Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 21:39:59 Player: Shodan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (328) 328 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (393) 393 TOTAL SCORE: 3411 Bonus ------- Follower Combat Kills 93 Aligned with FarCom 300 Cogmind --------- Core Integrity 372/550 Matter 280/300 Energy 76/100 System Corruption 5% Temperature Cool (0) Movement Rolling (125) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Core Analyzer Improved Trap Extractor (0/6) Splice Drone Bay (3/6) > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (15) --- Light Angular Momentum Engine Compact Wheel Compact Wheel Structural Scanner Matter Filter Advanced ECM Suite Light Armor Plating Hardened Heavy Armor Plating Heavy EM Shotgun Beamcaster Particle Cannon Assault Rifle Flak Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Analyzer Improved Light Armor Plating Improved Trap Extractor Splice Drone Bay > --- WEAPON ----------- Beamcaster Longsword +1 > --- INVENTORY -------- Ion Engine Compact Wheel Compact Wheel Structural Scanner Matter Filter Advanced ECM Suite Hardened Heavy Armor Plating Heavy EM Pulse Gun Heavy EM Shotgun Particle Cannon Assault Rifle Flak Cannon Improved Datajack [Rating: 45] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Splice Drone Bay Device Splice Drone Bay Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 27 | 3 7 2 1 4 10 Power 3 | . 1 1 . . 1 Engine 3 | . 1 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 2 . . . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 5 | 2 2 . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 1 1 1 3 5 Device 7 | . 1 1 . 3 2 Storage 1 | . . . 1 . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 8 | 1 3 . . 1 3 Energy Gun 3 | . 1 . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 2 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 11 | . 5 . . 1 5 Power 2 | . 1 . . . 1 Propulsion 4 | . 2 . . . 2 Utility 1 | . . . . . 1 Weapon 4 | . 2 . . 1 1 Highest Loss Streak 3 | . 3 . . 1 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 86 100 100 100 98 Engine 13 | . 14 14 14 14 8 Wheel 25 | . 24 28 28 28 17 Device 15 | . 7 14 14 14 27 Storage 13 | . 14 14 14 14 9 Processor 1 | . . . . . 10 Protection 1 | . . . . . 6 Energy Gun 12 | . 12 14 14 14 8 Ballistic Gun 11 | . 12 14 14 14 1 Slashing Weapon 1 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 52 | 12 15 26 41 44 52 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 5 | . 4 1 2 2 5 Average Overweight (x) 1 | . . . 1 1 2 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 8 8 8 13 15 15 Most Carried 15 | 8 8 8 9 15 15 Average Carried 9 | 6 6 6 8 10 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 7 4 8 9 15 15 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 532 | 220 111 66 . 55 80 Remotely . | . . . . . . Salvage Created 685 | 119 277 74 . 64 151 Parts 41 | 5 16 6 . 6 8 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 14 | . 8 4 . 1 1 Melee 1 | . . . . . 1 Guns 11 | . 6 4 . 1 . AOE 2 | . 2 . . . . Classes Destroyed 7 | 2 3 . . . 2 Worker 3 | . 1 . . 2 . Tunneler 1 | 1 . . . . . Hauler 2 | . . . . . 2 Recycler 1 | 1 . . . . . Watcher 1 | . . . . . 1 Swarmer 9 | . 3 4 . 1 1 Grunt 5 | . 5 . . . . Best Kill Streak 4 | 2 4 3 . 2 2 Combat Bots Only 3 | . 3 3 . 1 1 Max Kills in Single Turn 2 | 2 2 1 . 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1428 | . 470 33 . 82 843 Core 279 | . 76 25 . . 178 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . . . 59 . Volleys Fired 44 | 2 30 4 . 5 3 Largest 2 | 2 2 2 . 2 1 Hottest 95 | 90 60 60 . 95 45 Shots Fired 85 | 4 60 8 . 10 3 Gun 85 | 4 60 8 . 10 3 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 39 | . 30 4 . 5 . Thermal 6 | 2 . . . 4 . Explosive . | . . . . . . Electromagnetic 40 | 2 30 4 . 1 3 Robot Hit Streak 5 | 1 5 3 . 5 2 Robot Miss Streak 3 | 1 3 1 . 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 52 | 2 33 4 . 5 8 Core Hits 28 | 2 14 4 . 4 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 20 | . . . . . 20 Impact . | . . . . . . Slashing 20 | . . . . . 20 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1141 | 66 531 46 . 89 409 Guns 628 | 40 427 46 . 88 27 Cannons . | . . . . . . Explosions 122 | 26 96 . . . . Melee 382 | . . . . . 382 Ramming 9 | . 8 . . 1 . Kinetic 277 | . 251 12 . 14 . Thermal 196 | 38 96 . . 62 . Explosive . | . . . . . . Electromagnetic 277 | 28 176 34 . 12 27 Impact . | . . . . . . Slashing 382 | . . . . . 382 Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 25 | . 10 . . . 15 Projectiles . | . . . . . . Explosions 10 | . 10 . . . . Melee 15 | . . . . . 15 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 32 | . 32 . . . . Shots 1 | . 1 . . . . Rammed 2 | . 1 . . 1 . Targets Rammed 2 | . 1 . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 219 | 60 97 18 . 39 219 Average Temperature 43 | 33 43 10 . 18 120 Received Heat Transfer 228 | . 159 . . 6 63 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 298 | 87 100 . . 111 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | 1 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 242 | 10 242 185 . 30 101 Initial 41 | . 6 41 . . 1 Average 53 | 7 115 124 . 3 58 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | 100 86 100 . 100 100 Level 1 2 | . 13 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . . 1 1 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 15 4 . 3 15 Peak Tracking Total 7 | . 5 3 . 2 7 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts 2 | . . . . . 2 Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed 2 | . . . . . 2 Triggered 1 | . . . . . 1 Most Traps Carried 3 | . . . . 3 3 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 10 | . 3 1 1 2 3 Terminals 6 | . 3 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 10 1 1 2 14 Successful 16 | . 5 1 1 2 7 Failed 11 | . 5 . . . 6 Catastrophic 1 | . . . . . 1 Database Lockouts 1 | . . . . . 1 Manual 18 | . 9 . 1 . 8 Terminals 24 | . 10 . . . 14 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 4 1 1 2 6 Robot Analysis 2 | . 1 . . . 1 Prototype ID Bank 3 | . 1 . . . 2 Open Door 3 | . . 1 . 2 . Terminal Index 1 | . . . . . 1 Alert Level 2 | . 1 . . . 1 Unreport Threat 1 | . 1 . . . . Recall Investigation 1 | . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 Terminals 2 | . 1 . . . 1 Botnet 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 2 | . . . . 1 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 15 | . . . . . 15 Highest-Rated Ally 15 | . . . . . 15 Total Orders 3 | . . 1 . . 2 RETURN 3 | . . 1 . . 2 Ally Attacks 7 | . . 2 . 3 2 Total Damage 36 | . . 10 . 19 7 Kills 3 | . . 2 . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches 9 | . . 3 . 2 4 Drone Recoveries 6 | . . 1 . 2 3 Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2190 | 29 276 295 443 761 386 Spaces Moved 1615 | 19 190 279 415 492 220 Core 1 | . 1 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1614 | 19 189 279 415 492 220 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 80 80 80 95 95 110 Average Speed 101 | 80 80 93 106 104 111 Slowest Speed 250 | 80 250 95 110 110 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 52 | 3 47 60 89 89 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 11 | . . . . . 11 Terrain Destroyed 21 | 2 8 . . . 11 Melee 11 | . . . . . 11 Projectile . | . . . . . . AOE 10 | 2 8 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2065 | 28 251 304 417 728 337 Wait 320 | . 20 14 . 216 70 Move 1610 | 18 189 278 414 491 220 Hop . | . . . . . . Pick Up 23 | 3 2 3 1 7 7 Fast Attach 7 | . 3 2 . 1 1 Attach 12 | . 4 . . 2 6 Detach 5 | . . 2 . 2 1 Swap 8 | 3 . . 1 1 3 Drop 10 | 2 2 1 1 2 2 Fire 44 | 2 30 4 . 5 3 Melee 20 | . . . . . 20 Ram 2 | . 1 . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 4 | . . . . . 4 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 30 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 12) 248 | -10/Materials | Discovered new exit (range 9) 263 | -10/Materials | Lost 3 parts (1p2n) 298 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 324 | -10/Mines | Found the Drone Emporium 326 | -10/Mines | Found Prototype Device 326 | -10/Mines | Identified Splice Drone Bay 375 | -10/Mines | Discovered new exit (range 5) 586 | -10/Mines | Learned Materials terminal intel 597 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 597 | -10/Mines | Discovered new exit (range 5) 601 | -10/Mines | Entered Exiles 627 | -10/Exiles | Met 8R-AWN 643 | -10/Exiles | Met EX-HEX 720 | -10/Exiles | Met EX-DEC 743 | -10/Exiles | Visited The Gauntlet 879 | -10/Exiles | Met EX-BIN 892 | -10/Exiles | Aligned with FarCom system 893 | -10/Exiles | Given EX-Vault access code 918 | -10/Exiles | Opened EX-Vault 927 | -10/Exiles | Found Longsword +1 954 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1035 | -10/Exiles | Discovered new exit (range 10) 1044 | -10/Exiles | Left Exiles lab with Longsword +1 1044 | -10/Exiles | Entered Mines 1057 | -9/Mines | Met a Derelict bent on vengeance 1318 | -9/Mines | Learned location of Zion (-7) 1320 | -9/Mines | Learned Materials stockpile data 1453 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1656 | -9/Mines | Build established: Scavenger-Mutant 1675 | -9/Mines | Met a Derelict shopkeep closing up shop 1746 | -9/Mines | Found a hidden stash of uninstalled traps 1797 | -9/Mines | Discovered new exit (range 8) 1799 | -9/Mines | Learned location of Storage (-9) 1805 | -9/Mines | Entered Materials 1805 | -8/Materials | Evolved 4 slots: Utility x4 1807 | -8/Materials | Loaded intel: 12 terminal locations 1880 | -8/Materials | Crushed by falling debris 2037 | -8/Materials | Central database locked down 2191 | -8/Materials | Self-destructed Last Messages --------------- 02055_ Imp. Trap Extractor dropped EMP Trap. 02059_ System corrupted: Component data lost. 02061_ K-01 Serf cleans the Terminal. 02074_ Imp. Trap Extractor collected EMP Trap. 02127_ U-05 Engineer builds a Wall. 02146_ HF-QKS(g) destroyed. 02150_ Imp. Trap Extractor dropped EMP Trap. 02153_ S-10 Pest destroyed. 02154_ U-05 Engineer builds a Wall. 02164_ System corrupted: Imp. Light Armor Plating rejected. 02167_ S-10 Pest destroyed. 02169_ U-05 Engineer builds a Wall. 02172_ KP-SKN(g) destroyed. 02180_ Installed EMP Trap. 02185_ Wheel destroyed. 02186_ S-10 Pest triggered EMP Trap. 02186_ A bubble of electromagnetic force engulfs the area. 02186_ Chain reaction triggered in Cld. Ion Engine. 02189_ Longsword +1 destroyed. 02190_ U-05 Engineer lays Concrete. 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