Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 19:11:10 Player: goobie Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (117) 585 Value Destroyed (4593) 4593 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10258 Bonus ------- None Cogmind --------- Core Integrity 893/1150 Matter 300/300 Energy 310/310 System Corruption 7% Temperature Cool (0) Movement Treading (330) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Fission Core > --- PROPULSION (4) --- Armored Treads Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter ECM Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Advanced Coolant Injector Seismic Detector Improved Recalibrator Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Improved Matter Compressor Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Plasma Rifle Variable Charge Gun Variable Charge Gun Long-range Proton Cannon Ion Cannon Phase Cannon > --- INVENTORY -------- Neutrino Core Armored Treads Medium Treads Improved Heat Sink Advanced Heat Sink Advanced Coolant Injector Seismic Detector Missile Launcher [Rating: 88] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 2 | . . . 1 . . 1 . . . . Utility 4 | . . . . 1 1 . . . 1 1 Weapon 4 | . . . 1 1 . 1 . . 1 . Parts Attached 93 | 6 3 . 10 7 15 21 10 2 12 7 Power 15 | 1 . . 1 1 4 2 2 1 2 1 Engine 8 | 1 . . 1 1 1 2 1 . 1 . Core 7 | . . . . . 3 . 1 1 1 1 Reactor . | . . . . . . . . . . . Propulsion 26 | 3 . . 5 . 3 5 5 . 2 3 Treads 18 | 2 . . 5 . 3 5 3 . . . Leg 8 | 1 . . . . . . 2 . 2 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | . 3 . . 2 2 5 2 . 4 2 Device 12 | . 1 . . 1 2 3 1 . 3 1 Storage 4 | . 2 . . . . . . . 1 1 Processor 4 | . . . . 1 . 2 1 . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 32 | 2 . . 4 4 6 9 1 1 4 1 Energy Gun 15 | 1 . . 3 1 3 4 . . 3 . Energy Cannon 6 | . . . . 1 . 3 1 . 1 . Ballistic Gun 8 | 1 . . . 2 3 1 . . . 1 Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 2 | . . . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . . . . 1 Corrupted Parts 3 | . . . . . . . 1 . . 2 System Corruption 6 | . . . . . . . 2 . . 4 Parts Lost 61 | . . . 1 1 11 15 10 3 3 17 Power 11 | . . . . 1 2 2 1 1 1 3 Propulsion 19 | . . . 1 . 3 5 5 1 . 4 Utility 6 | . . . . . . 2 2 . . 2 Weapon 25 | . . . . . 6 6 2 1 2 8 Highest Loss Streak 8 | . . . 1 1 8 4 7 2 2 7 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 11 | 3 5 7 8 16 18 13 8 6 7 8 Power 2 | . 1 1 1 1 1 2 2 3 2 . Propulsion 2 | 1 2 3 3 4 4 2 . . 1 1 Utility 3 | . . 2 1 2 4 5 4 3 2 4 Weapon 3 | . 1 1 2 8 8 3 1 . 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 9 | . . . 4 . 1 . . . . 4 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . . . 1 . . . . 4 Weapon 1 | . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 96 100 98 99 94 96 81 83 91 89 Engine 7 | . 14 14 11 8 6 10 7 . 1 . Core 3 | . . . . . 3 1 4 6 6 13 Treads 20 | . 28 28 32 27 22 24 13 17 11 1 Leg 1 | . . . . . . . 1 . 5 14 Device 13 | . 12 14 11 14 14 11 9 13 16 20 Storage 7 | . 12 14 11 9 7 6 6 6 5 5 Processor 5 | . . . . 3 7 6 6 6 5 5 Energy Gun 12 | . 14 14 18 11 11 11 9 6 13 13 Energy Cannon 8 | . . . . 6 6 6 11 20 19 10 Ballistic Gun 7 | . 14 14 11 18 10 12 . . . 1 Ballistic Cannon 1 | . . . . . . 1 6 . . . Peak Build Rating 88 | 5 7 7 19 25 35 45 55 55 77 88 Average Rating 39 | 3 6 7 16 24 29 41 46 47 67 75 On Entrance 28 | . 5 7 7 19 25 29 45 55 45 76 Avg Prop Armor Cover (%) 5 | . . . . . . 5 6 . 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 114 | 8 14 14 57 66 72 82 92 92 98 114 Greatest Support 94 | 40 40 40 69 69 69 94 76 76 48 60 Greatest Overweight (x) 27 | . . . . . 1 1 27 1 2 4 Average Overweight (x) . | . . . . . . . 1 . 1 1 Largest Inventory Capacity 20 | 5 20 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 7 8 11 20 20 20 20 20 20 20 Most Carried 20 | 5 7 8 12 20 20 17 12 7 12 10 Average Carried 11 | 4 5 7 8 16 18 13 8 6 7 8 Final Capacity 20 | 5 8 8 20 20 20 20 20 20 20 20 Final Carried 18 | 5 7 8 12 18 14 11 7 6 8 5 Class Distribution -------------------- 34% | Gunner 21% | Scavenger-Gunner 17% | Skirmisher 10% | Scavenger-Executioner 5% | Mutant 5% | Scavenger-Skirmisher 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Matter Collected 2562 | 260 48 8 167 273 317 691 376 86 164 172 Remotely . | . . . . . . . . . . . Salvage Created 4935 | . 42 100 727 812 795 1213 412 47 463 324 Parts 240 | . 2 7 55 50 32 53 15 1 16 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 5 1 . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 98 | . 1 2 18 15 15 24 9 1 8 5 Guns 63 | . 1 2 18 13 11 12 2 . 2 2 Cannons 27 | . . . . 1 3 9 6 1 5 2 AOE 1 | . . . . . . . 1 . . . Classes Destroyed 14 | . 1 . 4 4 1 2 1 1 . . Worker 5 | . . . . 1 . 4 . . . . Builder 2 | . . . 1 . . 1 . . . . Recycler 2 | . . . . 1 1 . . . . . Operator 2 | . . . . 1 1 . . . . . Watcher 8 | . . . 3 2 2 1 . . . . Swarmer 26 | . . . 8 3 7 6 2 . . . Grunt 31 | . 1 2 6 6 4 7 . . 5 . Brawler 2 | . . . . . . 2 . . . . Duelist 2 | . . . . . . 1 . . 1 . Sentry 14 | . . . 4 4 3 3 . . . . Hunter 6 | . . . . 2 . 2 . . . 2 Programmer 9 | . . . . . 1 3 . . 2 3 Behemoth 1 | . . . . . . . . 1 . . Thug 5 | . . . . . . . 5 . . . Butcher 1 | . . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 8 | . 1 2 4 5 4 8 3 1 3 2 Combat Bots Only 7 | . 1 2 4 4 4 7 3 1 3 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 1 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Hostile Shots Fired 733 | . 8 12 44 39 192 180 57 39 52 110 Missed 198 | . 3 5 12 12 56 46 9 10 12 33 Hits 535 | . 5 7 32 27 136 134 48 29 40 77 Melee 5 | . . . . . . 4 1 . . . Projectile 530 | . 5 7 32 27 136 130 47 29 40 77 AOE 1 | . . . . . . 1 . . . . Critical Strikes 16 | . . . . 1 2 4 1 . 4 4 Part Disruptions 2 | . . . . . . 2 . . . . Damage Taken 8065 | . 57 78 518 360 1684 1873 940 348 857 1350 Core 931 | . . 11 59 44 209 170 64 79 38 257 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 85 | 100 . 95 85 92 70 . . 63 96 . Volleys Fired 232 | . 9 7 35 30 37 49 21 4 18 22 Largest 6 | . 2 2 3 4 4 5 5 5 6 6 Hottest 437 | . 60 60 110 162 242 305 321 317 437 396 Shots Fired 899 | . 18 14 91 120 146 237 89 20 78 86 Gun 645 | . 18 14 90 98 119 159 42 4 43 58 Cannon 249 | . . . . 22 27 78 47 12 35 28 Launcher 5 | . . . 1 . . . . 4 . . Special . | . . . . . . . . . . . Kinetic 286 | . 9 7 35 60 52 90 22 . . 11 Thermal 485 | . . . . 44 94 144 54 16 70 63 Explosive 5 | . . . 1 . . . . 4 . . Electromagnetic 123 | . 9 7 55 16 . 3 13 . 8 12 Robot Hit Streak 16 | . 5 5 11 14 15 16 14 4 15 8 Robot Miss Streak 8 | . 2 1 7 3 3 5 4 2 3 8 Penetration Max 1 | . . . . . 1 1 . . . 1 Secondary Targets 5 | . . 1 1 1 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . . Shots Hit Robots 543 | . 10 10 58 64 96 146 54 11 48 46 Core Hits 236 | . 2 4 34 35 41 68 19 4 18 11 Critical Kills 3 | . . . 1 1 . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 17 | . . . 1 3 5 3 3 . 1 1 Burn 12 | . . . . 2 5 2 1 . 1 1 Meltdown 2 | . . . . 1 . 1 . . . . Destroy 1 | . . . 1 . . . . . . . Blast 1 | . . . . . . . 1 . . . Corrupt 1 | . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11872 | . 104 121 965 1154 1747 3468 1418 442 1274 1179 Guns 7106 | . 104 121 758 784 1345 1859 552 47 717 819 Cannons 3937 | . . . . 325 402 1335 731 227 557 360 Explosions 786 | . . . 206 43 . 234 135 168 . . Melee . | . . . . . . . . . . . Ramming 43 | . . . 1 2 . 40 . . . . Kinetic 2769 | . 47 23 136 416 514 1035 391 . . 207 Thermal 7091 | . . . 96 570 1233 2100 769 274 1200 849 Explosive 512 | . . . 110 . . 234 . 168 . . Electromagnetic 1457 | . 57 98 622 166 . 59 258 . 74 123 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . 2 7 9 9 . 7 Average Corruption 6 | . . . . . 2 7 8 9 . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 149 | . . . . . 9 43 50 26 . 21 Message Errors 45 | . . . . . 3 14 16 6 . 6 Matter Fused 29 | . . . . . 2 8 9 7 . 3 Heat Flow Errors 20 | . . . . . 3 7 5 2 . 3 Energy Discharges 20 | . . . . . . 6 6 5 . 3 Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . 1 . 4 6 . . Data Loss (major) 7 | . . . . . . . 3 . . 4 Misfires 4 | . . . . . . 3 1 . . . Alerts 5 | . . . . . . 2 3 . . . Weapon Failures 6 | . . . . . . 2 2 . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 218 | . . . 6 . . 117 27 . 6 62 Projectiles 91 | . . . . . . 27 2 . . 62 Explosions 127 | . . . 6 . . 90 25 . 6 . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . 3 6 . . . Impact 1 | . . . . . . 1 . . . . Kinetic 7 | . . . . . . 1 6 . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 460 | . . . 160 . . 140 68 . 92 . Shots 6 | . . . 2 . . 2 1 . 1 . Rammed 6 | . . . 1 1 . 4 . . . . Targets Rammed 8 | . . . 1 1 . 6 . . . . Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . 2 . . . . Highest Temperature 582 | . 32 70 215 264 204 582 523 460 348 466 Average Temperature 126 | . 16 35 61 84 27 155 218 178 127 205 Received Heat Transfer 1662 | . 30 42 108 162 351 348 279 36 306 . Effects 38 | . . . . . . 18 9 3 1 7 Shutdowns 13 | . . . . . . 5 3 1 . 4 Energy Bleed 3 | . . . . . . 2 . . . 1 Interference 10 | . . . . . . 4 3 1 1 1 Matter Decay 4 | . . . . . . 2 1 1 . . Short Circuit 4 | . . . . . . 2 1 . . 1 Damage (minor) 1 | . . . . . . . 1 . . . Damage (major) 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . 2 . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 7 | . . . . 1 1 3 . . 1 1 Combat Hostiles 7 | . . . . 1 1 3 . . 1 1 Parts Melted 41 | . . . . 2 11 13 4 . 4 7 Heat Transferred 13904 | . . . 200 1234 2882 4164 1308 446 2119 1551 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 1 . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Maximum Alert Level 1 | . . . 1 1 . 1 . . . . Low Security (%) 88 | 100 100 100 75 84 100 76 . . 100 100 Level 1 11 | . . . 24 15 . 23 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 353 | . 35 40 353 247 85 244 . . 140 39 Initial 78 | . . . 3 40 78 30 . . . 35 Average 73 | . 6 8 138 134 35 90 . . 47 8 Influence Increases 2954 | . 35 50 621 496 416 784 50 45 291 166 Destroy 0b10 Robot/C 1820 | . 20 40 360 300 300 480 40 20 160 100 Destroy 0b10 Robot/NC 95 | . . . 20 25 20 30 . . . . Destroy Leader 446 | . 10 10 86 94 74 102 10 10 20 30 Successful Hack 66 | . 5 . 14 8 4 35 . . . . Disable Machine 210 | . . . 60 15 15 60 . . 45 15 Destroy Structure 167 | . . . 51 9 3 32 . . 66 6 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 135 | . . . 30 45 . 45 . 15 . . Influence Decreases 2954 | . 35 40 533 421 527 631 247 63 218 239 Entered New Map 314 | . . . 7 58 95 32 80 4 . 38 Time Decay 2132 | . 35 40 366 353 344 449 142 59 188 156 Lost Part 358 | . . . 10 10 88 150 25 . 30 45 Purge Threat 150 | . . . 150 . . . . . . . Squads Dispatched 20 | . 2 . 2 2 3 7 . . 1 3 Investigation 3 | . . . 1 1 . . . . . 1 Extermination 7 | . . . . . 1 3 . . 1 2 Reinforcement 5 | . 2 . 1 1 . 1 . . . . Assault . | . . . . . . . . . . . Garrison 5 | . . . . . 2 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Distress Signals 6 | . . . 2 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 140 | . 4 2 30 24 22 31 9 2 8 8 Peak Tracking Total 7 | . 2 2 5 5 5 7 3 1 3 2 Tactical Retreats 6 | . . . 1 1 . 2 . 1 . 1 ECM-based Alert Blocks 1 | . . . . . . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 2 | . . . 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 14 | . . . 4 1 1 4 . . 3 1 Max in Single Turn 4 | . . . 2 1 1 4 . . 2 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 21 | . 2 . 5 4 2 4 . . 3 1 Terminals 19 | . 2 . 5 4 2 3 . . 2 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . Total Hacks 55 | . 4 . 15 12 6 11 . . 5 2 Successful 25 | . 3 . 10 3 3 6 . . . . Failed 30 | . 1 . 5 9 3 5 . . 5 2 Catastrophic 4 | . . . 1 . . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 52 | . 4 . 15 12 6 10 . . 3 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . 2 . Terminal Hacks 25 | . 3 . 10 3 3 6 . . . . Level Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 2 | . . . . 1 . 1 . . . . Alert Level 6 | . 1 . 2 1 1 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Dispatch Records 4 | . . . 3 . 1 . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . . Assault Status 1 | . . . . . . 1 . . . . Hauler Manifests 2 | . . . 2 . . . . . . . Zone Layout 5 | . 1 . 1 . . 3 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 2 . 4 4 2 4 . . 3 1 Full Trace Events 2 | . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Active Infowar (turns) 5727 | . 210 217 952 470 . 261 1488 685 732 712 Optics 1051 | . . . . . . 156 895 . . . Sensors 2828 | . . . . . . 105 594 685 732 712 Seismic 1850 | . 210 217 952 470 . . . . 1 . ECM 541 | . . . . . . . . . . 541 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Turns Passed 8923 | 59 235 217 952 847 1136 1860 1488 685 732 712 Spaces Moved 3821 | 35 124 110 447 424 528 902 543 273 236 199 Core 14 | 12 . . . . . . 2 . . . Treads 3576 | 23 124 110 447 424 528 902 490 273 236 19 Legs 231 | . . . . . . . 51 . . 180 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 240 163 245 190 Average Speed 193 | 122 160 160 160 160 183 170 251 233 261 232 Slowest Speed 1400 | 160 160 160 160 160 240 240 1400 245 325 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 23 49 47 47 16 23 72 46 8 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 2 . . . Known Exits Taken 4 | . . . . 1 . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 191 | . . . 62 4 . 36 15 34 38 2 Melee . | . . . . . . . . . . . Projectile 33 | . . . . 2 . 8 11 2 8 2 AOE 158 | . . . 62 2 . 28 4 32 30 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Total 4809 | 50 144 139 621 529 612 1093 614 309 305 393 Wait 517 | 2 4 22 95 51 20 92 29 30 25 147 Move 3811 | 34 123 109 446 423 527 901 542 272 235 199 Hop . | . . . . . . . . . . . Pick Up 98 | 8 4 1 17 13 10 19 8 . 11 7 Fast Attach 3 | 2 . . 1 . . . . . . . Attach 83 | 3 2 . 4 3 14 22 12 2 10 11 Detach 6 | . . . . . 1 1 . 1 2 1 Swap 23 | 1 2 . 7 4 1 1 . . 3 4 Drop 28 | . . . 15 4 2 2 2 . 1 2 Fire 232 | . 9 7 35 30 37 49 21 4 18 22 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 8 | . . . 1 1 . 6 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 295 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 489 | -10/Mines | Discovered new exit (range 11) 512 | -10/Mines | Entered Materials 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 812 | -9/Materials | Build established: Gunner 1418 | -9/Materials | Discovered new exit (range 16) 1464 | -9/Materials | Entered another Materials area 1464 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1647 | -8/Materials | Identified exit to Factory 2311 | -8/Materials | Entered Factory 2311 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3338 | -7/Factory | Garrison activated, responded to threat 3403 | -7/Factory | Lost 8 parts (1p2n5w) 3428 | -7/Factory | Discovered new exit (range 13) 3447 | -7/Factory | Entered another Factory area 3447 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3677 | -6/Factory | Build established: Scavenger-Gunner 4040 | -6/Factory | Destroyed 7 combat bots 4536 | -6/Factory | Lost 3 parts (2n1w) 4815 | -6/Factory | Garrison activated, responded to threat 5057 | -6/Factory | Lost 4 parts (2n1u1w) 5261 | -6/Factory | Discovered new exit (range 12) 5307 | -6/Factory | Entered Lower Caves 5560 | -6/Lower Caves | Lost 3 parts (2n1u) 5702 | -6/Lower Caves | Attacked by a faux Warlord 5769 | -6/Lower Caves | Lost 7 parts (1p3n1u2w) 6015 | -6/Lower Caves | Build established: Skirmisher 6131 | -6/Lower Caves | Encountered a Warlord checkpoint 6321 | -6/Lower Caves | Learned Factory machine intel 6785 | -6/Lower Caves | Discovered new exit (range 5) 6792 | -6/Lower Caves | Identified exit to Lower Caves 6795 | -6/Lower Caves | Entered another Lower Caves area 6839 | -6/Lower Caves | Spotted B-75 Beast 7206 | -6/Lower Caves | Destroyed B-75 Beast 7455 | -6/Lower Caves | Discovered new exit (range 12) 7477 | -6/Lower Caves | Identified exit to Factory 7480 | -6/Lower Caves | Entered Factory 7480 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7481 | -5/Factory | Loaded intel: 264 machine locations 7781 | -5/Factory | Build established: Executioner 8123 | -5/Factory | Build established: Scavenger-Executioner 8190 | -5/Factory | Discovered new exit (range 4) 8197 | -5/Factory | Identified exit to Factory 8212 | -5/Factory | Entered another Factory area 8212 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8706 | -4/Factory | Lost 3 parts (1n1u1w) 8837 | -4/Factory | Lost 5 parts (2p1n2w) 8924 | -4/Factory | Self-destructed Last Messages --------------- 08914_ Slug penetrates Wall. 08914_ Variable Charge Gun destroyed. 08917_ System corrupted: Coil Gun jammed. 08917_ Penetrated by Slug. 08918_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8O. 08918_ Penetrated by Slug. 08918_ Plasma Rifle destroyed. 08920_ Slug penetrates Wall. 08920_ Penetrated by Slug. 08920_ Lgt. Fission Core destroyed. 08920_ Penetrated by Slug. 08921_ Slug penetrates Wall. 08923_ H-77 Assassin heat damages Hpw. Shotgun. 08924_ Penetrated by Slug. 08924_ Slug penetrates Wall. 08924_ Penetrated by Slug. 08924_ Coil Gun destroyed. 08924_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# | | ???????????????????????????????###?????# | | ????????????????????????????? ##T ################ | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????" #?????### ###### | | ?????????????????????????" #???????# #????? | | ?????????????????????????" #???????# #????? | | ?????????????????""????""" ######### #????? | | ?????????????????"" """""" # # #????? | | ?????????????"""""" """""" # # ###### | | ??????????? 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R # # # | | ????????????????#########hh # # ###### | | ????????????????????????# ######### # ^ ^ | | ????????????????????????# % # " | | ????????????????????????#@ k % [+ " | | ????????????????????????# # | | ????????????????????????# # " | | ????????????????????????# # | | ????????????????????????###########+######### | | ?????????????????????????# !% # | | ?????????????????????????# [ " """"" # | | ?????????????????????????# """"" """"" ###### | | ?????????????????????????# """ """ #????? | | ?????????????????????????# #????? | | ?????????????????????????# #????? | | ?????????????????????????# ""T"" ! #????? | | ?????????????????????????# """"" #????? | | ?????????????????????????####################????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 45 Energy Capacity 585 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed AntigravMicrodissipatorSuit Manual? 0 Play Time 01:11:23 Cumulative 27.1 hours Start 2026.06.28 @ 17:17:58 End 2026.06.28 @ 19:11:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 9 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2511f80-7203-4114-b228-20e763bf409e