Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.20 @ 14:07:28 Player: NQH Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (2054) 2054 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5779 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 70/300 Energy 78/100 System Corruption 4% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (4) ------- Flail > --- INVENTORY (20) --- VTOL Module High-capacity Storage Unit Improved Utility Shielding Authchip [R/Combat] Authchip [R/Combat] Light Assault Rifle Shock Bomb Launcher Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod Hardlight Generator Shield Generator > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Minigun Flak Cannon > --- INVENTORY -------- Light Treads Aluminum Leg High-capacity Storage Unit Improved Utility Shielding Hardened Light Armor Plating Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Shock Rifle Advanced Beam Cannon Light Assault Rifle Shock Bomb Launcher Missile Launcher Datajack Flail [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Authchip [R/Combat] Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power 1 | . . 1 . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . . 1 . . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 66 | 6 11 9 8 8 12 12 Power 12 | 1 2 2 2 2 2 1 Engine 5 | 1 2 . 1 . 1 . Core 7 | . . 2 1 2 1 1 Reactor . | . . . . . . . Propulsion 22 | 2 5 5 1 3 3 3 Treads 8 | . . 5 1 1 . 1 Leg 10 | 2 3 . . 2 3 . Wheel . | . . . . . . . Hover 2 | . 2 . . . . . Flight 2 | . . . . . . 2 Utility 11 | 1 1 1 2 1 2 3 Device 2 | . . . . . 1 1 Storage 4 | 1 . 1 1 . 1 . Processor 2 | . 1 . 1 . . . Hackware 2 | . . . . 1 . 1 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 21 | 2 3 1 3 2 5 5 Energy Gun 8 | 2 3 1 . 1 . 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 4 | . . . . 1 3 . Ballistic Cannon 2 | . . . 1 . . 1 Launcher 3 | . . . 2 . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . . . . 2 . Corrupted Parts 1 | . . . . . 1 . System Corruption 10 | . . . . . 10 . Parts Lost 45 | . 1 2 1 11 10 20 Power 10 | . . 1 1 3 2 3 Propulsion 15 | . . 1 . 2 5 7 Utility 5 | . . . . 1 . 4 Weapon 15 | . 1 . . 5 3 6 Highest Loss Streak 12 | . 1 1 1 3 9 12 To Critical Strikes 1 | . . . . . 1 . Average Backups 11 | . 1 9 13 15 16 14 Power 1 | . . 1 1 2 1 . Propulsion 2 | . . 3 3 4 2 1 Utility 3 | . . . 1 3 6 5 Weapon 4 | . . 3 5 4 5 5 Tool/Special . | . . . . . . . Unused Backups 6 | . . . . . 1 5 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . . 4 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 88 82 93 84 88 74 Engine 4 | . 13 6 . . 3 6 Core 9 | . . 8 16 15 7 4 Treads 14 | . . 21 27 18 13 . Leg 8 | . 24 . . 6 11 14 Device 1 | . . . . . 5 7 Storage 12 | . 14 11 9 9 17 14 Processor 5 | . 4 11 14 2 . . Hackware 2 | . . . . 8 3 . Energy Gun 12 | . 28 22 6 8 9 . Energy Cannon 1 | . . . . . 1 6 Ballistic Gun 5 | . . . . 4 14 10 Ballistic Cannon 2 | . . . 7 4 . 4 Launcher 2 | . . . 10 5 . . Peak Build Rating 32 | 6 8 16 24 26 27 32 Average Rating 17 | 4 6 11 21 22 22 24 On Entrance 14 | . 6 8 16 23 21 27 Naked Turns . | . . . . . . . Heaviest Build 78 | 12 14 34 61 61 70 78 Greatest Support 60 | 20 20 60 60 60 60 35 Greatest Overweight (x) 18 | . 3 1 1 18 5 15 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 20 | 8 8 15 20 20 20 20 Average Capacity 16 | 6 8 12 16 20 20 20 Most Carried 20 | . 6 13 16 19 20 16 Average Carried 11 | . 1 9 13 15 16 14 Final Capacity 20 | 8 8 15 20 20 20 20 Final Carried 16 | . 6 10 15 15 16 9 Class Distribution -------------------- 36% | Scavenger-Mutant 15% | Scavenger-Gunner 15% | Scavenger-Tank 14% | Mutant 12% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Matter Collected 1346 | 150 272 72 132 293 350 77 Remotely . | . . . . . . . Salvage Created 1986 | . 454 376 225 381 436 114 Parts 116 | . 21 25 14 24 21 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 49 | . 11 7 8 11 8 4 Melee 2 | . . . 1 1 . . Guns 30 | . 10 7 1 5 4 3 Cannons 4 | . . . 1 1 1 1 AOE 12 | . . . 5 4 3 . Classes Destroyed 8 | . 3 1 2 1 1 . Worker 1 | . . . 1 . . . Builder 2 | . . . 1 . 1 . Recycler 2 | . . . . . 1 1 Watcher 3 | . 1 1 1 . . . Swarmer 8 | . 1 . . 3 . 4 Grunt 29 | . 10 2 7 5 5 . Sentry 8 | . . 5 1 1 1 . Hunter 4 | . . . . 2 2 . Best Kill Streak 5 | . 3 2 5 5 5 4 Combat Bots Only 5 | . 3 2 3 5 4 3 Max Kills in Single Turn 3 | . 1 1 2 3 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 2 2 . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Hostile Shots Fired 658 | . 60 42 42 99 114 301 Missed 171 | . 16 12 11 24 34 74 Hits 487 | . 44 30 31 75 80 227 Projectile 487 | . 44 30 31 75 80 227 Critical Strikes 14 | . . 1 . 2 3 8 Damage Taken 5948 | . 469 434 499 1178 1064 2304 Core 1360 | . 99 75 64 217 192 713 Absorbed by Shields 486 | . . . . . 252 234 Core Remaining (%) 63 | 100 60 81 . . 14 . Volleys Fired 158 | . 35 29 17 34 26 17 Largest 4 | . 2 2 3 3 3 4 Hottest 153 | . 100 96 136 129 124 153 Shots Fired 357 | . 68 57 45 74 64 49 Gun 283 | . 68 57 14 66 54 24 Cannon 44 | . . . 12 4 3 25 Launcher 30 | . . . 19 4 7 . Special . | . . . . . . . Kinetic 109 | . . . 12 24 42 31 Thermal 217 | . 68 57 14 46 15 17 Explosive 23 | . . . 19 4 . . Electromagnetic 8 | . . . . . 7 1 Robot Hit Streak 12 | . 10 12 4 7 8 3 Robot Miss Streak 18 | . 2 2 3 11 3 18 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . . 1 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 210 | . 48 44 23 37 41 17 Core Hits 117 | . 22 16 23 21 24 11 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 8 | . 3 . . 1 4 . Burn 6 | . 3 . . 1 2 . Destroy 2 | . . . . . 2 . Melee Attacks 3 | . . . . . . 3 Impact 2 | . . . . . . 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4200 | . 583 502 1180 762 889 284 Guns 2278 | . 583 502 95 443 510 145 Cannons 347 | . . . 132 71 20 124 Explosions 1490 | . . . 942 244 304 . Melee . | . . . . . . . Ramming 85 | . . . 11 4 55 15 Kinetic 963 | . . . 132 222 386 223 Thermal 1662 | . 583 502 95 292 144 46 Explosive 1186 | . . . 942 244 . . Electromagnetic 304 | . . . . . 304 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . . 13 24 3 Average Corruption 13 | . . . . 13 14 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . . . . 30 28 . Message Errors 12 | . . . . 5 7 . Matter Fused 13 | . . . . 7 6 . Heat Flow Errors 3 | . . . . 3 . . Energy Discharges 6 | . . . . 3 3 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 7 | . . . . 1 6 . Data Loss (major) 5 | . . . . 5 . . Misfires 3 | . . . . 1 2 . Misdirections 2 | . . . . 1 1 . Weapon Failures 6 | . . . . 4 2 . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles . | . . . . . . . Explosions 5 | . . . 5 . . . Melee . | . . . . . . . Knockbacks 2 | . . . . 1 . 1 Impact . | . . . . . . . Kinetic 2 | . . . . 1 . 1 Secondary . | . . . . . . . Self-Inflicted Damage 93 | . . . 14 . 79 . Shots 10 | . . . 3 . 7 . Rammed 13 | . . . . . 7 6 Targets Rammed 32 | . . . 1 1 17 13 Kicked 16 | . . . . . 9 7 Crushed 3 | . . . 1 1 1 . Highest Temperature 463 | . 457 411 391 463 264 413 Average Temperature 125 | . 158 111 102 138 74 135 Received Heat Transfer 1336 | . 246 180 243 135 308 224 Effects 22 | . 6 4 1 8 . 3 Shutdowns 5 | . . 1 . 3 . 1 Energy Bleed 1 | . 1 . . . . . Interference 8 | . . 3 1 4 . . Matter Decay 1 | . 1 . . . . . Short Circuit 4 | . 2 . . 1 . 1 Damage (minor) 3 | . 2 . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 3 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 7 | . 2 4 . . 1 . Heat Transferred 4250 | . 1771 1172 224 515 494 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 81 | 100 100 100 88 22 100 100 Level 1 18 | . . . 11 77 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 267 | . 94 67 225 267 130 75 Initial 130 | . . 16 14 103 130 36 Average 81 | . 47 26 88 207 56 18 Influence Increases 1529 | . 251 238 329 274 252 185 Destroy 0b10 Robot/C 980 | . 220 140 160 220 160 80 Destroy 0b10 Robot/NC 40 | . 5 5 15 . 10 5 Destroy Leader 186 | . 22 62 32 10 50 10 Successful Hack 8 | . 4 . 4 . . . Disable Machine 30 | . . . 30 . . . Destroy Structure 105 | . . 1 88 14 2 . Partial Spotted 30 | . . 15 . . 15 . Lose Combat Pursuer 150 | . . 15 . 30 15 90 Influence Decreases 1529 | . 212 242 205 166 438 266 Entered New Map 282 | . . 23 21 56 137 45 Time Decay 934 | . 202 199 174 . 258 101 Lost Part 313 | . 10 20 10 110 43 120 Squads Dispatched 9 | . 2 . 2 . 4 1 Investigation 4 | . 2 . 1 . 1 . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . 1 . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Distress Signals 3 | . 1 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 20 10 9 11 14 11 Peak Tracking Total 6 | . 6 3 3 5 4 5 Tactical Retreats 6 | . . 1 . 1 1 3 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Traps Triggered 4 | . 1 . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Accessed 5 | . 2 . 3 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 14 | . 7 . 7 . . . Successful 10 | . 5 . 5 . . . Failed 4 | . 2 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 4 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 7 | . 3 . 4 . . . Record 3 | . 1 . 2 . . . Alert Level 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 5 | . 5 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Active Infowar (turns) 1377 | . 151 577 480 169 . . Optics 1377 | . 151 577 480 169 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Turns Passed 3454 | 73 475 612 480 752 617 445 Spaces Moved 1606 | 59 334 338 228 299 249 99 Core 12 | 8 1 . . 2 . 1 Treads 895 | . . 292 228 222 153 . Legs 551 | 51 236 . . 75 96 93 Wheels . | . . . . . . . Hover 143 | . 97 46 . . . . Flight 5 | . . . . . . 5 Fastest Speed 50 | 50 56 56 160 160 160 190 Average Speed 168 | 110 102 146 178 204 188 316 Slowest Speed 1245 | 120 200 160 243 950 470 1245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 25 | 5 53 34 18 43 20 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 104 | . . . 93 11 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 104 | . . . 93 11 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Total 1966 | 64 398 397 262 370 328 147 Wait 29 | . 2 10 . 9 8 . Move 1599 | 58 333 337 227 297 248 99 Hop . | . . . . . . . Pick Up 26 | . 4 5 3 3 10 1 Fast Attach 35 | 6 5 5 3 7 5 4 Attach 28 | . 1 . 2 8 8 9 Detach 15 | . 4 1 2 6 1 1 Swap 22 | . 7 4 6 2 3 . Drop 17 | . 7 6 1 1 2 . Fire 158 | . 35 29 17 34 26 17 Melee 3 | . . . . . . 3 Ram 3 | . . . . . . 3 Kick 16 | . . . . . 9 7 Crush 13 | . . . 1 1 8 3 Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Discovered new exit (range 15) 387 | -10/Materials | Discovered new exit (range 10) 536 | -10/Materials | Discovered new exit (range 5) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 591 | -9/Materials | Build established: Scavenger-Mutant 742 | -9/Materials | Discovered new exit (range 7) 1156 | -9/Materials | Discovered new exit (range 3) 1161 | -9/Materials | Entered another Materials area 1161 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1638 | -8/Materials | Identified exit to Garrison 1641 | -8/Materials | Entered Garrison 1777 | -8/Garrison | Triggered checkpoint 1796 | -8/Garrison | Build established: Scavenger-Skirmisher 1810 | -8/Garrison | Crushed by falling debris 1810 | -8/Garrison | System corruption reached 10% 1841 | -8/Garrison | Lost 3 parts (1n1u1w) 2107 | -8/Garrison | Triggered checkpoint 2155 | -8/Garrison | Triggered checkpoint 2234 | -8/Garrison | Installed Relay Interface Framework 2277 | -8/Garrison | Core integrity fell below 50% 2367 | -8/Garrison | Discovered new exit (range 14) 2393 | -8/Garrison | Entered Materials 2603 | -8/Materials | Build established: Scavenger-Gunner 2774 | -8/Materials | Lost 9 parts (2p4n3w) 2848 | -8/Materials | Core integrity fell below 20% 2981 | -8/Materials | Discovered new exit (range 5) 3010 | -8/Materials | Entered Factory 3010 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3186 | -7/Factory | Build established: Scavenger-Tank 3318 | -7/Factory | Lost 8 parts (1p3n2u2w) 3417 | -7/Factory | Core integrity fell below 50% 3432 | -7/Factory | Core integrity fell below 20% 3455 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03391_ Cld. Ion Engine destroyed. 03399_ Slammed into P-60 Hacker. 03400_ Adv. Beam Cannon destroyed. 03403_ R-06 Scavenger collects Lgt. Nuclear Core. 03405_ R-06 Scavenger collects Autogun. 03408_ R-06 Scavenger collects Lgt. Nuclear Core. 03408_ Acquired 77 matter. 03410_ R-06 Scavenger collects Sml. Storage Unit. 03411_ R-06 Scavenger collects Tractor Beam. 03413_ VTOL Module destroyed. 03413_ Med. Matter Pod destroyed. 03424_ Jacked P-60 Hacker... >>parse_system Reading system data... 03425_ Hacking Suite destroyed. 03431_ Slammed into P-60 Hacker. 03434_ Shock Rifle destroyed. 03438_ Adv. Beam Cannon destroyed. 03441_ Slammed into P-60 Hacker. 03453_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????#%#??????????+#?????????? | | ?????????????????????????# #?????????? #??????#??? | | ?????????????????????????# #?????????# #????? #??? | | ?????????????????????????# #???????### ###### ##?? | | ?????????????????????????# #???????# ?? | | ?????????????????????????#%#???????# ??? | | ?????????????????????????#Y#???????# ????? | | ??????????????????????####/######### ?????? | | ??????????????????????# + ??????? | | ??????????????????????# @! # #????#### | | ??????????????????????# p # #????# | | ??????????????????????# """ """ # #????#] | | ??????????????????????# """ """ # #????# | | ??????????????????????# """ """ + #????# " | | ??????????????????????# # #????# " | | ??????????????????????# """ """ # #????# " | | ??????????????????????# """ """ ##### #????# | | ??????????????????????# """ """ #???# ###### " | | ??????????????????????#[ #???# + " | | ??????????????????????# #???######## " | | ??????????????????????##############??????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedAntimissileSaw Manual? 0 Play Time 00:35:08 Cumulative 12.5 hours Start 2025.08.20 @ 13:10:28 End 2025.08.20 @ 14:07:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94588d52-1032-4346-9bfa-c726a89664ba