Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 12:02:54 Player: eph7ra Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (40) 200 Value Destroyed (862) 862 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (5987) 5987 TOTAL SCORE: 13869 Bonus ------- Win 3000 Win Speed 2987 Cogmind --------- Core Integrity 1492/1600 Matter 290/300 Energy 182/190 System Corruption 0% Temperature Cool (20) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Improved VTOL Module Improved VTOL Module Field Propulsion Array Field Propulsion Array Experimental Q-thruster > --- UTILITY (14) ----- Advanced Weight Redist. System Gravity Neutralizer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced ECM Suite Improved Propulsion Shielding System Shield Improved System Guard > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Reinforced Quantum Reactor Advanced Signal Interpreter Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Field Propulsion Array Field Propulsion Array Experimental Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Weight Redist. System Gravity Neutralizer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Transmission Jammer Advanced ECM Suite Improved Propulsion Shielding Improved Medium Armor Plating Layered Light Armor Plating System Shield Improved System Guard > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Reinforced Quantum Reactor Advanced Signal Interpreter Improved Plasma Cutter [Rating: 129] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Propulsion Shielding Weapon Chainsword Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 5 | . . 1 1 . . . . . 1 . 2 Utility 12 | . . 1 1 . 2 1 2 2 1 2 . Weapon . | . . . . . . . . . . . . Parts Attached 69 | 6 4 17 3 2 7 3 7 2 2 12 4 Power 12 | 1 1 3 . 1 1 . 1 . 1 1 2 Engine 6 | 1 1 1 . 1 1 . . . 1 . . Core 3 | . . 2 . . . . 1 . . . . Reactor 3 | . . . . . . . . . . 1 2 Propulsion 17 | 2 1 6 1 1 1 . . 1 1 2 1 Treads . | . . . . . . . . . . . . Leg 6 | 2 1 3 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 11 | . . 3 1 1 1 . . 1 1 2 1 Utility 28 | 1 1 2 1 . 3 3 6 1 . 9 1 Device 12 | . . 1 1 . . 1 4 1 . 3 1 Storage 3 | 1 . 1 . . . 1 . . . . . Processor 7 | . 1 . . . 2 . 2 . . 2 . Hackware 2 | . . . . . . 1 . . . 1 . Protection 4 | . . . . . 1 . . . . 3 . Artifact . | . . . . . . . . . . . . Weapon 12 | 2 1 6 1 . 2 . . . . . . Energy Gun 5 | . 1 4 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 . . . . 1 2 . Parts Lost 30 | . 1 9 . 1 1 . . 7 1 4 6 Power 6 | . . 2 . . . . . 1 . 1 2 Propulsion 7 | . . 2 . 1 . . . 3 1 . . Utility 11 | . . . . . 1 . . 3 . 3 4 Weapon 6 | . 1 5 . . . . . . . . . Highest Loss Streak 5 | . 1 4 . 1 1 . . 5 1 3 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | 3 7 8 7 7 7 4 4 4 3 3 2 Power 1 | . 1 1 . 1 2 . . 1 . 1 . Propulsion 2 | 2 3 3 3 2 2 2 2 1 . . . Utility . | . . 2 2 3 1 1 . . . . . Weapon 1 | . 2 1 1 1 1 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 16 | . 3 4 3 1 2 . . . . 1 2 Power 3 | . . . 1 . 2 . . . . . . Propulsion 7 | . 3 3 . 1 . . . . . . . Utility 3 | . . . 2 . . . . . . . 1 Weapon 2 | . . 1 . . . . . . . 1 . Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 98 76 81 89 90 81 93 82 54 66 82 Engine 6 | . 14 7 . 6 7 6 5 4 1 3 3 Core 2 | . . 3 9 2 . . 4 5 4 3 . Leg 7 | . 28 18 . . . . . . . . . Flight 15 | . . 5 36 35 30 26 23 21 10 12 20 Device 10 | . . 1 17 18 7 12 19 20 14 16 20 Storage 5 | . 14 11 9 9 7 . . . . . . Processor 14 | . 13 11 9 9 21 20 20 15 14 14 16 Hackware 2 | . . . . . . 1 5 5 4 5 4 Protection 3 | . . . . . 7 6 5 4 . 3 10 Energy Gun 2 | . 1 12 . . . . . . . . . Ballistic Gun 4 | . 25 5 . . . . . . . . . Slashing Weapon 3 | . . . . 9 7 6 5 5 4 4 4 Peak Build Rating 129 | 6 8 25 29 29 39 42 66 70 52 114 129 Average Rating 44 | 4 7 11 26 28 37 39 62 64 47 73 121 On Entrance 36 | . 6 8 20 29 29 37 42 66 46 49 102 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 49 | 12 13 23 17 18 20 15 22 23 20 36 49 Greatest Support 55 | 20 20 30 20 20 22 28 22 31 24 43 55 Greatest Overweight (x) 3 | 1 . 3 . 1 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 8 8 8 10 5 5 5 5 5 Average Capacity 6 | 6 8 9 8 8 7 5 5 5 5 5 5 Most Carried 10 | 6 8 10 8 8 8 5 5 5 4 5 3 Average Carried 5 | 3 7 8 7 7 7 4 4 4 3 3 2 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 7 8 7 5 4 5 4 2 5 3 Class Distribution -------------------- 32% | Mutant 25% | Scout 12% | Ninja 11% | Sprinter 8% | Hacker-Ninja 4% | Assassin 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Ninja | -3/Research Hacker-Ninja | -2/Research Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 1041 | 195 151 244 . . 163 30 70 21 4 41 122 Remotely . | . . . . . . . . . . . . Salvage Created 1752 | . 206 669 . . 147 130 130 126 . 344 . Parts 95 | . 15 44 . . 4 3 6 5 . 18 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 28 | . 9 19 . . . . . . . . . Guns 22 | . 9 13 . . . . . . . . . AOE 6 | . . 6 . . . . . . . . . Classes Destroyed 7 | . 2 2 . . 1 . . . . 2 . Worker 3 | . . . . . . . . . . 3 . Builder 1 | . . 1 . . . . . . . . . Tunneler 1 | . . . . . . . . . . 1 . Recycler 7 | . . . . . 2 1 1 1 . 2 . Swarmer 12 | . 6 6 . . . . . . . . . Grunt 14 | . 3 11 . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . Best Kill Streak 7 | . 7 6 . . 1 1 1 1 . 5 . Combat Bots Only 7 | . 7 5 . . . . . . . . . Max Kills in Single Turn 2 | . 1 2 . . 1 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 518 | . 50 115 . 35 84 3 . 56 6 110 59 Missed 264 | . 16 40 . 14 55 1 . 34 4 70 30 Hits 254 | . 34 75 . 21 29 2 . 22 2 40 29 Projectile 254 | . 34 75 . 21 29 2 . 22 2 40 29 AOE 2 | . . . . . . . . 2 . . . Critical Strikes 6 | . . 1 . 1 . . . 2 . 2 . Damage Taken 4374 | . 367 978 44 313 361 29 67 558 141 853 663 Core 1314 | . 88 205 . 133 162 . . 252 70 296 108 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 193 | . . . . . 41 18 . 42 . 35 57 Core Remaining (%) 82 | 100 64 48 . 75 76 100 100 78 94 79 93 Volleys Fired 77 | . 28 49 . . . . . . . . . Largest 2 | . 2 2 . . . . . . . . . Hottest 95 | . 70 95 . . . . . . . . . Shots Fired 131 | . 55 76 . . . . . . . . . Gun 126 | . 55 71 . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 5 | . . 5 . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 74 | . 51 23 . . . . . . . . . Thermal 23 | . 4 19 . . . . . . . . . Explosive 5 | . . 5 . . . . . . . . . Electromagnetic 29 | . . 29 . . . . . . . . . Robot Hit Streak 27 | . 5 27 . . . . . . . . . Robot Miss Streak 3 | . 3 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 110 | . 32 61 . . 2 2 3 2 . 7 1 Core Hits 65 | . 17 38 . . 2 1 . 1 . 6 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 4 | . 1 3 . . . . . . . . . Burn 3 | . . 3 . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . Melee Attacks 42 | . . . . 2 10 2 4 2 . 12 10 Impact . | . . . . . . . . . . . . Slashing 42 | . . . . 2 10 2 4 2 . 12 10 Piercing . | . . . . . . . . . . . . Sneak Attacks 12 | . . . . . 2 1 1 1 . 6 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2722 | . 283 1270 . . 143 131 172 127 . 518 78 Guns 1160 | . 283 877 . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 383 | . . 383 . . . . . . . . . Melee 1169 | . . . . . 143 131 172 127 . 518 78 Ramming 10 | . . 10 . . . . . . . . . Kinetic 554 | . 259 295 . . . . . . . . . Thermal 198 | . 24 174 . . . . . . . . . Explosive 383 | . . 383 . . . . . . . . . Electromagnetic 408 | . . 408 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1169 | . . . . . 143 131 172 127 . 518 78 Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . 3 . . . . . 1 1 . . . Average Corruption 1 | . 2 . . . . . 1 1 . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 9 | . 3 . . . . . 5 1 . . . Message Errors 4 | . 2 . . . . . 2 . . . . Matter Fused 2 | . . . . . . . 2 . . . . Misfires 1 | . 1 . . . . . . . . . . Alerts 2 | . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 155 | . . 27 . . . 8 72 . . . 48 Projectiles . | . . . . . . . . . . . . Explosions 27 | . . 27 . . . . . . . . . Melee 128 | . . . . . . 8 72 . . . 48 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 75 | . . 75 . . . . . . . . . Shots 3 | . . 3 . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . Targets Rammed 3 | . . 3 . . . . . . . . . Kicked 2 | . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 123 | . 40 123 . 10 . . 7 25 . 7 97 Average Temperature 36 | . 18 51 . 3 . . 4 14 . 4 28 Received Heat Transfer 1018 | . 156 417 . 144 72 . . 139 . 45 45 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 814 | . 74 740 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . 1 . . . . . . . . . Low Security (%) 98 | 100 100 90 100 100 100 100 100 100 100 100 100 Level 1 1 | . . 9 . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 288 | . 150 288 128 67 38 15 70 174 92 190 118 Initial 118 | . . 37 118 32 32 13 . 24 67 34 86 Average 50 | . 58 67 104 41 14 7 21 48 82 55 74 Influence Increases 2344 | . 231 652 10 90 179 32 152 284 45 447 222 Destroy 0b10 Robot/C 560 | . 180 380 . . . . . . . . . Destroy 0b10 Robot/NC 60 | . . 5 . . 10 5 5 5 . 30 . Destroy Leader 110 | . 40 70 . . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . 10 . . . . Successful Hack 248 | . 11 6 10 . 42 12 47 24 45 . 51 Disable Machine 90 | . . 30 . 15 15 . . . . 15 15 Destroy Structure 51 | . . 11 . . 7 . . . . 12 21 Partial Spotted 270 | . . 15 . 75 30 15 45 15 . 60 15 Lose Combat Pursuer 945 | . . 135 . . 75 . 45 240 . 330 120 Influence Decreases 2226 | . 141 462 212 96 223 58 104 205 112 365 248 Entered New Map 492 | . . 53 162 46 40 15 2 26 62 28 58 Time Decay 1434 | . 131 319 50 40 173 43 102 99 40 297 140 Lost Part 290 | . 10 90 . 10 10 . . 70 10 40 50 Lost Ally 10 | . . . . . . . . 10 . . . Squads Dispatched 26 | . 1 2 . 1 2 1 4 1 2 8 4 Investigation 8 | . . 1 . . 1 1 2 . 1 1 1 Extermination 9 | . . . . . 1 . . 1 . 5 2 Reinforcement 9 | . 1 1 . 1 . . 2 . 1 2 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 1 2 . 3 1 . . 1 . . 2 Communications Jammed 33 | . . . . . . . . . 1 15 17 Distress Signals 18 | . . . . . . . . . . 15 3 Times Spotted 227 | . 15 35 1 19 22 2 15 26 3 47 42 Peak Tracking Total 19 | . 6 5 1 19 11 2 6 11 2 14 17 Tactical Retreats 29 | . . 4 . 1 3 . 2 4 . 10 5 ECM-based Alert Blocks 24 | . . . . 3 . . . . . . 21 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . 2 . 1 1 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 11 | . . . . . . . 11 . . . . Reused 1 | . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . . 2 . 1 1 . . . . 1 1 Max in Single Turn 2 | . . 2 . 1 1 . . . . 1 1 Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 37 | . 4 2 2 1 9 1 8 2 2 3 3 Terminals 27 | . 4 1 1 1 5 1 6 2 1 2 3 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . . . Scanalyzers 4 | . . 1 . . 1 . 1 . 1 . . Garrison Access 3 | . . . . . 1 . 1 . . 1 . Total Hacks 102 | . 10 4 8 1 19 5 31 6 5 8 5 Successful 44 | . 3 2 5 1 9 1 17 2 2 . 2 Failed 58 | . 7 2 3 . 10 4 14 4 3 8 3 Catastrophic 21 | . 4 2 . . 2 2 4 1 . 4 2 Database Lockouts . | . . . . . . . . . . . . Manual 45 | . 6 3 2 . 8 1 12 5 2 4 2 Terminals 80 | . 10 3 3 1 13 5 28 6 2 4 5 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . . . 5 . 2 . . . . . . Scanalyzers 6 | . . 1 . . 1 . 1 . 3 . . Garrison Access 8 | . . . . . 2 . 2 . . 4 . Terminal Hacks 19 | . 3 1 1 1 1 1 9 . . . 2 Record 4 | . . . . . . 1 3 . . . . Robot Analysis 2 | . 1 . . . . . 1 . . . . Open Door 2 | . . . . 1 . . . . . . 1 Alert Level 2 | . . . . . . . 2 . . . . Locate Traps 2 | . . . . . 1 . 1 . . . . Reprogram Traps 2 | . . . . . . . 2 . . . . Zone Layout 5 | . 2 1 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 3 . 2 . . . . . . Retrieve Matter 4 | . . . 2 . 2 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 4 | . . 1 . . 1 . 1 . 1 . . Retrieve Study 4 | . . 1 . . 1 . 1 . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 15 | . . . 1 . 5 . 6 2 1 . . Terminals 15 | . . . 1 . 5 . 6 2 1 . . Assimilate 3 | . . . . . 1 . 1 1 . . . Botnet 11 | . . . 1 . 4 . 4 1 1 . . Skim 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 3 1 2 . 7 1 7 2 2 3 3 Full Trace Events 8 | . . 1 . . 1 1 2 . 1 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . 1 . . 1 . 1 . 1 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 . . . Highest-Rated Group 45 | . . . . . . . . 45 . . . Highest-Rated Ally 45 | . . . . . . . . 45 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 2515 | . . 100 111 92 439 104 319 277 80 702 291 Optics 397 | . . . . . . . . . . 106 291 Sensors 2408 | . . 100 111 92 439 104 319 277 80 688 198 Machine Analysis 1908 | . . . . . 438 104 319 277 80 690 . Jamming 1023 | . . . . . . . . 58 80 702 183 ECM 327 | . . . 52 5 28 . . . . 2 240 Robot Analysis Total 2 | . 1 . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 3755 | 67 537 732 111 92 439 104 319 277 80 704 293 Spaces Moved 7728 | 44 376 584 383 253 1368 232 967 881 243 1803 594 Core 6 | 6 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 746 | 38 376 332 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 6976 | . . 252 383 253 1368 232 967 881 243 1803 594 Fastest Speed 22 | 50 120 29 26 26 26 27 27 27 30 23 22 Average Speed 38 | 119 120 91 26 26 26 27 27 27 32 33 24 Slowest Speed 275 | 190 120 275 26 99 27 27 27 32 102 102 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 137 | . . 8 2 10 31 . 18 15 4 29 20 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 3 72 48 27 60 40 6 24 25 6 50 14 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 19 | . . . . . 7 . . . . 4 8 Terrain Destroyed 41 | . . 22 . . 7 . . . . 4 8 Melee 19 | . . . . . 7 . . . . 4 8 Projectile . | . . . . . . . . . . . . AOE 22 | . . 22 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total 8196 | 55 419 698 394 265 1392 270 1000 900 240 1856 707 Wait 302 | . 3 23 . 16 15 31 19 31 . 49 115 Move 7453 | 43 375 568 378 232 1310 231 931 851 234 1745 555 Hop 126 | . . 7 2 10 26 . 17 14 4 28 18 Pick Up 39 | 6 5 10 7 1 3 1 3 . . 2 1 Fast Attach 44 | 6 1 12 1 1 3 1 4 1 . 12 2 Attach 25 | . 1 5 2 1 2 2 2 1 2 3 4 Detach 10 | . . 2 . . 1 1 . . . 4 2 Swap 9 | . 2 4 . . 2 . 1 . . . . Drop 36 | . 4 15 4 2 5 1 4 . . 1 . Fire 77 | . 28 49 . . . . . . . . . Melee 42 | . . . . 2 10 2 4 2 . 12 10 Ram 1 | . . 1 . . . . . . . . . Kick 2 | . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 30 | . . . . . 15 . 15 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 375 | -10/Materials | Destroyed 7 combat bots 453 | -10/Materials | Discovered new exit (range 15) 573 | -10/Materials | Discovered new exit (range 10) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1118 | -9/Materials | Lost 4 parts (1p3w) 1313 | -9/Materials | Core integrity fell below 50% 1334 | -9/Materials | Discovered new exit (range 15) 1337 | -9/Materials | Entered another Materials area 1337 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1388 | -8/Materials | Discovered new exit (range 8) 1400 | -8/Materials | Discovered new exit (range 12) 1448 | -8/Materials | Entered Storage 1501 | -8/Storage | Build established: Sprinter 1536 | -8/Storage | Discovered new exit (range 16) 1540 | -8/Storage | Entered Factory 1540 | -7/Factory | Evolved 2 slots: Utility x2 1952 | -7/Factory | Build established: Scout 1975 | -7/Factory | Discovered new exit (range 15) 1979 | -7/Factory | Identified exit to Factory 1979 | -7/Factory | Entered another Factory area 1979 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2075 | -6/Factory | Discovered new exit (range 11) 2083 | -6/Factory | Identified exit to Factory 2083 | -6/Factory | Entered another Factory area 2083 | -5/Factory | Evolved 2 slots: Utility x2 2142 | -5/Factory | Discovered new exit (range 16) 2146 | -5/Factory | Identified exit to Upper Caves 2399 | -5/Factory | Discovered new exit (range 10) 2402 | -5/Factory | Identified exit to Factory 2402 | -5/Factory | Entered another Factory area 2402 | -4/Factory | Evolved 2 slots: Utility x2 2635 | -4/Factory | Spotted B-86 Titan 2647 | -4/Factory | Discovered new exit (range 15) 2651 | -4/Factory | Identified exit to Extension 2672 | -4/Factory | Lost 5 parts (1p1n3u) 2678 | -4/Factory | Discovered new exit (range 5) 2678 | -4/Factory | Identified exit to Research 2679 | -4/Factory | Entered Research 2679 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2753 | -3/Research | Discovered new exit (range 14) 2758 | -3/Research | Identified exit to Research 2759 | -3/Research | Entered another Research area 2759 | -2/Research | Evolved 2 slots: Utility x2 2969 | -2/Research | Spotted B-90 Cyclops 3237 | -2/Research | Build established: Hacker-Ninja 3237 | -2/Research | Spotted B-90 Cyclops 3247 | -2/Research | Discovered new exit (range 10) 3253 | -2/Research | Identified exit to Quarantine 3460 | -2/Research | Discovered new exit (range 13) 3463 | -2/Research | Entered Access 3463 | -1/Access | Evolved 2 slots: Propulsion x2 3480 | -1/Access | Lost 3 parts (1p2u) 3723 | -1/Access | Spotted B-99 Colossus 3723 | -1/Access | Spotted B-99 Colossus 3742 | -1/Access | Lost 5 parts (2p3u) 3755 | -1/Access | Discovered new exit (range 6) 3756 | -1/Access | Identified exit to Surface 3756 | *** | Escaped! Last Messages --------------- 03697_ Acquired 27 matter. 03697_ R-10 Processor destroyed. 03706_ Lyr. Light Armor Plating destroyed. 03710_ Lgt. Quantum Reactor destroyed. 03711_ Adv. Power Amplifier destroyed. 03722_ Acquired 5 matter. 03728_ Acquired Lgt. Quantum Reactor. 03735_ ALERT: Security rotation in progress. 03748_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5Z. 03754_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03754_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 03755_ The Access Shell folds into the floor. 03755_ EXIT=FOUND 03756_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ????????????# # ###############"" | | ????????????# !# #?????????????#"" | | ????????????######+#### #?????????????#"" | | ???????????????# #?????????????# | | ???????????????# #?????????????# | | ??????# ###### #?????????????# ?? | | ??????# +????????????????? | | ??????# ! ###+######### #??????????????##?##### | | ??????????# #?????# #????????????### ## | | ??????????# #?????# #????????????# | | ??????????# #????? ???????????# | | ??????????# #????? #????????# | | ??????????# #???? #????????# | | ??????????# #???? #??????#### | | ??????????# #???? #??????# | | ??????????# #???? ?#??????# # | | ???####???# #??? ???#####+## | | ??? #???# !!]#???""""""""""???# | | ??? #???# !!]#????????????????# # " | | ???# #???# !]]#????????????????#"" # """ | | ???# #####"#####??#""""""""""#??#"" # """ | | ???# # * = #???# #??#"T # " | | ???# # #???# #??#"" # | | ???# # "" #???# #??#"" # | | ???# # """ #???# "" #??# # | | ???# + "R #???# "@ #??# # | | ???# # """ ###?# #??#####+#### | | ???# # "" ! " #?# #????# ########## | | ???# # ###?# #????# | | ???# # #??## ##???# | | ???# ##########??# #???# ########## | | ???# #????##"" ##???## ##???# | | ???# #?????#"" #?????# #????# | | ???######## #?????#"" #?????# #????# | | ??????????# #?????#T #?????# #????# | | ?# ######## #?????#"" #?????# #????# | | #?????#"" #?????# #????# | | ?########## #######"" ###???# #????# " | | ??????????# w #????# | | ??????????# A #????# | | ??????????####+####################+####????# | | ???????????? ??????????????????????????????# | | ?????????? ???????????????????????????????# | | ????????? ?????????????????????????????????###### | | ??????? ???????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ????# ??????????????????????????????????????????? | | ????# ???????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 47 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 30 Additional Mass Support 12 Corruption Containment 12 Armor Coverage 375 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 5 Melee Accuracy 6 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Imp. Deuterium Engine | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Denied? Epsilon Run Total Silence We Love MA Challenges ------------ None Game ------ Seed OmegaNeutrinoJammer Manual? 0 Play Time 01:46:35 Cumulative 34.0 hours Start 2026.09.02 @ 09:39:25 End 2026.09.02 @ 12:02:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 46 Adventurer 1 Explorer 4 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3f43200-dba4-4f59-b600-d06dd1071da8