Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 22:01:43 Player: Michael Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (2484) 2484 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 5158 Bonus ------- High Alert Combat Kills 139 Cogmind --------- Core Integrity 0/550 Matter 141/300 Energy 100/100 System Corruption 1% Temperature Cool (28) Movement Core (1100) Ox21 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Integration Mediator > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Wheel Medium Storage Unit Large Storage Unit High-capacity Matter Pod (200) Improved Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner Medium Reactive Plating Medium Reactive Plating Hardlight Generator Light EM Pulse Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Medium Reactive Plating Integration Mediator > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun Missile Launcher > --- INVENTORY -------- Improved Ion Engine Wheel Medium Storage Unit Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Hardlight Generator Heavy EM Pulse Gun Light EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Missile Launcher Missile Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Integration Mediator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 1 . 2 . Weapon 1 | . . 1 . . . Parts Attached 107 | 5 12 24 14 16 36 Power 10 | 1 1 2 3 2 1 Engine 10 | 1 1 2 3 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 28 | 2 5 7 6 2 6 Treads 2 | . 2 . . . . Leg 5 | 2 3 . . . . Wheel 21 | . . 7 6 2 6 Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 5 . 4 7 Device 4 | . 1 2 . 1 . Storage 4 | 1 1 2 . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 10 | . . . . 3 7 Artifact . | . . . . . . Weapon 49 | 1 3 10 5 8 22 Energy Gun 1 | . . . . . 1 Energy Cannon 6 | . . . . 2 4 Ballistic Gun 28 | 1 3 8 2 3 11 Ballistic Cannon 1 | . . . 1 . . Launcher 13 | . . 2 2 3 6 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 20 | . . 2 2 . 16 Power 1 | . . . . . 1 Propulsion 6 | . . 1 2 . 3 Utility 4 | . . 1 . . 3 Weapon 9 | . . . . . 9 Highest Loss Streak 15 | . . 2 2 . 15 Average Slot Usage (%) 97 | . 89 99 99 99 97 Engine 10 | . 13 11 11 9 8 Leg 4 | . 24 4 . . . Wheel 15 | . . 17 21 18 17 Device 5 | . . 6 . 8 9 Storage 17 | . 14 14 22 18 18 Processor 9 | . 7 11 11 9 8 Protection 3 | . . . . 9 8 Energy Cannon 1 | . . . . 7 . Ballistic Gun 25 | . 25 32 28 19 20 Launcher 1 | . . . 2 . 1 Naked Turns . | . . . . . . Heaviest Build 105 | 11 16 79 79 103 105 Greatest Support 40 | 20 40 20 20 20 20 Greatest Overweight (x) 7 | . . 3 3 5 7 Average Overweight (x) 2 | . . 2 3 4 4 Largest Inventory Capacity 20 | 6 8 20 20 20 20 Average Capacity 16 | 5 6 13 20 20 20 Most Carried 20 | 3 8 20 20 20 20 Average Carried 15 | 1 5 10 19 19 19 Final Capacity 20 | 6 8 20 20 20 20 Final Carried 20 | 3 8 20 19 20 13 Class Distribution -------------------- 38% | Scavenger-Gunner 32% | Hauler-Gunner 10% | Mutant 7% | Hauler-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Hauler-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 2579 | 217 330 422 445 441 724 Remotely . | . . . . . . Salvage Created 3115 | . 356 670 219 640 1230 Parts 218 | . 24 60 24 36 74 Haulers Intercepted 3 | . . 1 . 1 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 69 | . 10 15 8 10 26 Melee 2 | . 2 . . . . Guns 38 | . 8 10 . 3 17 Cannons 5 | . . . 2 2 1 AOE 24 | . . 5 6 5 8 Classes Destroyed 13 | . 5 4 2 1 1 Worker 17 | . 5 7 2 2 1 Builder 5 | . 1 . 1 1 2 Tunneler 2 | . . . 2 . . Hauler 3 | . . 1 . 1 1 Recycler 2 | . . . . 1 1 Mechanic 2 | . 1 . . . 1 Operator 1 | . . 1 . . . Watcher 2 | . . 1 . 1 . Swarmer 22 | . 6 4 6 . 6 Grunt 30 | . 4 8 1 6 11 Duelist 3 | . . . 1 . 2 Protector 1 | . . . . . 1 Sentry 13 | . . 3 . 4 6 Best Kill Streak 12 | . 6 12 4 3 5 Combat Bots Only 7 | . 5 7 3 3 5 Max Kills in Single Turn 5 | . 1 5 3 2 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 2 2 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 4099 | . 484 585 283 530 2217 Core 738 | . 58 82 41 67 490 Absorbed by Shields 80 | . . 80 . . . Core Remaining (%) 81 | 100 76 . 69 . . Volleys Fired 223 | . 59 42 19 36 67 Largest 3 | . 2 3 3 3 3 Hottest 106 | . 40 79 81 106 102 Shots Fired 547 | . 95 126 53 101 172 Gun 476 | . 95 121 41 68 151 Cannon 40 | . . . 7 26 7 Launcher 31 | . . 5 5 7 14 Special . | . . . . . . Kinetic 472 | . 95 121 48 68 140 Thermal . | . . . . . . Explosive 31 | . . 5 5 7 14 Electromagnetic 44 | . . . . 26 18 Robot Hit Streak 20 | . 9 20 6 11 11 Robot Miss Streak 4 | . 3 3 4 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 344 | . 58 82 31 61 112 Core Hits 174 | . 25 40 15 30 64 Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6542 | . 634 1202 791 1334 2581 Guns 3654 | . 626 763 326 521 1418 Cannons 553 | . . . 101 353 99 Explosions 2327 | . . 439 364 460 1064 Melee . | . . . . . . Ramming 8 | . 8 . . . . Kinetic 3620 | . 626 763 427 521 1283 Thermal . | . . . . . . Explosive 2327 | . . 439 364 460 1064 Electromagnetic 587 | . . . . 353 234 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 7 | . . . . . 7 Message Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Targeting Errors 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 90 | . . . 37 4 49 Projectiles 4 | . . . . 4 . Explosions 86 | . . . 37 . 49 Melee . | . . . . . . Knockbacks 2 | . 1 . 1 . . Impact 1 | . 1 . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 116 | . . . . . 116 Shots 3 | . . . . . 3 Rammed 3 | . 3 . . . . Targets Rammed 5 | . 5 . . . . Kicked . | . . . . . . Crushed 2 | . 2 . . . . Highest Temperature 290 | . 12 71 56 290 159 Average Temperature 46 | . 8 20 23 91 34 Received Heat Transfer 1321 | . 141 211 24 171 774 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 591 | . 329 398 309 347 591 Initial 154 | . . 66 154 . 104 Average 202 | . 186 155 170 183 314 Maximum Alert Level 2 | . 1 1 1 1 2 Low Security (%) 57 | 100 58 74 74 58 21 Level 1 35 | . 41 25 25 41 47 Level 2 7 | . . . . . 31 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 4 . 2 4 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 8 | . 2 3 . 2 1 Assault 2 | . . . . . 2 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 4 | . . 1 . 2 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 5 | . . 2 . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 21 19 8 14 37 Peak Tracking Total 11 | . 3 5 3 6 11 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 4 | . . 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 8 | . . 2 . 1 5 Max in Single Turn 1 | . . 1 . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 18 | . 5 5 . 2 6 Terminals 15 | . 4 4 . 1 6 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 42 | . 16 9 . 4 13 Successful 25 | . 10 3 . 4 8 Failed 17 | . 6 6 . . 5 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 18 | . 3 7 . 1 7 Terminals 34 | . 11 8 . 2 13 Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 15 | . 5 2 . 1 7 Part Schematic 2 | . 1 . . . 1 Open Door 3 | . . . . . 3 Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Locate Traps 2 | . 1 . . . 1 Patrol Status 1 | . 1 . . . . Recall Investigation 2 | . 1 . . . 1 Registered Components 1 | . . . . 1 . Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 1 . 1 1 Terminals 4 | . 1 1 . 1 1 Botnet 4 | . 1 1 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 16 | . 4 5 . 2 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 1 . . 1 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 15 | . . . . 15 . Total Damage 103 | . . . . 103 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 3832 | 51 605 790 844 659 883 Spaces Moved 2283 | 37 302 478 671 363 432 Core 6 | 6 . . . . . Treads 20 | . 20 . . . . Legs 408 | 31 282 95 . . . Wheels 1849 | . . 383 671 363 432 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 110 120 120 Average Speed 116 | 108 122 107 110 122 126 Slowest Speed 160 | 120 160 120 110 130 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 3 52 47 88 25 69 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug 17 | . . . . 17 . Terrain Destroyed 222 | . . 16 40 70 96 Melee . | . . . . . . Projectile . | . . . . . . AOE 222 | . . 16 40 70 96 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 3023 | 45 447 663 733 507 628 Wait 327 | 1 58 98 21 68 81 Move 2278 | 36 301 477 670 362 432 Hop . | . . . . . . Pick Up 37 | 3 7 12 3 11 1 Fast Attach 17 | 5 4 5 . 2 1 Attach 15 | . . 2 3 1 9 Detach 4 | . . 3 . . 1 Swap 75 | . 8 17 11 13 26 Drop 42 | . 5 7 6 14 10 Fire 223 | . 59 42 19 36 67 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 5 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -8/Storage (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 15) 523 | -10/Materials | Repaired Ion Engine 552 | -10/Materials | Repaired Assault Rifle 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 932 | -9/Materials | Discovered new exit (range 6) 935 | -9/Materials | Identified exit to Mines 1435 | -9/Materials | Destroyed 7 combat bots 1447 | -9/Materials | Entered Mines 1491 | -9/Mines | Build established: Hauler-Gunner 1504 | -9/Mines | Assembled infested the area 1550 | -9/Mines | Learned 4 Materials zone layouts 1659 | -9/Mines | Learned location of Storage (-8) 2109 | -9/Mines | Discovered new exit (range 4) 2113 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2205 | -9/Mines | Received a Mining Laser from a helpful Derelict 2291 | -9/Mines | Entered Materials 2291 | -8/Materials | Accompanied by 1 ally 2291 | -8/Materials | Evolved 2 slots: Utility x2 2292 | -8/Materials | Identified exit to Storage 2950 | -8/Materials | Entered Storage 3049 | -8/Storage | Build established: Scavenger-Gunner 3215 | -8/Storage | Used back door to open Recycling access 3215 | -8/Storage | Discovered new exit (range 5) 3750 | -8/Storage | First assault squad dispatched 3796 | -8/Storage | Core integrity fell below 50% 3801 | -8/Storage | Garrison activated, responded to threat 3826 | -8/Storage | Core integrity fell below 20% 3833 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03813_ G-47 Trooper unfolds itself. 03813_ I-25 Savior unfolds itself. 03814_ Hvy. Assault Rifle destroyed. 03815_ Wheel destroyed. 03816_ L-31 Rogue destroyed. 03816_ Imp. Targeting Computer destroyed. 03816_ Destroyed Imp. Targeting Computer. 03816_ I-25 Savior destroyed. 03816_ W-25 Informer sends out distress signal. 03817_ Missile Launcher destroyed. 03818_ The unstable cave ceiling collapses. 03818_ U-05 Engineer builds a Wall. 03823_ Wheel destroyed. 03824_ G-47 Trooper destroyed. 03824_ Missile Launcher destroyed. 03825_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03827_ G-47 Trooper destroyed. 03830_ Y-45 Defender destroyed. 03832_ Missile Launcher destroyed. 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Y[ ????# | | # #????????????? %w """"" ???# | | # #!!!!#???????????? # """"?????# | | #T#?####??????????" """" ## w """"?????# | | ###??????????????## """" ## # ??????# | | #?????????????????# """" ## ########?????#! | | #?????????????????# """" ## ^#???? ??????# | | ##????????????????#???? ##^^#??""""??????#= | | #??????????????????????######^^/ """""?????# | | #???????????????????????????# ^# """"" ????# | | #???????????????????????????# # ???# | | #???????????????????????????? #! #### | | =!#??????# """"" #####/###### # + | | ! ##?????## """"" # ## # ! # | | #??????# # """" ## ########??# | | #??????############ " "" ## #?????????# | | #???????????# # " """ + #?????????# #T# | | #?????####### # """ " ## ###########+### | | #????? + # "" " ## # # | | #?????####### # """" ## # * # | | #???????????# """ # ## # ==! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Rocket Launcher | -8/Materials | Scanalyzed Assault Cannon | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyCoilCoupler Manual? 0 Play Time 00:48:39 Cumulative 262.6 hours Start 2020.11.15 @ 17:17:53 End 2020.11.15 @ 22:01:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 68 Adventurer 36 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ff9c8e17-7ea0-460e-9f40-9a5ac8aafda2