Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.17 @ 02:41:14 Player: Owlsley Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (131) 655 Value Destroyed (3944) 3944 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1580) 1580 TOTAL SCORE: 10259 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 266 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -231 Cogmind --------- Core Integrity 689/700 Matter 28/300 Energy 170/170 System Corruption 12% Temperature Cool (0) Movement Walking (110) Location -7/Waste Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (2) --- Biometal Leg > --- UTILITY (7) ------ Small Storage Unit Visual Processing Unit Improved Sensor Array Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Micro Fission Core Flexi-carbon Leg Improved Transmission Jammer Advanced Phase Shifter Tesla Rifle KE Penetrator Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Transmission Jammer Insulated Plating Hardlight Generator > --- WEAPON ----------- KE Penetrator Hypervelocity Coil Gun Bore Cannon > --- INVENTORY -------- Micro Fission Core Advanced Phase Shifter Hacking Suite Tesla Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon Rocket Launcher Heavy Hammer [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 5 | . . . 1 . . . 2 . . . 2 . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 95 | 1 4 2 17 . . 1 . 18 19 19 11 3 Power 5 | . . . 1 . . . . 1 1 1 1 . Engine 2 | . . . 1 . . . . 1 . . . . Core 2 | . . . . . . . . . 1 1 . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 19 | . 2 . 4 . . . . 3 4 3 2 1 Treads 14 | . 2 . 4 . . . . 1 4 3 . . Leg 5 | . . . . . . . . 2 . . 2 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | 1 2 2 5 . . 1 . 6 6 8 7 . Device 13 | 1 . 1 2 . . . . 2 2 1 4 . Storage 2 | . 1 . . . . . . . . . 1 . Processor 3 | . . . . . . . . . 1 1 1 . Hackware 1 | . . . . . . . . . . . 1 . Protection 19 | . 1 1 3 . . 1 . 4 3 6 . . Artifact . | . . . . . . . . . . . . . Weapon 33 | . . . 7 . . . . 8 8 7 1 2 Energy Gun 5 | . . . 2 . . . . 1 2 . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 17 | . . . 5 . . . . 5 4 2 . 1 Ballistic Cannon 7 | . . . . . . . . . 1 4 1 1 Launcher 3 | . . . . . . . . 2 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . 1 1 . . . Corrupted Parts 3 | . . 1 . . . . . 2 . . . . System Corruption 13 | . . 6 . . . . . 7 . . . . Parts Lost 18 | . . . . . . 1 . 3 6 4 . 4 Power 2 | . . . . . . . . 1 . 1 . . Propulsion 4 | . . . . . . . . 1 1 2 . . Utility 5 | . . . . . . 1 . 1 1 1 . 1 Weapon 7 | . . . . . . . . . 4 . . 3 Highest Loss Streak 4 | . . . . . . 1 . 2 2 2 . 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 100 99 81 97 95 92 98 96 Engine 8 | . 14 14 11 11 11 11 9 9 1 . . . Core 2 | . . . . . . . . . 7 8 . . Treads 20 | . 28 28 22 22 22 22 18 17 16 14 . . Device 4 | . 3 . 2 . . . . 8 9 9 15 15 Storage 10 | . 14 14 11 11 11 11 9 9 9 9 7 7 Processor 2 | . . . . . . . . . 6 12 14 15 Protection 17 | . 9 14 19 22 22 21 18 25 18 12 7 5 Energy Gun 6 | . 14 14 3 . . . . 4 9 5 . . Ballistic Gun 21 | . 14 14 29 33 33 33 27 22 14 11 15 7 Ballistic Cannon 1 | . . . . . . . . . 1 7 7 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 13 50 50 67 67 67 63 63 67 71 72 49 50 Greatest Support 75 | 20 40 40 46 46 46 46 46 53 43 75 53 53 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 1 2 3 3 . . Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 8 Average Capacity 19 | 8 19 20 20 20 20 20 20 20 20 20 8 8 Most Carried 20 | 7 16 20 20 20 20 20 20 20 20 20 20 8 Average Carried 18 | 6 13 19 19 19 20 19 19 19 19 19 8 8 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 8 8 Final Carried 20 | 6 16 20 20 20 20 19 20 20 20 20 8 8 Class Distribution -------------------- 52% | Tank 25% | Mutant 15% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Scavenger-Tank | -8/Garrison Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Matter Collected 2814 | 216 48 84 410 174 . 203 . 393 451 689 138 8 Remotely 39 | 10 29 . . . . . . . . . . . Salvage Created 4895 | 99 142 275 736 313 . 392 100 709 913 929 287 . Parts 283 | 5 16 17 42 18 . 23 9 45 53 45 10 . Haulers Intercepted 2 | . . . . . . . . . 1 1 . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Combat Hostiles Destroyed 114 | . 4 11 19 9 . 9 2 14 19 22 5 . Guns 89 | . 2 11 19 9 . 9 2 8 11 16 2 . Cannons 10 | . . . . . . . . . 3 6 1 . AOE 15 | . 2 . . . . . . 6 5 . 2 . Classes Destroyed 11 | 2 4 1 2 . . . . . 1 1 . . Worker 2 | . . 1 . . . . . . 1 . . . Builder 1 | . 1 . . . . . . . . . . . Tunneler 3 | 1 1 . . . . 1 . . . . . . Hauler 2 | . . . . . . . . . 1 1 . . Recycler 3 | 1 . . . . . . . . 1 . 1 . Watcher 5 | . 1 . 2 . . . . . 2 . . . Swarmer 46 | . 3 9 7 3 . 2 . 9 6 7 . . Grunt 45 | . 1 2 7 5 . 6 1 . 9 9 5 . Brawler 7 | . . . 1 1 . 1 . . . 4 . . Sentry 14 | . . . 4 . . . 1 5 4 . . . Specialist 2 | . . . . . . . . . . 2 . . Thug 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | 2 3 6 5 3 . 3 2 6 4 9 3 . Combat Bots Only 9 | . 3 5 4 3 . 3 2 6 3 9 3 . Max Kills in Single Turn 2 | 1 2 2 2 2 . 1 1 2 2 2 2 . Gunslinging 1 | . . . 1 1 . . . 1 1 . . . Exploded 2 | . 2 . . . . . . 2 2 . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Damage Taken 3535 | . 69 167 366 176 . 296 106 395 1046 745 74 95 Core 418 | . 32 11 27 . . 10 12 . 145 170 10 1 Absorbed by Shields 36 | . . . . . . . . . 8 . 16 12 Regen/Repaired (Parts) 210 | . . . . . . . . . 210 . . . Core Remaining (%) 78 | 100 . 82 . . . 90 . . . 40 . . Volleys Fired 240 | 2 11 22 35 12 . 21 8 43 35 39 8 4 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 3 Hottest 155 | 60 60 60 123 69 . 69 69 91 131 155 125 149 Shots Fired 622 | 4 22 44 104 36 . 63 24 88 98 105 22 12 Gun 552 | 4 22 44 104 36 . 63 24 85 79 73 14 4 Cannon 61 | . . . . . . . . . 13 32 8 8 Launcher 9 | . . . . . . . . 3 6 . . . Special . | . . . . . . . . . . . . . Kinetic 493 | 2 11 22 97 36 . 63 24 70 58 76 22 12 Thermal 40 | . . . 3 . . . . . 8 29 . . Explosive 9 | . . . . . . . . 3 6 . . . Electromagnetic 80 | 2 11 22 4 . . . . 15 26 . . . Robot Hit Streak 19 | 1 5 11 19 13 . 18 13 17 16 19 8 8 Robot Miss Streak 4 | 1 2 4 3 1 . 3 1 2 2 4 2 1 Penetration Max 2 | . . . . . . . . . 1 2 . . Secondary Targets 14 | . . 1 3 2 . 3 . 3 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 1 . . . Shots Hit Robots 432 | 2 13 29 75 24 . 46 16 72 69 65 10 11 Core Hits 224 | 2 9 15 32 13 . 21 5 36 46 37 8 . Critical Kills 9 | . . . 1 . . . . . 1 7 . . Critical Parts Destroyed 8 | . 1 . . . . . . . 1 6 . . Critical Strikes 22 | . 1 1 1 . . . . 1 2 16 . . Burn 1 | . . . . . . . . . . 1 . . Destroy 19 | . 1 . 1 . . . . . 2 15 . . Corrupt 2 | . . 1 . . . . . 1 . . . . Melee Attacks 3 | . . . . . . . . . . 3 . . Impact 3 | . . . . . . . . . . 3 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9077 | 27 308 375 1153 379 . 775 246 1622 1917 1514 500 261 Guns 6484 | 27 224 368 1153 376 . 775 246 1090 964 1080 159 22 Cannons 946 | . . . . . . . . . 168 434 105 239 Explosions 1632 | . 84 . . . . . . 532 780 . 236 . Melee . | . . . . . . . . . . . . . Ramming 15 | . . 7 . 3 . . . . 5 . . . Kinetic 6099 | 12 72 213 1085 376 . 775 246 894 678 1223 264 261 Thermal 879 | . 84 . 34 . . . . 95 375 291 . . Explosive 1184 | . . . . . . . . 437 511 . 236 . Electromagnetic 900 | 15 152 155 34 . . . . 196 348 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . 6 . . . . . 7 12 15 . 12 Average Corruption 9 | . . 6 . . . . . 3 7 13 . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 93 | . . 1 . . . . . . 49 41 . 2 Message Errors 30 | . . . . . . . . . 20 10 . . Matter Fused 15 | . . 1 . . . . . . 6 8 . . Heat Flow Errors 9 | . . . . . . . . . 4 4 . 1 Energy Discharges 5 | . . . . . . . . . 1 3 . 1 Parts Rejected 5 | . . . . . . . . . 2 3 . . Data Loss (minor) 9 | . . . . . . . . . 5 4 . . Data Loss (major) 6 | . . . . . . . . . 2 4 . . Misfires 6 | . . . . . . . . . 4 2 . . Alerts 1 | . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . 2 . . . Weapon Failures 5 | . . . . . . . . . 2 3 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 37 | . . . . . . . . 34 . . 3 . Projectiles 3 | . . . . . . . . . . . 3 . Explosions 34 | . . . . . . . . 34 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . 2 3 2 . Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . 2 3 1 . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 178 | . . . . . . . . 60 43 75 . . Shots 3 | . . . . . . . . 1 1 1 . . Rammed 6 | . . 2 . 2 . . . . 2 . . . Targets Rammed 6 | . . 2 . 2 . . . . 2 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 303 | . 39 99 122 91 . 147 84 24 242 275 303 251 Average Temperature 60 | . 14 25 45 38 . 58 50 11 38 86 125 132 Received Heat Transfer 1367 | . 12 54 156 114 . 240 72 90 336 243 50 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried 3 | . 1 1 . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 . . Heat Transferred 1560 | . 100 . 74 . . . . 50 559 777 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . 1 3 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Peak Influence 730 | 10 130 140 199 144 . 140 98 505 358 730 588 186 Initial 332 | . 5 42 . 37 . . 22 55 211 139 332 171 Average 145 | 9 60 79 60 76 . 74 55 242 145 415 432 180 Maximum Alert Level 3 | . . . . . . . . 2 1 3 2 . Low Security (%) 77 | 100 100 100 100 100 . 100 100 37 70 8 . 100 Level 1 15 | . . . . . . . . 56 29 40 47 . Level 2 5 | . . . . . . . . 5 . 34 52 . Level 3 1 | . . . . . . . . . . 16 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . . 1 1 . . . 1 . 8 . 1 . Investigation 4 | . . 1 1 . . . . . 2 . . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . . . . . . . . . 3 . 1 . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . . 1 . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Distress Signals 3 | . . . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 155 | . 9 14 25 11 . 15 3 16 31 23 4 4 Peak Tracking Total 6 | . 3 3 3 3 . 3 2 5 4 6 2 4 Tactical Retreats 9 | . 1 2 . 1 . 1 . 1 . 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Traps Triggered 13 | . 2 . 1 . . . . 2 3 4 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Machines Disabled 17 | . . 1 2 . . . . . 1 2 11 . Max in Single Turn 4 | . . 1 1 . . . . . 1 2 4 . Phase Generator 2 | . . . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Machines Accessed 27 | . 5 1 6 . 1 . 1 3 8 2 . . Terminals 18 | . 5 . 5 . . . . 3 3 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . 2 . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . Total Hacks 71 | . 15 1 19 . 2 . 2 6 22 4 . . Successful 47 | . 11 1 10 . 2 . 1 2 19 1 . . Failed 24 | . 4 . 9 . . . 1 4 3 3 . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . 11 . 7 . . . . . 3 . . . Terminals 50 | . 15 . 15 . . . . 6 10 4 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 4 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 11 | . . . 4 . . . . . 7 . . . Garrison Access 3 | . . . . . . . 2 . 1 . . . Terminal Hacks 28 | . 10 1 6 . 2 . . 2 6 1 . . Record 2 | . . . . . 2 . . . . . . . Part Schematic 6 | . 5 . 1 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . 1 . . . Unreport Threat 5 | . . . 2 . . . . . 3 . . . Locate Traps 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . . Scan Component 2 | . . . . . . . . . 2 . . . Repair 2 | . . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 11 | . . . 4 . . . . . 7 . . . Insert Component 5 | . . . 2 . . . . . 3 . . . Analyze 6 | . . . 2 . . . . . 4 . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . Unauthorized Hacks 2 | . 1 . . . . . . . 1 . . . Terminals 2 | . 1 . . . . . . . 1 . . . Botnet 1 | . . . . . . . . . 1 . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 5 . 5 . . . 1 3 5 2 . . Full Trace Events 2 | . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . 4 . 3 . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . Time 151 | . . . . . . . . . 151 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . . 2 . . . Part Schematics Acquired 4 | . . . 2 . . . . . 2 . . . Parts Damaged 1 | . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Used RIF Installer 2 | . . . . . . . . 1 . 1 . . Program Shield 1 | . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Total Allies 5 | . . . . 3 . . . 2 . . . . Largest Group 3 | . . . . 3 3 3 . 2 2 . . . Highest-Rated Group 70 | . . . . 40 40 40 . 70 70 . . . Highest-Rated Ally 39 | . . . . 16 16 16 . 39 39 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 85 | . . . . 5 . 40 . 18 22 . . . Total Damage 884 | . . . . 37 . 479 . 203 165 . . . Kills 12 | . . . . . . 6 . 3 3 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Turns Passed 9512 | 23 745 1525 1191 827 324 1036 122 917 1541 917 227 117 Spaces Moved 3589 | 13 292 580 426 324 136 395 39 314 484 360 140 86 Core . | . . . . . . . . . . . . . Treads 3347 | . 292 580 426 324 136 395 39 311 484 360 . . Legs 242 | 13 . . . . . . . 3 . . 140 86 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 110 | 120 160 240 240 240 240 240 240 185 240 160 115 110 Average Speed 229 | 120 238 240 240 240 240 240 240 240 252 204 115 114 Slowest Speed 400 | 120 240 240 240 240 240 240 240 320 400 400 115 115 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 2 49 100 39 85 50 91 3 46 45 49 3 57 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . Spaces Dug 2 | . . . . . . . . . . 2 . . Terrain Destroyed 199 | . 4 . . . . . . 22 57 55 61 . Melee 2 | . . . . . . . . . . 2 . . Projectile 17 | . . . . . . . . . 9 3 5 . AOE 180 | . 4 . . . . . . 22 48 50 56 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Total 4353 | 16 318 668 524 346 135 438 50 396 723 457 189 93 Wait 278 | . . 53 14 5 . 18 3 . 158 8 19 . Move 3579 | 12 291 579 425 323 135 394 38 313 484 359 140 86 Hop . | . . . . . . . . . . . . . Pick Up 77 | 1 11 7 13 2 . 2 1 9 13 12 6 . Fast Attach 20 | . . . 2 . . . . 5 7 4 . 2 Attach 27 | 1 1 . 3 . . 1 . 4 4 9 4 . Detach 2 | . . . . . . . . 1 . 1 . . Swap 48 | . 3 2 12 . . . . 9 8 6 7 1 Drop 64 | . 1 3 20 2 . 2 . 8 13 10 5 . Fire 240 | 2 11 22 35 12 . 21 8 43 35 39 8 4 Melee 3 | . . . . . . . . . . 3 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 5 | . . 2 . 2 . . . . 1 . . . Escape Stasis 10 | . . . . . . . . 4 . 6 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -8/Garrison -7/Factory -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 12) 651 | -10/Materials | Discovered new exit (range 14) 769 | -10/Materials | Entered Mines 840 | -10/Mines | Discovered new exit (range 10) 1011 | -10/Mines | Met a Derelict shopkeep closing up shop 1719 | -10/Mines | Discovered new exit (range 9) 2294 | -10/Mines | Entered Materials 2294 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2295 | -9/Materials | Identified exit to Storage 2580 | -9/Materials | Build established: Tank 2985 | -9/Materials | Discovered new exit (range 14) 3260 | -9/Materials | Identified exit to Mines 3485 | -9/Materials | Entered Mines 3492 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3558 | -9/Mines | Found a hidden stash of uninstalled traps 4060 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4082 | -9/Mines | Learned location of Zion (-7) 4118 | -9/Mines | Discovered new exit (range 8) 4186 | -9/Mines | Learned 2 Materials zone layouts 4298 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4298 | -9/Mines | Discovered new exit (range 5) 4312 | -9/Mines | Entered Exiles 4312 | -9/Exiles | Accompanied by 3 allies 4370 | -9/Exiles | Met 8R-AWN 4411 | -9/Exiles | Met EX-HEX 4483 | -9/Exiles | Met EX-BIN 4528 | -9/Exiles | Met EX-DEC 4610 | -9/Exiles | Discovered new exit (range 14) 4636 | -9/Exiles | Entered Mines 4636 | -8/Mines | Accompanied by 3 allies 4841 | -8/Mines | Discovered new exit (range 6) 5636 | -8/Mines | Discovered new exit (range 11) 5672 | -8/Mines | Entered Materials 5672 | -8/Materials | Evolved 2 slots: Utility x2 5726 | -8/Materials | Garrison activated, responded to threat 5776 | -8/Materials | Identified exit to Garrison 5794 | -8/Materials | Entered Garrison 5802 | -8/Garrison | Met a derelict Sapper fleeing the area 5805 | -8/Garrison | Phase Generator disabled 5823 | -8/Garrison | Installed Relay Interface Framework 5868 | -8/Garrison | Triggered checkpoint 5918 | -8/Garrison | Triggered checkpoint 5980 | -8/Garrison | Triggered checkpoint 6051 | -8/Garrison | Learned Materials security intel 6176 | -8/Garrison | Triggered checkpoint 6513 | -8/Garrison | Rescued a captive Derelict 6517 | -8/Garrison | Rescued a captive Derelict 6678 | -8/Garrison | Discovered new exit (range 10) 6711 | -8/Garrison | Entered Materials 6711 | -8/Materials | Accompanied by 2 allies 7334 | -8/Materials | Repaired Broken Biometal Leg 7689 | -8/Materials | Build established: Scavenger-Tank 7784 | -8/Materials | Garrison activated, responded to threat 7937 | -8/Materials | Repaired KE Penetrator 8221 | -8/Materials | Crushed by falling debris 8221 | -8/Materials | System corruption reached 10% 8231 | -8/Materials | Identified exit to Garrison 8252 | -8/Materials | Entered Garrison 8298 | -8/Garrison | Expanded RIF knowledge: Program Shield 8333 | -8/Garrison | Phase Generator disabled 8804 | -8/Garrison | Triggered checkpoint 8810 | -8/Garrison | Triggered checkpoint 8821 | -8/Garrison | Core integrity fell below 50% 8987 | -8/Garrison | Triggered checkpoint 9003 | -8/Garrison | Triggered checkpoint 9042 | -8/Garrison | Destroyed 9 combat bots 9096 | -8/Garrison | Discovered new exit (range 16) 9169 | -8/Garrison | Entered Factory 9169 | -7/Factory | Evolved 2 slots: Utility x2 9396 | -7/Factory | Sucked down chute 9396 | -7/Factory | Entered Waste 9409 | -7/Waste | Spotted C-40 Crusher 9411 | -7/Waste | EMP discharged 9477 | -7/Waste | Spotted C-40 Crusher 9487 | -7/Waste | Spotted C-40 Crusher 9495 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9498 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9502 | -7/Waste | Spotted C-40 Crusher 9508 | -7/Waste | Discovered new exit (range 18) 9510 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9511 | -7/Waste | EMP discharged 9511 | -7/Waste | System corruption reached 10% 9513 | -7/Waste | Self-destructed Last Messages --------------- 09432_ HV Slug penetrates C-40 Crusher. 09433_ System corrupted: Energy discharge (-42). 09438_ 1 Matter crushed. 09445_ Acquired 1 matter. 09451_ Acquired 7 matter. 09488_ System corrupted: Heat flow error (+182). 09495_ Enh. Gauss Cannon crushed. 09495_ Hyp. Coil Gun crushed. 09498_ Acquired Hyp. Coil Gun. 09498_ Enh. Gauss Cannon crushed. 09498_ Insulated Plating crushed. 09501_ ALERT: Foreign system detected. Charging EMP. 09508_ EXIT=FOUND 09510_ Hyp. Coil Gun crushed. 09510_ Biometal Leg crushed. 09510_ Myomer Leg crushed. 09510_ Hardlight Generator destroyed. 09510_ Acquired Biometal Leg. 09511_ Myomer Leg fried beyond repair. 09511_ System corrupted (+7). Map ----- +----------------------------------------------------+ | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ##### = #??????# #???????????????????????????? | | #??????# #???????????????????????????? | | #??????# #???????????????????????????? | | #??????# #???????????????????????????? | | #??????# #???????????????????????????? | | ##### #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ##### ######## #????????????##?????????????? | | #???????????? #?????????????? | | #??????????? #?????????????? | | #?????????? ??????????????? | | #?????????? ???????????????? | | ##### ######## #????????? C#???????????????? | | ????# #??????# #???????? #???????????????? | | ????# #??????# #???????? #???????????????? | | ????# #??????#! #??????? #?????? ???????? | | ????# ######## CC######## #### ??????? | | ?? CC ??????? | | ?? CC ?????? | | ?? CCCC CC < ?????? | | ? CCCC@ ?????? | | ##### ######## ######## ###?????????????? | | ????# ???????# #????????? #???????????????? | | ????# ???????# #???????????#???????????????? | | ????# ???????# #???????????????????????????? | | ????? ???????# #???????????????????????????? | | ????????????????######???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Sml. Storage Unit | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Lgt. Assault Rifle | -10/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Biometal Leg | -8/Materials | Scanalyzed KE Penetrator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonScanCompressor Manual? 0 Play Time 00:41:16 Cumulative 372.1 hours Start 2022.07.17 @ 01:55:04 End 2022.07.17 @ 02:41:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 257 Rogue 212 Adventurer 27 Explorer 18 Win Type - Total 46 Types 21/1/3/11/2/0/3/1/4 Lore% 83 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9508ae5d-cc48-40f5-a787-c47e03d055c3