Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.02 @ 15:09:51 Player: lord Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1376) 1376 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3271 Bonus ------- None Cogmind --------- Core Integrity 27/550 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Large Battery (200) Structural Scanner Improved Sensor Array Improved Sensor Array Reaction Control System Light Armor Plating Medium Armor Plating Mining Claw Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Transport Network Coupler > --- WEAPON ----------- Improved EM Shotgun Medium Laser > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Heat Sink Large Storage Unit Large Battery Structural Scanner Improved Sensor Array Light Armor Plating Medium Armor Plating Improved EM Shotgun Beam Rifle Mining Claw [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Transport Network Coupler Device Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 42 | 6 4 12 20 Power 6 | 1 1 1 3 Engine 5 | 1 1 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 . 5 7 Treads . | . . . . Leg 14 | 2 . 5 7 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 2 5 Device 4 | . . . 4 Storage 5 | 1 1 2 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 11 | 2 . 4 5 Energy Gun 10 | 1 . 4 5 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 28 | . 1 5 22 Power 3 | . 1 . 2 Propulsion 12 | . . 2 10 Utility 3 | . . . 3 Weapon 10 | . . 3 7 Highest Loss Streak 17 | . 1 2 17 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 92 | . 96 89 90 Engine 9 | . 13 11 3 Core 1 | . . . 4 Leg 34 | . 28 36 38 Device 2 | . . . 8 Storage 11 | . 14 11 9 Processor 9 | . 8 11 9 Energy Gun 16 | . 14 19 16 Ballistic Gun 5 | . 14 . . Naked Turns . | . . . . Heaviest Build 55 | 14 30 30 55 Greatest Support 53 | 20 20 43 53 Greatest Overweight (x) 14 | 2 1 1 14 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 16 | 7 14 15 19 Most Carried 15 | 1 8 15 14 Average Carried 9 | . 5 11 12 Final Capacity 20 | 8 15 15 20 Final Carried 14 | 1 8 14 9 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 613 | 259 89 108 157 Remotely . | . . . . Salvage Created 1865 | 16 213 734 902 Parts 91 | 2 10 39 40 Haulers Intercepted 4 | . 1 2 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 37 | . 4 15 18 Guns 36 | . 4 14 18 Classes Destroyed 8 | 1 2 2 3 Builder 1 | . . . 1 Tunneler 1 | 1 . . . Hauler 4 | . 1 2 1 Swarmer 6 | . . 3 3 Grunt 24 | . 4 9 11 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 5 | . . 3 2 Best Kill Streak 6 | 1 2 4 6 Combat Bots Only 6 | . 2 4 6 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3442 | . 426 864 2152 Core 818 | . 79 216 523 Absorbed by Shields . | . . . . Redirected to Shielding 39 | . 39 . . Core Remaining (%) 71 | 100 68 46 . Volleys Fired 164 | 3 25 64 72 Largest 2 | 1 2 2 2 Hottest 130 | 50 70 95 130 Shots Fired 280 | 3 41 109 127 Gun 280 | 3 41 109 127 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 20 | . 16 4 . Thermal 205 | 3 25 66 111 Explosive . | . . . . Electromagnetic 55 | . . 39 16 Robot Hit Streak 18 | 2 11 13 18 Robot Miss Streak 4 | 1 3 4 4 Penetration Max . | . . . . Secondary Targets 5 | . 1 . 4 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 196 | 2 27 79 88 Core Hits 90 | 1 10 33 46 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 11 | . 2 2 7 Burn 10 | . 2 1 7 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2931 | 26 358 1216 1331 Guns 2836 | 26 358 1126 1326 Cannons . | . . . . Explosions 88 | . . 88 . Melee . | . . . . Ramming 7 | . . 2 5 Kinetic 149 | . 109 40 . Thermal 1950 | 26 249 581 1094 Explosive . | . . . . Electromagnetic 825 | . . 593 232 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . . 6 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 67 | . . 67 . Shots 2 | . . 2 . Rammed 1 | . . . 1 Targets Rammed 5 | . . 2 3 Kicked 4 | . . 2 2 Crushed . | . . . . Highest Temperature 273 | 30 273 258 246 Average Temperature 64 | 16 157 50 42 Received Heat Transfer 1518 | . 228 363 927 Effects 5 | . 2 3 . Interference 5 | . 2 3 . Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 17 | . 5 2 10 Heat Transferred 5855 | 74 888 1452 3441 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 3 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 219 | 5 120 219 206 Initial 70 | . 3 17 70 Average 64 | . 40 88 71 Maximum Alert Level 1 | . . 1 1 Low Security (%) 99 | 100 100 98 99 Level 1 . | . . 1 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 3 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 6 | . 1 3 2 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 5 | . . . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 10 24 38 Peak Tracking Total 13 | . 3 4 13 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 12 | . 2 5 5 Terminals 11 | . 2 4 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 48 | . 7 21 20 Successful 27 | . 5 14 8 Failed 21 | . 2 7 12 Catastrophic 5 | . . 4 1 Database Lockouts . | . . . . Manual 32 | . 4 11 17 Terminals 42 | . 7 15 20 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 12 | . 3 5 4 Robot Analysis 1 | . . . 1 Prototype ID Bank 2 | . . 1 1 Branch Access Points 1 | . . 1 . Unreport Threat 4 | . 1 1 2 Locate Traps 3 | . 1 2 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 6 . Insert Component 2 | . . 2 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 2 3 4 Terminals 9 | . 2 3 4 Botnet 9 | . 2 3 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 2 5 5 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2277 | 66 780 779 652 Spaces Moved 1066 | 44 364 434 224 Core 11 | 10 . . 1 Treads . | . . . . Legs 1055 | 34 364 434 223 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 154 | 114 185 120 175 Slowest Speed 750 | 190 190 190 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 3 49 44 32 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . . 13 . Melee . | . . . . Projectile . | . . . . AOE 13 | . . 13 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1403 | 53 426 581 343 Wait 88 | . 25 48 15 Move 1063 | 43 363 433 224 Hop . | . . . . Pick Up 28 | 1 7 14 6 Fast Attach 21 | 6 4 5 6 Attach 14 | . . 3 11 Detach . | . . . . Swap 7 | . . 4 3 Drop 13 | . 2 8 3 Fire 164 | 3 25 64 72 Melee . | . . . . Ram 1 | . . . 1 Kick 4 | . . 2 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 67 | -11/Junkyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 16) 219 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 16) 847 | -10/Materials | Entered another Materials area 847 | -9/Materials | Evolved 2 slots: Propulsion x2 930 | -9/Materials | Discovered new exit (range 10) 1188 | -9/Materials | Identified exit to Mines 1338 | -9/Materials | Build established: Scavenger-Mutant 1585 | -9/Materials | Discovered new exit (range 8) 1601 | -9/Materials | Core integrity fell below 50% 1626 | -9/Materials | Entered another Materials area 1626 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1783 | -8/Materials | Lost 3 parts (1n1u1w) 2124 | -8/Materials | Garrison activated, responded to threat 2204 | -8/Materials | Core integrity fell below 50% 2238 | -8/Materials | Core integrity fell below 20% 2278 | -8/Materials | Self-destructed Last Messages --------------- 02237_ Heat Sink destroyed. 02237_ S-10 Pest destroyed. 02238_ R-06 Scavenger collects Lgt. Ion Engine. 02241_ Imp. EM Shotgun destroyed. 02242_ Acquired 10 matter. 02242_ R-06 Scavenger collects Lgt. Assault Rifle. 02246_ W-25 Informer sends out distress signal. 02253_ Critical hit (Burn: +37). 02255_ G-50 Soldier IFF system glitched. 02256_ System corrupted: Matter fused (-7). 02256_ Acquired 7 matter. 02257_ Critical hit (Burn: +37). 02260_ Carbon-fiber Leg melted. 02260_ Adv. Heat Sink melted. 02260_ G-50 Soldier destroyed. 02261_ U-05 Engineer destroyed. 02262_ Slammed into K-01 Serf. 02263_ Particle Gun destroyed. 02275_ M-13 Machinist repairs L-31 Rogue. 02276_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????a?????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????a????????????? | | ?????????????????????????????????????????????????? | | ???????????+#+???????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????# =??????????? ?????????????????????? | | ??????????# ?? ?????? ?????????????????????? | | ??????????# "?" #????? ?????????????????????? | | ??????????# "?" #????# #????????????????????? | | ??????????+ ? #????# #????????????????????? | | ??????????# #????# #????????????????????? | | ??????????# """ # ???# #????????????????????? | | ??????????+ """ + ???# #????????????????????? | | ??????????# """ #????# #????????????????????? | | ??????????# #????? ?????????????????????? | | ??????????+ #????? | ?????????????????????? | | ??????????# """ #?????!%*?????????????????????? | | ??????????# """ #?????*%%?????????????????????? | | ??????????# """ #?????#%#?????????????????????? | | ??????????# #?????#%#?????????????????????? | | ??????????# #?????#m#?????????????????????? | | ??????????# %#######l#?????????????????????? | | ?????? + l %b@%#?????????????????????? | | ??????# # ########## ###+#####?????????????????? | | ???????#### ?????????# ## %% #?????????????????? | | ??????????# ?????????# ## #?????????????????? | | ??????????# ?????????# ## """ #?????????????????? | | ??????????#??????????# ## """ #?????????????????? | | ?????????????????????# ## """ #?????????????????? | | ?????????????????????# ## !#??????? ??????? | | ???????????a????????## ####/########## #?????? | | ????????????? +?????? | | ???????###########??####### #?????? | | ???????# #######??# #?????? | | ???????# ] # #??# ##??????? | | ???????#! # #### #???????? | | ???????# + = #???????? | | ???????# # ##%############## #???????? | | ???????# # #!*%!?????????????????????? | | ???????# ## ## *|= ????????????????????? | | ???????# ## ## = #???????????????????? | | ???????############ ### #???????????????????? | | ??????????????????# #?######???????????????????? | | ??????????????????# %#??????????????????????????? | | ??????????????????# #??????????????????????????? | | ????????########### !#??????????????????????????? | | ????????# ! !# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisInsulationSteel Manual? 0 Play Time 00:28:31 Cumulative 61.0 hours Start 2023.08.02 @ 14:41:55 End 2023.08.02 @ 15:09:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 91 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 53 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2b4d0682-7b28-43e9-ba58-82db5c2e759d