Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 11:03:16 Player: Ceorik Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (55) 275 Value Destroyed (1291) 1291 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2706 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (4) ------ Small Storage Unit Signal Interpreter Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Hammer Heavy Hammer > --- INVENTORY (8) ---- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Utility Shielding Hardened Light Armor Plating Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Utility Shielding Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Hammer > --- INVENTORY -------- Signal Interpreter Light Armor Plating Insulated Plating Ion Cannon Ion Cannon Grenade Launcher Grenade Launcher Hammer [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Hammer Energy Gun Medium Laser Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 34 | 6 7 20 1 Power 6 | 1 1 4 . Engine 5 | 1 1 3 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 9 | 2 2 5 . Treads 3 | . . 3 . Leg 5 | 2 2 1 . Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 11 | 1 1 8 1 Device . | . . . . Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware 1 | . . 1 . Protection 8 | . 1 6 1 Artifact . | . . . . Weapon 8 | 2 3 3 . Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon 3 | . 2 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 10 | . 1 9 . Power 3 | . . 3 . Propulsion 3 | . 1 2 . Utility 3 | . . 3 . Weapon 1 | . . 1 . Highest Loss Streak 4 | . 1 4 . To Critical Strikes . | . . . . Average Backups 5 | 1 3 7 8 Power . | . . . . Propulsion . | . . . 4 Utility 1 | . . 1 2 Weapon 3 | . 2 4 2 Tool/Special . | . . . . Unused Backups 9 | . 1 5 3 Power . | . . . . Propulsion 3 | . . 1 2 Utility 1 | . . 1 . Weapon 5 | . 1 3 1 Tool/Special . | . . . . Average Slot Usage (%) 90 | . 87 93 77 Engine 11 | . 14 9 . Treads 6 | . . 11 11 Leg 15 | . 27 7 . Storage 12 | . 14 11 11 Hackware 6 | . . 11 11 Protection 13 | . 2 20 11 Energy Gun 7 | . 19 . . Impact Weapon 15 | . 7 20 22 Peak Build Rating 21 | 6 9 21 13 Average Rating 11 | 4 6 15 13 On Entrance 6 | . 6 9 12 Avg Prop Armor Cover (%) 8 | . . 8 . Naked Turns . | . . . . Heaviest Build 25 | 12 17 25 15 Greatest Support 40 | 20 20 40 23 Greatest Overweight (x) 7 | . . 7 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 7 8 Most Carried 8 | 3 8 8 8 Average Carried 5 | 1 3 7 8 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 1 8 8 8 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 648 | 189 226 220 13 Remotely . | . . . . Salvage Created 1480 | . 490 977 13 Parts 68 | . 27 40 1 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 40 | . 13 26 1 Melee 19 | . 2 16 1 Guns 6 | . 6 . . AOE 5 | . 4 1 . Classes Destroyed 9 | . 5 4 . Worker 2 | . 1 1 . Tunneler 2 | . . 2 . Hauler 4 | . 2 2 . Operator 6 | . 4 2 . Watcher 1 | . . 1 . Swarmer 14 | . 3 10 1 Grunt 19 | . 10 9 . Duelist 1 | . . 1 . Sentry 6 | . . 6 . Best Kill Streak 5 | . 5 4 1 Combat Bots Only 5 | . 5 4 1 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded 2 | . 2 1 . Melee 1 | . 1 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 342 | . 52 254 36 Missed 104 | . 20 75 9 Hits 238 | . 32 179 27 Melee 2 | . . 2 . Projectile 236 | . 32 177 27 AOE 1 | . . 1 . Critical Strikes 4 | . 1 3 . Actively Blocked 1 | . . 1 . Damage Taken 2619 | . 387 2006 226 Core 456 | . 50 380 26 Absorbed by Shields . | . . . . Redirected to Shielding 26 | . . 26 . Regen/Repaired (Parts) 263 | . . 263 . Core Remaining (%) 90 | 100 80 . . Volleys Fired 33 | . 32 1 . Largest 2 | . 2 1 . Hottest 100 | . 100 30 . Shots Fired 65 | . 64 1 . Gun 58 | . 58 . . Cannon . | . . . . Launcher 7 | . 6 1 . Special . | . . . . Kinetic . | . . . . Thermal 58 | . 58 . . Explosive 7 | . 6 1 . Electromagnetic . | . . . . Robot Hit Streak 10 | . 10 3 . Robot Miss Streak 4 | . 4 . . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 140 | . 51 88 1 Core Hits 48 | . 29 18 1 Critical Kills 2 | . . 2 . Critical Parts Destroyed 18 | . 1 17 . Critical Strikes 22 | . 3 19 . Burn 2 | . 2 . . Smash 20 | . 1 19 . Melee Attacks 158 | . 19 134 5 Impact 158 | . 19 134 5 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 13 | . 6 7 . Combat Hostiles . | . . . . Follow-up Attacks 11 | . 3 8 . Damage Inflicted 3860 | . 1493 2352 15 Guns 433 | . 433 . . Cannons . | . . . . Explosions 510 | . 435 75 . Melee 2917 | . 625 2277 15 Ramming . | . . . . Kinetic . | . . . . Thermal 433 | . 433 . . Explosive 510 | . 435 75 . Electromagnetic . | . . . . Impact 2917 | . 625 2277 15 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 862 | . 115 747 . Projectiles . | . . . . Explosions 30 | . . 30 . Melee 832 | . 115 717 . Knockbacks 11 | . 1 10 . Impact 11 | . 1 10 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 29 | . 29 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 419 | . 419 380 . Average Temperature 133 | . 127 184 . Received Heat Transfer 798 | . 204 594 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 19 | . 3 16 . Combat Hostiles 9 | . . 9 . Parts Fried 27 | . 3 24 . Impact Corruptions 42 | . 7 35 . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 5 | . 4 1 . Heat Transferred 1443 | . 1443 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 1 | . 1 1 . Low Security (%) 61 | 100 67 55 100 Level 1 38 | . 32 44 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 372 | . 247 372 165 Initial 135 | . . 93 135 Average 152 | . 93 193 153 Influence Increases 1438 | . 414 994 30 Destroy 0b10 Robot/C 800 | . 260 520 20 Destroy 0b10 Robot/NC 75 | . 35 40 . Destroy Leader 240 | . 74 156 10 Successful Hack 22 | . 4 18 . Destroy Structure 61 | . 41 20 . Lose Combat Pursuer 240 | . . 240 . Influence Decreases 1273 | . 192 869 212 Entered New Map 341 | . . 129 212 Time Decay 732 | . 182 550 . Search Patrol Dispatched 100 | . . 100 . Lost Part 100 | . 10 90 . Squads Dispatched 8 | . 4 4 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 6 | . 4 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered 1 | . . 1 . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 80 | . 25 51 4 Peak Tracking Total 8 | . 8 7 4 Tactical Retreats 11 | . . 11 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 15 | . 5 10 . Terminals 11 | . 4 7 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 48 | . 12 36 . Successful 26 | . 4 22 . Failed 21 | . 8 13 . Catastrophic 2 | . . 2 . Database Lockouts 1 | . . 1 . Manual 37 | . 10 27 . Terminals 37 | . 10 27 . Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 5 | . 2 3 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Record 2 | . . 2 . Terminal Index 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 4 | . 2 2 . Report Inventory 2 | . 1 1 . Retrieve Components 2 | . 1 1 . Scanalyzer 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 14 | . 2 12 . Terminals 14 | . 2 12 . Assimilate 5 | . . 5 . Botnet 9 | . 2 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 3 8 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired 2 | . . 2 . Time 64 | . . 64 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 8 | . 7 1 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 3955 | 57 1532 2348 18 Spaces Moved 1587 | 39 634 912 2 Core 25 | 10 . 15 . Treads 561 | . . 559 2 Legs 1001 | 29 634 338 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 150 | 102 120 173 160 Slowest Speed 400 | 120 120 400 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 4 84 73 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 12 | . 2 10 . Terrain Destroyed 65 | . 46 19 . Melee 12 | . 2 10 . Projectile . | . . . . AOE 53 | . 44 9 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 2846 | 56 1310 1472 8 Wait 975 | 5 600 370 . Move 1584 | 38 633 911 2 Hop . | . . . . Pick Up 51 | 7 14 30 . Fast Attach . | . . . . Attach 25 | 6 2 17 . Detach . | . . . . Swap 18 | . 8 9 1 Drop 21 | . 5 16 . Fire 33 | . 32 1 . Melee 139 | . 16 118 5 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 8) 907 | -10/Materials | Discovered new exit (range 10) 1050 | -10/Materials | Discovered new exit (range 12) 1533 | -10/Materials | Discovered new exit (range 4) 1590 | -10/Materials | Entered another Materials area 1590 | -9/Materials | Evolved 2 slots: Utility x2 1655 | -9/Materials | Repaired Hrd. Light Armor Plating 1689 | -9/Materials | Repaired Hrd. Light Armor Plating 1886 | -9/Materials | Build established: Scavenger-Mutant 1928 | -9/Materials | Central database locked down 2283 | -9/Materials | Discovered new exit (range 15) 2355 | -9/Materials | Build established: Mutant 2390 | -9/Materials | Search patrols dispatched 2808 | -9/Materials | Discovered new exit (range 13) 3112 | -9/Materials | Core integrity fell below 50% 3173 | -9/Materials | Lost 4 parts (1n2u1w) 3420 | -9/Materials | Core integrity fell below 20% 3937 | -9/Materials | Identified exit to Mines 3938 | -9/Materials | Entered Mines 3956 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03910_ Dropped Faulty Imp. Flight Unit. 03912_ R-06 Scavenger inserts Ion Cannon into recycling unit. 03913_ Acquired Imp. Flight Unit. 03915_ R-06 Scavenger inserts Ion Cannon into recycling unit. 03916_ Recycling unit begins recycling process. 03916_ Dropped Aluminum Leg. 03917_ Recycling unit begins matter transfer process. 03918_ Acquired Imp. Flight Unit. 03920_ R-06 Scavenger collects Aluminum Leg. 03924_ R-06 Scavenger collects Faulty Imp. Flight Unit. 03932_ K-01 Serf cleans the Machine. 03937_ EXIT=IDENTIFIED: MINES LOCATION=MINES GOAL=ESCAPE 03945_ S-10 Pest destroyed. 03948_ Acquired 13 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????###??????????????? | | ????????????????????????????? ##?????????????? | | ???????????????????????????? #?????????????? | | ???????????????????????????? #?????????????? | | ???????????????????????????# #??????????????? | | ??????????????????????????# #???????????????? | | ????????????????????????## #????????????????? | | ????????????????????????# s #?????????????????? | | ???????????????????????##@ #?????????????????? | | ??????????????????????## #?????????????????? | | ??????????????????????# = #?????????????????? | | ????????????????? ss ##?????????????????? | | ????????????????###### #??????????????????? | | ?????????????????????## #??????????????????? | | ??????????????????????## ??????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????## ##?????????????????? | | ????????????????????????####??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 26% | -9/Materials Hrd. Light Armor Plating | 27% | -9/Materials Studied --------- Hammer | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupAccelerationNanosword Manual? 0 Play Time 00:31:53 Cumulative 25.8 hours Start 2026.02.20 @ 10:29:01 End 2026.02.20 @ 11:03:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a5ca173-6132-4f40-b66b-6a10faa658f0