Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 13:01:44 Player: BoomBlip Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1666) 1666 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 5221 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 900/900 System Corruption 14% Temperature Cool (41) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine F-cell Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Machine Analyzer Improved Terrain Scan Processor Improved Light Armor Plating High-powered Tractor Beam > --- WEAPON (3) ------- Heavy Laser Heavy Plasma Cannon > --- INVENTORY (5) ---- Wheel Advanced Heat Sink Improved Terrain Scan Processor Shock Bomb Launcher Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Machine Analyzer Improved Terrain Scan Processor Improved Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Heavy Laser Plasma Rifle Heavy Machine Gun > --- INVENTORY -------- Wheel Advanced Heat Sink Improved Terrain Scan Processor Heavy Plasma Cannon Shock Bomb Launcher [Rating: 60] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Fusion Compressor Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 2 2 . Weapon 1 | . . . . . . 1 Parts Attached 101 | . 3 . 10 27 14 47 Power 17 | . . . 2 3 1 11 Engine 10 | . . . 2 2 1 5 Core 7 | . . . . 1 . 6 Reactor . | . . . . . . . Propulsion 28 | . 2 . 4 10 4 8 Treads 2 | . . . . . . 2 Leg 2 | . . . . 2 . . Wheel 23 | . 2 . 4 7 4 6 Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 26 | . 1 . 1 9 4 11 Device 11 | . . . . 4 2 5 Storage 1 | . . . . . . 1 Processor 6 | . . . 1 3 1 1 Hackware . | . . . . . . . Protection 8 | . 1 . . 2 1 4 Artifact . | . . . . . . . Weapon 30 | . . . 3 5 5 17 Energy Gun 13 | . . . 2 2 2 7 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 8 | . . . 1 1 . 6 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 5 | . . . . 1 3 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 2 Corrupted Parts 4 | . . . 1 . . 3 System Corruption 15 | . . . 6 . . 9 Parts Lost 40 | . . . . 21 2 17 Power 5 | . . . . 3 1 1 Propulsion 14 | . . . . 9 . 5 Utility 10 | . . . . 5 . 5 Weapon 11 | . . . . 4 1 6 Highest Loss Streak 9 | . . . . 9 2 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 93 100 96 93 50 84 Engine 8 | . 14 14 11 6 1 7 Core 2 | . . . . 1 . 4 Treads 1 | . . . . . . 4 Leg 2 | . 8 . . 8 . . Wheel 17 | . 19 28 32 16 8 10 Device 7 | . . . . 12 2 10 Storage 7 | . 14 14 11 9 7 2 Processor 14 | . . . 8 17 23 18 Protection 6 | . 7 14 11 3 . 5 Energy Gun 6 | . . . 11 8 . 7 Ballistic Gun 10 | . 28 28 10 7 . 7 Naked Turns . | . . . . . . . Heaviest Build 72 | 13 16 16 19 20 13 72 Greatest Support 48 | 20 26 26 42 36 48 44 Greatest Overweight (x) 4 | . . . . 1 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 8 8 8 8 8 15 Average Capacity 8 | . 8 8 8 8 8 9 Most Carried 11 | . 6 6 8 8 8 11 Average Carried 6 | . 4 5 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 4 6 8 7 7 4 Class Distribution -------------------- 45% | Mutant 22% | Scavenger-Gunner 20% | Scavenger-Mutant 5% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2160 | 200 62 24 188 275 . 1411 Remotely 366 | . . . . . . 366 Salvage Created 2404 | . 73 57 332 490 . 1452 Parts 106 | . 3 1 16 25 . 61 Haulers Intercepted 3 | . 1 . . 1 . 1 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 35 | . . 1 7 8 . 19 Melee 3 | . . . . 3 . . Guns 24 | . . 1 7 1 . 15 Cannons 3 | . . . . . . 3 AOE 3 | . . . . 3 . . Classes Destroyed 12 | . 2 1 2 3 . 4 Worker 4 | . 1 . 1 . . 2 Builder 3 | . . . . . . 3 Hauler 3 | . 1 . . 1 . 1 Recycler 3 | . . . . 1 . 2 Mechanic 1 | . . . . 1 . . Operator 1 | . . . . . . 1 Swarmer 7 | . . . 1 . . 6 Grunt 17 | . . 1 3 6 . 7 Brawler 2 | . . . . . . 2 Sentry 6 | . . . 3 1 . 2 Specialist 1 | . . . . 1 . . Programmer 2 | . . . . . . 2 Best Kill Streak 5 | . 1 1 5 3 . 4 Combat Bots Only 4 | . . 1 4 3 . 4 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 416 | . . 5 42 112 35 222 Missed 109 | . . 2 12 25 15 55 Damage Taken 5285 | . . 60 381 1614 259 2971 Core 1417 | . . 14 34 452 67 850 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 16 | . . . 16 . . . Core Remaining (%) 78 | 100 . 94 91 17 90 . Volleys Fired 153 | . 8 6 22 26 . 91 Largest 3 | . 2 2 2 2 . 3 Hottest 189 | . 40 40 63 95 . 189 Shots Fired 325 | . 16 12 44 48 . 205 Gun 293 | . 16 12 44 46 . 175 Cannon 27 | . . . . . . 27 Launcher 5 | . . . . 2 . 3 Special . | . . . . . . . Kinetic 149 | . 16 12 22 20 . 79 Thermal 131 | . . . 10 26 . 95 Explosive 2 | . . . . 2 . . Electromagnetic 43 | . . . 12 . . 31 Robot Hit Streak 17 | . 3 5 15 17 . 10 Robot Miss Streak 4 | . 2 4 2 1 . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 227 | . 10 7 32 48 . 130 Core Hits 99 | . 3 2 12 26 . 56 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . 2 . 3 Burn 4 | . . . . 1 . 3 Smash 1 | . . . . 1 . . Melee Attacks 25 | . . . . 14 3 8 Impact 25 | . . . . 14 3 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4936 | . 112 72 468 1339 3 2942 Guns 3270 | . 112 72 420 551 . 2115 Cannons 468 | . . . . . . 468 Explosions 793 | . . . 48 542 . 203 Melee 394 | . . . . 246 . 148 Ramming 11 | . . . . . 3 8 Kinetic 1485 | . 112 72 231 208 . 862 Thermal 1930 | . . . 113 343 . 1474 Explosive 562 | . . . . 542 . 20 Electromagnetic 554 | . . . 124 . . 430 Impact 394 | . . . . 246 . 148 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . 6 . 4 14 Average Corruption 10 | . . . 6 . 2 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . . . 8 . . 36 Message Errors 8 | . . . 3 . . 5 Matter Fused 14 | . . . 3 . . 11 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 5 | . . . 2 . . 3 Parts Rejected 4 | . . . . . . 4 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 82 | . . . . 41 . 41 Projectiles 29 | . . . . . . 29 Explosions 49 | . . . . 41 . 8 Melee 4 | . . . . . . 4 Knockbacks 3 | . . . . 1 . 2 Impact 3 | . . . . 1 . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 173 | . . . 25 131 1 16 Shots 5 | . . . 1 3 . 1 Rammed 2 | . . . . . 1 1 Targets Rammed 2 | . . . . . 1 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 791 | . 6 21 88 158 . 791 Average Temperature 171 | . 4 9 38 49 . 245 Received Heat Transfer 1743 | . . 36 150 765 123 669 Effects 42 | . . . . . . 42 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . . . . . 3 Interference 11 | . . . . . . 11 Matter Decay 9 | . . . . . . 9 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . . . . 4 Damage (major) 8 | . . . . . . 8 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted 2 | . . . . 1 . 1 Combat Hostiles 2 | . . . . 1 . 1 Parts Melted 9 | . . 1 . 1 . 7 Heat Transferred 4066 | . . . 200 938 . 2928 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 347 | . 44 69 186 93 63 347 Initial 32 | . . 16 26 22 32 25 Average 82 | . 25 23 79 44 46 128 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 93 | . 100 100 100 100 100 84 Level 1 6 | . . . . . . 15 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . . 1 1 8 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 7 | . 1 . . 1 1 4 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 5 2 8 16 6 30 Peak Tracking Total 8 | . 4 2 4 8 5 6 Tactical Retreats 6 | . . . . 1 1 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 4 | . . . . 2 . 2 Max in Single Turn 2 | . . . . 2 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 19 | . 2 . 5 4 2 6 Terminals 14 | . 2 . 3 4 2 3 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . . . 1 . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 52 | . 6 . 12 15 4 15 Successful 25 | . 3 . 5 5 2 10 Failed 27 | . 3 . 7 10 2 5 Catastrophic 9 | . 1 . 5 2 1 . Database Lockouts . | . . . . . . . Manual 34 | . 6 . 8 11 3 6 Terminals 42 | . 6 . 9 15 4 8 Fabricators 3 | . . . . . . 3 Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . . . 1 . . 2 Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 . . 2 1 2 Record 2 | . . . . 1 . 1 Level Access Points 1 | . . . . . 1 . Scanalyzer Index 1 | . . . . . . 1 Locate Traps 1 | . . . . 1 . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 3 | . . . 1 . . 2 Process 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . 1 . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 2 . 2 3 1 2 Terminals 10 | . 2 . 2 3 1 2 Botnet 10 | . 2 . 2 3 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 17 | . 2 . 5 4 1 5 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 152 | . . . . . . 152 Total Part Build Rating 5 | . . . . . . 5 Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 5 | . . 5 . . . . Total Damage 105 | . . 105 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2736 | . 129 288 447 588 120 1164 Spaces Moved 1987 | 1 100 295 368 422 187 614 Core 1 | . . . . 1 . . Treads 168 | . . . . . . 168 Legs 206 | 1 32 . . 173 . . Wheels 1454 | . 68 295 368 243 34 446 Hover . | . . . . . . . Flight 158 | . . . . 5 153 . Fastest Speed 35 | 120 90 90 86 35 35 93 Average Speed 100 | 120 99 90 89 99 47 127 Slowest Speed 320 | 120 120 90 93 120 115 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 2 27 67 26 33 9 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 4 | . . . . . 3 1 Terrain Destroyed 67 | . . . 5 24 3 35 Melee 3 | . . . . . 3 . Projectile 11 | . . . . . . 11 AOE 53 | . . . 5 24 . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2404 | . 115 306 442 515 212 814 Wait 35 | . . 4 23 . . 8 Move 1981 | . 99 294 367 421 186 614 Hop . | . . . . . . . Pick Up 47 | . 1 2 9 11 2 22 Fast Attach 47 | . 2 . 4 12 6 23 Attach 31 | . 1 . 1 9 7 13 Detach 5 | . . . . 1 4 . Swap 25 | . . . 5 8 1 11 Drop 53 | . 4 . 11 13 2 23 Fire 153 | . 8 6 22 26 . 91 Melee 25 | . . . . 14 3 8 Ram 2 | . . . . . 1 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 10) 130 | -10/Materials | Entered Mines 133 | -10/Mines | Received a Mining Laser from a helpful Derelict 174 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 316 | -10/Mines | Build established: Mutant 410 | -10/Mines | Discovered new exit (range 8) 418 | -10/Mines | Entered Materials 418 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 503 | -9/Materials | Repaired Com. Wheel 836 | -9/Materials | Discovered new exit (range 16) 865 | -9/Materials | Entered another Materials area 865 | -8/Materials | Evolved 2 slots: Utility x2 1190 | -8/Materials | Lost 9 parts (1p3n3u2w) 1444 | -8/Materials | Core integrity fell below 50% 1449 | -8/Materials | Discovered new exit (range 8) 1451 | -8/Materials | Core integrity fell below 20% 1453 | -8/Materials | Entered Factory 1453 | -7/Factory | Evolved 2 slots: Utility x2 1466 | -7/Factory | Identified exit to Factory 1480 | -7/Factory | Lost 8 parts (1p3n2u2w) 1573 | -7/Factory | Entered another Factory area 1573 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1900 | -6/Factory | Core integrity fell below 50% 1961 | -6/Factory | System corruption reached 10% 1976 | -6/Factory | Lost 8 parts (1p3n1u3w) 2178 | -6/Factory | Lost 3 parts (1n1u1w) 2245 | -6/Factory | Build established: Scavenger-Gunner 2580 | -6/Factory | Fabricated F-cell Engine? 2606 | -6/Factory | Core integrity fell below 20% 2639 | -6/Factory | Spotted B-75 Beast 2693 | -6/Factory | Garrison activated, responded to threat 2737 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02707_ Hvy. Machine Gun destroyed. 02708_ R-10 Processor inserts Lyr. Light Armor Plating into recycling unit. 02711_ System corrupted: Com. Wheel rejected. 02726_ G-50 Soldier overheating. 02729_ Carbon-fiber Leg melted. 02729_ Hvy. Laser melted. 02729_ Adv. Heat Sink melted. 02729_ G-50 Soldier destroyed. 02729_ Nuclear Reactor explodes. 02729_ Recycling Unit disabled. 02729_ Imp. Sensor Array tumbles out of recycling unit. 02729_ U-05 Engineer destroyed. 02732_ K-01 Serf collects debris. 02732_ G-50 Soldier suffers critical hit (Burn). 02733_ System corrupted: Matter fused (-7). 02733_ Adv. Heat Sink destroyed. 02734_ Acquired 2 matter. 02734_ R-10 Processor collects Welding Torch. 02736_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????#### = ## """ #?"" 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"""??????????? | | ??????????????????????????# """ ??????????T | | ??????????????????????????####### +##?????????? | | ??????????????????????????????????? ??????????? | | ????????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ???????T?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 45 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- F-cell Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ F-cell Engine | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed MassNeutronTearclaws Manual? 0 Play Time 00:39:50 Cumulative 87.5 hours Start 2024.04.02 @ 12:07:52 End 2024.04.02 @ 13:01:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 121 Adventurer 10 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35adb718-215a-49d9-b89f-ee7951e4d600