Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 12:30:48 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (599) 599 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2729 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 508/550 Matter 105/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (160) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Weapon Shielding > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (10) --- Titanium Leg Titanium Leg Advanced Visual Processing Unit Shield Generator Hacking Suite Assault Cannon Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Light Armor Plating Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Titanium Leg Titanium Leg Advanced Visual Processing Unit Shield Generator Hacking Suite Assault Cannon Assault Cannon Assault Cannon Datajack Mining Laser [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 23 | 6 2 . 10 5 Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads . | . . . . . Leg 4 | 2 . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 . 3 3 Device 2 | . 1 . . 1 Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 9 | 2 . . 5 2 Energy Gun 5 | 2 . . 3 . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon 4 | . . . 2 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 8 | . . . 1 7 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 4 | . . . 1 3 Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . . 1 5 Average Slot Usage (%) 92 | . 95 100 93 78 Engine 10 | . 14 14 11 4 Leg 23 | . 28 28 22 18 Device 8 | . 9 14 6 3 Storage 11 | . 14 14 11 9 Processor 5 | . . . 8 11 Protection 7 | . . . 11 13 Energy Gun 15 | . 28 28 5 8 Ballistic Cannon 8 | . . . 16 9 Naked Turns . | . . . . . Heaviest Build 37 | 12 25 25 37 33 Greatest Support 34 | 20 20 20 34 34 Greatest Overweight (x) 1 | . 1 1 1 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | . . 1 10 10 Average Carried 5 | . . . 8 8 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | . . 1 10 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 675 | 218 . . 261 196 Remotely . | . . . . . Salvage Created 472 | . . . 261 211 Parts 40 | . . . 28 12 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 17 | . . . 11 6 Guns 1 | . . . . 1 Cannons 16 | . . . 11 5 Classes Destroyed 7 | . . . 6 1 Worker 1 | . . . 1 . Builder 2 | . . . 1 1 Operator 2 | . . . 1 1 Swarmer 5 | . . . 4 1 Grunt 8 | . . . 4 4 Duelist 1 | . . . . 1 Sentry 3 | . . . 3 . Best Kill Streak 5 | . . . 5 5 Combat Bots Only 5 | . . . 5 4 Max Kills in Single Turn 2 | . . . 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1055 | . . . 352 703 Core 93 | . . . 51 42 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 . 100 87 . Volleys Fired 65 | . . . 40 25 Largest 2 | . . . 2 2 Hottest 112 | . . . 112 112 Shots Fired 129 | . . . 80 49 Gun 33 | . . . 14 19 Cannon 96 | . . . 66 30 Launcher . | . . . . . Special . | . . . . . Kinetic 96 | . . . 66 30 Thermal 33 | . . . 14 19 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . . . 7 11 Robot Miss Streak 4 | . . . 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 68 | . . . 39 29 Core Hits 28 | . . . 15 13 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1485 | . . . 905 580 Guns 322 | . . . 101 221 Cannons 1163 | . . . 804 359 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1163 | . . . 804 359 Thermal 322 | . . . 101 221 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Effects 4 | . . . 4 . Message Errors 2 | . . . 2 . Targeting Errors 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 13 | . . . 2 11 Projectiles 13 | . . . 2 11 Explosions . | . . . . . Melee . | . . . . . Knockbacks 20 | . . . 15 5 Impact . | . . . . . Kinetic 16 | . . . 12 4 Secondary 4 | . . . 3 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 483 | . . . 321 483 Average Temperature 167 | . . . 93 301 Received Heat Transfer 252 | . . . 72 180 Effects 7 | . . . 3 4 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . 1 1 Interference 2 | . . . 2 . Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 703 | . . . 222 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 295 | . . . 295 229 Initial 98 | . . . . 98 Average 75 | . . . 122 151 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 88 | 100 100 100 73 95 Level 1 11 | . . . 26 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 3 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 1 . 19 13 Peak Tracking Total 7 | . 2 . 7 6 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 1 | . . . 1 . Successful 1 | . . . 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Extract 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1649 | 65 98 540 641 305 Spaces Moved 881 | 53 65 354 281 128 Core 10 | 10 . . . . Treads . | . . . . . Legs 871 | 43 65 354 281 128 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 125 130 Average Speed 144 | 106 147 150 150 130 Slowest Speed 160 | 120 150 150 160 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 15 75 28 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . . . 15 10 Melee . | . . . . . Projectile 25 | . . . 15 10 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1121 | 58 67 363 417 216 Wait 137 | . . 9 70 58 Move 877 | 52 64 353 280 128 Hop . | . . . . . Pick Up 10 | . . 1 9 . Fast Attach 19 | 6 2 . 8 3 Attach 2 | . . . . 2 Detach 1 | . . . 1 . Swap 2 | . . . 2 . Drop 8 | . 1 . 7 . Fire 65 | . . . 40 25 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 9) 164 | -10/Materials | Entered Mines 217 | -10/Mines | Met a Derelict bent on vengeance 302 | -10/Mines | Build established: Mutant 524 | -10/Mines | Received a Mining Laser from a helpful Derelict 611 | -10/Mines | Discovered new exit (range 9) 680 | -10/Mines | Learned Materials emergency access door positions 704 | -10/Mines | Entered Materials 704 | -9/Materials | Accompanied by 1 ally 704 | -9/Materials | Evolved 2 slots: Utility x2 1230 | -9/Materials | Discovered new exit (range 19) 1345 | -9/Materials | Entered another Materials area 1345 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1556 | -8/Materials | Lost 5 parts (1p2u2w) 1650 | -8/Materials | Self-destructed Last Messages --------------- 01511_ R-06 Scavenger collects Lgt. Ion Engine. 01513_ Acquired 42 matter. 01519_ G-47 Trooper knocked back. 01525_ Broken Adv. Targeting Computer destroyed. 01526_ U-05 Engineer builds a Wall. 01526_ G-47 Trooper knocked back. 01526_ G-47 Trooper destroyed. 01534_ Acquired 29 matter. 01537_ Acquired Imp. Heat Sink. 01545_ Acquired 38 matter. 01546_ Acquired 42 matter. 01550_ Acquired 33 matter. 01611_ Acquired Weapon Shielding. 01636_ Lgt. Armor Plating destroyed. 01641_ Destroyed Flight Unit. 01641_ S-10 Pest knocked back. 01646_ U-05 Engineer builds a Wall. 01647_ S-10 Pest destroyed. 01650_ Titanium Leg destroyed. 01650_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????######??????????? | | ???????????????????????# ############ | | ???????????????????????# + | | ??# ???????????????????# / # ####### | | ??# !!????????########## # ####### | | ???? ??###?# / # + # """ # | | ?????? ##;;## # #### #=""" # | | ????###+## !# #]] #??# # """ # | | ????# Y # #]] #??# # # | | ????# uYus #]] #??# # # | | ???????+## s;@ ######### # # | | ?????????## ## + + # | | ??????????# ?# ] ###### ####### | | ??????????# ??# #????# ?# | | ??????????#???####s#####????# # | | ?????????????????? #????????####### / | | ???????????????????#??????????????? # | | ??????????????????????????????????? # | | ??????????????????????????????????? # | | ??????????????????????????????????? # | | ??????????????????????????????????? ? | | ???????????????????????????????????? ? | | ???????????????????????????????????? ? | | ???????????????????????????????????? T ? | | ???????????????????????????????????? ? ? | | ???????????????????????????????????? ??? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 258 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- Cooling System | -9/Materials | Extracted Welding Torch | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumBeamGravjet Manual? 0 Play Time 00:10:45 Cumulative 71.3 hours Start 2021.03.17 @ 11:32:19 End 2021.03.17 @ 12:30:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 39 Adventurer 148 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29975f38-5ba1-407f-be45-57e3590ad5f3