Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 20:57:42 Player: Cheeriohz Result: Destroyed by AG-23111 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (123) 615 Value Destroyed (3195) 3195 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 7626 Bonus ------- High Alert Combat Kills 29 Met Imprinter 300 Friendly Fire -93 Cogmind --------- Core Integrity 0/700 Matter 112/300 Energy 52/100 System Corruption 3% Temperature Cool (6) Movement Core (450) Ox8 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Microactuators Hacking Suite > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (15) --- Makeshift Power Source Improved Treads Improved Treads Medium Treads High-capacity Storage Unit Medium Battery (150) Improved Sensor Array Makeshift Hacking Suite Gauss Cannon Gauss Cannon Gauss Cannon Bore Cannon Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Improved Treads Medium Treads High-capacity Storage Unit Medium Battery Improved Sensor Array Weapon Cycler Transmission Jammer Heavy Armor Plating Makeshift Hacking Suite Gauss Cannon Bore Cannon Phasing Sabre [Rating: 51] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . . 1 . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 123 | . 12 2 18 13 12 19 7 . 32 8 Power 8 | . . 1 1 2 . 1 . . 1 2 Engine 7 | . . 1 . 2 . 1 . . 1 2 Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | . 3 . 4 . . 5 . . 10 . Treads 1 | . . . 1 . . . . . . . Leg 10 | . . . . . . . . . 10 . Wheel 11 | . 3 . 3 . . 5 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 39 | . 4 . 7 3 6 7 4 . 7 1 Device 14 | . . . . 1 2 2 4 . 5 . Storage 2 | . 1 . 1 . . . . . . . Processor 6 | . . . 2 1 2 1 . . . . Hackware 1 | . . . . . . 1 . . . . Protection 16 | . 3 . 4 1 2 3 . . 2 1 Artifact . | . . . . . . . . . . . Weapon 54 | . 5 1 6 8 6 6 3 . 14 5 Energy Gun 4 | . . . . . . . . . 4 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | . . . . 3 4 . . . . . Ballistic Cannon 19 | . 3 1 3 1 . 4 1 . 4 2 Launcher 6 | . . . 2 1 1 . 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . 2 . . . . . . . . . Slashing Weapon 16 | . . . 1 3 1 2 1 . 5 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . . . 1 . Parts Lost 25 | . 1 . 4 1 1 1 . . 10 7 Power 2 | . . . . . . . . . 1 1 Propulsion 8 | . 1 . 1 . . . . . 3 3 Utility 9 | . . . 3 1 . 1 . . 3 1 Weapon 6 | . . . . . 1 . . . 3 2 Highest Loss Streak 7 | . 1 . 3 1 1 1 . . 4 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 100 99 99 100 93 100 100 95 96 Engine 7 | . 14 14 3 6 9 6 7 7 6 7 Core 1 | . . . 7 4 . . . . . . Leg 3 | . 5 . . . . . . . 8 22 Wheel 21 | . 22 28 26 33 27 22 23 23 13 . Device 9 | . . . . 7 9 14 15 15 13 12 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 Processor 11 | . . . 4 11 18 15 15 15 15 15 Hackware 2 | . . . . . . 1 7 7 7 7 Protection 8 | . 11 14 17 3 9 8 7 7 5 6 Ballistic Gun 3 | . 4 . . 11 16 2 . . . . Ballistic Cannon 9 | . 10 28 20 6 . 12 7 7 7 4 Slashing Weapon 3 | . . . 1 3 1 . 5 7 5 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 74 | 13 34 34 46 45 47 68 55 53 74 49 Greatest Support 60 | 20 26 26 44 40 40 40 34 34 60 58 Greatest Overweight (x) 3 | . 1 1 2 1 1 2 1 1 3 . Average Overweight (x) . | . . 1 . . 1 1 1 1 . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | . 10 14 14 14 14 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 14 15 15 15 12 Class Distribution -------------------- 84% | Mutant 8% | Scavenger-Mutant 4% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Gladiator | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Matter Collected 3812 | 200 247 110 648 340 458 706 114 55 857 77 Remotely 370 | . . . . . . . . . 370 . Salvage Created 3506 | . 131 22 418 564 738 698 107 55 711 62 Parts 252 | . 16 4 27 34 64 31 1 2 65 8 Haulers Intercepted 5 | . 1 . 1 . 3 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 85 | . 9 3 16 14 17 13 3 . 7 3 Melee 4 | . 3 . . . . . . . 1 . Guns 21 | . . . . 6 14 . . . 1 . Cannons 40 | . 6 3 8 3 . 13 1 . 3 3 AOE 19 | . . . 8 5 3 . 2 . 1 . Classes Destroyed 17 | . 3 . 4 1 1 4 1 . 2 1 Worker 3 | . . . 1 1 . 1 . . . . Builder 3 | . 1 . . . . 2 . . . . Hauler 5 | . 1 . 1 . 3 . . . . . Recycler 3 | . . . . . . 3 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . Watcher 5 | . . . 1 1 2 1 . . . . Swarmer 27 | . 9 3 4 . 9 2 . . . . Grunt 28 | . . . 7 8 5 5 3 . . . Brawler 1 | . . . . 1 . . . . . . Sentry 16 | . . . 5 5 3 3 . . . . Hunter 1 | . . . . . . 1 . . . . Programmer 2 | . . . . . . 2 . . . . Zionite 30 | . . . . . . . . . 30 . Z-Technician 4 | . . . . . . . . . . 4 Samaritan 2 | . . . . . . . 1 1 . . Assembled 3 | . . . . . . . . . . 3 Thug 2 | . . . . . . . . . 2 . Mutant 4 | . . . . . . . . . 4 . Best Kill Streak 9 | . 3 3 8 8 5 4 2 . 9 4 Combat Bots Only 7 | . 3 3 7 7 5 3 2 . 3 2 Max Kills in Single Turn 4 | . 1 1 4 2 2 2 2 1 2 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded 4 | . . . 4 2 2 . 2 . 1 . Melee 1 | . 1 . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Hostile Shots Fired 522 | . 52 16 75 50 66 100 23 . 111 29 Missed 167 | . 13 5 21 11 22 40 9 . 43 3 Damage Taken 5932 | . 337 84 765 530 588 715 306 . 1448 1159 Core 1067 | . 93 15 92 72 40 70 20 . 291 374 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 37 | . 37 . . . . . . . . . Regen/Repaired (Parts) 226 | . . . . . 92 134 . . . . Core Remaining (%) 76 | 100 . 56 . 59 92 . . . . . Volleys Fired 294 | . 40 6 36 31 53 42 11 . 67 8 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 Hottest 110 | . 70 70 70 70 46 96 96 . 110 96 Shots Fired 517 | . 44 12 68 55 103 83 17 . 119 16 Gun 192 | . 14 . . 37 100 . . . 41 . Cannon 300 | . 30 12 64 12 . 83 12 . 71 16 Launcher 25 | . . . 4 6 3 . 5 . 7 . Special . | . . . . . . . . . . . Kinetic 451 | . 44 12 64 49 100 83 12 . 71 16 Thermal . | . . . . . . . . . . . Explosive 25 | . . . 4 6 3 . 5 . 7 . Electromagnetic 41 | . . . . . . . . . 41 . Robot Hit Streak 14 | . 7 1 8 10 12 14 4 . 9 3 Robot Miss Streak 9 | . 9 5 2 1 2 4 2 . 2 3 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 4 | . . . . 1 1 . . . 2 . Max Gunslinging Chain 1 | . . . . 1 1 . . . 1 . Shots Hit Robots 392 | . 27 3 49 37 75 56 14 1 102 28 Core Hits 200 | . 9 2 26 25 39 26 9 . 59 5 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 23 | . 1 . 2 1 . 9 2 . 8 . Destroy 1 | . . . . 1 . . . . . . Blast 20 | . . . 2 . . 9 2 . 7 . Smash 1 | . 1 . . . . . . . . . Sever 1 | . . . . . . . . . 1 . Melee Attacks 110 | . 12 . 3 10 4 12 5 4 27 33 Impact 12 | . 12 . . . . . . . . . Slashing 98 | . . . 3 10 4 12 5 4 27 33 Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . 1 . . . . 5 2 1 . 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . 7 5 Damage Inflicted 12528 | . 575 87 1430 1285 1438 2045 796 58 3390 1424 Guns 2205 | . 37 . . 487 1152 . . . 529 . Cannons 4732 | . 330 87 831 132 . 1652 216 . 1260 224 Explosions 2858 | . . . 599 666 286 . 439 . 868 . Melee 2733 | . 208 . . . . 393 141 58 733 1200 Ramming . | . . . . . . . . . . . Kinetic 6408 | . 367 87 831 619 1152 1652 216 . 1260 224 Thermal 140 | . . . . . . . . . 140 . Explosive 2718 | . . . 599 666 286 . 439 . 728 . Electromagnetic 529 | . . . . . . . . . 529 . Impact 208 | . 208 . . . . . . . . . Slashing 2525 | . . . . . . 393 141 58 733 1200 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . 1 . 3 3 . 7 3 Average Corruption 2 | . . . . 1 . 2 2 . 4 3 Corruption Purged 7 | . . . . . . . 3 . 4 . Corruption Blocked . | . . . . . . . . . . . Effects 53 | . . . . 2 . 25 2 . 14 10 Message Errors 14 | . . . . . . 6 . . 6 2 Matter Fused 12 | . . . . . . 10 . . 2 . Heat Flow Errors 10 | . . . . . . 2 1 . 3 4 Energy Discharges 3 | . . . . 1 . 1 . . . 1 Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . 1 1 . 2 1 Data Loss (major) 4 | . . . . . . 2 . . . 2 Alerts 2 | . . . . . . 2 . . . . Weapon Failures 2 | . . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 830 | . 66 12 . . 8 179 42 55 148 320 Projectiles 188 | . . 12 . . . 67 20 . 59 30 Explosions 84 | . . . . . 8 . 3 . 73 . Melee 558 | . 66 . . . . 112 19 55 16 290 Knockbacks 48 | . 3 1 1 1 . 13 6 . 18 5 Impact . | . . . . . . . . . . . Kinetic 47 | . 3 1 1 1 . 12 6 . 18 5 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 143 | . . . 17 . . . 63 . 63 . Shots 5 | . . . 1 . . . 3 . 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 421 | . 27 108 216 36 30 325 228 . 421 195 Average Temperature 77 | . 12 54 54 10 9 94 104 . 95 79 Received Heat Transfer 1212 | . . . 261 195 243 171 108 . 90 144 Effects 8 | . . . . . . 3 1 . 4 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 4 | . . . . . . 3 1 . . . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 5 | . 3 . . . . . . . 2 . Impact Corruptions 3 | . 3 . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Peak Influence 467 | . 195 140 244 467 408 307 . . . . Initial 140 | . . 55 54 71 105 140 . . . . Average 155 | . 70 135 104 261 210 168 . . . . Maximum Alert Level 2 | . 1 . 1 2 2 1 . . . . Low Security (%) 69 | . 99 100 88 36 47 62 . . . . Level 1 28 | . . . 11 45 52 37 . . . . Level 2 1 | . . . . 18 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . 1 . 2 2 4 . . . . Investigation 2 | . . 1 . 1 . . . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 4 | . . . . 1 2 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Distress Signals 10 | . 1 . 3 2 3 1 . . . . Communications Jammed 3 | . . . . . . 3 . . . . Distress Signals 3 | . . . . . . 3 . . . . Times Spotted 170 | . 21 4 30 17 25 19 4 . 46 4 Peak Tracking Total 7 | . 5 3 7 4 5 3 4 . 6 1 Tactical Retreats 15 | . . . 1 1 1 2 1 . 9 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 3 | . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Fabricated Traps 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 11 | . . . 2 3 . 2 . . 2 2 Max in Single Turn 2 | . . . 1 1 . 1 . . 2 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 30 | . 5 1 5 7 4 8 . . . . Terminals 26 | . 5 . 5 7 3 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . 1 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 72 | . 15 1 16 13 13 14 . . . . Successful 32 | . 7 1 9 4 4 7 . . . . Failed 39 | . 7 . 7 9 9 7 . . . . Catastrophic 5 | . . . . 1 2 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 48 | . 12 . 12 4 10 6 . . 4 . Terminals 65 | . 15 . 16 13 11 10 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . . 2 4 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 2 1 5 4 . 2 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . Open Door 4 | . . 1 . 3 . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . Unreport Threat 2 | . . . 1 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 4 . . . . Scan Component 3 | . . . . . 1 2 . . . . Repair 3 | . . . . . 1 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 12 | . 5 . 4 . 2 1 . . . . Terminals 12 | . 5 . 4 . 2 1 . . . . Track 1 | . . . 1 . . . . . . . Assimilate 2 | . 2 . . . . . . . . . Botnet 9 | . 3 . 3 . 2 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 5 . 4 5 3 7 . . . . Full Trace Events 2 | . . . . 2 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 2 . . . . Time 123 | . . . . . 51 72 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 . . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . . Total Orders 3 | . . . . 3 . . . . . . EXPLORE 3 | . . . . 3 . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 . Drone Launches 3 | . . . . 3 . . . . . . Drone Recoveries 3 | . . . . 3 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Turns Passed 7527 | . 762 135 982 495 843 1550 369 273 1644 474 Spaces Moved 5035 | 1 517 95 670 315 447 1114 250 260 1108 258 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 628 | 1 78 . . . . . . . 291 258 Wheels 4407 | . 439 95 670 315 447 1114 250 260 817 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 93 | 120 95 105 93 93 108 101 101 101 101 133 Average Speed 109 | 120 113 105 108 97 108 104 101 101 116 133 Slowest Speed 280 | 120 190 105 130 108 108 120 101 101 280 133 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 2 91 30 65 70 49 36 48 44 78 60 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 6 | . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 3 | . . . . . . . 2 . 1 . Spaces Dug 29 | . 3 . 3 6 4 6 2 3 . 2 Terrain Destroyed 170 | . 3 . 28 33 21 26 31 3 21 4 Melee 29 | . 3 . 3 6 4 6 2 3 . 2 Projectile 29 | . . . . . . 20 4 . 3 2 AOE 112 | . . . 25 27 17 . 25 . 18 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Total 6396 | . 627 118 849 431 700 1397 342 263 1321 348 Wait 690 | . 18 11 101 40 167 181 68 . 62 42 Move 5025 | . 516 94 669 314 446 1113 249 259 1107 258 Hop . | . . . . . . . . . . . Pick Up 68 | . 14 2 9 10 9 11 1 . 11 1 Fast Attach 49 | . 7 1 5 4 2 10 1 . 17 2 Attach 22 | . 1 . 5 1 3 3 1 . 6 2 Detach 12 | . 5 . 3 . 1 . 1 . 2 . Swap 52 | . 4 1 8 8 7 6 5 . 9 4 Drop 88 | . 10 3 10 13 8 19 . . 20 5 Fire 294 | . 40 6 36 31 53 42 11 . 67 8 Melee 96 | . 12 . 3 10 4 12 5 4 20 26 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / Pro) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 9) 274 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 316 | -10/Materials | Central database locked down 435 | -10/Materials | Discovered new exit (range 13) 684 | -10/Materials | Discovered new exit (range 16) 763 | -10/Materials | Entered Mines 805 | -10/Mines | Met a Derelict shopkeep closing up shop 844 | -10/Mines | Discovered new exit (range 11) 898 | -10/Mines | Entered Materials 898 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1079 | -9/Materials | Discovered new exit (range 7) 1193 | -9/Materials | Lost 3 parts (1n2u) 1255 | -9/Materials | Discovered new exit (range 8) 1508 | -9/Materials | Destroyed 7 combat bots 1562 | -9/Materials | Discovered new exit (range 16) 1595 | -9/Materials | Identified exit to Mines 1595 | -9/Materials | Identified exit to Storage 1880 | -9/Materials | Entered Storage 2049 | -9/Storage | Destroyed 7 combat bots 2358 | -9/Storage | Discovered new exit (range 16) 2375 | -9/Storage | Entered Materials 2375 | -8/Materials | Evolved 2 slots: Utility x2 2470 | -8/Materials | Repaired Imp. Assault Rifle 3212 | -8/Materials | Discovered new exit (range 6) 3217 | -8/Materials | Identified exit to Factory 3218 | -8/Materials | Entered Factory 3218 | -7/Factory | Evolved 2 slots: Utility x2 3336 | -7/Factory | Repaired F-cell Engine 4618 | -7/Factory | Identified exit to Lower Caves 4743 | -7/Factory | Repaired Arm. Wheel 4768 | -7/Factory | Entered Lower Caves 5097 | -7/Lower Caves | Learned Factory terminal intel 5130 | -7/Lower Caves | Discovered new exit (range 8) 5136 | -7/Lower Caves | Identified exit to Lower Caves 5137 | -7/Lower Caves | Entered another Lower Caves area 5207 | -7/Lower Caves | Spotted B-75 Beast 5287 | -7/Lower Caves | Encountered a Warlord checkpoint 5402 | -7/Lower Caves | Discovered new exit (range 8) 5409 | -7/Lower Caves | Identified exit to Zion 5410 | -7/Lower Caves | Entered Zion 5418 | -7/Zion | Identified exit to Proximity Caves 5461 | -7/Zion | Learned Factory emergency access door positions 5613 | -7/Zion | Learned Factory emergency access door positions 5680 | -7/Zion | Learned location of Data Miner (-6) 5893 | -7/Zion | Found Prototype Device 5893 | -7/Zion | Identified Bomb Factory No. 2 6318 | -7/Zion | Attacked by Zionites 6494 | -7/Zion | Lost 4 parts (1n1u2w) 6562 | -7/Zion | Destroyed Imprinter 6572 | -7/Zion | Extracted access codes from Imprinter's data core 6636 | -7/Zion | Build established: Scavenger-Mutant 6986 | -7/Zion | Core integrity fell below 50% 7019 | -7/Zion | Opened final containment barrier to the Deep Caves 7052 | -7/Zion | Discovered new exit (range 3) 7052 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7053 | -7/Zion | Identified exit to Deep Caves 7054 | -7/Zion | Entered Deep Caves 7268 | -7/Deep Caves | Z-Facility disabled 7459 | -7/Deep Caves | Spotted AG-23111 7523 | -7/Deep Caves | Core integrity fell below 20% 7528 | -7/Deep Caves | Destroyed by AG-23111 with Assembled Focal Cannon Last Messages --------------- 07254_ Acquired 14 matter. 07257_ Acquired 13 matter. 07260_ Acquired 16 matter. 07268_ Z-Facility disabled. 07347_ 0E>BZE&58XSS||L%%55%3D 07350_ Dropped Imp. Sensor Array. 07351_ Dropped Hrd. Medium Armor Plating. 07379_ QH,>VC:L&LNV5IFB&CGTI,O2SI 07394_ System corrupted: Heat flow error (+166). 07449_ System corrupted: Substantial component data lost. 07482_ AG-23111: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 07505_ Mak. Leg destroyed. 07510_ Mak. Sword follow-up attack on AG-23111. 07512_ Hvy. Armor Plating destroyed. 07516_ Mak. Sword follow-up attack on AG-23111. 07522_ Imp. Carbon-fiber Leg destroyed. 07522_ Mak. Power Source destroyed. 07522_ Mak. Sword destroyed. 07523_ Phasing Sabre follow-up attack on AG-23111. 07525_ Mak. Sword destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????## | | ??????????????????????????????????????###?## | | ?????????????????????????????????????## ## | | ?????????????????????????? ??????????# | | ???????????????????????? ?????? ??# | | ????????????????? ?????? ??# | | ??????????????? * ?????? ??# # | | ???????????? #????# #?# # | | ?????????? | /* #????# #?## # | | ?????????" |* #????# #??## # | | ?????????" #????# #???## # | | ?????????" * ##???# #????# ## | | ????????"" ! #???# ##???# #? | | ????????# h #??## ##??# ##? | | ????????" ! #??# #??# ###?? | | ????????" #### ##?# #???? | | ????????" = ### ##??? | | ????????""" #??? | | ????????" #??? | | ????????"" ### ##??? | | ????????" #?## #######???? | | ?????????" ##??######?????????? | | ????????" # # #??????????????????? | | ????????" #### ## ## ##??????????????????? | | ????????""" #????# ## ####???????????????????? | | ?????????" ??????##"#@#??????????????????????? | | ?????????##?????????##G;#??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoFlightShifter Manual? 0 Play Time 01:16:10 Cumulative 105.5 hours Start 2024.04.10 @ 19:22:14 End 2024.04.10 @ 20:57:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 45 Gallery% 66 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8e6795d-ba1c-4b94-ae7b-a0e525a6eba7