Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.24 @ 09:54:22

Player: Olexender

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (110)     550
Value Destroyed (3113)     3113
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (268)                268
              TOTAL SCORE: 7171

 Bonus
-------
High Alert Combat Kills    68
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     15/100
System Corruption          4%
Temperature                Warm (125)
Movement                   Walking (260) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
       Improved Carbon-fiber Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Targeting Computer
       Advanced ECM Suite
                Hacking Suite
>               --- WEAPON (3) -------
                Gatling Laser
>               --- INVENTORY (20) ---
                Wheel
        Compact Wheel
        Armored Wheel
                Cryofiber Web
       Improved Heat Sink
  High-capacity Matter Pod (73)
                Structural Scanner
                Machine Analyzer
       Improved Terrain Scanner
                Targeting Computer
       Improved Targeting Computer
                Component Analysis Suite
                Particle Gun
                Gatling Laser
                Gauss Rifle
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
          Heavy Missile Launcher
      Precision Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Advanced ECM Suite
         Medium Reactive Plating
                Hacking Suite
>               --- WEAPON -----------
                Pulse Rifle
                Gauss Rifle
      Precision Grenade Launcher
>               --- INVENTORY --------
                Carbon-fiber Leg
                Wheel
        Compact Wheel
        Armored Wheel
                Cryofiber Web
       Improved Heat Sink
                Structural Scanner
       Improved Terrain Scanner
                Targeting Computer
       Improved Targeting Computer
                ECM Suite
                Particle Gun
                Particle Gun
                Gatling Laser
                Gatling Laser
                Gauss Rifle
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
          Heavy Missile Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Low 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   1   1   1   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   
Parts Attached             72   | 7   9   18  2   8   17  9   2   .   
  Power                    9    | 1   1   3   .   1   2   1   .   .   
    Engine                 8    | 1   1   3   .   1   1   1   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 3   1   3   1   2   3   2   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   3   2   1   .   
    Wheel                  10   | 3   1   3   1   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  16   | 1   5   3   1   2   2   2   .   .   
    Device                 9    | .   3   1   1   1   2   1   .   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   
    Processor              2    | .   .   2   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   2   9   .   3   10  4   1   .   
    Energy Gun             13   | .   1   4   .   1   5   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   1   4   .   .   5   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   2   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   .   .   1   .   .   
Parts Lost                 40   | .   4   8   1   1   15  4   3   4   
  Power                    7    | .   1   2   .   .   2   .   2   .   
  Propulsion               10   | .   1   2   .   1   3   1   .   2   
  Utility                  6    | .   2   .   .   .   2   1   .   1   
  Weapon                   17   | .   .   4   1   .   8   2   1   1   
  Highest Loss Streak      15   | .   2   2   1   1   15  2   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   90  91  86  92  83  98  79  75  
  Engine                   8    | .   14  10  9   15  7   10  4   .   
  Leg                      9    | .   .   .   .   .   8   22  15  23  
  Wheel                    10   | .   26  17  18  17  7   .   .   .   
  Device                   8    | .   4   11  15  15  12  7   7   7   
  Storage                  9    | .   15  11  9   7   7   7   7   7   
  Processor                6    | .   .   11  9   7   7   7   7   7   
  Hackware                 4    | .   .   .   .   6   7   7   7   7   
  Protection               2    | .   .   .   .   .   .   5   7   6   
  Energy Gun               12   | .   8   14  17  7   9   7   15  14  
  Ballistic Gun            9    | .   19  13  9   7   10  13  4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 12  59  57  58  71  71  96  84  70  
  Greatest Support         51   | 32  32  32  26  48  48  51  51  51  
  Greatest Overweight (x)  17   | .   3   3   2   4   17  2   2   1   
  Average Overweight (x)   1    | .   .   2   2   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   14  20  20  20  20  20  20  20  
  Most Carried             20   | 5   11  20  20  20  20  20  19  20  
  Average Carried          15   | 2   6   12  19  19  15  18  18  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  
  Final Carried            20   | 5   9   20  20  20  15  19  18  20  

 Class Distribution 
--------------------
 25% | Hacker-Mutant
 23% | Hacker-Gunner
 23% | Mutant
 17% | Gunner
 10% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
    Hacker-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
 Scavenger-Gunner | -7/Factory
    Hacker-Gunner | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  
Matter Collected           1877 | 262  293  423  41   34   313  114  181  216  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4274 | 102  929  1214 367  263  524  384  248  243  
  Parts                    260  | 4    66   89   19   9    29   26   10   8    
Haulers Intercepted        7    | .    2    4    1    .    .    .    .    .    
Recyclers Shooed           5    | .    2    1    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    13   5    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Low 
Combat Hostiles Destroyed  78   | .   13  28  5   4   14  5   6   3   
  Guns                     74   | .   13  28  5   3   13  5   4   3   
  AOE                      3    | .   .   .   .   1   1   .   1   .   
Classes Destroyed          15   | 2   5   4   .   1   1   2   .   .   
  Worker                   6    | .   2   1   1   .   .   2   .   .   
  Builder                  2    | .   .   1   .   .   .   1   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   1   .   .   
  Hauler                   7    | .   2   4   1   .   .   .   .   .   
  Recycler                 5    | 1   2   .   .   1   .   1   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   .   .   1   .   .   
  Watcher                  7    | .   3   2   1   .   .   1   .   .   
  Swarmer                  21   | .   .   12  .   .   6   .   .   3   
  Grunt                    38   | .   13  11  4   2   4   .   4   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   3   .   1   .   
  Sentry                   10   | .   .   5   1   1   1   2   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   
Best Kill Streak           8    | 2   5   7   6   5   8   8   2   3   
  Combat Bots Only         8    | .   3   6   4   4   8   1   2   3   
Max Kills in Single Turn   3    | 1   2   2   2   2   2   3   1   1   
  Gunslinging              1    | .   .   .   .   1   1   .   .   .   
  Exploded                 1    | .   .   .   .   1   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  
Damage Taken               4640 | .    361  672  82   233  1863 916  317  196  
  Core                     1009 | .    82   203  13   42   486  77   63   43   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  67   49   97   .    .    .    .    .    
Volleys Fired              303  | 7    63   109  13   6    41   26   20   18   
  Largest                  3    | 2    2    3    3    3    3    3    3    1    
  Hottest                  173  | 40   60   173  131  131  151  127  173  80   
Shots Fired                650  | 14   126  252  33   14   84   72   37   18   
  Gun                      640  | 14   126  250  33   11   83   68   37   18   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 10   | .    .    2    .    3    1    4    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  384  | 14   107  147  13   6    48   42   7    .    
  Thermal                  194  | .    .    75   10   3    32   26   30   18   
  Explosive                10   | .    .    2    .    3    1    4    .    .    
  Electromagnetic          62   | .    19   28   10   2    3    .    .    .    
  Robot Hit Streak         51   | 6    20   23   51   19   16   29   13   33   
  Robot Miss Streak        3    | 1    3    3    1    .    2    3    2    2    
  Penetration Max          1    | .    .    .    .    .    .    1    1    .    
  Secondary Targets        8    | .    2    3    .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    .    .    .    
Shots Hit Robots           513  | 12   96   192  27   13   66   59   30   18   
  Core Hits                244  | 4    50   65   18   13   32   26   19   17   
  Critical Kills           2    | .    .    1    1    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    .    1    1    .    
  Critical Strikes         13   | .    .    6    2    .    1    2    2    .    
    Burn                   8    | .    .    4    1    .    1    1    1    .    
    Destroy                5    | .    .    2    1    .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8205 | 112  1016 2387 470  326  1262 1460 685  487  
  Guns                     7392 | 112  1016 2290 470  173  1045 1114 685  487  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               813  | .    .    97   .    153  217  346  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3584 | 112  816  1026 147  90   610  679  104  .    
  Thermal                  2963 | .    .    806  112  52   490  435  581  487  
  Explosive                720  | .    .    97   .    153  124  346  .    .    
  Electromagnetic          938  | .    200  458  211  31   38   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    2    5    .    .    .    4    4    4    
  Average Corruption       3    | .    1    5    .    .    .    3    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  66   | .    2    12   .    .    .    1    33   18   
    Message Errors         12   | .    1    1    .    .    .    .    8    2    
    Matter Fused           10   | .    1    2    .    .    .    .    3    4    
    Heat Flow Errors       12   | .    .    1    .    .    .    .    6    5    
    Energy Discharges      8    | .    .    2    .    .    .    .    4    2    
    Data Loss (minor)      13   | .    .    2    .    .    .    1    7    3    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    1    
    Misfires               6    | .    .    2    .    .    .    .    4    .    
    Alerts                 2    | .    .    1    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            3    | .    .    3    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               3    | .    .    3    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    .    21   .    13   28   26   .    .    
  Shots                    4    | .    .    1    .    1    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        502  | .    30   367  231  142  147  502  495  187  
  Average Temperature      97   | .    14   67   110  64   58   189  143  68   
  Received Heat Transfer   1413 | .    264  231  63   75   384  126  234  36   
  Effects                  23   | .    .    1    .    .    .    20   2    .    
    Shutdowns              10   | .    .    1    .    .    .    9    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    .    
    Interference           4    | .    .    .    .    .    .    4    .    .    
    Matter Decay           2    | .    .    .    .    .    .    1    1    .    
    Damage (minor)         2    | .    .    .    .    .    .    1    1    .    
    Damage (major)         3    | .    .    .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    
  Parts Melted             13   | .    .    4    .    .    .    2    7    .    
  Heat Transferred         7082 | .    .    2130 333  111  1062 925  1421 1100 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Low 
Peak Influence             508  | 10  227 508 322 234 446 347 .   .   
  Initial                  202  | .   5   .   160 125 150 202 .   .   
  Average                  228  | 2   94  321 224 182 317 254 .   .   
Maximum Alert Level        2    | .   1   2   1   1   2   1   .   .   
  Low Security (%)         40   | 100 94  16  42  50  9   5   .   .   
  Level 1                  46   | .   5   55  57  49  48  94  .   .   
  Level 2                  13   | .   .   27  .   .   41  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   4   7   1   .   .   2   .   1   
  Investigation            8    | .   4   3   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            5    | .   .   4   .   .   .   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Low Low 
Distress Signals           6    | .   1   5   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   19  40  7   4   15  9   9   7   
  Peak Tracking Total      10   | .   3   5   3   3   10  4   3   7   
  Tactical Retreats        7    | .   1   3   .   .   1   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Low 
Traps Triggered            9    | .   3   2   1   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac Low Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Low Low 
Machines Accessed          19   | .   8   6   2   2   .   1   .   .   
  Terminals                14   | .   6   4   2   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                58   | .   27  21  5   3   .   2   .   .   
  Successful               45   | .   21  18  5   1   .   .   .   .   
  Failed                   13   | .   6   3   .   2   .   2   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                50   | .   25  16  5   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Terminal Hacks             37   | .   19  13  5   .   .   .   .   .   
  Record                   18   | .   5   8   5   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   .   .   .   
  Scanalyzer Index         2    | .   1   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   1   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   
  Surveillance Status      2    | .   1   1   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   3   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   .   .   .   
  Report Inventory         3    | .   2   1   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   6   5   2   1   .   1   .   .   
  Full Trace Events        4    | .   2   1   1   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  
Turns Passed               5576 | 76   915  1100 324  314  463  511  1134 739  
Spaces Moved               2863 | 45   611  555  219  235  174  205  452  367  
  Core                     8    | 6    .    .    .    .    2    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1113 | .    .    .    .    .    89   205  452  367  
  Wheels                   1742 | 39   611  555  219  235  83   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  115  120  115  115  190  190  190  
  Average Speed            154  | 87   110  127  120  119  168  196  235  190  
  Slowest Speed            900  | 100  145  145  120  160  900  260  260  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    97   59   24   9    47   8    57   52   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          63   | .    .    13   .    12   6    32   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      63   | .    .    13   .    12   6    32   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Low Low 
Total                      3480 | 69  741 755 255 251 273 260 489 387 
  Wait                     124  | .   39  32  19  1   15  2   16  .   
  Move                     2856 | 44  610 554 218 235 173 204 451 367 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  82   | 11  14  30  1   1   11  12  .   2   
  Fast Attach              7    | .   1   .   1   4   .   1   .   .   
  Attach                   42   | 6   5   11  .   1   16  2   1   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     23   | 1   3   7   1   3   1   6   1   .   
  Drop                     27   | .   6   12  2   .   .   7   .   .   
  Fire                     303  | 7   63  109 13  6   41  26  20  18  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   16  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials
-7/Factory (discovered 2 exits: [*Sto] / Gar)
-7/Garrison
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Dat])

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 15)
   77 | -11/Scrapyard  | Entered Materials
  232 | -10/Materials  | Discovered new exit (range 16)
  322 | -10/Materials  | Build established: Mutant
  385 | -10/Materials  | Discovered new exit (range 12)
  542 | -10/Materials  | Discovered new exit (range 18)
  739 | -10/Materials  | Discovered new exit (range 6)
  952 | -10/Materials  | Discovered new exit (range 7)
  992 | -10/Materials  | Entered another Materials area
  992 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1270 | -9/Materials   | Discovered new exit (range 9)
 1431 | -9/Materials   | Discovered new exit (range 16)
 1841 | -9/Materials   | Discovered new exit (range 15)
 2012 | -9/Materials   | Core integrity fell below 50%
 2071 | -9/Materials   | Discovered new exit (range 15)
 2092 | -9/Materials   | Entered another Materials area
 2092 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 2409 | -8/Materials   | Discovered new exit (range 8)
 2416 | -8/Materials   | Entered Factory
 2416 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2490 | -7/Factory     | Discovered new exit (range 7)
 2730 | -7/Factory     | Identified exit to Garrison
 2730 | -7/Factory     | Entered Garrison
 2756 | -7/Garrison    | Triggered checkpoint
 2799 | -7/Garrison    | Build established: Hacker-Gunner
 2937 | -7/Garrison    | Core integrity fell below 50%
 2940 | -7/Garrison    | Destroyed 8 combat bots
 2989 | -7/Garrison    | Lost 15 parts (2p3n2u8w)
 3024 | -7/Garrison    | Triggered checkpoint
 3096 | -7/Garrison    | Triggered checkpoint
 3168 | -7/Garrison    | Discovered new exit (range 13)
 3193 | -7/Garrison    | Entered Factory
 3293 | -7/Factory     | Build established: Scavenger-Gunner
 3583 | -7/Factory     | Core integrity fell below 20%
 3626 | -7/Factory     | Discovered new exit (range 13)
 3704 | -7/Factory     | Entered Lower Caves
 3994 | -7/Lower Caves | Build established: Hacker-Gunner
 4420 | -7/Lower Caves | Learned Factory non-interactive machine intel
 4582 | -7/Lower Caves | Identified exit to Lower Caves
 4773 | -7/Lower Caves | Build established: Hacker-Mutant
 4838 | -7/Lower Caves | Entered another Lower Caves area
 5010 | -7/Lower Caves | Learned Factory stockpile data
 5371 | -7/Lower Caves | Discovered new exit (range 10)
 5562 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 5577 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
05465_ System corrupted: Heat flow error (+161).
05487_ System corrupted: Component data lost. <x2>
05541_ System corrupted: Matter fused (-10).
05558_ S-27 Virus destroyed.
05561_ Med. Reactive Plating destroyed.
05562_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
05562_ S-27 Virus destroyed.
05563_ Lgt. Nuclear Core fries itself beyond repair.
05563_ Autogun fries itself beyond repair.
05565_ Penetrated by Slug.
05566_ Y-64 Sentinel: "REQUESTING BACKUP."
05567_ Particle Gun destroyed.
05567_ Penetrated by Slug. <x2>
05571_ Autogun fries itself beyond repair.
05571_ S-27 Virus destroyed.
05572_ Y-64 Sentinel heat damages Neutrino Core.
05573_ Imp. Carbon-fiber Leg destroyed.
05574_ Y-64 Sentinel heat short circuits Wave Gun.
05575_ VTOL Module fries itself beyond repair.
05577_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????#     #????????????????????????????? |
| ?????????????###    #???????????????????????####?? |
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| ??????????##        ##??##    #??????#         ### |
| ??????????#       ## ####     #???????#            |
| ??#########                   ##??????###          |
| ??#                            ##????#####         |
| ??#                  ###        #???## ####        |
| ??# ### ####         #?####     #####              |
| ??# #?# #??#          ##??##              ##       |
| ?## #?# #??##          ##??#              ##       |
| ##  ### #???##          #??##  ##       ###        |
|         #????#  ###     #???#  ###     ###         |
|   =  ##         #?## < ##???#  #?# ######          |
|      ####??##  ##???#  #????##  ?###????#          |
|   #   #?????# ##????#  #####?#   ???????#          |
|  ##   #?????##??????#  #   ??    ???????#          |
| ##   ##???????????###    #???#### ??????## ######  |
| ##   ###?????????##      #???????????????##?????#  |
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| ??###        ##?##  ##?# #???????????????????????? |
| ?##           ###   #??# #???????????????????????? |
| ?#             ##   #??#[#???????????????????????? |
| ##                  #??#%###  ### #???????????#  # |
| #      ##           #??# @l%   %  #?????????????#  |
| #     ####          #??#######          #?         |
| #    ##?##          #?????????????????????#      # |
| #   ##?##           #?????????????????????###  #?? |
| #   ##?#            #???????????????????????##???? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Targeting Accuracy         6
Offensive Hacking          20

 Item Schematics 
-----------------
 Lgt. Assault Rifle | -9/Materials | Scanalyzed
          ECM Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatReinforcedPlating
  Manual?         0
Play Time         01:19:37
  Cumulative      39.7 hours
  Start           2022.04.24 @ 07:04:45
  End             2022.04.24 @ 09:54:22
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          38
  Rogue           0
  Adventurer      38
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          41
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b6bbe4f-5bc2-4266-b4ea-110848c6526c