Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 22:13:40 Player: Klevski Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (135) 675 Value Destroyed (5160) 5160 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1242) 1242 TOTAL SCORE: 10917 Bonus ------- High Alert Combat Kills 742 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 242/300 Energy 61/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Hardened Heavy Armor Plating Authchip [Processor] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Energy Well Improved Targeting Computer Layered Medium Armor Plating Force Field > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Compact Battery Energy Well Improved Trap Scanner Enhanced Optical Array Experimental Sensor Array Improved Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating EM Shield Authchip [Propulsion] Authchip [Processor] Authchip [Armor] Trap Extractor Cooled Particle Cannon Heavy Missile Launcher Precision Rocket Launcher [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 4 | . . . 1 . 1 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 103 | 6 11 2 26 . 13 5 2 38 Power 12 | 1 3 . 2 . 1 . . 5 Engine 10 | 1 3 . 2 . 1 . . 3 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 23 | 2 2 1 6 . 4 . . 8 Treads 16 | 2 . . 6 . 4 . . 4 Leg 7 | . 2 1 . . . . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | 1 3 1 8 . 4 3 2 19 Device 12 | . 1 . . . 3 . . 8 Storage 5 | 1 1 . 1 . . . . 2 Processor 8 | . 1 1 2 . . 1 1 2 Hackware 5 | . . . 1 . 1 1 . 2 Protection 11 | . . . 4 . . 1 1 5 Artifact . | . . . . . . . . . Weapon 27 | 2 3 . 10 . 4 2 . 6 Energy Gun 7 | . . . 5 . 2 . . . Energy Cannon 5 | . . . . . 1 2 . 2 Ballistic Gun 5 | 2 1 . 1 . . . . 1 Ballistic Cannon 1 | . 1 . . . . . . . Launcher 6 | . . . 2 . 1 . . 3 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 6 | . . . 2 . 1 . . 3 Parts Lost 30 | . 1 . 2 . . . . 27 Power 6 | . . . 1 . . . . 5 Propulsion 11 | . 1 . 1 . . . . 9 Utility 7 | . . . . . . . . 7 Weapon 6 | . . . . . . . . 6 Highest Loss Streak 9 | . 1 . 2 . . . . 9 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 2 10 18 19 20 19 19 18 17 Power 1 | . . 1 . 2 1 1 2 . Propulsion 1 | 1 1 1 2 2 2 3 3 . Utility 9 | . 4 9 9 10 9 8 9 13 Weapon 4 | . 3 4 6 5 5 5 3 2 Tool/Special . | . . . . . . . . . Unused Backups 42 | . 2 1 18 3 6 . 2 10 Power 5 | . . 1 2 . . . 1 1 Propulsion 4 | . 1 . 2 . 1 . . . Utility 23 | . . . 9 1 3 . 1 9 Weapon 10 | . 1 . 5 2 2 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 99 100 99 99 100 85 Engine 10 | . 14 14 10 11 9 7 7 6 Treads 19 | . 12 . 29 33 27 23 23 15 Leg 8 | . 15 28 3 . . . . 7 Device 4 | . 2 . . . 8 8 7 11 Storage 11 | . 14 14 11 11 9 7 7 9 Processor 10 | . 10 14 11 11 9 14 15 8 Protection 5 | . . . 9 11 8 7 15 5 Energy Gun 9 | . . . 16 22 22 15 . . Energy Cannon 3 | . . . . . 2 7 19 11 Ballistic Gun 2 | . 11 . 2 . . . . . Ballistic Cannon 3 | . 9 14 1 . . . . . Slashing Weapon 2 | . 7 13 . . . . . . Peak Build Rating 69 | 6 9 12 24 24 42 55 50 69 Average Rating 27 | 5 8 11 20 23 35 54 49 54 On Entrance 23 | . 6 9 11 23 24 42 50 50 Naked Turns . | . . . . . . . . . Heaviest Build 100 | 11 50 50 59 58 68 82 82 100 Greatest Support 106 | 40 40 25 60 60 84 84 84 106 Greatest Overweight (x) 17 | . 2 2 2 . 1 . . 17 Average Overweight (x) . | . 1 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 20 20 20 19 Most Carried 20 | 4 18 20 20 20 20 20 20 20 Average Carried 17 | 2 10 19 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 4 18 19 20 20 20 19 20 5 Class Distribution -------------------- 44% | Mutant 35% | Scavenger-Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -7/DSF Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Matter Collected 2564 | 196 536 87 519 . 285 . 158 783 Remotely . | . . . . . . . . . Salvage Created 4754 | . 367 73 1063 463 759 . 310 1719 Parts 283 | . 19 3 79 31 43 . 20 88 Haulers Intercepted 6 | . 1 . 2 . 2 . . 1 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 113 | . 8 5 21 12 12 . 7 48 Guns 40 | . 7 . 18 9 6 . . . Cannons 29 | . 1 5 . . . . 6 17 AOE 40 | . . . 3 2 6 . 1 28 Classes Destroyed 19 | . 5 1 5 1 . . 4 3 Worker 6 | . 1 . 2 . . . . 3 Builder 5 | . . . 1 . 3 . . 1 Tunneler 1 | . . . . . . . . 1 Hauler 6 | . 1 . 2 . 2 . . 1 Recycler 2 | . 1 . . . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 2 | . . . 2 . . . . . Swarmer 29 | . 3 3 3 4 . . . 16 Grunt 40 | . 5 1 8 7 7 . 2 10 Brawler 6 | . . . 1 . 1 . . 4 Duelist 3 | . . . . 1 1 . . 1 Protector 2 | . . . . . . . . 2 Sentry 13 | . . . 9 . 3 . . 1 Specialist 2 | . . . . . . . 2 . Hunter 7 | . . . . . . . 1 6 Programmer 8 | . . . . . . . 1 7 Heavy 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . Best Kill Streak 17 | . 3 3 5 4 9 . 3 17 Combat Bots Only 12 | . 3 3 4 4 6 . 3 12 Max Kills in Single Turn 9 | . 2 1 4 2 3 . 1 9 Gunslinging . | . . . . . . . . . Exploded 6 | . . . 3 1 2 . 1 6 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Hostile Shots Fired 605 | . 49 27 61 33 18 . 28 389 Missed 187 | . 9 6 22 6 3 . 13 128 Hits 418 | . 40 21 39 27 15 . 15 261 Melee 8 | . . . . . . . . 8 Projectile 410 | . 40 21 39 27 15 . 15 253 AOE 1 | . . 1 . . . . . . Critical Strikes 11 | . . . 2 . . . 1 8 Damage Taken 6891 | . 501 235 531 260 250 . 319 4795 Core 1136 | . 127 51 40 45 12 . . 861 Absorbed by Shields 193 | . . . . . . . . 193 Ignored by Resistances 44 | . . . . . . . 6 38 Core Remaining (%) 80 | 100 . 28 . 78 97 . 100 . Volleys Fired 294 | 4 44 22 57 16 20 1 15 115 Largest 3 | 2 2 1 2 2 3 1 3 3 Hottest 270 | 40 50 30 100 100 145 30 90 270 Shots Fired 504 | 8 87 22 101 32 53 1 36 164 Gun 240 | 8 68 . 87 32 45 . . . Cannon 238 | . 19 22 12 . 6 1 34 144 Launcher 26 | . . . 2 . 2 . 2 20 Special . | . . . . . . . . . Kinetic 152 | 8 87 22 35 . . . . . Thermal 209 | . . . 24 . 6 1 34 144 Explosive 26 | . . . 2 . 2 . 2 20 Electromagnetic 117 | . . . 40 32 45 . . . Robot Hit Streak 23 | 4 9 2 20 5 23 . 9 22 Robot Miss Streak 6 | 1 3 3 6 6 2 . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 3 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 349 | 7 55 9 73 24 40 . 25 116 Core Hits 222 | . 20 5 44 17 29 . 12 95 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . 1 . 2 . . . . 1 Burn 2 | . . . 2 . . . . . Meltdown 1 | . . . . . . . . 1 Blast 1 | . 1 . . . . . . . Melee Attacks 10 | . 4 . 5 . 1 . . . Impact 6 | . . . 5 . 1 . . . Slashing 4 | . 4 . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13521 | 66 742 160 1631 523 1303 . 870 8226 Guns 2995 | 66 521 . 1342 392 674 . . . Cannons 4162 | . 221 160 90 . 56 . 657 2978 Explosions 6364 | . . . 199 131 573 . 213 5248 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1334 | 66 742 160 366 . . . . . Thermal 5781 | . . . 433 131 372 . 657 4188 Explosive 4707 | . . . 199 . 257 . 213 4038 Electromagnetic 1699 | . . . 633 392 674 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 1 . . 3 Average Corruption 1 | . . . . . 1 . . 2 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . 6 . . 9 Message Errors 1 | . . . . . 1 . . . Matter Fused 6 | . . . . . 2 . . 4 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 3 | . . . . . 2 . . 1 Data Loss (minor) 1 | . . . . . 1 . . . Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots 6 | . . . . . . . . 6 Effects 2 | . . . . . . . . 2 Heat Surge 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Overflow Damage 597 | . . 10 . . 2 . 25 560 Projectiles 154 | . . 10 . . . . 25 119 Explosions 443 | . . . . . 2 . . 441 Melee . | . . . . . . . . . Knockbacks 8 | . 4 4 . . . . . . Impact . | . . . . . . . . . Kinetic 7 | . 3 4 . . . . . . Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 504 | . . . . 13 27 . . 464 Shots 11 | . . . . 1 1 . . 9 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 480 | . 31 25 153 306 93 . . 480 Average Temperature 66 | . 11 12 55 118 22 . . 95 Received Heat Transfer 1260 | . 270 129 204 60 99 . 18 480 Effects 3 | . . . . . . . . 3 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 8 | . . . 4 . 3 . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Melted 16 | . . 1 . 1 . . 3 11 Heat Transferred 6855 | . . . 888 150 324 . 851 4642 Parts Sabotaged 6 | . . . . . . . . 6 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . 2 4 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Maximum Alert Level 4 | . . . . . 1 . 1 4 Low Security (%) 85 | 100 100 100 100 100 97 100 90 25 Level 1 5 | . . . . . 2 . 9 27 Level 2 . | . . . . . . . . . Level 3 8 | . . . . . . . . 43 Level 4 . | . . . . . . . . 2 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1480 | . 85 70 188 140 208 11 201 1480 Initial 105 | . . . 20 30 25 11 . 105 Average 137 | . 14 6 84 68 68 2 117 505 Influence Increases 4237 | . 285 116 750 331 439 10 201 2105 Destroy 0b10 Robot/C 2200 | . 160 80 420 240 240 . 140 920 Destroy 0b10 Robot/NC 130 | . 15 . 40 5 25 . . 45 Destroy Leader 526 | . 32 20 148 40 64 . 40 182 Allied During Kill 12 | . . 1 . 11 . . . . Trap Triggered on 0b10 100 | . . . 40 . 10 . . 50 Successful Hack 126 | . 16 . 39 . 29 9 . 33 Disable Machine 390 | . 30 . . 15 30 . . 315 Anti-Garrison Action 300 | . . . . . . . . 300 Destroy Structure 258 | . 2 . 18 20 26 1 21 170 Lose Combat Pursuer 195 | . 30 15 45 . 15 . . 90 Influence Decreases 2835 | . 285 64 723 345 478 36 . 904 Entered New Map 232 | . . . 32 49 40 15 . 96 Time Decay 2036 | . 275 64 541 296 301 21 . 538 Lost Part 280 | . 10 . . . . . . 270 Purge Threat 287 | . . . 150 . 137 . . . Squads Dispatched 29 | . 2 . 3 . 1 . 2 21 Investigation 3 | . . . 1 . . . . 2 Extermination 3 | . . . . . . . . 3 Reinforcement 12 | . 2 . 2 . 1 . 2 5 Assault 6 | . . . . . . . . 6 Garrison 5 | . . . . . . . . 5 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Distress Signals 13 | . 3 . 6 . 1 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 164 | . 22 7 38 12 15 . 7 63 Peak Tracking Total 12 | . 5 3 4 4 5 . 2 12 Tactical Retreats 13 | . 4 1 3 . 1 . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Traps Triggered 5 | . 1 . 2 . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 159 | . . . 68 . 46 . 4 41 Triggered . | . . . . . . . . . Disarmed 2 | . . . 1 . . . 1 . Reprogrammed 14 | . . . 4 . 4 . . 6 Reused 10 | . . . 4 . 1 . . 5 Traps Extracted 2 | . . . . . 2 . . . Installed . | . . . . . . . . . Triggered 10 | . . . 4 . 1 . . 5 Most Traps Carried 2 | . . . . . 2 2 2 2 Objects Rigged 1 | . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Disabled 28 | . 2 . . 1 2 . . 23 Max in Single Turn 11 | . 1 . . 1 1 . . 11 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Accessed 37 | . 5 . 11 . 9 3 . 9 Terminals 27 | . 5 . 8 . 6 2 . 6 Fabricators 3 | . . . . . . 1 . 2 Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 Scanalyzers 4 | . . . 2 . 2 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 121 | . 21 . 41 . 28 11 . 20 Successful 67 | . 11 . 30 . 13 4 . 9 Failed 54 | . 10 . 11 . 15 7 . 11 Catastrophic 9 | . . . 1 . 2 1 . 5 Database Lockouts . | . . . . . . . . . Manual 47 | . 10 . 16 . 7 7 . 7 Terminals 84 | . 21 . 25 . 22 5 . 11 Fabricators 13 | . . . . . . 6 . 7 Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . 6 . . . . 2 Scanalyzers 14 | . . . 10 . 4 . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 26 | . 9 . 8 . 8 1 . . Record 1 | . 1 . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 2 | . 2 . . . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 3 | . . . 1 . 2 . . . Locate Traps 5 | . 1 . 2 . 2 . . . Transport Status 1 | . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 3 | . . . 1 . 2 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 6 | . . . . . . . . 6 Load Schematic 3 | . . . . . . . . 3 Build 3 | . . . . . . . . 3 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 13 | . . . 10 . 3 . . . Insert Component 5 | . . . 4 . 1 . . . Analyze 8 | . . . 6 . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 21 | . 2 . 11 . 2 3 . 3 Terminals 13 | . 2 . 7 . 2 . . 2 Track 3 | . . . 3 . . . . . Botnet 8 | . 2 . 2 . 2 . . 2 Detonate 1 | . . . 1 . . . . . Operators 1 | . . . 1 . . . . . Fabricators 3 | . . . . . . 3 . . Report 1 | . . . . . . 1 . . Prioritize 1 | . . . . . . 1 . . Liberate 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . 4 . . . . 1 Monitor 1 | . . . 1 . . . . . Reject 1 | . . . 1 . . . . . Recyclers 2 | . . . 1 . . . . 1 Mask 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 32 | . 5 . 9 . 8 2 . 8 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 4 . 1 . . . Parts Built 3 | . . . . . . . . 3 Authchips 2 | . . . . . . . . 2 Time 222 | . . . . . . . . 222 Total Part Build Rating 12 | . . . . . . . . 12 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . 4 . 1 . . . Part Schematics Acquired 5 | . . . 4 . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total Allies 5 | . . 2 . 3 . . . . Largest Group 3 | . . 2 . 3 3 . . . Highest-Rated Group 40 | . . 35 . 40 40 . . . Highest-Rated Ally 31 | . . 31 . 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . 8 . . 7 . . . Total Damage 197 | . . 106 . . 91 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Active Infowar (turns) 842 | . . . . . 2 114 . 726 Sensors 407 | . . . . . 2 114 . 291 Terrain 85 | . . . . . . . . 85 Traps 350 | . . . . . . . . 350 Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Turns Passed 8045 | 91 1557 862 1826 694 1115 121 248 1531 Spaces Moved 3765 | 47 644 403 862 388 560 67 110 684 Core 41 | 7 . . . . . . . 34 Treads 2652 | 40 317 . 796 388 560 67 110 374 Legs 1072 | . 327 403 66 . . . . 276 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 190 160 160 160 160 160 50 Average Speed 172 | 143 213 199 162 160 160 160 160 153 Slowest Speed 900 | 160 320 260 260 160 240 160 160 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 4 83 90 86 80 43 4 91 26 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . 1 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 . . 1 . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 13 | . 1 . 2 . 1 1 . 8 Terrain Destroyed 286 | . 1 . 16 20 29 1 21 198 Melee 4 | . 1 . 2 . 1 . . . Projectile 19 | . . . . . 3 1 . 15 AOE 263 | . . . 14 20 25 . 21 183 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total 4826 | 60 734 440 1197 432 735 79 153 996 Wait 262 | . 6 8 96 23 58 1 2 68 Move 3757 | 46 643 402 861 387 559 66 109 684 Hop . | . . . . . . . . . Pick Up 98 | 4 15 2 37 3 13 2 9 13 Fast Attach 38 | 6 4 . 7 . 1 1 . 19 Attach 29 | . 1 1 4 . 4 2 . 17 Detach 15 | . 2 1 2 . 1 1 . 8 Swap 82 | . 8 3 23 . 18 4 6 20 Drop 81 | . 7 1 37 3 14 1 8 10 Fire 294 | 4 44 22 57 16 20 1 15 115 Melee 10 | . 4 . 5 . 1 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . . 1 Trap 159 | . . . 68 . 46 . 4 41 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Identified exit to Materials 561 | -10/Materials | Identified exit to Mines 592 | -10/Materials | Derelicts attacked the area 764 | -10/Materials | Core integrity fell below 50% 799 | -10/Materials | Discovered exit to Materials (range 7) 1649 | -10/Materials | Entered Mines 1845 | -10/Mines | Learned location of Zion (-6) 2043 | -10/Mines | Discovered new exit (range 6) 2048 | -10/Mines | Identified exit to Subcaves 2093 | -10/Mines | Assembled infested the area 2098 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2493 | -10/Mines | Discovered exit to Materials (range 7) 2511 | -10/Mines | Entered Materials 2511 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3011 | -9/Materials | Build established: Scavenger-Mutant 3084 | -9/Materials | Discovered new exit (range 10) 3222 | -9/Materials | Discovered new exit (range 14) 3589 | -9/Materials | Discovered new exit (range 7) 3634 | -9/Materials | Discovered new exit (range 11) 4090 | -9/Materials | Discovered new exit (range 13) 4133 | -9/Materials | Identified exit to Materials 4337 | -9/Materials | Entered Mines 4647 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4649 | -9/Mines | Discovered new exit (range 5) 4737 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4740 | -9/Mines | Found Prototype Device 4837 | -9/Mines | Discovered exit to Materials (range 6) 4847 | -9/Mines | Discovered exit to Materials (range 12) 4854 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4858 | -9/Mines | Learned Materials garrison access intel 4951 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5031 | -9/Mines | Entered Materials 5031 | -8/Materials | Accompanied by 3 allies 5031 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5032 | -8/Materials | Loaded intel: 1 garrison access location 5117 | -8/Materials | Identified Exp. Sensor Array 5294 | -8/Materials | Lost 3 allies 5327 | -8/Materials | Build established: Gunner 6058 | -8/Materials | Discovered new exit (range 9) 6146 | -8/Materials | Entered Factory 6146 | -7/Factory | Evolved 2 slots: Utility x2 6260 | -7/Factory | Identified exit to DSF 6267 | -7/Factory | Entered DSF 6295 | -7/DSF | Additional patrols routed to DSF 6476 | -7/DSF | Discovered new exit (range 14) 6515 | -7/DSF | Entered Factory 6515 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6810 | -6/Factory | Garrison activated, responded to threat 7067 | -6/Factory | Spotted B-75 Beast 7099 | -6/Factory | Fabricated Cld. Particle Cannon? 7121 | -6/Factory | Destroyed B-75 Beast 7186 | -6/Factory | Fabricated Cld. Particle Cannon (x1) 7233 | -6/Factory | Fabricated Cld. Particle Cannon? 7292 | -6/Factory | Cargo convoy interrupted 7296 | -6/Factory | Garrison activated, responded to threat 7370 | -6/Factory | Lost 6 parts (1p3n2u) 7374 | -6/Factory | Destroyed 10 combat bots 7500 | -6/Factory | Lost 4 parts (1n2u1w) 7565 | -6/Factory | First assault squad dispatched 7790 | -6/Factory | Build established: Scavenger-Mutant 7838 | -6/Factory | Lost 6 parts (1p1n1u3w) 7999 | -6/Factory | Garrison activated, responded to threat 8013 | -6/Factory | Core integrity fell below 50% 8025 | -6/Factory | Destroyed 12 combat bots 8038 | -6/Factory | Core integrity fell below 20% 8046 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08035_ U-05 Engineer lays Concrete. 08035_ K-01 Serf collects debris. 08035_ U-05 Engineer lays Concrete. 08035_ R-10 Processor collects Unknown Engine. 08035_ K-01 Serf collects debris. 08035_ U-05 Engineer lays Concrete. 08036_ R-10 Processor destroyed. 08036_ U-05 Engineer builds a Wall. 08037_ U-05 Engineer lays Concrete. 08037_ K-01 Serf collects debris. 08038_ R-10 Processor collects Wheel. 08039_ K-01 Serf collects debris. 08042_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 08042_ R-10 Processor collects Wheel. 08043_ Connecting with Terminal... 08043_ ALERT: Suspicious activity at Terminal F008. Dispatching Investigation squad. 08045_ Triggered Heavy Explosive Trap. 08045_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#?????? ???????????????????????????????????????? | | #? ????? ???????????????????????????????????????? | | #? ! ???? ???????????????????????????????????????? | | ## ????# #??????????????????????????????????????? | | # ?????# ###?####?####??????????????????????????? | | # #?#+#?# # ? ? ! #??????????????????????????? | | # ### #?# # """ """ #??????????????????????????? | | ## #?# # """ """ #??????????????????????????? | | # ## ### # """ """ #??????????????????????????? | | # #??????????????????????????? | | # ! #??????????????????????????? | | % " ???????????????????????????? | | % % ;"""""########??????????????????????? | | [ # #??????????????????????? | | [%* s # """ #??????????????????????? | | * k # "T" #??????????????????????? | | R s #??????????????????????? | | ss ########???????????????? | | @ +??R????????? | | # ########???????????????? | | #?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | % # #?????????????????R???? | | R % ########?????????????????????? | | ????????????????????????????? | | " " ???????????????????????????? | | ""G"" ??????????????????????????? | | ########## #?????????????????????????? | | ###+#########????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 36 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 450 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Beamcaster | -9/Materials | Scanalyzed Hvy. EM Shotgun | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Cld. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Particle Cannon | x1 | -6/Factory Cld. Particle Cannon | x1 | -6/Factory | Authchip Cld. Particle Cannon | x1 | -6/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatAerolevMallet Manual? 0 Play Time 02:40:11 Cumulative 165.9 hours Start 2025.07.29 @ 13:05:01 End 2025.07.29 @ 22:13:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 56 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43a969d2-94f4-4dac-8483-4cd0b9d324ce