Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.24 @ 20:03:41 Player: Goose Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (948) 948 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3253 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 225/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Core Shielding Hacking Suite > --- WEAPON (2) ------- Mini Grenade Launcher CR-A16's Pointy Stick > --- INVENTORY (10) --- Nuclear Core Nuclear Core Hacking Suite Hacking Drone Bay Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Hacking Suite Phasing AFG > --- WEAPON ----------- Improved Light Cannon Flak Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Aluminum Leg Aluminum Leg Sensor Array Core Shielding Hacking Suite Mini Grenade Launcher GAL Module [Rating: 33] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Device Phasing AFG Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Flak Cannon Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 36 | 6 8 12 . 3 7 Power 6 | 1 1 1 . . 3 Engine 2 | 1 . . . . 1 Core 3 | . 1 1 . . 1 Reactor 1 | . . . . . 1 Propulsion 9 | 2 2 2 . 1 2 Treads . | . . . . . . Leg 9 | 2 2 2 . 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 4 . 1 . Device 1 | . . . . 1 . Storage 2 | 1 . 1 . . . Processor 2 | . 1 1 . . . Hackware 1 | . . 1 . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 13 | 2 3 5 . 1 2 Energy Gun 1 | . 1 . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 3 | . 1 2 . . . Launcher 3 | . 1 1 . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 13 | . 1 . . . 12 Power 2 | . . . . . 2 Propulsion 8 | . 1 . . . 7 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 8 | . 1 . . . 8 To Critical Strikes . | . . . . . . Average Backups 8 | 1 6 9 10 9 8 Power 1 | . 1 2 2 2 1 Propulsion 2 | . 2 2 2 2 1 Utility 2 | . 1 2 3 2 2 Weapon 1 | . 1 2 3 1 1 Tool/Special . | . . . . . . Unused Backups 12 | . 3 5 . 1 3 Power 3 | . . 2 . . 1 Propulsion . | . . . . . . Utility 6 | . 1 2 . 1 2 Weapon 3 | . 2 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 97 98 100 100 99 Engine 2 | . 6 . . . 2 Core 8 | . 7 11 11 11 3 Leg 31 | . 27 32 33 33 32 Storage 11 | . 14 11 11 11 11 Processor 1 | . 1 5 . . . Hackware 6 | . . 5 11 11 11 Protection 10 | . 10 11 11 10 11 Energy Gun 3 | . 11 4 . . . Energy Cannon 1 | . . . . . 6 Ballistic Gun 3 | . 12 . . . . Ballistic Cannon 12 | . 4 9 11 18 12 Slashing Weapon 2 | . . 5 11 3 . Peak Build Rating 33 | 6 10 18 18 33 28 Average Rating 16 | 4 8 15 18 20 23 On Entrance 12 | . 6 10 18 18 21 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 47 | 12 17 27 27 47 35 Greatest Support 40 | 20 20 30 30 40 40 Greatest Overweight (x) 3 | 3 1 . . 1 1 Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 2 8 10 10 10 10 Average Carried 8 | 1 6 9 10 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 2 8 10 10 10 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1038 | 195 227 271 . 211 134 Remotely . | . . . . . . Salvage Created 1191 | . 611 348 . . 232 Parts 76 | . 41 25 . . 10 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 15 5 . . 5 Melee 2 | . . . . . 2 Guns 13 | . 13 . . . . Cannons 4 | . 2 1 . . 1 AOE 6 | . . 4 . . 2 Classes Destroyed 9 | . 5 4 . . . Worker 4 | . 1 3 . . . Tunneler 1 | . . 1 . . . Hauler 2 | . . 2 . . . Recycler 2 | . 1 1 . . . Watcher 3 | . 2 1 . . . Swarmer 7 | . 6 1 . . . Grunt 14 | . 9 2 . . 3 Duelist 2 | . . 1 . . 1 Sentry 2 | . . 1 . . 1 Best Kill Streak 6 | . 6 4 . . 3 Combat Bots Only 5 | . 5 3 . . 3 Max Kills in Single Turn 3 | . 1 3 . . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 243 | . 62 15 . . 166 Missed 96 | . 25 8 . . 63 Hits 147 | . 37 7 . . 103 Melee 6 | . . . . . 6 Projectile 141 | . 37 7 . . 97 Critical Strikes 7 | . . 1 . . 6 Actively Blocked 1 | . . . . . 1 Damage Taken 2227 | . 458 81 . . 1688 Core 467 | . 65 16 . . 386 Absorbed by Shields . | . . . . . . Redirected to Shielding 89 | . 11 4 . . 74 Regen/Repaired (Parts) 114 | . . 114 . . . Core Remaining (%) 87 | 100 74 . . . . Volleys Fired 75 | . 50 9 . 3 13 Largest 2 | . 2 2 . 2 2 Hottest 75 | . 75 63 . 63 70 Shots Fired 138 | . 95 16 . 6 21 Gun 72 | . 72 . . . . Cannon 43 | . 21 3 . 3 16 Launcher 23 | . 2 13 . 3 5 Special . | . . . . . . Kinetic 77 | . 57 3 . 3 14 Thermal 2 | . . . . . 2 Explosive 23 | . 2 13 . 3 5 Electromagnetic 36 | . 36 . . . . Robot Hit Streak 18 | . 18 8 . . 7 Robot Miss Streak 9 | . 9 4 . . 9 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 102 | . 53 23 . . 26 Core Hits 74 | . 32 21 . . 21 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 1 | . . 1 . . . Smash 1 | . . 1 . . . Melee Attacks 37 | . . 16 . . 21 Impact 2 | . . 2 . . . Slashing 14 | . . 14 . . . Piercing 21 | . . . . . 21 Sneak Attacks 7 | . . 7 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2777 | . 750 1103 . . 924 Guns 493 | . 493 . . . . Cannons 402 | . 198 19 . . 185 Explosions 874 | . 47 446 . . 381 Melee 996 | . . 638 . . 358 Ramming 12 | . 12 . . . . Kinetic 525 | . 365 19 . . 141 Thermal 91 | . 47 . . . 44 Explosive 827 | . . 446 . . 381 Electromagnetic 326 | . 326 . . . . Impact 86 | . . 86 . . . Slashing 552 | . . 552 . . . Piercing 358 | . . . . . 358 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 88 | . 27 61 . . . Projectiles . | . . . . . . Explosions 32 | . 27 5 . . . Melee 56 | . . 56 . . . Knockbacks 8 | . 6 1 . . 1 Impact 1 | . . 1 . . . Kinetic 7 | . 6 . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 106 | . 35 . . . 71 Shots 3 | . 1 . . . 2 Rammed . | . . . . . . Targets Rammed 6 | . 6 . . . . Kicked 6 | . 6 . . . . Crushed . | . . . . . . Highest Temperature 239 | . 239 9 . . 42 Average Temperature 51 | . 65 9 . . 15 Received Heat Transfer 566 | . 174 36 . . 356 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 2 . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions 3 | . . 3 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 124 | . 50 . . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 159 | . 159 143 25 . . Initial 61 | . . 61 25 . . Average 68 | . 76 64 25 . . Influence Increases 974 | . 510 279 . . 185 Destroy 0b10 Robot/C 500 | . 300 100 . . 100 Destroy 0b10 Robot/NC 60 | . 20 40 . . . Destroy Leader 100 | . 64 26 . . 10 Disable Machine 60 | . 30 30 . . . Destroy Structure 59 | . 21 38 . . . Lose Combat Pursuer 195 | . 75 45 . . 75 Influence Decreases 974 | . 363 359 42 25 185 Entered New Map 153 | . . 86 42 25 . Time Decay 721 | . 353 273 . . 95 Lost Part 100 | . 10 . . . 90 Squads Dispatched 5 | . 3 1 . . 1 Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 26 9 . . 13 Peak Tracking Total 7 | . 4 4 . . 7 Tactical Retreats 6 | . 2 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 2 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 7 5 . . . Terminals 10 | . 6 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 10 13 . . . Successful 5 | . 1 4 . . . Failed 18 | . 9 9 . . . Catastrophic 10 | . 5 5 . . . Database Lockouts . | . . . . . . Manual 15 | . 8 7 . . . Terminals 16 | . 8 8 . . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 7 5 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 155 | . . . . 155 . Highest-Rated Ally 41 | . . . . 41 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 86 | . 86 . . . . Optics 86 | . 86 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3795 | 62 1004 690 3 1451 585 Spaces Moved 2645 | 37 656 437 3 1154 358 Core 17 | 17 . . . . . Treads . | . . . . . . Legs 2628 | 20 656 437 3 1154 358 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 122 | 139 121 120 120 122 122 Slowest Speed 200 | 200 190 120 120 193 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 77 43 7 90 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 108 | . 19 39 . 10 40 Melee . | . . . . . . Projectile . | . . . . . . AOE 108 | . 19 39 . 10 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3022 | 45 776 565 2 1189 445 Wait 128 | . 37 53 . 5 33 Move 2640 | 36 655 436 2 1153 358 Hop . | . . . . . . Pick Up 36 | 3 9 13 . 10 1 Fast Attach 21 | 5 6 7 . 1 2 Attach 25 | 1 2 8 . 4 10 Detach 7 | . 2 3 . . 2 Swap 7 | . 1 3 . 1 2 Drop 40 | . 8 17 . 12 3 Fire 75 | . 50 9 . 3 13 Melee 37 | . . 16 . . 21 Ram . | . . . . . . Kick 6 | . 6 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 12) 320 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 5) 986 | -10/Materials | Discovered new exit (range 9) 1013 | -10/Materials | Discovered new exit (range 13) 1067 | -10/Materials | Entered another Materials area 1067 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1544 | -9/Materials | Repaired Aluminum Leg 1572 | -9/Materials | Repaired Aluminum Leg 1750 | -9/Materials | Discovered new exit (range 7) 1757 | -9/Materials | Entered Mines 1758 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1760 | -9/Mines | Entered Zion 1978 | -7/Zion | Given A8's code to call for help 2022 | -7/Zion | Met Imprinter 2045 | -7/Zion | Imprinted 2047 | -7/Zion | Declared Zion's savior 2188 | -7/Zion | Found GAL Module 2296 | -7/Zion | Found Prototype Device 2298 | -7/Zion | Identified Phasing AFG 2865 | -7/Zion | Found CR-A16's Pointy Stick 2914 | -7/Zion | Learned location of Extension (-6) 3104 | -7/Zion | Given the Hacking Drone Bay 3107 | -7/Zion | Found Prototype Device 3129 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3196 | -7/Zion | Discovered new exit (range 12) 3211 | -7/Zion | Entered Proximity Caves 3213 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3528 | -6/Proximity Caves | Lost 4 parts (1p3n) 3738 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3777 | -6/Proximity Caves | Core integrity fell below 50% 3789 | -6/Proximity Caves | Core integrity fell below 20% 3796 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03756_ G-50 Soldier destroyed. 03758_ Aluminum Leg destroyed. 03758_ Slug penetrates Wall. 03760_ L-41 Fighter knocked back. 03761_ Core Shielding destroyed. 03761_ Penetrated by Slug. 03761_ Flak Cannon destroyed. 03766_ L-41 Fighter destroyed. 03782_ G-50 Soldier destroyed. 03783_ Aluminum Leg destroyed. 03784_ Axe fries itself beyond repair. 03787_ Aluminum Leg destroyed. 03788_ Penetrated by Slug. 03790_ Lgt. Antimatter Reactor destroyed. 03792_ Acquired 4 matter. 03793_ Penetrated by Slug. 03793_ Flexi-carbon Leg destroyed. 03795_ The unstable cave ceiling collapses. 03796_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## #####??????????????????? | | ???????????????????????# #??????????????????? | | ?????????#######?????### ####???????????????? | | ??????#### ##????# !l ;#???????????????? | | ?????## #????# l ##??????????????? | | ?????# #???## Y@ # #??????????????? | | ?????##### ###### #??????????????? | | ?####???## ### ### #??????????????? | | ## ##?## ## ?? #??????????????? | | # ### #?? ????????????? | | #### ## #?? ??????????? | | #### ##### ## #??? ?????????? | | ### #??# # ###??? ????????? | | ### ### ##?????? ????????? | | ##?# ## % #??????? ## ????????? | | #?## ### #???????? #?? ?????????? | | ### #?### ## ???????? ????????????? | | #???## #### ???????? ?????????????? | | ##????? ?? #?????????????????????? | | #??##??# #?????????????????????? | | ### #???????? #?????????????????????? | | #?### #### ?????? # ?????????????????????? | | ????## #??? #?????#? ???????????????????????? | | ?????# #????## #???????????????????????????????? | | ?????# #??????? #???????????????????????????????? | | ?????# #????????#???????????????????????????????? | | ?????# ????????????????????????????????????????? | | ?????# ????????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ?###? ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Adv. ECM Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive EM Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 25% | -9/Materials Aluminum Leg | 47% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed BoreImpulseScanner Manual? 0 Play Time 00:48:16 Cumulative 21.3 hours Start 2026.07.24 @ 19:10:28 End 2026.07.24 @ 20:03:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 24 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 73% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: e01a3408-ba5c-47bb-81d0-ff0b885d7ade