Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.29 @ 11:11:28 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (191) 955 Value Destroyed (5329) 5329 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (658) 658 TOTAL SCORE: 11482 Bonus ------- High Alert Combat Kills 852 Follower Combat Kills 102 Friendly Fire -296 Cogmind --------- Core Integrity 561/1000 Matter 283/300 Energy 21/170 System Corruption 2% Temperature Cool (21) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Targeting Computer System Backup Module > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Improved Treads Advanced Heat Sink Weapon Cycler Phase Shifter Improved Utility Shielding Point Defense System System Shield Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Heavy Laser Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Plasma Cutter > --- INVENTORY -------- Light Ion Engine Improved Treads Medium Treads Medium Treads Power Amplifier Transport Network Coupler Utility Shielding Improved Shield Generator Point Defense System Heavy Laser Heavy Laser Heavy Laser [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Reflective Plating Weapon Cooled Plasma Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . . . 1 Utility 5 | . . 2 . . 1 1 . . 1 Weapon 2 | . . . . . 1 1 . . . Parts Attached 138 | 7 1 22 33 7 14 4 1 . 49 Power 21 | 1 . 4 4 3 3 . . . 6 Engine 15 | 1 . 4 4 1 3 . . . 2 Core 6 | . . . . 2 . . . . 4 Reactor . | . . . . . . . . . . Propulsion 26 | 2 . 5 7 1 2 1 . . 8 Treads 23 | . . 4 7 1 2 1 . . 8 Leg 3 | 2 . 1 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 49 | 2 1 5 12 1 6 2 . . 20 Device 30 | 1 1 3 6 1 5 . . . 13 Storage 5 | 1 . 1 1 . . 1 . . 1 Processor 6 | . . . 2 . 1 . . . 3 Hackware . | . . . . . . . . . . Protection 8 | . . 1 3 . . 1 . . 3 Artifact . | . . . . . . . . . . Weapon 42 | 2 . 8 10 2 3 1 1 . 15 Energy Gun 16 | 1 . 2 2 . 2 . 1 . 8 Energy Cannon 14 | . . 4 5 2 1 1 . . 1 Ballistic Gun 9 | 1 . 2 3 . . . . . 3 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 3 . 1 . . . . Parts Lost 51 | . . 8 8 . 1 . 1 . 33 Power 6 | . . 1 2 . . . . . 3 Propulsion 9 | . . 1 1 . 1 . . . 6 Utility 16 | . . 2 2 . . . . . 12 Weapon 20 | . . 4 3 . . . 1 . 12 Highest Loss Streak 14 | . . 2 2 . 1 . 1 . 14 Average Slot Usage (%) 95 | . 100 90 98 100 98 100 98 100 89 Engine 10 | . 14 10 10 9 13 13 13 13 8 Core 1 | . . . . 9 1 . . . 1 Treads 17 | . . 1 22 27 21 20 20 20 14 Leg 2 | . 28 17 . . . . . . . Device 18 | . 22 31 13 9 21 20 20 20 17 Storage 7 | . 5 3 10 9 7 6 6 6 7 Processor 10 | . . . 16 18 8 6 6 6 10 Protection 3 | . . 6 2 . . 6 6 6 3 Energy Gun 7 | . 14 4 6 5 7 6 7 13 10 Energy Cannon 9 | . . 7 9 12 15 20 17 13 4 Ballistic Gun 3 | . 14 7 5 . . . . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 85 | 12 12 27 42 45 50 78 79 79 85 Greatest Support 140 | 20 20 40 40 60 68 68 68 68 140 Greatest Overweight (x) 11 | 3 . 2 1 . 1 1 1 1 11 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 12 | 6 6 10 10 10 10 12 12 12 12 Average Capacity 10 | 5 4 5 9 10 10 11 12 12 12 Most Carried 12 | 4 4 7 10 10 10 11 12 12 12 Average Carried 8 | 1 2 3 8 9 9 8 11 12 10 Final Capacity 12 | 6 4 4 10 10 10 12 12 12 12 Final Carried 12 | 2 4 4 10 10 10 11 12 12 9 Class Distribution -------------------- 29% | Scavenger-Mutant 21% | Scavenger-Tank 12% | Scavenger-Skirmisher 8% | Commander-Mutant 7% | Tank 7% | Scavenger-Gunner 6% | Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Matter Collected 2410 | 161 149 352 622 70 125 50 . . 881 Remotely . | . . . . . . . . . . Salvage Created 8019 | 13 149 583 1990 300 1122 1356 175 . 2331 Parts 420 | 5 9 40 122 16 60 50 7 . 111 Haulers Intercepted 9 | . . . 5 1 1 1 . . 1 Recyclers Shooed 6 | . . 1 1 . . 2 . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 114 | . 2 14 30 5 19 6 5 . 33 Guns 52 | . 2 9 13 1 3 1 1 . 22 Cannons 52 | . . 5 15 4 16 4 4 . 4 AOE 5 | . . . . . . . . . 5 Classes Destroyed 15 | 1 3 5 4 . 1 . . . 1 Worker 21 | . . 2 6 1 4 2 . . 6 Builder 17 | . . 1 4 . 2 5 . . 5 Tunneler 2 | 1 . . . . 1 . . . . Hauler 9 | . . . 5 1 1 1 . . 1 Recycler 15 | . 1 . 5 . . 6 . . 3 Operator 3 | . . 1 . . . . . . 2 Watcher 8 | . 1 . 2 1 2 2 . . . Swarmer 32 | . . 5 6 1 3 2 3 . 12 Grunt 43 | . 2 3 11 2 14 2 2 . 7 Brawler 2 | . . . 1 . . . . . 1 Duelist 5 | . . . 1 . 2 1 . . 1 Protector 1 | . . . 1 . . . . . . Sentry 26 | . . 6 10 2 1 1 . . 6 Hunter 4 | . . . . . . . . . 4 Programmer 3 | . . . . . 1 . . . 2 Best Kill Streak 16 | 1 1 6 9 6 9 16 3 . 14 Combat Bots Only 13 | . 1 5 5 4 5 3 3 . 13 Max Kills in Single Turn 6 | 1 1 1 2 1 6 2 1 . 5 Gunslinging 2 | . . . . . . . . . 2 Exploded 4 | . . . . . . . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Damage Taken 7573 | . 105 746 1613 73 331 102 217 . 4386 Core 816 | . 36 138 172 . 16 . 15 . 439 Absorbed by Shields 708 | . . . . 20 109 40 88 . 451 Core Remaining (%) 83 | 100 85 . 22 100 97 . . 98 . Volleys Fired 376 | 2 17 53 107 13 46 32 8 . 98 Largest 4 | 2 2 2 2 2 3 4 4 . 4 Hottest 250 | 70 70 136 136 95 151 186 186 . 250 Shots Fired 994 | 4 33 91 213 26 135 128 31 . 333 Gun 599 | 4 33 63 139 9 45 32 8 . 266 Cannon 388 | . . 28 74 17 90 96 23 . 60 Launcher 1 | . . . . . . . . . 1 Special 6 | . . . . . . . . . 6 Kinetic 263 | 2 17 40 104 . . . . . 100 Thermal 719 | 2 16 51 109 26 135 128 31 . 221 Explosive . | . . . . . . . . . . Electromagnetic 12 | . . . . . . . . . 12 Robot Hit Streak 44 | 3 12 26 21 20 19 35 14 . 44 Robot Miss Streak 4 | . 1 2 3 1 2 4 3 . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 10 | . . 1 3 . . . . . 6 Max Gunslinging Chain 2 | . . 1 1 . . . . . 2 Shots Hit Robots 769 | 3 27 74 161 22 100 90 22 . 270 Core Hits 317 | 1 8 25 70 12 50 39 7 . 105 Critical Hits 25 | . . . 1 . 1 1 . . 22 Critical Kills 13 | . . . 1 . 1 . . . 11 Critical Parts Destroyed 11 | . . . . . . 1 . . 10 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16753 | 40 295 1041 3042 481 2983 2175 380 . 6316 Guns 7681 | 40 295 633 1567 116 634 486 101 . 3809 Cannons 6771 | . . 408 1475 365 1388 1689 279 . 1167 Explosions 2257 | . . . . . 961 . . . 1296 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3256 | 15 154 391 1041 . . . . . 1655 Thermal 13258 | 25 141 650 2001 481 2983 2175 380 . 4422 Explosive . | . . . . . . . . . . Electromagnetic 239 | . . . . . . . . . 239 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 1 1 . . . 3 Average Corruption 1 | . . . . 1 1 . . . 1 Corruption Purged 1 | . . . . . . . . . 1 Effects 6 | . . . . 1 . . . . 5 Message Errors 3 | . . . . 1 . . . . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 726 | . . . 39 . 341 86 10 . 250 Projectiles 166 | . . . 24 . 16 86 10 . 30 Explosions 560 | . . . 15 . 325 . . . 220 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 445 | . . . 52 . . . . . 393 Shots 9 | . . . 1 . . . . . 8 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 541 | 9 159 355 330 57 260 136 78 . 541 Average Temperature 100 | 6 57 127 58 23 87 51 34 . 160 Received Heat Transfer 1734 | . 69 300 495 33 124 26 6 . 681 Effects 26 | . . . . . 3 . . . 23 Shutdowns 8 | . . . . . . . . . 8 Energy Bleed 2 | . . . . . . . . . 2 Interference 8 | . . . . . 3 . . . 5 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . 2 . . 1 . . 2 Combat Hostiles 5 | . . . 2 . . 1 . . 2 Parts Melted 38 | . . 1 10 1 6 7 3 . 10 Heat Transferred 21960 | 74 407 1443 3438 894 4465 3898 683 . 6658 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Peak Influence 877 | 5 86 372 625 337 529 376 . . 877 Initial 119 | . 2 30 104 119 109 85 . . 41 Average 410 | . 36 219 436 226 320 226 . . 619 Maximum Alert Level 3 | . . 1 2 1 2 1 . . 3 Low Security (%) 24 | 100 100 50 7 26 29 50 . . 11 Level 1 20 | . . 50 20 73 19 49 . . . Level 2 40 | . . . 72 . 51 . . . 40 Level 3 14 | . . . . . . . . . 47 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . 2 5 . 4 1 . . 11 Investigation 2 | . . . 1 . . 1 . . . Extermination 3 | . . . . . 2 . . . 1 Reinforcement 8 | . . 2 1 . 2 . . . 3 Assault 2 | . . . 1 . . . . . 1 Garrison 8 | . . . 2 . . . . . 6 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Distress Signals 10 | . . 2 1 2 2 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 164 | . 3 21 37 12 30 10 5 . 46 Peak Tracking Total 9 | . 2 6 5 3 5 4 3 . 9 Tactical Retreats 4 | . . 1 1 . 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Traps Triggered 7 | . 1 . 2 2 . . . . 2 Indirectly 2 | . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Disabled 20 | . . 1 4 . 9 . . . 6 Max in Single Turn 9 | . . 1 3 . 9 . . . 4 Garrison Access 3 | . . . 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Accessed 30 | . 3 2 12 3 3 2 . . 5 Terminals 19 | . 3 2 8 2 3 1 . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . . 1 1 . . . . 1 Recycling Units 4 | . . . 2 . . 1 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 2 Total Hacks 92 | . 6 5 43 10 9 5 . . 14 Successful 61 | . 3 5 28 6 4 4 . . 11 Failed 31 | . 3 . 15 4 5 1 . . 3 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 1 1 7 2 1 3 . . 3 Terminals 59 | . 6 5 29 8 9 2 . . . Fabricators 2 | . . . . . . . . . 2 Repair Stations 8 | . . . 4 2 . . . . 2 Recycling Units 13 | . . . 5 . . 3 . . 5 Scanalyzers . | . . . . . . . . . . Garrison Access 10 | . . . 5 . . . . . 5 Terminal Hacks 32 | . 3 4 18 4 3 . . . . Record 3 | . . . 3 . . . . . . Part Schematic 3 | . . . 3 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 4 | . . 1 2 1 . . . . . Open Door 2 | . . . 2 . . . . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . Unreport Threat 2 | . . . . 1 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 4 | . . . 3 . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 5 | . . . 4 1 . . . . . Scan Component 3 | . . . 2 1 . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks 5 | . . . 1 . . 1 . . 3 Process 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Retrieve Components 3 | . . . 1 . . 1 . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 7 | . . . 3 . . . . . 4 Seal Access 3 | . . . 1 . . . . . 2 Coupler Status 4 | . . . 2 . . . . . 2 Unauthorized Hacks 11 | . . 1 2 1 1 3 . . 3 Terminals 4 | . . 1 . 1 1 1 . . . Botnet 4 | . . 1 . 1 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Mechanics 1 | . . . . . . . . . 1 Recycling Units 5 | . . . 1 . . 2 . . 2 Monitor 3 | . . . 1 . . 1 . . 1 Recyclers 2 | . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Reprogram 1 | . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 3 2 9 3 3 2 . . 4 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Built 1 | . . . . . . . . . 1 Matter 212 | . . . . . . . . . 212 Time 35 | . . . . . . . . . 35 Total Part Build Rating 6 | . . . . . . . . . 6 Parts Repaired 2 | . . . 2 . . . . . . Time 160 | . . . 160 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 26 | . . . 9 . . 8 . . 9 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total Allies 10 | . . . 10 . . . . . . Largest Group 10 | . . . 10 10 7 . . . . Highest-Rated Group 88 | . . . 88 88 60 . . . . Highest-Rated Ally 16 | . . . 16 16 16 . . . . Total Orders 8 | . . . 2 3 . . . . 3 EXPLORE 7 | . . . 2 2 . . . . 3 RETURN 1 | . . . . 1 . . . . . Ally Attacks 84 | . . . . 41 43 . . . . Total Damage 743 | . . . . 378 365 . . . . Kills 7 | . . . . 5 2 . . . . Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . . . 3 1 . Drone Launches 7 | . . . 2 2 . . . . 3 Drone Recoveries 4 | . . . . 2 . . . . 2 Decoded 0b10 Intel 19 | . . . . . . . . . 19 Items 19 | . . . . . . . . . 19 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Turns Passed 6314 | 67 233 506 1649 312 817 341 566 101 1722 Spaces Moved 2911 | 35 149 220 744 161 388 125 298 57 734 Core 17 | 16 . . . . . . . . 1 Treads 2528 | . . 22 744 161 388 125 298 57 733 Legs 366 | 19 149 198 . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 180 180 160 Average Speed 160 | 130 120 142 160 160 161 169 180 180 162 Slowest Speed 600 | 200 120 180 180 160 180 180 180 180 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 5 37 32 95 24 14 5 54 12 20 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 142 | . . . 14 2 36 21 8 . 61 Melee . | . . . . . . . . . . Projectile 74 | . . . 7 2 13 21 8 . 23 AOE 68 | . . . 7 . 23 . . . 38 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total 3768 | 52 170 322 987 189 477 175 308 56 1032 Wait 160 | . . 2 58 2 13 8 . . 77 Move 2902 | 34 148 219 743 160 387 124 297 56 734 Hop . | . . . . . . . . . . Pick Up 104 | 9 3 12 27 4 6 5 2 . 36 Fast Attach 23 | . . 5 3 2 5 . . . 8 Attach 61 | 7 . 6 13 2 3 2 1 . 27 Detach 1 | . . . 1 . . . . . . Swap 55 | . 1 12 17 3 6 2 . . 14 Drop 77 | . 1 13 18 3 11 2 . . 29 Fire 376 | 2 17 53 107 13 46 32 8 . 98 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 9 | . . . . . . . . . 9 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 14) 273 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x2 322 | -9/Materials | Build established: Mutant 420 | -9/Materials | Identified exit to Mines 420 | -9/Materials | Identified exit to Storage 695 | -9/Materials | Build established: Scavenger-Mutant 807 | -9/Materials | Entered Storage 982 | -9/Storage | Core integrity fell below 50% 1375 | -9/Storage | Garrison activated, responded to threat 1571 | -9/Storage | Discovered new exit (range 16) 1715 | -9/Storage | Repaired Cld. Plasma Cannon 1797 | -9/Storage | Repaired Cld. Plasma Cannon 2007 | -9/Storage | First assault squad dispatched 2201 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2328 | -9/Storage | Discovered new exit (range 39) 2444 | -9/Storage | Identified exit to Materials 2456 | -9/Storage | Entered Materials 2456 | -8/Materials | Accompanied by 11 allies 2456 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2506 | -8/Materials | Build established: Commander-Mutant 2741 | -8/Materials | Discovered new exit (range 10) 2767 | -8/Materials | Identified exit to Factory 2768 | -8/Materials | Entered Factory 2768 | -7/Factory | Accompanied by 7 allies 2768 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2847 | -7/Factory | Discovered new exit (range 10) 2862 | -7/Factory | Identified exit to Lower Caves 3235 | -7/Factory | Build established: Scavenger-Skirmisher 3454 | -7/Factory | Discovered new exit (range 17) 3499 | -7/Factory | Identified exit to Factory 3585 | -7/Factory | Entered another Factory area 3585 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3608 | -6/Factory | Discovered new exit (range 9) 3621 | -6/Factory | Identified exit to Factory 3852 | -6/Factory | Discovered new exit (range 6) 3882 | -6/Factory | Build established: Scavenger-Tank 3885 | -6/Factory | Identified exit to Lower Caves 3926 | -6/Factory | Entered Lower Caves 3927 | -6/Lower Caves | Encountered a Warlord checkpoint 4090 | -6/Lower Caves | Learned Factory security intel 4327 | -6/Lower Caves | Learned Factory stockpile data 4452 | -6/Lower Caves | Identified exit to Lower Caves 4492 | -6/Lower Caves | Entered another Lower Caves area 4548 | -6/Lower Caves | Discovered exit to Factory (range 10) 4579 | -6/Lower Caves | Learned Factory trap positions 4593 | -6/Lower Caves | Entered Factory 4593 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4594 | -5/Factory | Loaded intel: 76 trap records 4638 | -5/Factory | Fabricated Imp. Shock Absorption System (x1) 4789 | -5/Factory | Local fabrication network quarantined 5085 | -5/Factory | Build established: Tank 5240 | -5/Factory | Garrison activated, responded to threat 5290 | -5/Factory | Lost 4 parts (1p2u1w) 5337 | -5/Factory | Destroyed 13 combat bots 5577 | -5/Factory | Lost 4 parts (1p3w) 5822 | -5/Factory | Build established: Gunner 5884 | -5/Factory | Lost 6 parts (2n2u2w) 6044 | -5/Factory | Garrison activated, responded to threat 6093 | -5/Factory | First assault squad dispatched 6238 | -5/Factory | Build established: Scavenger-Gunner 6315 | -5/Factory | Self-destructed Last Messages --------------- 06281_ System Backup Module purges 1% of system corruption (2%). 06285_ Mic. Fission Core severed. 06286_ Imp. Medium Armor Plating severed. 06287_ Med. Treads destroyed. 06290_ Lgt. Deuterium Engine destroyed. 06290_ Hvy. Shock Bomb Launcher destroyed. 06291_ G-67 Veteran shuts down. 06291_ System corrupted: Hvy. Laser targeting data glitched. 06292_ G-67 Veteran heat damages Flexi-carbon Leg. 06294_ Attempting to rewire G-67 Veteran. 06296_ Hvy. Laser destroyed. 06296_ Attempting to rewire G-67 Veteran. 06303_ Med. Treads destroyed. 06304_ Imp. Treads destroyed. 06304_ Hpw. Shock Rifle destroyed. 06306_ Adv. Heat Sink destroyed. 06310_ Phase Shifter destroyed. 06310_ Power Amplifier destroyed. 06314_ G-67 Veteran reactivates. 06315_ Terrain Scanner destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ???########???????????????? | | ???# #???????????????? | | ???# #???????????????? | | ???# ! #???????????????? | | ???# ! #???????????????? | | ???# !#???????????????? | | ???# #???????????????? | | ???####+##########????????? | | ??????# #??# |#????????? | | ??????# #??# "" #????????? | | ??????# ##?# "" #????????? | | ??????# #??# """ #????????? | | ?????## ##?# """ #????????? | | ####### #??# """ ########## | | # ## #??# # # | | # ## ######+### """ # | | # ## # # """ # | | # # ] # """ # | | # + ^ + # | | #!!! # ==! # """ # | | # !! # ^ == # """ # | | # !lg#^^ =! ### """ # | | #!@l #?# # | | ###g% i ############ | | ??# + | #? | | ?? # [ # #? | | ??## ##/###### # """ """ #? | | #??# # ## + """ """ #? | | ???# # ## # """ """ #? | | ???# # ## # [ #? | | ???# # ## # #? | | ???# # ## # #? | | #??# # ## ###########? | | ?#?# # ## #?########?? | | ?#?? # ## ### / #?? | | ???? ######/## #?# #?? | | #??# ??# #?# #?? | | ??## ??# #?# #?? | | ??# ## #?# #?? | | ??# ### #?? | | ??# ##! #"""""+##### | | #######"= = !!*=%== | | # % ! ! = %/% ** | | # / [ = !%== | | # # #########"# | | # "" # ##?????#### | | # """ # #????????## ^ ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 945 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Visual Processing Unit | -9/Storage | Hacked Gauss Rifle | -9/Storage | Hacked Imp. Power Shielding | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Shock Absorption System | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed ChipSpreadProjector Manual? 0 Play Time 01:15:59 Cumulative 17.1 hours Start 2021.11.29 @ 00:09:54 End 2021.11.29 @ 11:11:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 4 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5285bc88-dcdc-42dd-8e20-6b67dafcae91