Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 14:02:33

Player: DZKane

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (551)      551
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1286

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     238/250
System Corruption          0%
Temperature                Cool (4)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
         Spiked Treads
>               --- UTILITY (2) ------
          Large Storage Unit
                Shield Generator
>               --- WEAPON (2) -------
       Improved Medium Laser
                Grenade Launcher
>               --- INVENTORY (15) ---
        Compact Wheel
  High-capacity Battery (250)
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (140)
                Scrap Shield
                Scrap Shield
                Shield Generator
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
                Datajack
                Piercing Trap

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
         Spiked Treads
>               --- UTILITY ----------
          Large Storage Unit
                Shield Generator
>               --- WEAPON -----------
       Improved Medium Laser
       Improved Medium Laser
>               --- INVENTORY --------
        Compact Wheel
  High-capacity Battery
  High-capacity Battery
  High-capacity Matter Pod
  High-capacity Matter Pod
                Scrap Shield
                Scrap Shield
                Shield Generator
       Improved Medium Laser
       Improved Medium Laser
                Grenade Launcher
                Datajack
                Piercing Trap
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Shield Generator
  Device                   Shield Generator
  Storage                  Large Storage Unit
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 6   5   .   12  
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 4    | 2   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   3   .   .   
    Device                 2    | .   2   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   2   .   9   
    Energy Gun             6    | .   2   .   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   .   5   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   97  100 100 
  Engine                   14   | .   14  14  14  
  Treads                   28   | .   28  28  28  
  Device                   13   | .   12  14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               25   | .   20  28  25  
  Launcher                 1    | .   .   .   2   
Peak Build Rating          15   | 6   13  14  15  
  Average Rating           13   | 4   11  13  14  
  On Entrance              8    | .   6   13  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 12  33  33  33  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   9   15  15  
  Most Carried             15   | 7   10  15  15  
  Average Carried          13   | 4   8   12  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 7   10  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           710  | 260 60  .   390 
  Remotely                 .    | .   .   .   .   
Salvage Created            794  | 72  419 48  255 
  Parts                    49   | 2   22  5   20  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      17   | .   .   .   17  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  18   | .   4   3   11  
  Guns                     11   | .   4   3   4   
  AOE                      6    | .   .   .   6   
Classes Destroyed          5    | 1   2   1   1   
  Hauler                   2    | .   2   .   .   
  Recycler                 3    | 1   2   .   .   
  Swarmer                  6    | .   .   3   3   
  Grunt                    4    | .   4   .   .   
  Subdweller               8    | .   .   .   8   
Best Kill Streak           3    | 1   3   3   2   
  Combat Bots Only         3    | .   2   3   2   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        97   | .    5    10   82   
  Missed                   23   | .    1    3    19   
Damage Taken               974  | .    37   43   894  
  Core                     252  | .    21   13   218  
  Absorbed by Shields      362  | .    14   19   329  
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              78   | 5    12   7    54   
  Largest                  2    | 2    2    2    2    
  Hottest                  112  | 40   112  112  112  
Shots Fired                143  | 10   24   14   95   
  Gun                      130  | 10   24   14   82   
  Cannon                   .    | .    .    .    .    
  Launcher                 13   | .    .    .    13   
  Special                  .    | .    .    .    .    
  Kinetic                  10   | 10   .    .    .    
  Thermal                  120  | .    24   14   82   
  Explosive                13   | .    .    .    13   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 6    7    2    15   
  Robot Miss Streak        3    | 2    2    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           94   | 7    15   7    65   
  Core Hits                33   | 3    9    3    18   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    1    .    4    
    Burn                   5    | .    1    .    4    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1284 | 48   252  122  862  
  Guns                     862  | 48   252  122  440  
  Cannons                  .    | .    .    .    .    
  Explosions               422  | .    .    .    422  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  48   | 48   .    .    .    
  Thermal                  814  | .    252  122  440  
  Explosive                422  | .    .    .    422  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    10   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        306  | .    153  306  158  
  Average Temperature      76   | .    56   138  26   
  Received Heat Transfer   336  | .    20   .    316  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             3    | .    1    .    2    
  Heat Transferred         2146 | .    629  259  1258 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             124  | 5   124 118 .   
  Initial                  48   | .   3   48  .   
  Average                  47   | 1   45  56  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   6   3   14  
  Peak Tracking Total      3    | .   2   3   3   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                2    | .   .   .   2   
  Triggered                2    | .   .   .   2   
Most Traps Carried         4    | .   .   4   4   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   1   1   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   2   2   .   
  Successful               1    | .   1   .   .   
  Failed                   3    | .   1   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Assimilate             1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   1   
  Highest-Rated Group      10   | .   10  10  10  
  Highest-Rated Ally       10   | .   10  10  10  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3500 | 103  374  613  2410 
Spaces Moved               1834 | 53   197  363  1221 
  Core                     9    | 9    .    .    .    
  Treads                   1825 | 44   197  363  1221 
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 141  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 4    33   85   73   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             8    | .    .    1    7    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          49   | .    .    .    49   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      49   | .    .    .    49   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2268 | 70   234  382  1582 
  Wait                     290  | .    6    6    278  
  Move                     1831 | 52   196  362  1221 
  Hop                      .    | .    .    .    .    
  Pick Up                  26   | 7    7    6    6    
  Fast Attach              10   | 6    4    .    .    
  Attach                   .    | .    .    .    .    
  Detach                   .    | .    .    .    .    
  Swap                     13   | .    1    .    12   
  Drop                     18   | .    8    1    9    
  Fire                     78   | 5    12   7    54   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     2    | .    .    .    2    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 13)
  104 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 16)
  478 | -10/Materials | Entered Mines
  478 | -10/Mines     | Accompanied by 1 ally
  495 | -10/Mines     | Met a Derelict bent on vengeance
  559 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  631 | -10/Mines     | Learned location of Mines (-8)
  791 | -10/Mines     | Found a hidden stash of uninstalled traps
  837 | -10/Mines     | Learned 4 Materials zone layouts
 1064 | -10/Mines     | Discovered new exit (range 13)
 1091 | -10/Mines     | Entered Subcaves
 1091 | -10/Subcaves  | Accompanied by 1 ally
 1101 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1407 | -10/Subcaves  | Disturbed a concealed Subdweller
 1840 | -10/Subcaves  | Learned location of Zion (-6)
 2138 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2231 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 2235 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 2322 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 2333 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2485 | -10/Subcaves  | Core integrity fell below 50%
 3095 | -10/Subcaves  | Core integrity fell below 20%
 3228 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 3250 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 3334 | -10/Subcaves  | Learned Materials emergency access door positions
 3500 | -10/Subcaves  | Discovered new exit (range 16)
 3501 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
02544_ The unstable cave ceiling collapses.
02593_ Acquired 19 matter.
02660_ Acquired 30 matter.
02715_ The unstable cave ceiling collapses.
02909_ Subatomizers dissect the Sub. Power
  Source.
03100_ Critical hit (Meltdown: +190).
03103_ A9-NFS(R) destroyed.
03121_ Acquired 24 matter.
03150_ Acquired 46 matter.
03206_ Acquired 62 matter.
Sub. Beam Cannon falls loose from the Twisted
  Machinery.
03230_ Acquired 6 matter.
03232_ Acquired 11 matter.
Flamer falls loose from the Twisted Machinery.
03299_ Acquired 15 matter.
03334_ Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
03500_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ????       ???#        ##            ####????????? |
| ???# ####  ???#                     ##???????????? |
| ???#????#  ???#          #######    ###??????????? |
| ????????# ????#          ##????###    ###????????? |
| ????????##????##          #########     ##???????? |
| ??????????????##                 ##      #???????? |
| ????????????###                          #???????? |
| ???????????##       ##                   #???????? |
| ???????????#        ##                   #???????? |
| ??????????##        ##        #####      #???????? |
| ????????###         ###       #??##      #???????? |
| ????????#           ### #     #?##    ####???????? |
| ????????##   #######      #######     ##?????????? |
| ?????????#####?????# ####   ##         #?????????? |
| ???????????????????# #???## #         ##?????????? |
| ??????????????????## #????# ###      ##??????????? |
| ??????????????????#  #????# #     ####???????????? |
| ??????????????????## ##???#       #??????????????? |
| ???????????????????#  #####       ##?????????????? |
| ???????????????????#        # #    #?????????????? |
| ???????????????????############    ##????????????? |
| ?????????????????????????##         #????????????? |
| ????????????????????????##          #????????????? |
| ???????????""t  ???????##      ##   #????????????? |
| ??????????<           ##   ## ####    ???????????? |
| ???????????""t           @#####???  # #??????????? |
| ?????????????????##      ##??????? ####??????????? |
| ??????????????????##    #?????????##?????????????? |
| ???????????????????##   ?????????????????????????? |
| ???????????????????#   ??????????????????????????? |
| ???????????????????## ???????????????????????????? |
| ????????????????????#????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteMeleeRailgun
  Manual?         0
Play Time         00:21:35
  Cumulative      137.0 hours
  Start           2024.09.04 @ 13:42:46
  End             2024.09.04 @ 14:02:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          61
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8d31bfc-a9ad-4130-91e1-b4e743fb7d76