Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.17 @ 13:34:53

Player: mu

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (1184)     1184
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (179)                179
              TOTAL SCORE: 2753

 Bonus
-------
Follower Combat Kills      179

 Cogmind 
---------
Core Integrity             0/400
Matter                     288/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (33)
Movement                   Walking (150) Ox1
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
           Visual Processing Unit
           Sensor Array
  Improved Signal Interpreter
>          --- WEAPON (2) -------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY (8) ----
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
     Light EM Pulse Cannon
     Heavy Assault Rifle

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
    Improved Heat Sink
       Small Storage Unit
             Visual Processing Unit
    Hardened Light Armor Plating
>            --- WEAPON -----------
             Beam Rifle
             Autogun
>            --- INVENTORY --------
    Improved Ion Engine
             Sensor Array
             Terrain Scan Processor
             Beam Rifle
       Light Assault Rifle
       Heavy Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             53   | 6   7   32  8   
  Power                    6    | 1   1   3   1   
    Engine                 6    | 1   1   3   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   3   7   2   
    Treads                 .    | .   .   .   .   
    Leg                    11   | .   2   7   2   
    Wheel                  2    | 2   .   .   .   
    Hover                  1    | .   1   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 1   2   10  1   
    Device                 6    | .   2   4   .   
    Storage                2    | 1   .   .   1   
    Processor              3    | .   .   3   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   1   12  4   
    Energy Gun             10   | 1   1   6   2   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          6    | 1   .   4   1   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   3   9   .   
  Power                    .    | .   .   .   .   
  Propulsion               5    | .   2   3   .   
  Utility                  2    | .   .   2   .   
  Weapon                   5    | .   1   4   .   
  Highest Loss Streak      7    | .   2   7   .   
Average Slot Usage (%)     97   | .   93  97  100 
  Engine                   11   | .   14  11  11  
  Leg                      20   | .   4   21  22  
  Wheel                    1    | .   14  .   .   
  Device                   10   | .   11  10  11  
  Storage                  9    | .   14  10  6   
  Processor                15   | .   .   12  26  
  Protection               5    | .   .   9   .   
  Energy Gun               7    | .   14  7   7   
  Energy Cannon            1    | .   .   .   3   
  Ballistic Gun            11   | .   14  11  11  
  Ballistic Cannon         1    | .   .   3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 13  14  29  22  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  5    | .   1   5   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   8   
  Average Capacity         6    | 5   6   5   6   
  Most Carried             7    | 4   6   6   7   
  Average Carried          5    | 2   4   5   5   
  Final Capacity           8    | 6   6   4   8   
  Final Carried            6    | 4   4   4   6   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 25% | Commander-Skirmisher
 15% | Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Commander-Skirmisher | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           1323 | 226  167  761  169  
  Remotely                 .    | .    .    .    .    
Salvage Created            1517 | .    344  1077 96   
  Parts                    111  | .    22   83   6    
Haulers Intercepted        3    | .    1    2    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  38   | .   8   28  2   
  Guns                     32   | .   8   23  1   
  Cannons                  5    | .   .   5   .   
Classes Destroyed          6    | .   4   2   .   
  Hauler                   3    | .   1   2   .   
  Watcher                  5    | .   1   4   .   
  Swarmer                  13   | .   3   10  .   
  Grunt                    17   | .   5   11  1   
  Brawler                  1    | .   .   1   .   
  Sentry                   7    | .   .   6   1   
Best Kill Streak           5    | .   4   5   1   
  Combat Bots Only         5    | .   3   5   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               2412 | .    272  1775 365  
  Core                     462  | .    57   281  124  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         88   | 100  77   .    .    
Volleys Fired              152  | .    26   106  20   
  Largest                  2    | .    2    2    2    
  Hottest                  79   | .    60   79   79   
Shots Fired                281  | .    52   196  33   
  Gun                      239  | .    52   159  28   
  Cannon                   42   | .    .    37   5    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  191  | .    26   145  20   
  Thermal                  61   | .    2    51   8    
  Explosive                .    | .    .    .    .    
  Electromagnetic          29   | .    24   .    5    
  Robot Hit Streak         10   | .    7    10   9    
  Robot Miss Streak        4    | .    4    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    2    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           173  | .    33   125  15   
  Core Hits                66   | .    16   48   2    
  Critical Hits            1    | .    .    1    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2602 | .    445  1912 245  
  Guns                     2046 | .    385  1513 148  
  Cannons                  496  | .    .    399  97   
  Explosions               60   | .    60   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1675 | .    166  1405 104  
  Thermal                  632  | .    81   507  44   
  Explosive                .    | .    .    .    .    
  Electromagnetic          295  | .    198  .    97   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            6    | .    .    6    .    
  Projectiles              6    | .    .    6    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    4    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    4    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      40   | .    40   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        353  | .    30   353  87   
  Average Temperature      86   | .    26   95   34   
  Received Heat Transfer   912  | .    102  699  111  
  Effects                  2    | .    .    2    .    
    Interference           2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              2    | .    1    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1522 | .    150  1261 111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             393  | .   204 393 177 
  Average Influence        159  | .   108 222 67  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         67   | 100 95  45  100 
  Level 1                  32   | .   4   54  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   4   1   
  Investigation            4    | .   1   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           4    | .   .   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | .   14  35  7   
  Peak Tracking Total      6    | .   3   6   3   
  Tactical Retreats        5    | .   3   1   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          10   | .   .   6   4   
  Terminals                6    | .   .   3   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   1   1   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                34   | .   .   20  14  
  Successful               18   | .   .   9   9   
  Failed                   16   | .   .   11  5   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   .   9   3   
  Terminals                28   | .   .   15  13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   2   1   
  Recycling Units          3    | .   .   3   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             16   | .   .   7   9   
  Record                   2    | .   .   .   2   
  Prototype ID Bank        1    | .   .   .   1   
  Branch Access Points     1    | .   .   .   1   
  Emergency Access Points  2    | .   .   1   1   
  Unreport Threat          2    | .   .   1   1   
  Locate Traps             3    | .   .   1   2   
  Maintenance Status       1    | .   .   .   1   
  Patrol Status            1    | .   .   1   .   
  Recall Investigation     2    | .   .   2   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   .   4   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
    Tunnel                 2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   .   5   4   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               10   | .   .   .   10  
  Largest Group            10   | .   .   .   10  
  Highest-Rated Group      88   | .   .   .   88  
  Highest-Rated Ally       16   | .   .   .   16  
Total Orders               8    | .   .   .   8   
  GOTO                     5    | .   .   .   5   
  FOLLOW                   3    | .   .   .   3   
Ally Attacks               61   | .   .   .   61  
  Total Damage             617  | .   .   .   617 
  Kills                    15   | .   .   .   15  
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               2937 | 55   268  1707 907  
Spaces Moved               1577 | 48   155  803  571  
  Core                     3    | 2    .    1    .    
  Treads                   .    | .    .    .    .    
  Legs                     1388 | .    15   802  571  
  Wheels                   186  | 46   140  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   120  120  
  Average Speed            132  | 78   91   142  135  
  Slowest Speed            300  | 80   120  300  150  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 4    25   54   56   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          8    | .    5    3    .    
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    3    .    
  AOE                      5    | .    5    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Sto  
Total                      2150 | 61   228  1188 673  
  Wait                     299  | 4    38   200  57   
  Move                     1574 | 47   154  802  571  
  Hop                      .    | .    .    .    .    
  Pick Up                  27   | 4    1    16   6    
  Fast Attach              29   | 6    3    17   3    
  Attach                   7    | .    2    4    1    
  Detach                   5    | .    .    4    1    
  Swap                     17   | .    2    11   4    
  Drop                     38   | .    2    28   8    
  Fire                     152  | .    26   106  20   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   2    | .    .    .    2    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto)
-9/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
   61 | -10/Materials | Discovered new exit (range 15)
  153 | -10/Materials | Discovered new exit (range 6)
  324 | -10/Materials | Entered another Materials area
  324 | -9/Materials  | Evolved 2 slots: Utility x2
  595 | -9/Materials  | Build established: Scavenger-Mutant
 1358 | -9/Materials  | Discovered new exit (range 18)
 1673 | -9/Materials  | Core integrity fell below 50%
 1709 | -9/Materials  | Lost 7 parts (2n2u3w)
 1791 | -9/Materials  | Discovered new exit (range 7)
 1875 | -9/Materials  | Discovered new exit (range 12)
 1910 | -9/Materials  | Identified exit to Storage
 1933 | -9/Materials  | Identified exit to Materials
 2031 | -9/Materials  | Entered Storage
 2082 | -9/Storage    | Identified exit to Recycling
 2086 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2430 | -9/Storage    | Build established: Commander-Skirmisher
 2841 | -9/Storage    | Garrison activated, responded to threat
 2892 | -9/Storage    | Core integrity fell below 20%
 2938 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02488_ K-01 Serf collects debris. <x3>
02563_ Mercenary 2c destroyed.
02575_ Dropped Aluminum Leg.
02576_ R-06 Scavenger collects Aluminum Leg.
02578_ Acquired Aluminum Leg.
02579_ Acquired 10 matter.
02579_ R-06 Scavenger collects Aluminum Leg.
02585_ Dropped Lgt. Treads.
02586_ Acquired Aluminum Leg.
02587_ Dropped Lgt. Treads.
02623_ R-06 Scavenger inserts Lgt. Treads into recycling unit.
02626_ R-06 Scavenger inserts Ion Engine into recycling unit.
02627_ K-01 Serf cleans the Storage Shell.
02638_ K-01 Serf cleans the Compression Vault.
02653_ K-01 Serf cleans the Storage Shell. <x6>
02841_ ALERT: Activating Garrison Access S001.
02879_ R-06 Scavenger inserts Flight Unit into recycling unit.
02891_ R-06 Scavenger collects Aluminum Leg.
02933_ G-34 Mercenary destroyed.
02933_ Switching to secondary target: Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????^??????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????^?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????^????^???????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###########+##########???????????????????????????? |
|                       ???????????????????????????? |
|                        ??????????????????????????? |
|                        ??????????????????????????? |
| ####              a    ??????????????????????????? |
|    #                   ??????????????????????????? |
|    #                   ??????????????????????????? |
|    #          #####   ???????????????????????????? |
|    #       #+######+##+#####+#???????????????????? |
|    #       +        #        #???????????????????? |
| "" # #######    """ # """@   #???????????????????? |
| "" # #     #    """ # """    #???????????????????? |
| "" # +     #    """ # """    #????????????#+#????? |
| #### #     #        #        #????????????   ????? |
| #### #     #      ""# """*   #????????????   ????? |
|      +     #      Y"# """%!  #????????????   ????? |
| ######     #      ""# """YY  #????????????   ????? |
| ?????#     #        #        #???????????#  #????? |
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| ???????#                    #????????????#  #????? |
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| #######?#         ####         #?????????#  #????? |
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|        %/%"??""   #"R          #?????????#  #????? |
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|       #?# ""???"  #### """%""" /            #????? |
|       #?#  ""??"  #??# """ """ #            #????? |
|       #?#   """"  #??# """ """ #  ###########????? |
| #     #?#         #??#   %     #  #??????????????? |
| #     #?###########??####/######  #??????????????? |
| #     #?????????????????#%#????#  #??????????????? |
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| #     #?????????????????# #????#  +??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
GoHome()
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              IonicTitaniumRipper
  Manual?         0
Play Time         00:44:10
  Cumulative      8.8 hours
  Start           2019.11.17 @ 12:39:07
  End             2019.11.17 @ 13:34:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74982d2f-ed61-481d-b337-4a5c993101b7