | ??????????????????#???????????????## ### ##### | | ???????????????????????????????????######?####???# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumClaymoresEdition Manual? 0 Play Time 00:33:59 Cumulative 75.0 hours Start 2022.08.08 @ 20:10:56 End 2022.08.08 @ 20:43:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 65 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5a5a4be7-2a49-43a5-9a2c-b95ea33f27a0