Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 21:44:39 Player: FenRhew Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (3489) 3489 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1969) 1969 TOTAL SCORE: 10828 Bonus ------- High Alert Combat Kills 381 Follower Combat Kills 1034 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/1150 Matter 49/300 Energy 350/350 System Corruption 6% Temperature Critical (1352) Movement Treading (170) Location -4/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Armored Medium Treads > --- UTILITY (8) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Trap Scanner Advanced Visual Processing Unit Point Defense Array > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Zionite Light DM Reactor High-powered Shock Rifle [Rating: 127] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Zionite Laser-S Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Slots Evolved 12 | . . 2 . . . 6 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . . . . 2 1 1 . Utility 6 | . . 2 . . . 3 . 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 223 | 6 13 36 17 10 25 29 23 36 28 Power 33 | 1 3 3 3 . 7 4 5 4 3 Engine 19 | 1 2 3 3 . 6 1 3 . . Core 8 | . 1 . . . 1 3 2 1 . Reactor 6 | . . . . . . . . 3 3 Propulsion 49 | 2 4 7 3 . 9 5 6 6 7 Treads 17 | . 2 5 . . 5 1 . . 4 Leg 13 | . 2 2 . . . 4 5 . . Wheel 3 | 2 . . . . . . 1 . . Hover 1 | . . . . . . . . 1 . Flight 15 | . . . 3 . 4 . . 5 3 Utility 83 | 1 2 14 8 2 4 17 6 21 8 Device 49 | . 1 4 7 2 1 8 5 14 7 Storage 6 | 1 . 3 . . . . . 2 . Processor 12 | . 1 1 1 . . 7 . 2 . Hackware 1 | . . . . . . . . 1 . Protection 15 | . . 6 . . 3 2 1 2 1 Artifact . | . . . . . . . . . . Weapon 58 | 2 4 12 3 8 5 3 6 5 10 Energy Gun 19 | 1 1 2 . 3 1 2 . 2 7 Energy Cannon 4 | . . 1 . . 1 . 1 1 . Ballistic Gun 22 | 1 1 7 3 3 1 . 1 2 3 Ballistic Cannon 7 | . 1 1 . 1 1 1 2 . . Launcher 3 | . 1 1 . . . . 1 . . Special Weapon 3 | . . . . 1 1 . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 4 . Parts Lost 77 | . 5 2 6 . 2 11 22 5 24 Power 11 | . 1 . . . . 2 5 . 3 Propulsion 17 | . 3 . 2 . 1 . 5 1 5 Utility 32 | . . . 3 . 1 7 6 3 12 Weapon 17 | . 1 2 1 . . 2 6 1 4 Highest Loss Streak 21 | . 3 1 6 . 2 8 21 3 18 To Critical Strikes 2 | . . . . . . 1 1 . . Average Slot Usage (%) 88 | . 96 98 95 99 97 86 76 51 71 Engine 6 | . 5 10 11 11 6 5 4 . . Core 2 | . 8 . . . 4 3 3 1 . Treads 11 | . 19 14 12 . 18 14 . . 2 Leg 4 | . . 7 . . . 7 22 . . Flight 4 | . . . 7 22 2 . . 9 11 Device 18 | . 7 18 14 29 22 16 20 15 28 Storage 4 | . 14 11 8 . . . . 2 2 Processor 10 | . 5 11 13 14 11 16 7 3 5 Protection 4 | . . 2 5 . 10 9 1 2 . Energy Gun 3 | . 7 2 . . 3 4 1 5 7 Energy Cannon 1 | . . . . . 5 . 3 . . Ballistic Gun 8 | . 14 17 16 11 5 4 2 3 1 Ballistic Cannon 3 | . 5 . . 9 7 2 4 . . Peak Build Rating 127 | 6 10 16 18 17 35 62 77 123 127 Average Rating 34 | 4 8 13 14 15 26 50 56 73 113 On Entrance 28 | . 6 8 16 10 16 35 62 15 121 Naked Turns 202 | . . . . . . . 83 119 . Heaviest Build 56 | 11 15 40 40 13 41 51 56 47 52 Greatest Support 240 | 26 40 40 40 14 56 76 85 45 240 Greatest Overweight (x) 4 | . 1 1 4 . 4 1 2 4 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 5 5 5 5 5 5 Average Capacity 6 | 6 8 11 12 5 5 5 5 5 5 Most Carried 15 | 6 8 15 15 5 5 5 5 5 5 Average Carried 6 | 2 7 11 11 4 4 4 3 4 3 Final Capacity 15 | 8 8 15 5 5 5 5 5 5 5 Final Carried 15 | 6 8 15 5 5 5 5 4 5 1 Class Distribution -------------------- 60% | Scavenger-Mutant 24% | Mutant 6% | Scavenger-Gunner 4% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Messiah-Skirmisher | -4/Factory Messiah-Mutant | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Matter Collected 3875 | 215 298 778 294 144 308 542 471 785 40 Remotely 370 | . . . . . . . . 370 . Salvage Created 3682 | . 495 838 229 . 168 399 697 512 344 Parts 222 | . 43 63 12 . 12 15 37 22 18 Haulers Intercepted 5 | . 1 4 . . . . . . . Recyclers Shooed 5 | . 3 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 35 | . . . . 4 31 . . . . Prevented 4 | . . . . . 4 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Combat Hostiles Destroyed 75 | . 13 18 6 . 5 9 15 5 4 Guns 46 | . 10 14 6 . . 3 4 5 4 Cannons 19 | . 2 1 . . 5 5 6 . . AOE 9 | . 1 3 . . . 1 4 . . Classes Destroyed 17 | . 5 1 2 . 1 3 2 1 2 Worker 2 | . . . . . . . 2 . . Builder 4 | . 1 . . . . . 3 . . Hauler 5 | . 1 4 . . . . . . . Recycler 3 | . . . 2 . . . . 1 . Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . . . . . . . . 1 Watcher 7 | . 3 3 . . . . . 1 . Swarmer 24 | . 4 8 5 . 3 . 4 . . Saboteur 1 | . . . . . . . 1 . . Grunt 24 | . 9 4 . . . 4 5 . 2 Brawler 3 | . . . . . . 1 1 . 1 Duelist 3 | . . . . . . 2 1 . . Sentry 9 | . . 6 . . . 1 2 . . Demolisher 1 | . . . 1 . . . . . . Hunter 3 | . . . . . 2 . 1 . . Programmer 6 | . . . . . . 1 . 5 . Heavy 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 3 5 4 . 3 2 7 3 4 Combat Bots Only 5 | . 3 5 4 . 3 2 4 2 4 Max Kills in Single Turn 4 | . 1 2 2 . 1 1 4 1 2 Gunslinging 1 | . . 1 1 . . . . . . Exploded 2 | . 1 2 . . . 1 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Hostile Shots Fired 1064 | . 95 114 57 . 28 141 190 187 252 Missed 343 | . 27 22 22 . 13 35 79 86 59 Intercepted 7 | . . . . . . . . . 7 Damage Taken 12988 | . 726 1146 575 . 234 1336 3029 1723 4219 Core 2451 | . 131 198 85 . 20 85 775 854 303 Absorbed by Shields 710 | . . . 97 . 130 483 . . . Redirected to Shielding 46 | . . . . . . . . 46 . Regen/Repaired (Parts) 125 | . . . . . . . 125 . . Core Remaining (%) 56 | 100 47 . . . 24 90 22 . . Volleys Fired 311 | . 71 68 17 2 19 45 35 39 15 Largest 3 | . 2 2 2 2 2 2 3 3 3 Hottest 197 | . 70 83 59 68 123 122 197 155 195 Shots Fired 662 | . 138 132 34 4 32 82 95 105 40 Gun 509 | . 109 126 32 2 11 58 32 99 40 Cannon 143 | . 27 4 . 2 19 24 61 6 . Launcher 8 | . 2 2 2 . . . 2 . . Special 2 | . . . . . 2 . . . . Kinetic 443 | . 98 116 32 4 18 65 64 45 1 Thermal 183 | . 38 12 . . 9 17 12 60 35 Explosive 8 | . 2 2 2 . . . 2 . . Electromagnetic 26 | . . 2 . . 3 . 17 . 4 Robot Hit Streak 14 | . 10 10 8 . 2 14 8 8 13 Robot Miss Streak 7 | . 7 5 3 . 2 2 4 4 2 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 8 | . . 3 2 . . . . 1 2 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 1 Shots Hit Robots 390 | . 85 80 24 . 20 60 54 43 24 Core Hits 191 | . 34 31 13 . 9 23 52 17 12 Critical Kills 3 | . . . . . . . 3 . . Critical Parts Destroyed 4 | . . 1 . . . 1 2 . . Critical Strikes 20 | . 4 1 . . . 5 10 . . Burn 6 | . 4 . . . . 2 . . . Destroy 8 | . . 1 . . . 1 6 . . Blast 5 | . . . . . . 2 3 . . Corrupt 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10124 | . 1114 1369 336 . 461 1611 3044 1336 853 Guns 5799 | . 687 1212 290 . 75 882 575 1225 853 Cannons 2603 | . 308 49 . . 312 609 1217 108 . Explosions 1714 | . 114 108 46 . 74 120 1252 . . Melee . | . . . . . . . . . . Ramming 8 | . 5 . . . . . . 3 . Kinetic 5250 | . 645 1102 290 . 247 1220 1280 466 . Thermal 3486 | . 350 134 . . 178 391 744 867 822 Explosive 856 | . 114 108 46 . . . 588 . . Electromagnetic 524 | . . 25 . . 36 . 432 . 31 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 23 | . . 2 2 2 . 23 12 4 6 Average Corruption 5 | . . 2 2 2 . 22 4 1 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . 3 3 . . 14 15 3 5 Message Errors 9 | . . . . . . 4 4 . 1 Matter Fused 8 | . . . . . . 4 2 1 1 Heat Flow Errors 5 | . . 1 . . . 1 1 1 1 Energy Discharges 10 | . . . 2 . . 1 6 1 . Data Loss (minor) 5 | . . 1 . . . 1 1 . 2 Data Loss (major) 1 | . . 1 . . . . . . . Misfires 1 | . . . 1 . . . . . . Alerts 1 | . . . . . . 1 . . . Misdirections 2 | . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 123 | . . 21 . . . 87 9 6 . Projectiles 15 | . . . . . . . 9 6 . Explosions 108 | . . 21 . . . 87 . . . Melee . | . . . . . . . . . . Knockbacks 18 | . 6 . . . . 8 4 . . Impact . | . . . . . . . . . . Kinetic 14 | . 4 . . . . 7 3 . . Secondary 4 | . 2 . . . . 1 1 . . Self-Inflicted Damage 128 | . 2 . 3 . . 100 22 1 . Shots 3 | . . . 1 . . 1 1 . . Rammed 4 | . 1 . . . . . . 3 . Targets Rammed 4 | . 1 . . . . . . 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1343 | . 156 172 . 31 312 407 230 365 1343 Average Temperature 114 | . 58 48 . 17 98 138 50 157 390 Received Heat Transfer 2732 | . 273 345 . . 60 285 690 30 1049 Effects 21 | . . . . . 2 7 . 6 6 Shutdowns 2 | . . . . . . 2 . . . Energy Bleed 5 | . . . . . 2 1 . 2 . Interference 6 | . . . . . . 3 . 3 . Matter Decay 2 | . . . . . . 1 . 1 . Short Circuit 3 | . . . . . . . . . 3 Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 3 . . . . . . 2 1 Heat Transferred 5249 | . 1332 333 . . 198 642 783 962 999 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Peak Influence 1078 | . 203 302 188 . . 339 640 1078 630 Initial 527 | . . 33 66 . . 112 100 261 527 Average 259 | . 67 136 93 . . 146 494 701 557 Maximum Alert Level 3 | . 1 1 . . . 1 2 3 2 Low Security (%) 62 | 100 96 91 100 . . 74 7 . . Level 1 12 | . 3 8 . . . 25 8 25 . Level 2 16 | . . . . . . . 84 6 100 Level 3 8 | . . . . . . . . 67 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 2 1 . . . 7 5 3 1 Investigation 3 | . 2 1 . . . . . . . Extermination 6 | . . . . . . 3 1 2 . Reinforcement 4 | . . . . . . 1 2 . 1 Assault 2 | . . . . . . . 2 . . Garrison 4 | . . . . . . 3 . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Distress Signals 6 | . 2 2 . . . . . 1 1 Communications Jammed 17 | . . . . . . . 17 . . Distress Signals 15 | . . . . . . . 15 . . Times Spotted 205 | . 18 26 9 . 16 23 42 46 25 Peak Tracking Total 14 | . 4 6 4 . 5 6 10 9 14 Tactical Retreats 17 | . 2 . 1 . . 1 6 5 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Traps Triggered 3 | . 1 1 . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Machines Disabled 29 | . . . . . . 5 13 10 1 Max in Single Turn 4 | . . . . . . 2 4 4 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Machines Accessed 10 | . 4 2 . . . . 3 . 1 Terminals 6 | . 2 2 . . . . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 9 6 . . . . 6 . 1 Successful 13 | . 5 2 . . . . 5 . 1 Failed 9 | . 4 4 . . . . 1 . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 31 | . 1 1 . 1 . 13 6 7 2 Terminals 12 | . 3 6 . . . . 2 . 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . Recycling Units 6 | . 6 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 2 2 . . . . 1 . 1 Open Door 1 | . . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . . Alert Level 3 | . 2 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . Scan Component 2 | . . . . . . . 2 . . Repair 2 | . . . . . . . 2 . . Recycling Unit Hacks 3 | . 3 . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 7 | . 3 2 . . . 1 1 . . Full Trace Events 3 | . 2 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . Time 88 | . . . . . . . 88 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . 2 . . . . Non-combat . | . . . . . . . . . . Combat 2 | . . . . . 2 . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . parse_system 2 | . . . . . 2 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Total Allies 21 | . . . . 6 . 4 5 3 3 Largest Group 6 | . . . . 6 6 4 4 3 3 Highest-Rated Group 347 | . . . . 347 347 112 295 288 288 Highest-Rated Ally 96 | . . . . 96 96 37 85 96 96 Zionite Dispatches 5 | . . . . . . 1 2 1 1 Heavy 1 | . . . . . . . 1 . . Light 3 | . . . . . . . 1 1 1 Fire 1 | . . . . . . 1 . . . Total Orders 9 | . . . . . . 9 . . . EXPLORE 8 | . . . . . . 8 . . . RETURN 1 | . . . . . . 1 . . . Ally Attacks 142 | . . . . . 66 37 10 20 9 Total Damage 3863 | . . . . . 1741 760 224 798 340 Kills 38 | . . . . . 16 11 . 9 2 Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 2 3 . . . . Drone Launches 10 | . . . . . . 10 . . . Drone Recoveries 6 | . . . . . . 6 . . . Zionite Intel Received 3 | . . . . . . 2 . 1 . Branch Access 1 | . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Turns Passed 7743 | 70 977 1205 346 821 1390 1263 710 701 260 Spaces Moved 6131 | 61 506 607 220 1464 819 702 439 917 396 Core 430 | 1 . . . . . . 190 239 . Treads 2108 | . 364 417 98 . 744 477 . . 8 Legs 677 | . 13 190 . . . 225 249 . . Wheels 189 | 60 129 . . . . . . . . Hover 26 | . . . . . . . . 26 . Flight 2701 | . . . 122 1464 75 . . 652 388 Fastest Speed 28 | 50 90 120 37 37 37 120 50 28 34 Average Speed 92 | 90 141 148 100 37 151 149 94 44 36 Slowest Speed 360 | 100 190 190 357 37 360 190 150 250 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 1 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 66 43 55 89 85 17 13 20 22 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . . 2 2 . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched 7 | . . . . 4 3 . . . . Spaces Dug 35 | . . . . . . . . 34 1 Terrain Destroyed 242 | . 15 21 13 . 3 30 50 109 1 Melee . | . . . . . . . . . . Projectile 65 | . . . . . . 2 13 49 1 AOE 177 | . 15 21 13 . 3 28 37 60 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Total 7603 | 72 645 793 314 1741 945 831 657 1125 480 Wait 692 | . 33 23 49 238 52 30 145 101 21 Move 6118 | 60 505 606 219 1463 818 701 438 914 394 Hop 2 | . . . . . . . . 1 1 Pick Up 100 | 6 12 26 2 11 5 13 9 10 6 Fast Attach 104 | 6 4 4 3 5 16 17 12 24 13 Attach 61 | . 4 6 7 4 1 10 8 6 15 Detach 18 | . . 1 . 1 3 2 . 5 6 Swap 61 | . 5 26 7 4 8 2 3 6 . Drop 132 | . 10 33 10 13 23 11 7 16 9 Fire 311 | . 71 68 17 2 19 45 35 39 15 Melee . | . . . . . . . . . . Ram 4 | . 1 . . . . . . 3 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Lost 3 parts (2n1w) 325 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 15) 769 | -10/Materials | Discovered new exit (range 6) 855 | -10/Materials | Core integrity fell below 50% 1048 | -10/Materials | Entered another Materials area 1048 | -9/Materials | Evolved 2 slots: Utility x2 1467 | -9/Materials | Discovered new exit (range 16) 1612 | -9/Materials | Build established: Scavenger-Mutant 2188 | -9/Materials | Discovered new exit (range 12) 2253 | -9/Materials | Entered Mines 2270 | -9/Mines | Assembled infested the area 2275 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2429 | -9/Mines | Core integrity fell below 50% 2505 | -9/Mines | Lost 6 parts (2n3u1w) 2581 | -9/Mines | Learned location of 1 exit from Materials 2593 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2595 | -9/Mines | Identified exit to Zion 2599 | -9/Mines | Entered Zion 2644 | -7/Zion | Discovered new exit (range 13) 2658 | -7/Zion | System corruption cleaned by Quarantine Array 2671 | -7/Zion | Learned Factory garrison access intel 2672 | -7/Zion | Learned location of Quarantine (-2) 2764 | -7/Zion | Learned location of 1 exit from Factory 2846 | -7/Zion | Found Relay Coupler [Programmer] 2848 | -7/Zion | Found Relay Coupler [Programmer] 2851 | -7/Zion | Found Relay Coupler [Programmer] 2854 | -7/Zion | Found Relay Coupler [Programmer] 2884 | -7/Zion | Given A8's code to call for help 2900 | -7/Zion | Learned Factory emergency access door positions 2968 | -7/Zion | Met Imprinter 2975 | -7/Zion | Imprinted 2977 | -7/Zion | Declared Zion's savior 3022 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3027 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3091 | -7/Zion | Learned location of Data Miner (-6) 3245 | -7/Zion | Identified exit to Proximity Caves 3420 | -7/Zion | Entered Proximity Caves 3420 | -6/Proximity Caves | Accompanied by 6 allies 3490 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3919 | -6/Proximity Caves | Learned Factory interactive machine intel 4456 | -6/Proximity Caves | Discovered new exit (range 8) 4550 | -6/Proximity Caves | Spotted B-75 Beast 4566 | -6/Proximity Caves | Allies destroyed B-75 Beast 4804 | -6/Proximity Caves | Identified exit to Factory 4810 | -6/Proximity Caves | Entered Factory 4810 | -6/Factory | Accompanied by 1 ally 4810 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4811 | -6/Factory | Identified exit to Extension 4813 | -6/Factory | Loaded intel: 54 interactive machine locations 4814 | -6/Factory | Loaded intel: 4 garrison access locations 5579 | -6/Factory | Retrieved Zion intel report: Branch Access 5579 | -6/Factory | Identified exit to Lower Caves 5676 | -6/Factory | Garrison activated, responded to threat 5791 | -6/Factory | System corruption reached 10% 5826 | -6/Factory | Lost 8 parts (2p5u1w) 5884 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5891 | -6/Factory | Zion Fire squad teleported in 5897 | -6/Factory | Discovered new exit (range 14) 5959 | -6/Factory | Identified exit to Factory 5969 | -6/Factory | Lost 3 allies 5984 | -6/Factory | Cargo convoy interrupted 6073 | -6/Factory | Entered another Factory area 6073 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6172 | -5/Factory | Repaired Carbon-fiber Leg 6373 | -5/Factory | First assault squad dispatched 6413 | -5/Factory | Repaired Imp. Reaction Control System 6601 | -5/Factory | System corruption reached 10% 6663 | -5/Factory | Lost 21 parts (4p5n6u6w) 6663 | -5/Factory | Released all parts (5) 6683 | -5/Factory | Core integrity fell below 50% 6713 | -5/Factory | Zion Heavy squad teleported in 6742 | -5/Factory | Zion Light squad teleported in 6759 | -5/Factory | Discovered new exit (range 11) 6783 | -5/Factory | Entered another Factory area 6783 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6792 | -4/Factory | Lost 3 allies 6903 | -4/Factory | Build established: Mutant 6938 | -4/Factory | Core integrity fell below 50% 6953 | -4/Factory | Lost 3 parts (1n1u1w) 6958 | -4/Factory | Zion Light squad teleported in 7054 | -4/Factory | Found Prototype Protection 7054 | -4/Factory | Identified Zio. Weapon Casing 7250 | -4/Factory | Retrieved Zion intel report: Active Terminals 7379 | -4/Factory | Garrison activated, responded to threat 7480 | -4/Factory | Discovered new exit (range 12) 7484 | -4/Factory | Entered Armory 7599 | -4/Armory | Zion Light squad teleported in 7645 | -4/Armory | Lost 3 allies 7679 | -4/Armory | Lost 4 parts (1n3u) 7679 | -4/Armory | Core integrity fell below 20% 7744 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Adv. Heavy Siege Treads destroyed. Enh. Quantum Rifle broken. Overheating: Short circuit. Enh. Quantum Rifle destroyed. Penetrated by Slug. Enh. Quantum Rifle destroyed. Adv. Heavy Siege Treads destroyed. Power failure averted by Adv. Cryofiber Web. Acquired Arm. Medium Treads. Imp. Heavy Armor Plating destroyed. Critical hit (Burn: +50). Adv. Heavy Siege Treads destroyed. Adv. Cryofiber Web broken. Overheating: Short circuit. Broken Adv. Cryofiber Web destroyed. Penetrated by Slug. Broken Enh. Quantum Rifle destroyed. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????# [ " [" """" """" | | ???????????????########"### "[ " """" """" | | ???????????????# "[[" # | | ???????????????# # """" # """" """" | | ???????????????# ]]] # # / """" """" | | ???????????????# ]]] + # # """" """" | | ???????????????# # # # """" """" | | ???????????????# [[[ # # # | | ???????????????# [[[ # # # = | | ???????????????# # # ############ | | ???????????????# # %# #??????????? | | ???????????????# # # #??????????? | | ???????????????# # ########??????????? | | ???????????????# # "#????????????????? | | ???????????????############## "#????????????????? | | ????????????????????????????# #?????????????????? | | ???????????????????????????## ##????????????????? | | ???????????################# #????????????????? | | ???????# #????????????????? | | ???????# != #????????????????? | | ????????????############%=## #????????????????? | | ??????????????????????##hx#######????????????????? | | ???????????????????####hYY#??????????????????????? | | ???????????????????#==ggxg#??????????????????????? | | ???????????????????#%]=[[!#??????????????????????? | | ???????????????????#[!%* @#??????????????????????? | | ???????????????????# =% ! #??????????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 49 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 600 Resistance: EX 50 Weapon Shielding 100 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 85 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Arm. Medium Treads | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Focal Shield | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dodgeball, But With Guns Help From High Places Hey, That's Mine! No Explosion For You Oh No You Don't! Respectable Loadout The More The Merrier Total Silence Use The Force Challenges ------------ None Game ------ Seed InsulationChargeBiocell Manual? 0 Play Time 02:39:34 Cumulative 11.2 hours Start 2025.01.04 @ 19:02:36 End 2025.01.04 @ 21:44:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 16b69ee4-ab06-425b-ad45-b7fea72995a3