Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 01:12:49 Player: Klokwurk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (25) 125 Value Destroyed (730) 730 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 5095 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 13/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Melee Analysis Suite > --- WEAPON (3) ------- Axe > --- INVENTORY (4) ---- Improved Heat Sink Advanced Signal Interpreter High-powered Shotgun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Melee Analysis Suite Core Shielding Hardened Light Armor Plating Improved Shield Generator > --- WEAPON ----------- High-powered Shotgun Flak Cannon Shock Bomb Launcher > --- INVENTORY -------- Improved Heat Sink Advanced Signal Interpreter High-powered Shotgun Axe [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Melee Analysis Suite Device Improved Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 . . 2 . Power 2 | . . . . . 1 . . 1 . Propulsion 1 | . . . 1 . . . . . . Utility 2 | . . . . . 1 . . 1 . Weapon 1 | . . . 1 . . . . . . Parts Attached 71 | 6 2 . 4 11 20 12 8 7 1 Power 8 | 1 . . 2 2 1 1 . 1 . Engine 8 | 1 . . 2 2 1 1 . 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . . 4 3 5 . 3 . Treads 7 | 2 . . . . 1 2 . 2 . Leg 5 | . . . . . 2 3 . . . Wheel 5 | . . . . 4 . . . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 1 . 1 1 9 4 1 1 . Device 5 | . 1 . . 1 1 1 . 1 . Storage 1 | 1 . . . . . . . . . Processor 4 | . . . 1 . 3 . . . . Hackware . | . . . . . . . . . . Protection 9 | . . . . . 5 3 1 . . Artifact . | . . . . . . . . . . Weapon 27 | 2 1 . 1 4 7 2 7 2 1 Energy Gun 7 | 1 . . . . 2 . 3 1 . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 4 | 1 1 . . . . 1 1 . . Ballistic Cannon 3 | . . . . 1 1 . 1 . . Launcher 4 | . . . . 1 1 . 1 1 . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 4 | . . . . . 2 . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 42 | . 1 5 2 1 12 9 . 10 2 Power 6 | . . 1 1 . 1 2 . 1 . Propulsion 12 | . . 2 . . 4 2 . 3 1 Utility 7 | . . . . . 3 1 . 3 . Weapon 17 | . 1 2 1 1 4 4 . 3 1 Highest Loss Streak 7 | . 1 5 2 1 7 7 . 6 2 Average Slot Usage (%) 65 | . 90 80 40 71 64 64 75 54 25 Engine 6 | . 14 9 9 7 5 13 . 1 . Treads 7 | . 28 23 . . 5 9 . 6 . Leg 4 | . . . . . 1 2 27 7 . Wheel 4 | . . . . 18 4 . . 1 5 Device 5 | . 10 14 11 11 2 1 2 4 . Storage 1 | . 14 14 4 . . . . . . Processor 8 | . . . 6 11 10 11 9 7 7 Protection 6 | . . . . . 11 8 15 9 . Energy Gun 2 | . 5 . . . 2 . 8 . 5 Energy Cannon 1 | . . . . 7 . . . . . Ballistic Gun 4 | . 17 18 . . . 1 7 5 . Ballistic Cannon 5 | . . . . 5 8 7 4 4 . Launcher 1 | . . . . 1 4 1 1 1 . Impact Weapon 1 | . . . . 7 1 . . . . Slashing Weapon 2 | . . . . . 5 7 1 2 5 Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 13 14 13 11 13 21 36 21 34 7 Greatest Support 50 | 40 40 40 3 48 48 40 30 50 28 Greatest Overweight (x) 6 | . . 1 3 3 2 6 . . . Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 4 4 4 4 4 4 4 Most Carried 5 | 4 5 4 5 4 4 4 4 4 4 Average Carried 3 | 1 3 4 3 3 2 2 3 4 3 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 3 4 1 4 4 3 Class Distribution -------------------- 47% | Mutant 47% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Matter Collected 868 | 223 87 . . 145 141 234 38 . . Remotely 17 | . . . . . 17 . . . . Salvage Created 962 | . 187 . . 272 195 202 38 68 . Parts 42 | . 10 . . 7 11 10 3 1 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Combat Hostiles Destroyed 19 | . 4 . . 1 4 9 . 1 . Melee 2 | . . . . . 1 1 . . . Guns 5 | . 3 . . . . 2 . . . Cannons 9 | . . . . 1 2 5 . 1 . AOE 2 | . 1 . . . . 1 . . . Classes Destroyed 9 | . 1 . . 1 3 2 1 1 . Recycler 4 | . . . . 3 . . . 1 . Operator 1 | . . . . . 1 . . . . Watcher 1 | . . . . . . . 1 . . Swarmer 4 | . . . . . . 4 . . . Grunt 8 | . 4 . . . 2 2 . . . Brawler 2 | . . . . . 1 1 . . . Duelist 2 | . . . . . 1 1 . . . Demolisher 1 | . . . . . . . . 1 . Hunter 1 | . . . . . . 1 . . . Best Kill Streak 4 | . 2 . . 3 2 4 1 1 . Combat Bots Only 4 | . 2 . . 1 2 4 . 1 . Max Kills in Single Turn 1 | . 1 . . 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . . 1 . . . Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Damage Taken 5804 | . 419 437 266 405 850 1152 29 1920 326 Core 1579 | . 80 138 169 212 177 89 12 484 218 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 41 | 100 . 12 . 4 . . 49 . . Volleys Fired 95 | . 17 . 2 9 15 39 5 8 . Largest 3 | . 2 . 1 1 2 2 2 3 . Hottest 115 | . 60 . 100 60 115 80 65 105 . Shots Fired 126 | . 27 . 2 9 25 41 10 12 . Gun 68 | . 27 . . . 13 10 10 8 . Cannon 52 | . . . . 8 11 30 . 3 . Launcher 4 | . . . . 1 1 1 . 1 . Special 2 | . . . 2 . . . . . . Kinetic 84 | . 19 . . . 9 40 5 11 . Thermal 30 | . . . 2 8 15 . 5 . . Explosive 3 | . . . . 1 1 1 . . . Electromagnetic 9 | . 8 . . . . . . 1 . Robot Hit Streak 7 | . 3 . 5 6 4 7 3 7 . Robot Miss Streak 12 | . 1 . . 1 8 12 8 6 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 127 | . 18 . 2 7 36 45 6 12 1 Core Hits 76 | . 10 1 . 5 11 29 3 17 . Critical Hits 2 | . 1 . . . . . . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 Melee Attacks 39 | . . . . 1 26 7 1 . 4 Impact 25 | . . . . 1 24 . . . . Slashing 14 | . . . . . 2 7 1 . 4 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2426 | . 312 5 48 167 746 695 115 303 35 Guns 654 | . 218 . . . 109 74 78 175 . Cannons 655 | . . . . 90 136 354 . 75 . Explosions 293 | . 90 . . 34 39 109 . 21 . Melee 729 | . . . . 43 460 157 34 . 35 Ramming 47 | . 4 5 . . 2 1 3 32 . Kinetic 972 | . 132 . . . 118 428 44 250 . Thermal 389 | . 90 . 48 90 127 . 34 . . Explosive 182 | . . . . 34 39 109 . . . Electromagnetic 107 | . 86 . . . . . . 21 . Impact 403 | . . . . 43 360 . . . . Slashing 326 | . . . . . 100 157 34 . 35 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 3 3 3 4 4 Average Corruption 3 | . . . . . 3 3 3 4 4 Corruption Purged . | . . . . . . . . . . Effects 26 | . . . . . 6 9 3 8 . Message Errors 5 | . . . . . . 1 . 4 . Matter Fused 7 | . . . . . 2 3 1 1 . Heat Flow Errors 6 | . . . . . 1 3 1 1 . Energy Discharges 5 | . . . . . 2 1 1 1 . Data Loss (minor) 2 | . . . . . 1 . . 1 . Targeting Errors 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 115 | . 7 . . 10 93 5 . . . Projectiles 12 | . . . . 10 . 2 . . . Explosions 16 | . 7 . . . 9 . . . . Melee 87 | . . . . . 84 3 . . . Knockbacks 17 | . . . . . 3 14 . . . Impact 1 | . . . . . 1 . . . . Kinetic 15 | . . . . . 1 14 . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 117 | . 53 2 . 12 1 39 1 9 . Shots 4 | . 1 . . 1 . 1 . 1 . Rammed 16 | . 2 1 . . 1 1 1 10 . Targets Rammed 16 | . 2 1 . . 1 1 1 10 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 425 | . 15 . 1 . 123 425 101 157 . Average Temperature 116 | . 10 . 1 . 20 147 53 50 . Received Heat Transfer 1083 | . 135 . 63 54 126 261 9 426 9 Effects 6 | . . . . . . 6 . . . Shutdowns 2 | . . . . . . 2 . . . Interference 4 | . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 2 | . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 793 | . 100 . 100 185 333 . 75 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Peak Influence 205 | . 90 34 15 20 67 205 141 193 25 Initial 99 | . . 34 . 5 1 . 99 63 10 Average 50 | . 59 23 4 11 27 94 114 63 10 Maximum Alert Level 1 | . . . . . . 1 . . . Low Security (%) 98 | 100 100 100 100 100 100 86 100 100 100 Level 1 1 | . . . . . . 13 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 . 3 . 4 . . 1 . Investigation 2 | . . . 1 . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 2 . 2 . . . . 1 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Distress Signals 5 | . . . 1 . 1 . 1 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 10 3 12 4 6 10 4 27 7 Peak Tracking Total 18 | . 4 2 18 3 2 5 3 13 7 Tactical Retreats 4 | . . . . 1 . . . 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Traps Triggered 3 | . . . 1 . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Machines Accessed 7 | . 2 . . . 2 . 1 2 . Terminals 2 | . . . . . 1 . 1 . . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 18 | . 4 . . . 6 . 4 4 . Successful 10 | . 2 . . . 3 . 3 2 . Failed 8 | . 2 . . . 3 . 1 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 7 | . . . . . 3 . 4 . . Fabricators 2 | . . . . . . . . 2 . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . 3 . . 2 . Terminal Hacks 5 | . . . . . 2 . 3 . . Record 2 | . . . . . 1 . 1 . . Prototype ID Bank 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 2 . Unlock Access 2 | . . . . . 1 . . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 . . . 2 . 1 2 . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Turns Passed 3001 | 90 317 25 154 521 543 423 269 611 48 Spaces Moved 2005 | 57 166 16 124 543 267 200 184 413 35 Core 440 | 13 . 2 124 241 21 17 . 21 1 Treads 760 | 44 166 14 . . 193 149 . 194 . Legs 322 | . . . . . 14 34 184 90 . Wheels 483 | . . . . 302 39 . . 108 34 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 100 50 50 50 50 120 50 50 Average Speed 122 | 134 160 152 111 88 147 153 120 126 98 Slowest Speed 350 | 160 160 160 200 200 180 350 120 160 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 32 12 21 83 22 50 19 17 22 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 28 | . 3 . . 8 12 5 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 28 | . 3 . . 8 12 5 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Total 2347 | 70 190 16 132 569 351 267 222 487 43 Wait 51 | . . . . . . . 7 44 . Move 1998 | 56 165 15 123 542 267 199 183 413 35 Hop . | . . . . . . . . . . Pick Up 51 | 8 4 . 3 3 17 6 10 . . Fast Attach 19 | . . . . 7 1 3 2 6 . Attach 42 | 6 2 . 2 3 15 8 5 . 1 Detach . | . . . . . . . . . . Swap 10 | . . . 2 1 4 1 1 1 . Drop 20 | . . . . 3 5 3 7 2 . Fire 95 | . 17 . 2 9 15 39 5 8 . Melee 39 | . . . . 1 26 7 1 . 4 Ram 9 | . . 1 . . 1 1 . 6 . Kick 1 | . . . . . . . 1 . . Crush 6 | . 2 . . . . . . 4 . Escape Stasis 3 | . . . . . . . . . 3 Rewire 3 | . . . . . . . . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 8) 408 | -10/Materials | Entered Mines 409 | -10/Mines | Assembled infested the area 421 | -10/Mines | Discovered new exit (range 9) 430 | -10/Mines | Core integrity fell below 50% 433 | -10/Mines | Entered Materials 433 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 462 | -9/Materials | Lost 5 parts (1p2n2w) 584 | -9/Materials | Discovered new exit (range 8) 587 | -9/Materials | Identified exit to Mines 587 | -9/Materials | Entered Mines 589 | -9/Mines | Discovered new exit (range 15) 598 | -9/Mines | Identified exit to Materials 632 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 639 | -9/Mines | Discovered exit to Materials (range 13) 703 | -9/Mines | Core integrity fell below 50% 776 | -9/Mines | Core integrity fell below 20% 781 | -9/Mines | Destroyed YI-UF0 843 | -9/Mines | Learned Materials emergency access door positions 1101 | -9/Mines | Build established: Scavenger-Mutant 1108 | -9/Mines | Entered Materials 1108 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1174 | -8/Materials | Garrison activated, responded to threat 1199 | -8/Materials | Lost 3 parts (1n1u1w) 1249 | -8/Materials | Lost 7 parts (1p2n2u2w) 1507 | -8/Materials | Discovered new exit (range 10) 1526 | -8/Materials | Identified exit to Factory 1651 | -8/Materials | Identified exit to Garrison 1651 | -8/Materials | Entered Garrison 1688 | -8/Garrison | Triggered checkpoint 1822 | -8/Garrison | Triggered checkpoint 1828 | -8/Garrison | Triggered checkpoint 1840 | -8/Garrison | Triggered checkpoint 1964 | -8/Garrison | Triggered checkpoint 2041 | -8/Garrison | Lost 7 parts (2p1n1u3w) 2052 | -8/Garrison | Discovered new exit (range 10) 2070 | -8/Garrison | Installed Relay Interface Framework 2074 | -8/Garrison | Entered Materials 2333 | -8/Materials | Discovered exit to Factory (range 7) 2341 | -8/Materials | Core integrity fell below 50% 2343 | -8/Materials | Entered Factory 2343 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2631 | -7/Factory | Assembled infested ambush trap array 2797 | -7/Factory | Build established: Mutant 2850 | -7/Factory | Lost 6 parts (1p2n1u2w) 2863 | -7/Factory | Core integrity fell below 50% 2954 | -7/Factory | Identified exit to Garrison 2954 | -7/Factory | Entered Garrison 2990 | -7/Garrison | Triggered checkpoint 2998 | -7/Garrison | Core integrity fell below 20% 3000 | -7/Garrison | Triggered checkpoint 3002 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Installed: Relay Coupler [NC] (21) Relay Coupler [Sentry] (14) Relay Coupler [Sentry] (17) Relay Coupler [Swarmer] (29) LOCATION=GARRISON GOAL=ESCAPE Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 79. Field strength at 58. Field strength at 37. Field strength at 16. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. Arm. Huge Wheel destroyed. Lightning Gun destroyed. S-27 Virus suffers critical hit. Destroyed Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ???????????????????## #?""""##??????????????????? | | ???????????????????# ? ???#??????????????? | | ??????????????????? ? ??? #??????????????? | | ??????????????????? ? ?? #??????????????? | | ???????????????????# ## #?^ #??????????????? | | ?????????????????### ## ## #??????????????? | | ?????????????????# "??????????????? | | ?????????????????# ???????????????? | | ?????????????????# ????????????????? | | ?????????????????? ??????????????????? | | ???????????????????# ## #??? #??????????????? | | ???????????????????# ## s ## #??????????????? | | ???????????????????# @ #??????????????? | | ???????????????????# s #??????????????? | | ????????###????????# s #??????????????? | | ???????? #????????## ## s ## #??????????????? | | ????????# #?????????# ## #??? #??????????????? | | ????????# #?????????# #######???????????????????? | | ????????# #?????????# #?????????????????????????? | | ????????# #?????????# #?????????????????????????? | | ????????# #?????????# #?????????????????????????? | | ????????# #?????????# #?????????????????????????? | | ?????#### ########### #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# ################?????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ???### #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???######????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Power Shielding 33 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityArmorProtomatter Manual? 0 Play Time 00:40:11 Cumulative 17.0 hours Start 2021.02.15 @ 00:31:36 End 2021.02.15 @ 01:12:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e86adb05-3c7f-4174-9ac8-c3be70b36b80