Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 22:19:54 Player: FR-13D Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (2032) 2032 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 7182 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 731/850 Matter 174/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Light Treads Titanium Leg Transmission Jammer Arc Projector Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Assault Cannon Scythe > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Advanced Treads Titanium Leg Titanium Leg Improved Heat Sink Transmission Jammer Transmission Jammer Hardened Medium Armor Plating Thermal Shield Corruption Screen System Restoration Module Splice Drone Bay Arc Projector Heavy Particle Cannon Gauss Cannon Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Splice Drone Bay Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . . 2 . . . 2 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . . . Utility 4 | . . . . . . . 1 1 2 . Weapon 1 | . . . . . . . 1 . . . Parts Attached 63 | 7 1 6 12 2 1 2 12 11 6 3 Power 7 | 1 . 1 1 . . 1 . 2 1 . Engine 7 | 1 . 1 1 . . 1 . 2 1 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 2 6 . . . 6 4 2 . Treads 16 | . . 2 6 . . . 2 4 2 . Leg 6 | 2 . . . . . . 4 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 2 . 1 1 2 1 1 3 3 3 1 Device 6 | 1 . . 1 2 . . . . 1 1 Storage 2 | 1 . . . . 1 . . . . . Processor 1 | . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . Protection 9 | . . 1 . . . 1 3 2 2 . Artifact . | . . . . . . . . . . . Weapon 16 | 2 1 2 4 . . . 3 2 . 2 Energy Gun 3 | . 1 1 1 . . . . . . . Energy Cannon 4 | . . . 1 . . . 1 1 . 1 Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon 5 | . . 1 2 . . . 1 . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . Parts Lost 8 | . . . 2 . . 1 . . . 5 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . . . . . . . . 3 Utility 3 | . . . 1 . . . . . . 2 Weapon 1 | . . . 1 . . . . . . . Highest Loss Streak 5 | . . . 1 . . 1 . . . 5 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 4 6 7 7 8 8 8 15 15 16 13 Power 1 | . 1 1 1 1 1 . 1 1 1 1 Propulsion 3 | 1 2 2 1 2 2 2 6 6 6 4 Utility 4 | . . 1 2 3 3 3 5 5 6 5 Weapon 2 | 1 2 2 2 2 2 2 2 2 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 28 | 1 1 1 5 . . . 4 6 1 9 Power 5 | . . . 1 . . . 2 1 . 1 Propulsion 3 | . . . . . . . . . 1 2 Utility 10 | . . . 1 . . . 2 2 . 5 Weapon 10 | 1 1 1 3 . . . . 3 . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 99 100 100 99 98 99 91 60 Engine 11 | . 14 14 11 11 11 10 9 15 13 8 Treads 31 | . . 1 42 44 44 44 25 23 26 16 Leg 5 | . 28 26 . . . . 10 6 . . Device 5 | . 14 9 10 11 11 9 . . 5 7 Storage 9 | . 14 14 11 11 11 11 9 7 6 4 Processor 1 | . . . . . . . . 6 6 4 Protection 7 | . . 4 . . . 1 16 15 13 4 Energy Gun 1 | . 8 14 6 . . . . . . . Energy Cannon 7 | . . . 4 11 11 11 9 6 5 4 Ballistic Cannon 9 | . . 9 11 11 11 11 8 7 6 8 Slashing Weapon 3 | . . . . . . . 9 7 6 . Peak Build Rating 61 | 7 7 8 20 24 26 29 37 49 61 61 Average Rating 29 | 6 7 7 18 23 24 26 32 45 57 39 On Entrance 23 | . 7 7 7 20 24 26 24 37 49 60 Avg Prop Armor Cover (%) 15 | . . . 15 . . . . . . . Naked Turns 66 | . . . . . . . . . . 66 Heaviest Build 101 | 12 12 16 22 29 64 66 74 88 97 101 Greatest Support 98 | 20 20 40 80 80 80 80 80 90 98 98 Greatest Overweight (x) 3 | 1 . . . . . . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 Average Capacity 15 | 7 8 8 8 8 13 20 20 20 20 15 Most Carried 20 | 6 7 8 8 8 11 15 20 20 20 20 Average Carried 13 | 4 6 7 7 8 9 11 19 19 19 15 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 5 Final Carried 20 | 5 7 7 8 8 11 15 20 20 20 5 Scrap Suit Usage (%) 6 | . . . . . . . . . 67 66 Class Distribution -------------------- 88% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Matter Collected 1640 | 354 31 112 376 60 . 105 327 170 105 . Remotely . | . . . . . . . . . . . Salvage Created 2713 | 175 83 190 631 175 . 37 795 371 256 . Parts 155 | 17 3 13 35 9 . 3 36 21 18 . Haulers Intercepted 6 | . . . 2 . . . 2 1 1 . Recyclers Shooed 4 | . . . 1 . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 44 | . 2 4 13 4 . 4 12 3 2 . Melee 6 | . . . . . . . 5 1 . . Guns 6 | . 2 2 2 . . . . . . . Cannons 31 | . . 2 11 4 . 4 7 2 1 . Classes Destroyed 12 | 2 1 1 2 1 . 2 1 1 1 . Worker 1 | . . . . . . . 1 . . . Builder 2 | . . . . . . . . . 2 . Tunneler 5 | 5 . . . . . . . . . . Hauler 6 | . . . 2 . . . 2 1 1 . Recycler 5 | 1 . . . . . . 2 2 . . Watcher 2 | . . . 1 . . . 1 . . . Swarmer 3 | . . . . . . 3 . . . . Grunt 26 | . 2 2 9 3 . . 10 . . . Brawler 1 | . . . . 1 . . . . . . Sentry 9 | . . 2 4 . . . 2 1 . . Hunter 2 | . . . . . . 1 . . 1 . Programmer 3 | . . . . . . . . 2 1 . Best Kill Streak 4 | 3 2 2 4 3 . 3 3 2 2 . Combat Bots Only 4 | . 2 2 4 3 . 3 3 2 1 . Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 1 1 1 . Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Hostile Shots Fired 319 | . 7 22 85 15 . 35 53 86 11 5 Missed 91 | . 3 7 20 1 . 15 11 28 5 1 Hits 228 | . 4 15 65 14 . 20 42 58 6 4 Melee 5 | . . . . 1 . . . . . 4 Projectile 223 | . 4 15 65 13 . 20 42 58 6 . Critical Strikes 11 | . . 2 1 . . 1 2 3 . 2 Damage Taken 2974 | . 45 205 793 188 . 237 676 514 107 209 Core 387 | . 11 82 43 10 . 40 60 22 . 119 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 19 | . . . . . . . 19 . . . Regen/Repaired (Parts) 80 | . . . 22 . . . . . 58 . Core Remaining (%) 84 | 100 . 62 . . . 76 89 96 . . Volleys Fired 155 | 24 6 12 43 8 . 16 24 11 6 5 Largest 3 | 2 2 2 2 2 . 2 2 2 2 3 Hottest 152 | 40 60 70 112 112 . 112 112 112 106 152 Shots Fired 293 | 48 12 24 74 16 . 30 44 19 11 15 Gun 99 | 48 12 16 23 . . . . . . . Cannon 194 | . . 8 51 16 . 30 44 19 11 15 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 184 | 48 7 12 43 8 . 16 23 11 6 10 Thermal 57 | . . . 8 8 . 14 21 1 . 5 Explosive . | . . . . . . . . . . . Electromagnetic 52 | . 5 12 23 . . . . 7 5 . Robot Hit Streak 19 | 6 8 10 16 5 . 11 19 9 3 8 Robot Miss Streak 5 | 5 2 2 3 1 . 4 2 2 1 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 219 | 21 9 20 42 10 . 17 57 18 15 10 Core Hits 85 | 9 3 7 19 6 . 4 25 7 5 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . Critical Strikes 6 | 1 . . . . . . 2 1 1 1 Destroy 1 | 1 . . . . . . . . . . Blast 2 | . . . . . . . . 1 . 1 Sever 3 | . . . . . . . 2 . 1 . Melee Attacks 60 | . . . . . . . 31 15 14 . Impact . | . . . . . . . . . . . Slashing 60 | . . . . . . . 31 15 14 . Piercing . | . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . 5 3 6 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5476 | 215 94 294 972 255 . 397 1893 495 610 251 Guns 621 | 215 94 154 158 . . . . . . . Cannons 3191 | . . 133 804 252 . 397 936 214 204 251 Explosions . | . . . . . . . . . . . Melee 1644 | . . . . . . . 957 281 406 . Ramming 20 | . . 7 10 3 . . . . . . Kinetic 2196 | 215 37 158 600 96 . 220 486 160 73 151 Thermal 1112 | . . . 204 156 . 177 450 25 . 100 Explosive . | . . . . . . . . . . . Electromagnetic 504 | . 57 129 158 . . . . 29 131 . Impact . | . . . . . . . . . . . Slashing 1644 | . . . . . . . 957 281 406 . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 1 . 16 Average Corruption 9 | . . . . . . . . 1 . 11 Corruption Purged 3 | . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . . . . . . 8 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 171 | . . . . . . 15 88 43 25 . Projectiles 43 | . . . . . . 15 22 6 . . Explosions . | . . . . . . . . . . . Melee 128 | . . . . . . . 66 37 25 . Knockbacks 22 | . . 2 4 2 . 1 10 1 2 . Impact . | . . . . . . . . . . . Kinetic 21 | . . 2 3 2 . 1 10 1 2 . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 5 | . . . 4 1 . . . . . . Targets Rammed 6 | . . 1 4 1 . . . . . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 427 | . 64 74 171 87 . 300 387 216 180 427 Average Temperature 114 | . 28 37 74 49 . 154 155 84 78 248 Received Heat Transfer 990 | . 24 108 324 87 . . 405 42 . . Effects 4 | . . . . . . . 2 . . 2 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1628 | . . . 296 222 . 259 666 37 . 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 116 | 10 85 40 103 79 . 69 116 45 30 2 Initial 28 | . . 28 5 15 . . 7 20 19 . Average 20 | 1 24 9 40 31 . 7 33 4 6 . Influence Increases 1622 | 30 125 105 412 146 . 123 419 136 124 2 Destroy 0b10 Robot/C 900 | . 40 80 260 100 . 80 240 60 40 . Destroy 0b10 Robot/NC 105 | 30 . . 15 . . . 30 15 15 . Destroy Leader 226 | . 10 10 76 20 . 20 36 32 22 . Allied During Kill 6 | . . . . 6 . . . . . . Successful Hack 52 | . . . 6 . . . 16 4 26 . Select Force Hacks 60 | . 60 . . . . . . . . . Disable Machine 60 | . . . 15 . . 15 15 . 15 . Destroy Structure 48 | . . . 10 5 . 8 7 10 6 2 Partial Spotted 15 | . . . 15 . . . . . . . Lose Combat Pursuer 150 | . 15 15 15 15 . . 75 15 . . Influence Decreases 1622 | 30 50 165 386 187 . 104 392 141 165 2 Entered New Map 143 | . . 47 10 26 . . 12 26 22 . Time Decay 1469 | 30 50 118 366 161 . 104 380 115 143 2 Lost Part 10 | . . . 10 . . . . . . . Squads Dispatched 11 | . 4 . 1 . . . 1 2 3 . Investigation 4 | . 3 . . . . . . . 1 . Extermination 3 | . . . . . . . . 2 1 . Reinforcement 4 | . 1 . 1 . . . 1 . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Distress Signals 6 | . . . 3 . . . 2 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . 6 5 26 5 . 4 23 9 3 6 Peak Tracking Total 7 | . 3 2 5 3 . 3 4 7 1 6 Tactical Retreats 11 | . 1 1 1 1 . . 5 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Traps Triggered 3 | . 1 . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Machines Disabled 4 | . . . 1 . . 1 1 . 1 . Max in Single Turn 1 | . . . 1 . . 1 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Machines Accessed 25 | . 4 . 4 1 3 . 7 2 4 . Terminals 11 | . 2 . 2 . . . 5 1 1 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . 1 . . . . . 1 . Recycling Units 4 | . 2 . . . . . 1 . 1 . Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 84 | . 9 . 10 1 32 . 20 5 7 . Successful 61 | . 3 . 7 1 32 . 12 2 4 . Failed 23 | . 6 . 3 . . . 8 3 3 . Catastrophic 3 | . . . . . . . 1 . 2 . Database Lockouts . | . . . . . . . . . . . Manual 36 | . 9 . 5 . 1 . 17 1 3 . Terminals 30 | . 7 . 4 . . . 15 3 1 . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 5 | . . . 3 . . . . . 2 . Recycling Units 6 | . 2 . . . . . 2 . 2 . Scanalyzers 6 | . . . 3 . . . 3 . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 41 | . 1 . 2 1 32 . 3 1 1 . Record 32 | . . . . . 31 . . 1 . . Robot Analysis 5 | . 1 . 2 . . . 2 . . . Open Door 1 | . . . . 1 . . . . . . Alert Level 2 | . . . . . . . 1 . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . 2 . Scan Component 2 | . . . 1 . . . . . 1 . Repair 2 | . . . 1 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . 3 . . . Retrieve Study 5 | . . . 2 . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . 2 . 1 . . . 6 1 1 . Terminals 5 | . . . 1 . . . 4 . . . Assimilate 2 | . . . . . . . 2 . . . Botnet 3 | . . . 1 . . . 2 . . . Fabricators 1 | . . . . . . . . 1 . . Report 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 2 . 1 . Reject 1 | . . . . . . . 1 . . . Recyclers 2 | . . . . . . . 1 . 1 . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 2 . 3 . . . 6 2 4 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 5 | . . . 2 . . . 3 . . . Parts Repaired 2 | . . . 1 . . . . . 1 . Time 48 | . . . 26 . . . . . 22 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 10 | . . . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . Total Orders 9 | . . . . 3 1 . 5 . . . STAY 1 | . . . . . . . 1 . . . EXPLORE 7 | . . . . 3 . . 4 . . . RETURN 1 | . . . . . 1 . . . . . Ally Attacks 15 | . . . . 6 . . 6 . . 3 Total Damage 225 | . . . . 23 . . 26 . . 176 Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Active Infowar (turns) 3067 | 162 239 323 199 . . . . 1314 697 133 Optics 2144 | . . . . . . . . 1314 697 133 Seismic 923 | 162 239 323 199 . . . . . . . Robot Analysis Total 5 | . 1 . 2 . . . 2 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 14 | . . . . 6 2 . 6 . . . Drone Recoveries 14 | . . . . 6 2 . 6 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Turns Passed 9512 | 236 239 486 1214 397 1233 1226 2270 1315 697 199 Spaces Moved 4703 | 129 169 348 598 178 744 598 747 690 334 168 Core 137 | 4 . . . . . . . . . 133 Treads 3578 | . . 7 571 178 744 598 548 563 334 35 Legs 988 | 125 169 341 27 . . . 199 127 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 165 165 165 130 161 161 50 Average Speed 156 | 118 120 120 162 165 165 165 162 168 175 77 Slowest Speed 290 | 190 120 160 165 165 165 165 200 200 221 290 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 5 33 67 43 58 91 98 49 17 12 87 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 5 | . 2 1 . 1 1 . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . 1 . 3 . . . . Spaces Dug 20 | . . . . . . 1 5 9 5 . Terrain Destroyed 48 | . . . 9 6 . 8 7 10 5 3 Melee 19 | . . . . . . . 5 9 5 . Projectile 29 | . . . 9 6 . 8 2 1 . 3 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Total 6499 | 166 194 389 768 265 750 807 1708 809 419 224 Wait 1369 | . 15 7 77 75 2 188 862 52 43 48 Move 4694 | 128 168 347 597 177 743 597 746 689 334 168 Hop . | . . . . . . . . . . . Pick Up 67 | 6 3 6 12 . 3 4 14 13 6 . Fast Attach 21 | 7 . . 6 1 . . 4 2 1 . Attach 12 | . . . 4 . . 1 4 2 1 . Detach 1 | . . . 1 . . . . . . . Swap 46 | . 1 9 7 1 1 1 10 8 5 3 Drop 68 | 1 1 7 17 2 1 . 13 17 9 . Fire 155 | 24 6 12 43 8 . 16 24 11 6 5 Melee 60 | . . . . . . . 31 15 14 . Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush 5 | . . . 4 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 16) 237 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Build established: Mutant 476 | -10/Materials | Entered Mines 514 | -10/Mines | Met a Derelict bent on vengeance 679 | -10/Mines | Discovered new exit (range 6) 808 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 947 | -10/Mines | Discovered new exit (range 8) 962 | -10/Mines | Entered Materials 962 | -9/Materials | Evolved 2 slots: Propulsion x2 1114 | -9/Materials | Repaired Lgt. Treads 1528 | -9/Materials | Discovered new exit (range 5) 1741 | -9/Materials | Build established: Scavenger-Mutant 2080 | -9/Materials | Discovered new exit (range 7) 2176 | -9/Materials | Entered Mines 2230 | -9/Mines | Learned location of Storage (-7) 2236 | -9/Mines | Assembled infested the area 2248 | -9/Mines | Found the Drone Emporium 2259 | -9/Mines | Found Prototype Device 2259 | -9/Mines | Identified Splice Drone Bay 2278 | -9/Mines | Discovered new exit (range 52) 2565 | -9/Mines | Build established: Mutant 2573 | -9/Mines | Entered Exiles 2615 | -9/Exiles | Met 8R-AWN 2641 | -9/Exiles | Met EX-HEX 2692 | -9/Exiles | Met EX-BIN 2717 | -9/Exiles | Aligned with FarCom system 2719 | -9/Exiles | Given EX-Vault access code 2783 | -9/Exiles | Opened EX-Vault 2854 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3044 | -9/Exiles | Met EX-DEC 3161 | -9/Exiles | Learned location of Zion (-7) 3357 | -9/Exiles | Found Deploy-a-Sentry 3360 | -9/Exiles | Found Deploy-a-Sentry 3362 | -9/Exiles | Found Deploy-a-Sentry 3543 | -9/Exiles | Visited The Gauntlet 3786 | -9/Exiles | Discovered new exit (range 12) 3806 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 3806 | -9/Exiles | Entered Mines 4646 | -8/Mines | Discovered new exit (range 6) 4700 | -8/Mines | Discovered new exit (range 5) 4787 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 4791 | -8/Mines | Found Scrap Suit 5032 | -8/Mines | Entered Materials 5032 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7135 | -8/Materials | Discovered new exit (range 11) 7302 | -8/Materials | Entered Factory 7302 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8414 | -7/Factory | Discovered new exit (range 8) 8617 | -7/Factory | Entered another Factory area 8617 | -6/Factory | Evolved 2 slots: Utility x2 9181 | -6/Factory | Repaired Imp. EM Pulse Cannon 9314 | -6/Factory | Sucked down chute 9314 | -6/Factory | Entered Waste 9329 | -6/Waste | EMP discharged 9394 | -6/Waste | Spotted C-40 Crusher 9397 | -6/Waste | Spotted C-40 Crusher 9410 | -6/Waste | Spotted C-40 Crusher 9416 | -6/Waste | Spotted C-40 Crusher 9416 | -6/Waste | Spotted C-40 Crusher 9429 | -6/Waste | EMP discharged 9429 | -6/Waste | System corruption reached 10% 9435 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9440 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9443 | -6/Waste | Crushed by Compactor (1 part destroyed) 9446 | -6/Waste | Crushed by Compactor (1 part destroyed) 9447 | -6/Waste | Released all parts (5) 9450 | -6/Waste | DAS Turret deployed 9465 | -6/Waste | Spotted C-40 Crusher 9477 | -6/Waste | Lost 5 parts (3n2u) 9491 | -6/Waste | Discovered new exit (range 13) 9513 | -6/Waste | Self-destructed Last Messages --------------- 09449_ Imp. Medium Armor Plating crushed. 09449_ Imp. EM Pulse Cannon crushed. 09449_ Deploy-a-Sentry crushed. 09449_ ECM Suite crushed. 09450_ DAS Turret deployed. 09451_ Imp. Heat Sink crushed. 09451_ Gauss Cannon crushed. 09451_ Deploy-a-Sentry crushed. 09452_ System corrupted: Energy discharge (-31). 09452_ Thermal Shield crushed. 09452_ 6 Matter crushed. 09452_ Hcp. Storage Unit crushed. 09452_ Lgt. Treads+ crushed. 09454_ Corruption Screen crushed. 09454_ Imp. Medium Armor Plating crushed. 09454_ DAS Turret suffers critical hit (Destroy). 09455_ DAS Turret destroyed. 09469_ System corrupted: Component data lost. 09491_ EXIT=FOUND 09495_ VC/6JWFWCB#VZTMK#X=X4LUGAO Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ? ??????######??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ## ######## ###????????????????????????????? | | ] #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ## ######## ###????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# ] #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# ######## ###????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ## ######## ###????????????????????????????? | | ?# #??????# #??############????????????????? | | ?# #??????# #??# #????????????????? | | ?# #??????# #??# #????????????????? | | ## ######## #### #????????????????? | | @ #????????????????? | | CC #????????????????? | | CC < #????????????????? | | #????????????????? | | ?# ######## #### #????????????????? | | ?# ?????????# #??# #????????????????? | | ?????????????# #??# #????????????????? | | ?????????????# #??############????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 84% | -9/Materials Imp. EM Pulse Cannon | 31% | -6/Factory Studied --------- EM Pulse Gun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Axe | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Factory Defaults You Again Challenges ------------ None Game ------ Seed StormArcRedirector Manual? 0 Play Time 01:15:38 Cumulative 66.4 hours Start 2025.11.04 @ 22:00:38 End 2025.11.05 @ 22:19:54 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68b2a448-9029-496c-ba97-8fb377bb5425