Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 19:30:42 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1678) 1678 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (402) 402 TOTAL SCORE: 5320 Bonus ------- High Alert Combat Kills 2 Entered Garrisons 400 Cogmind --------- Core Integrity 568/700 Matter 161/300 Energy 100/100 System Corruption 1% Temperature Cool (57) Movement Walking (330) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Disposable Heat Sink Huge Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Aluminum Leg Carbon-fiber Leg Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Improved Light Armor Plating Hacking Suite Heavy Laser Light EM Pulse Cannon Light EM Pulse Cannon Particle Cannon Ion Cannon Assault Rifle Autogun Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Flak Cannon Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Disposable Heat Sink Huge Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Beam Cannon > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Medium Armor Plating Improved Light Armor Plating Hacking Suite Light EM Pulse Cannon Light EM Pulse Cannon Particle Cannon Ion Cannon Assault Rifle Autogun Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Flak Cannon Grenade Launcher Rocket Launcher Hammer [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Disposable Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 1 . . 1 . Weapon . | . . . . . . . . Parts Attached 56 | . 10 9 5 14 11 2 5 Power 3 | . . 1 . . 1 1 . Engine 2 | . . 1 . . . 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 18 | . 2 3 1 7 4 . 1 Treads 9 | . 2 3 1 3 . . . Leg 9 | . . . . 4 4 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | . 3 3 1 2 1 1 1 Device 3 | . . 1 . 1 . 1 . Storage 2 | . 2 . . . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 6 | . 1 2 . 1 1 . 1 Artifact . | . . . . . . . . Weapon 23 | . 5 2 3 5 5 . 3 Energy Gun 1 | . . . . . . . 1 Energy Cannon 5 | . . . 2 . 3 . . Ballistic Gun 6 | . 2 1 . 2 1 . . Ballistic Cannon 6 | . 3 1 1 1 . . . Launcher 5 | . . . . 2 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 17 | . . 1 . 6 1 . 9 Power 1 | . . . . . . . 1 Propulsion 7 | . . . . 4 . . 3 Utility 6 | . . 1 . 2 . . 3 Weapon 3 | . . . . . 1 . 2 Highest Loss Streak 9 | . . 1 . 3 1 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 99 99 100 98 99 100 98 Engine 10 | . 14 11 9 9 5 7 7 Treads 19 | . 26 33 36 9 . . . Leg 12 | . 1 . . 25 35 30 29 Device 6 | . . 11 9 9 9 15 15 Storage 11 | . 14 11 9 9 9 7 7 Processor 3 | . . . 9 9 9 7 7 Protection 10 | . 13 11 9 8 9 7 6 Energy Cannon 5 | . . . . 10 14 15 13 Ballistic Gun 10 | . 19 11 3 5 2 . . Ballistic Cannon 6 | . 7 10 15 2 1 . . Naked Turns . | . . . . . . . . Heaviest Build 107 | 12 92 103 106 105 102 107 107 Greatest Support 60 | 20 40 60 60 60 45 45 45 Greatest Overweight (x) 2 | . 2 2 1 2 2 2 2 Average Overweight (x) 1 | . 1 1 1 1 2 2 2 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 Average Capacity 24 | . 23 25 25 25 25 25 25 Most Carried 25 | . 25 25 25 25 25 24 24 Average Carried 22 | . 19 24 23 23 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 6 24 25 25 24 25 24 22 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Matter Collected 1311 | 200 309 378 . 295 84 . 45 Remotely . | . . . . . . . . Salvage Created 1906 | . 508 537 . 537 197 . 127 Parts 94 | . 23 28 . 22 18 . 3 Haulers Intercepted 4 | . 2 1 . . 1 . . Recyclers Shooed 7 | . 3 4 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 47 | . 8 11 . 13 9 . 6 Guns 9 | . 2 3 . . 4 . . Cannons 29 | . 6 8 . 11 3 . 1 AOE 9 | . . . . 2 2 . 5 Classes Destroyed 11 | . 3 3 . 3 1 . 1 Hauler 4 | . 2 1 . . 1 . . Recycler 3 | . 2 1 . . . . . Mechanic 1 | . . 1 . . . . . Operator 1 | . . 1 . . . . . Swarmer 14 | . . . . 3 8 . 3 Grunt 23 | . 8 7 . 6 . . 2 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 6 | . . 4 . 2 . . . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | . 5 4 . 5 4 . 5 Combat Bots Only 5 | . 4 4 . 5 4 . 5 Max Kills in Single Turn 2 | . 1 1 . 2 1 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Hostile Shots Fired 329 | . 27 43 . 112 37 . 110 Missed 70 | . 7 13 . 18 8 . 24 Damage Taken 3332 | . 272 401 . 1275 301 . 1083 Core 472 | . 16 82 . 206 36 . 132 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 219 | . . 101 . . 118 . . Core Remaining (%) 82 | 100 93 79 . . 56 . . Volleys Fired 161 | . 35 49 . 39 24 . 14 Largest 2 | . 2 2 . 2 2 . 2 Hottest 129 | . 59 62 . 120 128 . 129 Shots Fired 312 | . 70 98 . 77 45 . 22 Gun 129 | . 48 49 . 12 17 . 3 Cannon 173 | . 22 49 . 63 26 . 13 Launcher 10 | . . . . 2 2 . 6 Special . | . . . . . . . . Kinetic 203 | . 70 98 . 18 17 . . Thermal 99 | . . . . 57 26 . 16 Explosive 10 | . . . . 2 2 . 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 10 12 . 12 9 . 10 Robot Miss Streak 3 | . 3 3 . 2 2 . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 218 | . 48 71 . 53 29 . 17 Core Hits 100 | . 21 25 . 21 13 . 20 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 2 2 . . . . . Destroy 1 | . . 1 . . . . . Blast 3 | . 2 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5052 | . 803 1370 . 1292 711 . 876 Guns 1356 | . 380 602 . 116 198 . 60 Cannons 2777 | . 400 709 . 1057 397 . 214 Explosions 774 | . . . . 119 53 . 602 Melee . | . . . . . . . . Ramming 145 | . 23 59 . . 63 . . Kinetic 2493 | . 780 1311 . 204 198 . . Thermal 1640 | . . . . 969 397 . 274 Explosive 774 | . . . . 119 53 . 602 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 78 | . . 26 . . 31 . 21 Projectiles 46 | . . 26 . . 12 . 8 Explosions 13 | . . . . . . . 13 Melee 19 | . . . . . 19 . . Knockbacks 12 | . 3 6 . 2 1 . . Impact 2 | . 1 . . . 1 . . Kinetic 8 | . 1 5 . 2 . . . Secondary 2 | . 1 1 . . . . . Self-Inflicted Damage 153 | . . . . 27 19 . 107 Shots 5 | . . . . 1 1 . 3 Rammed 9 | . 5 4 . . . . . Targets Rammed 13 | . 5 4 . . 4 . . Kicked 4 | . . . . . 4 . . Crushed . | . . . . . . . . Highest Temperature 252 | . 252 18 . 198 190 . 156 Average Temperature 82 | . 75 13 . 105 58 . 67 Received Heat Transfer 1020 | . 174 177 . 450 . . 219 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 2 2 . . Heat Transferred 2775 | . . . . 1665 629 . 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Peak Influence 411 | . 163 235 5 269 411 28 163 Initial 130 | . . 33 5 3 130 28 22 Average 105 | . 51 82 5 188 195 28 39 Maximum Alert Level 2 | . . 1 . 1 2 . . Low Security (%) 74 | . 100 92 100 25 36 100 100 Level 1 25 | . . 7 . 74 62 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 1 1 . 1 . . Investigation 2 | . . . 1 . 1 . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Distress Signals 4 | . 1 2 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 22 26 . 13 10 . 9 Peak Tracking Total 11 | . 7 6 . 6 3 . 11 Tactical Retreats 4 | . . 2 . 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Traps Triggered 7 | . . . . 5 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Accessed 13 | . 5 4 1 . 2 1 . Terminals 9 | . 5 3 . . 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 40 | . 14 13 3 . 9 1 . Successful 20 | . 6 7 1 . 5 1 . Failed 20 | . 8 6 2 . 4 . . Catastrophic 5 | . 3 1 . . 1 . . Database Lockouts . | . . . . . . . . Manual 16 | . 9 5 . . 2 . . Terminals 24 | . 14 7 . . 3 . . Fabricators . | . . . . . . . . Repair Stations 12 | . . 6 . . 6 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 3 . . 1 . Terminal Hacks 11 | . 6 4 . . 1 . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 4 | . 3 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . 3 . . 4 . . Scan Component 4 | . . 2 . . 2 . . Repair 3 | . . 1 . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 5 4 1 . 2 1 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 1 . . 2 . . Time 78 | . . 26 . . 52 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total 4 | . 3 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Turns Passed 5386 | . 1764 1347 91 1034 814 181 155 Spaces Moved 1738 | 1 556 442 34 341 257 68 39 Core . | . . . . . . . . Treads 1073 | . 516 442 34 81 . . . Legs 665 | 1 40 . . 260 257 68 39 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 240 240 240 260 260 260 Average Speed 266 | 120 287 256 240 256 260 260 260 Slowest Speed 320 | 120 320 320 240 320 260 260 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 2 89 34 4 50 25 2 15 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 20 | . . . . 1 19 . . Terrain Destroyed 32 | . 1 . . 1 19 . 11 Melee . | . . . . . . . . Projectile 1 | . 1 . . . . . . AOE 31 | . . . . 1 19 . 11 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total 2176 | . 643 562 41 432 357 72 69 Wait 98 | . 8 33 . 3 52 1 1 Move 1731 | . 555 441 34 338 256 68 39 Hop . | . . . . . . . . Pick Up 52 | . 23 13 2 9 4 1 . Fast Attach 5 | . 2 1 . . 2 . . Attach 21 | . 1 4 2 9 1 2 2 Detach . | . . . . . . . . Swap 30 | . 7 4 3 5 8 . 3 Drop 30 | . 7 13 . 4 6 . . Fire 161 | . 35 49 . 39 24 . 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . . . 4 . . Crush 9 | . 5 4 . . . . . Escape Stasis 35 | . . . . 25 . . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 818 | -10/Materials | Discovered new exit (range 7) 955 | -10/Materials | Discovered new exit (range 8) 1377 | -10/Materials | Discovered new exit (range 15) 1714 | -10/Materials | Discovered new exit (range 7) 1765 | -10/Materials | Entered another Materials area 1765 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2554 | -9/Materials | Build established: Scavenger-Mutant 2670 | -9/Materials | Discovered new exit (range 15) 2823 | -9/Materials | Repaired Lgt. Treads 2924 | -9/Materials | Build established: Mutant 3112 | -9/Materials | Entered another Materials area 3112 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3200 | -8/Materials | Identified exit to Garrison 3203 | -8/Materials | Entered Garrison 3316 | -8/Garrison | Triggered checkpoint 3427 | -8/Garrison | Lost 3 parts (2n1u) 3430 | -8/Garrison | Triggered checkpoint 3654 | -8/Garrison | Discovered new exit (range 11) 3690 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3819 | -8/Garrison | Build established: Scavenger-Mutant 3898 | -8/Garrison | Discovered new exit (range 8) 3929 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4003 | -8/Garrison | Triggered checkpoint 4149 | -8/Garrison | Discovered new exit (range 13) 4214 | -8/Garrison | Triggered checkpoint 4237 | -8/Garrison | Entered Materials 4791 | -8/Materials | Repaired Aluminum Leg 4819 | -8/Materials | Repaired Aluminum Leg 5025 | -8/Materials | Discovered new exit (range 9) 5051 | -8/Materials | Entered Factory 5051 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5232 | -7/Factory | Identified exit to Garrison 5232 | -7/Factory | Entered Garrison 5387 | -7/Garrison | Self-destructed Last Messages --------------- 05325_ P-60 Hacker heat damages Shock Rifle. 05325_ P-60 Hacker destroyed. 05331_ Acquired 45 matter. 05344_ System corrupted: Energy discharge (-117). Garrison Door activated. 05365_ G-47 Trooper destroyed. 05374_ Nuclear Core severed. 05374_ Aluminum Leg destroyed. 05378_ Carbon-fiber Leg destroyed. 05378_ Imp. Light Armor Plating destroyed. 05380_ L-41 Fighter destroyed. 05381_ S-27 Virus destroyed. 05383_ Aluminum Leg destroyed. 05383_ Destroyed Aluminum Leg. 05384_ Hvy. Ion Engine destroyed. 05385_ G-47 Trooper destroyed. 05386_ Heat Sink destroyed. 05386_ Beam Cannon destroyed. 05387_ Rocket Launcher destroyed. 05387_ Med. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????# ?????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????" #????????????? | | ?????????????????????????????????" #????????????? | | ?????????????????????????????????" #????????????? | | ?????????????????????????????????# #????????????? | | ???????????????????????########### ############## | | ???????????????????????# ^ | | ???????????????????????# ^ | | ???????????????????????# ! | | ???????????????????????# ####################### | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ##????????????????????? | | ??????????????????????## #????????????????????? | | ??????????????????????# @ #????????????????????? | | ????????????????? Y #????????????????????? | | ???????????? [%% % ???????????????????? | | ??????????? ?????????????????? | | ???????????## #####????????????????? | | ????????????# ## YY##????????????????????? | | ????????????" ?^ ?????????????????????? | | ????????????" % ?? ?????????????????????? | | ????????????? ??? ?????????????????????? | | ????????????? ?? ????????????????????? | | ?????????????? ## ???## ##????????????????????? | | ?????????????? ??#?????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 50 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumFlightPlatform Manual? 0 Play Time 00:17:49 Cumulative 874.3 hours Start 2024.03.16 @ 19:13:30 End 2024.03.16 @ 19:30:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1336 Rogue 1336 Adventurer 0 Explorer 0 Win Type - Total 83 Types 49/1/14/14/4/0/0/1/0 Lore% 90 Gallery% 91 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ccd5b5e-cdaa-4be8-966a-367dbf3ecd25