Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 18:27:49

Player: ILikeGoodFood

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (31)      155
Value Destroyed (955)      955
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (572)                572
              TOTAL SCORE: 4422

 Bonus
-------
High Alert Combat Kills    72
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/DSF

 Parts 
-------
>            --- POWER (3) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (4) ------
             Trap Scanner
             Visual Processing Unit
  Long-range Tractor Beam
>            --- WEAPON (2) -------
             Blade Saw
>            --- INVENTORY (5) ----
             Particle Gun

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             Surge Thruster
             Surge Thruster
             Surge Thruster
             Surge Thruster
>            --- UTILITY ----------
             Trap Scanner
             Visual Processing Unit
             Reaction Control System
  Long-range Tractor Beam
>            --- WEAPON -----------
             Particle Gun
             Blade Saw
>            --- INVENTORY --------
                 (None)
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    2    | .   .   .   .   1   1   .   
  Propulsion               2    | .   .   .   .   1   1   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             61   | 4   3   3   25  11  2   13  
  Power                    9    | .   1   .   4   2   1   1   
    Engine                 6    | .   1   .   3   1   1   .   
    Core                   3    | .   .   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   1   9   4   .   4   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   2   .   .   .   
    Wheel                  3    | 2   .   .   1   .   .   .   
    Hover                  1    | .   .   .   1   .   .   .   
    Flight                 14   | .   .   1   5   4   .   4   
  Utility                  9    | .   1   1   1   3   .   3   
    Device                 7    | .   .   1   .   3   .   3   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              2    | .   1   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   1   11  2   1   5   
    Energy Gun             9    | .   .   .   6   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   1   .   2   2   1   1   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         2    | .   .   1   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   3   .   .   .   
    System Corruption      11   | .   .   .   11  .   .   .   
Parts Lost                 32   | .   3   .   10  7   .   12  
  Power                    6    | .   1   .   1   2   .   2   
  Propulsion               12   | .   1   .   2   4   .   5   
  Utility                  5    | .   .   .   1   .   .   4   
  Weapon                   9    | .   1   .   6   1   .   1   
  Highest Loss Streak      6    | .   3   .   6   3   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     61   | .   71  69  46  78  61  43  
  Engine                   3    | .   8   .   1   7   7   1   
  Wheel                    3    | .   24  1   .   .   .   .   
  Flight                   11   | .   .   12  7   24  7   8   
  Device                   7    | .   .   12  3   11  15  12  
  Processor                13   | .   10  14  11  18  15  9   
  Energy Gun               3    | .   .   .   8   3   .   3   
  Ballistic Gun            11   | .   28  14  4   12  15  2   
  Special Weapon           3    | .   .   14  3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             12   | 2   5   3   8   12  10  12  
  Greatest Support         26   | 26  26  16  20  21  13  13  
  Greatest Overweight (x)  2    | .   .   .   2   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 3   4   4   5   5   5   4   
  Average Carried          2    | 1   2   2   2   3   3   1   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            4    | 2   3   3   3   4   3   1   

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac DSF 
Matter Collected           1012 | 210 105 30  302 241 .   124 
  Remotely                 186  | .   .   .   .   86  .   100 
Salvage Created            1005 | .   127 .   364 440 .   74  
  Parts                    73   | .   3   .   32  29  .   9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Combat Hostiles Destroyed  28   | .   2   .   13  10  .   3   
  Guns                     20   | .   2   .   5   10  .   3   
  Cannons                  3    | .   .   .   3   .   .   .   
  AOE                      5    | .   .   .   5   .   .   .   
Classes Destroyed          6    | .   2   .   2   1   .   1   
  Worker                   1    | .   .   .   .   1   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  8    | .   .   .   5   3   .   .   
  Cutter                   3    | .   .   .   .   .   .   3   
  Grunt                    12   | .   2   .   7   3   .   .   
  Sentry                   5    | .   .   .   1   4   .   .   
Best Kill Streak           5    | .   2   .   5   5   .   2   
  Combat Bots Only         5    | .   2   .   5   5   .   2   
Max Kills in Single Turn   3    | .   1   .   3   2   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  DSF  
Damage Taken               3091 | .    415  .    912  508  .    1256 
  Core                     1310 | .    120  .    343  117  .    730  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   89   | .    .    .    6    83   .    .    
Core Remaining (%)         61   | 100  .    52   14   78   .    .    
Volleys Fired              118  | .    31   1    43   29   .    14   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  120  | .    40   120  120  63   .    65   
Shots Fired                194  | .    60   2    58   56   .    18   
  Gun                      175  | .    60   1    40   56   .    18   
  Cannon                   11   | .    .    .    11   .    .    .    
  Launcher                 3    | .    .    .    3    .    .    .    
  Special                  5    | .    .    1    4    .    .    .    
  Kinetic                  139  | .    60   1    25   44   .    9    
  Thermal                  15   | .    .    1    6    .    .    8    
  Explosive                3    | .    .    .    3    .    .    .    
  Electromagnetic          37   | .    .    .    24   12   .    1    
  Robot Hit Streak         19   | .    6    .    9    19   .    2    
  Robot Miss Streak        9    | .    2    .    3    3    .    9    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    
Shots Hit Robots           126  | .    40   .    35   41   .    10   
  Core Hits                61   | .    12   .    22   19   .    8    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    1    .    1    
    Burn                   1    | .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    1    .    .    
Melee Attacks              5    | .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1960 | .    308  .    854  587  .    211  
  Guns                     1329 | .    308  .    337  587  .    97   
  Cannons                  126  | .    .    .    126  .    .    .    
  Explosions               367  | .    .    .    367  .    .    .    
  Melee                    30   | .    .    .    .    .    .    30   
  Ramming                  84   | .    .    .    .    .    .    84   
  Kinetic                  1060 | .    308  .    224  494  .    34   
  Thermal                  247  | .    .    .    184  .    .    63   
  Explosive                106  | .    .    .    106  .    .    .    
  Electromagnetic          433  | .    .    .    340  93   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 30   | .    .    .    .    .    .    30   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    12   2    .    5    
  Average Corruption       4    | .    .    .    6    2    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    6    1    .    3    
    Message Errors         3    | .    .    .    .    1    .    2    
    Matter Fused           3    | .    .    .    3    .    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            15   | .    .    .    15   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               15   | .    .    .    15   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      119  | .    .    .    83   .    .    36   
  Shots                    4    | .    .    .    4    .    .    .    
  Rammed                   31   | .    .    .    .    .    .    31   
Targets Rammed             31   | .    .    .    .    .    .    31   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        48   | .    48   24   38   15   .    11   
  Average Temperature      13   | .    17   15   11   7    .    11   
  Received Heat Transfer   729  | .    270  .    360  63   .    36   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         559  | .    .    .    337  .    .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Peak Influence             562  | .   52  49  562 526 225 167 
  Initial                  237  | .   .   16  18  237 225 157 
  Average                  208  | .   19  35  283 414 225 149 
Maximum Alert Level        2    | .   .   .   2   2   1   .   
  Low Security (%)         54   | 100 100 100 34  .   .   100 
  Level 1                  20   | .   .   .   21  41  100 .   
  Level 2                  25   | .   .   .   44  58  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   1   3   .   2   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac DSF 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              54   | .   7   4   26  12  .   5   
  Peak Tracking Total      11   | .   3   2   11  5   .   3   
  Tactical Retreats        4    | .   .   1   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Traps Triggered            1    | .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac DSF 
Machines Disabled          8    | .   .   .   7   1   .   .   
  Max in Single Turn       2    | .   .   .   2   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac DSF 
Machines Accessed          6    | .   .   .   3   2   1   .   
  Terminals                4    | .   .   .   2   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                17   | .   .   .   9   7   1   .   
  Successful               12   | .   .   .   6   5   1   .   
  Failed                   5    | .   .   .   3   2   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                11   | .   .   .   7   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   2   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   4   2   1   .   
  Record                   3    | .   .   .   3   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Security Status          1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   2   3   .   .   
  Scan Component           3    | .   .   .   1   2   .   .   
  Repair                   2    | .   .   .   1   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   3   2   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   
  Time                     58   | .   .   .   26  32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac DSF 
Turns Passed               1192 | 53  146 190 357 253 59  134 
Spaces Moved               1364 | 47  61  417 312 321 142 64  
  Core                     32   | 3   .   .   15  .   .   14  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     25   | .   .   .   25  .   .   .   
  Wheels                   125  | 44  61  20  .   .   .   .   
  Hover                    55   | .   .   .   55  .   .   .   
  Flight                   1127 | .   .   397 217 321 142 50  
  Fastest Speed            26   | 50  90  40  37  34  40  26  
  Average Speed            46   | 87  92  42  51  34  40  54  
  Slowest Speed            150  | 90  100 100 150 40  40  150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   1   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 3   18  69  36  18  6   57  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             2    | .   .   2   .   .   .   .   
Spaces Dug                 1    | .   .   1   .   .   .   .   
Terrain Destroyed          28   | .   .   1   27  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               3    | .   .   1   2   .   .   .   
  AOE                      25   | .   .   .   25  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac DSF 
Total                      1720 | 58  102 422 443 413 144 138 
  Wait                     86   | 2   4   .   40  40  .   .   
  Move                     1356 | 46  60  414 311 320 141 64  
  Hop                      1    | .   .   1   .   .   .   .   
  Pick Up                  52   | 6   4   2   19  11  .   10  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   50   | 4   3   1   19  8   2   13  
  Detach                   4    | .   .   .   2   .   1   1   
  Swap                     11   | .   .   2   6   3   .   .   
  Drop                     6    | .   .   1   3   2   .   .   
  Fire                     118  | .   31  1   43  29  .   14  
  Melee                    5    | .   .   .   .   .   .   5   
  Ram                      31   | .   .   .   .   .   .   31  
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Low] / DSF)
-7/DSF

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 5)
  200 | -10/Materials | Entered Mines
  217 | -10/Mines     | Lost 3 parts (1p1n1w)
  296 | -10/Mines     | Learned location of Storage (-8)
  305 | -10/Mines     | Build established: Mutant
  329 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  329 | -10/Mines     | Discovered new exit (range 5)
  376 | -10/Mines     | Discovered new exit (range 17)
  379 | -10/Mines     | Discovered new exit (range 7)
  390 | -10/Mines     | Entered Materials
  390 | -9/Materials  | Evolved 2 slots: Utility x2
  430 | -9/Materials  | Repaired Flight Unit
  531 | -9/Materials  | Core integrity fell below 50%
  563 | -9/Materials  | Lost 6 parts (1n1u4w)
  585 | -9/Materials  | Core integrity fell below 20%
  615 | -9/Materials  | Lost 3 parts (1p1n1w)
  733 | -9/Materials  | System corruption reached 10%
  740 | -9/Materials  | Discovered new exit (range 18)
  747 | -9/Materials  | Entered another Materials area
  747 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  837 | -8/Materials  | Repaired Hvy. Assault Rifle
  848 | -8/Materials  | Garrison activated, responded to threat
  927 | -8/Materials  | Discovered new exit (range 4)
 1000 | -8/Materials  | Entered Factory
 1000 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1015 | -7/Factory    | Discovered new exit (range 10)
 1023 | -7/Factory    | Build established: Scavenger-Mutant
 1030 | -7/Factory    | Lost 3 parts (1p2n)
 1059 | -7/Factory    | Identified exit to DSF
 1059 | -7/Factory    | Entered DSF
 1079 | -7/DSF        | Additional patrols routed to DSF
 1118 | -7/DSF        | Core integrity fell below 50%
 1159 | -7/DSF        | Lost 6 parts (1p1n3u1w)
 1180 | -7/DSF        | Core integrity fell below 20%
 1193 | -7/DSF        | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Acquired 4 matter.
Acquired 2 matter. <x2>
Acquired Trap Scanner.
Acquired 4 matter.
Acquired 6 matter.
Reaction Control System destroyed.
Penetrated by Slug.
Surge Thruster destroyed.
Knocked back. <x2>
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching reinforcements to area.
Slug penetrates Wall.
Knocked back. <x2>
System corrupted: Component data lost.
Surge Thruster destroyed.
Knocked back. <x2>
Surge Thruster destroyed. <x2>
Lgt. Nuclear Core destroyed.
Critical hit (Blast).
Knocked back.

 Map 
-----
+----------------------------------------------------+
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|      ??????????????????????#####?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Weapon Cycling             15
Evasion (%)                64
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridHardenedLance
  Manual?         0
Play Time         00:34:00
  Cumulative      23.2 hours
  Start           2022.06.06 @ 17:54:38
  End             2022.06.06 @ 18:27:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 58de9888-f5d7-4a0f-abd6-e257896c866d