Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.25 @ 20:43:54

Player: Carter

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (37)      185
Value Destroyed (853)      853
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1978

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     4/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Structural Scanner
                Seismic Analyzer
>               --- WEAPON (4) -------
          Heavy Hammer
>               --- INVENTORY (12) ---
                Heat Sink
          Large Battery (300)
                Sensor Array
                Particle Gun
                Assault Rifle
                Autogun
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Analyzer
                Power Shielding
>               --- WEAPON -----------
                Assault Rifle
                Autogun
          Light Cannon
                Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
                Heat Sink
          Large Battery
                Structural Scanner
                Particle Gun
                Assault Rifle
                Autogun
          Heavy Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Analyzer
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Seismic Analyzer
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   1   1   
Parts Attached             23   | 7   10  6   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   4   2   
    Device                 4    | 1   2   1   
    Storage                1    | .   1   .   
    Processor              2    | 1   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   6   2   
    Energy Gun             2    | .   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   2   1   
    Ballistic Cannon       1    | .   1   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   1   7   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      5    | .   1   5   
Average Slot Usage (%)     97   | .   98  90  
  Engine                   11   | .   12  9   
  Treads                   23   | .   25  16  
  Device                   8    | .   9   6   
  Storage                  3    | .   1   10  
  Processor                12   | .   13  10  
  Energy Gun               7    | .   9   .   
  Ballistic Gun            22   | .   23  19  
  Ballistic Cannon         2    | .   1   9   
  Launcher                 2    | .   1   7   
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 8   45  51  
  Greatest Support         43   | 40  40  43  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 12   | 4   12  12  
  Average Capacity         6    | 4   4   12  
  Most Carried             8    | 2   8   8   
  Average Carried          3    | .   2   7   
  Final Capacity           12   | 4   12  12  
  Final Carried            8    | .   8   7   

 Class Distribution 
--------------------
 62% | Hacker-Gunner
 19% | Hacker-Mutant
 14% | Hacker-Skirmisher
  4% | Hacker-Tank

 Dominant Class 
----------------
     Hacker-Gunner | -10/Materials
 Hacker-Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           727  | 283 198 246 
  Remotely                 .    | .   .   .   
Salvage Created            979  | 167 590 222 
  Parts                    55   | 6   30  19  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  26   | .   16  10  
  Guns                     21   | .   16  5   
  Cannons                  2    | .   .   2   
  AOE                      3    | .   .   3   
Classes Destroyed          7    | 2   3   2   
  Tunneler                 3    | 3   .   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   .   1   
  Watcher                  6    | .   3   3   
  Swarmer                  10   | .   5   5   
  Grunt                    15   | .   11  4   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 2   4   4   
  Combat Bots Only         4    | .   4   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1684 | .    370  1314 
  Core                     482  | .    73   409  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         85   | 100  70   .    
Volleys Fired              113  | 10   72   31   
  Largest                  4    | 2    3    4    
  Hottest                  108  | 40   105  108  
Shots Fired                299  | 15   185  99   
  Gun                      254  | 15   185  54   
  Cannon                   27   | .    .    27   
  Launcher                 18   | .    .    18   
  Special                  .    | .    .    .    
  Kinetic                  235  | 15   139  81   
  Thermal                  46   | .    46   .    
  Explosive                18   | .    .    18   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         27   | 7    27   22   
  Robot Miss Streak        2    | 1    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           159  | 13   84   62   
  Core Hits                62   | 7    34   21   
  Critical Hits            1    | .    .    1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              4    | .    .    4    
  Impact                   4    | .    .    4    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2147 | 96   871  1180 
  Guns                     1352 | 96   871  385  
  Cannons                  166  | .    .    166  
  Explosions               508  | .    .    508  
  Melee                    121  | .    .    121  
  Ramming                  .    | .    .    .    
  Kinetic                  1151 | 96   504  551  
  Thermal                  367  | .    367  .    
  Explosive                508  | .    .    508  
  Electromagnetic          .    | .    .    .    
  Impact                   121  | .    .    121  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    1    3    
  Average Corruption       1    | .    1    3    
  Corruption Purged        .    | .    .    .    
  Effects                  12   | .    5    7    
    Message Errors         1    | .    .    1    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      5    | .    5    .    
    Targeting Errors       3    | .    .    3    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            82   | .    .    82   
  Projectiles              .    | .    .    .    
  Explosions               76   | .    .    76   
  Melee                    6    | .    .    6    
Knockbacks                 4    | .    .    4    
  Impact                   2    | .    .    2    
  Kinetic                  2    | .    .    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      70   | .    .    70   
  Shots                    4    | .    .    4    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        421  | .    421  170  
  Average Temperature      92   | .    113  58   
  Received Heat Transfer   627  | .    246  381  
  Effects                  2    | .    2    .    
    Shutdowns              1    | .    1    .    
    Interference           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       1    | .    .    1    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         851  | .    851  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             290  | 20  179 290 
  Average Influence        60   | 11  58  76  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | 100 100 82  
  Level 1                  3    | .   .   17  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   2   3   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   2   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              47   | .   26  21  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 1    | .   1   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          11   | .   10  1   
  Terminals                8    | .   7   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                44   | .   41  3   
  Successful               33   | .   30  3   
  Failed                   11   | .   11  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                35   | .   32  3   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             27   | .   24  3   
  Record                   12   | .   9   3   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             3    | .   3   .   
  Disarm Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Hauler Manifests         2    | .   2   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       5    | .   5   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   8   1   
  Full Trace Events        5    | .   5   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         121  | .   121 .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2966 | 114  2272 580  
Spaces Moved               1293 | 48   1000 245  
  Core                     9    | 9    .    .    
  Treads                   1284 | 39   1000 245  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  180  
  Average Speed            166  | 139  162  186  
  Slowest Speed            200  | 160  180  200  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       44   | 3    98   32   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        2    | 1    1    .    
  Unknown Exits Taken      .    | .    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          102  | .    .    102  
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      102  | .    .    102  

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      1905 | 83   1523 299  
  Wait                     436  | 12   418  6    
  Move                     1291 | 47   999  245  
  Hop                      .    | .    .    .    
  Pick Up                  28   | 7    17   4    
  Fast Attach              .    | .    .    .    
  Attach                   15   | 7    4    4    
  Detach                   1    | .    .    1    
  Swap                     8    | .    6    2    
  Drop                     9    | .    7    2    
  Fire                     113  | 10   72   31   
  Melee                    4    | .    .    4    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Identified exit to Materials
   20 | -11/Scrapyard | Discovered exit to Materials (range 15)
  115 | -11/Scrapyard | Entered Materials
  115 | -10/Materials | Evolved 1 slot: Weapon x1
  303 | -10/Materials | Build established: Hacker-Mutant
  419 | -10/Materials | Identified exit to Mines
  419 | -10/Materials | Discovered exit to Mines (range 12)
  535 | -10/Materials | Identified exit to Materials
  535 | -10/Materials | Discovered exit to Materials (range 5)
 1009 | -10/Materials | Discovered exit to Materials (range 16)
 1336 | -10/Materials | Build established: Hacker-Gunner
 1735 | -10/Materials | Discovered exit to Materials (range 4)
 2387 | -10/Materials | Entered another Materials area
 2387 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2510 | -9/Materials  | Crushed by falling debris
 2926 | -9/Materials  | Core integrity fell below 50%
 2961 | -9/Materials  | Core integrity fell below 20%
 2967 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
  M011.
02862_ K-01 Serf collects debris.
02863_ Y |7SP05<0KRQ8OPGXMZ/17T/ILH
02911_ T-07 Excavator destroyed.
02912_ K-01 Serf collects debris. <x4>
02917_ Acquired 13 matter.
02918_ K-01 Serf collects debris.
02919_ L-31 Rogue knocked back.
02922_ System corrupted: Assault Rifle targeting data glitched.
02922_ L-31 Rogue knocked back.
02930_ Imp. Ion Engine destroyed.
02933_ Autogun destroyed.
02935_ Lgt. Cannon destroyed.
02954_ Assault Rifle destroyed.
02954_ Imp. Treads destroyed.
02956_ K-01 Serf cleans the Processing Tank. <x2>
02963_ L-31 Rogue knocked back.
02965_ K-01 Serf cleans the Processing Tank.
02966_ Destroyed Imp. Aluminum Leg.
02966_ L-31 Rogue system corrupted by crushing effect.

 Map 
-----
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| ????????????????????????????#!  !   #         #?#  |
| ????????????????????????????#!   |  #         #?#  |
| ????????????????????????????##!!    ###/#######?#  |
| ?????????????????????????????####   #        #??#  |
| ????????????????????????????????#   #        #??#  |
| ????????????????????????????????/   +        #??#  |
| ????????????????????????????????#   #        #??#  |
| ????????????????????????????????#   #        #??#  |
| ????????????????????????????????#   #        #??#  |
| ????????????????????????????????#   #        #??#  |
| ????????????????????????????????#   #        #??#  |
| ????????????????????????????????#   #        #??#  |
| ????????????????????????????????#   ##########??#  |
| ????????????????????????????????    #???????????#  |
| ????????????????????????????????    #???????????#  |
| ????????????????????????????????    #???????????#  |
| ???????????????????????????????  ###????????????#  |
| ???????????????????????????????  ???????????????#  |
| ???????????????????????????????  ???????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              hacking suite
  Manual?         1
Play Time         00:31:10
  Cumulative      7.6 hours
  Start           2020.05.19 @ 16:08:06
  End             2020.07.25 @ 20:43:54
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          27
  Rogue           22
  Adventurer      0
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d846b9e-0273-40d2-a113-41f95e1d2a6e