Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 22:01:43

Player: Michael

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (103)     515
Value Destroyed (2484)     2484
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (139)                139
              TOTAL SCORE: 5158

 Bonus
-------
High Alert Combat Kills    139

 Cogmind 
---------
Core Integrity             0/550
Matter                     141/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (28)
Movement                   Core (1100) Ox21
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Integration Mediator
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Ion Engine
                Wheel
         Medium Storage Unit
          Large Storage Unit
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
       Advanced Signal Interpreter
     Long-range Terrain Scanner
         Medium Reactive Plating
         Medium Reactive Plating
                Hardlight Generator
          Light EM Pulse Cannon
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
         Medium Reactive Plating
                Integration Mediator
>               --- WEAPON -----------
          Heavy Assault Rifle
       Enhanced Autogun
                Missile Launcher
>               --- INVENTORY --------
       Improved Ion Engine
                Wheel
         Medium Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
       Advanced Signal Interpreter
     Long-range Terrain Scanner
         Medium Armor Plating
         Medium Reactive Plating
         Medium Reactive Plating
                Hardlight Generator
          Heavy EM Pulse Gun
          Light EM Pulse Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Missile Launcher
                Missile Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Integration Mediator
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   2   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             107  | 5   12  24  14  16  36  
  Power                    10   | 1   1   2   3   2   1   
    Engine                 10   | 1   1   2   3   2   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 2   5   7   6   2   6   
    Treads                 2    | .   2   .   .   .   .   
    Leg                    5    | 2   3   .   .   .   .   
    Wheel                  21   | .   .   7   6   2   6   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | 1   3   5   .   4   7   
    Device                 4    | .   1   2   .   1   .   
    Storage                4    | 1   1   2   .   .   .   
    Processor              2    | .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   .   .   .   3   7   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   49   | 1   3   10  5   8   22  
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          6    | .   .   .   .   2   4   
    Ballistic Gun          28   | 1   3   8   2   3   11  
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               13   | .   .   2   2   3   6   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 20   | .   .   2   2   .   16  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   .   1   2   .   3   
  Utility                  4    | .   .   1   .   .   3   
  Weapon                   9    | .   .   .   .   .   9   
  Highest Loss Streak      15   | .   .   2   2   .   15  
Average Slot Usage (%)     97   | .   89  99  99  99  97  
  Engine                   10   | .   13  11  11  9   8   
  Leg                      4    | .   24  4   .   .   .   
  Wheel                    15   | .   .   17  21  18  17  
  Device                   5    | .   .   6   .   8   9   
  Storage                  17   | .   14  14  22  18  18  
  Processor                9    | .   7   11  11  9   8   
  Protection               3    | .   .   .   .   9   8   
  Energy Cannon            1    | .   .   .   .   7   .   
  Ballistic Gun            25   | .   25  32  28  19  20  
  Launcher                 1    | .   .   .   2   .   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             105  | 11  16  79  79  103 105 
  Greatest Support         40   | 20  40  20  20  20  20  
  Greatest Overweight (x)  7    | .   .   3   3   5   7   
  Average Overweight (x)   2    | .   .   2   3   4   4   
Largest Inventory Capacity 20   | 6   8   20  20  20  20  
  Average Capacity         16   | 5   6   13  20  20  20  
  Most Carried             20   | 3   8   20  20  20  20  
  Average Carried          15   | 1   5   10  19  19  19  
  Final Capacity           20   | 6   8   20  20  20  20  
  Final Carried            20   | 3   8   20  19  20  13  

 Class Distribution 
--------------------
 38% | Scavenger-Gunner
 32% | Hauler-Gunner
 10% | Mutant
  7% | Hauler-Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
    Hauler-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Sto  
Matter Collected           2579 | 217  330  422  445  441  724  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3115 | .    356  670  219  640  1230 
  Parts                    218  | .    24   60   24   36   74   
Haulers Intercepted        3    | .    .    1    .    1    1    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  69   | .   10  15  8   10  26  
  Melee                    2    | .   2   .   .   .   .   
  Guns                     38   | .   8   10  .   3   17  
  Cannons                  5    | .   .   .   2   2   1   
  AOE                      24   | .   .   5   6   5   8   
Classes Destroyed          13   | .   5   4   2   1   1   
  Worker                   17   | .   5   7   2   2   1   
  Builder                  5    | .   1   .   1   1   2   
  Tunneler                 2    | .   .   .   2   .   .   
  Hauler                   3    | .   .   1   .   1   1   
  Recycler                 2    | .   .   .   .   1   1   
  Mechanic                 2    | .   1   .   .   .   1   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  2    | .   .   1   .   1   .   
  Swarmer                  22   | .   6   4   6   .   6   
  Grunt                    30   | .   4   8   1   6   11  
  Duelist                  3    | .   .   .   1   .   2   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   13   | .   .   3   .   4   6   
Best Kill Streak           12   | .   6   12  4   3   5   
  Combat Bots Only         7    | .   5   7   3   3   5   
Max Kills in Single Turn   5    | .   1   5   3   2   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   2   2   
  Melee                    1    | .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  
Damage Taken               4099 | .    484  585  283  530  2217 
  Core                     738  | .    58   82   41   67   490  
  Absorbed by Shields      80   | .    .    80   .    .    .    
Core Remaining (%)         81   | 100  76   .    69   .    .    
Volleys Fired              223  | .    59   42   19   36   67   
  Largest                  3    | .    2    3    3    3    3    
  Hottest                  106  | .    40   79   81   106  102  
Shots Fired                547  | .    95   126  53   101  172  
  Gun                      476  | .    95   121  41   68   151  
  Cannon                   40   | .    .    .    7    26   7    
  Launcher                 31   | .    .    5    5    7    14   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  472  | .    95   121  48   68   140  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                31   | .    .    5    5    7    14   
  Electromagnetic          44   | .    .    .    .    26   18   
  Robot Hit Streak         20   | .    9    20   6    11   11   
  Robot Miss Streak        4    | .    3    3    4    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           344  | .    58   82   31   61   112  
  Core Hits                174  | .    25   40   15   30   64   
  Critical Hits            1    | .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6542 | .    634  1202 791  1334 2581 
  Guns                     3654 | .    626  763  326  521  1418 
  Cannons                  553  | .    .    .    101  353  99   
  Explosions               2327 | .    .    439  364  460  1064 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  8    | .    8    .    .    .    .    
  Kinetic                  3620 | .    626  763  427  521  1283 
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                2327 | .    .    439  364  460  1064 
  Electromagnetic          587  | .    .    .    .    353  234  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Message Errors         2    | .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    .    3    
    Targeting Errors       1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            90   | .    .    .    37   4    49   
  Projectiles              4    | .    .    .    .    4    .    
  Explosions               86   | .    .    .    37   .    49   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    1    .    1    .    .    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    .    .    .    .    116  
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   3    | .    3    .    .    .    .    
Targets Rammed             5    | .    5    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    2    .    .    .    .    
Highest Temperature        290  | .    12   71   56   290  159  
  Average Temperature      46   | .    8    20   23   91   34   
  Received Heat Transfer   1321 | .    141  211  24   171  774  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Peak Influence             591  | .   329 398 309 347 591 
  Initial                  154  | .   .   66  154 .   104 
  Average                  202  | .   186 155 170 183 314 
Maximum Alert Level        2    | .   1   1   1   1   2   
  Low Security (%)         57   | 100 58  74  74  58  21  
  Level 1                  35   | .   41  25  25  41  47  
  Level 2                  7    | .   .   .   .   .   31  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   2   4   .   2   4   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            8    | .   2   3   .   2   1   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       4    | .   .   1   .   2   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Distress Signals           5    | .   .   2   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              99   | .   21  19  8   14  37  
  Peak Tracking Total      11   | .   3   5   3   6   11  
  Tactical Retreats        3    | .   1   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Traps Triggered            4    | .   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Sto 
Machines Disabled          8    | .   .   2   .   1   5   
  Max in Single Turn       1    | .   .   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Machines Accessed          18   | .   5   5   .   2   6   
  Terminals                15   | .   4   4   .   1   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                42   | .   16  9   .   4   13  
  Successful               25   | .   10  3   .   4   8   
  Failed                   17   | .   6   6   .   .   5   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   3   7   .   1   7   
  Terminals                34   | .   11  8   .   2   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   5   2   .   1   7   
  Part Schematic           2    | .   1   .   .   .   1   
  Open Door                3    | .   .   .   .   .   3   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   
  Patrol Status            1    | .   1   .   .   .   .   
  Recall Investigation     2    | .   1   .   .   .   1   
  Registered Components    1    | .   .   .   .   1   .   
  Zone Layout              2    | .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   1   .   1   1   
  Terminals                4    | .   1   1   .   1   1   
    Botnet                 4    | .   1   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   4   5   .   2   5   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   1   1   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Sto 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   15  .   
  Total Damage             103  | .   .   .   .   103 .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Mat Min Mat Sto 
Turns Passed               3832 | 51  605 790 844 659 883 
Spaces Moved               2283 | 37  302 478 671 363 432 
  Core                     6    | 6   .   .   .   .   .   
  Treads                   20   | .   20  .   .   .   .   
  Legs                     408  | 31  282 95  .   .   .   
  Wheels                   1849 | .   .   383 671 363 432 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 100 110 120 120 
  Average Speed            116  | 108 122 107 110 122 126 
  Slowest Speed            160  | 120 160 120 110 130 150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       47   | 3   52  47  88  25  69  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        2    | .   .   1   .   1   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   .   
Scrap Searched             2    | .   .   .   2   .   .   
Spaces Dug                 17   | .   .   .   .   17  .   
Terrain Destroyed          222  | .   .   16  40  70  96  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      222  | .   .   16  40  70  96  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Total                      3023 | 45  447 663 733 507 628 
  Wait                     327  | 1   58  98  21  68  81  
  Move                     2278 | 36  301 477 670 362 432 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  37   | 3   7   12  3   11  1   
  Fast Attach              17   | 5   4   5   .   2   1   
  Attach                   15   | .   .   2   3   1   9   
  Detach                   4    | .   .   3   .   .   1   
  Swap                     75   | .   8   17  11  13  26  
  Drop                     42   | .   5   7   6   14  10  
  Fire                     223  | .   59  42  19  36  67  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    5    | .   5   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials
-8/Storage (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  244 | -10/Materials | Discovered new exit (range 8)
  306 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 15)
  523 | -10/Materials | Repaired Ion Engine
  552 | -10/Materials | Repaired Assault Rifle
  657 | -10/Materials | Entered another Materials area
  657 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  932 | -9/Materials  | Discovered new exit (range 6)
  935 | -9/Materials  | Identified exit to Mines
 1435 | -9/Materials  | Destroyed 7 combat bots
 1447 | -9/Materials  | Entered Mines
 1491 | -9/Mines      | Build established: Hauler-Gunner
 1504 | -9/Mines      | Assembled infested the area
 1550 | -9/Mines      | Learned 4 Materials zone layouts
 1659 | -9/Mines      | Learned location of Storage (-8)
 2109 | -9/Mines      | Discovered new exit (range 4)
 2113 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2205 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2291 | -9/Mines      | Entered Materials
 2291 | -8/Materials  | Accompanied by 1 ally
 2291 | -8/Materials  | Evolved 2 slots: Utility x2
 2292 | -8/Materials  | Identified exit to Storage
 2950 | -8/Materials  | Entered Storage
 3049 | -8/Storage    | Build established: Scavenger-Gunner
 3215 | -8/Storage    | Used back door to open Recycling access
 3215 | -8/Storage    | Discovered new exit (range 5)
 3750 | -8/Storage    | First assault squad dispatched
 3796 | -8/Storage    | Core integrity fell below 50%
 3801 | -8/Storage    | Garrison activated, responded to threat
 3826 | -8/Storage    | Core integrity fell below 20%
 3833 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03813_ G-47 Trooper unfolds itself. <x3>
03813_ I-25 Savior unfolds itself.
03814_ Hvy. Assault Rifle destroyed.
03815_ Wheel destroyed.
03816_ L-31 Rogue destroyed.
03816_ Imp. Targeting Computer destroyed.
03816_ Destroyed Imp. Targeting Computer.
03816_ I-25 Savior destroyed.
03816_ W-25 Informer sends out distress signal.
03817_ Missile Launcher destroyed.
03818_ The unstable cave ceiling collapses.
03818_ U-05 Engineer builds a Wall.
03823_ Wheel destroyed.
03824_ G-47 Trooper destroyed.
03824_ Missile Launcher destroyed.
03825_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
03827_ G-47 Trooper destroyed.
03830_ Y-45 Defender destroyed.
03832_ Missile Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????###????######## |
| ????????????????????????????????#### ######        |
| ####????????????????????????????#         #        |
|    #???????????????????#######??#         #        |
|    #####???????????????#"""""#??#         #        |
|    ##==#??????????????##""T""####    """" #        |
|    ##==#??????????????#         #    """" #        |
|    ##==#??????????????#         #    """" #        |
|    ##  ##?????????????#                "" #        |
|    #   T#?????????????#    =        g     #        |
|    /   #??????????????#"  =      !     ########+#+ |
|    #####??????????????#" @   =   % ig    "         |
|    #??????????????????#""    g* %  g[  r %"        |
|    #??????????????????#    =       =%   #########  |
|    ########???????????#### %[    %     ##???????#  |
|    + #!!!!#?????????????? Y[                ????#  |
|    #      #?????????????         %w    """"" ???#  |
|    # #!!!!#????????????        #       """"?????#  |
|    #T#?####??????????"  """"   ##  w   """"?????#  |
|    ###??????????????##  """"   ##  #      ??????#  |
|    #?????????????????#  """"   ##  ########?????#! |
|    #?????????????????#  """"   ## ^#????  ??????#  |
|    ##????????????????#????     ##^^#??""""??????#= |
|     #??????????????????????######^^/  """""?????#  |
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|   =!#??????#  """""  #####/######  #         +     |
|  ! ##?????##  """""  #         ##  #     !   #     |
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|    #??????############  "  ""  ##  #?????????#     |
|    #???????????#     #  "  """ +   #?????????# #T# |
|    #?????#######     #  """  " ##  ###########+### |
|    #?????      +     #   ""  " ##  #             # |
|    #?????#######     #    """" ##  #  *          # |
|    #???????????# """ #         ##  # ==!         # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
   Rocket Launcher | -8/Materials  | Scanalyzed
    Assault Cannon | -8/Storage    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyCoilCoupler
  Manual?         0
Play Time         00:48:39
  Cumulative      262.6 hours
  Start           2020.11.15 @ 17:17:53
  End             2020.11.15 @ 22:01:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           68
  Adventurer      36
  Explorer        0
Win Type          -
  Total           9
  Types           9/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ff9c8e17-7ea0-460e-9f40-9a5ac8aafda2