Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 14:49:02

Player: Dizzar

Result: Destroyed by AG-92025 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (59)      295
Value Destroyed (1570)     1570
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (2299)               2299
              TOTAL SCORE: 9304

 Bonus
-------
Follower Combat Kills      151
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -152

 Cogmind 
---------
Core Integrity             0/850
Matter                     88/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Sensor Array
               Phase Shifter
     Makeshift Hacking Suite
               Magnetic Acceleration Cannon
               Magnetic Acceleration Cannon

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
       Armored Treads
       Armored Treads
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
      Advanced Signal Interpreter
               Weapon Cycler
       Zionite Weapon Casing
               Thermal Shield
>              --- WEAPON -----------
       Zionite Laser-S
         Heavy Beamcaster
         Heavy Beamcaster
>              --- INVENTORY --------
         Light Fission Core
               Coolant Injector
       Zionite Biocell
  Experimental Sensor Array
               Armor Integrity Analyzer
               Phase Shifter
     Makeshift Hacking Suite
         Heavy Riot Gun
               Slug Cannon
               Magnetic Acceleration Cannon
               Magnetic Acceleration Cannon
         Heavy Rocket Launcher
         Heavy Missile Launcher
               Remote Datajack
     Makeshift Sword
[Rating: 67]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Light Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             90   | .   4   4   11  .   14  4   10  4   .   11  11  .   1   16  
  Power                    12   | .   1   2   1   .   3   1   .   1   .   1   1   .   .   1   
    Engine                 7    | .   1   2   1   .   2   .   .   .   .   .   1   .   .   .   
    Core                   5    | .   .   .   .   .   1   1   .   1   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   .   .   6   .   .   2   .   .   .   2   4   .   .   .   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Leg                    10   | .   .   .   6   .   .   2   .   .   .   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | .   2   .   2   .   9   .   4   1   .   1   3   .   .   6   
    Device                 10   | .   .   .   .   .   4   .   1   1   .   .   1   .   .   3   
    Storage                3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   1   .   2   .   3   .   2   .   .   1   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | .   1   2   2   .   2   1   6   2   .   7   3   .   1   9   
    Energy Gun             5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       20   | .   1   2   2   .   1   1   3   2   .   5   3   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Special Weapon         2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
Parts Lost                 34   | .   .   1   1   .   3   .   3   2   .   9   .   .   .   15  
  Power                    6    | .   .   1   .   .   1   .   .   .   .   2   .   .   .   2   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   4   
  Utility                  12   | .   .   .   1   .   2   .   3   1   .   1   .   .   .   4   
  Weapon                   9    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   5   
  Highest Loss Streak      14   | .   .   1   1   .   1   .   2   2   .   9   .   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  100 100 100 100 90  93  98  76  96  93  93  93  92  
  Engine                   7    | .   14  14  11  11  3   7   7   6   .   .   6   6   6   5   
  Core                     5    | .   .   .   .   .   5   5   7   7   15  13  6   6   6   6   
  Treads                   8    | .   .   .   .   .   .   .   .   .   .   .   26  26  26  24  
  Leg                      17   | .   28  28  33  33  27  23  23  23  23  21  .   .   .   .   
  Device                   10   | .   .   .   .   .   11  15  9   18  23  23  17  13  13  13  
  Storage                  9    | .   14  14  11  11  12  7   11  10  7   7   6   6   6   5   
  Processor                3    | .   .   .   .   .   9   7   .   .   .   .   5   6   6   5   
  Protection               9    | .   11  14  22  22  12  4   9   7   7   7   4   6   6   7   
  Energy Gun               3    | .   8   .   .   .   6   7   7   2   .   .   .   .   .   10  
  Ballistic Gun            1    | .   14  7   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         14   | .   5   20  22  22  11  10  12  11  .   20  16  20  14  4   
  Slashing Weapon          1    | .   .   .   .   .   .   .   1   7   .   1   2   .   4   1   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             77   | 11  28  30  35  35  43  51  53  60  45  61  73  73  73  77  
  Greatest Support         80   | 20  20  20  39  39  39  50  50  50  50  50  80  80  80  80  
  Greatest Overweight (x)  2    | .   1   1   1   .   1   1   1   1   .   2   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   13  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  15  14  11  11  15  15  
  Average Carried          13   | 6   10  13  13  15  14  14  12  14  15  11  6   11  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   15  13  15  15  15  14  15  15  15  7   11  11  15  5   

 Class Distribution 
--------------------
 46% | Mutant
 14% | Tank
 14% | Scavenger-Mutant
 10% | Derelict-Mutant
  9% | Derelict-Tank
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
             Tank | -7/Lower Caves
  Derelict-Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
    Derelict-Tank | -6/Proximity Caves
             Tank | -6/Factory
             Tank | -6/Lower Caves
           Mutant | -6/Zion
    Derelict-Tank | -6/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee 
Matter Collected           2093 | 193 88  95  413 97  298 2   260 139 .   78  69  20  88  253 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1487 | .   65  66  273 13  338 .   278 141 .   66  .   .   .   247 
  Parts                    109  | .   14  7   33  2   22  .   10  8   .   1   .   .   .   12  
Haulers Intercepted        2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   .   9   8   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee 
Combat Hostiles Destroyed  84   | .   8   5   10  3   7   .   6   7   .   2   .   .   .   36  
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Guns                     13   | .   3   1   .   .   2   .   3   .   .   .   .   .   .   4   
  Cannons                  37   | .   5   4   10  3   5   .   3   5   .   2   .   .   .   .   
  AOE                      32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  
Classes Destroyed          11   | .   1   1   4   .   2   .   1   .   .   .   .   .   .   2   
  Worker                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   8   3   8   3   .   .   .   6   .   .   .   .   .   .   
  Grunt                    15   | .   .   2   1   .   5   .   5   .   .   2   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Assembled                33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  
Best Kill Streak           31   | .   5   3   9   3   5   .   3   4   .   2   .   .   .   31  
  Combat Bots Only         31   | .   5   3   7   3   4   .   3   4   .   2   .   .   .   31  
Max Kills in Single Turn   10   | .   1   2   2   2   1   .   1   1   .   1   .   .   .   10  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Dee  
Hostile Shots Fired        509  | .    49   28   53   12   51   .    39   60   .    69   .    .    .    148  
  Missed                   139  | .    16   8    13   2    15   .    9    19   .    20   .    .    .    37   
Damage Taken               6853 | .    271  223  330  74   540  .    505  452  .    962  .    .    .    3496 
  Core                     1413 | .    97   17   67   9    98   .    64   89   .    114  .    .    .    858  
  Absorbed by Shields      64   | .    .    .    .    .    40   .    24   .    .    .    .    .    .    .    
  Redirected to Shielding  437  | .    10   10   33   7    140  .    106  .    .    .    .    .    .    131  
  Ignored by Resistances   331  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    331  
  Regen/Repaired (Parts)   38   | .    .    .    .    .    .    .    .    .    .    .    34   .    4    .    
Core Remaining (%)         75   | 100  .    54   .    81   82   .    .    .    .    61   .    .    .    .    
Volleys Fired              175  | .    21   13   24   4    28   5    19   16   .    21   .    .    .    24   
  Largest                  3    | .    2    2    2    2    2    3    3    2    .    3    .    .    .    3    
  Hottest                  222  | .    55   70   70   70   104  139  173  117  .    159  .    .    .    222  
Shots Fired                351  | .    42   26   48   8    56   12   47   24   .    35   .    .    .    53   
  Gun                      94   | .    21   9    .    .    12   4    16   2    .    .    .    .    .    30   
  Cannon                   234  | .    21   17   48   8    44   8    28   22   .    33   .    .    .    5    
  Launcher                 18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Special                  5    | .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    
  Kinetic                  260  | .    42   26   48   8    44   8    24   22   .    33   .    .    .    5    
  Thermal                  68   | .    .    .    .    .    12   4    19   2    .    2    .    .    .    29   
  Explosive                18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Electromagnetic          5    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    
  Robot Hit Streak         8    | .    8    7    7    1    7    3    5    7    .    7    .    .    .    5    
  Robot Miss Streak        6    | .    3    2    4    3    3    3    6    4    .    3    .    .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           194  | .    26   19   20   2    33   5    22   21   .    24   .    .    .    22   
  Core Hits                187  | .    11   8    16   3    19   1    13   15   .    17   .    .    .    84   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    1    .    3    .    1    1    2    2    .    1    .    .    .    2    
    Burn                   3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Blast                  10   | .    1    .    3    .    1    .    2    2    .    1    .    .    .    .    
Melee Attacks              13   | .    .    .    .    .    .    .    4    8    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13   | .    .    .    .    .    .    .    4    8    .    .    .    .    1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7210 | .    391  308  463  112  588  87   528  555  .    487  .    .    .    3691 
  Guns                     956  | .    113  57   .    .    137  38   194  19   .    .    .    .    .    398  
  Cannons                  2792 | .    278  251  463  112  445  49   334  318  .    476  .    .    .    66   
  Explosions               3227 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3227 
  Melee                    218  | .    .    .    .    .    .    .    .    218  .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Kinetic                  2869 | .    391  308  463  112  445  49   241  318  .    476  .    .    .    66   
  Thermal                  797  | .    .    .    .    .    137  38   194  19   .    11   .    .    .    398  
  Explosive                3227 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3227 
  Electromagnetic          93   | .    .    .    .    .    .    .    93   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 218  | .    .    .    .    .    .    .    .    218  .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    8    8    8    8    .    .    .    .    
  Average Corruption       8    | .    .    .    .    .    .    .    8    8    8    8    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59   | .    .    .    .    .    .    .    16   24   3    16   .    .    .    .    
    Message Errors         12   | .    .    .    .    .    .    .    1    5    2    4    .    .    .    .    
    Matter Fused           8    | .    .    .    .    .    .    .    2    5    .    1    .    .    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    2    1    .    2    .    .    .    .    
    Energy Discharges      9    | .    .    .    .    .    .    .    2    5    1    1    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Data Loss (minor)      13   | .    .    .    .    .    .    .    5    4    .    4    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Misfires               4    | .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        3    | .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            139  | .    .    .    .    .    .    1    21   .    .    .    .    .    .    117  
  Projectiles              22   | .    .    .    .    .    .    1    21   .    .    .    .    .    .    .    
  Explosions               117  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    117  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 46   | .    4    3    5    1    8    .    2    4    .    19   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  42   | .    4    3    4    1    6    .    2    4    .    18   .    .    .    .    
  Secondary                4    | .    .    .    1    .    2    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      63   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        418  | .    28   70   27   38   72   99   418  149  .    188  .    .    .    237  
  Average Temperature      85   | .    13   29   9    18   36   40   207  47   .    84   .    .    .    117  
  Received Heat Transfer   1582 | .    18   87   9    .    217  .    270  .    .    486  .    .    .    495  
  Effects                  6    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1745 | .    .    .    .    .    259  148  370  37   .    80   .    .    .    851  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee 
Peak Influence             324  | .   162 92  324 165 306 62  .   .   .   .   52  .   .   .   
  Initial                  80   | .   .   52  27  80  64  47  .   .   .   .   37  .   .   .   
  Average                  100  | .   59  58  200 163 150 53  .   .   .   .   40  .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         88   | 100 100 100 44  100 81  100 .   .   .   .   100 .   .   .   
  Level 1                  11   | .   .   .   55  .   18  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   2   2   .   .   .   .   1   .   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee 
Distress Signals           5    | .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   16  5   18  3   11  2   6   9   .   4   1   .   .   48  
  Peak Tracking Total      20   | .   6   3   6   3   4   1   3   4   .   4   1   .   .   20  
  Tactical Retreats        6    | .   .   .   1   .   .   .   .   4   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee 
Machines Disabled          6    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   3   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee 
Machines Accessed          16   | .   5   .   3   .   2   .   .   .   2   .   4   .   .   .   
  Terminals                7    | .   4   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                63   | .   20  .   6   .   4   .   .   .   22  .   11  .   .   .   
  Successful               43   | .   12  .   3   .   2   .   .   .   22  .   4   .   .   .   
  Failed                   20   | .   8   .   3   .   2   .   .   .   .   .   7   .   .   .   
    Catastrophic           6    | .   3   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   10  .   5   .   2   .   .   .   .   .   2   .   4   .   
  Terminals                26   | .   19  .   3   .   2   .   .   .   .   .   2   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   7   .   .   .   .   .   .   .   22  .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   5   .   3   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                7    | .   5   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Disrupt                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   5   .   2   .   2   .   .   .   .   .   4   .   .   .   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   7   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   .   1   .   .   .   12  .   .   .   12  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Dee  
Total Allies               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Largest Group            1    | .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    
  Highest-Rated Group      96   | .    .    .    .    .    .    .    .    .    .    96   96   96   96   96   
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    .    .    96   96   96   96   96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               41   | .    .    .    .    .    .    .    .    .    .    2    1    .    .    38   
  Total Damage             1897 | .    .    .    .    .    .    .    .    .    .    92   47   .    .    1758 
  Kills                    11   | .    .    .    .    .    .    .    .    .    .    1    1    .    .    9    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   1   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Dee  
Turns Passed               6871 | 30   477  555  499  338  517  388  485  700  98   493  532  91   1122 546  
Spaces Moved               3692 | 26   230  263  268  269  256  262  270  323  78   207  270  54   651  265  
  Core                     11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Treads                   1229 | .    .    .    .    .    .    .    .    .    .    .    270  54   651  254  
  Legs                     2452 | 26   230  263  268  269  256  262  270  323  78   207  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  190  120  120  120  123  126  126  126  195  170  170  170  50   
  Average Speed            162  | 120  167  190  144  120  147  137  145  195  126  198  170  170  170  165  
  Slowest Speed            270  | 120  190  190  190  120  190  196  196  196  126  270  170  170  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    46   51   35   66   26   7    43   57   69   37   10   16   76   52   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     2    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        7    | .    1    .    .    .    1    1    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    .    .    .    1    1    1    .    .    .    .    
Scrap Searched             10   | .    .    .    .    1    .    .    2    3    .    1    .    1    2    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
Terrain Destroyed          83   | .    .    .    .    .    .    .    4    4    .    .    .    .    .    75   
  Melee                    4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    2    
  AOE                      73   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee 
Total                      4245 | 25  286 295 337 276 340 280 313 362 77  264 344 53  667 326 
  Wait                     176  | .   14  14  13  2   31  5   4   6   .   25  49  .   3   10  
  Move                     3678 | 25  229 262 267 268 255 261 269 322 77  206 269 53  650 265 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  58   | .   13  .   10  1   6   2   4   .   .   1   8   .   8   5   
  Fast Attach              13   | .   .   .   1   .   1   .   2   2   .   2   2   .   .   3   
  Attach                   41   | .   2   2   2   .   6   2   4   1   .   9   6   .   .   7   
  Detach                   9    | .   .   .   .   .   2   .   1   3   .   .   3   .   .   .   
  Swap                     36   | .   2   2   8   .   7   2   4   1   .   .   3   .   1   6   
  Drop                     45   | .   5   2   12  1   3   3   2   3   .   .   4   .   4   6   
  Fire                     175  | .   21  13  24  4   28  5   19  16  .   21  .   .   .   24  
  Melee                    13   | .   .   .   .   .   .   .   4   8   .   .   .   .   1   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Zion
-6/Deep Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 3)
   31 | -11/Scrapyard      | Entered Materials
  149 | -10/Materials      | Identified exit to Mines
  159 | -10/Materials      | Discovered new exit (range 9)
  327 | -10/Materials      | Build established: Mutant
  508 | -10/Materials      | Entered Mines
  607 | -10/Mines          | Learned Materials emergency access door positions
  742 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  867 | -10/Mines          | Found a hidden stash of uninstalled traps
  884 | -10/Mines          | Discovered new exit (range 11)
 1063 | -10/Mines          | Entered Materials
 1063 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1241 | -9/Materials       | Destroyed 7 combat bots
 1442 | -9/Materials       | Discovered new exit (range 10)
 1562 | -9/Materials       | Entered Mines
 1584 | -9/Mines           | Met a Derelict bent on vengeance
 1669 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1672 | -9/Mines           | Found Prototype Device
 1890 | -9/Mines           | Discovered new exit (range 8)
 1900 | -9/Mines           | Entered Materials
 1900 | -8/Materials       | Evolved 2 slots: Utility x2
 1902 | -8/Materials       | Identified Exp. Sensor Array
 2285 | -8/Materials       | Discovered new exit (range 10)
 2320 | -8/Materials       | Identified exit to Factory
 2417 | -8/Materials       | Entered Factory
 2417 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 2501 | -7/Factory         | Discovered new exit (range 5)
 2506 | -7/Factory         | Identified exit to Lower Caves
 2609 | -7/Factory         | Build established: Scavenger-Mutant
 2720 | -7/Factory         | Garrison activated, responded to threat
 2805 | -7/Factory         | Entered Lower Caves
 2965 | -7/Lower Caves     | Identified exit to Lower Caves
 3290 | -7/Lower Caves     | Entered another Lower Caves area
 3347 | -7/Lower Caves     | Discovered new exit (range 12)
 3462 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3827 | -7/Lower Caves     | Discovered new exit (range 15)
 3874 | -7/Lower Caves     | Build established: Derelict-Mutant
 3875 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3990 | -7/Lower Caves     | Entered Data Miner
 3990 | -7/Data Miner      | Discovered new exit (range 6)
 4014 | -7/Data Miner      | Met Data Miner
 4061 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4088 | -7/Data Miner      | Entered Proximity Caves
 4396 | -6/Proximity Caves | Build established: Derelict-Tank
 4514 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4527 | -6/Proximity Caves | Discovered new exit (range 9)
 4543 | -6/Proximity Caves | Lost 9 parts (2p3n1u3w)
 4581 | -6/Proximity Caves | Entered Factory
 4581 | -6/Factory         | Accompanied by 1 ally
 4581 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4776 | -6/Factory         | Discovered new exit (range 8)
 4779 | -6/Factory         | Build established: Derelict-Mutant
 4788 | -6/Factory         | Found Unknown Protection
 4788 | -6/Factory         | Identified Hvy. Insulated Plating
 4789 | -6/Factory         | Identified exit to Lower Caves
 4870 | -6/Factory         | Repaired Mak. Sword
 5113 | -6/Factory         | Entered Lower Caves
 5113 | -6/Lower Caves     | Accompanied by 1 ally
 5114 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5177 | -6/Lower Caves     | Build established: Tank
 5184 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 5202 | -6/Lower Caves     | Identified exit to Zion
 5204 | -6/Lower Caves     | Entered Zion
 5204 | -6/Zion            | Accompanied by 1 ally
 5233 | -6/Zion            | Found GAL Module
 5336 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 5799 | -6/Zion            | Build established: Mutant
 5892 | -6/Zion            | Learned location of 2 exits from Factory
 6292 | -6/Zion            | Opened final containment barrier to the Deep Caves
 6318 | -6/Zion            | Discovered new exit (range 3)
 6318 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 6320 | -6/Zion            | Identified exit to Deep Caves
 6326 | -6/Zion            | Entered Deep Caves
 6326 | -6/Deep Caves      | Accompanied by 1 ally
 6465 | -6/Deep Caves      | Attacked by Z-Imprinter
 6483 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 6547 | -6/Deep Caves      | Z-Facility disabled
 6634 | -6/Deep Caves      | Found Prototype Protection
 6634 | -6/Deep Caves      | Identified Zio. Weapon Casing
 6816 | -6/Deep Caves      | Spotted AG-92025
 6818 | -6/Deep Caves      | Exposed GOLEM chamber
 6819 | -6/Deep Caves      | Triggered Deep Caves wall
 6863 | -6/Deep Caves      | Released all parts (6)
 6863 | -6/Deep Caves      | Spotted AS-79090
 6865 | -6/Deep Caves      | Core integrity fell below 50%
 6868 | -6/Deep Caves      | Core integrity fell below 20%
 6872 | -6/Deep Caves      | Destroyed by AG-92025 with Assembled Focal Cannon

 Last Messages 
---------------
06855_ Lgt. Nuclear Core destroyed.
06856_ as-29813 destroyed.
06856_ as-04367 destroyed.
06856_ as-63515 destroyed.
06856_ Knocked back.
06860_ as-07097 destroyed.
06860_ Hvy. Missile Launcher destroyed.
06860_ Destroyed Hvy. Missile Launcher.
06860_ as-28047 destroyed.
06863_ Released Adv. Signal Interpreter.
06863_ Released Lrg. Storage Unit.
06863_ Released Lgt. Fission Core.
06863_ Released Coolant Injector.
06863_ Released Hvy. Riot Gun.
06863_ Released Mak. Sword.
06864_ Dropped Weapon Cycler.
06864_ Acquired Mak. Hacking Suite.
06866_ as-08398 released from Unknown Device.
06866_ Dropped Slug Cannon.
06866_ Acquired Exp. Sensor Array.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????     ?????????????????????????????? |
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| ????????             #????????   ????????????????? |
| ??????               #????????  #??????????????    |
| ?????%*       [      #????????  #????????????      |
| ?????           !    #???????#  #????????????      |
| ????             [   #???????#  #?????????????     |
| ????                 #???????#  ####???????????    |
| ???                  ##??????#     ##??????????    |
| ???                   #?????##      #???????????   |
| ???                   #?????#       #????????????  |
| ??             a      #?????#       #????????????? |
| ??              a     ########      #????????????? |
| ?"               !       @          #????????????? |
| ???"   =        ! [                 #????????????? |
| ?"             ] !!/                #??????####### |
| ??"             !|*   #####         ##?????#       |
| ?"             %   %  #???#  "       #####?#       |
| ??"                  ##???# """       ##"### ###   |
| ??                   #????# ""               #?##  |
| ??       #### ## ##  #????#            ##""###??## |
| ???"   #????# ?# ?####????#####       ######?????? |
| ???   ??????#??# ?????????????#########??????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Coolant Potential          65
Energy Generation          28
Energy Capacity            375
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             825
Resistance: TH             20
Resistance: EM             30
Propulsion Shielding       33
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
              Exp. Sensor Array | -8/Materials  | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
       Cld. Cesium-ion Thruster | -7/Data Miner | Free
            Gravity Neutralizer | -7/Data Miner | Free
           Scatter Rocket Array | -7/Data Miner | Free
         Field Propulsion Drive | -7/Data Miner | Free
 Imp. Dynamic Insulation System | -7/Data Miner | Free
                       Wave Gun | -7/Data Miner | Free
             Imp. Cryofiber Web | -7/Data Miner | Free
              Mic. Fission Core | -7/Data Miner | Free
                 Centrium Wheel | -7/Data Miner | Free
          Hvy. Disruptor Cannon | -7/Data Miner | Free
                   Plasma Rifle | -6/Zion       | Archive
       Lyr. Heavy Armor Plating | -6/Zion       | Archive
               Recoil Nullifier | -6/Zion       | Archive
                      Drone Bay | -6/Zion       | Archive
             Adv. Plasma Cannon | -6/Zion       | Archive
        Angular Momentum Engine | -6/Zion       | Archive
                     Myomer Leg | -6/Zion       | Archive
       Adv. Hardlight Generator | -6/Zion       | Archive
             Imp. Medium Treads | -6/Zion       | Archive
           Imp. Remote Datajack | -6/Zion       | Archive
          Imp. Particle Charger | -6/Zion       | Archive
             Enh. Optical Array | -6/Zion       | Archive

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   L-41 Fighter | -6/Zion       | Archive
 C-57 Dissector | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Killing Spree

 Challenges 
------------
None

 Game 
------
Seed              MappingGlidesysEngine
  Manual?         0
Play Time         00:54:11
  Cumulative      55.6 hours
  Start           2024.02.27 @ 13:55:12
  End             2024.02.27 @ 14:49:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          47
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5f40dc2-0d2a-4f6a-a4ff-68112632fd93