Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 02:31:04 Player: Quartz Result: Destroyed by W4-L7B(M) with Battle Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (137) 685 Value Destroyed (3747) 3747 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 8599 Bonus ------- High Alert Combat Kills 27 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 166/300 Energy 30/100 System Corruption 12% Temperature Warm (129) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Ripper > --- INVENTORY (5) ---- Humpback Improved Power Shielding Heavy Reactive Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg Armored Leg > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Improved Targeting Computer Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Titanium Leg VSS Leg Humpback High-capacity Matter Pod High-capacity Matter Pod Advanced Weight Redist. System Advanced Weight Redist. System Machine Analyzer Advanced Targeting Computer Recoil Stabilizer Recoil Stabilizer Kinecellerator Kinecellerator Cloak of Protection Improved Power Shielding Improved Utility Shielding Improved Utility Shielding Improved Medium Armor Plating Reactive Plating Reflective Plating High-powered Tractor Beam Minigun Heavy Mace [Rating: 49] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Cloak of Protection Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Minigun Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . . . 2 . Utility 3 | . . . 2 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 116 | 6 11 2 26 . . 13 25 27 6 Power 17 | 1 2 . 4 . . . 3 7 . Engine 10 | 1 2 . 4 . . . 1 2 . Core 7 | . . . . . . . 2 5 . Reactor . | . . . . . . . . . . Propulsion 21 | 2 4 . 5 . . 1 3 6 . Treads . | . . . . . . . . . . Leg 21 | 2 4 . 5 . . 1 3 6 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | 1 3 . 10 . . 1 9 9 1 Device 8 | . 1 . . . . . 4 2 1 Storage 3 | 1 . . 2 . . . . . . Processor 2 | . 1 . 1 . . . . . . Hackware 2 | . . . 1 . . . 1 . . Protection 19 | . 1 . 6 . . 1 4 7 . Artifact . | . . . . . . . . . . Weapon 44 | 2 2 2 7 . . 11 10 5 5 Energy Gun 4 | 1 . . 1 . . . 1 1 . Energy Cannon 9 | . . . 1 . . 1 3 2 2 Ballistic Gun 21 | 1 2 1 5 . . 6 3 2 1 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . 1 . . . 4 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . 1 Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 36 | . 2 . 7 . . . 7 7 13 Power 8 | . . . . . . . 2 4 2 Propulsion 8 | . . . 3 . . . . 2 3 Utility 9 | . 1 . 2 . . . 1 . 5 Weapon 11 | . 1 . 2 . . . 4 1 3 Highest Loss Streak 12 | . 1 . 2 . . . 4 2 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 96 100 89 100 77 100 93 92 94 Engine 9 | . 14 14 11 11 11 11 7 5 6 Core 2 | . . . . . . . 6 3 6 Leg 20 | . 28 28 12 22 22 22 18 28 28 Device 2 | . 2 . . . . . 6 6 . Storage 10 | . 14 14 11 11 11 11 9 7 6 Processor 10 | . 6 14 13 11 11 11 9 7 6 Hackware 8 | . . . 7 11 11 11 10 6 . Protection 9 | . 2 . 11 11 11 11 8 8 20 Energy Cannon 1 | . . . . . . . 1 6 . Ballistic Gun 16 | . 24 27 20 22 . 21 15 6 14 Peak Build Rating 49 | 6 7 8 23 22 22 26 40 49 48 Average Rating 25 | 3 6 7 18 22 17 25 34 41 45 On Entrance 18 | . 6 7 7 22 22 18 26 31 47 Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 133 | 14 17 13 98 98 98 104 117 133 115 Greatest Support 58 | 20 20 20 23 20 20 25 29 58 58 Greatest Overweight (x) 32 | . . . 32 4 4 5 4 2 1 Average Overweight (x) 2 | . . . 3 4 4 4 3 1 . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 Average Capacity 21 | 6 8 8 19 25 25 25 25 25 24 Most Carried 25 | 5 8 8 17 17 22 24 25 25 25 Average Carried 18 | 1 3 7 13 17 18 22 24 24 24 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 5 Final Carried 25 | 1 8 8 17 17 22 24 25 25 5 Class Distribution -------------------- 76% | Mutant 18% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Matter Collected 3656 | 141 457 . 923 20 . 77 1437 451 150 Remotely 548 | . . . . . . . 548 . . Salvage Created 5319 | . 699 143 1720 . . 90 1768 756 143 Parts 266 | . 41 9 94 . . 19 63 36 4 Haulers Intercepted 8 | . 1 . 3 . . . 4 . . Recyclers Shooed 10 | . 1 1 . . . . 7 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 97 | . 18 3 29 . . 11 17 16 3 Melee 1 | . . . . . . . 1 . . Guns 72 | . 18 . 29 . . 1 12 11 1 Cannons 7 | . . . . . . . . 5 2 AOE 15 | . . 3 . . . 10 2 . . Classes Destroyed 14 | . 6 1 5 . . . 1 1 . Worker 4 | . 1 . . . . . 2 1 . Builder 2 | . . . 2 . . . . . . Hauler 8 | . 1 . 3 . . . 4 . . Recycler 15 | . . 2 1 . . . 9 3 . Mechanic 1 | . . . 1 . . . . . . Operator 2 | . 1 . 1 . . . . . . Watcher 8 | . 2 . 4 . . . 2 . . Swarmer 28 | . 6 3 . . . 9 2 8 . Grunt 44 | . 12 . 19 . . 1 11 1 . Brawler 2 | . . . 1 . . 1 . . . Duelist 1 | . . . 1 . . . . . . Sentry 11 | . . . 8 . . . 2 1 . Hunter 6 | . . . . . . . 2 3 1 Programmer 3 | . . . . . . . . 3 . Butcher 2 | . . . . . . . . . 2 Best Kill Streak 8 | . 5 3 6 . . 3 6 8 2 Combat Bots Only 7 | . 5 3 5 . . 3 4 7 2 Max Kills in Single Turn 3 | . 1 3 2 . . 3 2 2 1 Gunslinging 1 | . . . 1 . . . . 1 . Exploded 3 | . . 3 . . . 3 1 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Hostile Shots Fired 720 | . 112 8 149 . . 56 119 204 72 Missed 208 | . 28 5 43 . . 17 33 62 20 Damage Taken 7158 | . 853 21 1358 . . 359 1225 1686 1656 Core 1492 | . 152 . 318 . . 40 272 245 465 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 264 | . . . 112 . . 6 51 57 38 Ignored by Resistances 244 | . . . . . . . . 222 22 Regen/Repaired (Parts) 76 | . . . 76 . . . . . . Core Remaining (%) 49 | 100 . 39 . . . 10 50 . . Volleys Fired 389 | . 69 7 121 . . 18 100 57 17 Largest 2 | . 2 2 2 . . 2 2 2 2 Hottest 130 | . 70 53 79 . . 93 90 130 93 Shots Fired 721 | . 135 14 233 . . 36 158 114 31 Gun 652 | . 135 13 233 . . 28 152 67 24 Cannon 59 | . . . . . . 1 4 47 7 Launcher 10 | . . 1 . . . 7 2 . . Special . | . . . . . . . . . . Kinetic 572 | . 113 13 200 . . 28 141 53 24 Thermal 139 | . 22 . 33 . . 1 15 61 7 Explosive 10 | . . 1 . . . 7 2 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 8 7 15 . . 3 13 11 11 Robot Miss Streak 9 | . 4 1 5 . . 9 3 8 6 Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . 5 . 2 . . . 1 6 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . Shots Hit Robots 501 | . 86 8 166 . . 12 111 90 28 Core Hits 272 | . 42 7 62 . . 14 51 63 33 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 9 | . 2 . 3 . . . 3 . 1 Critical Strikes 14 | . 3 . 7 . . . 3 . 1 Burn 4 | . 1 . 3 . . . . . . Destroy 7 | . 2 . 4 . . . 1 . . Smash 3 | . . . . . . . 2 . 1 Melee Attacks 8 | . . . . . . . 7 . 1 Impact 8 | . . . . . . . 7 . 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9655 | . 970 202 2637 . . 921 2242 2019 664 Guns 7104 | . 970 62 2634 . . 107 1825 1029 477 Cannons 1174 | . . . . . . . 24 988 162 Explosions 1205 | . . 140 . . . 809 256 . . Melee 135 | . . . . . . . 110 . 25 Ramming 37 | . . . 3 . . 5 27 2 . Kinetic 6094 | . 773 62 2227 . . 107 1688 760 477 Thermal 2228 | . 197 44 407 . . . 161 1257 162 Explosive 1161 | . . 96 . . . 809 256 . . Electromagnetic . | . . . . . . . . . . Impact 135 | . . . . . . . 110 . 25 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . 1 1 1 1 4 2 12 Average Corruption 1 | . . . 1 1 1 1 3 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 63 | . . . 18 . 7 14 12 8 4 Message Errors 11 | . . . 6 . . 2 2 1 . Matter Fused 16 | . . . 2 . 2 5 3 3 1 Heat Flow Errors 9 | . . . 2 . 1 3 2 . 1 Energy Discharges 8 | . . . 2 . 1 3 . 2 . Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 2 | . . . 2 . . . . . . Data Loss (minor) 7 | . . . 1 . . . 3 2 1 Data Loss (major) 3 | . . . 1 . 1 1 . . . Misfires 1 | . . . 1 . . . . . . Alerts 4 | . . . 1 . 2 . 1 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 207 | . . . . . . 12 76 94 25 Projectiles 94 | . . . . . . . . 94 . Explosions 12 | . . . . . . 12 . . . Melee 101 | . . . . . . . 76 . 25 Knockbacks 2 | . . . . . . . 2 . . Impact 2 | . . . . . . . 2 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . 18 . . . Shots 1 | . . . . . . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 9 | . . . 1 . . 1 6 1 . Kicked 9 | . . . 1 . . 1 6 1 . Crushed . | . . . . . . . . . . Highest Temperature 405 | . 247 12 299 . 113 237 254 405 220 Average Temperature 72 | . 74 9 54 . 58 69 75 99 77 Received Heat Transfer 1791 | . 333 . 618 . . 27 558 195 60 Effects 7 | . 2 . . . . . 1 4 . Energy Bleed 1 | . . . . . . . 1 . . Interference 5 | . 2 . . . . . . 3 . Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 4 | . . . . . . . 4 . . Impact Corruptions 3 | . . . . . . . 2 . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . 1 . . . . 5 . Heat Transferred 4239 | . 666 50 1110 . . . 370 1821 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Peak Influence 438 | . 438 151 429 109 . 163 230 251 . Initial 141 | . . 141 35 109 . . 63 93 . Average 147 | . 241 97 295 89 . 35 83 79 . Maximum Alert Level 2 | . 2 . 2 . . . 1 1 . Low Security (%) 64 | 100 21 100 12 100 . 100 83 93 . Level 1 34 | . 71 . 85 . . . 16 6 . Level 2 . | . 6 . 1 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 7 . 5 . . . 4 6 . Investigation 13 | . 5 . 4 . . . 1 3 . Extermination 3 | . . . . . . . . 3 . Reinforcement 5 | . 2 . 1 . . . 2 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Distress Signals 8 | . 2 . 3 . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 148 | . 29 3 43 . . 10 34 22 7 Peak Tracking Total 6 | . 6 3 5 . . 4 4 5 6 Tactical Retreats 7 | . 2 . . . . 1 2 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Traps Triggered 5 | . 2 . 1 . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . 1 . . . . . . Triggered 1 | . . . 1 . . . . . . Most Traps Carried 2 | . . 2 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Machines Disabled 8 | . . 1 4 . . . 2 1 . Max in Single Turn 1 | . . 1 1 . . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Machines Accessed 23 | . 6 . 8 . 1 . 5 3 . Terminals 13 | . 6 . 4 . . . 3 . . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . . . 1 . . . . 2 . Scanalyzers 3 | . . . 2 . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 63 | . 14 . 25 . 1 . 15 8 . Successful 31 | . 2 . 13 . 1 . 10 5 . Failed 32 | . 12 . 12 . . . 5 3 . Catastrophic 3 | . 1 . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 10 . 14 . 1 . 5 . . Terminals 36 | . 14 . 14 . . . 8 . . Fabricators 2 | . . . . . . . . 2 . Repair Stations 3 | . . . 3 . . . . . . Recycling Units 10 | . . . 4 . . . . 6 . Scanalyzers 10 | . . . 4 . . . 6 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 10 | . 2 . 4 . 1 . 3 . . Robot Analysis 3 | . 1 . 1 . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . Scanalyzer Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 3 . Report Inventory 1 | . . . . . . . . 1 . Retrieve Components 2 | . . . . . . . . 2 . Scanalyzer 9 | . . . 3 . . . 6 . . Insert Component 5 | . . . 2 . . . 3 . . Analyze 4 | . . . 1 . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . . 4 . . . 1 . . Terminals 2 | . . . 1 . . . 1 . . Botnet 2 | . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Mechanics 1 | . . . 1 . . . . . . Recycling Units 2 | . . . 2 . . . . . . Reject 1 | . . . 1 . . . . . . Mask 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 5 . 8 . . . 5 3 . Full Trace Events 13 | . 4 . 5 . . . 1 3 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . 3 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 73 | . . . . . . . . 73 . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 17 | . . . . . . . . 17 . Parts Scanalyzed 4 | . . . 1 . . . 3 . . Part Schematics Acquired 4 | . . . 1 . . . 3 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Robot Analysis Total 3 | . 1 . 1 . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Turns Passed 14049 | 49 795 611 3578 488 1084 1803 3468 1643 530 Spaces Moved 4237 | 43 426 459 950 123 271 419 764 518 264 Core 121 | 20 . . 85 . . . . . 16 Treads . | . . . . . . . . . . Legs 4116 | 23 426 459 865 123 271 419 764 518 248 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 400 400 400 270 185 50 Average Speed 280 | 87 120 120 322 400 400 400 381 207 178 Slowest Speed 1650 | 120 120 120 1650 400 400 470 425 269 187 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 3 74 95 65 32 47 71 47 11 38 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 2 | . 1 1 . . . . . . . Unknown Exits Taken 7 | 1 . . 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 . 1 . . . Spaces Dug 3 | . . . . . . . 3 . . Terrain Destroyed 102 | . . 7 . . . 87 6 2 . Melee 3 | . . . . . . . 3 . . Projectile 5 | . . . . . . 1 2 2 . AOE 94 | . . 7 . . . 86 1 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Total 5756 | 54 586 508 1266 122 275 508 1170 973 294 Wait 818 | . 56 35 120 . . 54 212 336 5 Move 4228 | 42 425 458 949 122 270 418 763 517 264 Hop . | . . . . . . . . . . Pick Up 111 | 6 17 3 29 . 3 4 31 18 . Fast Attach 14 | 1 . . 4 . . . 3 5 1 Attach 42 | 5 3 . 7 . . 2 9 11 5 Detach 4 | . . . . . 2 . 1 1 . Swap 60 | . 8 2 15 . . 11 13 11 . Drop 72 | . 8 3 19 . . . 25 16 1 Fire 389 | . 69 7 121 . . 18 100 57 17 Melee 8 | . . . . . . . 7 . 1 Ram . | . . . . . . . . . . Kick 9 | . . . 1 . . 1 6 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Core integrity fell below 50% 318 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 13) 500 | -10/Materials | Identified exit to Materials 689 | -10/Materials | Discovered new exit (range 13) 699 | -10/Materials | Build established: Scavenger-Mutant 844 | -10/Materials | Identified exit to Mines 845 | -10/Materials | Entered Mines 936 | -10/Mines | Learned location of Zion (-7) 969 | -10/Mines | Discovered exit to Materials (range 11) 1100 | -10/Mines | Found a hidden stash of uninstalled traps 1126 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1320 | -10/Mines | Discovered exit to Materials (range 12) 1456 | -10/Mines | Entered Materials 1456 | -9/Materials | Evolved 2 slots: Utility x2 1814 | -9/Materials | Discovered new exit (range 6) 2388 | -9/Materials | Repaired Aluminum Leg 2623 | -9/Materials | Build established: Mutant 2715 | -9/Materials | Core integrity fell below 50% 2921 | -9/Materials | Discovered new exit (range 11) 3299 | -9/Materials | Discovered new exit (range 7) 3372 | -9/Materials | Discovered new exit (range 16) 5034 | -9/Materials | Entered Mines 5058 | -9/Mines | Discovered new exit (range 6) 5075 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5494 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5498 | -9/Mines | Discovered new exit (range 5) 5522 | -9/Mines | Entered Exiles 5627 | -9/Exiles | Met 8R-AWN 5699 | -9/Exiles | Met EX-HEX 5807 | -9/Exiles | Met EX-BIN 5855 | -9/Exiles | Aligned with FarCom system 5859 | -9/Exiles | Given EX-Vault access code 5959 | -9/Exiles | Opened EX-Vault 5983 | -9/Exiles | Found Cloak of Protection 6072 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6562 | -9/Exiles | Discovered new exit (range 14) 6606 | -9/Exiles | Left Exiles lab with Cloak of Protection 6606 | -9/Exiles | Entered Mines 8339 | -8/Mines | Core integrity fell below 20% 8342 | -8/Mines | Discovered new exit (range 11) 8409 | -8/Mines | Entered Materials 8409 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 9220 | -8/Materials | Garrison activated, responded to threat 9255 | -8/Materials | Build established: Hacker-Mutant 9898 | -8/Materials | Build established: Mutant 11027 | -8/Materials | Lost 4 parts (1p1u2w) 11789 | -8/Materials | Discovered new exit (range 16) 11877 | -8/Materials | Entered Factory 11877 | -7/Factory | Evolved 2 slots: Propulsion x2 11985 | -7/Factory | Discovered new exit (range 14) 13263 | -7/Factory | Found Hvy. Reactive Plating 13392 | -7/Factory | Destroyed 7 combat bots 13496 | -7/Factory | Discovered new exit (range 11) 13520 | -7/Factory | Entered Lower Caves 13645 | -7/Lower Caves | Build established: Scavenger-Mutant 13689 | -7/Lower Caves | Encountered a Warlord checkpoint 13979 | -7/Lower Caves | Attacked by a faux Warlord 14030 | -7/Lower Caves | Core integrity fell below 50% 14036 | -7/Lower Caves | System corruption reached 10% 14038 | -7/Lower Caves | Core integrity fell below 20% 14050 | -7/Lower Caves | Destroyed by W4-L7B(M) with Battle Cannon Last Messages --------------- 14026_ Lgt. Ion Engine destroyed. 14026_ Imp. Medium Armor Plating destroyed. 14027_ 29-F7K(l) destroyed. 14027_ Flak Gun destroyed. 14029_ B1-LIM(l) destroyed. 14029_ Carbon-fiber Leg destroyed. 14032_ Hvy. Ion Cannon severed. 14035_ Weapon Cycler destroyed. 14035_ System corrupted by crushing effect (+4). 14036_ HW-CXL(b) suffers critical hit (Smash). 14036_ Destroyed Imp. Deuterium Engine. 14036_ HW-CXL(b) system corrupted by crushing effect. 14037_ Imp. Targeting Computer destroyed. 14037_ Hvy. Mace severed. 14039_ Dropped Huge Storage Unit. 14041_ Acquired Ripper. 14043_ Acquired 5 matter. 14049_ Acquired 52 matter. 14050_ System corrupted: Heat flow error (+129). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ##?????????????????????? | | ???????????????????????? ###???????????????????? | | ???????????????????????? #?????????????????### | | ???????????????????????? #????????????????## | | ????????????????????????# ?????????????????# | | ???????????????????????## #?????????????????## | | ???????????????????????# ##?????????????????# | | ?????????????????????### ####??????????????# | | ????????????????????## % @ ##?????????????# | | ?????????? ????????## #????????###### | | ???????? " "?????### ######?######## ## | | ????????# ????# %#???#### ## | | ????????? ???# ##??## | | ???????? ### ### ##???# | | ??????? l ##???# ## | | ?????????? b ##??###?# | | ???????????#######!! l ##?????# | | ????????####???##!!!= ## #?????# | | ????????# ??##%!]/ #### #????# | | ????????# ###!=%! =###### #????# ### | | ?????????# %!!=M%### ### #??# ##?#### | | ?????????## !!!### ### #??#### ##?????# # | | ??????????# = !!### #######???# #?###### # | | ??????????# %## #### ##??##### # | | ??????????# ### ## ##???## # | | ????##???## #?# #?# ##??# ### ### | | ????# #??# #?# #?# #??# ### #?? | | ??### #?#### ### ### #?## ## ##? | | ??? ????## ## ##### ## ## | | ????# ?????## # ### # | | ????# ##???## #### ## # | | ##???# ##?## ##??# ### ###### | | # ### ### ##??# #### ##????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 5 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 40 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Utility Shielding | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed WeaponsMobileMask Manual? 0 Play Time 01:25:49 Cumulative 23.1 hours Start 2025.05.05 @ 00:23:31 End 2025.05.05 @ 02:31:04 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56f87537-f67e-416a-876f-8b03a1be18c9