Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 17:20:17 Player: Millea Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (329) 1645 Value Destroyed (11363) 11363 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (5735) 5735 TOTAL SCORE: 22883 Bonus ------- High Alert Combat Kills 4618 Follower Combat Kills 20 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -303 Cogmind --------- Core Integrity 0/850 Matter 231/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Core Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (29) Relay Coupler [NC] (30) Improved System Restoration Module Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Phase Shifter Improved Heavy Armor Plating Thermal Shield Force Field > --- WEAPON ----------- Compact Ion Cannon Improved Assault Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Fission Core Fission Core Improved Treads Armored Treads Cooled VTOL Module Improved Cooling System Improved Cooling System Improved Cooling System Improved Heavy Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Heavy Ion Cannon Heavy Ion Cannon Rocket Launcher Rocket Launcher [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Minigun Energy Gun Arc Projector Energy Cannon Compact Ion Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . 2 2 . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . Utility 4 | . . . . . 2 2 . . . Weapon 2 | . . . 2 . . . . . . Parts Attached 204 | 5 9 5 22 35 49 6 18 45 10 Power 18 | 1 2 . 3 2 3 . 2 4 1 Engine 13 | 1 2 . 3 2 3 . 1 1 . Core 3 | . . . . . . . . 2 1 Reactor 2 | . . . . . . . 1 1 . Propulsion 51 | 2 2 2 6 10 12 . 3 12 2 Treads 45 | 2 2 2 6 9 12 . 3 8 1 Leg 4 | . . . . . . . . 4 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . 1 . . . . 1 Utility 63 | 1 3 1 4 7 15 2 8 16 6 Device 27 | . 1 1 2 2 7 . 2 9 3 Storage 3 | 1 1 . 1 . . . . . . Processor 2 | . 1 . . . 1 . . . . Hackware 4 | . . . . . 1 1 . 2 . Protection 27 | . . . 1 5 6 1 6 5 3 Artifact . | . . . . . . . . . . Weapon 72 | 1 2 2 9 16 19 4 5 13 1 Energy Gun 6 | . . . . . 4 . . 1 1 Energy Cannon 18 | . . . 2 3 6 1 1 5 . Ballistic Gun 29 | 1 2 1 6 7 3 3 4 2 . Ballistic Cannon 10 | . . 1 1 6 2 . . . . Launcher 6 | . . . . . 4 . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 . Unidentified Prototypes 3 | . . . . 3 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 11 | . . . . . . . . . 11 Parts Lost 69 | . . 4 . 7 15 . 10 23 10 Power 7 | . . . . 1 . . 1 4 1 Propulsion 19 | . . 2 . 2 4 . 1 8 2 Utility 18 | . . 1 . 1 4 . 4 3 5 Weapon 25 | . . 1 . 3 7 . 4 8 2 Highest Loss Streak 10 | . . 3 . 5 4 . 3 9 10 To Critical Strikes 2 | . . . . . . . . 1 1 Average Slot Usage (%) 98 | . 94 99 99 99 98 97 99 87 48 Engine 9 | . 14 14 11 11 8 7 3 . . Treads 20 | . 27 27 22 21 18 15 15 16 7 Device 7 | . 2 3 7 5 12 7 7 14 12 Storage 10 | . 14 14 11 11 9 7 7 6 4 Processor 2 | . 7 10 . . 2 7 7 . . Hackware 1 | . . . . . . 6 7 4 . Protection 6 | . . . 3 5 12 13 14 6 10 Energy Cannon 7 | . . . . 6 23 15 4 5 . Ballistic Gun 21 | . 27 25 40 18 7 14 25 10 . Ballistic Cannon 7 | . . 2 3 18 1 . . . . Naked Turns 7 | . . . . . . . . . 7 Heaviest Build 99 | 10 48 50 68 74 84 84 83 99 70 Greatest Support 83 | 40 40 40 40 40 40 40 40 83 40 Greatest Overweight (x) 25 | . 1 1 1 3 2 2 2 25 1 Average Overweight (x) . | . . 1 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 20 20 20 20 15 Most Carried 20 | 3 16 20 20 20 20 20 20 20 16 Average Carried 18 | 1 7 17 19 18 18 17 18 18 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 16 20 20 13 20 17 20 17 3 Class Distribution -------------------- 50% | Tank 14% | Scavenger-Tank 14% | Gunner 10% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Bothacker-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Matter Collected 8509 | 242 334 99 1842 2433 1077 400 1029 1053 . Remotely . | . . . . . . . . . . Salvage Created 14241 | . 495 295 2915 3877 2742 869 1260 1788 . Parts 815 | . 39 19 200 228 136 42 62 89 . Haulers Intercepted 20 | . 2 . 6 6 6 . . . . Recyclers Shooed 9 | . 1 . . 6 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Combat Hostiles Destroyed 280 | . 10 8 53 75 50 16 32 36 . Melee 5 | . . . . . . . . 5 . Guns 168 | . 10 8 50 40 7 12 32 9 . Cannons 78 | . . . 3 34 26 4 . 11 . AOE 24 | . . . . 1 15 . . 8 . Classes Destroyed 17 | . 4 1 7 1 3 . 1 . . Worker 17 | . . . 6 8 2 . . 1 . Builder 4 | . . . 1 1 2 . . . . Hauler 20 | . 2 . 6 6 6 . . . . Recycler 15 | . . . 2 9 2 . . 2 . Mechanic 6 | . . . 1 4 . . . 1 . Operator 5 | . . . 2 1 . 1 . 1 . Watcher 15 | . 2 . 5 2 4 1 . 1 . Swarmer 43 | . 3 3 5 3 4 1 17 7 . Grunt 157 | . 7 3 33 47 35 14 6 12 . Brawler 7 | . . . . 6 1 . . . . Duelist 9 | . . . 2 2 . 1 . 4 . Protector 10 | . . . 3 5 . . . 2 . Sentry 40 | . . 2 10 12 6 . 3 7 . Specialist 2 | . . . . . 2 . . . . Hunter 6 | . . . . . 1 . 3 2 . Programmer 6 | . . . . . . . 3 3 . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 13 | . 5 3 8 10 13 5 6 10 . Combat Bots Only 12 | . 5 3 5 8 12 5 6 10 . Max Kills in Single Turn 5 | . 1 1 2 2 5 1 2 4 . Gunslinging 1 | . . . 1 . . . 1 . . Exploded 5 | . . . . 1 5 . . 4 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Hostile Shots Fired 1551 | . 54 70 111 223 236 44 206 518 89 Missed 419 | . 16 17 32 46 65 12 57 154 20 Damage Taken 15171 | . 461 658 872 2231 2846 472 2063 4507 1061 Core 1940 | . 54 105 121 240 266 56 245 424 429 Absorbed by Shields 1045 | . . . 163 108 . . 18 666 90 Redirected to Shielding 179 | . . . 15 . 51 . . 31 82 Ignored by Resistances 375 | . . . . . . 48 27 300 . Regen/Repaired (Parts) 359 | . 170 . 189 . . . . . . Core Remaining (%) 50 | 100 . 36 . 9 51 . 57 . . Volleys Fired 696 | . 58 27 109 218 101 28 77 77 1 Largest 4 | . 2 2 4 4 4 4 4 4 1 Hottest 285 | . 40 40 180 201 285 245 179 220 60 Shots Fired 2152 | . 111 54 420 593 336 112 283 241 2 Gun 1429 | . 111 54 400 301 86 79 246 150 2 Cannon 697 | . . . 20 292 232 33 37 83 . Launcher 26 | . . . . . 18 . . 8 . Special . | . . . . . . . . . . Kinetic 1619 | . 111 54 412 465 104 79 246 148 . Thermal 493 | . . . 8 128 202 33 37 85 . Explosive 26 | . . . . . 18 . . 8 . Electromagnetic 14 | . . . . . 12 . . . 2 Robot Hit Streak 41 | . 13 12 12 27 10 40 41 17 . Robot Miss Streak 13 | . 4 2 5 13 10 2 3 6 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 21 | . 1 2 8 1 . 2 7 . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . . Shots Hit Robots 1239 | . 67 43 217 300 183 85 164 175 5 Core Hits 685 | . 30 14 102 209 128 37 68 97 . Critical Kills 3 | . . . . . 1 . 1 1 . Critical Parts Destroyed 15 | . 2 . 3 1 . . . 9 . Critical Strikes 19 | . 2 . 3 1 1 . 2 10 . Meltdown 1 | . . . . . 1 . . . . Destroy 9 | . 2 . 3 1 . . 2 1 . Smash 9 | . . . . . . . . 9 . Melee Attacks 60 | . . . . . . . . 53 7 Impact 56 | . . . . . . . . 49 7 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 28446 | . 731 368 4144 6786 5593 1672 2861 6095 196 Guns 13942 | . 731 368 4022 3041 736 1070 2410 1564 . Cannons 10031 | . . . 122 3684 3467 602 451 1705 . Explosions 3117 | . . . . 57 1390 . . 1670 . Melee 1344 | . . . . . . . . 1148 196 Ramming 12 | . . . . 4 . . . 8 . Kinetic 16250 | . 731 368 4073 4954 1119 1070 2410 1525 . Thermal 7625 | . . . 71 1771 2986 602 451 1744 . Explosive 3117 | . . . . 57 1390 . . 1670 . Electromagnetic 98 | . . . . . 98 . . . . Impact 1344 | . . . . . . . . 1148 196 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . 1 1 . . 1 . 2 5 16 Average Corruption 1 | . 1 1 . . 1 . 1 1 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked 13 | . . . . . . . . 13 . Effects 58 | . 4 12 . . 24 . 3 9 6 Message Errors 16 | . 1 6 . . 4 . . 2 3 Matter Fused 14 | . 1 1 . . 9 . . 2 1 Heat Flow Errors 8 | . . 2 . . 3 . . 3 . Energy Discharges 7 | . 1 1 . . 3 . . 1 1 Data Loss (minor) 6 | . 1 . . . 1 . 3 1 . Data Loss (major) 4 | . . 1 . . 3 . . . . Misfires 3 | . . 1 . . 1 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 614 | . . . . 61 40 . 1 512 . Projectiles 122 | . . . . 61 24 . 1 36 . Explosions 17 | . . . . . 16 . . 1 . Melee 475 | . . . . . . . . 475 . Knockbacks 60 | . . . 3 45 9 . . 3 . Impact 3 | . . . . . . . . 3 . Kinetic 51 | . . . 3 39 9 . . . . Secondary 6 | . . . . 6 . . . . . Self-Inflicted Damage 315 | . . . . . 46 . . 269 . Shots 9 | . . . . . 1 . . 8 . Rammed 1 | . . . . 1 . . . . . Targets Rammed 2 | . . . . 1 . . . 1 . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 425 | . 9 262 324 425 397 349 99 385 . Average Temperature 105 | . 7 50 96 117 123 99 24 112 . Received Heat Transfer 4633 | . 216 243 382 1115 1296 243 225 913 . Effects 28 | . . . 2 7 11 . . 8 . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 8 | . . . 1 4 1 . . 2 . Interference 15 | . . . . 1 9 . . 5 . Matter Decay 2 | . . . . 1 . . . 1 . Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . . . . . 6 . Impact Corruptions 16 | . . . . . . . . 16 . Robots Melted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Melted 15 | . . . . 1 7 3 . 4 . Heat Transferred 9796 | . . . 148 2248 3941 814 592 2053 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Peak Influence 1651 | . 202 130 858 1651 1125 642 1587 1247 830 Initial 833 | . . 11 . 359 697 491 404 833 830 Average 743 | . 46 21 428 943 931 502 1057 1081 796 Maximum Alert Level 5 | . 1 . 3 5 4 2 4 4 3 Low Security (%) 17 | 100 93 100 34 . . . . . . Level 1 3 | . 6 . 13 . . 17 . . . Level 2 16 | . . . 23 17 14 82 17 . . Level 3 44 | . . . 28 55 78 . 42 51 100 Level 4 15 | . . . . 20 7 . 39 48 . Level 5 2 | . . . . 5 . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 3 | . . . 1 1 1 . . . . Squads Dispatched 62 | . 3 1 12 17 9 5 . 15 . Investigation 26 | . 2 1 8 6 4 4 . 1 . Extermination 3 | . . . . . . . . 3 . Reinforcement 8 | . 1 . 1 2 3 . . 1 . Assault 18 | . . . 3 9 2 . . 4 . Garrison 7 | . . . . . . 1 . 6 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Distress Signals 14 | . . . 1 2 5 . . 6 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 378 | . 22 8 57 98 75 13 35 64 6 Peak Tracking Total 11 | . 4 3 6 10 11 3 8 11 8 Tactical Retreats 10 | . . . . 3 3 . 3 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Traps Triggered 24 | . 1 . 1 7 3 1 9 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Machines Disabled 35 | . . . 6 11 8 1 4 5 . Max in Single Turn 2 | . . . 1 2 1 1 1 1 . Garrison Relay 4 | . . . . . . . 4 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Machines Accessed 58 | . 8 1 13 11 9 5 5 5 1 Terminals 46 | . 7 1 9 9 8 4 5 2 1 Fabricators 2 | . . . . . . . . 2 . Repair Stations 3 | . 1 . 2 . . . . . . Recycling Units 3 | . . . . 2 1 . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 186 | . 24 5 47 30 35 15 15 14 1 Successful 77 | . 17 1 21 12 14 4 4 3 1 Failed 105 | . 6 3 25 18 20 11 11 11 . Catastrophic 17 | . . . 7 3 4 2 . 1 . Database Lockouts 4 | . 1 1 1 . 1 . . . . Manual 115 | . 16 5 24 27 23 11 1 8 . Terminals 153 | . 20 5 38 25 28 13 15 8 1 Fabricators 4 | . . . . . . . . 4 . Repair Stations 9 | . 4 . 5 . . . . . . Recycling Units 12 | . . . . 5 7 . . . . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access 4 | . . . . . . 2 . 2 . Terminal Hacks 42 | . 6 1 14 9 6 1 3 1 1 Robot Analysis 9 | . 3 1 4 . 1 . . . . Prototype ID Bank 12 | . 3 . 3 3 2 . . 1 . Open Door 4 | . . . . 3 . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . . 1 . 1 Alert Level 2 | . . . 1 1 . . . . . Unreport Threat 10 | . . . 4 2 3 1 . . . Locate Traps 1 | . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . 4 . 4 . . . . . . Scan Component 4 | . 2 . 2 . . . . . . Repair 4 | . 2 . 2 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . 1 . 1 . Unauthorized Hacks 23 | . 7 . 2 3 7 2 1 1 . Terminals 15 | . 7 . . . 4 2 1 1 . Track 2 | . . . . . 1 . 1 . . Botnet 11 | . 7 . . . 2 2 . . . Disrupt 1 | . . . . . 1 . . . . Operators 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . 3 3 . . . . Monitor 1 | . . . . . 1 . . . . Reject 2 | . . . . 1 1 . . . . Mask 1 | . . . . . 1 . . . . Tunnel 2 | . . . . 2 . . . . . Scanalyzers 2 | . . . 2 . . . . . . Extract 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . . Used 1 | . . . 1 . . . . . . Hacking Detections 51 | . 8 1 12 9 8 4 4 5 . Full Trace Events 28 | . 2 1 7 7 4 4 2 1 . Feedback Events 2 | . 1 . . . 1 . . . . Corruption 2 | . 1 . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 2 . 2 . . . . . . Time 128 | . 52 . 76 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . 2 . . Patrol Navigation 1 | . . . . . . . 1 . . Robots Hacked 2 | . . . . . . . . 2 . Non-combat 2 | . . . . . . . . 2 . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . 3 . parse_system 1 | . . . . . . . . 1 . formatsys_low 1 | . . . . . . . . 1 . formatsys_high 1 | . . . . . . . . 1 . Relay Couplers Released 16 | . . . . . . . 16 . . Machine Destruction 16 | . . . . . . . 16 . . Attached 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . 2 1 . Allies Hacked 2 | . . . . . . . 1 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Total Allies 5 | . . . . . . . 2 3 . Largest Group 2 | . . . . . . . 2 2 . Highest-Rated Group 62 | . . . . . . . 62 54 . Highest-Rated Ally 40 | . . . . . . . 31 40 . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . . Total Damage 126 | . . . . . . . 126 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Robot Analysis Total 9 | . 3 1 4 . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Turns Passed 26278 | 66 1449 1505 5160 9779 3846 600 1916 1850 107 Spaces Moved 7667 | 38 688 565 1382 2509 1050 141 619 608 67 Core 55 | 4 . . . . . . . 1 50 Treads 7383 | 34 688 565 1382 2509 1050 141 619 378 17 Legs 229 | . . . . . . . . 229 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 250 245 120 50 Average Speed 236 | 148 177 240 240 240 263 289 257 215 99 Slowest Speed 1300 | 160 240 240 240 400 330 330 325 1300 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 5 77 98 91 98 76 5 76 13 20 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 3 | . . 1 . 2 . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 21 | . . . . 20 . . . 1 . Terrain Destroyed 231 | . . . . 82 115 3 . 31 . Melee 1 | . . . . . . . . 1 . Projectile 139 | . . . . 48 74 3 . 14 . AOE 91 | . . . . 34 41 . . 16 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Gar Total 14487 | 45 813 673 3062 5892 1921 286 809 893 93 Wait 5513 | . 41 66 1493 3092 621 104 32 63 1 Move 7660 | 37 687 564 1381 2508 1049 141 618 608 67 Hop . | . . . . . . . . . . Pick Up 134 | 3 14 9 23 9 44 1 16 15 . Fast Attach 52 | 5 4 1 4 5 14 . 2 17 . Attach 76 | . 1 4 3 8 16 6 10 20 8 Detach 19 | . . . . . 4 4 1 10 . Swap 76 | . 4 . 15 22 19 . 6 8 2 Drop 127 | . 4 2 34 20 39 2 10 16 . Fire 696 | . 58 27 109 218 101 28 77 77 1 Melee 60 | . . . . . . . . 53 7 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . 1 . . . 1 . Escape Stasis 31 | . . . . 9 . . 15 . 7 Rewire 41 | . . . . . 14 . 22 5 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 525 | -10/Materials | Central database locked down 732 | -10/Materials | Discovered new exit (range 16) 812 | -10/Materials | Repaired Lgt. Treads 840 | -10/Materials | Repaired Lgt. Treads 1182 | -10/Materials | Discovered new exit (range 13) 1326 | -10/Materials | Discovered new exit (range 12) 1516 | -10/Materials | Entered Mines 1593 | -10/Mines | Discovered new exit (range 12) 1602 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2102 | -10/Mines | Central database locked down 2435 | -10/Mines | Discovered new exit (range 10) 2440 | -10/Mines | Learned Materials terminal intel 2550 | -10/Mines | Discovered new exit (range 12) 2645 | -10/Mines | Core integrity fell below 50% 2693 | -10/Mines | Lost 3 parts (2n1u) 2969 | -10/Mines | Build established: Scavenger-Mutant 3021 | -10/Mines | Entered Materials 3021 | -9/Materials | Evolved 2 slots: Weapon x2 3022 | -9/Materials | Loaded intel: 11 terminal locations 3177 | -9/Materials | Discovered new exit (range 15) 3372 | -9/Materials | Build established: Tank 4704 | -9/Materials | Discovered new exit (range 13) 4836 | -9/Materials | Identified exit to Mines 4836 | -9/Materials | Identified exit to Storage 5392 | -9/Materials | Central database locked down 5490 | -9/Materials | Discovered new exit (range 10) 6073 | -9/Materials | Repaired Minigun 6294 | -9/Materials | Repaired Minigun 6621 | -9/Materials | First assault squad dispatched 7573 | -9/Materials | Sterilization system engaged 7573 | -9/Materials | Non-combat units ordered to evacuate 7673 | -9/Materials | Combat units ordered to evacuate 7873 | -9/Materials | Ambient heat levels rising (+10) 8023 | -9/Materials | Ambient heat levels rising (+10) 8173 | -9/Materials | Ambient heat levels rising (+10) 8181 | -9/Materials | Entered Storage 8874 | -9/Storage | Used back door to open Recycling access 8874 | -9/Storage | Discovered new exit (range 5) 9362 | -9/Storage | Discovered new exit (range 7) 9781 | -9/Storage | First assault squad dispatched 10662 | -9/Storage | Core integrity fell below 50% 10700 | -9/Storage | Destroyed 8 combat bots 12035 | -9/Storage | Build established: Gunner 15703 | -9/Storage | Build established: Tank 16213 | -9/Storage | Core integrity fell below 20% 16269 | -9/Storage | Lost 5 parts (1p2n1u1w) 16276 | -9/Storage | Destroyed 7 combat bots 17501 | -9/Storage | Sterilization system engaged 17501 | -9/Storage | Non-combat units ordered to evacuate 17601 | -9/Storage | Combat units ordered to evacuate 17801 | -9/Storage | Ambient heat levels rising (+10) 17951 | -9/Storage | Ambient heat levels rising (+10) 17960 | -9/Storage | Entered Materials 17960 | -8/Materials | Evolved 2 slots: Utility x2 18224 | -8/Materials | Destroyed 12 combat bots 18229 | -8/Materials | Lost 4 parts (1n3w) 18360 | -8/Materials | First assault squad dispatched 18845 | -8/Materials | Lost 3 parts (1u2w) 19006 | -8/Materials | Discovered new exit (range 16) 19086 | -8/Materials | Build established: Scavenger-Tank 19609 | -8/Materials | Build established: Tank 19612 | -8/Materials | Central database locked down 20154 | -8/Materials | Discovered new exit (range 8) 20525 | -8/Materials | Build established: Scavenger-Tank 20897 | -8/Materials | Sterilization system engaged 20897 | -8/Materials | Non-combat units ordered to evacuate 20997 | -8/Materials | Combat units ordered to evacuate 21092 | -8/Materials | Build established: Scavenger-Gunner 21197 | -8/Materials | Ambient heat levels rising (+10) 21246 | -8/Materials | Discovered new exit (range 15) 21347 | -8/Materials | Ambient heat levels rising (+10) 21497 | -8/Materials | Ambient heat levels rising (+10) 21647 | -8/Materials | Ambient heat levels rising (+10) 21797 | -8/Materials | Ambient heat levels rising (+10) 21806 | -8/Materials | Entered Factory 21806 | -7/Factory | Evolved 2 slots: Utility x2 22229 | -7/Factory | Build established: Scavenger-Tank 22388 | -7/Factory | Garrison activated, responded to threat 22406 | -7/Factory | Identified exit to Garrison 22406 | -7/Factory | Entered Garrison 22552 | -7/Garrison | Triggered checkpoint 22583 | -7/Garrison | Garrison Relay disabled 22796 | -7/Garrison | Triggered checkpoint 22914 | -7/Garrison | Triggered checkpoint 22967 | -7/Garrison | Discovered new exit (range 10) 22989 | -7/Garrison | Installed Relay Interface Framework 23071 | -7/Garrison | Garrison Relay disabled 23501 | -7/Garrison | Lost 3 parts (1n1u1w) 23552 | -7/Garrison | Triggered checkpoint 23617 | -7/Garrison | Garrison Relay disabled 23662 | -7/Garrison | Discovered new exit (range 8) 24006 | -7/Garrison | Triggered checkpoint 24111 | -7/Garrison | Garrison Relay disabled 24186 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 24293 | -7/Garrison | Discovered new exit (range 10) 24322 | -7/Garrison | Entered Factory 24322 | -6/Factory | Evolved 2 slots: Propulsion x2 25022 | -6/Factory | First assault squad dispatched 25222 | -6/Factory | Lost 5 parts (2n3w) 25468 | -6/Factory | Lost 9 parts (2p2n1u4w) 25471 | -6/Factory | Destroyed 10 combat bots 25567 | -6/Factory | Cargo convoy interrupted 25709 | -6/Factory | Build established: Bothacker-Mutant 25964 | -6/Factory | Garrison activated, responded to threat 26172 | -6/Factory | Identified exit to Garrison 26172 | -6/Factory | Entered Garrison 26173 | -6/Garrison | System corruption reached 10% 26198 | -6/Garrison | Lost 8 parts (1p4n2u1w) 26210 | -6/Garrison | Core integrity fell below 50% 26245 | -6/Garrison | Released all parts (4) 26263 | -6/Garrison | Core integrity fell below 20% 26266 | -6/Garrison | Triggered checkpoint 26277 | -6/Garrison | Lost 10 parts (1p2n5u2w) 26279 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 26246_ Slug penetrates Wall. 26253_ Connecting with Garrison Terminal... >>Access(Emergency) Found 47 emergency access points. Map updated. 26256_ System corrupted: Energy discharge (-27). 26266_ Beams of light sweep through the air. An alarm sounds. 26272_ Triggered Stasis Trap. 26272_ A bubble of rippling energy engulfs the area. 26272_ Field strength at 94. 26272_ Field strength at 88. 26273_ Field strength at 77. 26274_ Field strength at 63. 26275_ #/BMZPSPEH JAS|VK0DAMC>V>2UVX<7EC|ACR 26275_ Field strength at 53. 26276_ Field strength at 44. 26277_ Field strength at 30. 26278_ Field strength at 19. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | | ????????????????????????????????+????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????########+####### #?????????????? | | ?????????????????# s s^ #?????????????? | | ?????????????????# s@ +?????????????? | | ?????????????????# #####s##### ##???????????????? | | ?????????????????# #???# #??????????????????????? | | ?????????????????# #???# #??????????????????????? | | ?????????????????# #???# #??????????????????????? | | ?????????????????# +??? ???+?????+????????????? | | ?????????????????# #???# #??????????????????????? | | ?????????????????# #???# #??????????????????????? | | ??????######""""## ##??# #?????????????????????+? | | ??????# #??? ???????????????????????? | | ????? +??? ???????????????????????? | | ????? #???#???????????????????????? | | ?????## ## ## #???????????????????????????? | | ??????# ## ## #???????????????????????????? | | ??????" "???????????????????????????? | | ??????" "???????????????????????????? | | ??????" "???????????????????????????? | | ??????" "???????????????????????????? | | ??????# ## ## #???###?????????????????????? | | ??????# ## ## #####T#######???????????????? | | ??????+ ^ #???????????????? | | ??????# #???????????????? | | ??????# ####+##### #???????????????? | | ??????## ##""""###+##????????# +???????????????? | | ??????????????????????????????# +???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 50 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 20 Core Shielding 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- Hcp. Battery | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Hammer | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketCooledChainsword Manual? 0 Play Time 01:56:25 Cumulative 96.0 hours Start 2024.04.06 @ 14:41:39 End 2024.04.06 @ 17:20:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a290015c-9b7f-4d32-8557-72c863251524