Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.22 @ 22:29:12 // Winter2019/RPGLIKE Player: Hermelin Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (40) 200 Value Destroyed (986) 986 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 6749 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/1100 Matter 153/350 Energy 281/290 System Corruption 0% Temperature Cool (36) Movement Flying (117) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Deuterium Engine Light Fission Core > --- PROPULSION (5) --- Q-thruster Q-thruster > --- UTILITY (6) ------ Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Advanced ECM Suite Improved Hacking Suite > --- WEAPON (3) ------- Proton Missile Launcher Long-range Missile Launcher Falx > --- INVENTORY (3) ---- Microactuators Improved System Backup Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Q-thruster Q-thruster > --- UTILITY ---------- Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Advanced ECM Suite Maneuvering Thrusters Improved Hacking Suite > --- WEAPON ----------- Proton Missile Launcher Long-range Missile Launcher Falx > --- INVENTORY -------- Microactuators Improved System Backup Module [Rating: 73] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Cesium-ion Thruster Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Maneuvering Thrusters Processor Improved Signal Interpreter Hackware Improved Hacking Suite Weapon Falx Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 13 | 2 . . 3 1 1 1 . . . 1 3 . . . 1 Power 2 | . . . . . 1 . . . . . 1 . . . . Propulsion 4 | 1 . . 2 . . . . . . . 1 . . . . Utility 5 | 1 . . 1 . . 1 . . . 1 1 . . . . Weapon 2 | . . . . 1 . . . . . . . . . . 1 Parts Attached 66 | 6 4 2 6 10 10 3 . . . 1 19 . . 4 1 Power 6 | 2 . . . 1 1 . . . . . 2 . . . . Engine 5 | 2 . . . 1 1 . . . . . 1 . . . . Core 1 | . . . . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 19 | 2 2 . 4 3 3 . . . . . 5 . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . . . . . Flight 15 | . . . 4 3 3 . . . . . 5 . . . . Utility 30 | 1 2 . 2 5 4 3 . . . 1 10 . . 2 . Device 24 | . 1 . 1 5 4 3 . . . 1 7 . . 2 . Storage . | . . . . . . . . . . . . . . . . Processor 4 | 1 1 . 1 . . . . . . . 1 . . . . Hackware 2 | . . . . . . . . . . . 2 . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 11 | 1 . 2 . 1 2 . . . . . 2 . . 2 1 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . 1 . 1 1 . . . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . 1 . . 1 . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . . . Parts Lost 5 | . . . . . . . . . . 1 . . . . 4 Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . 1 . . . . 3 Utility 1 | . . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . . . . . . 1 . . . . 4 Average Slot Usage (%) 97 | . 98 100 94 96 98 98 100 100 100 90 94 100 100 99 94 Engine 13 | . 16 16 11 10 17 16 16 16 16 15 12 12 12 12 11 Core 3 | . . . . . . . . . . . 4 6 6 6 5 Hover 3 | . 27 33 5 . . . . . . . . . . . . Flight 27 | . . . 30 40 36 33 33 33 33 25 26 31 31 31 25 Device 19 | . 14 16 21 19 17 23 25 25 25 25 19 18 18 17 15 Processor 11 | . 16 16 11 10 9 8 8 8 8 7 12 12 12 12 11 Hackware 3 | . . . . . . . . . . . 3 6 6 6 5 Launcher 5 | . . 7 . 4 9 8 8 8 8 7 6 6 6 2 10 Impact Weapon 1 | . . . . . . . . . . . . . . 3 . Slashing Weapon 6 | . . 6 11 10 9 8 8 8 8 7 6 6 6 6 5 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 42 | 6 5 7 11 19 28 30 27 27 27 29 34 34 34 34 42 Greatest Support 55 | 26 26 12 21 21 32 32 32 32 32 32 50 50 44 55 55 Greatest Overweight (x) 3 | . . . 3 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 Average Capacity 2 | . 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 Most Carried 3 | 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 Average Carried 2 | . 1 1 1 1 1 1 2 2 2 1 2 3 3 3 2 Final Capacity 3 | 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 Final Carried 3 | 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 2 Class Distribution -------------------- 31% | Generator-Ninja 25% | Ninja 20% | Generator-Scout 11% | Scout 8% | Scavenger-Scout Dominant Class ---------------- Scout | -10/Materials Scout | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Scout | -9/Storage Ninja | -8/Materials Ninja | -7/Factory Ninja | -7/Lower Caves Ninja | -7/Lower Caves Ninja | -7/Data Miner Ninja | -6/Proximity Caves Generator-Ninja | -6/Factory Generator-Ninja | -6/Lower Caves Generator-Ninja | -6/Lower Caves Generator-Scout | -6/Zion Generator-Ninja | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 1054 | 278 65 20 60 100 53 169 . . . 61 165 30 . 40 13 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1543 | 92 177 . 113 204 67 170 . . . 200 356 . . . 164 Parts 92 | 3 14 . 12 15 4 11 . . . 1 23 . . 2 7 Haulers Intercepted 3 | . . . . . . 1 . . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 6 . 1 . . 2 2 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 28 | . 2 1 6 8 1 2 . . . . 3 . . . 5 Melee 21 | . . 1 6 8 . 2 . . . . 3 . . . 1 Guns 2 | . 2 . . . . . . . . . . . . . . AOE 5 | . . . . . 1 . . . . . . . . . 4 Classes Destroyed 10 | 2 2 . 1 1 . 1 . . . . 1 . . . 2 Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 3 | . . . . . . 1 . . . . 2 . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . 2 . . . . Watcher 5 | . 2 . . . 1 1 . . . . 1 . . . . Swarmer 12 | . . . 5 4 . . . . . . 3 . . . . Grunt 7 | . 2 1 1 2 1 . . . . . . . . . . Sentry 4 | . . . . 2 . 2 . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . 2 Assembled 3 | . . . . . . . . . . . . . . . 3 Best Kill Streak 4 | 1 3 1 4 3 1 1 . . . . 2 . . . 3 Combat Bots Only 4 | . 2 1 4 3 1 1 . . . . 2 . . . 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 . . . . 1 . . . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . . . . . . . 2 Melee 1 | . . 1 1 1 . 1 . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 3153 | . 186 34 237 429 134 378 14 45 . 191 318 . 17 307 863 Core 2599 | . 165 26 204 366 104 293 11 38 . 161 255 . 13 268 695 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Core 1876 | . 67 26 117 210 104 228 11 24 . 110 218 . 13 148 600 Core Remaining (%) 73 | 100 . 78 . 77 68 . . . . 43 . . . . . Volleys Fired 63 | 18 25 . . . 3 . . . . 4 1 . . . 12 Largest 2 | 1 1 . . . 1 . . . . 1 1 . . . 2 Hottest 82 | 20 20 . . . 39 . . . . 39 39 . . . 82 Shots Fired 73 | 18 25 . . . 3 . . . . 4 1 . . . 22 Gun 43 | 18 25 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 30 | . . . . . 3 . . . . 4 1 . . . 22 Special . | . . . . . . . . . . . . . . . . Kinetic 43 | 18 25 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 18 | . . . . . 3 . . . . 4 . . . . 11 Electromagnetic 12 | . . . . . . . . . . . 1 . . . 11 Robot Hit Streak 5 | 4 5 . . . 1 . . . . 2 . . . . 3 Robot Miss Streak 5 | 5 2 . . . 2 . . . . 1 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 127 | 10 18 4 7 28 3 19 . . . 7 12 . 4 2 13 Core Hits 68 | 5 7 1 6 8 6 6 . . . 5 9 . 3 1 11 Critical Hits 4 | . 1 1 1 . . 1 . . . . . . . . . Critical Kills 2 | . 1 1 . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . . . . . . Melee Attacks 301 | . . 4 14 52 2 28 4 2 . 6 38 . 6 143 2 Impact 25 | . . . . . . . . . . . . . . 25 . Slashing 276 | . . 4 14 52 2 28 4 2 . 6 38 . 6 118 2 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . 1 1 . . 1 . . . . 4 . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5698 | 94 165 195 348 931 253 679 . . . 653 840 . 597 250 693 Guns 259 | 94 165 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1154 | . . . . . 182 . . . . 345 . . . . 627 Melee 4285 | . . 195 348 931 71 679 . . . 308 840 . 597 250 66 Ramming . | . . . . . . . . . . . . . . . . Kinetic 259 | 94 165 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 1064 | . . . . . 182 . . . . 345 . . . . 537 Electromagnetic 90 | . . . . . . . . . . . . . . . 90 Impact . | . . . . . . . . . . . . . . . . Slashing 4285 | . . 195 348 931 71 679 . . . 308 840 . 597 250 66 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 473 | . . 89 . 41 . 3 . . . 47 33 . 115 102 43 Projectiles . | . . . . . . . . . . . . . . . . Explosions 55 | . . . . . . . . . . 12 . . . . 43 Melee 418 | . . 89 . 41 . 3 . . . 35 33 . 115 102 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 129 | . . . . . . . . . . . 129 . . . . Shots 2 | . . . . . . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 96 | . 19 . 3 5 7 . . . . 13 28 96 . . 26 Average Temperature 18 | . 6 . 3 5 4 . . . . 10 6 48 . . 12 Received Heat Transfer 747 | . 96 18 66 114 54 42 . 9 . 48 57 . . . 243 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 262 | 10 109 104 217 200 151 262 . . . . 128 . . . . Average Influence 65 | 5 39 79 123 92 29 122 . . . . 46 . . . . Maximum Alert Level 1 | . . . 1 1 . 1 . . . . . . . . . Low Security (%) 98 | 100 100 100 96 99 100 85 . . . . 100 . . . . Level 1 1 | . . . 3 . . 14 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . 2 2 3 1 . . . . 3 . . . . Investigation 7 | . 1 . . 1 2 . . . . . 3 . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 5 | . 1 . 2 1 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 7 | . 1 . 3 2 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 128 | . 7 5 19 16 18 3 1 6 . 11 26 7 5 . 4 Peak Tracking Total 11 | . 4 3 7 6 11 2 1 7 . 6 5 7 9 . 3 Tactical Retreats 25 | . . 2 . 1 4 . 1 1 . 2 8 4 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 3 | . 1 . . 1 . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 6 | . . . . 1 . . 1 . . . 3 . . . 1 Max in Single Turn 1 | . . . . 1 . . 1 . . . 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 46 | . 4 1 2 9 3 4 . . 4 . 19 . . . . Terminals 29 | . 3 . 2 9 2 2 . . . . 11 . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . . Scanalyzers 4 | . . . . . 1 . . . . . 3 . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Total Hacks 160 | . 15 1 6 35 10 8 . . 23 . 62 . . . . Successful 95 | . 7 1 3 21 6 3 . . 23 . 31 . . . . Failed 65 | . 8 . 3 14 4 5 . . . . 31 . . . . Catastrophic 9 | . . . . 1 . 3 . . . . 5 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 57 | . 6 . 4 17 2 4 . . . . 23 . . 1 . Terminals 98 | . 13 . 6 35 7 4 . . . . 33 . . . . Fabricators 6 | . . . . . . . . . . . 6 . . . . Repair Stations 7 | . . . . . . 3 . . . . 4 . . . . Recycling Units 3 | . 2 . . . . . . . . . 1 . . . . Scanalyzers 19 | . . . . . 3 . . . . . 16 . . . . Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . Terminal Hacks 62 | . 4 1 3 14 2 1 . . 23 . 14 . . . . Record 17 | . . . . 1 . 1 . . 11 . 4 . . . . Part Schematic 5 | . . . . 1 . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . Robot Analysis 2 | . . . . 2 . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . 1 . . . . 3 . 1 . . . . Open Door 3 | . . 1 . 2 . . . . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . Terminal Index 2 | . . . . 1 . . . . . . 1 . . . . Unreport Threat 7 | . . . 1 2 1 . . . . . 3 . . . . Locate Traps 4 | . . . 1 2 . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . Recall Reinforcements 2 | . 1 . . 1 . . . . . . . . . . . Zone Layout 6 | . 2 . . . 1 . . . . . 3 . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . . 2 . . . . 3 . . . . Scan Component 3 | . . . . . . 1 . . . . 2 . . . . Repair 2 | . . . . . . 1 . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . 3 . . . . . 7 . . . . Insert Component 5 | . . . . . 1 . . . . . 4 . . . . Analyze 5 | . . . . . 2 . . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 41 | . 8 . . 16 2 1 . . . . 14 . . . . Terminals 13 | . 2 . . 7 1 . . . . . 3 . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . Botnet 12 | . 2 . . 6 1 . . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Monitor 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . 1 . . . . Hacking Detections 36 | . 3 . 2 9 3 3 . . . . 16 . . . . Full Trace Events 6 | . . . . 2 2 . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 1 . . . . 4 . 3 . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . Matter 256 | . . . . . . . . . . . 256 . . . . Time 64 | . . . . . . . . . . . 64 . . . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . . . Parts Repaired 2 | . . . . . . 1 . . . . 1 . . . . Time 85 | . . . . . . 32 . . . . 53 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 1 . . . . . 4 . . . . Part Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 3 | . . 1 . 1 . . . . . 1 . . . . . Largest Group 1 | . . 1 . 1 . . . . . 1 . . . . . Highest-Rated Group 94 | . . 31 . 9 . . . . . 94 . . . . . Highest-Rated Ally 94 | . . 31 . 9 . . . . . 94 . . . . . Total Orders 12 | . . . . 4 2 . . . . . 6 . . . . STAY 1 | . . . . . . . . . . . 1 . . . . ROAM 1 | . . . . 1 . . . . . . . . . . . EXPLORE 10 | . . . . 3 2 . . . . . 5 . . . . Ally Attacks 11 | . . 4 . . . . . . . 7 . . . . . Total Damage 246 | . . 21 . . . . . . . 225 . . . . . Kills 1 | . . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 2 | . . . . 2 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . 2 . . 1 . 1 1 1 . Drone Launches 12 | . . . . 6 2 . . . . . 4 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 5626 | 113 262 359 215 296 273 288 211 120 32 178 1015 189 288 1699 88 Spaces Moved 8592 | 64 238 598 226 364 354 575 654 375 104 458 1625 540 795 1478 144 Core 5 | 4 . . 1 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 93 | 60 33 . . . . . . . . . . . . . . Hover 840 | . 205 598 37 . . . . . . . . . . . . Flight 7654 | . . . 188 364 354 575 654 375 104 458 1625 540 795 1478 144 Fastest Speed 28 | 50 56 56 31 31 31 31 31 31 31 31 28 28 31 28 28 Average Speed 34 | 90 60 56 37 31 31 31 31 31 31 32 31 30 31 30 28 Slowest Speed 200 | 100 90 56 200 34 31 31 31 31 31 34 34 31 31 31 34 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . 13 8 2 . . . . 4 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 57 | 4 38 95 23 72 52 19 77 58 70 75 61 67 96 83 28 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . . . . 1 . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 18 | . . 3 . . . . 2 1 . . . 1 8 3 . Spaces Dug 69 | . . . . 3 . 1 3 2 . 2 49 . 2 7 . Terrain Destroyed 261 | . . . . 3 55 1 3 2 . 53 53 . 2 7 82 Melee 43 | . . . . 3 . 1 3 2 . 2 23 . 2 7 . Projectile . | . . . . . . . . . . . . . . . . AOE 218 | . . . . . 55 . . . . 51 30 . . . 82 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 10691 | 102 335 615 333 456 503 653 657 376 103 475 2071 563 823 2465 161 Wait 1581 | 12 60 5 72 18 135 39 . . . 2 368 24 10 834 2 Move 8526 | 63 237 597 225 339 339 570 653 374 103 457 1616 539 794 1476 144 Hop 23 | . . . . 11 6 2 . . . . 4 . . . . Pick Up 20 | 2 3 2 2 2 1 2 . . . . 6 . . . . Fast Attach 33 | 6 4 . 3 5 1 1 . . . . 9 . . 4 . Attach 10 | . . . 2 3 1 1 . . . 1 1 . . . 1 Detach 3 | . . . . 2 . . . . . 1 . . . . . Swap 23 | . . 2 1 2 8 1 . . . . 9 . . . . Drop 45 | 1 6 2 2 7 7 1 . . . . 15 . . 4 . Fire 63 | 18 25 . . . 3 . . . . 4 1 . . . 12 Melee 293 | . . 4 14 52 2 28 4 2 . 6 38 . 6 135 2 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 70 | . . 3 12 15 . 8 . . . 4 4 . 13 11 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 17) 160 | -10/Materials | Discovered new exit (range 16) 206 | -10/Materials | Identified exit to Materials 359 | -10/Materials | Identified exit to Mines 369 | -10/Materials | Discovered exit to Materials (range 17) 376 | -10/Materials | Entered Mines 395 | -10/Mines | Assembled infested the area 420 | -10/Mines | Discovered exit to Materials (range 12) 436 | -10/Mines | Build established: Scout 441 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 529 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 534 | -10/Mines | Learned Materials terminal intel 534 | -10/Mines | Learned location of Zion (-6) 567 | -10/Mines | Received a Mining Laser from a helpful Derelict 655 | -10/Mines | Discovered exit to Materials (range 9) 735 | -10/Mines | Entered Materials 736 | -9/Materials | Loaded intel: 8 terminal locations 737 | -9/Materials | Reached level 2 737 | -9/Materials | Upgraded with Propulsion slot (x1) 737 | -9/Materials | Upgraded with Utility slot (x1) 921 | -9/Materials | Reached level 3 925 | -9/Materials | Upgraded with Propulsion slot (x1) 941 | -9/Materials | Identified exit to Mines 941 | -9/Materials | Identified exit to Storage 950 | -9/Materials | Entered Storage 971 | -9/Storage | Identified exit to Recycling 1033 | -9/Storage | Reached level 4 1106 | -9/Storage | Upgraded with Weapon slot (x1) 1137 | -9/Storage | Build established: Scavenger-Scout 1221 | -9/Storage | Discovered new exit (range 16) 1246 | -9/Storage | Identified exit to Materials 1246 | -9/Storage | Entered Materials 1248 | -8/Materials | Reached level 5 1248 | -8/Materials | Upgraded with Power slot (x1) 1504 | -8/Materials | Discovered new exit (range 17) 1518 | -8/Materials | Identified exit to Factory 1519 | -8/Materials | Entered Factory 1521 | -7/Factory | Reached level 6 1521 | -7/Factory | Upgraded with Utility slot (x1) 1557 | -7/Factory | Discovered new exit (range 17) 1581 | -7/Factory | Build established: Ninja 1690 | -7/Factory | Repaired Imp. Sensor Array 1774 | -7/Factory | Core integrity fell below 50% 1786 | -7/Factory | Garrison activated, responded to threat 1790 | -7/Factory | Reached level 7 1802 | -7/Factory | Identified exit to Lower Caves 1807 | -7/Factory | Entered Lower Caves 1896 | -7/Lower Caves | Identified exit to Lower Caves 1908 | -7/Lower Caves | Learned 4 Factory zone layouts 1952 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2018 | -7/Lower Caves | Entered another Lower Caves area 2092 | -7/Lower Caves | Discovered new exit (range 8) 2094 | -7/Lower Caves | Identified exit to Data Miner 2138 | -7/Lower Caves | Entered Data Miner 2138 | -7/Data Miner | Discovered new exit (range 6) 2140 | -7/Data Miner | Reached level 8 2140 | -7/Data Miner | Identified exit to Proximity Caves 2144 | -7/Data Miner | Met Data Miner 2159 | -7/Data Miner | Learned location of Section 7 (-2) 2159 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2164 | -7/Data Miner | Received God Mode back door access code from Data Miner 2170 | -7/Data Miner | Entered Proximity Caves 2171 | -6/Proximity Caves | Upgraded with Utility slot (x1) 2191 | -6/Proximity Caves | Identified exit to Factory 2226 | -6/Proximity Caves | Escorted by Enhanced Grunt 2242 | -6/Proximity Caves | Spotted B-75 Beast 2348 | -6/Proximity Caves | Entered Factory 2349 | -6/Factory | Core integrity fell below 50% 2350 | -6/Factory | Reached level 9 2436 | -6/Factory | Repaired Broken Cesium-ion Thruster 2707 | -6/Factory | Reached level 10 2710 | -6/Factory | Upgraded with Power slot (x1) 2710 | -6/Factory | Upgraded with Propulsion slot (x1) 2747 | -6/Factory | Upgraded with Utility slot (x1) 2750 | -6/Factory | Discovered new exit (range 4) 2751 | -6/Factory | Identified exit to Factory 2799 | -6/Factory | Discovered exit to Factory (range 16) 2950 | -6/Factory | Discovered new exit (range 8) 2957 | -6/Factory | Identified exit to Lower Caves 3020 | -6/Factory | Build established: Generator-Ninja 3257 | -6/Factory | Discovered exit to Lower Caves (range 16) 3331 | -6/Factory | Fabricated Q-thruster (x2) 3363 | -6/Factory | Entered Lower Caves 3484 | -6/Lower Caves | Encountered a Warlord checkpoint 3487 | -6/Lower Caves | Learned Factory emergency access door positions 3494 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3508 | -6/Lower Caves | Discovered new exit (range 9) 3510 | -6/Lower Caves | Identified exit to Lower Caves 3552 | -6/Lower Caves | Entered another Lower Caves area 3553 | -6/Lower Caves | Encountered a Warlord checkpoint 3554 | -6/Lower Caves | Reached level 11 3571 | -6/Lower Caves | Discovered exit to Factory (range 6) 3686 | -6/Lower Caves | Learned Factory stockpile data 3746 | -6/Lower Caves | Discovered new exit (range 10) 3748 | -6/Lower Caves | Identified exit to Zion 3840 | -6/Lower Caves | Entered Zion 3862 | -6/Zion | Discovered new exit (range 8) 3864 | -6/Zion | Identified exit to Proximity Caves 4269 | -6/Zion | Learned Factory emergency access door positions 4310 | -6/Zion | Received a hallucinogenic algorithm 4597 | -6/Zion | Build established: Generator-Scout 5529 | -6/Zion | Crushed by falling debris 5535 | -6/Zion | Discovered new exit (range 4) 5538 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5538 | -6/Zion | Identified exit to Deep Caves 5539 | -6/Zion | Entered Deep Caves 5541 | -6/Deep Caves | Reached level 12 5541 | -6/Deep Caves | Upgraded with Weapon slot (x1) 5592 | -6/Deep Caves | Attacked by Z-Imprinter 5615 | -6/Deep Caves | Core integrity fell below 20% 5627 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05555_ Acquired 1 matter. 05561_ as-21221 destroyed. 05564_ Acquired 12 matter. 05585_ NEW_ZION: Z-Facility proximity alert. 05591_ Cesium-ion Thruster destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05598_ Maneuvering Thrusters destroyed. 05602_ 5Y-RC2(z) destroyed. 05602_ Z0-U3P(z) destroyed. 05603_ The unstable cave ceiling collapses. 05608_ Cesium-ion Thruster destroyed. 05611_ QD-FOB(o) is busy at the terminal. 05615_ The unstable cave ceiling collapses. 05616_ Destroyed Prototype Hover Unit. [Achievement: Remodeling] 05617_ The unstable cave ceiling collapses. 05623_ QD-FOB(o) is busy at the terminal. 05627_ Cesium-ion Thruster destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?#####???????????????????????????????????????????? | | ? #????????????????????????????#####?????????? | | ?????###???????????????????## ##????????? | | ##?### ##?????######???????# ##???????? | | ## # #???### ##??????## #???????? | | ##### #???????## #??#????? | | #???????## # #????? | | #???????# ##???? | | #??????## ##??? | | #??#### #### | | """ ### | | """ | | """ #### | | """ #??# | | I ###??# | | """ @ % #????? | | """ #????? | | """ #????? | | """ ##### ##????? | | " ##?????## #??#### | | #???????# # ##?? | | #??????## ##????? ? | | #??????# #??### #?? | | ##??????# #?## ##? | | " #???????# ##?# #? | | """ #??????## #### ## | | #???????## # | | "" ##????????# | | """ ##?????????# ### | | """" #??????????# #?# | | """" #?????????## ##?## | | """" #?????????####???# ## | | """ #????????????????# #?? | | "" ##????????????????# #?? | | #?????????????????# #?? | | """o #?????????????????# #?? | | " #????????????????# #?? | | #????????????????# ##? | | ????????????????# #? | | #???????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 46 Energy Capacity 370 Matter Stores 350 Matter Capacity 350 Sight Range 24 Robot Scan Range 38 Terrain Scan Range 20 Terrain Scan Density 60 ECM Strength 3 Resistance: KI 5 Resistance: TH 5 Melee Speed Boost 40 Evasion (%) 70 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Hpw. Tractor Beam | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Microactuators | -6/Factory | Scanalyzed Imp. Datajack | -6/Factory | Scanalyzed Adv. Terrain Scanner | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Fabricated ------------ Q-thruster | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deadly Force Dynamic Key Explorer I'm Back, Baby! Knowing Is Half The Battle Part-time Excavator Release The Drones! Remodeling The Oracle This Is Interesting... Troublemaker Unlikely Earthworm Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Levels Raised 11 | . . . 2 1 1 2 . . 1 . 2 . 1 . 1 XP Earned 19693 | 3000 320 660 2190 2325 1635 1930 500 500 650 1143 2340 500 500 500 1000 XP Spent 19500 | 2650 . . 3350 1455 1515 1300 . . . 1400 4825 . 1505 . 1500 Upgrades 55 | 11 . . 8 7 7 2 . . . 1 6 . 9 . 4 Power Slot 2 | . . . . . 1 . . . . . 1 . . . . Propulsion Slot 4 | 1 . . 2 . . . . . . . 1 . . . . Utility Slot 5 | 1 . . 1 . . 1 . . . 1 1 . . . . Weapon Slot 2 | . . . . 1 . . . . . . . . . . 1 Core Integrity 10 | . . . 1 3 2 . . . . . 1 . 3 . . Heat Dissipation 6 | . . . 1 1 . . . . . . 1 . 3 . . Energy Generation 2 | . . . 1 1 . . . . . . . . . . . Energy Storage 1 | . . . . 1 . . . . . . . . . . . Matter Storage 1 | . . . . . . 1 . . . . . . . . . Mass Support 3 | . . . 1 . 1 . . . . . . . 1 . . Inventory Capacity 3 | 2 . . . . . . . . . . 1 . . . . Sight Range 2 | 2 . . . . . . . . . . . . . . . Sensor Range 9 | 5 . . 1 . 3 . . . . . . . . . . Melee Accuracy 3 | . . . . . . . . . . . . . 2 . 1 KI Resistance % 1 | . . . . . . . . . . . . . . . 1 TH Resistance % 1 | . . . . . . . . . . . . . . . 1 Protomatter Created 454 | . . 21 24 104 . 62 . . . 30 30 . 97 86 . Integrity Restored 1533 | . . 63 243 312 . 186 . . . 90 90 . 291 258 . Core 1497 | . . 63 207 312 . 186 . . . 90 90 . 291 258 . Parts 36 | . . . 36 . . . . . . . . . . . . Protomatter Decayed 59 | . . 28 7 . . . . 24 . . . . . . . Game ------ Seed ScanCloakingSink Manual? 0 Play Time 02:30:11 Cumulative 11.7 hours Start 2019.12.21 @ 15:56:21 End 2019.12.22 @ 22:29:12 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 13 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8715d52b-068f-4e2f-bcc0-53c40936e53e