Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.12 @ 18:33:21 Player: TheGreatBorealis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (2502) 2502 Prototype IDs (7) 140 Alien Tech Used (1) 200 Bonus (200) 200 TOTAL SCORE: 8337 Bonus ------- Follower Combat Kills 200 Cogmind --------- Core Integrity 0/1150 Matter 254/300 Energy 36/100 System Corruption 14% Temperature Cool (4) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (4) ---- Visual Processing Unit Improved Field Recycling Unit (16) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Particle Charger System Backup Module Advanced Trap Extractor > --- WEAPON ----------- Dispersion Rifle Force Lance > --- INVENTORY -------- Flexi-carbon Leg Myomer Leg Visual Processing Unit Improved Field Recycling Unit [Rating: 80] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Mass Driver Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Special Weapon Stasis Beam Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 8 | . . 1 . 2 2 2 . . 1 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 86 | 6 10 8 4 6 4 11 4 1 23 9 Power 12 | 1 1 3 . 1 2 1 1 . 2 . Engine 9 | 1 1 3 . 1 1 1 . . 1 . Core 3 | . . . . . 1 . 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 2 2 2 4 . 3 1 . 6 3 Treads 7 | . . . . . . 2 . . 5 . Leg 7 | 2 . . . . . 1 1 . 1 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 11 | . 2 2 2 4 . . . . . 1 Utility 20 | 1 2 . 1 1 . 3 2 . 10 . Device 12 | . . . . . . 2 . . 10 . Storage 1 | 1 . . . . . . . . . . Processor 4 | . 2 . . 1 . . 1 . . . Hackware 1 | . . . 1 . . . . . . . Protection 2 | . . . . . . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 29 | 2 5 3 1 . 2 4 . 1 5 6 Energy Gun 14 | 1 5 . 1 . . 1 . 1 3 2 Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 7 | 1 . 3 . . 2 . . . 1 . Ballistic Cannon 2 | . . . . . . 2 . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 2 . 1 . 1 . Parts Lost 64 | . 2 3 8 3 1 1 9 1 20 16 Power 8 | . . 1 1 . 1 . 2 . 3 . Propulsion 21 | . . 1 4 2 . . 3 . 6 5 Utility 16 | . . . 1 . . 1 4 . 6 4 Weapon 19 | . 2 1 2 1 . . . 1 5 7 Highest Loss Streak 14 | . 1 1 8 2 1 1 6 1 14 14 Average Slot Usage (%) 61 | . 95 88 47 31 44 70 70 47 47 11 Engine 5 | . 14 11 2 . 2 3 5 5 4 . Core 2 | . . . . . 3 5 4 . 1 . Treads 5 | . . . . . . 9 8 5 8 1 Leg 5 | . 21 . . . . 3 6 5 3 1 Flight 4 | . 5 33 14 8 13 6 . . . . Device 6 | . . . . . . 5 10 5 12 4 Storage 1 | . 11 . . . . . . . . . Processor 14 | . 13 22 18 19 20 17 16 11 6 . Protection 1 | . . . . . . 3 2 . . . Energy Gun 4 | . 26 5 5 2 . . . 3 5 . Ballistic Gun 1 | . 1 16 5 . 4 . . . . . Ballistic Cannon 5 | . . . . . . 8 11 6 2 . Naked Turns 151 | . . . . . . . . . . 151 Heaviest Build 58 | 12 15 7 5 10 10 44 47 30 58 23 Greatest Support 150 | 20 20 8 8 19 12 55 55 16 150 75 Greatest Overweight (x) 4 | 1 3 . . . . . 1 1 4 1 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 4 3 4 4 4 4 4 4 4 Average Carried 3 | 2 5 2 1 2 3 3 3 3 3 2 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 2 1 3 4 4 4 3 4 2 Class Distribution -------------------- 81% | Mutant 6% | Sprinter 6% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Matter Collected 1762 | 201 134 105 23 20 138 144 745 40 183 29 Remotely . | . . . . . . . . . . . Salvage Created 2282 | . 189 105 42 . 144 267 709 13 471 342 Parts 109 | . 18 11 . . 7 14 28 2 18 11 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled 4 | . . . . . . . . . 4 . Retrieved Matter 54 | . . . . . . . . . 54 . Parts Self-Destructed 43 | . . . . . . . 23 13 . 7 Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Combat Hostiles Destroyed 54 | . 8 4 1 . 2 7 19 1 6 6 Melee 8 | . . . . . . . . . 3 5 Guns 19 | . 8 4 1 . 2 . . . 3 1 Cannons 25 | . . . . . . 5 19 1 . . AOE 2 | . . . . . . 2 . . . . Classes Destroyed 11 | . 2 1 1 . . 3 2 . 1 1 Builder 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . . . . 1 . Watcher 1 | . . . . . . 1 . . . . Swarmer 20 | . 6 3 . . . . 8 1 . 2 Grunt 15 | . 2 . . . . 2 6 . 3 2 Brawler 4 | . . . . . . . 3 . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 7 | . . 1 . . 2 1 2 . 1 . Hunter 1 | . . . 1 . . . . . . . Programmer 6 | . . . . . . 4 . . 2 . Samaritan 2 | . . . . . . . 2 . . . Best Kill Streak 7 | . 3 3 1 . 1 6 7 1 3 4 Combat Bots Only 7 | . 3 3 1 . 1 4 7 1 3 4 Max Kills in Single Turn 4 | . 2 1 1 . 1 4 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Damage Taken 8700 | . 322 287 408 244 416 659 1313 214 2646 2191 Core 2144 | . 94 75 147 153 177 62 213 66 385 772 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 62 81 73 78 79 . . 65 . . Volleys Fired 146 | . 22 14 11 . 17 15 38 4 21 4 Largest 3 | . 2 2 1 . 1 2 2 2 3 2 Hottest 226 | . 112 70 55 . 28 114 114 114 226 94 Shots Fired 251 | . 38 28 11 . 17 29 76 4 42 6 Gun 139 | . 38 28 11 . 17 1 . . 39 5 Cannon 111 | . . . . . . 28 76 4 3 . Launcher . | . . . . . . . . . . . Special 1 | . . . . . . . . . . 1 Kinetic 163 | . . 23 10 . 17 29 76 4 3 1 Thermal 87 | . 38 5 1 . . . . . 39 4 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 20 | . 5 20 4 . 11 10 11 1 9 5 Robot Miss Streak 4 | . 2 3 1 . 1 1 4 3 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . Shots Hit Robots 203 | . 24 21 8 . 16 21 44 1 43 25 Core Hits 104 | . 10 6 4 . 6 12 31 1 23 11 Critical Hits 4 | . . 1 . . . . 2 . 1 . Critical Kills 2 | . . . . . . . 2 . . . Critical Parts Destroyed 2 | . . 1 . . . . . . 1 . Melee Attacks 45 | . . . . . . . . . 14 31 Impact 18 | . . . . . . . . . . 18 Slashing 6 | . . . . . . . . . . 6 Piercing 21 | . . . . . . . . . 14 7 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 6481 | . 292 187 58 . 327 1276 2102 38 1473 728 Guns 1847 | . 290 187 58 . 327 22 . . 898 65 Cannons 3045 | . . . . . . 810 2102 38 95 . Explosions 444 | . . . . . . 444 . . . . Melee 1093 | . . . . . . . . . 448 645 Ramming 52 | . 2 . . . . . . . 32 18 Kinetic 3571 | . . 137 40 . 327 832 2102 38 95 . Thermal 1765 | . 290 50 18 . . 444 . . 898 65 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 228 | . . . . . . . . . . 228 Slashing 232 | . . . . . . . . . . 232 Piercing 633 | . . . . . . . . . 448 185 Highest Corruption 14 | . . . . 1 . 1 10 10 9 14 Average Corruption 5 | . . . . 1 . 1 4 10 7 12 Corruption Purged . | . . . . . . . . . . . Effects 75 | . . . . . . . 27 8 17 23 Message Errors 20 | . . . . . . . 13 1 2 4 Matter Fused 16 | . . . . . . . 6 1 6 3 Heat Flow Errors 6 | . . . . . . . 1 1 2 2 Energy Discharges 6 | . . . . . . . 2 . 3 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 1 2 1 . Misfires 1 | . . . . . . . . . . 1 Alerts 2 | . . . . . . . 1 1 . . Misdirections 7 | . . . . . . . 1 1 . 5 Targeting Errors 11 | . . . . . . . 2 . 3 6 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 105 | . . . . . . 39 61 . . 5 Projectiles 61 | . . . . . . . 61 . . . Explosions 39 | . . . . . . 39 . . . . Melee 5 | . . . . . . . . . . 5 Knockbacks 20 | . . . . . . 5 15 . . . Impact . | . . . . . . . . . . . Kinetic 16 | . . . . . . 4 12 . . . Secondary 4 | . . . . . . 1 3 . . . Self-Inflicted Damage 206 | . 1 . . . . 190 . . 6 9 Shots 2 | . . . . . . 2 . . . . Rammed 14 | . 1 . . . . . . . 12 1 Targets Rammed 14 | . 1 . . . . . . . 12 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 473 | . 473 30 . 281 4 23 78 170 185 182 Average Temperature 99 | . 180 14 . 153 4 9 12 92 75 88 Received Heat Transfer 1575 | . 105 54 81 30 102 90 351 . 522 240 Effects 5 | . 4 . . 1 . . . . . . Shutdowns 2 | . 2 . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Matter Decay 1 | . 1 . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . 6 . Heat Transferred 2639 | . 777 148 37 . . 250 . . 1316 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Peak Influence 328 | . 170 133 120 179 211 328 . . 239 . Average Influence 104 | . 60 80 68 122 152 151 . . 94 . Maximum Alert Level 1 | . . . . . 1 1 . . 1 . Low Security (%) 89 | 100 100 100 100 100 99 58 . . 95 . Level 1 10 | . . . . . . 41 . . 4 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 . 1 3 . 3 . . 2 . Investigation 3 | . . . . 1 . 1 . . 1 . Extermination 3 | . . . . 1 . 1 . . 1 . Reinforcement 5 | . 2 . 1 1 . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Distress Signals 5 | . 1 1 1 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 14 9 18 8 3 12 20 4 21 13 Peak Tracking Total 12 | . 4 4 12 5 2 3 7 4 6 7 Tactical Retreats 20 | . 1 3 2 3 . 1 2 1 4 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Traps Triggered 8 | . 1 . . 3 1 . . . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Machines Disabled 5 | . . . . . . 3 1 . 1 . Max in Single Turn 2 | . . . . . . 2 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Machines Accessed 12 | . 4 . . 3 2 1 1 . . 1 Terminals 8 | . 4 . . 2 1 1 . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 18 | . 7 . . 5 2 2 1 . . 1 Successful 10 | . 2 . . 4 2 . 1 . . 1 Failed 8 | . 5 . . 1 . 2 . . . . Catastrophic 4 | . 1 . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . 2 . . 2 1 2 1 . . . Terminals 12 | . 7 . . 2 1 2 . . . . Fabricators 3 | . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 6 | . 2 . . 1 1 . 1 . . 1 Record 2 | . 1 . . . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . Network Status 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 1 . . . . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . Overload 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Watchers 1 | . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 3 . . 2 1 1 . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . Matter 168 | . . . . 168 . . . . . . Time 84 | . . . . 84 . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Total Allies 5 | . . . . 3 . . 2 . . . Largest Group 3 | . . . . 3 . . 2 2 2 . Highest-Rated Group 93 | . . . . 93 . . 78 78 78 . Highest-Rated Ally 49 | . . . . 31 . . 49 49 49 . Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . . 12 . . . 6 11 . Total Damage 554 | . . . . 141 . . . 140 273 . Kills 9 | . . . . 3 . . . 3 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Turns Passed 4909 | 66 546 172 194 288 271 652 1498 177 765 280 Spaces Moved 4006 | 46 390 266 347 609 427 385 787 81 356 312 Core 375 | 6 . . . 44 . . . . 36 289 Treads 1094 | . . . . . . 312 533 . 236 13 Legs 688 | 40 225 . . . . . 254 81 84 4 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1849 | . 165 266 347 565 427 73 . . . 6 Fastest Speed 30 | 50 37 37 37 30 32 32 150 150 50 40 Average Speed 91 | 117 88 37 39 39 32 139 161 150 152 55 Slowest Speed 280 | 150 280 37 40 50 32 165 190 150 250 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 25 | . 4 5 3 6 5 1 . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 3 51 31 43 24 11 14 81 9 12 42 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . . 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 110 | . . . . . . 69 34 3 3 1 Melee . | . . . . . . . . . . . Projectile 52 | . . . . . . 11 34 3 3 1 AOE 58 | . . . . . . 58 . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Total 4896 | 55 550 309 390 648 539 470 940 132 500 363 Wait 554 | . 119 19 31 21 93 51 102 47 65 6 Move 3947 | 45 381 256 340 596 416 382 786 80 355 310 Hop 24 | . 4 4 3 6 5 1 . . . 1 Pick Up 30 | 4 4 4 1 5 2 4 1 . 3 2 Fast Attach 57 | 6 6 2 2 3 1 9 4 . 19 5 Attach 26 | . 2 4 2 3 3 2 1 1 4 4 Detach 6 | . 2 . . . 2 . . . 2 . Swap 4 | . 2 2 . . . . . . . . Drop 18 | . 7 4 . 1 . 6 . . . . Fire 146 | . 22 14 11 . 17 15 38 4 21 4 Melee 44 | . . . . . . . . . 14 30 Ram 2 | . . . . . . . . . 1 1 Kick 2 | . 1 . . . . . . . 1 . Crush 10 | . . . . . . . . . 10 . Escape Stasis 18 | . . . . 13 . . . . 5 . Rewire 8 | . . . . . . . 8 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 18) 609 | -10/Materials | Identified exit to Materials 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 779 | -9/Materials | Discovered new exit (range 13) 785 | -9/Materials | Identified exit to Materials 785 | -9/Materials | Entered another Materials area 785 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 881 | -8/Materials | Lost 8 parts (1p4n1u2w) 968 | -8/Materials | Discovered new exit (range 10) 972 | -8/Materials | Identified exit to Factory 979 | -8/Materials | Entered Factory 979 | -7/Factory | Evolved 2 slots: Utility x2 1077 | -7/Factory | Allied Derelicts emerged from ambush trap array 1266 | -7/Factory | Discovered new exit (range 2) 1266 | -7/Factory | Identified exit to Factory 1267 | -7/Factory | Entered another Factory area 1267 | -6/Factory | Evolved 2 slots: Utility x2 1529 | -6/Factory | Discovered new exit (range 6) 1538 | -6/Factory | Build established: Sprinter 1538 | -6/Factory | Identified exit to Factory 1538 | -6/Factory | Entered another Factory area 1538 | -5/Factory | Evolved 2 slots: Utility x2 1861 | -5/Factory | Build established: Mutant 2145 | -5/Factory | Discovered new exit (range 11) 2178 | -5/Factory | Identified exit to Upper Caves 2190 | -5/Factory | Entered Upper Caves 2609 | -5/Upper Caves | Learned location of Warlord (-5) 2753 | -5/Upper Caves | Found Alien Artifact 2753 | -5/Upper Caves | Identified Dimensional Node Initializer 2753 | -5/Upper Caves | Initialized slip node 2810 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3465 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3482 | -5/Upper Caves | System corruption reached 10% 3532 | -5/Upper Caves | Destroyed 7 combat bots 3534 | -5/Upper Caves | Lost 6 parts (1p1n4u) 3640 | -5/Upper Caves | Discovered new exit (range 8) 3688 | -5/Upper Caves | Entered another Upper Caves area 3688 | -5/Upper Caves | Accompanied by 2 allies 3728 | -5/Upper Caves | Discovered new exit (range 19) 3865 | -5/Upper Caves | Entered Factory 3865 | -4/Factory | Accompanied by 2 allies 3865 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4351 | -4/Factory | Lost 14 parts (2p4n4u4w) 4579 | -4/Factory | Discovered new exit (range 15) 4630 | -4/Factory | Entered Upper Caves 4651 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4651 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 4689 | -4/Upper Caves | System corruption reached 10% 4709 | -4/Upper Caves | Core integrity fell below 50% 4746 | -4/Upper Caves | Core integrity fell below 20% 4773 | -4/Upper Caves | Lost 14 parts (5n4u5w) 4834 | -4/Upper Caves | Learned 4 Research zone layouts 4910 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04803_ System corrupted: Energy discharge (-36). 04814_ Connecting with WAR.Sys... 04814_ Current location identified: Upper Caves >>Open Door Sealed Heavy Doors opened. 04816_ Acquired Mak. Hammer. 04817_ Acquired Quantum Rifle. 04834_ Acquired derelict log, extracted data. Data stored: Research zone layouts (x4). 04845_ System corrupted: Matter fused (-7). 04862_ |J4=DE0RSQ:K|UGVXXY=>U 04876_ Acquired Stasis Beam. 04878_ S-27 Virus held in stasis. 04887_ System corrupted: Matter fused (-9). 04889_ S-27 Virus destroyed. 04893_ VTOL Module fries itself beyond repair. 04898_ Stasis Beam destroyed. 04901_ System corrupted: Mak. Hammer targeting data glitched. 04902_ Lgt. Nuclear Core fries itself beyond repair. 04910_ Quantum Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ??????????????????????### ##?????????????????????? | | ??????????????????????#X# !#?????????????????????? | | ??????????????????????# s |#?????????????????????? | | ????????????????????###ss@##?????????????????????? | | ???????????????????## # ###???????????????######?? | | ???????????????????# ## #####??####?????## ##? | | ???????????????????# ## ## #?## #????## #? | | ???????????????????# # # ### ##??## #? | | ???????????????????# ## ##?# #? | | ??????????????####?# #?? #? | | ??????????????# ## #???# ## #? | | ??????????????# ### ## ##??# ### #? | | ??????????????# #?########## #??# #?# #? | | ??????????????#### ##???????#### #?## ### #? | | ??????????????#### ##?????### ## #?# # #? | | ??????????????# ##????## ## ### # #####? | | ??????????????## ##????## ## # #????? | | ???????????????## #????## #?# #????? | | ????????????????## #????# #??## ## #????? | | ????????????????## ##??## #???###### #????? | | ??????????# ## #### #????????## #????? | | ???????????# ##?????????# #????? | | ???????????## #??????????# #????? | | ????????????# ##?????????# #????? | | ????????????## #### #?????????# #????? | | ?????????????# ##??## #?????????# #????? | | ?????????????## ##????# #?????????# #????? | | ??????????????# #??###?## ##?????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ System Backup Module | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedLongswordNetwork Manual? 0 Play Time 00:58:59 Cumulative 35.8 hours Start 2020.09.12 @ 17:34:58 End 2020.09.12 @ 18:33:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db0ed01c-a39c-489f-a966-f6c803463083