Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 17:45:33 Player: LandRaider Result: Destroyed by PE-98R(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (692) 692 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1277 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 8/300 Energy 86/100 System Corruption 1% Temperature Cool (0) Movement Rolling (150) Ox4 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Subdweller Monowheel > --- UTILITY (2) ------ Huge Storage Unit Structural Scanner > --- WEAPON (2) ------- Beam Rifle Improved Light Cannon > --- INVENTORY (25) --- Ion Engine Light Ion Engine Subdweller Power Source Subdweller Monowheel Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Medium Storage Unit Large Matter Pod (150) Subdweller Optics Signal Interpreter Improved Terrain Scanner Makeshift Light Armor Plating EM Shotgun Spread Laser Subdweller Laser Battle Rifle Subdweller Machine Gun Improved Light Cannon Improved Light Cannon Battle Cannon Battle Cannon Subdweller Shrapnel Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Beam Rifle Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Disposable Heat Sink Small Storage Unit Large Matter Pod Structural Scanner Improved Terrain Scanner EM Pulse Gun EM Shotgun EM Shotgun Beam Rifle Beam Rifle Spread Laser Spread Laser Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Weapon Improved Light Cannon Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 27 | 6 11 10 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 10 | 2 4 4 Treads 5 | 2 2 1 Leg 4 | . 2 2 Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device 3 | 1 1 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 1 4 5 Energy Gun 4 | . 3 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon 4 | . 1 3 Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . 5 7 Power 2 | . 1 1 Propulsion 4 | . 1 3 Utility 2 | . 1 1 Weapon 4 | . 2 2 Highest Loss Streak 3 | . 3 2 To Critical Strikes 1 | . . 1 Average Backups 22 | 4 19 24 Power 2 | . 1 2 Propulsion 6 | 1 5 6 Utility 5 | . 4 5 Weapon 8 | 1 7 9 Tool/Special . | . . . Unused Backups 28 | . 1 27 Power 3 | . . 3 Propulsion 5 | . . 5 Utility 9 | . 1 8 Weapon 11 | . . 11 Tool/Special . | . . . Average Slot Usage (%) 95 | . 97 94 Engine 13 | . 13 14 Treads 12 | . 16 10 Leg 11 | . 11 12 Device 13 | . 13 13 Storage 14 | . 14 14 Energy Gun 6 | . 16 . Ballistic Cannon 20 | . 7 27 Peak Build Rating 15 | 7 15 15 Average Rating 12 | 4 12 12 On Entrance 7 | . 7 15 Avg Prop Armor Cover (%) 7 | . . 7 Naked Turns . | . . . Heaviest Build 98 | 11 93 98 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 30 | . 4 30 Average Overweight (x) 3 | . 2 4 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 24 | 7 24 25 Most Carried 25 | 7 25 25 Average Carried 22 | 4 19 24 Final Capacity 25 | 8 25 25 Final Carried 25 | 7 25 24 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 1321 | 277 390 654 Remotely . | . . . Salvage Created 726 | 81 382 263 Parts 58 | 14 25 19 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | 1 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 12 | . . 12 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 21 | . 9 12 Guns 7 | . 7 . Cannons 14 | . 2 12 Classes Destroyed 8 | 2 4 2 Worker 3 | 2 1 . Tunneler 2 | 2 . . Hauler 2 | . 2 . Recycler 1 | . 1 . Swarmer 6 | . 6 . Grunt 3 | . 3 . Cobbler 1 | . . 1 Subdweller 12 | . . 12 Best Kill Streak 3 | 2 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 141 | . 70 71 Missed 32 | . 17 15 Hits 109 | . 53 56 Projectile 109 | . 53 56 AOE 2 | . . 2 Critical Strikes 4 | . 1 3 Damage Taken 1928 | . 597 1331 Core 254 | . 87 167 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 153 | 18 49 86 Largest 2 | 1 2 2 Hottest 96 | 20 96 89 Shots Fired 260 | 18 78 164 Gun 83 | 18 55 10 Cannon 174 | . 23 151 Launcher 3 | . . 3 Special . | . . . Kinetic 213 | 18 41 154 Thermal 22 | . 12 10 Explosive . | . . . Electromagnetic 25 | . 25 . Robot Hit Streak 10 | 4 8 10 Robot Miss Streak 5 | 3 5 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 130 | 11 38 81 Core Hits 49 | 5 19 25 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 1 1 Blast 1 | . . 1 Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2377 | 136 665 1576 Guns 657 | 136 433 88 Cannons 1655 | . 167 1488 Explosions 31 | . 31 . Melee . | . . . Ramming 34 | . 34 . Kinetic 1971 | 136 347 1488 Thermal 177 | . 89 88 Explosive . | . . . Electromagnetic 195 | . 195 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 35 | . 14 21 Message Errors 8 | . 4 4 Matter Fused 11 | . 6 5 Heat Flow Errors 4 | . . 4 Energy Discharges 5 | . 2 3 Parts Fused 1 | . . 1 Data Loss (minor) 4 | . 1 3 Misfires 2 | . 1 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 7 | . . 7 Impact . | . . . Kinetic 7 | . . 7 Secondary . | . . . Self-Inflicted Damage 63 | . 39 24 Shots 2 | . 1 1 Rammed 3 | . 3 . Targets Rammed 5 | . 5 . Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 245 | . 108 245 Average Temperature 47 | . 33 117 Received Heat Transfer 381 | . 225 156 Effects 1 | . . 1 Energy Bleed 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 420 | . 198 222 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 82 | 10 82 . Initial . | . . . Average 13 | 1 14 . Influence Increases 316 | 20 296 . Destroy 0b10 Robot/C 180 | . 180 . Destroy 0b10 Robot/NC 40 | 20 20 . Destroy Leader 44 | . 44 . Successful Hack 29 | . 29 . Disable Machine 15 | . 15 . Destroy Structure 8 | . 8 . Influence Decreases 316 | 20 296 . Time Decay 276 | 20 256 . Lost Part 40 | . 40 . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | . 17 16 Peak Tracking Total 4 | . 4 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 9 | . 8 1 Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 46 | . 41 5 Successful 32 | . 27 5 Failed 14 | . 14 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 7 | . 5 2 Terminals 38 | . 38 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 28 | . 23 5 Record 14 | . 9 5 Robot Analysis 1 | . 1 . Prototype ID Bank 2 | . 2 . Level Access Points 1 | . 1 . Branch Access Points 1 | . 1 . Emergency Access Points 2 | . 2 . Recycling Unit Index 1 | . 1 . Alert Level 2 | . 2 . Locate Traps 2 | . 2 . Patrol Status 1 | . 1 . Transport Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Reject 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 8 . Full Trace Events 1 | . 1 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 5797 | 46 2099 3652 Terrain 2507 | . 1909 598 Structural 3054 | . . 3054 Seismic 236 | 46 190 . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 6023 | 142 2147 3734 Spaces Moved 1370 | 60 518 792 Core 6 | 4 . 2 Treads 831 | 56 362 413 Legs 532 | . 156 376 Wheels 1 | . . 1 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 150 Average Speed 389 | 152 346 434 Slowest Speed 1550 | 160 480 1550 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins 1 | . . 1 Cave-ins Triggered . | . . . Exploration Rate (%) 48 | 4 84 58 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 4 | . . 4 Spaces Dug 2 | . . 2 Terrain Destroyed 58 | . 7 51 Melee . | . . . Projectile 5 | . 1 4 AOE 53 | . 6 47 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1795 | 90 784 921 Wait 171 | . 169 2 Move 1368 | 59 517 792 Hop . | . . . Pick Up 44 | 7 24 13 Fast Attach 13 | 6 5 2 Attach 11 | . 4 7 Detach 2 | . 1 1 Swap 10 | . 3 7 Drop 18 | . 7 11 Fire 153 | 18 49 86 Melee . | . . . Ram . | . . . Kick 2 | . 2 . Crush 3 | . 3 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / Rec) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 422 | -10/Materials | Lost 3 parts (1p2w) 710 | -10/Materials | Identified exit to Materials 710 | -10/Materials | Identified exit to Mines 1052 | -10/Materials | Discovered new exit (range 9) 1760 | -10/Materials | Build established: Scavenger-Mutant 2290 | -10/Materials | Entered Subcaves 2291 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2291 | -10/Subcaves | Approached by a straggling Scientist 2643 | -10/Subcaves | Disturbed a concealed Subdweller 2655 | -10/Subcaves | Build established: Mutant 2729 | -10/Subcaves | Core integrity fell below 50% 2877 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 2936 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2975 | -10/Subcaves | Discovered new exit (range 4) 3440 | -10/Subcaves | Discovered new exit (range 16) 3491 | -10/Subcaves | Disturbed a concealed Subdweller 3660 | -10/Subcaves | Core integrity fell below 20% 4093 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 4097 | -10/Subcaves | Shifting Twisted Machinery released Flamer 4198 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5459 | -10/Subcaves | Visited Clippyterm 5481 | -10/Subcaves | Identified exit to Recycling 5481 | -10/Subcaves | Learned Factory trap positions 6024 | -10/Subcaves | Destroyed by PE-98R(R) with Subdweller Machine Gun Last Messages --------------- It looks like you're in search of a way out of here, would you like help? Loading 1 Subcaves exit... >>Record "LRC-V1" It looks like you're REDACTED, I can suggest REDACTED and REDACTED. Also definitely avoid REDACTED. >>Record "Banana Peels" It looks like you're afraid of the consequences of stepping on the wrong spot, would you like help? Data stored: Factory trap records. >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 05481_ Connecting with Clippyterm... 05580_ System corrupted: Component data lost. 06011_ PE-98R(R): "SLEEPOVER!" 06020_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????##????#???#???????#?????#??????### #### | | #??###??????##????#???????????????#??#?### ###"" | | ??????#????#?????#????????????????????### ! 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