Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.26 @ 23:56:18 Player: Kino Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (3392) 3392 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7932 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Flexi-carbon Leg Medium Storage Unit Heavy Laser Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Signal Interpreter Targeting Computer Target Analyzer ECM Suite Medium Reactive Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Medium Storage Unit Melee Analysis Suite Melee Analysis Suite Advanced ECM Suite [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 11 | . 1 . . . 4 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 9 | . 1 . . . 3 2 2 1 Weapon . | . . . . . . . . . Parts Attached 94 | 9 2 3 . 1 18 44 17 . Power 13 | 1 . 1 . . 2 7 2 . Engine 6 | 1 . 1 . . 1 3 . . Core 7 | . . . . . 1 4 2 . Reactor . | . . . . . . . . . Propulsion 24 | 2 . . . . 8 10 4 . Treads . | . . . . . . . . . Leg 24 | 2 . . . . 8 10 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 4 2 . . . 5 16 5 . Device 12 | 1 1 . . . . 6 4 . Storage 3 | 1 1 . . . . 1 . . Processor 8 | 1 . . . . 3 4 . . Hackware . | . . . . . . . . . Protection 9 | 1 . . . . 2 5 1 . Artifact . | . . . . . . . . . Weapon 25 | 2 . 2 . 1 3 11 6 . Energy Gun 12 | 1 . . . . 2 7 2 . Energy Cannon 4 | . . . . . . 1 3 . Ballistic Gun 4 | 1 . 1 . 1 . 1 . . Ballistic Cannon 3 | . . 1 . . 1 . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . Corrupted Parts 2 | . . . . . . 2 . . System Corruption 2 | . . . . . . 2 . . Parts Lost 39 | . . 1 . . 3 23 . 12 Power 5 | . . . . . . 4 . 1 Propulsion 5 | . . . . . . 4 . 1 Utility 18 | . . . . . 1 9 . 8 Weapon 11 | . . 1 . . 2 6 . 2 Highest Loss Streak 8 | . . 1 . . 3 8 . 6 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 84 | . 100 99 100 100 98 91 57 39 Engine 4 | . 12 12 12 12 5 3 . . Core 2 | . . . . . 2 1 3 3 Leg 18 | . 25 25 25 25 24 20 7 . Device 10 | . 12 12 12 12 8 11 8 13 Storage 10 | . 12 12 12 12 8 9 12 8 Processor 13 | . . . . . 22 20 12 4 Protection 8 | . 12 12 12 12 9 11 . . Energy Gun 5 | . 12 6 . . 3 9 3 3 Energy Cannon 2 | . . . . . . 1 6 3 Ballistic Gun 5 | . 12 12 12 16 11 . . . Ballistic Cannon 1 | . . 5 12 7 1 . . . Naked Turns 10 | . . . . . . . . 10 Heaviest Build 98 | 18 50 52 52 52 60 98 86 69 Greatest Support 56 | 20 20 20 20 20 43 56 30 10 Greatest Overweight (x) 22 | 2 2 2 2 2 3 16 17 22 Average Overweight (x) 1 | . 1 2 2 2 1 1 4 14 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 20 20 19 Most Carried 18 | 5 8 8 5 10 17 18 8 6 Average Carried 8 | 2 5 7 5 6 11 10 4 5 Final Capacity 20 | 10 20 20 20 20 20 20 20 5 Final Carried 17 | 4 8 5 5 10 17 7 6 5 Class Distribution -------------------- 95% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1552 | 184 186 58 . 40 441 439 199 5 Remotely . | . . . . . . . . . Salvage Created 3537 | . 260 167 . . 889 1677 499 45 Parts 180 | . 19 7 . . 45 80 27 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 70 | . 6 4 . . 21 31 7 1 Melee 2 | . . . . . . 2 . . Guns 46 | . 5 3 . . 19 19 . . Cannons 16 | . . . . . 2 8 5 1 AOE 2 | . 1 1 . . . . . . Classes Destroyed 13 | . 4 . . . 4 4 1 . Worker 3 | . 1 . . . 1 1 . . Builder 4 | . 1 . . . . 2 1 . Recycler 1 | . . . . . . . 1 . Watcher 2 | . . . . . 1 1 . . Swarmer 4 | . 2 . . . 2 . . . Grunt 40 | . 4 4 . . 12 20 . . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . . 2 . . Sentry 7 | . . . . . 5 . 2 . Specialist 2 | . . . . . . 2 . . Hunter 3 | . . . . . 1 1 . 1 Programmer 8 | . . . . . . 3 5 . Heavy 3 | . . . . . . 3 . . Best Kill Streak 4 | . 2 4 . . 3 4 3 1 Combat Bots Only 4 | . 2 4 . . 3 3 1 1 Max Kills in Single Turn 2 | . 1 1 . . 2 2 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 1 . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 866 | . 39 34 . 4 143 387 107 152 Missed 233 | . 13 11 . 1 35 101 36 36 Damage Taken 6925 | . 176 183 . 28 985 3593 438 1522 Core 2040 | . 13 44 . 9 229 655 89 1001 Absorbed by Shields 41 | . . . . . . 41 . . Redirected to Shielding 164 | . 8 3 . 2 100 51 . . Ignored by Resistances 4336 | . 115 118 . 16 594 2292 313 888 Core Remaining (%) 65 | 100 . . . 73 58 6 89 . Volleys Fired 250 | . 20 11 . 2 70 125 19 3 Largest 2 | . 2 2 . 2 2 2 2 2 Hottest 170 | . 60 60 . 55 118 149 170 170 Shots Fired 451 | . 40 20 . 4 138 209 34 6 Gun 352 | . 40 15 . 2 120 161 11 3 Cannon 99 | . . 5 . 2 18 48 23 3 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 154 | . 20 16 . 4 99 14 1 . Thermal 214 | . . . . . 29 149 30 6 Explosive . | . . . . . . . . . Electromagnetic 83 | . 20 4 . . 10 46 3 . Robot Hit Streak 47 | . 26 10 . 10 33 47 17 11 Robot Miss Streak 2 | . 1 1 . . 1 2 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . 2 1 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 421 | . 35 16 . 4 123 205 33 5 Core Hits 201 | . 12 9 . 1 59 96 19 5 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . 1 . . . 1 . . . Critical Strikes 12 | . 2 . . . 2 7 1 . Burn 4 | . . . . . . 4 . . Meltdown 1 | . . . . . . . 1 . Destroy 2 | . 1 . . . 1 . . . Corrupt 5 | . 1 . . . 1 3 . . Melee Attacks 18 | . . . . . . 18 . . Impact . | . . . . . . . . . Slashing 18 | . . . . . . 18 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8366 | . 472 326 . 58 1903 4381 1076 150 Guns 5447 | . 434 162 . 18 1651 2757 337 88 Cannons 2289 | . . 55 . 35 234 1172 731 62 Explosions 147 | . 38 109 . . . . . . Melee 414 | . . . . . . 414 . . Ramming 69 | . . . . 5 18 38 8 . Kinetic 2083 | . 202 177 . 53 1247 366 38 . Thermal 4699 | . 38 109 . . 427 3008 967 150 Explosive . | . . . . . . . . . Electromagnetic 1101 | . 232 40 . . 211 555 63 . Impact . | . . . . . . . . . Slashing 414 | . . . . . . 414 . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 6 6 4 . Average Corruption 2 | . . . . . 5 2 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 65 | . . . . . 16 26 23 . Message Errors 18 | . . . . . 7 4 7 . Matter Fused 12 | . . . . . 1 8 3 . Heat Flow Errors 5 | . . . . . 2 1 2 . Energy Discharges 9 | . . . . . 3 2 4 . Parts Rejected 3 | . . . . . 1 2 . . Data Loss (minor) 7 | . . . . . . 5 2 . Data Loss (major) 6 | . . . . . 1 2 3 . Misfires 3 | . . . . . . 2 1 . Weapon Failures 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 104 | . . . . . . 92 12 . Projectiles 104 | . . . . . . 92 12 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . 4 . . 1 1 2 . Impact 2 | . . . . . . 1 1 . Kinetic 5 | . . 3 . . 1 . 1 . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 8 | . . . . 2 2 2 2 . Kicked 8 | . . . . 2 2 2 2 . Crushed . | . . . . . . . . . Highest Temperature 357 | . 27 70 . 23 357 274 243 112 Average Temperature 70 | . 15 29 . 12 74 80 78 52 Received Heat Transfer 3643 | . 147 168 . 18 657 1510 84 1059 Effects 9 | . . . . . 1 8 . . Energy Bleed 1 | . . . . . 1 . . . Interference 8 | . . . . . . 8 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 1 . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . 2 2 . Combat Hostiles 4 | . . . . . . 2 2 . Parts Melted 22 | . . . . . 1 15 6 . Heat Transferred 8322 | . 100 50 . . 925 5347 1600 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 301 | . 147 100 . . 301 255 78 47 Initial 26 | . . 5 . . . 26 3 16 Average 39 | . 34 43 . . 86 51 20 17 Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 95 | 100 100 100 . 100 80 97 100 100 Level 1 4 | . . . . . 19 2 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . . . 2 10 3 . Investigation . | . . . . . . . . . Extermination 8 | . . . . . . 5 3 . Reinforcement 7 | . . . . . 2 5 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 9 | . . . . . 7 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 9 4 . 1 38 45 11 6 Peak Tracking Total 5 | . 2 3 . 2 5 5 2 5 Tactical Retreats 15 | . 2 . . . 6 5 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 7 | . . . . . 1 3 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 2 | . . . . . 1 1 . . Max in Single Turn 1 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 1 | . . . . . 1 . . . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 2 | . . . . . 2 . . . Successful 1 | . . . . . 1 . . . Failed 1 | . . . . . 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . . . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 8001 | 84 429 286 89 1097 1263 2584 1862 307 Spaces Moved 2637 | 66 189 97 35 416 433 958 415 28 Core 52 | 26 . . . . . 4 5 17 Treads . | . . . . . . . . . Legs 2585 | 40 189 97 35 416 433 954 410 11 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 260 260 260 190 123 190 540 Average Speed 253 | 95 192 260 260 260 191 208 425 837 Slowest Speed 1150 | 150 260 260 260 260 330 850 900 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 30 39 9 94 48 28 10 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 9 | . 2 5 . . . 1 . 1 Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 . 1 AOE 7 | . 2 5 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 3480 | 85 215 112 34 425 736 1307 472 94 Wait 355 | . . . . . 183 109 . 63 Move 2629 | 65 188 96 34 415 432 957 414 28 Hop . | . . . . . . . . . Pick Up 89 | 11 5 . . 5 24 28 16 . Fast Attach 1 | 1 . . . . . . . . Attach 66 | 6 1 2 . . 13 28 16 . Detach 3 | . . . . . . 2 1 . Swap 27 | 2 1 1 . 1 5 16 1 . Drop 26 | . . 2 . . 7 14 3 . Fire 250 | . 20 11 . 2 70 125 19 3 Melee 18 | . . . . . . 18 . . Ram . | . . . . . . . . . Kick 8 | . . . . 2 2 2 2 . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 13) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Utility x1 314 | -10/Materials | Build established: Hacker-Mutant 366 | -10/Materials | Identified exit to Mines 366 | -10/Materials | Discovered exit to Mines (range 7) 514 | -10/Materials | Entered Mines 765 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 767 | -10/Mines | Identified exit to Exiles 767 | -10/Mines | Discovered exit to Exiles (range 5) 800 | -10/Mines | Entered Exiles 842 | -10/Exiles | Identified exit to Mines 842 | -10/Exiles | Discovered exit to Mines (range 15) 889 | -10/Exiles | Entered Mines 889 | -9/Mines | Identified exit to Materials 889 | -9/Mines | Discovered exit to Materials (range 13) 1370 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1558 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1931 | -9/Mines | Learned Materials security intel 1970 | -9/Mines | Discovered exit to Materials (range 4) 1986 | -9/Mines | Entered Materials 1986 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2892 | -8/Materials | Lost 3 parts (1u2w) 3190 | -8/Materials | Identified exit to Factory 3190 | -8/Materials | Discovered exit to Factory (range 13) 3249 | -8/Materials | Entered Factory 3249 | -7/Factory | Evolved 2 slots: Utility x2 4188 | -7/Factory | Cargo convoy interrupted 5207 | -7/Factory | Identified exit to Factory 5207 | -7/Factory | Discovered exit to Factory (range 4) 5261 | -7/Factory | Lost 5 parts (1p2u2w) 5663 | -7/Factory | Core integrity fell below 50% 5703 | -7/Factory | Discovered exit to Factory (range 15) 5749 | -7/Factory | Lost 3 parts (1p2u) 5798 | -7/Factory | Core integrity fell below 20% 5833 | -7/Factory | Entered another Factory area 5833 | -6/Factory | Evolved 2 slots: Utility x2 5852 | -6/Factory | Lost 8 parts (3n3u2w) 6126 | -6/Factory | Build established: Scavenger-Mutant 6478 | -6/Factory | Build established: Hacker-Mutant 7572 | -6/Factory | Identified exit to Factory 7572 | -6/Factory | Discovered exit to Factory (range 6) 7695 | -6/Factory | Entered another Factory area 7695 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7800 | -5/Factory | Lost 3 parts (1n2u) 7930 | -5/Factory | Lost 6 parts (1p3u2w) 7949 | -5/Factory | Core integrity fell below 50% 7981 | -5/Factory | Core integrity fell below 20% 8002 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07982_ U-05 Engineer lays Concrete. 07982_ Critical hit (Burn: +37). 07983_ K-01 Serf collects debris. 07983_ U-05 Engineer lays Concrete. 07985_ K-01 Serf collects debris. 07985_ U-05 Engineer lays Concrete. 07988_ K-01 Serf collects debris. 07988_ U-05 Engineer lays Concrete. 07988_ K-01 Serf collects debris. 07989_ U-05 Engineer lays Concrete. 07992_ K-01 Serf collects debris. 07992_ Hcp. Storage Unit destroyed. 07992_ Critical hit (Burn: +37). 07993_ U-05 Engineer builds a Wall. 07994_ K-01 Serf collects debris. 07994_ U-05 Engineer lays Concrete. 07995_ R-10 Processor collects Hvy. Rocket Launcher. 07996_ U-05 Engineer lays Concrete. 07998_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????????##+### #?????? | | ??????????????????? #?????? | | ???????????????????? #?????? | | ????????????????????? #?????? | | ?????????????????????? ####### | | ??????????????????????? # # | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????# # """ # | | ????????????????????????# # """ # | | ????????????????????????# # """ # | | ????????????????????????# + # | | ????????????????????????# # """ # | | ????????????????????????# # """ # | | ????????????????????????# # """ # | | ????????????????????????####### # | | ???????????????????? ????????# # | | ????????????????+ """???????#+##### | | ????????????????# """???##??# #???? | | ????????????????+ """ ## #### #???? | | ????????????????# #####;#k#???? | | ??????????? ??# = + #???? | | ??????????? ######### ##??? | | ??????????# u ;#??? | | ??????????+ R R % ;#??? | | ??????????# A @ k # #???? | | ??????????# Rgg # #??? | | ??????????# # ##??? | | ??????????# #??? | | ??????????? ##??? | | ???????????####### ##???? | | ?????????????????##+######## u;#???? | | ?????????????????"" ??"" # ##???? | | ?????????????????""??""" # #????? | | ?????????????????"???""" # #????? | | ??????????????????????"" # #????? | | ??????????????????????? # #????? | | ??????????????????????? # #????? | | ???????????????????????##### #????? | | ???????????????????????????? #????? | | ???????????????????????????? ?????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 18 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Armor Coverage 450 Resistance: KI 65 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 59 Targeting Accuracy 11 Melee Accuracy 10 Target Analysis 5 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledReactiveInterpreter Manual? 0 Play Time 00:47:26 Cumulative 27.7 hours Start 2024.06.26 @ 23:08:34 End 2024.06.26 @ 23:56:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 69 Rogue 20 Adventurer 46 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d044dd4e-52a6-473a-bd43-3cb004c66d9c