Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 01:44:19

Player: luckinvolved

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (95)      475
Value Destroyed (2460)     2460
Prototype IDs (44)         880
Alien Tech Used (12)       2400
Bonus (4702)               4702
              TOTAL SCORE: 18317

 Bonus
-------
High Alert Combat Kills    102
Aligned with FarCom        300
Met Zhirov                 300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (11) -----
           Spectral Analyzer
  Advanced Signal Interpreter
  Improved Hacking Suite
  Advanced System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Quantum Capacitor
           Reaction Control System
   Layered Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Heavy Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
    Cooled VTOL Module
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
           Field Propulsion Array
           Q-thruster
           Q-thruster
>          --- UTILITY ----------
  Advanced Power Amplifier
     Small Storage Unit
  Advanced Weight Redist. System
           Spectral Analyzer
  Advanced Sensor Array
  Advanced Signal Interpreter
           Centrium Medium Armor Plating
           Focal Shield
  Advanced Force Field
           Hacking Suite
  Advanced System Shield
>          --- WEAPON -----------
           Sigix Broadsword
>          --- INVENTORY --------
           Impulse Thruster Array
           Stasis Canceller
  Advanced ECM Suite
           Phase Redirector
  Improved Recalibrator
           Dimensional Node Initializer
           Transdimensional Reconstructor
[Rating: 168]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Huge Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Assault Rifle
  Energy Gun               Improved Lightning Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Antimatter Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Power Sword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res 
Slots Evolved              16   | .   .   .   .   .   4   2   2   2   .   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   1   1   .   .   .   .   .   1   1   .   .   .   
  Utility                  9    | .   .   .   .   .   2   1   1   2   .   .   .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             203  | 6   3   1   3   3   27  14  24  6   3   1   5   1   4   17  30  17  38  
  Power                    21   | 1   1   .   .   1   2   1   4   1   1   .   1   .   .   2   .   2   4   
    Engine                 8    | 1   1   .   .   1   1   .   1   1   1   .   .   .   .   1   .   .   .   
    Core                   6    | .   .   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   1   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   3   
  Propulsion               47   | 2   .   .   .   2   8   5   6   1   1   .   3   .   1   4   3   4   7   
    Treads                 10   | 2   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 36   | .   .   .   .   .   1   5   6   1   1   .   3   .   1   4   3   4   7   
  Utility                  106  | 1   2   1   2   .   4   6   8   4   1   1   1   1   3   11  24  11  25  
    Device                 72   | .   1   .   1   .   3   3   6   3   1   1   .   1   2   9   13  9   19  
    Storage                4    | 1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Processor              7    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   1   2   .   1   
    Hackware               8    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   1   1   2   
    Protection             12   | .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   5   .   3   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Weapon                   29   | 2   .   .   1   .   13  2   6   .   .   .   .   .   .   .   3   .   2   
    Energy Gun             9    | .   .   .   .   .   5   1   3   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               5    | .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  29   | .   .   .   3   .   3   1   5   .   .   .   4   .   .   4   7   1   1   
  Corrupted Parts          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 36   | .   1   .   .   .   6   .   1   .   3   1   .   .   1   1   1   1   20  
  Power                    3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               18   | .   .   .   .   .   4   .   1   .   3   1   .   .   .   .   1   .   8   
  Utility                  13   | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   9   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Highest Loss Streak      18   | .   1   .   .   .   5   .   1   .   1   1   .   .   1   1   1   1   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 92  84  78  89  97  100 97  84  75  94  91  91  93  86  81  
  Engine                   7    | .   13  14  14  14  4   .   .   4   5   5   4   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   4   6   6   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   5   5   8   9   9   7   
  Treads                   16   | .   28  28  28  27  30  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   .   .   38  39  35  32  22  15  29  30  32  33  33  26  
  Device                   9    | .   13  1   .   .   7   17  12  17  17  17  17  21  21  19  12  10  16  
  Storage                  9    | .   14  14  14  14  9   7   6   5   5   5   5   5   5   4   4   4   3   
  Processor                3    | .   .   .   .   .   .   6   6   11  11  11  11  11  10  9   9   9   8   
  Hackware                 3    | .   .   .   .   .   .   4   11  11  11  7   5   5   7   6   9   9   10  
  Protection               5    | .   .   12  13  14  6   .   .   .   .   .   .   1   .   .   2   4   2   
  Energy Gun               2    | .   .   .   .   .   4   3   5   5   5   5   5   5   5   3   .   .   .   
  Ballistic Gun            11   | .   28  28  21  14  8   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   4   5   5   5   5   5   5   4   3   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 11  89  96  103 107 110 21  25  29  29  36  34  34  37  49  66  53  57  
  Greatest Support         80   | 40  40  40  40  40  80  24  43  37  38  34  38  38  64  73  73  65  75  
  Greatest Overweight (x)  9    | .   2   2   2   2   9   .   1   .   1   1   1   .   .   .   1   .   2   
  Average Overweight (x)   .    | .   1   2   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         17   | 7   24  25  25  25  25  8   8   8   8   8   8   8   8   8   8   8   7   
  Most Carried             25   | 6   25  25  25  25  25  25  8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          16   | 3   13  24  24  23  24  8   7   7   7   7   6   8   7   7   7   7   7   
  Final Capacity           25   | 8   25  25  25  25  25  8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            25   | 6   25  25  25  24  25  8   8   8   8   6   8   8   8   8   8   8   4   

 Class Distribution 
--------------------
 48% | Mutant
 21% | Hacker-Scout
  9% | Scavenger-Mutant
  8% | Scout
  4% | Alien-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
     Hacker-Scout | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
            Scout | -5/Upper Caves
         Assassin | -5/Zhirov
            Scout | -4/Proximity Caves
            Scout | -4/Factory
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Quarantine
      Alien-Scout | -3/Section 7
     Hacker-Ninja | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  
Matter Collected           2877 | 279  239  134  .    70   368  200  275  122  32   .    .    .    .    220  289  183  466  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3535 | 108  638  154  .    71   1271 .    275  32   .    .    .    .    .    116  474  212  184  
  Parts                    213  | 7    49   11   .    3    80   .    13   4    .    .    .    .    .    5    9    22   10   
Haulers Intercepted        12   | .    2    .    .    .    5    .    2    .    .    .    .    .    .    1    1    .    1    
Recyclers Shooed           2    | 1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res 
Combat Hostiles Destroyed  45   | .   10  5   .   2   22  .   .   1   .   .   .   .   .   .   2   3   .   
  Melee                    5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   .   
  Guns                     32   | .   10  5   .   2   15  .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 2   5   1   .   .   3   .   .   1   .   .   .   .   .   .   2   .   .   
  Worker                   8    | .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   2   1   
  Tunneler                 3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   12   | .   2   .   .   .   5   .   2   .   .   .   .   .   .   1   1   .   1   
  Recycler                 3    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   1   2   
  Watcher                  7    | .   1   .   .   .   3   .   1   .   .   .   .   .   .   1   1   .   .   
  Swarmer                  13   | .   .   3   .   .   7   .   .   .   .   .   .   .   .   .   .   3   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    23   | .   10  2   .   2   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Sentry                   6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           9    | 2   3   3   .   2   9   .   1   1   .   .   .   .   .   1   3   5   2   
  Combat Bots Only         6    | .   3   3   .   2   6   .   .   1   .   .   .   .   .   .   1   3   .   
Max Kills in Single Turn   5    | 1   1   1   .   1   5   .   1   1   .   .   .   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  
Hostile Shots Fired        604  | .    52   11   .    4    115  .    38   5    21   6    .    .    12   22   41   44   233  
  Missed                   211  | .    20   1    .    .    34   .    23   3    10   1    .    .    7    13   15   17   67   
Damage Taken               7412 | .    408  123  .    125  1264 .    200  33   243  15   .    .    44   207  626  639  3485 
  Core                     1929 | .    45   22   .    13   187  .    35   13   1    9    .    .    .    42   185  34   1343 
  Absorbed by Shields      5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Redirected to Core       50   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    
  Ignored by Resistances   87   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   
  Regen/Repaired (Parts)   1283 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   678  534  
Core Remaining (%)         84   | 100  .    .    .    68   66   100  95   .    .    .    .    92   100  .    .    51   .    
Volleys Fired              145  | 5    53   7    .    .    64   4    4    3    .    5    .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    .    .    2    1    1    1    .    1    .    .    .    .    .    .    .    
  Hottest                  104  | 40   40   40   .    .    104  60   60   60   .    60   .    .    .    .    .    .    .    
Shots Fired                313  | 10   106  14   2    9    156  4    4    3    .    5    .    .    .    .    .    .    .    
  Gun                      307  | 10   106  14   2    9    150  4    4    3    .    5    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  237  | 10   106  14   2    9    96   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  58   | .    .    .    .    .    54   4    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12   | .    .    .    .    .    .    .    4    3    .    5    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 4    7    6    3    12   13   1    2    3    .    1    .    .    .    .    .    .    .    
  Robot Miss Streak        3    | 1    3    2    .    .    3    1    1    2    .    3    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               51   | .    .    .    2    9    40   .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           248  | 6    63   8    2    9    109  2    9    3    .    1    .    .    .    3    16   10   7    
  Core Hits                129  | 4    33   9    1    3    60   .    5    1    .    1    .    .    .    2    3    5    2    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              196  | .    .    .    .    .    .    .    41   17   5    .    .    .    16   21   40   32   24   
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Impact                   4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Slashing                 182  | .    .    .    .    .    .    .    37   17   5    .    .    .    16   21   30   32   24   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            21   | .    .    .    .    .    .    .    3    1    .    .    .    .    .    2    8    4    3    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7860 | 55   692  130  42   225  2830 78   551  155  .    20   .    .    .    270  499  1286 1027 
  Guns                     3499 | 55   677  101  42   225  2190 78   80   31   .    20   .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               635  | .    .    .    .    .    635  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3677 | .    .    .    .    .    .    .    471  124  .    .    .    .    .    270  499  1286 1027 
  Ramming                  49   | .    15   29   .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2601 | 55   677  101  42   225  1501 .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  767  | .    .    .    .    .    689  78   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                635  | .    .    .    .    .    635  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          131  | .    .    .    .    .    .    .    80   31   .    20   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3677 | .    .    .    .    .    .    .    471  124  .    .    .    .    .    270  499  1286 1027 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    2    2    2    .    
  Average Corruption       2    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    2    1    2    .    
  Corruption Purged        4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    8    2    .    
    Message Errors         7    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    1    .    
    Matter Fused           9    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    3    1    .    
    Heat Flow Errors       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            887  | .    .    .    .    .    35   .    64   8    .    .    .    .    .    .    60   371  349  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               35   | .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    852  | .    .    .    .    .    .    .    64   8    .    .    .    .    .    .    60   371  349  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    .    .    120  .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    2    4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        315  | .    18   69   .    .    306  79   209  212  129  60   .    .    65   289  178  315  181  
  Average Temperature      56   | .    8    43   .    .    79   11   45   36   46   37   .    .    41   66   64   101  83   
  Received Heat Transfer   1096 | .    255  63   .    36   504  .    84   15   30   .    .    .    .    .    46   27   36   
  Effects                  3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1765 | .    .    .    .    .    1665 100  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Parts Stripped             34   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res 
Peak Influence             819  | 10  227 117 .   54  586 288 459 333 .   .   .   .   286 521 443 656 819 
  Initial                  369  | .   6   32  .   .   20  230 140 151 .   .   .   .   .   150 230 249 369 
  Average                  175  | 3   90  28  .   20  254 259 214 233 .   .   .   .   94  317 208 468 503 
Maximum Alert Level        3    | .   1   .   .   .   2   1   2   1   .   .   .   .   1   2   2   2   3   
  Low Security (%)         63   | 100 94  100 .   100 45  .   53  41  .   .   .   .   78  34  47  .   .   
  Level 1                  21   | .   5   .   .   .   21  100 35  58  .   .   .   .   21  29  46  35  33  
  Level 2                  14   | .   .   .   .   .   33  .   11  .   .   .   .   .   .   36  6   64  53  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   2   1   .   .   4   1   4   4   .   .   .   .   2   1   4   2   12  
  Investigation            10   | .   .   1   .   .   2   .   1   1   .   .   .   .   1   .   .   1   3   
  Extermination            4    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   
  Reinforcement            17   | .   2   .   .   .   2   .   3   2   .   .   .   .   .   1   3   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Searches Triggered         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res 
Distress Signals           17   | .   1   .   .   .   3   .   1   .   .   .   .   .   3   1   2   1   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              275  | .   19  4   .   2   26  2   35  11  8   4   .   .   8   28  37  22  69  
  Peak Tracking Total      18   | .   5   2   1   2   5   2   13  5   6   4   .   .   7   7   11  12  18  
  Tactical Retreats        42   | .   1   .   .   .   2   .   10  2   3   .   .   .   4   5   4   3   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res 
Traps Triggered            11   | .   .   .   .   1   1   .   5   1   .   .   .   .   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res 
Machines Disabled          14   | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   6   3   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res 
Machines Accessed          62   | .   2   1   .   1   4   3   11  3   1   1   6   .   7   8   4   4   6   
  Terminals                45   | .   2   .   .   .   3   3   8   2   .   .   .   .   7   8   4   3   5   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                180  | .   8   1   .   1   8   5   35  16  1   1   19  .   29  16  11  9   20  
  Successful               92   | .   3   1   .   1   5   2   16  8   1   1   19  .   13  5   7   4   6   
  Failed                   88   | .   5   .   .   .   3   3   19  8   .   .   .   .   16  11  4   5   14  
    Catastrophic           20   | .   2   .   .   .   .   .   3   2   .   .   .   .   2   6   1   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   123  | .   5   .   1   .   7   6   27  13  .   .   .   .   28  14  5   .   17  
  Terminals                139  | .   8   .   .   .   7   5   28  13  .   .   .   .   29  16  11  5   17  
  Fabricators              9    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Terminal Hacks             58   | .   1   1   .   1   1   .   5   6   1   1   19  .   8   2   6   3   3   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   1   7   .   .   .   2   1   .   
  Part Schematic           5    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   1   .   1   .   .   .   4   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Fabricator Index         3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   1   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   2   .   .   .   4   2   7   2   .   .   .   .   5   3   1   .   1   
  Terminals                26   | .   2   .   .   .   3   2   7   2   .   .   .   .   5   3   1   .   1   
    Botnet                 26   | .   2   .   .   .   3   2   7   2   .   .   .   .   5   3   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   2   
  Used                     4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   
Hacking Detections         42   | .   2   .   .   .   2   2   9   3   .   .   .   .   7   6   3   2   6   
  Full Trace Events        8    | .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   2   4   .   
  Parts Built              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   227  | .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   93  
  Total Part Build Rating  11   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   7   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res 
Total Allies               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Largest Group            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Highest-Rated Group      86   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   86  
  Highest-Rated Ally       15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Total Damage             214  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   214 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  
Turns Passed               10368 | 154  971  1824 720  686  1674 252  801  305  604  139  183  54   291  309  657  248  496  
Spaces Moved               12639 | 80   254  557  223  205  543  626  2079 726  897  382  189  218  978  943  1729 558  1452 
  Core                     36    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Treads                   1838  | 78   254  557  223  205  521  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   22    | .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10743 | .    .    .    .    .    .    626  2079 726  897  382  189  218  978  943  1729 558  1418 
  Fastest Speed            6     | 50   160  320  320  320  215  24   21   15   14   20   24   24   6    6    6    6    6    
  Average Speed            61    | 157  302  320  320  320  250  24   23   22   21   27   81   24   21   16   16   15   19   
  Slowest Speed            480   | 160  320  320  320  320  480  25   105  27   84   100  106  24   24   21   90   19   150  
  Overloaded Moves         1008  | .    .    .    .    .    .    .    .    46   89   48   .    .    9    130  225  154  307  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    1    
  Time Travels             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 6    43   97   60   53   51   21   37   23   86   60   62   40   27   35   96   52   27   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     5     | .    .    1    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    1    .    1    .    .    .    .    4    3    .    3    .    .    .    .    .    
Spaces Dug                 120   | .    .    .    .    .    .    .    32   13   4    .    .    .    16   16   13   11   15   
Terrain Destroyed          247   | .    .    .    .    4    122  1    32   13   4    .    .    .    16   16   13   11   15   
  Melee                    120   | .    .    .    .    .    .    .    32   13   4    .    .    .    16   16   13   11   15   
  Projectile               23    | .    .    .    .    4    18   1    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      104   | .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  
Total                      14686 | 96   356  582  233  239  736  726  2326 836  1297 410  214  218  1036 1062 2047 654  1618 
  Wait                     1178  | .    26   .    .    25   78   62   113  66   391  21   17   .    35   68   203  17   56   
  Move                     12620 | 79   253  556  222  204  542  625  2078 725  896  381  188  217  975  942  1728 557  1452 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Pick Up                  92    | 6    19   6    2    3    10   7    5    2    1    .    1    .    2    3    14   2    9    
  Fast Attach              138   | 6    1    1    3    .    12   2    21   2    1    .    7    .    3    12   17   18   32   
  Attach                   49    | .    1    .    .    3    9    10   2    4    1    1    .    .    1    1    9    2    5    
  Detach                   22    | .    .    1    .    .    4    1    3    3    .    1    1    .    .    .    3    3    2    
  Swap                     29    | .    1    .    .    .    6    2    1    .    1    .    .    1    .    4    11   .    2    
  Drop                     155   | .    .    7    6    4    10   13   22   2    1    1    .    .    3    11   22   17   36   
  Fire                     145   | 5    53   7    .    .    64   4    4    3    .    5    .    .    .    .    .    .    .    
  Melee                    196   | .    .    .    .    .    .    .    41   17   5    .    .    .    16   21   40   32   24   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    2    4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    36   12   .    .    .    .    .    .    .    6    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm)
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-3/Section 7
-2/Research (discovered 3 exits: Acc x3)

 History 
---------
  Turn | Location           | Event
    33 | -11/Scrapyard      | Discovered new exit (range 15)
   155 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   726 | -10/Materials      | Discovered new exit (range 13)
   950 | -10/Materials      | Discovered new exit (range 15)
  1001 | -10/Materials      | Discovered new exit (range 16)
  1126 | -10/Materials      | Entered Mines
  1288 | -10/Mines          | Learned location of Zion (-7)
  1324 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1429 | -10/Mines          | Discovered new exit (range 8)
  1617 | -10/Mines          | Discovered new exit (range 15)
  1898 | -10/Mines          | Found a hidden stash of uninstalled traps
  2937 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2937 | -10/Mines          | Discovered new exit (range 5)
  2950 | -10/Mines          | Entered Exiles
  3027 | -10/Exiles         | Met 8R-AWN
  3085 | -10/Exiles         | Met EX-HEX
  3187 | -10/Exiles         | Met EX-BIN
  3226 | -10/Exiles         | Aligned with FarCom system
  3229 | -10/Exiles         | Given EX-Vault access code
  3302 | -10/Exiles         | Opened EX-Vault
  3322 | -10/Exiles         | Found Prototype Device
  3322 | -10/Exiles         | Identified Cloak of Protection
  3327 | -10/Exiles         | Found Prototype Device
  3327 | -10/Exiles         | Identified Chronowheel
  3327 | -10/Exiles         | Activated Chronowheel
  3327 | -10/Exiles         | Spacetime reconverged on an earlier point
  3344 | -10/Exiles         | Found Prototype Ballistic Gun
  3344 | -10/Exiles         | Identified AWS/Gauss
  3434 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3441 | -10/Exiles         | Exiles lab attacked by MAIN.C
  3632 | -10/Exiles         | Discovered new exit (range 14)
  3670 | -10/Exiles         | Stole two prototypes: AWS/Gauss, Cloak of Protection
  3670 | -10/Exiles         | Entered Mines
  3671 | -9/Mines           | Assembled infested the area
  3676 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  3684 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3828 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4315 | -9/Mines           | Discovered new exit (range 9)
  4356 | -9/Mines           | Entered Materials
  4356 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4866 | -8/Materials       | Build established: Scavenger-Mutant
  5555 | -8/Materials       | Lost 5 parts (3n2u)
  5948 | -8/Materials       | Discovered new exit (range 8)
  5995 | -8/Materials       | Build established: Mutant
  6030 | -8/Materials       | Entered Factory
  6030 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6032 | -7/Factory         | FarCom data flow suspended
  6209 | -7/Factory         | Discovered new exit (range 10)
  6211 | -7/Factory         | Identified exit to Factory
  6282 | -7/Factory         | Entered another Factory area
  6282 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6554 | -6/Factory         | Discovered new exit (range 4)
  6555 | -6/Factory         | Identified exit to Lower Caves
  6659 | -6/Factory         | Discovered new exit (range 9)
  6660 | -6/Factory         | Identified exit to Factory
  6708 | -6/Factory         | Found Prototype Launcher
  6708 | -6/Factory         | Identified Scatter Rocket Array
  6729 | -6/Factory         | Discovered exit to Factory (range 4)
  6911 | -6/Factory         | Fabricated Cld. VTOL Module?
  6982 | -6/Factory         | Search patrols dispatched
  7083 | -6/Factory         | Entered another Factory area
  7083 | -5/Factory         | Evolved 2 slots: Utility x2
  7258 | -5/Factory         | Identified exit to Upper Caves
  7258 | -5/Factory         | Identified exit to Factory
  7388 | -5/Factory         | Entered Upper Caves
  7480 | -5/Upper Caves     | Learned Factory trap positions
  7503 | -5/Upper Caves     | Spotted B-75 Beast
  7979 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7989 | -5/Upper Caves     | Discovered new exit (range 9)
  7991 | -5/Upper Caves     | Identified exit to Upper Caves
  7992 | -5/Upper Caves     | Entered another Upper Caves area
  8002 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8100 | -5/Upper Caves     | Learned location of 1 exit from Factory
  8105 | -5/Upper Caves     | Spotted TS-88I(f)
  8106 | -5/Upper Caves     | Spotted FS-GIK(f)
  8106 | -5/Upper Caves     | Spotted TH-ROK(f)
  8107 | -5/Upper Caves     | Encountered a Master Thief
  8107 | -5/Upper Caves     | Encountered a Master Thief
  8107 | -5/Upper Caves     | Encountered a Master Thief
  8108 | -5/Upper Caves     | Spotted HI-9VR(f)
  8110 | -5/Upper Caves     | Encountered a Master Thief
  8113 | -5/Upper Caves     | Cloak of Protection stolen by Master Thief
  8114 | -5/Upper Caves     | Phasing Sabre stolen by Master Thief
  8121 | -5/Upper Caves     | Discovered new exit (range 6)
  8122 | -5/Upper Caves     | Identified exit to Zhirov
  8129 | -5/Upper Caves     | Imp. Surge Thruster stolen by Master Thief
  8131 | -5/Upper Caves     | Entered Zhirov
  8131 | -5/Zhirov          | Discovered new exit (range 3)
  8151 | -5/Zhirov          | Met Zhirov
  8174 | -5/Zhirov          | Learned location of Quarantine (-3)
  8174 | -5/Zhirov          | Learned location of Testing (-2)
  8174 | -5/Zhirov          | Learned location of Command (-1)
  8188 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8208 | -5/Zhirov          | Found Alien Artifact
  8208 | -5/Zhirov          | Identified Integrated Dissipator
  8208 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8225 | -5/Zhirov          | Found Alien Artifact
  8225 | -5/Zhirov          | Identified Transdimensional Reconstructor
  8225 | -5/Zhirov          | Warped through subspace
  8314 | -5/Zhirov          | Identified exit to Proximity Caves
  8314 | -5/Zhirov          | Entered Proximity Caves
  8343 | -4/Proximity Caves | Learned Research interactive machine intel
  8366 | -4/Proximity Caves | Discovered exit to Factory (range 8)
  8368 | -4/Proximity Caves | Entered Factory
  8368 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8369 | -4/Factory         | Identified exit to Armory
  8370 | -4/Factory         | Loaded intel: 99 trap records
  8382 | -4/Factory         | Identified exit to Upper Caves
  8382 | -4/Factory         | Identified exit to Extension
  8560 | -4/Factory         | Spotted B-86 Titan
  8656 | -4/Factory         | Discovered new exit (range 5)
  8659 | -4/Factory         | Identified exit to Research
  8659 | -4/Factory         | Entered Research
  8659 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
  8660 | -3/Research        | Loaded intel: 46 interactive machine locations
  8909 | -3/Research        | Search patrols dispatched
  8936 | -3/Research        | Identified exit to Quarantine
  8947 | -3/Research        | Found Prototype Processor
  8947 | -3/Research        | Identified Spectral Analyzer
  8968 | -3/Research        | Entered Quarantine
  8976 | -3/Quarantine      | Found Alien Artifact
  8976 | -3/Quarantine      | Identified Phase Redirector
  9007 | -3/Quarantine      | Discovered new exit (range 6)
  9013 | -3/Quarantine      | Identified exit to Research
  9022 | -3/Quarantine      | Found Transdimensional Reconstructor
  9030 | -3/Quarantine      | Found Alien Artifact
  9030 | -3/Quarantine      | Identified Terrabomb
  9030 | -3/Quarantine      | Used Terrabomb
  9071 | -3/Quarantine      | Spotted Fortress
  9083 | -3/Quarantine      | Discovered new exit (range 6)
  9090 | -3/Quarantine      | Warped through subspace
  9100 | -3/Quarantine      | Identified exit to Section 7
  9249 | -3/Quarantine      | Build established: Hacker-Scout
  9348 | -3/Quarantine      | Found Transdimensional Reconstructor
  9349 | -3/Quarantine      | Found Alien Artifact
  9445 | -3/Quarantine      | Found Alien Artifact
  9445 | -3/Quarantine      | Identified Subatomic Replicator
  9446 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
  9446 | -3/Quarantine      | Warped through subspace
  9453 | -3/Quarantine      | Warped through subspace
  9469 | -3/Quarantine      | Found Prototype Device
  9475 | -3/Quarantine      | Found Alien Artifact
  9475 | -3/Quarantine      | Identified Core Reset Matrix
  9475 | -3/Quarantine      | Used Core Reset Matrix
  9479 | -3/Quarantine      | Detected hypermatrix surge
  9479 | -3/Quarantine      | Sensed 9 artifacts in vicinity
  9483 | -3/Quarantine      | Found Core Stripper
  9493 | -3/Quarantine      | Identified Exp. Thermal Shield
  9549 | -3/Quarantine      | Found Sigix Broadsword
  9563 | -3/Quarantine      | Found Transdimensional Reconstructor
  9589 | -3/Quarantine      | Found Dimensional Node Initializer
  9591 | -3/Quarantine      | Used Subatomic Replicator to replicate Cld. Nuclear Pulse Thruster
  9624 | -3/Quarantine      | Discovered exit to Section 7 (range 6)
  9625 | -3/Quarantine      | Entered Section 7
  9626 | -3/Section 7       | Sensed 20 artifacts in vicinity
  9643 | -3/Section 7       | Spotted S7 Guard
  9658 | -3/Section 7       | Found Core Membrane
  9666 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
  9672 | -3/Section 7       | Spotted S7 Guard
  9700 | -3/Section 7       | Found Integrity Redistributor
  9700 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-72)
  9706 | -3/Section 7       | Discovered exit to Research (range 24)
  9724 | -3/Section 7       | Spotted S7 Guard
  9780 | -3/Section 7       | Found Integrated Thermoelectric Network
  9780 | -3/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
  9821 | -3/Section 7       | Spotted Executioner
  9821 | -3/Section 7       | Spotted Executioner
  9835 | -3/Section 7       | Spotted B-99 Colossus
  9846 | -3/Section 7       | Spotted Alpha 7
  9846 | -3/Section 7       | Spotted Alpha 7
  9866 | -3/Section 7       | Scanned by Researcher
  9873 | -3/Section 7       | Entered Research
  9873 | -2/Research        | Evolved 2 slots: Utility x2
  9929 | -2/Research        | Spotted B-90 Cyclops
  9971 | -2/Research        | Build established: Alien-Scout
 10063 | -2/Research        | Intercept squad dispatched
 10087 | -2/Research        | Spotted Tracker
 10087 | -2/Research        | Spotted Tracker
 10093 | -2/Research        | Warped through subspace
 10113 | -2/Research        | Fabricated Exp. Terrain Scan Processor?
 10123 | -2/Research        | Search patrols dispatched
 10131 | -2/Research        | Identified exit to Access
 10156 | -2/Research        | Spotted B-90 Cyclops
 10263 | -2/Research        | Intercept squad dispatched
 10293 | -2/Research        | Found Unknown Device
 10300 | -2/Research        | Identified Quantum Capacitor
 10303 | -2/Research        | Spotted Tracker
 10303 | -2/Research        | Spotted Tracker
 10332 | -2/Research        | Spotted Combat Programmer
 10333 | -2/Research        | Core integrity fell below 50%
 10334 | -2/Research        | Spotted Combat Programmer
 10338 | -2/Research        | Emitted hypermatrix ping
 10343 | -2/Research        | Assembled emerged from beneath the floor
 10349 | -2/Research        | Spotted Combat Programmer
 10364 | -2/Research        | Core integrity fell below 20%
 10369 | -2/Research        | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
10353_ Penetrated by Slug.
10354_ Penetrated by EMDS Slug.
10356_ Penetrated by Slug.
10357_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
10358_ EMDS Slug penetrates Subatomic Condenser.
10358_ Subatomic Condenser disabled.
10361_ Field Propulsion Array temporarily disabled.
10361_ Penetrated by EMDS Slug. <x2>
10363_ Field Propulsion Array destroyed.
10363_ Core Membrane filtered system corruption (1).
10363_ Penetrated by EMDS Slug.
10364_ Dropped Centrium Medium Armor Plating.
10364_ Penetrated by EMDS Slug.
10364_ Core Membrane filtered system corruption (1).
10368_ Penetrated by EMDS Slug.
10368_ Core Membrane filtered system corruption (2).
10368_ W-44 Eye sends out distress signal.
10369_ Penetrated by EMDS Slug.
10369_ Core Membrane filtered system corruption (1).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????###### |
| ??????????????????????############??????????#      |
| ??????????????????????############?????????##   %  |
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| ??????????????????????##   """  #           #      |
| ??????????????????????##   """  +           #      |
| ??????????????????????##   """  #           #      |
| ??????????????????????##   """  #   """     #      |
| ??????????????????????##  !     #   """     ###/## |
| ??????????????????????##        #   ""             |
| ??????????????????????####+######                  |
| ####????????????????###### ######                  |
| ####????????????????######+######                  |
|   ##????????????????##        ###    ##########/## |
|   ##????????????????##    !!! ###    #????????     |
|   ##????????????????##    !!! ###    #????????     |
|   ##????????????????##    ! ! ###    #????????=    |
|   ##????????????????##        ###    #????????     |
|   ##????????????????##        ###    #????????   = |
|   ##????????????????##        ###    ##???????     |
|   ##????????????????##        ###    ##???????     |
|   ##?????????????#####        ### !  ##?????? !    |
| #########????????#########+######    ###########+# |
| ################?##      @     sp    #        #? # |
| #      #########?##     gcc     p    #        #? # |
| #      #      ##?##     c t          #        #? # |
| "      "      ##?##     u uk k       #        ## # |
| #      #      ##?##   k###############        #    |
| #      #      ##?##   A#  """T"""  H##   """  +    |
| #      #      ##?##    #  """ " " ! ##  """"  #    |
| ###+####      ##### w  #*           ##  """"  #+## |
| #     ##+##########    #            ##  """   #    |
| #                      /            ###########    |
|                        #            ###       #    |
| #                      #            ###       #    |
| #     #############    #  ///  """  ###       ##+# |
| ### ###############    #  //]  """  ###       ## # |
| ###/###########??##    #  //]  """  ###       ## # |
| #            ##??##    #            #####+##+### # |
| #     !      ##??##    #            /              |
| #    =       ######    ##+##+############          |
| #            ######     ^    #    #######          |
| #            ###""" ^        #    ##???##          |
| #            ###"F"    ^   ! #    #######          |
| #            ###"            #    #######          |
| #            ###"""  ^  !!   #    +                |
| /            ###"""     !!   #  [ #########        |
| #            ######          #    #########        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          49
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             5
Power Amplification        30
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             20
Resistance: TH             30
Power Shielding            90
Evasion (%)                67
Recoil Reduction           4
Offensive Hacking          22
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
        Imp. Diametric Drive | -3/Quarantine | Archive
     Imp. Matter Neutralizer | -3/Quarantine | Archive
    Adv. Variable Charge Gun | -3/Section 7  | Archive
            Adv. Energy Well | -3/Section 7  | Archive
          Imp. KE Penetrator | -3/Section 7  | Archive
 Exp. Terrain Scan Processor | -3/Section 7  | Archive

 Robot Schematics 
------------------
  H-77 Assassin | -3/Section 7 | Archive
 M-36 Artificer | -3/Section 7 | Archive

 Fabricated
------------
            Cld. VTOL Module | x1 | -6/Factory  
 Exp. Terrain Scan Processor | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Phase Redirector
Terrabomb
Subatomic Replicator
High-powered Transdimensional Reconstructor
Core Reset Matrix
Core Stripper
Sigix Broadsword
Core Membrane
Integrity Redistributor
Integrated Thermoelectric Network

 Achievements 
--------------
Dramatic Entrance
Nope
Signature Confirmed

 Challenges 
------------
None

 Game 
------
Seed              InsulationCloakNanoactuators
  Manual?         0
Play Time         02:45:44
  Cumulative      84.0 hours
  Start           2024.05.06 @ 21:36:51
  End             2024.05.07 @ 01:44:19
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           118
  Adventurer      5
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             42
Gallery%          63
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          4%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 883fef58-a7c8-470f-ac36-cdff4047c979