Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.24 @ 09:54:22 Player: Olexender Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (3113) 3113 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 7171 Bonus ------- High Alert Combat Kills 68 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 15/100 System Corruption 4% Temperature Warm (125) Movement Walking (260) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer Advanced ECM Suite Hacking Suite > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (20) --- Wheel Compact Wheel Armored Wheel Cryofiber Web Improved Heat Sink High-capacity Matter Pod (73) Structural Scanner Machine Analyzer Improved Terrain Scanner Targeting Computer Improved Targeting Computer Component Analysis Suite Particle Gun Gatling Laser Gauss Rifle Grenade Launcher Rocket Launcher Rocket Launcher Heavy Missile Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Advanced ECM Suite Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Pulse Rifle Gauss Rifle Precision Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Wheel Compact Wheel Armored Wheel Cryofiber Web Improved Heat Sink Structural Scanner Improved Terrain Scanner Targeting Computer Improved Targeting Computer ECM Suite Particle Gun Particle Gun Gatling Laser Gatling Laser Gauss Rifle Grenade Launcher Rocket Launcher Rocket Launcher Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 72 | 7 9 18 2 8 17 9 2 . Power 9 | 1 1 3 . 1 2 1 . . Engine 8 | 1 1 3 . 1 1 1 . . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 16 | 3 1 3 1 2 3 2 1 . Treads . | . . . . . . . . . Leg 6 | . . . . . 3 2 1 . Wheel 10 | 3 1 3 1 2 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 5 3 1 2 2 2 . . Device 9 | . 3 1 1 1 2 1 . . Storage 3 | 1 2 . . . . . . . Processor 2 | . . 2 . . . . . . Hackware 1 | . . . . 1 . . . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 31 | 2 2 9 . 3 10 4 1 . Energy Gun 13 | . 1 4 . 1 5 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 2 1 4 . . 5 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 1 . 2 . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . . Parts Lost 40 | . 4 8 1 1 15 4 3 4 Power 7 | . 1 2 . . 2 . 2 . Propulsion 10 | . 1 2 . 1 3 1 . 2 Utility 6 | . 2 . . . 2 1 . 1 Weapon 17 | . . 4 1 . 8 2 1 1 Highest Loss Streak 15 | . 2 2 1 1 15 2 2 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 90 91 86 92 83 98 79 75 Engine 8 | . 14 10 9 15 7 10 4 . Leg 9 | . . . . . 8 22 15 23 Wheel 10 | . 26 17 18 17 7 . . . Device 8 | . 4 11 15 15 12 7 7 7 Storage 9 | . 15 11 9 7 7 7 7 7 Processor 6 | . . 11 9 7 7 7 7 7 Hackware 4 | . . . . 6 7 7 7 7 Protection 2 | . . . . . . 5 7 6 Energy Gun 12 | . 8 14 17 7 9 7 15 14 Ballistic Gun 9 | . 19 13 9 7 10 13 4 . Naked Turns . | . . . . . . . . . Heaviest Build 96 | 12 59 57 58 71 71 96 84 70 Greatest Support 51 | 32 32 32 26 48 48 51 51 51 Greatest Overweight (x) 17 | . 3 3 2 4 17 2 2 1 Average Overweight (x) 1 | . . 2 2 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 20 20 20 Most Carried 20 | 5 11 20 20 20 20 20 19 20 Average Carried 15 | 2 6 12 19 19 15 18 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 5 9 20 20 20 15 19 18 20 Class Distribution -------------------- 25% | Hacker-Mutant 23% | Hacker-Gunner 23% | Mutant 17% | Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Matter Collected 1877 | 262 293 423 41 34 313 114 181 216 Remotely . | . . . . . . . . . Salvage Created 4274 | 102 929 1214 367 263 524 384 248 243 Parts 260 | 4 66 89 19 9 29 26 10 8 Haulers Intercepted 7 | . 2 4 1 . . . . . Recyclers Shooed 5 | . 2 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 13 5 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Combat Hostiles Destroyed 78 | . 13 28 5 4 14 5 6 3 Guns 74 | . 13 28 5 3 13 5 4 3 AOE 3 | . . . . 1 1 . 1 . Classes Destroyed 15 | 2 5 4 . 1 1 2 . . Worker 6 | . 2 1 1 . . 2 . . Builder 2 | . . 1 . . . 1 . . Tunneler 2 | 1 . . . . . 1 . . Hauler 7 | . 2 4 1 . . . . . Recycler 5 | 1 2 . . 1 . 1 . . Mechanic 1 | . 1 . . . . . . . Operator 2 | . . 1 . . . 1 . . Watcher 7 | . 3 2 1 . . 1 . . Swarmer 21 | . . 12 . . 6 . . 3 Grunt 38 | . 13 11 4 2 4 . 4 . Brawler 1 | . . . . 1 . . . . Duelist 4 | . . . . . 3 . 1 . Sentry 10 | . . 5 1 1 1 2 . . Hunter 2 | . . . . . . 1 1 . Programmer 2 | . . . . . . 2 . . Best Kill Streak 8 | 2 5 7 6 5 8 8 2 3 Combat Bots Only 8 | . 3 6 4 4 8 1 2 3 Max Kills in Single Turn 3 | 1 2 2 2 2 2 3 1 1 Gunslinging 1 | . . . . 1 1 . . . Exploded 1 | . . . . 1 1 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Damage Taken 4640 | . 361 672 82 233 1863 916 317 196 Core 1009 | . 82 203 13 42 486 77 63 43 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 67 49 97 . . . . . Volleys Fired 303 | 7 63 109 13 6 41 26 20 18 Largest 3 | 2 2 3 3 3 3 3 3 1 Hottest 173 | 40 60 173 131 131 151 127 173 80 Shots Fired 650 | 14 126 252 33 14 84 72 37 18 Gun 640 | 14 126 250 33 11 83 68 37 18 Cannon . | . . . . . . . . . Launcher 10 | . . 2 . 3 1 4 . . Special . | . . . . . . . . . Kinetic 384 | 14 107 147 13 6 48 42 7 . Thermal 194 | . . 75 10 3 32 26 30 18 Explosive 10 | . . 2 . 3 1 4 . . Electromagnetic 62 | . 19 28 10 2 3 . . . Robot Hit Streak 51 | 6 20 23 51 19 16 29 13 33 Robot Miss Streak 3 | 1 3 3 1 . 2 3 2 2 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 8 | . 2 3 . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . Shots Hit Robots 513 | 12 96 192 27 13 66 59 30 18 Core Hits 244 | 4 50 65 18 13 32 26 19 17 Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed 3 | . . 1 . . . 1 1 . Critical Strikes 13 | . . 6 2 . 1 2 2 . Burn 8 | . . 4 1 . 1 1 1 . Destroy 5 | . . 2 1 . . 1 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8205 | 112 1016 2387 470 326 1262 1460 685 487 Guns 7392 | 112 1016 2290 470 173 1045 1114 685 487 Cannons . | . . . . . . . . . Explosions 813 | . . 97 . 153 217 346 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3584 | 112 816 1026 147 90 610 679 104 . Thermal 2963 | . . 806 112 52 490 435 581 487 Explosive 720 | . . 97 . 153 124 346 . . Electromagnetic 938 | . 200 458 211 31 38 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 2 5 . . . 4 4 4 Average Corruption 3 | . 1 5 . . . 3 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 66 | . 2 12 . . . 1 33 18 Message Errors 12 | . 1 1 . . . . 8 2 Matter Fused 10 | . 1 2 . . . . 3 4 Heat Flow Errors 12 | . . 1 . . . . 6 5 Energy Discharges 8 | . . 2 . . . . 4 2 Data Loss (minor) 13 | . . 2 . . . 1 7 3 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 6 | . . 2 . . . . 4 . Alerts 2 | . . 1 . . . . . 1 Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 3 | . . 3 . . . . . . Projectiles . | . . . . . . . . . Explosions 3 | . . 3 . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 88 | . . 21 . 13 28 26 . . Shots 4 | . . 1 . 1 1 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 502 | . 30 367 231 142 147 502 495 187 Average Temperature 97 | . 14 67 110 64 58 189 143 68 Received Heat Transfer 1413 | . 264 231 63 75 384 126 234 36 Effects 23 | . . 1 . . . 20 2 . Shutdowns 10 | . . 1 . . . 9 . . Energy Bleed 2 | . . . . . . 2 . . Interference 4 | . . . . . . 4 . . Matter Decay 2 | . . . . . . 1 1 . Damage (minor) 2 | . . . . . . 1 1 . Damage (major) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 13 | . . 4 . . . 2 7 . Heat Transferred 7082 | . . 2130 333 111 1062 925 1421 1100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Peak Influence 508 | 10 227 508 322 234 446 347 . . Initial 202 | . 5 . 160 125 150 202 . . Average 228 | 2 94 321 224 182 317 254 . . Maximum Alert Level 2 | . 1 2 1 1 2 1 . . Low Security (%) 40 | 100 94 16 42 50 9 5 . . Level 1 46 | . 5 55 57 49 48 94 . . Level 2 13 | . . 27 . . 41 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 4 7 1 . . 2 . 1 Investigation 8 | . 4 3 1 . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 5 | . . 4 . . . 1 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Distress Signals 6 | . 1 5 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 19 40 7 4 15 9 9 7 Peak Tracking Total 10 | . 3 5 3 3 10 4 3 7 Tactical Retreats 7 | . 1 3 . . 1 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Traps Triggered 9 | . 3 2 1 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Machines Accessed 19 | . 8 6 2 2 . 1 . . Terminals 14 | . 6 4 2 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 58 | . 27 21 5 3 . 2 . . Successful 45 | . 21 18 5 1 . . . . Failed 13 | . 6 3 . 2 . 2 . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 50 | . 25 16 5 2 . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 37 | . 19 13 5 . . . . . Record 18 | . 5 8 5 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . Scanalyzer Index 2 | . 1 1 . . . . . . Unreport Threat 2 | . 1 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . Surveillance Status 2 | . 1 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . Zone Layout 3 | . 3 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . Report Inventory 3 | . 2 1 . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 6 5 2 1 . 1 . . Full Trace Events 4 | . 2 1 1 . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Turns Passed 5576 | 76 915 1100 324 314 463 511 1134 739 Spaces Moved 2863 | 45 611 555 219 235 174 205 452 367 Core 8 | 6 . . . . 2 . . . Treads . | . . . . . . . . . Legs 1113 | . . . . . 89 205 452 367 Wheels 1742 | 39 611 555 219 235 83 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 115 120 115 115 190 190 190 Average Speed 154 | 87 110 127 120 119 168 196 235 190 Slowest Speed 900 | 100 145 145 120 160 900 260 260 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 97 59 24 9 47 8 57 52 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 63 | . . 13 . 12 6 32 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 63 | . . 13 . 12 6 32 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Total 3480 | 69 741 755 255 251 273 260 489 387 Wait 124 | . 39 32 19 1 15 2 16 . Move 2856 | 44 610 554 218 235 173 204 451 367 Hop . | . . . . . . . . . Pick Up 82 | 11 14 30 1 1 11 12 . 2 Fast Attach 7 | . 1 . 1 4 . 1 . . Attach 42 | 6 5 11 . 1 16 2 1 . Detach . | . . . . . . . . . Swap 23 | 1 3 7 1 3 1 6 1 . Drop 27 | . 6 12 2 . . 7 . . Fire 303 | 7 63 109 13 6 41 26 20 18 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . 16 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Dat]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 12) 542 | -10/Materials | Discovered new exit (range 18) 739 | -10/Materials | Discovered new exit (range 6) 952 | -10/Materials | Discovered new exit (range 7) 992 | -10/Materials | Entered another Materials area 992 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1270 | -9/Materials | Discovered new exit (range 9) 1431 | -9/Materials | Discovered new exit (range 16) 1841 | -9/Materials | Discovered new exit (range 15) 2012 | -9/Materials | Core integrity fell below 50% 2071 | -9/Materials | Discovered new exit (range 15) 2092 | -9/Materials | Entered another Materials area 2092 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2409 | -8/Materials | Discovered new exit (range 8) 2416 | -8/Materials | Entered Factory 2416 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2490 | -7/Factory | Discovered new exit (range 7) 2730 | -7/Factory | Identified exit to Garrison 2730 | -7/Factory | Entered Garrison 2756 | -7/Garrison | Triggered checkpoint 2799 | -7/Garrison | Build established: Hacker-Gunner 2937 | -7/Garrison | Core integrity fell below 50% 2940 | -7/Garrison | Destroyed 8 combat bots 2989 | -7/Garrison | Lost 15 parts (2p3n2u8w) 3024 | -7/Garrison | Triggered checkpoint 3096 | -7/Garrison | Triggered checkpoint 3168 | -7/Garrison | Discovered new exit (range 13) 3193 | -7/Garrison | Entered Factory 3293 | -7/Factory | Build established: Scavenger-Gunner 3583 | -7/Factory | Core integrity fell below 20% 3626 | -7/Factory | Discovered new exit (range 13) 3704 | -7/Factory | Entered Lower Caves 3994 | -7/Lower Caves | Build established: Hacker-Gunner 4420 | -7/Lower Caves | Learned Factory non-interactive machine intel 4582 | -7/Lower Caves | Identified exit to Lower Caves 4773 | -7/Lower Caves | Build established: Hacker-Mutant 4838 | -7/Lower Caves | Entered another Lower Caves area 5010 | -7/Lower Caves | Learned Factory stockpile data 5371 | -7/Lower Caves | Discovered new exit (range 10) 5562 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5577 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05465_ System corrupted: Heat flow error (+161). 05487_ System corrupted: Component data lost. 05541_ System corrupted: Matter fused (-10). 05558_ S-27 Virus destroyed. 05561_ Med. Reactive Plating destroyed. 05562_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05562_ S-27 Virus destroyed. 05563_ Lgt. Nuclear Core fries itself beyond repair. 05563_ Autogun fries itself beyond repair. 05565_ Penetrated by Slug. 05566_ Y-64 Sentinel: "REQUESTING BACKUP." 05567_ Particle Gun destroyed. 05567_ Penetrated by Slug. 05571_ Autogun fries itself beyond repair. 05571_ S-27 Virus destroyed. 05572_ Y-64 Sentinel heat damages Neutrino Core. 05573_ Imp. Carbon-fiber Leg destroyed. 05574_ Y-64 Sentinel heat short circuits Wave Gun. 05575_ VTOL Module fries itself beyond repair. 05577_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????# #????????????????????????????? | | ?????????????### #???????????????????????####?? | | ???????????### ## #????######??????######## #?? | | ??????????## ##??## #??????# ### | | ??????????# ## #### #???????# | | ??######### ##??????### | | ??# ##????##### | | ??# ### #???## #### | | ??# ### #### #?#### ##### | | ??# #?# #??# ##??## ## | | ?## #?# #??## ##??# ## | | ## ### #???## #??## ## ### | | #????# ### #???# ### ### | | = ## #?## < ##???# #?# ###### | | ####??## ##???# #????## ?###????# | | # #?????# ##????# #####?# ???????# | | ## #?????##??????# # ?? ???????# | | ## ##???????????### #???#### ??????## ###### | | ## ###?????????## #???????????????##?????# | | ?#### ##????????# # #??????????????????????## | | ????# ######???# ### #???????????????????????? | | ??### ##?## ##?# #???????????????????????? | | ?## ### #??# #???????????????????????? | | ?# ## #??#[#???????????????????????? | | ## #??#%### ### #???????????# # | | # ## #??# @l% % #?????????????# | | # #### #??####### #? | | # ##?## #?????????????????????# # | | # ##?## #?????????????????????### #?? | | # ##?# #???????????????????????##???? | | ## ### ## ######????????????????????????????? | | ?### ### ##?????????????????????????????????? | | ???# #?###??????????????????????????????????? | | ???# #??????????????????????????????????????? | | ???# ##??????????????????????????????????????? | | ???# ##???????????????????????????????????????? | | ???## ###????????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatReinforcedPlating Manual? 0 Play Time 01:19:37 Cumulative 39.7 hours Start 2022.04.24 @ 07:04:45 End 2022.04.24 @ 09:54:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 0 Adventurer 38 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b6bbe4f-5bc2-4266-b4ea-110848c6526c