Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 19:58:17 Player: gorb Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (2156) 2156 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5026 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Micro Nuclear Core Weight Redist. System Improved Signal Interpreter Arc Projector Improved EM Pulse Cannon Improved EM Pulse Cannon Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Bomb Drone Bay > --- WEAPON ----------- Cooled Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Nuclear Core EM Pulse Gun Arc Projector Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Heavy Missile Launcher Mining Laser [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Bomb Drone Bay Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 1 | . . . . 1 . Weapon 2 | . . . . . 2 Parts Attached 41 | 6 5 8 1 2 19 Power 5 | 1 . 1 . 1 2 Engine 4 | 1 . 1 . 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 3 4 . . 3 Treads . | . . . . . . Leg 7 | . . 4 . . 3 Wheel 2 | 2 . . . . . Hover 3 | . 3 . . . . Flight . | . . . . . . Utility 8 | 1 2 . 1 1 3 Device 2 | . . . 1 . 1 Storage 3 | 1 1 . . 1 . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 16 | 2 . 3 . . 11 Energy Gun 3 | . . 1 . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 2 . . . . 6 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 34 | . 1 7 . 2 24 Power 5 | . . 1 . . 4 Propulsion 12 | . 1 4 . 1 6 Utility 3 | . . . . . 3 Weapon 14 | . . 2 . 1 11 Highest Loss Streak 8 | . 1 4 . 2 8 To Critical Strikes . | . . . . . . Average Backups 6 | 3 5 3 3 9 7 Power 1 | . 1 1 1 . 2 Propulsion . | 1 2 . . . . Utility . | . . . . . . Weapon 4 | 1 1 1 2 8 4 Tool/Special . | . . . . . . Unused Backups 10 | . 2 . . . 8 Power 3 | . . . . . 3 Propulsion 2 | . 2 . . . . Utility 1 | . . . . . 1 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 70 | . 95 77 92 81 55 Engine 8 | . 14 10 11 18 2 Core 1 | . . . . . 2 Leg 18 | . . 18 44 31 10 Wheel 1 | . 10 3 . . . Hover 1 | . 16 1 . . . Device 3 | . . . 6 9 3 Storage 8 | . 14 11 4 8 7 Processor 4 | . 10 11 4 . 2 Energy Gun 4 | . . 1 . . 8 Energy Cannon 1 | . . . . . 2 Ballistic Gun 8 | . 28 10 . . 8 Launcher 4 | . . 3 11 5 2 Impact Weapon 3 | . . 5 11 9 . Peak Build Rating 35 | 6 8 12 24 27 35 Average Rating 18 | 2 7 8 19 25 21 On Entrance 12 | . 6 8 12 24 25 Naked Turns . | . . . . . . Heaviest Build 56 | 11 11 19 19 42 56 Greatest Support 40 | 20 20 40 40 40 30 Greatest Overweight (x) 15 | 2 1 3 . 1 15 Average Overweight (x) 1 | . . . . . 2 Largest Inventory Capacity 15 | 8 10 10 10 15 15 Average Capacity 12 | 7 8 8 6 14 15 Most Carried 13 | 7 8 7 5 13 13 Average Carried 6 | 4 5 3 3 9 7 Final Capacity 15 | 8 8 10 5 15 15 Final Carried 13 | 4 6 3 5 13 9 Class Distribution -------------------- 38% | Mutant 37% | Gunner 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1359 | 240 119 186 130 26 658 Remotely . | . . . . . . Salvage Created 1817 | . 185 631 . 14 987 Parts 119 | . 10 44 . 4 61 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 44 | . 4 12 . . 28 Guns 23 | . 4 4 . . 15 Cannons 1 | . . . . . 1 AOE 19 | . . 7 . . 12 Classes Destroyed 11 | . 1 6 . . 4 Worker 3 | . . 1 . 2 . Builder 12 | . . 9 . 1 2 Tunneler 1 | . . . . . 1 Recycler 3 | . . 3 . . . Watcher 3 | . . 2 . . 1 Swarmer 10 | . . 3 . . 7 Grunt 21 | . 4 5 . . 12 Brawler 1 | . . . . . 1 Sentry 4 | . . 4 . . . Hunter 5 | . . . . . 5 Programmer 3 | . . . . . 3 Best Kill Streak 16 | . 2 16 . 1 7 Combat Bots Only 7 | . 2 6 . . 7 Max Kills in Single Turn 4 | . 1 4 . 1 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 376 | . 25 73 . . 278 Missed 99 | . 9 14 . . 76 Hits 277 | . 16 59 . . 202 Projectile 277 | . 16 59 . . 202 Critical Strikes 4 | . . 1 . . 3 Damage Taken 4433 | . 219 802 30 177 3205 Core 987 | . 57 227 . . 703 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 77 . 43 100 . Volleys Fired 105 | . 16 32 . 1 56 Largest 4 | . 2 2 . 1 4 Hottest 157 | . 40 40 . 33 157 Shots Fired 221 | . 32 47 . 1 141 Gun 186 | . 32 34 . . 120 Cannon 6 | . . . . . 6 Launcher 29 | . . 13 . 1 15 Special . | . . . . . . Kinetic 138 | . 32 34 . . 72 Thermal 29 | . . . . . 29 Explosive 29 | . . 13 . 1 15 Electromagnetic 25 | . . . . . 25 Robot Hit Streak 10 | . 6 8 . 1 10 Robot Miss Streak 4 | . 3 4 . . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 142 | . 22 36 . 2 82 Core Hits 112 | . 11 38 . 6 57 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Smash 1 | . . . . 1 . Melee Attacks 8 | . . 7 . 1 . Impact 8 | . . 7 . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 2 . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5542 | . 241 1596 . 141 3564 Guns 2228 | . 241 246 . . 1741 Cannons 74 | . . . . . 74 Explosions 2923 | . . 1087 . 95 1741 Melee 307 | . . 261 . 46 . Ramming 10 | . . 2 . . 8 Kinetic 1307 | . 241 246 . . 820 Thermal 830 | . . . . . 830 Explosive 2872 | . . 1087 . 95 1690 Electromagnetic 216 | . . . . . 216 Impact 307 | . . 261 . 46 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 1 . . . 12 Average Corruption 8 | . 1 . . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 41 | . . . . . 41 Message Errors 4 | . . . . . 4 Matter Fused 12 | . . . . . 12 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 5 | . . . . . 5 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 3 | . . . . . 3 Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots 15 | . . . . . 15 Overflow Damage 231 | . . 78 . 6 147 Projectiles 3 | . . . . . 3 Explosions 150 | . . . . 6 144 Melee 78 | . . 78 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 386 | . . 50 . 49 287 Shots 10 | . . 1 . 1 8 Rammed 1 | . . 1 . . . Targets Rammed 3 | . . 1 . . 2 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 253 | . 41 20 . . 253 Average Temperature 60 | . 15 5 . . 79 Received Heat Transfer 1155 | . 120 333 . . 702 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 3 | . . 3 . . . Impact Corruptions 4 | . . 4 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 1144 | . . . . . 1144 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 1 . . 2 Low Security (%) 51 | 100 100 73 100 100 9 Level 1 46 | . . 26 . . 86 Level 2 2 | . . . . . 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 449 | . 80 361 129 75 449 Initial 129 | . . 29 129 . . Average 160 | . 23 101 53 4 278 Influence Increases 1837 | . 130 551 . 86 1070 Destroy 0b10 Robot/C 880 | . 80 240 . . 560 Destroy 0b10 Robot/NC 110 | . . 75 . 15 20 Destroy Leader 246 | . 20 74 . . 152 Allied During Kill 2 | . . . . 2 . Successful Hack 23 | . . 23 . . . Select Force Hacks 100 | . . . . 50 50 Disable Machine 225 | . . 30 . 15 180 Destroy Structure 176 | . . 64 . 4 108 Lose Combat Pursuer 75 | . 30 45 . . . Influence Decreases 1453 | . 60 290 331 86 686 Entered New Map 243 | . . 41 202 . . Time Decay 779 | . 50 148 109 26 446 Lost Part 339 | . 10 69 . 20 240 Lost Ally 60 | . . . 20 40 . Purge Threat 32 | . . 32 . . . Squads Dispatched 19 | . 2 2 . 4 11 Investigation 7 | . . 1 . 3 3 Extermination 2 | . . . . . 2 Reinforcement 7 | . 2 1 . 1 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . 1 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 11 19 . 8 33 Peak Tracking Total 9 | . 5 9 . 2 5 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 15 | . . 2 . 1 12 Max in Single Turn 9 | . . 1 . 1 9 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged 1 | . . . . 1 . Overloaded Fab Kills 1 | . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 9 | . . 3 2 2 2 Terminals 5 | . . 3 . 2 . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 24 | . . 11 2 4 7 Successful 12 | . . 7 2 2 1 Failed 12 | . . 4 . 2 6 Catastrophic 4 | . . 2 . 1 1 Database Lockouts . | . . . . . . Manual 15 | . . 8 . 4 3 Terminals 15 | . . 11 . 4 . Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . . 5 Terminal Hacks 6 | . . 4 2 . . Open Door 2 | . . . 2 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . . 3 . 2 1 Terminals 5 | . . 3 . 2 . Botnet 4 | . . 3 . 1 . Sabotage 1 | . . . . 1 . Fabricators 1 | . . . . . 1 Overload 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 1 . 2 1 Full Trace Events 3 | . . 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks 16 | . . . 1 14 1 Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 634 | . 141 384 109 . . Optics 634 | . 141 384 109 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches 16 | . . . 5 11 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2568 | 73 173 384 286 384 1268 Spaces Moved 1249 | 55 171 216 231 196 380 Core 106 | 26 . 39 . . 41 Treads . | . . . . . . Legs 869 | . . 103 231 196 339 Wheels 142 | 29 64 49 . . . Hover 132 | . 107 25 . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 56 120 120 190 Average Speed 168 | 104 65 119 120 188 270 Slowest Speed 800 | 150 120 200 120 190 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 36 26 69 27 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 6 | . . 6 . . . Terrain Destroyed 215 | . . 83 . 3 129 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 213 | . . 83 . 3 127 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1506 | 70 201 285 241 209 500 Wait 37 | . 1 11 5 . 20 Move 1244 | 54 170 215 230 195 380 Hop . | . . . . . . Pick Up 51 | 10 6 7 3 10 15 Fast Attach . | . . . . . . Attach 40 | 6 2 9 1 2 20 Detach 1 | . . . . . 1 Swap 11 | . 4 2 . . 5 Drop 6 | . 2 1 2 . 1 Fire 105 | . 16 32 . 1 56 Melee 8 | . . 7 . 1 . Ram 1 | . . 1 . . . Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 9) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 343 | -9/Materials | Identified exit to Mines 343 | -9/Materials | Identified exit to Storage 471 | -9/Materials | Lost 4 parts (2n2w) 574 | -9/Materials | Core integrity fell below 50% 631 | -9/Materials | Entered Mines 666 | -9/Mines | Assembled infested the area 728 | -9/Mines | Found the Drone Emporium 738 | -9/Mines | Found Prototype Device 741 | -9/Mines | Identified Bomb Drone Bay 813 | -9/Mines | Learned Materials interactive machine intel 825 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 895 | -9/Mines | Build established: Scavenger-Mutant 909 | -9/Mines | Discovered new exit (range 7) 917 | -9/Mines | Entered Materials 917 | -8/Materials | Accompanied by 4 allies 917 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 918 | -8/Materials | Loaded intel: 19 interactive machine locations 1209 | -8/Materials | Lost 12 allies 1230 | -8/Materials | Discovered new exit (range 13) 1301 | -8/Materials | Entered Factory 1301 | -7/Factory | Accompanied by 1 ally 1301 | -7/Factory | Evolved 2 slots: Weapon x2 1392 | -7/Factory | Garrison activated, responded to threat 1428 | -7/Factory | Destroyed 7 combat bots 1468 | -7/Factory | Lost 3 parts (1p2n) 1658 | -7/Factory | Lost 8 parts (2p1n1u4w) 1961 | -7/Factory | Build established: Gunner 2078 | -7/Factory | Lost 3 parts (1n2w) 2273 | -7/Factory | Core integrity fell below 50% 2273 | -7/Factory | System corruption reached 10% 2543 | -7/Factory | Core integrity fell below 20% 2569 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Hrd. Medium Armor Plating destroyed. U-05 Engineer lays Concrete. K-01 Serf cleans the Assembly Bed. U-05 Engineer lays Concrete. K-01 Serf cleans the Assembly Bed. U-05 Engineer lays Concrete. Gauss Rifle destroyed. U-05 Engineer lays Concrete. Acquired 12 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. 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