Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.14 @ 19:04:59 // Winter2019/RPGLIKE Player: MEOWRTGM Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (245) 1225 Value Destroyed (12763) 12763 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (11862) 11862 TOTAL SCORE: 36010 Bonus ------- High Alert Combat Kills 1629 Follower Combat Kills 524 Entered DSFs 500 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 946 Met Warlord at Research 2000 Met Warlord at Command 2000 Win 3000 Friendly Fire -37 Cogmind --------- Core Integrity 1029/1500 Matter 300/300 Energy 1165/1180 System Corruption 3% Temperature Cool (7) Movement Walking (105) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Light Quantum Reactor Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Biometal Leg Enhanced Biometal Leg Experimental Myomer Leg Experimental Myomer Leg Centrium Leg Centrium Leg > --- UTILITY (10) ----- Improved Cooling System Advanced Signal Interpreter Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Particle Charger Experimental Phase Shifter Centrium Light Armor Plating Improved Thermal Shield Improved Force Field Ghost Barrier > --- WEAPON (6) ------- Advanced Variable Charge Gun Vortex Rifle Ion Burst Cannon Nova Cannon Vortex Driver Enhanced Nova Cannon > --- INVENTORY (5) ---- Protomatter-63 Biometal Leg Hypervelocity EM Gauss Rifle Long-range Phase Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg Experimental Myomer Leg Experimental Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Improved Cooling System Advanced Signal Interpreter Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Particle Charger Experimental Phase Shifter Centrium Light Armor Plating Improved Thermal Shield Improved Force Field Ghost Barrier > --- WEAPON ----------- Advanced Variable Charge Gun Vortex Rifle Ion Burst Cannon Nova Cannon Vortex Driver Enhanced Nova Cannon > --- INVENTORY -------- Biometal Leg Hypervelocity EM Gauss Rifle Long-range Phase Cannon Heavy Shock Bomb Launcher [Rating: 214] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Improved Cooling System Device Improved Cooling System Processor Improved Armor Integrity Analyzer Hackware Ghost Barrier Protection Improved Medium Armor Plating Weapon Ion Burst Cannon Energy Gun Improved Heavy Laser Energy Cannon Ion Burst Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Slots Evolved 22 | 4 . . 4 1 2 1 1 . . 1 . 2 1 . . . 1 1 . . 2 1 . . Power 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 5 | 1 . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . Utility 9 | 2 . . . . 1 1 . . . 1 . 1 . . . . 1 . . . 2 . . . Weapon 5 | 1 . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . Parts Attached 104 | 5 . . 17 8 5 2 1 4 . 6 . 6 . 1 1 . 1 15 4 2 5 10 6 5 Power 12 | 1 . . 3 1 . . . . . 1 . . . 1 . . . 1 . . . 2 2 . Engine 6 | 1 . . 3 1 . . . . . . . . . 1 . . . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . 1 . . . 2 2 . Propulsion 33 | 2 . . 4 1 1 . . 4 . 3 . 3 . . . . 1 6 2 . 3 2 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 32 | 2 . . 4 . 1 . . 4 . 3 . 3 . . . . 1 6 2 . 3 2 1 . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 31 | . . . 5 1 3 2 1 . . 2 . 2 . . . . . 8 . 1 2 2 1 1 Device 15 | . . . . . 3 1 . . . 1 . . . . . . . 4 . . 2 2 1 1 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . Processor 10 | . . . 5 . . . . . . 1 . 1 . . . . . 2 . 1 . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Protection 5 | . . . . 1 . 1 1 . . . . 1 . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 . . 5 5 1 . . . . . . 1 . . 1 . . . 2 1 . 4 2 4 Energy Gun 8 | . . . 2 1 . . . . . . . . . . . . . . 1 1 . 2 . 1 Energy Cannon 12 | . . . 1 2 1 . . . . . . 1 . . 1 . . . 1 . . 2 1 2 Ballistic Gun 4 | 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 3 . . . . . . . . . . . . . 7 2 . 1 3 . . Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 62 62 76 92 94 94 99 97 100 100 100 96 95 91 96 100 97 95 95 95 95 95 94 95 Engine 7 | . 12 12 14 15 13 12 11 11 11 7 5 5 5 5 9 9 9 7 4 4 4 3 . . Core 1 | . . . . . . . . . . 2 5 5 5 4 4 4 4 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 4 4 4 5 10 11 Leg 26 | . 25 25 25 23 24 25 24 29 35 33 33 31 30 28 28 28 27 26 26 26 24 23 21 23 Device 15 | . . . . . 5 12 17 17 17 21 22 21 20 19 19 19 18 18 13 13 18 19 19 19 Processor 9 | . . . 7 21 8 6 5 5 5 5 5 6 10 9 9 9 9 10 13 13 12 11 11 11 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 4 4 4 3 3 3 Protection 3 | . . . . 1 6 6 5 5 5 5 5 4 5 4 4 4 4 4 4 4 4 3 3 3 Energy Gun 6 | . . . 7 7 6 6 5 5 5 5 5 5 5 4 4 4 4 3 4 6 8 8 10 8 Energy Cannon 11 | . . . 1 7 12 12 11 11 11 11 11 10 10 9 10 14 13 13 17 14 12 12 11 11 Ballistic Gun 1 | . 25 25 11 7 . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 8 7 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 2 . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 152 | 6 6 6 29 39 46 53 53 52 52 57 56 58 58 71 81 81 81 103 105 105 102 134 150 152 Greatest Support 178 | 20 20 20 35 40 53 53 53 103 103 121 121 126 126 126 126 126 126 149 158 158 171 176 178 178 Greatest Overweight (x) 1 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 5 5 Average Capacity 3 | 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 5 Most Carried 5 | 2 2 2 2 2 2 2 2 3 3 3 3 3 2 3 3 3 3 3 3 3 3 4 5 5 Average Carried 2 | . 2 2 1 1 1 2 2 2 3 2 3 2 1 1 1 2 2 2 1 2 2 2 3 4 Final Capacity 5 | 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 5 5 Final Carried 5 | 2 2 2 2 1 2 2 2 3 3 3 3 2 1 3 2 2 3 3 3 3 3 3 5 5 Class Distribution -------------------- 37% | Scavenger-Gunner 28% | Generator-Gunner 11% | Scavenger-Bomber 5% | Generator-Executioner 4% | Commander-Gunner 3% | Mutant 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Bomber | -9/Storage Scavenger-Bomber | -8/Materials Scavenger-Bomber | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Commander-Gunner | -6/Extension Commander-Gunner | -5/Factory Commander-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Generator-Gunner | -3/Proximity Caves Generator-Gunner | -3/Research Generator-Gunner | -2/Research Generator-Gunner | -2/Testing Generator-Gunner | -1/Access Generator-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Matter Collected 1799 | 199 91 . 351 206 76 . 44 20 . 94 . 78 . 30 . 26 26 122 96 33 54 77 96 80 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10904 | . 39 . 713 698 419 . 505 720 . 591 . 604 . . 82 290 660 242 858 944 497 692 1718 632 Parts 548 | . 3 . 66 33 32 . 27 28 . 20 . 31 . . 10 17 23 20 26 44 20 47 79 22 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . . . . . 2 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 107 | . . . . . . . 22 11 . 23 . . . . . 13 15 . 23 . . . . . Prevented 25 | . . . . . . . 5 7 . 5 . . . . . 1 5 . 2 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Combat Hostiles Destroyed 217 | . 3 . 24 14 12 . 18 14 . 12 . 9 . . . 8 11 8 15 13 11 12 21 12 Guns 47 | . 3 . 9 3 1 . 6 4 . 1 . 2 . . . . 4 2 . . 2 2 6 2 Cannons 124 | . . . . 7 9 . 12 6 . 10 . 5 . . . 3 4 4 15 10 8 8 15 8 AOE 36 | . . . 15 3 2 . . 4 . 1 . . . . . 5 3 2 . . . 1 . . Classes Destroyed 21 | . 1 . 6 2 . . 2 2 . . . . . . . . . 3 1 . 1 . 1 2 Worker 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Builder 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycler 4 | . . . 2 1 . . . . . . . 1 . . . . . . . . . . . . Carrier 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 14 | . . . 3 2 1 . . . . . . 1 . . 2 . . . . 3 . 1 . 1 Swarmer 63 | . 3 . 10 7 3 . 6 1 . 1 . . . . . 5 8 . 7 4 5 . 3 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 64 | . . . 8 1 5 . 8 3 . 6 . 4 . . . 3 1 4 6 1 1 2 8 3 Brawler 6 | . . . . . . . 1 2 . 1 . . . . . . . 1 1 . . . . . Duelist 5 | . . . 2 . 1 . . 1 . 1 . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 23 | . . . 4 6 3 . 2 1 . 1 . 3 . . . . . . 1 1 1 . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 17 | . . . . . . . . 1 . 1 . . . . . . 2 . . 2 2 7 2 . Programmer 17 | . . . . . . . 1 . . 1 . . . . . . . . . 5 . 3 7 . Behemoth 7 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . 4 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Thug 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Savage 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 3 . 11 6 5 . 11 5 . 5 . 4 . . 1 5 8 7 5 5 4 6 6 9 Combat Bots Only 11 | . 3 . 6 6 3 . 11 5 . 5 . 3 . . . 5 8 7 5 4 4 5 6 9 Max Kills in Single Turn 4 | . 1 . 4 2 3 . 2 3 . 3 . 2 . . 1 2 1 4 2 2 1 2 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 2 1 . . 2 . 1 . . . . . 2 1 1 . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Damage Taken 7881 | . 120 525 419 191 270 . 372 376 . 271 . 931 . 370 50 60 176 523 481 333 509 690 507 707 Core 5809 | . 96 429 336 153 202 . 255 286 . 199 . 624 . 251 40 40 113 403 352 247 376 522 354 531 Absorbed by Shields 1992 | . . . . . . . . . . . . 52 . 256 . 28 124 . . . . 546 543 443 Redirected to Core 5159 | . 67 330 256 113 168 . 220 263 . 179 . 604 . 237 40 30 107 368 352 211 359 447 335 473 Core Remaining (%) 78 | 100 . 44 . 66 100 . . . . 100 . 67 . 59 . . . . 96 93 . 72 . 68 Volleys Fired 390 | . 10 . 40 40 22 . 18 22 . 16 . 20 . 2 3 8 19 11 18 34 20 19 49 19 Largest 6 | . 2 . 3 3 4 . 4 4 . 4 . 4 . 3 3 4 4 5 5 5 5 5 6 6 Hottest 653 | . 40 . 135 188 261 . 261 261 . 261 . 283 . 250 250 340 340 373 415 378 378 433 493 653 Shots Fired 1220 | . 20 . 75 116 65 . 55 71 . 48 . 67 . 6 9 20 64 43 62 93 78 76 153 99 Gun 426 | . 20 . 64 76 20 . 18 22 . 16 . 20 . 2 3 4 15 7 2 12 20 25 45 35 Cannon 744 | . . . 1 38 40 . 36 44 . 31 . 40 . 4 6 12 45 33 56 80 57 51 107 63 Launcher 50 | . . . 10 2 5 . 1 5 . 1 . 7 . . . 4 4 3 4 1 1 . 1 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 95 | . 20 . 37 38 . . . . . . . . . . . . . . . . . . . . Thermal 876 | . . . 27 74 40 . 36 44 . 32 . 50 . 6 9 16 60 40 54 80 57 52 130 69 Explosive 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 210 | . . . 1 4 25 . 19 27 . 16 . 17 . . . 4 4 3 4 13 21 24 19 9 Entropic 29 | . . . . . . . . . . . . . . . . . . . 4 . . . 4 21 Robot Hit Streak 52 | . 7 . 23 52 15 . 21 27 . 39 . 47 . 12 6 13 19 13 36 26 14 25 29 42 Robot Miss Streak 4 | . 4 . 1 2 2 . 2 3 . 1 . 1 . 1 1 1 1 1 2 3 2 2 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 703 | . 12 . 57 45 38 . 41 48 . 40 . 55 . 5 4 15 33 16 29 50 38 39 66 72 Core Hits 480 | . 5 . 43 22 22 . 29 31 . 24 . 26 . 1 4 13 17 24 33 32 24 35 52 43 Critical Kills 7 | . . . . 2 . . . . . . . . . . . . . . . 2 1 1 . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . . . 4 4 . . 1 4 . . . . . . . . 2 . 2 3 1 1 . 2 Burn 12 | . . . 4 2 . . 1 3 . . . . . . . . 2 . . . . . . . Meltdown 6 | . . . . 1 . . . . . . . . . . . . . . . 2 1 1 . 1 Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Sunder 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32943 | . 128 . 1712 1080 1441 . 1919 2432 . 1703 . 2447 . 239 133 755 1452 1180 1805 2140 2026 2451 3829 4071 Guns 8090 | . 128 . 730 511 335 . 543 576 . 458 . 569 . 63 67 132 384 142 88 352 465 340 1009 1198 Cannons 20760 | . . . 18 472 889 . 1177 1367 . 1211 . 1706 . 176 66 403 868 497 1639 1765 1233 1749 2651 2873 Explosions 4053 | . . . 964 97 217 . 199 489 . 34 . 172 . . . 220 200 541 78 23 288 362 169 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 40 | . . . . . . . . . . . . . . . . . . . . . 40 . . . Kinetic 715 | . 128 . 384 203 . . . . . . . . . . . . . . . . . . . . Thermal 25223 | . . . 346 780 928 . 1541 1851 . 1283 . 2080 . 239 133 591 1252 964 1395 1765 1467 2106 3539 2963 Explosive 964 | . . . 964 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 4452 | . . . 18 97 513 . 378 581 . 420 . 367 . . . 164 200 216 78 375 519 345 167 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1549 | . . . . . . . . . . . . . . . . . . . 332 . . . 123 1094 Highest Corruption 4 | . . . . . . . . . . . . . . . . . . . . 4 . 2 3 3 Average Corruption 3 | . . . . . . . . . . . . . . . . . . . . 3 . 1 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . . . . . . . . . . . . . 9 . 1 12 7 Message Errors 6 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 2 Matter Fused 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 2 1 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . . . 3 . . 5 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 712 | . . . 30 1 24 . 21 39 . 1 . 75 . . . 12 70 10 90 100 32 17 162 28 Projectiles 667 | . . . . 1 24 . 21 39 . 1 . 75 . . . 12 70 5 90 100 22 17 162 28 Explosions 35 | . . . 30 . . . . . . . . . . . . . . 5 . . . . . . Melee 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 83 | . . . . . . . 12 45 . . . . . . . . . . . . . 26 . . Shots 4 | . . . . . . . 1 2 . . . . . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 401 | . . . 48 322 311 . . . . . . . . . . . . . . 17 . 14 164 401 Average Temperature 84 | . . . 15 86 110 . . . . . . . . . . . . . . 17 . 4 34 148 Received Heat Transfer 1511 | . . . 165 45 171 . 180 93 . 63 . 307 . 145 . 19 8 87 114 . 36 46 28 4 Effects 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 1 . 1 1 . 1 . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 10 | . . . . 1 . . . . . . . 2 . . . . . . . 3 1 1 . 2 Combat Hostiles 10 | . . . . 1 . . . . . . . 2 . . . . . . . 3 1 1 . 2 Parts Melted 56 | . . . 2 8 . . 2 4 . . . 2 . . . 5 1 1 1 15 1 5 7 2 Heat Transferred 25470 | . . . 1184 1582 1119 . 1653 2088 . 1268 . 1974 . 236 136 546 1476 872 1579 1918 1395 1555 2630 2259 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . 3 . 1 3 . . . . . . . 1 . 1 . . 1 2 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Peak Influence 931 | . 115 37 648 563 618 221 . . . . 92 341 90 91 43 . . . . 392 643 814 911 931 Initial 512 | . . 37 12 232 202 183 . . . . 70 38 90 55 6 . . . . 95 106 315 426 512 Average 355 | . 75 37 318 365 431 210 . . . . 89 190 90 41 28 . . . . 233 405 518 520 653 Maximum Alert Level 3 | . . . 2 2 2 1 . . . . . 1 . . . . . . . 1 2 3 3 3 Low Security (%) 22 | 100 100 100 39 . . 10 . . . . 100 45 100 100 100 . . . . 22 17 . . . Level 1 31 | . . . 17 64 32 89 . . . . . 54 . . . . . . . 77 7 43 3 . Level 2 40 | . . . 42 35 67 . . . . . . . . . . . . . . . 75 30 80 75 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . 26 16 24 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . 1 . 1 . . . . 1 . . . 1 . . . . . 3 2 7 6 1 Investigation 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Extermination 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Reinforcement 12 | . . . 1 . 1 . . . . . . . . 1 . . . . . 1 2 5 1 . Assault 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Distress Signals 21 | . . . 1 2 . . . . . . . 1 . . . . . 1 . . 12 . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 328 | . 6 2 30 16 14 . 19 14 . 14 . 19 . 4 1 7 11 20 14 18 38 21 31 29 Peak Tracking Total 11 | . 3 2 7 6 3 . 11 5 . 8 . 7 . 4 2 5 4 10 5 4 8 8 7 10 Tactical Retreats 16 | . 1 . 1 1 2 . 1 . . 1 . . . 1 . . . 1 . 1 2 3 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Traps Triggered 9 | . . . . 2 1 . . . . . . 1 . . 1 . . . . . . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . 1 . . . . . . . . 2 12 . . . . . . Most Traps Carried 2 | . . . . . . . . . . 1 1 1 1 1 1 1 2 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Machines Disabled 23 | . . . . 2 2 . 2 . . . . 3 . 1 . . . 2 . 1 3 2 4 1 Max in Single Turn 2 | . . . . 1 1 . 1 . . . . 2 . . . . . 2 . 1 1 1 2 1 Garrison Access 5 | . . . . . . . . . . . 1 . . . . . . . . . 2 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Machines Accessed 49 | . . . 5 5 2 3 1 1 4 . 1 . 1 . . . . 7 . 6 2 2 6 3 Terminals 28 | . . . 5 5 1 3 1 . . . . . 1 . . . . . . 3 1 1 4 3 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . Total Hacks 135 | . . . 18 11 4 6 6 1 29 . 2 . 2 . . . . 10 . 17 3 5 15 6 Successful 92 | . . . 15 5 3 3 6 1 29 . 1 . 1 . . . . 10 . 8 1 2 5 2 Failed 43 | . . . 3 6 1 3 . . . . 1 . 1 . . . . . . 9 2 3 10 4 Catastrophic 10 | . . . . . . . . . . . . . . . . . . . . 3 2 . 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 17 | . . . 1 . . . . . . . . . . . . . . 2 . 5 2 3 2 2 Terminals 78 | . . . 18 11 2 6 6 . . . . . 2 . . . . . . 10 2 3 12 6 Fabricators 6 | . . . . . . . . . . . . . . . . . . . . 4 . 2 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 6 | . . . . . . . . . . . 2 . . . . . . . . . 1 . 3 . Terminal Hacks 78 | . . . 14 5 1 3 6 1 29 . . . 1 . . . . 10 . 3 1 . 3 1 Record 25 | . . . 1 . . . 6 . 11 . . . . . . . . 5 . . . . 2 . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . 2 . . . . . 3 . . . . . . . . 4 . . . . . . Open Door 4 | . . . . 2 . . . 1 . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . 1 . . 1 . . . . . . . . . . . . . 1 1 . 1 . Emergency Access Points 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Alert Level 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . 3 1 . . . . . . . . . . . . . . . 1 . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Unauthorized Hacks 5 | . . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 1 Terminals 5 | . . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 1 Botnet 5 | . . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . . 4 3 2 2 1 . . . . . 1 . . . . . . 5 2 2 5 2 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 4 . . . . . . . . . . . . 1 . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 27 | . . . . . . . . . . . . . . . . . . . . . . 27 . . Total Robot Build Rating 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 17 | . . . . . . . . . 11 . . . . . . . . . . . . 6 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . . . . . . . . 50 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . . . . . 15 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Total Allies 20 | . . . . . . . . . . 1 . 15 . . . . . . . . . 1 3 . Largest Group 15 | . . . . . . . . . . 1 1 15 8 8 . . . . . . . 1 3 . Highest-Rated Group 409 | . . . . . . . . . . 96 96 409 219 219 . . . . . . . 5 138 . Highest-Rated Ally 96 | . . . . . . . . . . 96 96 96 39 39 . . . . . . . 5 46 . Total Orders 8 | . . . . . . . . . . . . . . . . . . . . . . . 6 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 129 | . . . . . . . . . . 25 1 72 . 16 . . . . . . . . 15 . Total Damage 3614 | . . . . . . . . . . 760 50 2039 . 407 . . . . . . . . 358 . Kills 16 | . . . . . . . . . . 4 1 8 . 2 . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 1 2 . 2 . . . . . 2 2 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Turns Passed 11010 | 94 124 88 496 657 485 143 298 770 103 956 117 544 15 63 123 478 681 882 418 911 731 379 1065 389 Spaces Moved 7124 | 59 73 74 266 323 266 114 173 518 80 662 91 238 6 40 79 336 473 679 282 581 526 249 692 244 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 7122 | 57 73 74 266 323 266 114 173 518 80 662 91 238 6 40 79 336 473 679 282 581 526 249 692 244 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 130 130 130 123 123 123 123 123 120 108 108 108 103 102 102 105 Average Speed 116 | 117 120 120 120 120 130 120 120 125 130 130 130 125 123 123 123 123 121 117 108 108 104 103 103 105 Slowest Speed 190 | 120 120 120 120 190 190 120 120 132 130 130 130 130 123 123 123 123 123 120 108 108 108 177 105 105 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 6 16 34 32 47 32 3 58 63 70 79 5 45 . 37 5 60 72 83 46 19 21 53 22 25 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . Known Exits Taken 17 | . . . 1 1 . 1 1 . . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 . . 1 1 . . . . . . . . . . . . . . . Scrap Searched 10 | . . 1 . . . . 2 . . 4 . . . . . . 1 . 2 . . . . . Spaces Dug 116 | . . . . . 10 . . 3 . . . . . . 2 . 9 16 5 19 7 7 38 . Terrain Destroyed 390 | . . . 68 1 38 . . 18 . 7 . 9 . 1 3 10 33 21 11 26 17 55 60 12 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 251 | . . . . 1 28 . . 5 . 7 . 9 . 1 3 4 33 21 11 26 17 18 55 12 AOE 139 | . . . 68 . 10 . . 13 . . . . . . . 6 . . . . . 37 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Total 8814 | 81 91 73 371 501 345 120 213 575 79 716 90 424 14 48 97 385 529 733 345 788 650 312 921 313 Wait 578 | 16 6 . 11 112 12 4 . 7 . . . 27 . 2 . 31 . 3 . 131 59 . 144 13 Move 7097 | 58 72 73 265 322 265 113 172 517 79 661 90 235 5 39 78 335 472 678 281 580 525 248 691 243 Hop 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Pick Up 56 | 2 . . 4 2 3 . . 2 . 3 . . . 2 1 1 2 6 6 3 4 6 6 3 Fast Attach 64 | 5 . . 8 5 5 1 1 4 . 3 . 5 . 1 1 . 1 11 1 . 2 5 4 1 Attach 19 | . . . 2 . . . . . . 1 . 1 . . . . . 3 2 1 2 5 1 1 Detach 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Swap 21 | . . . 7 3 . 1 . . . 2 . . . . . . . 1 1 1 1 . 1 3 Drop 90 | . . . 11 8 5 1 1 4 . 7 . 3 1 . 2 1 2 15 5 3 5 7 6 3 Fire 390 | . 10 . 40 40 22 . 18 22 . 16 . 20 . 2 3 8 19 11 18 34 20 19 49 19 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 109 | . . . . . . . . 9 . . . 98 . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 384 | . 3 . 23 9 33 . 21 10 . 23 . 34 8 . 12 9 33 5 31 34 31 21 19 25 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Ext) -6/Extension -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 5 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Upgraded with Utility slot (x1) 95 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 219 | -10/Materials | Entered Mines 253 | -10/Mines | Assembled infested the area 258 | -10/Mines | Assisted by a Guerilla fighting off Assembled 283 | -10/Mines | Core integrity fell below 50% 296 | -10/Mines | Discovered new exit (range 11) 305 | -10/Mines | Build established: Mutant 307 | -10/Mines | Entered Materials 308 | -9/Materials | Core integrity fell below 50% 309 | -9/Materials | Reached level 2 309 | -9/Materials | Reached level 3 322 | -9/Materials | Upgraded with Propulsion slot (x1) 322 | -9/Materials | Upgraded with Weapon slot (x1) 333 | -9/Materials | Identified exit to Mines 333 | -9/Materials | Identified exit to Storage 346 | -9/Materials | Reached level 4 516 | -9/Materials | Upgraded with Power slot (x1) 596 | -9/Materials | Reached level 5 739 | -9/Materials | Upgraded with Weapon slot (x1) 803 | -9/Materials | Entered Storage 805 | -9/Storage | Reached level 6 808 | -9/Storage | Upgraded with Propulsion slot (x1) 1064 | -9/Storage | Reached level 7 1132 | -9/Storage | Build established: Scavenger-Bomber 1312 | -9/Storage | Identified exit to Materials 1460 | -9/Storage | Entered Materials 1462 | -8/Materials | Reached level 8 1468 | -8/Materials | Upgraded with Propulsion slot (x1) 1531 | -8/Materials | Reached level 9 1705 | -8/Materials | Upgraded with Utility slot (x1) 1867 | -8/Materials | Reached level 10 1908 | -8/Materials | Discovered new exit (range 11) 1945 | -8/Materials | Entered Factory 1947 | -7/Factory | Reached level 11 1949 | -7/Factory | Upgraded with Utility slot (x1) 1960 | -7/Factory | Identified exit to Lower Caves 2088 | -7/Factory | Entered Lower Caves 2168 | -7/Lower Caves | Identified exit to Lower Caves 2188 | -7/Lower Caves | Reached level 12 2235 | -7/Lower Caves | Destroyed 11 combat bots 2262 | -7/Lower Caves | Attracted the attention of an 0b10 base 2297 | -7/Lower Caves | Learned location of 1 exit from Factory 2297 | -7/Lower Caves | Learned 8 Factory zone layouts 2297 | -7/Lower Caves | Learned 8 Research zone layouts 2297 | -7/Lower Caves | Learned Research terminal intel 2297 | -7/Lower Caves | Learned Armory terminal intel 2335 | -7/Lower Caves | Upgraded with Propulsion slot (x1) 2386 | -7/Lower Caves | Entered another Lower Caves area 2388 | -7/Lower Caves | Reached level 13 2441 | -7/Lower Caves | Ambushed by wild Derelicts 2502 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2514 | -7/Lower Caves | Build established: Scavenger-Gunner 2713 | -7/Lower Caves | Learned 4 Factory zone layouts 3010 | -7/Lower Caves | Learned Factory emergency access door positions 3062 | -7/Lower Caves | Encountered a Warlord checkpoint 3084 | -7/Lower Caves | Spotted B-75 Beast 3102 | -7/Lower Caves | Destroyed B-75 Beast 3143 | -7/Lower Caves | Discovered new exit (range 10) 3156 | -7/Lower Caves | Entered Data Miner 3156 | -7/Data Miner | Discovered new exit (range 6) 3158 | -7/Data Miner | Reached level 14 3180 | -7/Data Miner | Met Data Miner 3206 | -7/Data Miner | Learned location of Section 7 (-3) 3206 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3229 | -7/Data Miner | Received God Mode back door access code from Data Miner 3259 | -7/Data Miner | Entered Proximity Caves 3380 | -6/Proximity Caves | Reached level 15 3409 | -6/Proximity Caves | Upgraded with Utility slot (x1) 3562 | -6/Proximity Caves | Escorted by Enhanced Grunt 4028 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4094 | -6/Proximity Caves | Reached level 16 4138 | -6/Proximity Caves | Learned 8 Factory zone layouts 4195 | -6/Proximity Caves | Discovered new exit (range 8) 4204 | -6/Proximity Caves | Identified exit to Factory 4215 | -6/Proximity Caves | Entered Factory 4215 | -6/Factory | Accompanied by 1 ally 4216 | -6/Factory | Identified exit to Extension 4217 | -6/Factory | Identified exit to Factory 4217 | -6/Factory | Reached level 17 4332 | -6/Factory | Entered Extension 4332 | -6/Extension | Accompanied by 1 ally 4360 | -6/Extension | Disrupted transfer network 4399 | -6/Extension | Reached level 18 4689 | -6/Extension | Upgraded with Power slot (x1) 4689 | -6/Extension | Upgraded with Utility slot (x1) 4750 | -6/Extension | Build established: Commander-Gunner 4753 | -6/Extension | Spotted B-75 Beast 4764 | -6/Extension | Spotted B-75 Beast 4782 | -6/Extension | Destroyed B-75 Beast 4788 | -6/Extension | Core integrity fell below 50% 4797 | -6/Extension | Destroyed B-75 Beast 4864 | -6/Extension | Discovered exit to Factory (range 3) 4876 | -6/Extension | Entered Factory 4876 | -5/Factory | Accompanied by 8 allies 4878 | -5/Factory | Reached level 19 4891 | -5/Factory | Identified exit to DSF 4891 | -5/Factory | Upgraded with Weapon slot (x1) 4891 | -5/Factory | Entered DSF 4891 | -5/DSF | Accompanied by 8 allies 4893 | -5/DSF | Reached level 20 4922 | -5/DSF | Additional patrols routed to DSF 4926 | -5/DSF | Discovered new exit (range 16) 4953 | -5/DSF | Identified exit to Factory 4954 | -5/DSF | Entered Factory 4956 | -4/Factory | Reached level 21 5048 | -4/Factory | Discovered new exit (range 8) 5073 | -4/Factory | Identified exit to Upper Caves 5077 | -4/Factory | Entered Upper Caves 5079 | -4/Upper Caves | Reached level 22 5230 | -4/Upper Caves | Build established: Scavenger-Gunner 5476 | -4/Upper Caves | Learned Research garrison access intel 5487 | -4/Upper Caves | Learned Research garrison access intel 5548 | -4/Upper Caves | Discovered new exit (range 4) 5554 | -4/Upper Caves | Identified exit to Upper Caves 5555 | -4/Upper Caves | Entered another Upper Caves area 5567 | -4/Upper Caves | Learned Research garrison access intel 5607 | -4/Upper Caves | Reached level 23 5618 | -4/Upper Caves | Discovered new exit (range 6) 5625 | -4/Upper Caves | Identified exit to Research 5859 | -4/Upper Caves | Upgraded with Utility slot (x1) 5897 | -4/Upper Caves | Destroyed 8 combat bots 6015 | -4/Upper Caves | Learned Research emergency access door positions 6176 | -4/Upper Caves | Discovered new exit (range 7) 6187 | -4/Upper Caves | Identified exit to Warlord 6236 | -4/Upper Caves | Entered Warlord 6408 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 6508 | -4/Warlord | Visited the Vortex Lab 6519 | -4/Warlord | Found Prototype Energy Gun 6521 | -4/Warlord | Found Prototype Energy Cannon 6524 | -4/Warlord | Warlord's base attacked by MAIN.C 6767 | -4/Warlord | Found Prototype Device 6767 | -4/Warlord | Identified Minesniffer Drone Bay 6799 | -4/Warlord | Met Warlord 6799 | -4/Warlord | Reached level 24 6799 | -4/Warlord | Upgraded with Weapon slot (x1) 6821 | -4/Warlord | Opened Warlord's prototype stash 6829 | -4/Warlord | Found Prototype Reactor 6829 | -4/Warlord | Identified Vortex Chain Reactor 6834 | -4/Warlord | Found Prototype Device 6834 | -4/Warlord | Identified Exp. Phase Shifter 6845 | -4/Warlord | Found Prototype Hackware 6845 | -4/Warlord | Identified Ghost Barrier 6850 | -4/Warlord | Found Prototype Processor 6850 | -4/Warlord | Identified Exp. Core Analyzer 6874 | -4/Warlord | Warlord forces counterattacked 6998 | -4/Warlord | Spotted Executioner 7034 | -4/Warlord | Destroyed 7 combat bots 7066 | -4/Warlord | Spotted Executioner 7108 | -4/Warlord | Discovered new exit (range 8) 7117 | -4/Warlord | Identified exit to Proximity Caves 7118 | -4/Warlord | Entered Proximity Caves 7118 | -3/Proximity Caves | Identified Vortex Rifle 7119 | -3/Proximity Caves | Identified Vortex Driver 7120 | -3/Proximity Caves | Reached level 25 7170 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7317 | -3/Proximity Caves | Build established: Generator-Gunner 7348 | -3/Proximity Caves | Reached level 26 7529 | -3/Proximity Caves | Discovered exit to Research (range 6) 7536 | -3/Proximity Caves | Entered Research 7537 | -3/Research | Identified exit to Research 7538 | -3/Research | Reached level 27 7539 | -3/Research | Loaded intel: 23 terminal locations 7540 | -3/Research | Loaded intel: 4 garrison access locations 8111 | -3/Research | Identified exit to Quarantine 8447 | -3/Research | Entered another Research area 8447 | -2/Research | Warlord forces began assault on 0b10 8448 | -2/Research | Loaded intel: 4 garrison access locations 8449 | -2/Research | Reached level 28 8449 | -2/Research | Reached level 29 8453 | -2/Research | Upgraded with Utility slot (x1) 8521 | -2/Research | Identified exit to Testing 8557 | -2/Research | Research machine network offline 8774 | -2/Research | Reached level 30 8774 | -2/Research | Met up with Warlord 8774 | -2/Research | Upgraded with Utility slot (x1) 8902 | -2/Research | Spotted Executioner 8903 | -2/Research | Spotted Striker 8908 | -2/Research | Destroyed Executioner 9001 | -2/Research | Spotted Striker 9043 | -2/Research | Spotted Striker 9056 | -2/Research | Spotted Executioner 9058 | -2/Research | Destroyed Executioner 9138 | -2/Research | Borebot progress halted 9163 | -2/Research | Spotted Striker 9177 | -2/Research | Borebot progress halted 9178 | -2/Research | Entered Testing 9180 | -2/Testing | Reached level 31 9243 | -2/Testing | Found Prototype Energy Gun 9308 | -2/Testing | Incoming investigation squad redirected 9340 | -2/Testing | Identified Hyp. EM Gauss Rifle 9347 | -2/Testing | Fabricated K-01 Serf? 9375 | -2/Testing | Upgraded with Power slot (x1) 9544 | -2/Testing | Discovered new exit (range 6) 9554 | -2/Testing | Identified exit to Access 9557 | -2/Testing | Entered Access 9559 | -1/Access | Reached level 32 9620 | -1/Access | Reached level 33 9995 | -1/Access | Identified exit to Command 10014 | -1/Access | Incoming investigation squad redirected 10252 | -1/Access | Allied Derelicts emerged from ambush trap array 10423 | -1/Access | Garrison activated, responded to threat 10455 | -1/Access | Reached level 34 10478 | -1/Access | Incoming assault squad redirected 10609 | -1/Access | Spotted B-99 Colossus 10609 | -1/Access | Spotted B-99 Colossus 10622 | -1/Access | Entered Command 10730 | -1/Command | Disengaged cave seal 10735 | -1/Command | Welcomed Warlord to Command 10735 | -1/Command | Reached level 35 10737 | -1/Command | Spotted B-99 Colossus 10755 | -1/Command | Destroyed B-99 Colossus 10804 | -1/Command | Spotted B-99 Colossus 10830 | -1/Command | Destroyed B-99 Colossus 10872 | -1/Command | First assault squad dispatched 10902 | -1/Command | Incoming assault squad redirected 10915 | -1/Command | Spotted Alpha 7 10915 | -1/Command | Spotted Alpha 7 10915 | -1/Command | Spotted Striker 10915 | -1/Command | Spotted Striker 10915 | -1/Command | Spotted Executioner 10915 | -1/Command | Spotted Executioner 10915 | -1/Command | Spotted Executioner 10915 | -1/Command | Spotted Executioner 10920 | -1/Command | Spotted B-99 Colossus 10921 | -1/Command | Destroyed Executioner 10922 | -1/Command | Spotted B-99 Colossus 10925 | -1/Command | Destroyed Executioner 10936 | -1/Command | Destroyed Striker 10936 | -1/Command | Destroyed Alpha 7 10941 | -1/Command | Destroyed Alpha 7 10951 | -1/Command | Warlord destroyed during the assault 10968 | -1/Command | Destroyed B-99 Colossus 10972 | -1/Command | Destroyed B-99 Colossus 10993 | -1/Command | Destroyed 9 combat bots 10999 | -1/Command | Discovered new exit (range 7) 11007 | -1/Command | Identified exit to Surface 11011 | *** | Escaped! Last Messages --------------- 10966_ Wall collapses. 10968_ B-99 Colossus destroyed. 10968_ Penetrated by Slug. 10970_ B-99 Colossus exits siege mode. 10972_ Penetrated by Slug. 10972_ B-99 Colossus destroyed. 10977_ Acquired Vortex Driver. 10981_ Acquired 5 matter. 10985_ FJ2ZM 03C1>5>PBR>/M1NJ9AMBVN8JTTGW0QCC 10986_ Acquired 3 matter. 10988_ Acquired 2 matter. 10989_ Triggered Stasis Trap. 10989_ A bubble of rippling energy engulfs the area. 10989_ Field strength at 74. 10990_ Field strength at 48. 10991_ Field strength at 22. 10992_ Stasis field depleted. 10999_ The Access Shell folds into the floor. 10999_ EXIT=FOUND 11007_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????##############?????????????????? | | #??????????????### #?????????????????? | | #????????#######;; #?????????????????? | | #????#####=#%% ; # ^^ #?????????????????? | | ######"#%^! ^%^^^^ ^ #?????????????????? | | % =%;%^^ =^^%^ #?????????????????? | | %* ;% ^ ^ "@ #?????????????????? | | [ %!%; %^%^ ^ ^ "" #?????????????????? | | %= %==%% ^ ^^^ ^ #?????????????????? | | #""""["";% ^%%%^^ ^ #?????????????????? | | #=#####%# # # # ^ ^ #?????????????????? | | #!#???######### #?????????????????? | | # #???????????# #?????????????????? | | #!#???????????##############?????????????????? | | #[#??????????????????????????????????????????? | | #%#??????????????????????????????????????????? | | ] #%#??????????????????????????????????????????? | | #%#??????????????????????????????????????????? | | ##### #??????????????????????????????????????????? | | ???## #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# ##?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ??## ####??????????????????????????????????????? | | ??# +??????????????????????????????????????? | | ??# ###??????????????????????????????????????? | | ??# ##???????????????????????????????????????? | | ?## #???????????????????????????????????????? | | ?+ ##???????????????????????????????????????? | | ?# #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 105 Energy Capacity 1180 Matter Stores 300 Matter Capacity 300 Sight Range 19 Robot Scan Range 26 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 40 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 160 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 15 Core Analysis 8 Armor Integrity Analysis 40 Particle Charging 20 Offensive Hacking 15 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Lrn. Missile Launcher | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Adv. Dynamic Insulation System | -2/Testing | Archive Cld. Field Propulsion Drive | -2/Testing | Archive Prc. Matter Filter | -2/Testing | Archive Exp. Melee Analysis Suite | -2/Testing | Archive Thunder Hammer | -2/Testing | Archive Exp. Field Recycling Unit | -2/Testing | Archive Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-73 Enforcer | -2/Testing | Archive Fabricated ------------ K-01 Serf | x1 | -2/Testing | Preloaded Alien Tech Used ----------------- None Achievements -------------- Giant Slayer Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Ext Fac DSF Fac Upp Upp War Pro Res Res Tes Acc Com Levels Raised 34 | . . . 4 2 3 1 1 1 1 2 1 1 1 1 1 1 1 1 2 1 3 1 3 1 XP Earned 55533 | 4000 350 500 6467 3118 3162 1690 2400 1650 604 3015 1588 2039 1500 1393 1570 1400 1410 1257 2692 2338 4471 1292 3800 1827 XP Spent 54155 | 3400 . 225 6185 2350 4160 1700 1700 900 . 4275 . 2800 2300 550 1450 . 4755 1700 475 850 6500 1100 3010 3770 Upgrades 108 | 10 . 5 15 5 10 2 1 2 . 6 . 2 3 1 5 . 7 1 5 2 3 1 9 13 Power Slot 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . Propulsion Slot 5 | 1 . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . Utility Slot 9 | 2 . . . . 1 1 . . . 1 . 1 . . . . 1 . . . 2 . . . Weapon Slot 5 | 1 . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . Core Integrity 18 | . . 5 . . . . . . . . . . . . . . . . 5 . . . 4 4 Heat Dissipation 20 | . . . 3 . 6 . . . . . . . . . . . 2 . . . . . 4 5 Energy Generation 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Energy Storage 6 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . 3 Mass Support 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | 2 . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Sight Range 3 | . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . Sensor Range 13 | 4 . . 2 1 . . . . . 1 . . . . 4 . . . . 1 . . . . Ranged Accuracy 5 | . . . 4 . . . . . . 1 . . . . . . . . . . . . . . Hack Attack % 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 KI Resistance % 4 | . . . 1 1 . . . . . . . . 1 . . . 1 . . . . . . . TH Resistance % 4 | . . . . . . . . 1 . . . . 1 1 . . 1 . . . . . . . TH Damage % 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Protomatter Created 3659 | . 17 . 217 96 244 . 380 234 . 192 . 232 . . . 135 261 201 201 187 240 424 226 172 Integrity Restored 7997 | . 51 . 501 177 697 . 405 191 . 465 . 737 189 . 255 173 648 109 681 692 591 472 413 550 Core 5338 | . 51 . 501 177 487 . 255 159 . 326 . 344 189 . 255 167 113 109 607 209 234 435 306 414 Parts 2659 | . . . . . 210 . 150 32 . 139 . 393 . . . 6 535 . 74 483 357 37 107 136 Protomatter Decayed 4461 | . . 60 11 30 . . 200 87 . 90 . 345 . . . 76 26 762 . . 2223 389 127 35 Game ------ Seed WeldingWarpPod Manual? 0 Play Time 03:08:09 Cumulative 69.6 hours Start 2023.01.14 @ 14:26:12 End 2023.01.14 @ 19:04:59 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 62 Rogue 23 Adventurer 39 Explorer 0 Win Type 0 Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 54 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 14/SmallcapsLarge Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80d6eb0a-3d66-4735-b4de-6ce2a5f39e50