Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 06:24:04 Player: Zeta Lockhart Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (3028) 3028 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (577) 577 TOTAL SCORE: 8195 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 25 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 99/100 System Corruption 22% Temperature Cool (45) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Heat Sink Improved Heat Sink Large Battery (200) Matter Compressor (250) Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Improved Particle Charger Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Long-range Proton Cannon Advanced Beam Cannon KE Penetrator Mass Driver > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Improved Treads Improved Treads Advanced Treads Advanced Treads Improved Heat Sink Large Battery High-capacity Matter Pod Phase Shifter Heavy Laser Heavy Laser Particle Cannon Gauss Rifle [Rating: 63] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . . 1 . . 1 Utility 3 | . . 1 . 1 . . 1 . Weapon 3 | . . 1 . 1 . . 1 . Parts Attached 98 | 8 1 11 2 16 . 1 5 54 Power 15 | 1 . 2 . 1 . . 1 10 Engine 6 | 1 . 2 . . . . . 3 Core 8 | . . . . 1 . . 1 6 Reactor 1 | . . . . . . . . 1 Propulsion 15 | 2 . 1 . 3 . . . 9 Treads 15 | 2 . 1 . 3 . . . 9 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 3 1 3 2 3 . . 2 17 Device 20 | 1 . 1 2 1 . . 1 14 Storage 4 | 2 1 . . . . . . 1 Processor 1 | . . 1 . . . . . . Hackware . | . . . . . . . . . Protection 6 | . . 1 . 2 . . 1 2 Artifact . | . . . . . . . . . Weapon 37 | 2 . 5 . 9 . 1 2 18 Energy Gun 9 | 2 . 1 . 1 . . . 5 Energy Cannon 8 | . . . . 3 . . 1 4 Ballistic Gun 15 | . . 4 . 3 . . . 8 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . . . . 2 . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . Corrupted Parts 4 | . . . . . . . . 4 System Corruption 11 | . . . . . . . . 11 Parts Lost 56 | . . . . 5 . 2 3 46 Power 9 | . . . . . . . . 9 Propulsion 10 | . . . . 1 . . . 9 Utility 13 | . . . . 1 . 1 1 10 Weapon 24 | . . . . 3 . 1 2 18 Highest Loss Streak 11 | . . . . 5 . 2 3 11 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 82 | . 100 97 100 97 84 78 66 75 Engine 3 | . 14 11 11 4 . . . 1 Core 6 | . . . . 4 7 7 8 10 Treads 15 | . 28 22 22 17 15 15 13 11 Device 13 | . . 10 6 17 15 10 6 15 Storage 8 | . 28 11 11 9 7 7 6 5 Protection 5 | . . 10 11 8 7 7 5 3 Energy Gun 6 | . 28 16 11 4 . . . 2 Energy Cannon 4 | . . . . 8 7 7 6 5 Ballistic Gun 11 | . . 15 22 12 15 15 13 9 Launcher 3 | . . . . 9 7 6 3 2 Peak Build Rating 63 | 7 7 15 16 33 33 33 37 63 Average Rating 33 | 5 7 10 15 24 33 31 31 46 On Entrance 19 | . 7 7 15 16 33 33 30 37 Naked Turns . | . . . . . . . . . Heaviest Build 92 | 18 33 35 35 51 51 51 62 92 Greatest Support 67 | 40 40 40 40 45 44 44 50 67 Greatest Overweight (x) 1 | . . 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 14 Most Carried 15 | 4 5 15 15 15 15 15 15 15 Average Carried 11 | 1 3 9 15 14 15 14 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 5 15 15 15 15 15 13 5 Class Distribution -------------------- 52% | Tank 16% | Gunner 13% | Scavenger-Tank 9% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Matter Collected 2936 | 270 20 416 43 204 . 2 338 1643 Remotely 168 | 168 . . . . . . . . Salvage Created 3659 | 138 30 267 . 553 . . 138 2533 Parts 195 | 11 3 23 . 50 . . 1 107 Haulers Intercepted 5 | . . . . 4 . . . 1 Recyclers Shooed 6 | . 1 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 60 | . 2 4 . 18 . . 3 33 Melee 1 | . . . . . . . . 1 Guns 23 | . 1 4 . 5 . . 3 10 Cannons 15 | . . . . 1 . . . 14 AOE 19 | . 1 . . 12 . . . 6 Classes Destroyed 13 | 2 1 4 . 2 . . 1 3 Worker 2 | . . . . 1 . . . 1 Builder 7 | . . 1 . 4 . . . 2 Tunneler 2 | 2 . . . . . . . . Hauler 5 | . . . . 4 . . . 1 Recycler 6 | 1 . 1 . . . . . 4 Watcher 4 | . . 1 . 3 . . . . Swarmer 15 | . 2 . . 8 . . . 5 Grunt 28 | . . 3 . 10 . . 2 13 Brawler 1 | . . . . . . . 1 . Sentry 3 | . . 1 . . . . . 2 Specialist 1 | . . . . . . . . 1 Hunter 6 | . . . . . . . . 6 Programmer 6 | . . . . . . . . 6 Best Kill Streak 14 | 3 2 4 . 14 . . 3 5 Combat Bots Only 6 | . 2 2 . 6 . . 3 5 Max Kills in Single Turn 4 | 1 1 1 . 4 . . 1 3 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . 2 . . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Hostile Shots Fired 544 | . 5 27 . 64 . 14 28 406 Missed 145 | . 2 6 . 18 . 2 3 114 Damage Taken 7317 | . 54 295 . 814 . 429 567 5158 Core 1338 | . 7 31 . 134 . 45 110 1011 Absorbed by Shields 115 | . . . . . . . . 115 Redirected to Shielding 50 | . . 16 . 34 . . . . Core Remaining (%) 90 | 100 97 . 92 75 . 93 87 . Volleys Fired 180 | 4 3 25 . 20 . 2 9 117 Largest 5 | 2 2 3 . 4 . 4 4 5 Hottest 306 | 80 80 100 . 180 . 147 183 306 Shots Fired 565 | 8 6 72 . 66 . 8 30 375 Gun 355 | 8 6 72 . 27 . 4 18 220 Cannon 171 | . . . . 20 . 2 9 140 Launcher 39 | . . . . 19 . 2 3 15 Special . | . . . . . . . . . Kinetic 268 | . . 44 . 20 . 4 18 182 Thermal 149 | 4 3 10 . 27 . 2 6 97 Explosive 24 | . . . . 19 . 2 3 . Electromagnetic 124 | 4 3 18 . . . . 3 96 Robot Hit Streak 12 | 2 6 12 . 5 . 5 6 10 Robot Miss Streak 8 | 1 1 6 . 7 . 3 1 8 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 315 | 4 5 36 . 27 . 4 20 219 Core Hits 174 | 3 3 13 . 49 . . 11 95 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 4 | . . . . . . . . 4 Destroy 2 | . . . . . . . . 2 Corrupt 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9303 | 54 77 547 . 2337 . 104 524 5660 Guns 3840 | 54 41 547 . 210 . 33 207 2748 Cannons 2631 | . . . . 165 . 20 86 2360 Explosions 2773 | . 36 . . 1958 . 51 231 497 Melee . | . . . . . . . . . Ramming 59 | . . . . 4 . . . 55 Kinetic 3134 | . . 360 . 151 . 33 207 2383 Thermal 2208 | 12 57 64 . 624 . 20 62 1369 Explosive 1840 | . . . . 1558 . 51 231 . Electromagnetic 2062 | 42 20 123 . . . . 24 1853 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . . . . . 22 Average Corruption 9 | . . . . . . . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . . . . . . 42 Message Errors 11 | . . . . . . . . 11 Matter Fused 8 | . . . . . . . . 8 Heat Flow Errors 6 | . . . . . . . . 6 Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 202 | . . . . 134 . . . 68 Projectiles 75 | . . . . 7 . . . 68 Explosions 127 | . . . . 127 . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 Impact 1 | . . . . . . . . 1 Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 370 | . 32 . . 210 . 24 32 72 Shots 14 | . 1 . . 6 . 1 1 5 Rammed 9 | . . . . 1 . . . 8 Targets Rammed 10 | . . . . 1 . . . 9 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 795 | 36 48 126 . 352 . 21 484 795 Average Temperature 170 | 20 21 45 . 98 . 14 278 206 Received Heat Transfer 1927 | . . 135 . 333 . . 234 1225 Effects 66 | . . . . 1 . . 4 61 Shutdowns 19 | . . . . 1 . . 1 17 Energy Bleed 2 | . . . . . . . . 2 Interference 19 | . . . . . . . 2 17 Matter Decay 1 | . . . . . . . . 1 Short Circuit 5 | . . . . . . . 1 4 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 15 | . . . . . . . . 15 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 11 | . . . . . . . . 11 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . 1 . . . 5 Heat Transferred 3326 | 25 50 150 . 644 . 37 111 2309 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Peak Influence 644 | 15 88 200 21 644 215 160 144 257 Initial 201 | . 9 37 . 7 201 154 84 70 Average 128 | 4 62 74 13 321 212 148 122 116 Maximum Alert Level 2 | . . 1 . 2 1 . . 1 Low Security (%) 78 | 100 100 96 100 43 . 100 100 78 Level 1 16 | . . 3 . 12 100 . . 21 Level 2 5 | . . . . 44 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . . . 3 1 . . 14 Investigation 2 | . . . . . 1 . . 1 Extermination 3 | . . . . . . . . 3 Reinforcement 9 | . . . . 3 . . . 6 Assault . | . . . . . . . . . Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 2 . . . 2 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Distress Signals 7 | . . 2 . 4 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 3 9 . 29 . 2 3 44 Peak Tracking Total 9 | . 3 3 . 9 . 1 3 5 Tactical Retreats 5 | . 1 . . 1 . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Traps Triggered 4 | . . . . 1 . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Disabled 11 | . . . . 5 . . . 6 Max in Single Turn 2 | . . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Accessed 10 | . 2 2 . . 3 . 1 2 Terminals 7 | . 2 1 . . 2 . 1 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 4 4 . . 6 . 1 5 Successful 12 | . 4 3 . . 3 . 1 1 Failed 8 | . . 1 . . 3 . . 4 Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 4 3 . . 4 . 1 2 Fabricators 2 | . . . . . 2 . . . Repair Stations 4 | . . 1 . . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 4 2 . . 2 . 1 1 Record 1 | . . . . . 1 . . . Open DSF 3 | . . . . . 1 . 1 1 Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Zone Layout 3 | . 2 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 1 | . . 1 . . . . . . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 . . 1 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 31 | . . . 31 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . 4 . . . . . Total Damage 42 | . . . 42 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Turns Passed 3978 | 97 227 411 221 453 156 84 305 2024 Spaces Moved 1512 | 48 133 169 136 154 66 34 118 654 Core 11 | 10 . . . . . . . 1 Treads 1501 | 38 133 169 136 154 66 34 118 653 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 225 225 225 50 Average Speed 206 | 137 160 168 160 224 225 225 225 230 Slowest Speed 240 | 160 160 240 160 240 225 225 225 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 5 27 22 38 20 2 46 3 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 175 | . 4 . . 100 . 14 21 36 Melee . | . . . . . . . . . Projectile 16 | . . . . . . . . 16 AOE 159 | . 4 . . 100 . 14 21 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total 1973 | 72 141 250 140 222 73 37 138 900 Wait 30 | . . 15 1 . 7 . . 7 Move 1505 | 47 132 168 135 153 66 33 117 654 Hop . | . . . . . . . . . Pick Up 100 | 11 4 18 . 17 . 1 4 45 Fast Attach 9 | . . 1 1 4 . . . 3 Attach 83 | 8 . 9 . 10 . 1 5 50 Detach 4 | . . 3 . . . . . 1 Swap 6 | . 1 1 1 2 . . . 1 Drop 44 | 2 1 10 2 15 . . 1 13 Fire 180 | 4 3 25 . 20 . 2 9 117 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . . . . 1 . . . 9 Escape Stasis 2 | . . . . . . . 2 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 554 | -9/Materials | Discovered new exit (range 15) 674 | -9/Materials | Build established: Tank 736 | -9/Materials | Entered Mines 739 | -9/Mines | Received a Mining Laser from a helpful Derelict 794 | -9/Mines | Met a Derelict bent on vengeance 810 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 941 | -9/Mines | Discovered new exit (range 10) 957 | -9/Mines | Entered Materials 957 | -8/Materials | Accompanied by 1 ally 957 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1212 | -8/Materials | Lost 5 parts (1n1u3w) 1294 | -8/Materials | Discovered new exit (range 16) 1410 | -8/Materials | Entered Factory 1410 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1566 | -7/Factory | Identified exit to DSF 1566 | -7/Factory | Entered DSF 1607 | -7/DSF | Discovered new exit (range 16) 1623 | -7/DSF | Additional patrols routed to DSF 1650 | -7/DSF | Entered Factory 1650 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1800 | -6/Factory | Lost 3 parts (1u2w) 1881 | -6/Factory | Discovered new exit (range 4) 1955 | -6/Factory | Entered another Factory area 1955 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2879 | -5/Factory | Build established: Gunner 2992 | -5/Factory | Lost 3 parts (1p1u1w) 3046 | -5/Factory | Lost 5 parts (1n4w) 3047 | -5/Factory | Cargo convoy interrupted 3332 | -5/Factory | Lost 3 parts (1n2u) 3397 | -5/Factory | Lost 8 parts (2p2n1u3w) 3544 | -5/Factory | Garrison activated, responded to threat 3557 | -5/Factory | System corruption reached 10% 3596 | -5/Factory | Build established: Scavenger-Tank 3671 | -5/Factory | Lost 7 parts (2p1n1u3w) 3855 | -5/Factory | Core integrity fell below 50% 3900 | -5/Factory | Lost 3 parts (1n1u1w) 3955 | -5/Factory | Garrison activated, responded to threat 3970 | -5/Factory | Discovered new exit (range 16) 3971 | -5/Factory | Core integrity fell below 20% 3979 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03963_ Adv. Treads destroyed. 03963_ Imp. Treads destroyed. 03963_ KE Penetrator destroyed. 03967_ Adv. Heat Sink destroyed. 03968_ Slammed into P-70 Sage. 03968_ M-28 Smith repairs X-77 Beamer. 03970_ Slammed into P-70 Sage. 03970_ EXIT=FOUND 03972_ Slammed into P-70 Sage. 03973_ ETHXDXUO0TVSZ:AYYOT<5FH#CI& JOUG3N UB 03973_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 03975_ Crushed P-70 Sage. 03975_ P-70 Sage destroyed. 03975_ Imp. Heat Sink destroyed. 03976_ Acquired 22 matter. 03977_ Adv. Cooling System destroyed. 03977_ Dropped Lrg. Storage Unit. 03978_ Dropped Imp. Heat Sink. 03978_ Dropped Med. Treads. 03979_ Dropped Mic. Fission Core. 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""" # """ """ | | ???????# "" # """ """ | | ???????# "" " # | | ???????# # """ | | ???????# # """ | | ???????# ######## ###### # """ | | ???????# ???????# #????# # | | ???????# ???????# #????# #####+### | | ???????# ???#####+####?# #???# #?? | | ???????# ???# #?# #???# #?? | | ???????# ???#"""" #?# #???# #?? | | ???????# ???#"""" ### ###?# #?? | | ???????? ???#"""" # #?# #?? | | ????????????#"""" # " #?# #?? | | ????????????#"""" + " #?# ### | | ?????????????"""" # #?# | | ?????????????"""" # #?# ### | | ????????????# ##= #### #?? | | ????????????########### #?? | | ???????? #?? | | ???????? == #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 80 Energy Generation 35 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 3 Armor Coverage 225 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed HardenedMyomerVibroblade Manual? 0 Play Time 01:01:51 Cumulative 27.1 hours Start 2025.02.16 @ 05:22:58 End 2025.02.16 @ 06:24:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd9e73cc-d2aa-43b9-8467-6d00a5d6e7ec