Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.23 @ 16:08:44 // Winter2019/RPGLIKE Player: Horse Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (581) 2905 Value Destroyed (23870) 23870 Prototype IDs (77) 1540 Alien Tech Used (7) 1400 Bonus (22771) 22771 TOTAL SCORE: 62986 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8620 Follower Combat Kills 5601 Entered Garrisons 200 Network Hubs Disabled 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Acquired SGEMP 2000 Met Sigix 2000 Friendly Fire -1350 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 895/1200 System Corruption 5% Temperature Cool (50) Movement Hovering (48) Location -1/Command Parts ------- > --- POWER (3) -------- F-cell Engine Quantum Reactor Quantum Reactor > --- PROPULSION (4) --- Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II Experimental Gyrokinetic Inverter > --- UTILITY (10) ----- Experimental Power Amplifier Improved Coolant Injector Experimental Terrain Scan Processor Reaction Control System Centrium Medium Armor Plating Experimental Thermal Defense Suite Improved Remote Force Field Advanced Dynamic Insulation System Matter Drive > --- WEAPON (7) ------- Enhanced Force Rifle Advanced Variable Charge Gun Zionite Laser-M Enhanced Quantum Rifle Core Cannon Advanced Datajack > --- INVENTORY (7) ---- Advanced Cooling System Experimental Terrain Scanner Subatomic Replicator SGEMP Prototype Sigix Containment Pod Peak State ------------ > --- POWER ------------ F-cell Engine Quantum Reactor Quantum Reactor > --- PROPULSION ------- Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II Experimental Gyrokinetic Inverter > --- UTILITY ---------- Experimental Power Amplifier Improved Coolant Injector Experimental Terrain Scan Processor Reaction Control System Centrium Medium Armor Plating Experimental Thermal Defense Suite Improved Remote Force Field Advanced Dynamic Insulation System Matter Drive > --- WEAPON ----------- Enhanced Force Rifle Advanced Variable Charge Gun Zionite Laser-M Enhanced Quantum Rifle Core Cannon Advanced Datajack > --- INVENTORY -------- Advanced Cooling System Experimental Terrain Scanner Subatomic Replicator SGEMP Prototype Sigix Containment Pod [Rating: 222] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Zionite Glidesys II Leg Aluminum Leg Hover Unit Zionite Glidesys II Utility Centrium Medium Armor Plating Device Shield Generator Storage High-capacity Battery Processor Salvage Targeting Computer Protection Centrium Medium Armor Plating Artifact Matter Drive Weapon Enhanced Force Rifle Energy Gun Enhanced Force Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Autogun Launcher Guided EMP Blaster Special Weapon Flamer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Slots Evolved 19 | 3 1 . 6 . 3 . 1 . . . . . . 1 . . . 1 . 1 . 1 . . . . . . 1 . Power 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 9 | . 1 . 4 . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . Weapon 5 | 2 . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 292 | 6 4 1 21 . 22 16 12 3 6 2 3 1 3 9 4 8 5 5 14 17 5 15 5 6 29 16 2 26 19 7 Power 19 | 1 1 . . . 2 6 1 . . . . . . 1 . 1 . . 1 . . . 2 . . 1 . . 2 . Engine 10 | 1 1 . . . 2 4 . . . . . . . 1 . . . . 1 . . . . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . 1 1 . . . . . . . . 1 . . . . . . 2 . . 1 . . 2 . Propulsion 51 | 2 . 1 3 . 4 3 6 . . . . . . 5 . 2 1 4 2 2 . 5 . . 4 . 1 2 2 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 13 | 2 . 1 3 . 4 1 . . . . . . . . . 1 . . . . . . . . 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 38 | . . . . . . 2 6 . . . . . . 5 . 1 1 4 2 2 . 5 . . 3 . 1 2 2 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 149 | . 3 . 12 . 5 1 2 . 2 2 3 1 3 2 3 2 4 1 8 5 5 7 3 4 23 14 . 23 8 3 Device 110 | . 1 . 6 . 3 1 2 . 2 2 3 . 2 2 3 . . 1 6 3 5 6 2 4 19 14 . 15 6 2 Storage 8 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . 1 . . 4 . . Processor 9 | . 1 . 2 . . . . . . . . 1 . . . . . . 1 1 . . . . . . . 1 2 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 19 | . 1 . 4 . 2 . . . . . . . . . . 2 4 . 1 1 . . . . 3 . . 1 . . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Weapon 73 | 3 . . 6 . 11 6 3 3 4 . . . . 1 1 3 . . 3 10 . 3 . 2 2 1 1 1 7 2 Energy Gun 55 | 2 . . 2 . 9 4 2 3 4 . . . . . . 2 . . 3 10 . 3 . 2 2 . 1 . 6 . Energy Cannon 5 | . . . . . . 1 1 . . . . . . . 1 1 . . . . . . . . . . . 1 . . Ballistic Gun 7 | 1 . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Unidentified Prototypes 50 | . . . . . 2 6 2 . 2 . . . . 1 . 3 3 . 2 2 1 4 4 1 5 . 1 6 5 . Parts Lost 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . Average Slot Usage (%) 96 | . 96 100 95 92 93 93 92 94 94 94 94 94 94 94 94 99 99 99 99 99 97 99 99 100 99 99 100 99 94 91 Engine 7 | . 12 12 8 7 8 8 5 5 5 5 5 5 5 5 10 6 5 5 6 9 9 8 8 8 8 8 8 8 4 4 Reactor 3 | . . . . . . 1 5 5 5 5 5 5 5 5 5 8 10 10 8 4 4 4 4 4 4 3 4 4 7 8 Leg 8 | . 26 25 24 21 17 16 5 . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . 13 22 22 22 22 22 22 21 21 20 21 20 19 19 18 17 17 17 16 17 17 17 16 16 Device 19 | . 9 12 17 14 12 17 16 16 16 16 16 16 14 15 15 15 15 18 23 24 22 24 24 26 26 32 34 32 32 25 Processor 5 | . 4 . 5 14 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 . . . 3 4 Protection 8 | . 2 12 8 7 10 11 11 11 11 11 11 11 6 5 5 9 9 10 11 9 9 8 8 8 6 4 4 4 4 4 Energy Gun 23 | . 26 25 8 7 24 28 26 26 27 27 27 27 27 23 16 20 21 20 24 25 27 29 30 30 30 29 29 29 16 16 Ballistic Gun 4 | . 12 12 21 21 5 . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 11 18 18 40 37 56 62 62 61 65 64 65 65 68 77 84 98 98 100 100 102 104 109 106 105 109 127 107 136 129 134 Greatest Support 135 | 20 20 25 35 35 51 56 80 83 83 83 83 65 83 83 108 108 108 108 108 108 86 132 132 132 132 132 132 125 130 135 Greatest Overweight (x) 4 | . . 1 1 1 1 1 3 1 . . . . 1 1 1 4 2 1 1 1 1 1 . . 4 . . 1 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 7 | . . 1 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 7 7 Average Capacity 4 | . . . 1 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 7 Most Carried 7 | . . 1 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 7 7 Average Carried 4 | . . . 1 3 2 2 3 3 4 5 4 4 4 4 5 5 4 4 4 5 5 5 5 6 6 6 6 6 6 6 Final Capacity 7 | . . 1 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 7 7 Final Carried 7 | . . 1 3 3 3 3 4 4 5 5 5 4 5 5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 7 7 Class Distribution -------------------- 27% | Tank 26% | Messiah-Scout 19% | Gunner 7% | Messiah-Executioner 5% | Messiah-Skirmisher 3% | Messiah-Mutant Dominant Class ---------------- Gunner | -10/Materials Tank | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Pyromaniac-Gunner | -7/Garrison Pyromaniac-Gunner | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Messiah-Scout | -6/Factory Messiah-Mutant | -6/Extension Messiah-Skirmisher | -6/Cetus Messiah-Skirmisher | -6/Archives Messiah-Scout | -6/Hub_04(d) Messiah-Scout | -5/Factory Messiah-Scout | -4/Factory Messiah-Executioner | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Zhirov Messiah-Scout | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -3/Testing Messiah-Scout | -2/Research Messiah-Scout | -2/Quarantine Messiah-Scout | -1/Access Messiah-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Matter Collected 5430 | 236 241 145 1677 72 486 216 100 50 70 10 40 10 30 49 76 107 50 57 130 187 50 160 . 120 285 194 27 250 232 73 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26297 | . 963 542 2835 52 1838 1387 2044 442 808 128 306 . 682 527 265 336 203 312 2196 2127 . 396 . 776 3686 1382 386 993 500 185 Parts 1566 | . 69 30 218 17 91 65 109 29 43 9 27 . 38 37 14 7 5 14 106 120 6 25 . 54 212 83 13 66 38 21 Haulers Intercepted 30 | . 1 . 6 . 4 4 3 . 1 . . . 1 1 . . . 2 . 5 . . . . 2 . . . . . Recyclers Shooed 16 | . 1 2 2 . 1 . . . . . . . . . 2 . . . 5 2 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 205 | . . . . . . . . . . 9 22 . 58 . . . . . . . 11 53 . 52 . . . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 436 | . 20 10 65 4 25 20 40 17 16 4 10 . 10 10 2 5 2 4 29 24 1 7 . 17 45 21 3 13 6 6 Guns 420 | . 19 10 65 4 25 20 36 17 15 4 10 . 9 9 2 1 2 2 28 24 1 7 . 17 45 21 2 13 6 6 Cannons 3 | . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . AOE 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 25 | . 7 1 3 1 2 . 2 1 1 . 2 . . . 1 . . 1 . 1 . 2 . . . . . . . . Worker 30 | . 2 1 10 . 1 2 4 . 2 . . . . . . . . . 1 2 . . . . 3 1 . . 1 . Builder 7 | . . . 2 1 . . . . 1 . . . . 2 . . . . . . . . . . 1 . . . . . Tunneler 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 30 | . 1 . 6 . 4 4 3 . 1 . . . 1 1 . . . 2 . 5 . . . . 2 . . . . . Recycler 27 | . 1 3 4 . 3 2 4 . . . . . . . 1 . . . 2 2 . . . . 3 . 1 1 . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 10 | . 4 . . . . 2 . . 1 . . . . . . . . . . 1 . . . . . 1 . . . 1 Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 28 | . 3 . 5 . 4 2 2 . 1 . . . . . . . . . . 3 . . . . 2 1 . 2 2 1 Swarmer 125 | . 5 6 16 4 7 4 3 9 6 3 4 . 1 3 . . . . 4 5 . 1 . 12 18 3 . 3 2 6 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Grunt 169 | . 15 2 36 . 11 9 20 4 4 . 4 . 4 4 . . . . 11 12 . 2 . 4 11 9 2 5 . . Brawler 9 | . . . 2 . . . 1 . . . . . 1 . . . . . 1 2 . 1 . . . . . . 1 . Duelist 5 | . . . . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . Protector 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 65 | . . 2 10 . 7 7 6 3 4 . . . 1 3 1 . 2 1 6 3 . 1 . . 7 . . . 1 . Demolisher 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Specialist 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . Hunter 17 | . . . . . 1 . 1 . 1 1 . . 2 . . . . 1 5 . . . . . 2 2 . 1 . . Programmer 24 | . . . . . . . 5 . 1 . 1 . 1 . . . . . 2 2 . . . 1 6 3 . . 2 . Behemoth 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . . Cetus Guard 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Zionite 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thug 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 5 3 13 5 5 4 12 5 10 3 4 . 3 5 2 3 2 3 8 11 1 7 . 6 10 7 2 4 2 6 Combat Bots Only 12 | . 5 3 7 4 3 4 12 5 8 3 4 . 3 3 2 3 2 3 8 8 1 7 . 6 8 7 2 4 2 6 Max Kills in Single Turn 4 | . 2 2 2 2 2 2 2 3 4 1 1 . 2 2 1 1 1 1 3 3 1 2 . 3 3 3 2 2 2 2 Gunslinging 2 | . 1 1 1 1 1 1 1 2 1 . . . 1 . . . . . 2 2 . 1 . 2 2 2 1 1 . . Exploded 1 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Zhirov (-1/Access) Perun (-1/Access) Svarog (-1/Access) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Damage Taken 12601 | . 395 241 995 43 534 345 341 397 427 112 240 . 599 120 127 295 33 611 881 623 . 61 . 428 1128 916 127 605 754 1223 Core 9882 | . 298 189 776 32 420 269 264 303 329 86 188 . 475 94 99 233 26 482 709 488 . 47 . 340 893 709 97 479 580 977 Absorbed by Shields 4195 | . 143 96 384 19 168 134 132 153 65 36 93 . 155 35 38 240 10 185 190 225 . 18 . 35 395 254 44 260 349 339 Redirected to Core 9058 | . 268 149 660 26 346 238 264 286 325 86 170 . 451 94 99 218 26 454 607 459 . 47 . 315 825 678 97 456 520 894 Core Remaining (%) 91 | 100 . 100 . 100 . 94 . . . . . . 93 . . . . 62 96 . . . . 97 . 97 . 75 . . Volleys Fired 940 | . 77 43 161 7 65 40 62 21 31 12 15 1 25 15 18 8 3 9 51 44 3 8 . 13 56 37 17 32 56 10 Largest 7 | . 3 3 4 4 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 6 6 7 . 7 7 7 7 7 6 4 Hottest 696 | . 100 100 125 125 329 329 324 347 375 375 375 375 375 400 400 400 305 340 392 499 499 562 . 557 557 542 542 542 696 548 Shots Fired 3789 | . 210 129 551 28 293 182 281 93 127 58 71 5 103 66 30 36 12 36 215 208 13 46 . 91 332 175 40 151 174 33 Gun 3745 | . 210 129 551 28 293 182 279 89 127 58 71 5 103 59 18 28 12 32 214 208 13 46 . 91 332 175 40 151 169 32 Cannon 32 | . . . . . . . 2 4 . . . . . . 10 5 . 4 1 . . . . . . . . . 5 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 12 | . . . . . . . . . . . . . . 7 2 3 . . . . . . . . . . . . . . Kinetic 568 | . 61 43 390 21 53 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2858 | . . . 161 7 240 182 281 93 127 58 71 5 103 66 30 36 12 36 215 208 13 45 . 78 279 151 30 124 174 33 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 235 | . 149 86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 128 | . . . . . . . . . . . . . . . . . . . . . . 1 . 13 53 24 10 27 . . Robot Hit Streak 96 | . 15 19 37 21 35 27 54 53 44 39 22 . 29 38 43 18 13 23 35 23 18 23 . 26 58 62 87 96 28 7 Robot Miss Streak 4 | . 3 4 3 1 2 1 2 1 1 2 3 . 3 2 2 2 1 . 2 2 . 1 . 3 2 2 . 2 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 129 | . 8 3 15 2 7 3 7 6 3 1 3 . 4 1 . . 1 . 6 12 . 6 . 8 13 10 1 4 1 4 Max Gunslinging Chain 3 | . 1 1 2 1 2 1 1 2 1 1 1 . 1 1 . . 1 . 2 2 . 2 . 2 2 3 1 1 1 1 Shots Hit Robots 2324 | . 95 78 378 21 176 96 181 59 69 21 52 . 96 44 18 26 8 21 126 111 11 41 . 57 188 110 25 91 105 20 Core Hits 1036 | . 40 29 132 6 63 40 95 24 39 16 41 . 55 43 15 17 2 10 55 59 3 14 . 21 82 42 9 38 34 12 Critical Hits 98 | . . 1 3 . . . . . . . . . . . . . . . . 13 1 3 . 6 26 13 6 12 12 2 Critical Kills 41 | . . 1 . . . . . . . . . . . . . . . . . 9 . 1 . 5 11 6 1 6 . 1 Critical Parts Destroyed 43 | . . . 3 . . . . . . . . . . . . . . . . 3 . 2 . 1 13 7 3 6 5 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 63223 | . 1476 1043 5166 277 3133 2570 5381 1617 2228 221 1011 . 1917 1407 455 1160 347 1068 4617 4168 411 1468 . 1547 7209 4156 866 2600 4855 849 Guns 60146 | . 1223 986 5166 277 3133 2570 4991 1570 1857 221 1011 . 1917 1355 389 939 347 971 4393 4168 411 1468 . 1547 7209 4145 866 2600 3655 761 Cannons 1628 | . . . . . . . 44 47 . . . . . . 51 182 . 44 . . . . . . . . . . 1200 60 Explosions 1251 | . 253 57 . . . . 346 . 371 . . . . . . . . . 224 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 92 | . . . . . . . . . . . . . . . . . . 53 . . . . . . . 11 . . . 28 Kinetic 5568 | . 475 419 3902 216 556 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 53204 | . 169 57 1264 61 2577 2570 5035 1617 1857 221 1011 . 1917 1407 455 1160 347 1015 4617 4168 411 1423 . 1277 6158 3730 790 2214 4855 821 Explosive 717 | . . . . . . . 346 . 371 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1399 | . 832 567 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 2243 | . . . . . . . . . . . . . . . . . . . . . . 45 . 270 1051 415 76 386 . . Highest Corruption 11 | . 1 1 . . 5 6 1 1 1 1 . . 1 3 3 3 3 11 2 5 5 . . . 1 7 . 6 5 5 Average Corruption 2 | . 1 1 . . 4 5 1 1 1 1 . . 1 3 3 3 3 4 1 4 3 . . . 1 4 . 4 4 5 Corruption Purged 6 | . . . . . . . . . . 1 . . . . . . . . . . 5 . . . . . . . . . Effects 229 | . 5 7 . . 52 36 5 . 2 2 . . . . 10 6 2 9 2 13 10 . . . 3 24 . 6 27 8 Message Errors 51 | . 3 2 . . 9 6 2 . . 1 . . . . 1 . 1 3 1 4 3 . . . 1 5 . 1 6 2 Matter Fused 30 | . . . . . 9 5 . . . . . . . . 2 1 . 1 . 1 . . . . . 6 . . 3 2 Heat Flow Errors 20 | . . . . . 3 4 . . . . . . . . 1 2 . 2 1 . 1 . . . . 3 . 1 2 . Energy Discharges 19 | . . . . . 4 2 . . . 1 . . . . 3 . 1 . . 1 3 . . . . 1 . . 2 1 Parts Rejected 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 30 | . . 1 . . 5 5 . . . . . . . . 3 1 . 1 . 1 2 . . . 1 2 . 2 5 1 Data Loss (major) 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Misfires 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Targeting Errors 63 | . 1 4 . . 20 9 2 . 2 . . . . . . 2 . 1 . 5 1 . . . . 6 . 2 8 . Weapon Failures 8 | . 1 . . . 1 2 1 . . . . . . . . . . . . . . . . . 1 . . . 1 1 Overload Shots 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 8 4 Overflow Damage 223 | . 16 . . . . . 81 . 20 . . . . . 21 . . 13 72 . . . . . . . . . . . Projectiles 21 | . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . Explosions 189 | . 16 . . . . . 81 . 20 . . . . . . . . . 72 . . . . . . . . . . . Melee 13 | . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 130 | . . 41 . . . . . . . . . . . . . . . 26 . . . . . . . 5 . . 44 14 Shots 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rammed 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 473 | . 261 370 160 76 394 196 81 198 199 199 197 131 172 99 86 216 69 150 264 409 192 208 . 323 473 136 . 33 193 183 Average Temperature 85 | . 90 90 42 33 110 71 42 95 74 97 111 78 69 32 41 76 46 68 75 99 108 130 . 153 111 41 . 33 92 76 Received Heat Transfer 1975 | . 82 42 356 . 174 78 80 88 110 . 54 . 148 38 30 41 . 48 158 115 . 22 . 51 54 65 12 9 73 47 Effects 10 | . 1 4 . . . . . . . . . . . . . . . . . 3 . . . 1 1 . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted 12 | . . . . . . . 4 . . . . . 1 . . 3 . 2 1 . . . . . . . 1 . . . Combat Hostiles 11 | . . . . . . . 3 . . . . . 1 . . 3 . 2 1 . . . . . . . 1 . . . Parts Melted 231 | . . . 2 . 3 9 24 13 6 1 1 . 11 12 2 20 . 6 24 18 2 5 . 4 35 14 3 3 11 2 Heat Transferred 65202 | . 250 50 3134 148 4837 3811 7432 2625 2896 270 1015 . 2649 2280 655 1718 411 1396 5197 4331 407 1441 . 1258 5957 3737 851 2292 3400 754 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Peak Influence 2592 | . 407 399 1156 550 993 704 1453 1497 1656 . . . . 858 1048 1038 559 847 1454 1490 . . . . 1587 1337 967 1247 1847 2592 Average Influence 700 | . 264 163 704 419 587 423 538 1181 1208 . . . . 618 730 787 548 541 857 952 . . . . 791 1129 846 877 1156 1871 Maximum Alert Level 5 | . 2 1 4 2 3 3 4 4 5 . . . . 3 3 3 2 3 4 4 . . . . 4 4 3 4 5 5 Low Security (%) 7 | 100 13 58 5 . 10 3 11 . . . . . . . . . . 6 . . . . . . 1 . . . . . Level 1 18 | . 86 41 10 55 12 40 15 . . . . . . . . . . 25 3 . . . . . 4 . . . . . Level 2 28 | . . . 16 44 41 56 55 . . . . . . 67 39 51 100 23 40 19 . . . . 59 . . 24 . . Level 3 30 | . . . 61 . 36 . 13 43 37 . . . . 32 60 48 . 43 21 63 . . . . 8 36 100 53 39 . Level 4 13 | . . . 5 . . . 3 56 45 . . . . . . . . . 34 17 . . . . 26 63 . 22 53 40 Level 5 1 | . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . 7 50 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 93 | . 6 . 14 . 7 3 12 . 9 . . . . 4 . . . 3 5 3 . 1 . . 9 4 . 3 7 3 Investigation 36 | . 3 . 10 . 4 2 4 . 5 . . . . 1 . . . . 1 . . . . . 2 . . 1 1 2 Extermination 10 | . . . . . . . 3 . 1 . . . . . . . . . 1 1 . . . . 1 1 . . 1 1 Reinforcement 23 | . 3 . 2 . 2 1 3 . . . . . . 2 . . . 3 2 . . . . . 1 1 . 2 1 . Assault 19 | . . . 2 . 1 . 1 . 3 . . . . 1 . . . . 1 2 . 1 . . 2 1 . . 4 . Garrison 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Haulers Reinforced 4 | . . . . . . . 1 . . . . . . 1 . . . 2 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Distress Signals 32 | . 1 . 4 . 2 2 . . 1 . . . . 1 3 . . 1 5 2 . . . . 2 1 1 1 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 789 | . 31 13 79 4 50 25 45 18 42 4 10 . 31 13 11 10 6 48 52 45 1 18 . 17 74 30 5 24 34 49 Peak Tracking Total 36 | . 4 3 5 4 6 4 6 4 12 3 4 . 7 4 4 5 2 20 10 6 1 9 . 5 9 6 3 4 7 36 Tactical Retreats 41 | . . . 2 . 3 1 4 1 5 . . . . . . . . 1 3 5 . 1 . 1 8 1 1 . 2 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Traps Triggered 26 | . 1 . 4 . 1 1 1 . 5 . . . . . 2 . . 1 3 6 . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Disabled 92 | . 11 6 13 . 2 5 6 4 4 . 1 . 2 . 8 1 . . 3 3 . . . 3 . 4 2 8 5 1 Max in Single Turn 4 | . 4 1 1 . 1 1 2 2 3 . 1 . . . 1 1 . . 2 2 . . . . . 1 1 1 2 1 Garrison Access 12 | . . . . . 1 . 1 . 1 . . . . 1 . . . 1 2 1 . . . . 1 . . 1 2 . Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Network Hub 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Accessed 104 | . 5 1 13 . 9 13 18 . 14 . 3 . . 3 1 . . 1 9 2 . 1 4 1 1 1 2 1 1 . Terminals 54 | . 5 1 10 . 5 12 11 . 8 . 1 . . . . . . . . . . . . 1 . . . . . . Fabricators 8 | . . . . . . . 2 . 2 . . . . . . . . . 3 . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 9 | . . . 1 . 1 1 1 . 2 . . . . . 1 . . . 1 1 . . . . . . . . . . Scanalyzers 10 | . . . 2 . 2 . 1 . . . . . . 1 . . . . 2 . . . . . . . 2 . . . Garrison Access 15 | . . . . . 1 . 3 . 2 . . . . 2 . . . 1 2 1 . . . . 1 . . 1 1 . Total Hacks 325 | . 25 2 66 . 29 46 38 . 42 . 3 . . 11 2 . . 2 21 4 . 1 17 4 1 2 3 3 3 . Successful 184 | . 14 1 38 . 15 24 20 . 19 . 3 . . 9 1 . . 1 10 2 . 1 17 4 1 1 1 1 1 . Failed 141 | . 11 1 28 . 14 22 18 . 23 . . . . 2 1 . . 1 11 2 . . . . . 1 2 2 2 . Catastrophic 24 | . . . 2 . 5 2 3 . 4 . . . . 2 . . . . 4 . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 302 | . 14 2 33 . 5 29 10 . 15 . . . . 18 28 5 . 14 24 22 . . . . 6 13 7 23 11 23 Terminals 190 | . 25 2 48 . 17 40 24 . 29 . 1 . . . . . . . . . . . . 4 . . . . . . Fabricators 20 | . . . . . . . 3 . 6 . . . . . . . . . 9 . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Recycling Units 22 | . . . 3 . 1 6 3 . 4 . . . . . 2 . . . 1 2 . . . . . . . . . . Scanalyzers 43 | . . . 15 . 9 . 3 . . . . . . 8 . . . . 5 . . . . . . . 3 . . . Garrison Access 28 | . . . . . 2 . 5 . 3 . . . . 3 . . . 2 4 2 . . . . 1 . . 3 3 . Terminal Hacks 96 | . 10 1 18 . 4 16 11 . 11 . 3 . . . . . . . . . . 1 17 4 . . . . . . Record 12 | . . . . . 1 . . . . . 2 . . . . . . . . . . . 5 4 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Schematic 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 3 . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 11 | . 3 . 2 . . 1 . . 1 . . . . . . . . . . . . . 4 . . . . . . . Open Door 6 | . . . . . . 4 . . . . 1 . . . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 1 . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 14 | . 1 1 3 . 1 3 3 . 2 . . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 1 . 2 . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . Disarm Traps 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . 2 . 4 . . . . . . . . . 4 . . . . . . 1 . . . . Load Schematic 5 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . 1 . . . . Build 6 | . . . . . . . 2 . 2 . . . . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 33 | . . . 12 . 9 . 2 . . . . . . 8 . . . . 1 . . . . . . . 1 . . . Insert Component 18 | . . . 7 . 4 . 1 . . . . . . 4 . . . . 1 . . . . . . . 1 . . . Analyze 15 | . . . 5 . 5 . 1 . . . . . . 4 . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . . 1 . 2 . 1 . . . . 1 . . . 1 2 1 . . . . 1 . . 1 1 . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 10 | . . . . . . . 1 . 1 . . . . 1 . . . 1 2 1 . . . . 1 . . 1 1 . Coupler Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 81 | . 11 . 22 . 3 17 7 . 12 . . . . . 3 . . . 3 3 . . . . . . . . . . Terminals 18 | . 4 . 7 . . 5 1 . 1 . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 2 . 4 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Detonate 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . 1 2 2 . 2 . . . . . 1 . . . 1 1 . . . . . . . . . . Reject 8 | . . . . . 1 1 1 . 2 . . . . . 1 . . . 1 1 . . . . . . . . . . Recyclers 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . 1 . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . 1 . . . 1 Used 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 75 | . 5 1 13 . 7 11 15 . 13 . . . . 1 1 . . . 4 1 . . . . . 1 2 . . . Full Trace Events 36 | . 4 . 12 . 5 5 4 . 5 . . . . . . . . . 1 . . . . . . . . . . . Feedback Events 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . 1 . 1 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Matter 219 | . . . . . . . 219 . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . 5 . 4 . 1 . . . . . . 13 15 . . . . . . . 4 . . . . . . . Parts Built 6 | . . . . . . . 2 . 2 . . . . . . . . . 2 . . . . . . . . . . . Matter 950 | . . . . . . . 190 . 380 . . . . . . . . . 380 . . . . . . . . . . . Time 331 | . . . . . . . 47 . 142 . . . . . . . . . 142 . . . . . . . . . . . Total Part Build Rating 30 | . . . . . . . 10 . 10 . . . . . . . . . 10 . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 78 | . . . . . . . . . . . . . . . . . . . 78 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 14 | . . . 5 . 4 . 1 . . . . . . 3 . . . . 1 . . . . . . . . . . . Part Schematics Acquired 13 | . . . 5 . 4 . 1 . . . . . . 3 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 1 . 1 3 . . . . . . . . . . 1 . . . . . . . . 1 1 . Machine Destruction 7 | . . . . . 1 . . 3 . . . . . . . . . . 1 . . . . . . . . 1 1 . Programmers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total Allies 114 | . . 1 . 5 . 1 1 . . . . 12 . 2 13 8 . 3 3 5 . 2 . . 3 . 2 . 28 25 Largest Group 21 | . . 1 . 5 5 1 1 1 . . . 12 11 5 16 18 18 17 3 5 5 5 3 3 3 . 2 2 12 21 Highest-Rated Group 2163 | . . 31 . 81 81 99 99 26 . . . 371 351 264 923 1239 1239 1044 210 494 494 494 180 180 288 . 244 244 890 2163 Highest-Rated Ally 268 | . . 31 . 31 31 99 99 26 . . . 42 42 85 156 156 150 94 70 103 103 103 103 103 96 . 122 122 268 268 Zionite Dispatches 15 | . . . . . . . . . . . . . . 2 2 1 . 1 2 2 . . . . 1 . 1 . 3 . Heavy 5 | . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . 1 . 1 . Light 4 | . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . 1 . . . . . Recon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Orders 63 | . . . . . . 7 18 2 4 . . . . . 8 . . 1 10 4 6 . . 1 . . . 2 . . STAY 4 | . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . 1 . . GOTO 20 | . . . . . . 2 6 1 1 . . . . . 5 . . 1 1 . 1 . . 1 . . . 1 . . FOLLOW 18 | . . . . . . 1 6 1 1 . . . . . 1 . . . 3 2 3 . . . . . . . . . EXPLORE 21 | . . . . . . 4 4 . 2 . . . . . 1 . . . 6 2 2 . . . . . . . . . Ally Attacks 823 | . . . . . 91 3 . . . . . . 77 9 50 68 15 110 59 12 7 30 . 7 30 . . 17 149 89 Total Damage 31309 | . . . . . 956 109 . . . . . . 2546 379 1723 1860 499 3824 1221 807 410 1527 . 403 1246 . . 2007 6856 4936 Kills 201 | . . . . . 17 2 . . . . . . 27 3 12 10 2 28 12 2 1 12 . 4 6 . . 6 28 29 Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . 6 1 . . . . . . . . 1 1 1 Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Robot Analysis Total 8 | . 2 . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 14 | . . 1 . 2 . . . . . 1 3 2 1 . . . . . . . 3 1 . . . . . . . . Drone Launches 18 | . . . . . . 6 2 . 2 . . . . . . . . 2 4 . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 36 | . . . . . . . . . . . . . . 3 5 . . 2 4 4 . . . . 1 3 1 6 1 6 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Emergency Access 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Guard Positions 4 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . 1 Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . 1 Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . 1 . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Depthwide Sectors/0 5 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . 1 . 1 Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Turns Passed 21624 | 61 1127 898 2221 889 1618 1142 1270 292 708 461 497 501 1003 369 551 294 129 243 960 704 1079 427 123 518 895 714 355 684 594 297 Spaces Moved 20434 | 47 644 586 1120 567 825 586 1368 393 1347 1009 972 802 731 486 429 301 123 275 1066 786 824 475 154 633 959 642 497 753 601 433 Core 7 | 5 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4559 | 42 644 586 1120 567 825 586 189 . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15868 | . . . . . . . 1179 393 1347 1009 972 802 731 486 429 300 123 275 1066 786 824 475 154 633 958 642 497 753 601 433 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 22 | 50 120 120 120 150 130 130 26 27 27 27 27 40 27 27 22 22 22 27 48 53 128 48 48 48 48 48 48 48 48 48 Average Speed 74 | 112 120 120 135 150 149 152 64 40 37 39 39 40 99 49 71 73 76 60 53 53 128 57 48 48 57 48 48 56 48 50 Slowest Speed 250 | 120 120 150 150 150 160 160 250 102 40 40 40 40 100 102 88 250 150 101 135 128 128 128 48 48 250 48 48 112 112 112 Overloaded Moves 745 | . . . . . . . 235 12 232 13 3 . 6 15 22 35 32 101 39 . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 64 | 5 97 99 97 97 77 96 49 73 48 98 96 90 90 17 66 86 80 37 42 25 97 91 60 88 39 52 19 59 19 25 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 38 | . . 1 . . . . . . . . 1 1 . 10 5 . . . . 8 2 . 3 . . 3 . 2 . 2 Known Exits Taken 11 | . . . 1 . 1 1 1 . 1 . . . 1 1 . . . . . 1 . . . . 1 . . 1 1 . Unknown Exits Taken 18 | 1 1 1 . 1 . . . . . 1 1 1 . . 1 1 1 1 1 . 1 1 1 1 . 1 1 . . . Scrap Searched 30 | . . 1 . 1 . . . . . 9 4 2 1 . . . . . . . 6 3 . 3 . . . . . . Spaces Dug 69 | . . . . . . 5 . . . 3 . . . . . . . 1 9 3 1 . . . 18 5 9 2 12 1 Terrain Destroyed 638 | . 13 . . . 6 29 42 57 42 3 27 3 . 3 1 . 3 6 73 40 1 2 . 40 99 25 12 24 74 13 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 495 | . . . . . 6 29 1 1 9 3 27 3 . 3 1 . 3 6 73 40 1 2 . 40 99 25 12 24 74 13 AOE 143 | . 13 . . . . . 41 56 33 . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total 24683 | 52 829 683 1501 592 1057 730 1589 474 1469 1033 1039 979 943 568 647 348 150 330 1345 956 841 608 202 808 1156 959 588 930 790 487 Wait 1920 | . 81 37 116 16 80 43 106 25 28 1 21 173 153 39 141 2 8 17 126 28 3 62 36 135 40 198 58 78 48 21 Move 20402 | 46 643 585 1119 566 824 585 1368 392 1346 1008 971 801 730 485 428 300 122 274 1065 784 823 474 153 632 958 639 496 752 600 433 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 70 | . . 1 6 . 9 2 2 2 2 . 2 1 2 1 . . 1 . 7 3 1 2 1 . 2 13 4 3 1 2 Fast Attach 193 | 6 4 1 14 . 18 16 9 3 5 . . . . 7 . 6 5 4 8 14 2 10 6 2 13 2 1 15 18 4 Attach 16 | . . . 4 . 3 . . . . . . . . . . . . 1 1 1 . 1 . . . 3 . 1 . 1 Detach 20 | . 1 . 3 . 5 . 2 1 . . . . . . . . . 1 1 1 . . . . . 1 . 3 1 . Swap 88 | . . . 3 . 1 . 3 . 2 2 3 1 3 2 4 2 . . 5 2 4 4 . 4 16 11 1 12 1 2 Drop 215 | . 1 1 9 . 23 17 11 5 4 . 2 2 1 7 . 5 6 3 12 11 3 10 6 2 14 14 5 18 18 5 Fire 940 | . 77 43 161 7 65 40 62 21 31 12 15 1 25 15 18 8 3 9 51 44 3 8 . 13 56 37 17 32 56 10 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 128 | . . . . . . . . . 39 . . . . . 50 . . . 14 23 . . . . . 2 . . . . Rewire 30 | . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 658 | . 22 15 66 3 29 27 26 25 12 10 25 . 29 12 6 25 5 20 55 45 2 7 . 20 57 38 6 16 47 8 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac / Low x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 3 exits: *Fac x2 / [*Arc]) -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 3 exits: *Res / *Upp / [*Arm]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine -1/Access -1/Command (discovered 1 exit: [Sur]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 11 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 11 | -11/Scrapyard | Upgraded with Weapon slot (x2) 62 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 6) 334 | -10/Materials | Build established: Gunner 390 | -10/Materials | Reached level 2 520 | -10/Materials | Upgraded with Utility slot (x1) 581 | -10/Materials | Discovered new exit (range 8) 704 | -10/Materials | Discovered new exit (range 5) 820 | -10/Materials | Reached level 3 846 | -10/Materials | Discovered new exit (range 6) 1189 | -10/Materials | Entered Mines 1277 | -10/Mines | Reached level 4 1281 | -10/Mines | Build established: Tank 1298 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1625 | -10/Mines | Received a Mining Laser from a helpful Derelict 1764 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1764 | -10/Mines | Discovered new exit (range 5) 1881 | -10/Mines | Discovered new exit (range 15) 1898 | -10/Mines | Learned location of Zion (-7) 1950 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2025 | -10/Mines | Discovered new exit (range 10) 2087 | -10/Mines | Entered Materials 2089 | -9/Materials | Reached level 5 2095 | -9/Materials | Upgraded with Utility slot (x1) 2187 | -9/Materials | Reached level 6 2241 | -9/Materials | Destroyed 7 combat bots 2296 | -9/Materials | Discovered new exit (range 10) 2400 | -9/Materials | Reached level 7 2440 | -9/Materials | Upgraded with Propulsion slot (x1) 2686 | -9/Materials | Reached level 8 2719 | -9/Materials | Discovered new exit (range 13) 2918 | -9/Materials | Discovered new exit (range 14) 2945 | -9/Materials | Upgraded with Weapon slot (x1) 3044 | -9/Materials | Identified exit to Mines 3200 | -9/Materials | Upgraded with Utility slot (x1) 3222 | -9/Materials | Reached level 9 3410 | -9/Materials | Discovered new exit (range 5) 3496 | -9/Materials | Upgraded with Utility slot (x1) 3502 | -9/Materials | Upgraded with Utility slot (x1) 3986 | -9/Materials | Discovered new exit (range 16) 4087 | -9/Materials | First assault squad dispatched 4124 | -9/Materials | Reached level 10 4308 | -9/Materials | Entered Mines 4406 | -9/Mines | Discovered new exit (range 9) 4430 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4474 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4574 | -9/Mines | Learned 4 Materials zone layouts 4713 | -9/Mines | Found a hidden stash of uninstalled traps 4763 | -9/Mines | Learned 2 Materials zone layouts 4763 | -9/Mines | Discovered new exit (range 3) 5197 | -9/Mines | Entered Materials 5197 | -8/Materials | Accompanied by 5 allies 5198 | -8/Materials | Identified exit to Factory 5199 | -8/Materials | Reached level 11 5209 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5221 | -8/Materials | Upgraded with Weapon slot (x1) 5394 | -8/Materials | Reached level 12 5469 | -8/Materials | Upgraded with Utility slot (x1) 5938 | -8/Materials | Reached level 13 5959 | -8/Materials | Upgraded with Power slot (x1) 6323 | -8/Materials | Discovered exit to Factory (range 13) 6381 | -8/Materials | Identified exit to Storage 6549 | -8/Materials | Discovered exit to Factory (range 18) 6815 | -8/Materials | Entered Storage 6872 | -8/Storage | Build established: Gunner 6924 | -8/Storage | Reached level 14 7280 | -8/Storage | Discovered exit to Factory (range 17) 7603 | -8/Storage | Met 01-MTF 7957 | -8/Storage | Entered Factory 7957 | -7/Factory | Accompanied by 2 allies 7959 | -7/Factory | Reached level 15 7962 | -7/Factory | 01-MTF left 8289 | -7/Factory | Destroyed 12 combat bots 8537 | -7/Factory | Identified exit to Lower Caves 8537 | -7/Factory | Reached level 16 8537 | -7/Factory | Upgraded with Propulsion slot (x1) 8537 | -7/Factory | Discovered new exit (range 18) 8632 | -7/Factory | Fabricated Imp. Particle Charger (x2) 8757 | -7/Factory | First assault squad dispatched 9039 | -7/Factory | Fabricated O-24 Administrator? 9148 | -7/Factory | Local fabrication network quarantined 9184 | -7/Factory | Garrison activated, responded to threat 9223 | -7/Factory | Identified exit to Garrison 9227 | -7/Factory | Entered Garrison 9227 | -7/Garrison | Accompanied by 1 ally 9229 | -7/Garrison | Reached level 17 9233 | -7/Garrison | Phase Generator disabled 9252 | -7/Garrison | Garrison Relay disabled 9266 | -7/Garrison | Triggered checkpoint 9350 | -7/Garrison | Triggered checkpoint 9394 | -7/Garrison | Garrison Relay disabled 9420 | -7/Garrison | Discovered new exit (range 15) 9487 | -7/Garrison | Discovered new exit (range 13) 9519 | -7/Garrison | Entered Factory 9589 | -7/Factory | Fabricated Drone Bay (x1) 9673 | -7/Factory | Discovered new exit (range 18) 9695 | -7/Factory | Build established: Pyromaniac-Gunner 9820 | -7/Factory | Destroyed 8 combat bots 9870 | -7/Factory | Identified exit to Factory 9918 | -7/Factory | Local fabrication network quarantined 9919 | -7/Factory | First assault squad dispatched 10005 | -7/Factory | Fabricated Drone Bay? 10227 | -7/Factory | Entered Lower Caves 10258 | -7/Lower Caves | Encountered a Warlord checkpoint 10316 | -7/Lower Caves | Spotted B-75 Beast 10342 | -7/Lower Caves | Reached level 18 10570 | -7/Lower Caves | Discovered new exit (range 14) 10575 | -7/Lower Caves | Learned Factory emergency access door positions 10647 | -7/Lower Caves | Build established: Tank 10688 | -7/Lower Caves | Entered another Lower Caves area 10762 | -7/Lower Caves | Discovered exit to Factory (range 18) 10800 | -7/Lower Caves | Encountered a Warlord checkpoint 10805 | -7/Lower Caves | Learned Factory security intel 10899 | -7/Lower Caves | Learned Factory interactive machine intel 10962 | -7/Lower Caves | Learned location of Extension (-6) 11035 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11113 | -7/Lower Caves | Learned Factory terminal intel 11179 | -7/Lower Caves | Discovered new exit (range 9) 11185 | -7/Lower Caves | Entered Zion 11213 | -7/Zion | Found Prototype Device 11238 | -7/Zion | Discovered new exit (range 8) 11279 | -7/Zion | Received a visual enhancement algorithm 11289 | -7/Zion | Learned Factory terminal intel 11294 | -7/Zion | Learned Factory garrison access intel 11304 | -7/Zion | Gained Derelict followers 11326 | -7/Zion | Gained Derelict followers 11396 | -7/Zion | Given A8's code to call for help 11423 | -7/Zion | Imprinted 11425 | -7/Zion | Declared Zion's savior 11686 | -7/Zion | Entered Proximity Caves 11686 | -6/Proximity Caves | Accompanied by 12 allies 11719 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11721 | -6/Proximity Caves | Reached level 19 11991 | -6/Proximity Caves | Learned Factory garrison access intel 12275 | -6/Proximity Caves | Build established: Messiah-Skirmisher 12296 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12351 | -6/Proximity Caves | Reached level 20 12584 | -6/Proximity Caves | Discovered exit to Factory (range 18) 12689 | -6/Proximity Caves | Entered Factory 12689 | -6/Factory | Accompanied by 4 allies 12690 | -6/Factory | Identified exit to Extension 12693 | -6/Factory | Loaded intel: 47 interactive machine locations 12694 | -6/Factory | Loaded intel: 21 terminal locations 12695 | -6/Factory | Loaded intel: 4 garrison access locations 12801 | -6/Factory | Identified Phasing AFG 12811 | -6/Factory | Spotted B-75 Beast 12896 | -6/Factory | Discovered new exit (range 11) 12905 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12942 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12943 | -6/Factory | Zion Heavy squad teleported in 13032 | -6/Factory | Upgraded with Power slot (x1) 13039 | -6/Factory | First assault squad dispatched 13039 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13040 | -6/Factory | Zion Recon squad teleported in 13058 | -6/Factory | Entered Extension 13058 | -6/Extension | Accompanied by 5 allies 13072 | -6/Extension | Build established: Messiah-Scout 13081 | -6/Extension | Disrupted transfer network 13087 | -6/Extension | Spotted B-75 Beast 13156 | -6/Extension | Destroyed B-75 Beast 13160 | -6/Extension | Spotted B-75 Beast 13172 | -6/Extension | Zion Light squad teleported in 13173 | -6/Extension | Allies destroyed B-75 Beast 13211 | -6/Extension | Zion Heavy squad teleported in 13213 | -6/Extension | Rescued a captive Derelict 13214 | -6/Extension | Rescued a captive Derelict 13270 | -6/Extension | Retrieved Zion intel report: Guard Positions 13272 | -6/Extension | Rescued a captive Derelict 13275 | -6/Extension | Rescued a captive Derelict 13280 | -6/Extension | Reached level 21 13288 | -6/Extension | P-60 Hacker assimilated allied Z-Drone 13313 | -6/Extension | Retrieved Zion intel report: Component Schematics 13314 | -6/Extension | Rescued A7 13324 | -6/Extension | Rescued a captive Derelict 13325 | -6/Extension | Rescued a captive Derelict 13327 | -6/Extension | Retrieved Zion intel report: Emergency Access 13338 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 13339 | -6/Extension | Rescued a captive Derelict 13353 | -6/Extension | Retrieved Zion intel report: Unaware Schematics 13475 | -6/Extension | Discovered new exit (range 22) 13488 | -6/Extension | Build established: Messiah-Mutant 13528 | -6/Extension | Discovered new exit (range 19) 13528 | -6/Extension | Discovered new exit (range 19) 13609 | -6/Extension | Entered Cetus 13609 | -6/Cetus | Accompanied by 13 allies 13614 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 13616 | -6/Cetus | Spotted Cetus Guard 13616 | -6/Cetus | Spotted Cetus Guard 13616 | -6/Cetus | Spotted Cetus Guard 13616 | -6/Cetus | Spotted Cetus Guard 13625 | -6/Cetus | Destroyed Cetus Guard 13627 | -6/Cetus | Allies destroyed Cetus Guard 13630 | -6/Cetus | Destroyed Cetus Guard 13631 | -6/Cetus | Allies destroyed Cetus Guard 13665 | -6/Cetus | Discovered new exit (range 18) 13707 | -6/Cetus | Started Cetus Manufacturing Module 13717 | -6/Cetus | Escorted A7 to Cetus Mainframe 13725 | -6/Cetus | Zion Fire squad teleported in 13731 | -6/Cetus | Discovered new exit (range 18) 13732 | -6/Cetus | Manufactured an Enhanced Grunt 13748 | -6/Cetus | Spotted Cetus Guard 13748 | -6/Cetus | Spotted Cetus Guard 13748 | -6/Cetus | Spotted Cetus Guard 13748 | -6/Cetus | Spotted Cetus Guard 13748 | -6/Cetus | Discovered new exit (range 18) 13755 | -6/Cetus | Destroyed Cetus Guard 13757 | -6/Cetus | Manufactured an Enhanced Grunt 13759 | -6/Cetus | Destroyed Cetus Guard 13763 | -6/Cetus | Destroyed Cetus Guard 13764 | -6/Cetus | Allies destroyed Cetus Guard 13767 | -6/Cetus | Scared off Revision 17 13782 | -6/Cetus | Manufactured an Enhanced Grunt 13807 | -6/Cetus | Manufactured an Enhanced Grunt 13832 | -6/Cetus | Manufactured an Enhanced Grunt 13903 | -6/Cetus | Entered Archives 13903 | -6/Archives | Accompanied by 18 allies 13908 | -6/Archives | Received a hacking code to weaken MAIN.C 13916 | -6/Archives | Discovered new exit (range 19) 13922 | -6/Archives | Found Prototype Protection 13922 | -6/Archives | Identified Zio. Weapon Casing 13924 | -6/Archives | Discovered new exit (range 20) 14006 | -6/Archives | Discovered new exit (range 16) 14032 | -6/Archives | Entered Hub_04(d) 14032 | -6/Hub_04(d) | Accompanied by 16 allies 14115 | -6/Hub_04(d) | Reached level 22 14125 | -6/Hub_04(d) | Upgraded with Utility slot (x1) 14128 | -6/Hub_04(d) | Retrieved Zion intel report: Prototype Stockpiles 14130 | -6/Hub_04(d) | Discovered new exit (range 18) 14179 | -6/Hub_04(d) | Retrieved Zion intel report: Unaware Analyses 14180 | -6/Hub_04(d) | Zion Fire squad teleported in 14235 | -6/Hub_04(d) | Discovered new exit (range 13) 14236 | -6/Hub_04(d) | Network Hub disabled 14237 | -6/Hub_04(d) | Spotted Lightning 14237 | -6/Hub_04(d) | Spotted Lightning 14237 | -6/Hub_04(d) | Spotted Lightning 14237 | -6/Hub_04(d) | Spotted Lightning 14237 | -6/Hub_04(d) | Spotted Lightning 14237 | -6/Hub_04(d) | Spotted Lightning 14238 | -6/Hub_04(d) | Spotted Lightning 14238 | -6/Hub_04(d) | Spotted Lightning 14240 | -6/Hub_04(d) | Spotted Lightning 14240 | -6/Hub_04(d) | Spotted Lightning 14240 | -6/Hub_04(d) | Spotted Lightning 14242 | -6/Hub_04(d) | Spotted Lightning 14249 | -6/Hub_04(d) | System corruption reached 10% 14275 | -6/Hub_04(d) | Entered Factory 14276 | -5/Factory | Loaded intel: 20 terminal locations 14277 | -5/Factory | Loaded intel: 3 garrison access locations 14405 | -5/Factory | Fabricated Drone Bay (x1) 14429 | -5/Factory | Build established: Messiah-Scout 14571 | -5/Factory | Repaired Broken Imp. Coolant Injector? 14626 | -5/Factory | Core integrity fell below 50% 14632 | -5/Factory | Retrieved Zion intel report: Guard Positions 14633 | -5/Factory | Zion Light squad teleported in 14705 | -5/Factory | Discovered new exit (range 6) 14718 | -5/Factory | Reached level 23 14778 | -5/Factory | Identified exit to Upper Caves 14917 | -5/Factory | Zion Recon squad teleported in 15010 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15029 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15094 | -5/Factory | Destroyed 8 combat bots 15114 | -5/Factory | Fabricated Drone Bay (x1) 15175 | -5/Factory | First assault squad dispatched 15183 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15194 | -5/Factory | Discovered new exit (range 17) 15235 | -5/Factory | Entered another Factory area 15235 | -4/Factory | Accompanied by 1 ally 15237 | -4/Factory | Reached level 24 15274 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 15276 | -4/Factory | Spotted B-86 Titan 15471 | -4/Factory | Discovered new exit (range 19) 15546 | -4/Factory | Discovered new exit (range 18) 15665 | -4/Factory | Identified exit to Upper Caves 15735 | -4/Factory | First assault squad dispatched 15739 | -4/Factory | Discovered new exit (range 18) 15767 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15818 | -4/Factory | Reached level 25 15843 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15846 | -4/Factory | Destroyed 8 combat bots 15856 | -4/Factory | Upgraded with Weapon slot (x1) 15866 | -4/Factory | Retrieved Zion intel report: Emergency Access 15867 | -4/Factory | Zion Heavy squad teleported in 15884 | -4/Factory | Zion Light squad teleported in 15939 | -4/Factory | Entered Upper Caves 15939 | -4/Upper Caves | Accompanied by 5 allies 15959 | -4/Upper Caves | Learned location of Quarantine (-2) 15983 | -4/Upper Caves | Learned Research emergency access door positions 16079 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16190 | -4/Upper Caves | Encountered a Warlord checkpoint 16219 | -4/Upper Caves | Build established: Messiah-Executioner 16432 | -4/Upper Caves | Discovered new exit (range 26) 16513 | -4/Upper Caves | Found Alien Artifact 16513 | -4/Upper Caves | Identified Core Expander 16513 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 16696 | -4/Upper Caves | Spotted B-86 Titan 16698 | -4/Upper Caves | Destroyed B-86 Titan 17018 | -4/Upper Caves | Entered another Upper Caves area 17018 | -4/Upper Caves | Accompanied by 7 allies 17100 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17104 | -4/Upper Caves | Reached level 26 17104 | -4/Upper Caves | Discovered new exit (range 15) 17149 | -4/Upper Caves | Destroyed 7 combat bots 17157 | -4/Upper Caves | Upgraded with Utility slot (x1) 17170 | -4/Upper Caves | Learned Research trap positions 17363 | -4/Upper Caves | Discovered new exit (range 16) 17374 | -4/Upper Caves | Encountered a Warlord checkpoint 17445 | -4/Upper Caves | Entered Zhirov 17445 | -4/Zhirov | Accompanied by 3 allies 17445 | -4/Zhirov | Discovered new exit (range 4) 17454 | -4/Zhirov | Met Zhirov 17463 | -4/Zhirov | Learned location of Command (-1) 17467 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17475 | -4/Zhirov | Found Alien Artifact 17475 | -4/Zhirov | Identified Integrated Dissipator 17475 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 17511 | -4/Zhirov | Found Alien Artifact 17528 | -4/Zhirov | Build established: Messiah-Scout 17568 | -4/Zhirov | Entered Proximity Caves 17568 | -3/Proximity Caves | Accompanied by 3 allies 17578 | -3/Proximity Caves | Reached level 27 17714 | -3/Proximity Caves | Attracted the attention of an 0b10 base 17723 | -3/Proximity Caves | Learned Extension emergency access door positions 17723 | -3/Proximity Caves | Learned Armory security intel 17723 | -3/Proximity Caves | Learned Factory terminal intel 17817 | -3/Proximity Caves | Spotted B-86 Titan 18071 | -3/Proximity Caves | Discovered new exit (range 18) 18086 | -3/Proximity Caves | Entered Research 18087 | -3/Research | Loaded intel: 66 trap records 18088 | -3/Research | Reached level 28 18103 | -3/Research | Discovered new exit (range 15) 18176 | -3/Research | Destroyed 8 combat bots 18361 | -3/Research | First assault squad dispatched 18672 | -3/Research | Reached level 29 18714 | -3/Research | Retrieved Zion intel report: Branch Access 18714 | -3/Research | Identified exit to Testing 18715 | -3/Research | Zion Light squad teleported in 18771 | -3/Research | Garrison activated, responded to threat 18820 | -3/Research | Destroyed 8 combat bots 18981 | -3/Research | Entered Testing 19044 | -3/Testing | Found Prototype Device 19055 | -3/Testing | Identified Exp. Hardlight Generator 19081 | -3/Testing | Reached level 30 19132 | -3/Testing | Crushed by falling debris 19136 | -3/Testing | Found Prototype Energy Cannon 19145 | -3/Testing | Identified Cld. Nova Cannon 19163 | -3/Testing | Spotted Striker 19165 | -3/Testing | Spotted Striker 19166 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 19173 | -3/Testing | Retrieved Zion intel report: Active Garrisons 19177 | -3/Testing | Found Prototype Device 19187 | -3/Testing | Identified Exp. Terrain Scanner 19190 | -3/Testing | Found Prototype Device 19195 | -3/Testing | Identified Exp. Shield Generator 19236 | -3/Testing | Found Prototype Device 19260 | -3/Testing | Identified Exp. Thermal Defense Suite 19426 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 19426 | -3/Testing | Discovered new exit (range 19) 19509 | -3/Testing | First assault squad dispatched 19535 | -3/Testing | Destroyed 7 combat bots 19547 | -3/Testing | Core integrity fell below 50% 19655 | -3/Testing | Stole the SGEMP Prototype 19691 | -3/Testing | Garrison activated, responded to threat 19695 | -3/Testing | Entered Research 19697 | -2/Research | Reached level 31 19701 | -2/Research | Spotted B-90 Cyclops 19742 | -2/Research | Spotted B-90 Cyclops 19749 | -2/Research | Destroyed B-90 Cyclops 19876 | -2/Research | Spotted B-90 Cyclops 19928 | -2/Research | Discovered new exit (range 9) 19969 | -2/Research | Identified Transdimensional Reconstructor 20039 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 20041 | -2/Research | Zion Heavy squad teleported in 20042 | -2/Research | Discovered new exit (range 5) 20050 | -2/Research | Entered Quarantine 20050 | -2/Quarantine | Accompanied by 2 allies 20098 | -2/Quarantine | Found Alien Artifact 20098 | -2/Quarantine | Identified Matter Drive 20170 | -2/Quarantine | Found Alien Artifact 20170 | -2/Quarantine | Identified Stasis Generator 20264 | -2/Quarantine | Retrieved Zion intel report: Main Access 20264 | -2/Quarantine | Identified exit to Access 20301 | -2/Quarantine | Found Alien Artifact 20301 | -2/Quarantine | Identified Subatomic Replicator 20316 | -2/Quarantine | Found Alien Artifact 20316 | -2/Quarantine | Identified Core Reset Matrix 20316 | -2/Quarantine | Reached level 32 20316 | -2/Quarantine | Used Core Reset Matrix 20320 | -2/Quarantine | Detected hypermatrix surge 20320 | -2/Quarantine | Sensed 10 artifacts in vicinity 20323 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 20512 | -2/Quarantine | Retrieved Zion intel report: Branch Access 20515 | -2/Quarantine | Met incapacitated Sigix Warrior 20515 | -2/Quarantine | Lockdown squad dispatched 20516 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 20519 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20547 | -2/Quarantine | Spotted Lightning 20547 | -2/Quarantine | Spotted Lightning 20547 | -2/Quarantine | Spotted Lightning 20568 | -2/Quarantine | Destroyed Lightning 20579 | -2/Quarantine | Destroyed Lightning 20605 | -2/Quarantine | Discovered exit to Access (range 15) 20612 | -2/Quarantine | Destroyed Lightning 20651 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 20704 | -2/Quarantine | Found Core Cannon 20734 | -2/Quarantine | Entered Access 20735 | -1/Access | Attacked by Zhirov 20735 | -1/Access | Destroyed Zhirov 20736 | -1/Access | Reached level 33 20753 | -1/Access | Core integrity fell below 50% 20757 | -1/Access | Destroyed Perun 20767 | -1/Access | Emitted hypermatrix ping 20768 | -1/Access | Destroyed Svarog 20772 | -1/Access | Assembled emerged from beneath the floor 20783 | -1/Access | Found Prototype Device 20783 | -1/Access | Identified Exp. Terrain Scanner 20786 | -1/Access | Found Prototype Processor 20786 | -1/Access | Identified Exp. Terrain Scan Processor 20798 | -1/Access | Upgraded with Utility slot (x1) 20913 | -1/Access | Assembled emerged from beneath the floor 20965 | -1/Access | Reached level 34 21030 | -1/Access | First assault squad dispatched 21063 | -1/Access | Retrieved Zion intel report: Branch Access 21063 | -1/Access | Identified exit to Command 21064 | -1/Access | Zion Experimental squad teleported in 21197 | -1/Access | Assembled emerged from beneath the floor 21241 | -1/Access | Zion Experimental squad teleported in 21244 | -1/Access | Zion Heavy squad teleported in 21290 | -1/Access | Spotted B-99 Colossus 21290 | -1/Access | Spotted B-99 Colossus 21295 | -1/Access | Reached level 35 21308 | -1/Access | Allies destroyed B-99 Colossus 21317 | -1/Access | Allies destroyed B-99 Colossus 21328 | -1/Access | Entered Command 21328 | -1/Command | Accompanied by 2 allies 21393 | -1/Command | Retrieved Zion intel report: Guard Positions 21408 | -1/Command | Retrieved Zion intel report: Active Garrisons 21421 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 21422 | -1/Command | Disengaged cave seal 21422 | -1/Command | Zionites emerged from the dark tunnel 21444 | -1/Command | Reached level 36 21501 | -1/Command | Discovered new exit (range 29) 21508 | -1/Command | Retrieved Zion intel report: Component Stockpiles 21537 | -1/Command | Retrieved Zion intel report: Branch Access 21554 | -1/Command | Retrieved Zion intel report: Unaware Analyses 21569 | -1/Command | Spotted B-99 Colossus 21596 | -1/Command | High security lockdown imminent 21602 | -1/Command | Spotted M Guard 21602 | -1/Command | Spotted M Guard 21605 | -1/Command | Spotted Combat Programmer 21613 | -1/Command | Emitted hypermatrix ping 21614 | -1/Command | Core integrity fell below 20% 21617 | -1/Command | Spotted Combat Programmer 21618 | -1/Command | Assembled emerged from beneath the floor 21618 | -1/Command | Combat Programmer assimilated allied W2-LSE(z) 21625 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 21618_ Slug penetrates H-88 Terminator. 21618_ H-88 Terminator suffers critical hit. 21619_ Penetrated by Slug. 21619_ Slug penetrates H-88 Terminator. 21619_ Slug penetrates Combat Programmer. 21620_ The unstable cave ceiling collapses. 21620_ Slug penetrates H-88 Terminator. 21620_ Combat Programmer suffers critical hit. 21620_ Slug penetrates H-88 Terminator. 21620_ H-88 Terminator suffers critical hit. 21620_ EMDS Slug penetrates as-45638. 21620_ EMDS Slug penetrates M Guard. 21620_ M Guard suffers critical hit. 21622_ The unstable cave ceiling collapses. 21622_ EMDS Slug penetrates as-45638. 21622_ EMDS Slug penetrates M Guard. 21622_ M Guard suffers critical hit. 21622_ as-45638 destroyed. 21622_ Terminal disabled. 21625_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ????????????????????????#?#?### #### ############# | | ??????????????????????????? ### #### ############# | | ??????????????????????????? ############# | | ??????????????????????????######################## | | ???????????????????????????##? ################## | | ??????????????????????????##?? ################## | | ??????????????????????????##? #######?########## | | ?????????????????????????####? ################## | | ??????????????????????????#?# ?################## | | ??????????????????????????### ################## | | ??????????????????????????### ################## | | ?????????????????????????##?? ################## | | ???????????????????????????##? ################## | | ??????????????????????????### ################## | | ????????????????????????#???# ################## | | ????????????????????????##?#? ? ################## | | ?????????????????????????#### ################## | | ?????????????????????????#### ?################# | | ??????????????????????????##? ? ################## | | ???????????????????????????## ################## | | ?????????????????????????#### ################## | | ?????????????????????????#### ################## | | ?????????????????????????#### ################## | | ????????????????????????"###? ################## | | ?????????????????????#""";######################## | | ?????????????????????# @;## ### ### ### | | ?????????????????????# ;# W ### ### ### | | ?????????????????????# s | | ?????????????### ##### ls | | ?????????????#" pYl %! | | ?????????????######### Y !z | | ?????????????????????# b ! | | ?????????????????????# ##h ### | | ?????????????????????#######;s # ### | | ??????????????????????????# ;l # ###### | | ??????????????????????????# "b ###### | | ??????????????????????????##"b ####### | | ???????????????????????????##h h ####### | | ????????????????????????????# ####### | | ????????????????????????????# hh#### # # ####### | | ????????????????????????????# h################## | | ????????????????????????????# ################## | | ????????????????????????????# ################## | | ????????????????????????????# ################## | | ????????????????????????????# ################## | | ????????????????????????????# ################## | | ????????????????????????????# ################## | | ????????????????????????????# ################## | | ???????????????????????????## ################## | | ?????????????????????????#?## ################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 184 Coolant Potential 80 Energy Generation 80 Energy Capacity 2350 Matter Stores 300 Matter Capacity 300 Sight Range 19 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 1310 Power Amplification 40 EM Shielding 4 Armor Coverage 750 Resistance: KI 20 Resistance: TH 30 Resistance: EM 15 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 8 Particle Charging 20 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Particle Charger | x2 | -7/Factory | Preloaded O-24 Administrator | x1 | -7/Factory | Preloaded Drone Bay | x1 | -7/Factory Drone Bay | x1 | -7/Factory Drone Bay | x1 | -5/Factory Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Matter Drive Stasis Generator Subatomic Replicator Core Reset Matrix Core Cannon Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Levels Raised 35 | . 2 1 6 . 3 1 2 1 . 1 . . 2 . 1 . . 1 1 2 . 1 . 1 2 1 1 1 3 1 XP Earned 56468 | 3000 3594 2100 8250 319 4830 1153 3627 826 675 208 250 128 2627 781 832 692 214 629 2071 2881 317 949 152 1962 2942 1022 1161 2121 4091 2064 XP Spent 51550 | 1800 1400 300 11950 . 5320 1640 2300 . 2050 1350 . . 1220 1500 . . . 2300 2750 1700 . 2690 . 1180 3500 . 2600 . 3400 600 Upgrades 95 | 3 3 2 18 . 9 6 3 . 2 9 . . 3 3 . . . 1 11 1 . 2 . 6 6 . 4 . 2 1 Power Slot 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 9 | . 1 . 4 . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . Weapon Slot 5 | 2 . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Core Integrity 8 | . . . . . . . . . . . . . . . . . . . 6 . . . . 2 . . . . . . Heat Dissipation 18 | . . 1 4 . 4 4 . . . . . . . . . . . . . . . . . . 5 . . . . . Energy Storage 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Mass Support 6 | . . . . . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . 1 1 Inventory Capacity 7 | . . 1 2 . . . 1 . 1 . . . . . . . . . 1 . . . . . 1 . . . . . Sight Range 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 3 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . Ranged Accuracy 6 | . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . TH Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . TH Damage % 4 | . . . . . 1 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . Protomatter Created 9451 | . 289 217 1083 41 314 338 1015 404 254 71 238 . 197 269 77 142 . 169 533 911 98 273 . 268 830 513 95 402 266 144 Integrity Restored 12510 | . 395 261 1149 43 518 451 425 412 191 213 502 . 519 207 106 550 87 368 1062 912 6 113 . 389 1158 825 123 341 1018 166 Core 8997 | . 298 189 776 32 413 245 291 307 138 213 252 . 434 112 80 275 26 256 906 517 . 47 . 312 921 687 38 312 794 126 Parts 3513 | . 97 72 373 11 105 206 134 105 53 . 250 . 85 95 26 275 61 112 156 395 6 66 . 77 237 138 85 29 224 40 Protomatter Decayed 8691 | . 167 78 674 24 283 180 749 255 160 . 43 . 669 336 227 316 23 343 506 350 96 606 . 212 558 231 50 418 317 820 Game ------ Seed HeartSystemInsulator Manual? 0 Play Time 05:31:34 Cumulative 842.7 hours Start 2019.12.22 @ 23:38:28 End 2019.12.23 @ 16:08:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 303 Rogue 303 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/1/0/0/0/0 Lore% 77 Gallery% 86 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6c967d4-1226-4ac3-8766-c8b91c61bad7