Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.26 @ 00:49:07 Player: GJ Result: System corrupted Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (561) 2805 Value Destroyed (24871) 24871 Prototype IDs (64) 1280 Alien Tech Used (3) 600 Bonus (11131) 11131 TOTAL SCORE: 51787 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9925 Follower Combat Kills 3288 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Friendly Fire -8282 Cogmind --------- Core Integrity 0/1600 Matter 376/800 Energy 370/370 System Corruption 106% Temperature Cool (0) Movement Treading (143) Location -1/Command Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (8) ------ Coolant Network Experimental Coolant Injector Cargo Storage Unit Experimental Matter Compressor Precision Matter Filter AEGIS Remote Shield > --- WEAPON (7) ------- Linked Autogun Linked Autogun Linked Autogun Hypervelocity Railgun > --- INVENTORY (30) --- Experimental Coolant Injector Advanced Energy Well Experimental Energy Well (600) Experimental Energy Well (600) Advanced Transmission Jammer Zionite Weapon Casing Zionite Weapon Casing Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Improved Focal Shield Improved Focal Shield Improved Focal Shield Long-range Tractor Beam Mini Drone Bay (3/3) Transdimensional Reconstructor Linear Accelerator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Coolant Network Experimental Coolant Injector Experimental Coolant Injector Cargo Storage Unit Precision Matter Filter AEGIS Remote Shield > --- WEAPON ----------- Linked Autogun Linked Autogun Linked Autogun Hypervelocity Railgun > --- INVENTORY -------- Advanced Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Advanced Transmission Jammer Zionite Weapon Casing Zionite Weapon Casing Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Improved Focal Shield Improved Focal Shield Improved Focal Shield Long-range Tractor Beam Mini Drone Bay Transdimensional Reconstructor Linear Accelerator [Rating: 234] Favorites ----------- Power Zionite Light DM Reactor Engine Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Combat Linear Gravjet Treads Armored Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Compact Tesla Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Flail Slashing Weapon Plasma Sword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . . . 2 . . . 2 . . . . 2 . . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 2 . Utility 6 | . . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . . . . 2 . . . . . Weapon 4 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 559 | 8 10 16 2 6 42 30 26 1 2 6 2 36 20 10 6 . 1 15 27 1 23 10 49 3 3 4 9 16 16 15 32 21 91 Power 46 | 1 . 4 . . 3 2 1 . . 2 . 2 1 . . . . 1 1 . 2 . 6 . 1 . . 1 . 1 4 1 12 Engine 13 | 1 . 4 . . 1 2 1 . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . Core 9 | . . . . . 2 . . . . 2 . 1 . . . . . . . . 1 . 2 . 1 . . . . . . . . Reactor 24 | . . . . . . . . . . . . . 1 . . . . . 1 . 1 . 2 . . . . 1 . 1 4 1 12 Propulsion 104 | 3 2 4 . 2 13 4 5 . . 1 1 8 2 3 1 . . . 3 . 5 3 15 . 1 . 4 4 8 1 1 2 8 Treads 54 | 1 2 2 . . 9 4 4 . . 1 1 8 2 3 1 . . . 3 . 3 . 1 . . . . . 3 . . . 6 Leg 32 | 2 . 2 . 2 4 . . . . . . . . . . . . . . . 2 2 9 . 1 . 4 4 . . . . . Wheel 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 5 1 1 2 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 211 | 2 4 3 1 3 11 6 13 1 . 2 . 12 8 3 2 . 1 5 14 1 7 2 16 1 . 4 4 6 . 5 10 7 57 Device 120 | 1 . 1 . . 8 2 11 1 . 2 . 11 7 2 . . . 5 12 1 3 1 9 . . 2 2 1 . 1 1 3 33 Storage 21 | . 1 1 1 1 3 1 . . . . . . . . . . . . . . 1 . 2 . . 1 . 2 . 1 3 . 3 Processor 11 | 1 . . . . . . . . . . . 1 1 . . . . . 1 . . 1 3 1 . . 1 . . . . . 1 Hackware 6 | . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protection 53 | . 3 1 . 2 . . . . . . . . . 1 2 . 1 . 1 . 3 . 2 . . 1 1 3 . 2 6 4 20 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 198 | 2 4 5 1 1 15 18 7 . 2 1 1 14 9 4 3 . . 9 9 . 9 5 12 2 1 . 1 5 8 8 17 11 14 Energy Gun 15 | 2 2 5 . . 1 . . . . . . . . . . . . . . . 1 1 1 . . . . . . 2 . . . Energy Cannon 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Ballistic Gun 77 | . . . 1 1 13 6 5 . 1 1 1 8 6 3 3 . . 5 3 . 5 . 2 . . . . . . . 2 4 7 Ballistic Cannon 27 | . . . . . . 6 1 . 1 . . . 3 . . . . 4 6 . . . 2 . . . 1 1 . . . . 2 Launcher 43 | . . . . . . 2 . . . . . . . . . . . . . . 2 3 2 1 . . . 1 6 2 12 7 5 Special Weapon 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Impact Weapon 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . 1 . . . . 4 . 1 . . . . . . 1 1 1 . 1 . . 1 . 1 1 . . Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 2 1 . . . Special Melee Weapon 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . . . . 2 2 . . . 1 . . . 1 . . . . . . 6 . 4 . . 3 . 3 2 7 2 1 10 Corrupted Parts 19 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . 2 2 1 11 System Corruption 150 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 10 . . 2 . 20 20 10 87 Parts Lost 62 | . . 1 . . 6 7 . . 1 . . 5 . 2 4 . . 2 18 1 1 4 . . 1 . 1 1 1 1 . 1 4 Power 8 | . . . . . 1 . . . . . . 2 . . . . . 1 2 . . . . . . . . . . . . 1 1 Propulsion 11 | . . . . . . 2 . . . . . . . . . . . . 4 1 . 2 . . 1 . . . 1 . . . . Utility 16 | . . . . . 1 . . . . . . 1 . 1 2 . . 1 4 . 1 . . . . . . 1 . 1 . . 3 Weapon 27 | . . 1 . . 4 5 . . 1 . . 2 . 1 2 . . . 8 . . 2 . . . . 1 . . . . . . Highest Loss Streak 16 | . . 1 . . 5 6 . . 1 . . 2 . 2 2 . . 1 16 1 1 1 . . 1 . 1 1 1 1 . 1 2 Average Slot Usage (%) 93 | . 100 99 100 100 99 99 95 100 99 100 99 99 89 89 92 93 54 91 82 15 46 78 95 100 99 99 98 94 91 85 92 90 85 Engine 3 | . 14 14 14 14 1 6 7 7 7 6 . 1 . . . . . 2 4 . . . . . . . . . . . . . . Core 2 | . . . . . 7 2 . . . . 7 4 1 . . . . . . . 1 5 5 10 10 10 10 6 4 4 . . . Reactor 3 | . . . . . . . . . . . . . 4 6 6 6 6 3 4 . 2 5 3 . . . . 2 3 2 10 10 10 Treads 15 | . 1 27 28 5 21 26 18 23 23 23 23 33 22 24 26 26 26 26 20 4 9 . 2 . . . . . 7 . . . 3 Leg 3 | . 26 . . 22 5 . . . . . . . . . . . . . . . 4 21 18 26 25 26 25 22 1 . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 22 25 30 23 Device 10 | . 9 . . . 13 5 9 15 15 15 15 12 7 11 6 6 6 12 10 5 6 12 10 12 10 9 7 5 8 4 4 7 10 Storage 7 | . 11 14 14 14 10 9 7 7 7 7 7 6 6 6 6 6 6 6 4 . . . 4 5 5 5 5 6 9 11 15 11 6 Processor 1 | . 2 . . . . . . . . . . . 5 . . . . . . 5 2 1 10 12 15 12 11 9 9 5 1 . . Hackware 1 | . . . . . . 12 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protection 3 | . 4 13 14 14 3 . . . . . . . . . 5 6 6 . 2 . 3 . 3 . . 2 5 9 8 5 10 9 6 Energy Gun 1 | . 27 20 26 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 21 | . . . 1 26 35 25 25 30 36 39 45 39 26 39 39 40 1 31 24 . 8 23 2 . . . . . . . 1 4 3 Ballistic Cannon 3 | . . . . . . 9 17 15 8 6 . . 13 . . . . 5 5 . . . 1 . . . 1 . . . . . 1 Launcher 3 | . . . . . . . . . . . . . . . . . . . . . 2 3 1 4 3 . . 1 1 3 16 12 13 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 18 21 21 21 21 19 17 13 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 290 | 8 20 34 32 32 103 118 124 118 118 115 114 115 126 127 122 120 98 124 130 1 92 91 83 65 64 63 78 93 85 112 134 134 290 Greatest Support 320 | 20 40 40 40 40 60 60 60 60 60 68 68 116 160 160 138 138 138 138 138 3 97 80 100 100 105 105 105 117 172 85 102 136 320 Greatest Overweight (x) 5 | . . . . . 1 5 4 1 1 1 1 1 . . . . . . . . . 1 1 . . . . . 4 1 1 1 2 Average Overweight (x) . | . . . . . . 1 2 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 5 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 15 15 15 15 15 15 15 15 15 15 30 Average Capacity 19 | 5 7 13 15 10 14 25 25 25 25 25 25 25 25 25 25 25 25 25 22 5 5 5 11 15 15 15 15 15 15 15 15 15 18 Most Carried 30 | 5 8 15 15 15 20 25 25 25 25 25 25 25 25 25 25 25 25 23 25 5 5 5 15 15 15 15 15 15 15 15 15 15 30 Average Carried 18 | 1 5 11 14 10 12 22 22 24 24 24 24 23 24 23 24 25 23 17 19 4 3 4 10 14 14 14 14 14 12 14 14 13 16 Final Capacity 30 | 5 8 15 15 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 15 15 15 15 15 15 15 15 15 15 30 Final Carried 29 | 5 8 15 15 10 20 20 25 25 25 24 25 25 23 25 25 25 24 19 5 5 5 4 15 15 15 15 15 15 14 15 15 14 29 Class Distribution -------------------- 27% | Executioner 18% | Scavenger-Executioner 16% | Scavenger-Mutant 9% | Mutant 5% | Generator-Executioner 4% | Scavenger-Tank 3% | Tank 3% | Hacker-Gunner 3% | Generator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Tank | -8/Materials Hacker-Gunner | -8/Storage Executioner | -7/Factory Executioner | -7/Lower Caves Executioner | -7/Lower Caves Executioner | -7/Zion Executioner | -6/Proximity Caves Scavenger-Executioner | -6/Factory Executioner | -6/Waste Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Scavenger-Mutant | -3/Lab Generator-Executioner | -2/Research Generator-Sprinter | -1/Access Generator-Executioner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Matter Collected 19226 | 280 . 450 . 131 951 1681 756 97 214 60 284 1765 644 807 457 58 . 282 859 . 552 261 632 149 43 . 210 173 129 329 1296 1112 4564 Remotely 2422 | . . . . . . . . . . . . 848 256 . . . . 212 421 . . . . . . . . . . . . . 685 Salvage Created 34890 | 140 . 418 . 131 1532 2217 521 68 281 . 513 2927 1451 1630 553 66 . 229 1083 . 460 257 2302 453 73 . 360 313 534 353 2876 2073 11076 Parts 1368 | 14 . 23 . 17 112 108 27 6 16 . 26 128 7 59 33 . . 14 75 . 9 16 97 14 5 . 21 10 22 13 131 63 302 Haulers Intercepted 26 | . . . . . 6 5 1 . . . . 1 . 3 . . . . 2 . 1 . 4 . . . . . . . . 3 . Recyclers Shooed 14 | . . . . 2 1 1 . . . . . 2 . 3 . . . . 1 . 1 . 2 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . . . . . . . 9 16 8 34 . . . 26 . . 9 . . . 15 . 1 4 . 17 . . . . . . Prevented 17 | . . . . . . . . 4 . . 4 . . . . . . . . . . . . 9 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Combat Hostiles Destroyed 391 | . . 11 . 7 33 39 6 . 6 . 8 32 6 8 11 . . 4 19 . 4 4 15 7 1 . 6 4 6 4 38 19 93 Melee 21 | . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . 6 4 3 2 . . . Guns 167 | . . 8 . 7 33 20 3 . 3 . 8 32 4 8 11 . . 1 14 . 4 4 . . . . . . . . 2 5 . Cannons 38 | . . 3 . . . 19 3 . 3 . . . 2 . . . . 3 5 . . . . . . . . . . . . . . AOE 96 | . . . . . . . . . . . . . . . . . . . . . . . 5 4 . . . . . . 18 8 61 Classes Destroyed 27 | 2 . 2 . . 5 4 1 2 1 . 1 2 1 . . . . . . . . . . . . . . . . . . . 6 Worker 34 | . . . . . . 6 1 . . . . 2 . 5 . . . . 3 . . . 3 . . . . 1 . . 4 4 5 Builder 13 | . . . . . 1 . . . . . . 2 . 2 . . . . 2 . . . 1 . . . . . . . 3 2 . Tunneler 15 | 4 . 1 . 1 . . . . . . . 2 . . . . . . . . . . 3 . . . . . . . 3 1 . Hauler 26 | . . . . . 6 5 1 . . . . 1 . 3 . . . . 2 . 1 . 4 . . . . . . . . 3 . Recycler 35 | 1 . 1 . . . 1 3 . . . . 7 . 6 . . . . 1 . 1 . 3 . . . . . . . 1 1 9 Carrier 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Minesweeper 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Mechanic 10 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . 7 Operator 6 | . . . . . . 3 . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Watcher 14 | . . . . . 3 2 . . . . . 2 . 1 . . . . . . . . 1 . . . . . . . 1 2 2 Swarmer 75 | . . 7 . 7 14 . . . . . . 3 . 3 4 . . . 9 . 1 . . 4 . . 3 . . . 16 4 . Saboteur 10 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 8 Grunt 152 | . . 4 . . 11 21 4 . 3 . 5 17 . 3 3 . . . . . 2 . 8 2 . . 2 3 4 3 10 7 40 Brawler 17 | . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 10 Duelist 22 | . . . . . 1 3 . . . . . 1 . . 1 . . . . . . . . 1 . . . 1 3 . . . 11 Protector 6 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 Sentry 29 | . . . . . 7 9 1 . 1 . . 2 . 1 . . . . 1 . . 1 1 . 1 . 1 . . . 1 . 2 Hunter 25 | . . . . . . . . . 1 . 2 4 . . 2 . . 2 4 . 1 . 2 . . . . . . . 4 . 3 Programmer 29 | . . . . . . . 1 . 1 . . 4 . 1 1 . . 2 3 . . 3 3 . . . . . . . 2 3 5 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Packrat 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 26 | 5 . 3 . 4 7 10 2 1 4 . 5 9 3 9 4 . . 2 11 . 3 2 12 4 1 . 3 4 3 4 7 14 26 Combat Bots Only 24 | . . 3 . 4 4 9 2 . 4 . 5 8 3 5 4 . . 2 6 . 3 2 6 4 1 . 3 4 3 4 7 12 24 Max Kills in Single Turn 8 | 1 . 1 . 1 2 2 1 1 2 . 2 3 1 3 3 1 . 2 3 . 1 1 2 3 1 . 1 1 2 1 4 4 8 Gunslinging 2 | . . . . . 1 . . . . . . 1 . 1 1 . . . 2 . . . . . . . . . . . . . . Exploded 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . 4 4 7 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . A5 (-3/Lab) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Damage Taken 24017 | . . 329 . 295 1235 1944 189 . 228 . 313 1536 . 1213 956 . . 557 3516 51 2036 874 957 103 380 . 546 454 625 426 1920 518 2816 Core 2457 | . . 22 . 52 109 192 31 . 5 . 13 71 . 89 76 . . 40 455 51 177 104 58 . 73 . 122 39 37 142 134 20 345 Absorbed by Shields 557 | . . . . . 137 37 . . 88 . 114 151 . . . . . . . . . . . . . . . . . . . . 30 Reduced by Siege Mode 271 | . . . . . . . . . . . . . . . 37 . . 36 177 . 21 . . . . . . . . . . . . Core Remaining (%) 71 | 100 . . . 70 . 45 . . . . 93 . . . . . . 67 . . . 21 . . . . 78 . . 75 90 . . Volleys Fired 754 | 21 1 31 . 17 80 102 15 2 10 . 12 66 20 24 16 1 . 13 34 . 37 9 12 8 . . . 1 8 3 44 30 137 Largest 7 | 1 1 2 . 2 4 4 6 6 6 . 6 6 6 6 6 6 . 6 6 . 5 5 4 1 . . . 1 1 1 7 7 7 Hottest 343 | 40 100 100 . 60 128 176 207 191 191 . 156 159 216 167 167 160 . 179 238 . 125 174 102 49 . . . 49 49 49 343 343 343 Shots Fired 2770 | 21 1 59 . 34 314 389 78 11 51 . 72 391 116 130 91 7 . 35 198 . 51 38 14 8 . . . 1 8 4 135 110 403 Gun 1978 | 21 . 39 . 34 313 280 53 7 41 . 72 391 72 130 91 7 . 24 146 . 51 38 4 . . . . . . . 14 63 87 Cannon 294 | . . 20 . . 1 108 25 4 10 . . . 44 . . . . 11 52 . . . . . . . . . . . 16 . 3 Launcher 497 | . . . . . . 1 . . . . . . . . . . . . . . . . 10 8 . . . 1 8 4 105 47 313 Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2152 | . . . . 26 302 388 78 11 51 . 72 391 116 130 91 7 . 35 198 . 51 34 4 . . . . . . . 14 63 90 Thermal 112 | 21 1 51 . 8 11 . . . . . . . . . . . . . . . . 4 . . . . . . . . 16 . . Explosive 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 505 | . . 8 . . 1 . . . . . . . . . . . . . . . . . 10 8 . . . 1 8 4 105 47 313 Robot Hit Streak 48 | 7 . 11 . 3 37 18 8 7 6 . 10 32 19 18 21 5 . 12 48 . 22 15 6 2 . . . . 7 2 11 29 46 Robot Miss Streak 9 | 3 . 3 . 4 6 8 4 . 4 . 6 5 3 4 4 1 . 4 8 . 1 2 2 2 . . . . 1 1 4 3 9 Penetration Max 2 | . . . . . . . . . . . 1 1 . 1 1 . . . 1 . . . . . . . . . . . . . 2 Secondary Targets 28 | . . . . 2 8 1 . . . . 2 4 . 2 4 . . . 4 . . 1 . . . . . . . . . . . Max Gunslinging Chain 2 | . . . . 1 1 1 . . . . 1 1 . 1 2 . . . 2 . . 1 . . . . . . . . . . . Shots Hit Robots 1840 | 14 . 36 . 18 212 287 46 6 33 . 50 266 91 85 71 3 . 27 123 . 44 22 47 3 7 . 15 17 13 20 45 72 167 Core Hits 1455 | 6 . 17 . 11 82 168 32 4 21 . 32 161 52 79 35 2 . 19 105 . 18 8 52 8 3 . 13 9 13 7 89 61 348 Critical Kills 9 | . . . . . 1 1 . . . . . 3 . 1 . . . . . . . 1 . . . . . . . . 1 . 1 Critical Parts Destroyed 10 | . . . . . . . . . . . . 1 1 2 . . . . 4 . 1 . . . . . . . . . . . 1 Critical Strikes 34 | . . . . . 2 1 . . . . . 4 1 3 . . . . 4 . 1 2 7 . . . 3 1 2 . 1 . 2 Burn 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Destroy 18 | . . . . . 1 1 . . . . . 4 1 3 . . . . 4 . 1 1 . . . . . . . . . . 2 Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Puncture 12 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . 2 1 2 . . . . Melee Attacks 193 | . . . . . . 9 1 . . . . 6 . 2 . . . . . . . 1 59 2 9 . 24 21 12 38 8 1 . Impact 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 45 | . . . . . . . 1 . . . . 5 . 2 . . . . . . . 1 9 . . . 4 4 4 6 8 1 . Piercing 138 | . . . . . . . . . . . . . . . . . . . . . . . 50 2 9 . 20 17 8 32 . . . Sneak Attacks 19 | . . . . . . . . . . . . . . . . . . . . . . . 13 1 . . 1 2 . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 39 | . . . . . . . . . . . . . . . . . . . . . . . 11 . 2 . 7 7 3 9 . . . Damage Inflicted 72348 | 152 . 528 . 206 2765 4771 833 114 609 . 889 5726 2362 2525 1531 60 . 501 3243 . 694 454 3916 624 254 . 790 946 827 1341 7542 4377 23768 Guns 25915 | 152 . 278 . 174 2694 3052 492 114 479 . 889 5273 1147 2491 1498 60 . 197 2029 . 669 421 40 . . . . . . . 619 2110 1037 Cannons 6466 | . . 225 . . . 1671 338 . 130 . . . 1215 . . . . 304 1199 . . . . . . . . . . . 1384 . . Explosions 33409 | . . . . . . . . . . . . 453 . . . . . . . . . . 1320 504 . . . 26 595 268 5280 2267 22696 Melee 6237 | . . . . . . . . . . . . . . . . . . . . . . 33 2556 120 254 . 790 920 232 1073 259 . . Ramming 321 | . . 25 . 32 71 48 3 . . . . . . 34 33 . . . 15 . 25 . . . . . . . . . . . 35 Kinetic 30112 | . . . . 119 2568 4723 830 114 609 . 889 5273 2362 2491 1498 60 . 501 3228 . 669 372 40 . . . . . . . 619 2110 1037 Thermal 8493 | 152 . 437 . 55 126 . . . . . . 453 . . . . . . . . . 49 . . . . . . . . 2585 . 4636 Explosive 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . Electromagnetic 27171 | . . 66 . . . . . . . . . . . . . . . . . . . . 1320 504 . . . 26 595 268 4065 2267 18060 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1069 | . . . . . . . . . . . . . . . . . . . . . . 33 422 . . . 88 119 41 107 259 . . Piercing 5168 | . . . . . . . . . . . . . . . . . . . . . . . 2134 120 254 . 702 801 191 966 . . . Highest Corruption 106 | . . . . . . 3 1 1 1 1 1 . 22 26 26 26 26 28 15 21 21 24 9 9 19 19 19 2 3 28 41 10 106 Average Corruption 22 | . . . . . . 2 1 1 1 1 1 . 12 24 26 26 26 27 13 19 21 21 5 9 11 19 19 2 2 19 17 10 49 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 929 | . . . . . . 11 1 3 11 1 3 . 13 34 46 30 7 50 9 4 31 26 14 10 17 15 35 1 5 12 40 11 489 Message Errors 146 | . . . . . . 3 . 1 6 1 1 . 3 7 11 8 1 7 2 1 6 4 4 . 4 2 7 1 1 . 8 2 55 Matter Fused 152 | . . . . . . 2 . . . . . . 1 9 7 6 1 10 1 . 3 5 5 6 4 4 7 . 1 5 6 1 68 Heat Flow Errors 71 | . . . . . . 1 . . . . . . 1 5 7 4 . 8 2 . 2 3 . 1 . 1 2 . 1 1 4 1 27 Energy Discharges 69 | . . . . . . 2 1 1 4 . 1 . . 2 1 . 2 3 2 . 6 2 2 1 4 2 3 . 1 1 4 2 22 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Data Loss (minor) 81 | . . . . . . 2 . . 1 . 1 . 2 1 5 3 1 4 . 1 2 4 1 . 3 2 6 . 1 . 3 1 37 Data Loss (major) 29 | . . . . . . . . . . . . . 1 2 2 . . 2 . . 1 1 1 2 . . 1 . . . 1 2 13 Misfires 18 | . . . . . . . . . . . . . . 1 1 1 . . . . 1 1 . . . . . . . 1 . . 12 Alerts 12 | . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . 9 Misdirections 290 | . . . . . . . . . . . . . 1 3 6 7 2 12 2 2 8 3 . . 2 4 8 . . 3 12 2 213 Weapon Failures 58 | . . . . . . 1 . 1 . . . . 4 3 6 . . 3 . . 1 3 1 . . . . . . . 2 . 33 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Overflow Damage 2042 | . . 1 . . . 7 2 . . . . 173 . . 1 . . . 6 . . . 220 14 . . 8 169 . 65 797 13 566 Projectiles 519 | . . 1 . . . . 2 . . . . . . . . . . . 6 . . . . . . . . . . . 510 . . Explosions 1004 | . . . . . . 7 . . . . . 173 . . . . . . . . . . 3 14 . . . 21 . . 207 13 566 Melee 519 | . . . . . . . . . . . . . . . 1 . . . . . . . 217 . . . 8 148 . 65 80 . . Knockbacks 71 | . . . . 1 1 31 9 . 6 . . . . 1 . . . 11 11 . . . . . . . . . . . . . . Impact 4 | . . . . 1 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 66 | . . . . . . 31 8 . 6 . . . . . . . . 10 11 . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 1258 | . . . . . . 56 . . . . . 443 . . . . . . . . 6 . 69 28 . . . 15 113 15 149 77 287 Shots 78 | . . . . . . 1 . . . . . 6 . . . . . . . . . . 6 3 . . . 1 7 1 14 11 28 Rammed 40 | . . 3 . 1 6 3 . . . . . . . 6 4 . . . 1 . 8 . . . . . . . . . . . 8 Targets Rammed 54 | . . 3 . 4 13 6 1 . . . . . . 6 4 . . . 1 . 8 . . . . . . . . . . . 8 Kicked 8 | . . . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 457 | . 20 294 . 150 260 457 150 36 131 . 177 193 203 429 259 254 . 251 263 . 142 202 36 201 . . 207 . 70 143 313 432 336 Average Temperature 89 | . 12 127 . 52 94 109 49 18 46 . 80 51 122 118 74 104 . 90 93 . 56 68 16 116 . . 114 . 70 85 99 71 85 Received Heat Transfer 3364 | . . 108 . . 587 978 39 . 48 . 62 165 . 126 108 . . . 66 . 380 117 84 21 63 . 76 123 87 . . 9 117 Effects 12 | . . 2 . . . 4 . . . . . . . 3 . . . . . . . . . . . . 3 . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . 2 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 6 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . . . . 3 . . 2 4 . 4 1 . . . . . . . . . . . Total Turns 317 | . . . . . . . . . . . . . . . 40 . . 25 176 . 69 7 . . . . . . . . . . . Longest Duration 147 | . . . . . . . . . . . . . . . 22 . . 13 147 . 39 7 . . . . . . . . . . . Robots Corrupted 76 | . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . . . 4 2 17 8 37 Combat Hostiles 68 | . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . . . 3 2 17 6 32 Parts Fried 317 | . . . . . . . . . . . . . . . . . . . . . . . 8 6 . . . . 7 2 42 26 226 Impact Corruptions 3 | . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 7 | . . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . 2 Heat Transferred 7097 | 350 . 956 . 125 370 . . . . . . 300 . . . . . . . . . 200 . . . . . . . . 1520 . 3276 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 41 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . 37 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Peak Influence 8075 | 25 42 188 . 95 400 1115 687 . . . . 993 347 391 . . . . 636 197 586 . 363 . . . . 143 219 . 1351 1473 8075 Initial 812 | . 16 16 . . 37 57 478 . . . . 25 347 242 . . . . . 192 137 . 86 . . . . 13 74 . . 810 812 Average 1921 | 15 20 99 . 36 155 582 403 . . . . 491 347 267 . . . . 149 192 399 . 145 . . . . 63 150 . 838 1056 6559 Maximum Alert Level 5 | . . . . . 2 4 2 . . . . 3 1 1 . . . . 2 . 2 . 1 . . . . . 1 . 4 4 5 Low Security (%) 33 | 100 100 100 . 100 65 8 . . . . . 30 . 8 . . . . 75 100 18 . 80 . . . . 100 71 . 17 . . Level 1 20 | . . . . . 33 30 59 . . . . 17 100 91 . . . . 9 . 32 . 19 . . . . . 28 . 9 . . Level 2 9 | . . . . . . 28 40 . . . . 15 . . . . . . 14 . 48 . . . . . . . . . 9 . . Level 3 8 | . . . . . . 28 . . . . . 36 . . . . . . . . . . . . . . . . . . 23 69 . Level 4 3 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 39 30 4 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 High Security 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 90 | . 1 . . . 4 9 2 . . . . 10 . 4 . . . . 1 . 3 . 3 . . . . 1 . . 7 6 39 Investigation 7 | . 1 . . . 2 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Extermination 11 | . . . . . . . 1 . . . . 3 . 1 . . . . . . . . 1 . . . . 1 . . 1 1 2 Reinforcement 21 | . . . . . 1 4 . . . . . 7 . 1 . . . . 1 . 3 . 1 . . . . . . . 1 1 1 Assault 42 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 36 Garrison 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Construction Impeded 5 | . . . . . . . . . . . . 2 . . . . . . 1 . . . 1 . . . . . . . 1 . . Haulers Reinforced 6 | . . . . . . . . . . . . 3 . . . . . . . . 3 . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Distress Signals 28 | . . . . . 3 5 1 . . . . 8 . . . . . . 1 . 3 . 2 . . . . . 1 . 4 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 656 | . 1 20 . 7 47 55 11 . 5 . 12 53 6 19 11 . . 4 41 3 47 9 24 6 2 . 7 6 15 4 41 28 172 Peak Tracking Total 24 | . 1 3 . 4 6 10 4 . 4 . 6 8 2 8 4 . . 2 12 3 14 3 7 3 1 . 3 4 4 3 10 5 24 Tactical Retreats 45 | . . 2 . . 1 4 3 . . . . 4 . . . . . . 1 . 8 2 2 1 1 . 1 . 1 . 4 . 10 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Traps Triggered 21 | . 1 . . . . 2 . . . . . 1 . 1 . . . . 1 . 1 . 4 . . . . . . . 3 2 5 Indirectly 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . 1 4 . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Machines Disabled 65 | . . 1 . . 1 7 1 . . . . 21 . 2 . . . . 1 . . . 4 . . . . . 2 6 4 4 11 Max in Single Turn 20 | . . . . . 1 1 1 . . . . 20 . 2 . . . . 1 . . . 2 . . . . . 1 2 1 2 2 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Machines Accessed 39 | . 1 . 1 . 13 10 3 . . . . . . . . . 3 . . . 1 . 3 . . 4 . . . . . . . Terminals 22 | . 1 . . . 11 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Hacks 128 | . 6 . 1 . 48 17 12 . . . . . . . . . 21 . . . 1 . 5 . . 17 . . . . . . . Successful 90 | . 2 . 1 . 28 12 6 . . . . . . . . . 21 . . . . . 3 . . 17 . . . . . . . Failed 38 | . 4 . . . 20 5 6 . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . Catastrophic 7 | . 1 . . . 2 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 114 | . 2 . . . 22 9 6 . . . . 17 . 10 . . . . 12 . 3 . 3 . . . . 3 2 . 11 11 3 Terminals 69 | . 6 . . . 42 15 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 6 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 2 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Terminal Hacks 72 | . 2 . 1 . 21 9 1 . . . . . . . . . 21 . . . . . . . . 17 . . . . . . . Record 12 | . . . 1 . . . . . . . . . . . . . 6 . . . . . . . . 5 . . . . . . . Part Schematic 13 | . . . . . . 2 . . . . . . . . . . 7 . . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . 4 . . . . . . . Open Door 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . . . 13 5 3 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 2 2 . . . . . . . . . . 7 . . . . . . . . 4 . . . . . . . Parts Built 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 438 | . . . . . . . 438 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 145 | . . . . . . . 145 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 20 | . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . Retrieved Matter 20 | . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Total Allies 98 | . . 5 . . . 12 . . . 4 . . . 3 . . . 1 1 . 3 1 . . . . . 1 6 . 2 9 50 Largest Group 35 | . . 3 . . . 10 . . . 4 4 . . 3 . . . 1 1 . 3 1 . . . . . 1 3 . 1 8 35 Highest-Rated Group 3871 | . . 59 . . . 173 . . . 151 151 . . 93 . . . 95 28 . 210 105 . . . . . 31 225 . 32 531 3871 Highest-Rated Ally 269 | . . 31 . . . 31 . . . 39 39 . . 31 . . . 95 28 . 70 105 . . . . . 31 75 . 32 114 269 Zionite Dispatches 14 | . . . . . . . . . . . . 1 . . . . . . 3 . 1 . . . . . . 1 1 . 2 5 . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Recon 4 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zionite Resupply 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . Total Orders 37 | . . . . . . 2 7 . . . . . 8 6 . . . . 4 . . . 5 . . . . 1 1 . 2 1 . STAY 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . ROAM 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . EXPLORE 23 | . . . . . . . 6 . . . . . 2 6 . . . . 4 . . . 5 . . . . . . . . . . RETURN 6 | . . . . . . . 1 . . . . . 5 . . . . . . . . . . . . . . . . . . . . Ally Attacks 509 | . . 40 . . . 62 . . . . 21 . . 11 . . . 10 . . 21 . . . . . . . 20 . . . 324 Total Damage 25931 | . . 373 . . . 715 . . . . 398 . . 150 . . . 279 . . 478 . . . . . . . 631 . . . 22907 Kills 127 | . . 7 . . . 11 . . . . 3 . . . . . . . . . 3 . . . . . . . 1 . . . 102 Allies Corrupted 16 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . 13 Allies Melted 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Robot Analysis Total 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 16 | . . 2 . 2 . . . 1 2 2 1 . . . 2 1 . 2 . . . . . 1 . . . . . . . . . Drone Launches 31 | . . . . . . 2 7 . . . . . 5 6 . . . . 6 . . . 5 . . . . . . . . . . Drone Recoveries 13 | . . . . . . . 3 . . . . . 5 2 . . . . 2 . . . 1 . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . 2 . 2 . . . . 1 . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Turns Passed 29500 | 174 269 1012 689 738 1741 2015 1534 495 1529 3710 1010 1004 240 543 662 512 161 665 741 52 455 486 972 402 407 190 628 280 284 285 709 409 4497 Spaces Moved 18186 | 85 203 524 429 533 779 569 580 178 543 1357 354 425 86 245 336 309 94 366 393 100 378 264 575 314 317 148 437 173 148 202 776 546 5420 Core 561 | 7 . . . . . . . . . . . . . . . . . . 161 100 293 . . . . . . . . . . . . Treads 7801 | 48 1 524 429 70 607 569 354 178 543 1357 354 425 86 245 336 309 94 366 232 . 85 . . . . . . . 38 . . . 551 Legs 2954 | 30 202 . . 463 172 . . . . . . . . . . . . . . . . 264 429 314 317 148 437 173 5 . . . . Wheels 372 | . . . . . . . 226 . . . . . . . . . . . . . . . 146 . . . . . . . . . . Hover 6498 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 202 776 546 4869 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 32 | 50 120 160 160 120 120 263 160 270 270 270 270 166 163 163 165 165 165 165 50 50 50 122 100 120 120 120 120 116 44 44 40 32 32 Average Speed 133 | 136 120 160 160 125 167 267 229 270 270 271 270 166 163 165 165 165 165 165 117 50 75 143 115 120 120 120 120 116 81 86 46 41 64 Slowest Speed 660 | 160 160 160 160 160 266 660 363 270 270 272 272 275 166 167 167 165 165 165 170 50 165 203 200 120 120 120 120 120 460 144 144 140 360 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 49 | 6 40 97 89 87 70 83 22 39 83 89 64 20 74 23 55 51 69 55 18 67 14 35 15 48 51 60 69 6 13 79 27 19 53 Regions Visited 33 Branch Regions 20 Pre-discovered Areas 18 | . . 1 . . 1 1 . . . 2 . 6 . . 1 . 1 1 . . . . . 1 . 3 . . . . . . . Known Exits Taken 4 | . . . . 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unknown Exits Taken 25 | 1 1 1 1 . . 1 . 1 1 1 1 . . 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 28 | . . 2 . 2 . . . 1 3 4 . . . . 5 2 . 1 . . . 1 . 3 3 . 1 . . . . . . Spaces Dug 87 | . 1 . . . . 1 1 . . . . 5 . 46 . . . . . . . . 3 . . . 1 . 2 1 4 . 22 Terrain Destroyed 406 | . 1 . . . . 20 1 . 1 . . 33 . 53 5 . . 1 . . . 2 3 6 . . 1 . 2 1 126 . 150 Melee 20 | . . . . . . 1 1 . . . . 5 . 2 . . . . . . . . 3 . . . 1 . 2 1 4 . . Projectile 26 | . 1 . . . . . . . 1 . . . . 9 5 . . 1 . . . 2 . . . . . . . . 6 . 1 AOE 360 | . . . . . . 19 . . . . . 28 . 42 . . . . . . . . . 6 . . . . . . 116 . 149 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Total 21879 | 118 223 637 433 576 1072 819 754 193 592 1387 390 600 144 317 398 309 105 406 590 101 504 351 792 328 330 161 515 221 296 256 1035 723 6203 Wait 1341 | . 1 40 . . 84 84 97 1 32 1 9 40 12 20 31 . . 10 117 . 43 56 46 1 3 . 44 5 1 3 135 99 326 Move 18150 | 84 202 523 428 532 778 568 575 177 542 1356 353 425 85 243 335 308 93 365 393 99 377 263 574 313 316 147 436 172 147 201 775 545 5420 Hop 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 294 | 4 4 13 1 7 35 11 20 6 3 8 8 14 . 6 5 . 2 3 11 1 6 3 29 . . 3 4 4 12 3 10 5 53 Fast Attach 224 | 8 3 3 . 1 11 5 3 . . 3 1 5 3 2 . . . . 4 . 17 3 31 1 1 4 4 10 6 13 9 10 63 Attach 157 | . 1 2 1 2 14 9 5 1 1 1 . 12 2 5 4 . 1 8 11 1 6 7 8 . 1 1 2 3 4 3 18 8 15 Detach 81 | 1 2 . . . 2 3 1 . . 2 . 2 1 1 . . . . 3 . 4 4 6 1 1 2 1 2 2 1 13 7 19 Swap 182 | . 6 11 1 3 17 16 18 . 1 2 1 19 15 3 2 . . 7 12 . . . 10 2 1 . 3 3 7 1 5 3 13 Drop 383 | . 3 10 2 10 38 6 16 6 2 14 6 11 6 4 1 . 9 . 4 . 6 5 40 1 1 4 9 8 18 6 18 15 104 Fire 754 | 21 1 31 . 17 80 102 15 2 10 . 12 66 20 24 16 1 . 13 34 . 37 9 12 8 . . . 1 8 3 44 30 137 Melee 125 | . . . . . . 9 1 . . . . 6 . 2 . . . . . . . 1 36 1 6 . 12 13 7 22 8 1 . Ram 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 Kick 8 | . . . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 43 | . . 3 . 1 8 6 1 . . . . . . 6 4 . . . 1 . 5 . . . . . . . . . . . 8 Escape Stasis 44 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 43 Rewire 86 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 84 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Upp x2]) -5/Waste -5/Factory -5/Upper Caves -4/Factory (discovered 2 exits: [*Upp] / Ext) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Armory -3/Lab -2/Research -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 175 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 8) 444 | -10/Materials | Entered Mines 740 | -10/Mines | Discovered new exit (range 12) 873 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1294 | -10/Mines | Discovered new exit (range 4) 1342 | -10/Mines | Learned Materials security intel 1449 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1449 | -10/Mines | Discovered new exit (range 5) 1456 | -10/Mines | Entered Exiles 1456 | -10/Exiles | Found Exiles lab abandoned 1481 | -10/Exiles | Discovered new exit (range 15) 2122 | -10/Exiles | Discovered new exit (range 14) 2145 | -10/Exiles | Entered Mines 2248 | -9/Mines | Learned 2 Materials zone layouts 2248 | -9/Mines | Discovered new exit (range 14) 2555 | -9/Mines | Identified exit to Materials 2599 | -9/Mines | Build established: Scavenger-Mutant 2701 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2883 | -9/Mines | Entered Materials 2883 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3018 | -8/Materials | Identified exit to Storage 3206 | -8/Materials | Lost 5 parts (1p4w) 3223 | -8/Materials | Build established: Scavenger-Tank 3446 | -8/Materials | Discovered new exit (range 5) 3903 | -8/Materials | Garrison activated, responded to threat 3950 | -8/Materials | Build established: Tank 4624 | -8/Materials | Entered Storage 5033 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5461 | -8/Storage | Build established: Hacker-Gunner 5466 | -8/Storage | Discovered new exit (range 9) 5856 | -8/Storage | Met a pair of Derelict thieves 5998 | -8/Storage | Lost 6 parts (2n4w) 6002 | -8/Storage | Destroyed 9 combat bots 6224 | -8/Storage | First assault squad dispatched 6228 | -8/Storage | Build established: Gunner 6493 | -8/Storage | Core integrity fell below 50% 6639 | -8/Storage | Entered Factory 6639 | -7/Factory | Evolved 2 slots: Weapon x2 6952 | -7/Factory | Build established: Executioner 7591 | -7/Factory | Discovered new exit (range 6) 7656 | -7/Factory | Fabricated Arm. Treads? 7727 | -7/Factory | Fabricated Arm. Treads (x2) 7767 | -7/Factory | Fabricated Arm. Treads (x2) 7900 | -7/Factory | Identified exit to Lower Caves 8013 | -7/Factory | Local fabrication network quarantined 8173 | -7/Factory | Entered Lower Caves 8619 | -7/Lower Caves | Discovered new exit (range 9) 8638 | -7/Lower Caves | Learned Factory machine intel 8668 | -7/Lower Caves | Entered another Lower Caves area 8691 | -7/Lower Caves | Encountered a Warlord checkpoint 9062 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9651 | -7/Lower Caves | Learned Factory security intel 10123 | -7/Lower Caves | Discovered new exit (range 8) 10197 | -7/Lower Caves | Entered Zion 10299 | -7/Zion | System corruption cleaned by Quarantine Array 10356 | -7/Zion | Discovered new exit (range 13) 10801 | -7/Zion | Learned Factory terminal intel 11366 | -7/Zion | Learned Factory terminal intel 11621 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11752 | -7/Zion | Learned location of Quarantine (-3) 11904 | -7/Zion | Given the Hacking Drone Bay 12284 | -7/Zion | Found Prototype Device 12506 | -7/Zion | Found Prototype Device 12506 | -7/Zion | Identified Hacking Drone Bay 13296 | -7/Zion | Imprinted 13298 | -7/Zion | Declared Zion's savior 13907 | -7/Zion | Entered Proximity Caves 13907 | -6/Proximity Caves | Accompanied by 4 allies 14093 | -6/Proximity Caves | Spotted B-75 Beast 14115 | -6/Proximity Caves | Destroyed B-75 Beast 14588 | -6/Proximity Caves | Learned 8 Factory zone layouts 14904 | -6/Proximity Caves | Discovered new exit (range 5) 14917 | -6/Proximity Caves | Entered Factory 14917 | -6/Factory | Evolved 2 slots: Propulsion x2 14918 | -6/Factory | Identified exit to Factory 14920 | -6/Factory | Loaded intel: 228 machine locations 14921 | -6/Factory | Loaded intel: 20 terminal locations 15246 | -6/Factory | Build established: Scavenger-Executioner 15629 | -6/Factory | Destroyed 8 combat bots 15745 | -6/Factory | Retrieved Zion intel report: Active Garrisons 15745 | -6/Factory | Discovered exit to Factory (range 10) 15799 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 15800 | -6/Factory | Zion Recon squad teleported in 15921 | -6/Factory | Sucked down chute 15921 | -6/Factory | Entered Waste 15936 | -6/Waste | EMP discharged 15963 | -6/Waste | Destroyed C-40 Crusher 16007 | -6/Waste | Spotted C-40 Crusher 16014 | -6/Waste | Destroyed C-40 Crusher 16022 | -6/Waste | Spotted C-40 Crusher 16032 | -6/Waste | Destroyed C-40 Crusher 16036 | -6/Waste | EMP discharged 16036 | -6/Waste | System corruption reached 10% 16043 | -6/Waste | Destroyed C-40 Crusher 16074 | -6/Waste | Destroyed C-40 Crusher 16083 | -6/Waste | Spotted C-40 Crusher 16089 | -6/Waste | Destroyed C-40 Crusher 16126 | -6/Waste | Discovered new exit (range 15) 16136 | -6/Waste | EMP discharged 16161 | -6/Waste | Entered Factory 16162 | -6/Factory | Loaded intel: 20 terminal locations 16261 | -6/Factory | Retrieved Zion intel report: Active Garrisons 16287 | -6/Factory | Retrieved Zion intel report: Emergency Access 16400 | -6/Factory | Crushed by falling debris 16403 | -6/Factory | Crushed by falling debris 16490 | -6/Factory | Discovered new exit (range 15) 16601 | -6/Factory | Garrison activated, responded to threat 16607 | -6/Factory | Allied Derelicts emerged from ambush trap array 16704 | -6/Factory | Entered Lower Caves 17275 | -6/Lower Caves | Learned Factory security intel 17333 | -6/Lower Caves | Discovered new exit (range 10) 17366 | -6/Lower Caves | Entered another Lower Caves area 17796 | -6/Lower Caves | Learned 12 Factory zone layouts 17873 | -6/Lower Caves | Discovered new exit (range 4) 17878 | -6/Lower Caves | Entered Data Miner 17881 | -6/Data Miner | Discovered new exit (range 6) 17913 | -6/Data Miner | Met Data Miner 17951 | -6/Data Miner | Learned location of Section 7 (-3) 17951 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17976 | -6/Data Miner | Received God Mode back door access code from Data Miner 18039 | -6/Data Miner | Entered Proximity Caves 18386 | -5/Proximity Caves | Escorted by Enhanced Grunt 18559 | -5/Proximity Caves | Learned location of Armory (-3) 18633 | -5/Proximity Caves | Discovered exit to Factory (range 15) 18679 | -5/Proximity Caves | Learned Factory terminal intel 18704 | -5/Proximity Caves | Entered Factory 18704 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18707 | -5/Factory | Loaded intel: 18 terminal locations 18853 | -5/Factory | Retrieved Zion intel report: Trap Installations 18854 | -5/Factory | Zion Recon squad teleported in 18896 | -5/Factory | Zion Recon squad teleported in 19335 | -5/Factory | Cargo convoy interrupted 19346 | -5/Factory | System corruption reached 10% 19351 | -5/Factory | Incoming assault squad redirected 19359 | -5/Factory | Released all parts (3) 19388 | -5/Factory | Zion Offense Resupply teleported in 19388 | -5/Factory | Spotted B-75 Beast 19389 | -5/Factory | Lost 16 parts (2p4n2u8w) 19402 | -5/Factory | Discovered new exit (range 15) 19435 | -5/Factory | Discovered new exit (range 13) 19445 | -5/Factory | Sucked down chute 19445 | -5/Factory | Entered Waste 19460 | -5/Waste | EMP discharged 19462 | -5/Waste | Spotted C-40 Crusher 19464 | -5/Waste | Spotted C-40 Crusher 19469 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19470 | -5/Waste | Core integrity fell below 50% 19474 | -5/Waste | Spotted C-40 Crusher 19475 | -5/Waste | Spotted C-40 Crusher 19490 | -5/Waste | Discovered new exit (range 16) 19497 | -5/Waste | Entered Factory 19511 | -5/Factory | Assembled infested ambush trap array 19584 | -5/Factory | Incoming assault squad redirected 19661 | -5/Factory | Build established: Mutant 19664 | -5/Factory | Discovered new exit (range 5) 19684 | -5/Factory | Zion Light squad teleported in 19732 | -5/Factory | Found Prototype Protection 19732 | -5/Factory | Identified Zio. Weapon Casing 19830 | -5/Factory | Identified Bomb Factory No. 2 19952 | -5/Factory | Entered Upper Caves 19954 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20075 | -5/Upper Caves | Spotted B-75 Beast 20271 | -5/Upper Caves | Build established: Scavenger-Mutant 20359 | -5/Upper Caves | 12-ASH showed up to help 20361 | -5/Upper Caves | 12-ASH revealed a hidden path 20438 | -5/Upper Caves | Entered Factory 20438 | -4/Factory | Evolved 2 slots: Utility x2 20439 | -4/Factory | Identified exit to Extension 20833 | -4/Factory | Found Prototype Launcher 20833 | -4/Factory | Identified Com. Tesla Bomb Launcher 20836 | -4/Factory | Found Com. Tesla Bomb Launcher 21061 | -4/Factory | Discovered new exit (range 12) 21337 | -4/Factory | Garrison activated, responded to threat 21410 | -4/Factory | Entered Upper Caves 21579 | -4/Upper Caves | Encountered a Warlord checkpoint 21628 | -4/Upper Caves | Spotted B-86 Titan 21784 | -4/Upper Caves | Discovered new exit (range 11) 21812 | -4/Upper Caves | Entered another Upper Caves area 21924 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22044 | -4/Upper Caves | Spotted B-86 Titan 22067 | -4/Upper Caves | Encountered a Warlord checkpoint 22111 | -4/Upper Caves | System corruption reached 10% 22204 | -4/Upper Caves | Discovered new exit (range 13) 22219 | -4/Upper Caves | Entered Zhirov 22219 | -4/Zhirov | Discovered new exit (range 3) 22241 | -4/Zhirov | Met Zhirov 22276 | -4/Zhirov | Found Alien Artifact 22276 | -4/Zhirov | Identified Integrated Dissipator 22276 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22332 | -4/Zhirov | Found Alien Artifact 22361 | -4/Zhirov | Learned location of Command (-1) 22372 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22409 | -4/Zhirov | Entered Proximity Caves 22578 | -3/Proximity Caves | Spotted B-86 Titan 22914 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23016 | -3/Proximity Caves | Discovered new exit (range 3) 23037 | -3/Proximity Caves | Entered Research 23037 | -3/Research | Evolved 2 slots: Utility x2 23073 | -3/Research | Zion Zionite Resupply teleported in 23085 | -3/Research | Found Prototype Energy Cannon 23085 | -3/Research | Identified Zio. Alpha Cannon 23090 | -3/Research | Found Zio. Weapon Casing 23289 | -3/Research | Discovered new exit (range 7) 23317 | -3/Research | Entered Armory 23533 | -3/Armory | Found Prototype Launcher 23533 | -3/Armory | Identified Hellfire Missile Launcher 23540 | -3/Armory | Found Com. Tesla Bomb Launcher 23541 | -3/Armory | Found Com. Tesla Bomb Launcher 23543 | -3/Armory | Found Com. Tesla Bomb Launcher 23544 | -3/Armory | Found Com. Tesla Bomb Launcher 23546 | -3/Armory | Found Com. Tesla Bomb Launcher 23547 | -3/Armory | Found Com. Tesla Bomb Launcher 23550 | -3/Armory | Found Hellfire Missile Launcher 23551 | -3/Armory | Found Hellfire Missile Launcher 23553 | -3/Armory | Found Hellfire Missile Launcher 23557 | -3/Armory | Found Hellfire Missile Launcher 23572 | -3/Armory | Zion Hacker squad teleported in 23577 | -3/Armory | Identified Transdimensional Reconstructor 23577 | -3/Armory | Warped through subspace to slip node 23577 | -3/Armory | Discovered new exit (range 1) 23601 | -3/Armory | Entered Lab 23601 | -3/Lab | Discovered new exit (range 9) 23637 | -3/Lab | Detected for breach 23642 | -3/Lab | Gained access to the hidden lab's interior 23642 | -3/Lab | Disabled Active System Cloaker 23645 | -3/Lab | Confronted by A5 23684 | -3/Lab | Destroyed A5 23690 | -3/Lab | Found Prototype Protection 23690 | -3/Lab | Identified Med. Regenerative Plating 23691 | -3/Lab | MAIN.C forces arrive to investigate 23711 | -3/Lab | System corruption reached 10% 23722 | -3/Lab | Found Integrated Dissipator 23722 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 23735 | -3/Lab | Found Prototype Protection 23735 | -3/Lab | Identified Exp. Powered Armor 23740 | -3/Lab | Found Prototype Energy Cannon 23740 | -3/Lab | Identified Potential Cannon 23745 | -3/Lab | Found Prototype Energy Gun 23745 | -3/Lab | Identified Tachyon Dispersion Ray 23759 | -3/Lab | Found Prototype Hackware 23759 | -3/Lab | Identified Quantum Router 23796 | -3/Lab | Found Alien Artifact 23796 | -3/Lab | Identified Core Expander 23796 | -3/Lab | Installed Core Expander, added new Weapon slot 23847 | -3/Lab | Found Transdimensional Reconstructor 23886 | -3/Lab | Entered Research 23886 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 24047 | -2/Research | Zion Zionite Resupply teleported in 24078 | -2/Research | Intercept squad dispatched 24093 | -2/Research | Spotted Tracker 24094 | -2/Research | Destroyed Tracker 24094 | -2/Research | Spotted Tracker 24098 | -2/Research | Destroyed Tracker 24119 | -2/Research | Destroyed 7 combat bots 24145 | -2/Research | Spotted Combat Programmer 24154 | -2/Research | Spotted Combat Programmer 24169 | -2/Research | System corruption reached 10% 24179 | -2/Research | Destroyed Combat Programmer 24219 | -2/Research | Destroyed Combat Programmer 24288 | -2/Research | Zion Zionite Resupply teleported in 24292 | -2/Research | Found Zio. Weapon Casing 24381 | -2/Research | Retrieved Zion intel report: Guard Positions 24417 | -2/Research | System corruption reached 30% 24436 | -2/Research | First assault squad dispatched 24453 | -2/Research | Incoming assault squad redirected 24581 | -2/Research | Discovered new exit (range 15) 24595 | -2/Research | Entered Access 24595 | -1/Access | Evolved 2 slots: Propulsion x2 24601 | -1/Access | Zion Recon squad teleported in 24632 | -1/Access | Zion Zionite Resupply teleported in 24636 | -1/Access | Found Zio. Weapon Casing 24642 | -1/Access | Found Zio. Weapon Casing 24736 | -1/Access | Spotted B-99 Colossus 24737 | -1/Access | Intercept squad dispatched 24747 | -1/Access | Spotted Tracker 24747 | -1/Access | Spotted Tracker 24750 | -1/Access | Destroyed Tracker 24751 | -1/Access | Destroyed Tracker 24770 | -1/Access | System corruption reached 10% 24807 | -1/Access | Spotted Combat Programmer 24809 | -1/Access | Destroyed Combat Programmer 24822 | -1/Access | Spotted Combat Programmer 24828 | -1/Access | Destroyed Combat Programmer 24875 | -1/Access | First assault squad dispatched 24984 | -1/Access | Destroyed 12 combat bots 24985 | -1/Access | Zion Light squad teleported in 24987 | -1/Access | Zion Thermal Resupply teleported in 24994 | -1/Access | Discovered new exit (range 8) 24995 | -1/Access | Zion Fire squad teleported in 25004 | -1/Access | Entered Command 25004 | -1/Command | Accompanied by 7 allies 25072 | -1/Command | Destroyed 7 combat bots 25122 | -1/Command | Disengaged cave seal 25214 | -1/Command | Disengaged cave seal 25299 | -1/Command | First assault squad dispatched 25484 | -1/Command | Spotted Combat Programmer 25504 | -1/Command | Spotted Combat Programmer 25507 | -1/Command | Spotted M Guard 25508 | -1/Command | Spotted M Guard 25509 | -1/Command | Destroyed M Guard 25511 | -1/Command | Allies destroyed Combat Programmer 25513 | -1/Command | Combat Programmer assimilated allied 7W-8UN(i) 25515 | -1/Command | Destroyed M Guard 25516 | -1/Command | Allies destroyed Combat Programmer 25516 | -1/Command | All MAIN.C guards destroyed 25524 | -1/Command | Found Corrupted Prototype Device 25524 | -1/Command | Identified AEGIS Remote Shield 25537 | -1/Command | Found Corrupted Prototype Reactor 25575 | -1/Command | System corruption reached 30% 25591 | -1/Command | High security lockdown imminent 25619 | -1/Command | Found Zio. Weapon Casing 25664 | -1/Command | Destroyed 16 combat bots 25671 | -1/Command | High security lockdown engaged 25708 | -1/Command | Build established: Generator-Sprinter 25830 | -1/Command | Spotted Investigator 25831 | -1/Command | Allies destroyed Investigator 25858 | -1/Command | Destroyed 8 combat bots 26001 | -1/Command | Spotted Striker 26006 | -1/Command | Destroyed Striker 26029 | -1/Command | Destroyed 9 combat bots 26181 | -1/Command | Spotted Striker 26185 | -1/Command | Destroyed Striker 26199 | -1/Command | P-80 Master assimilated allied 7Q-GVW(z) 26224 | -1/Command | Build established: Generator-Executioner 26225 | -1/Command | Destroyed 16 combat bots 26422 | -1/Command | Found Zio. Weapon Casing 26432 | -1/Command | Spotted Striker 26438 | -1/Command | Destroyed Striker 26457 | -1/Command | Spotted Executioner 26457 | -1/Command | Spotted Executioner 26457 | -1/Command | Spotted Executioner 26460 | -1/Command | Destroyed Executioner 26462 | -1/Command | Spotted Striker 26465 | -1/Command | Destroyed Executioner 26465 | -1/Command | Destroyed Executioner 26465 | -1/Command | Destroyed Striker 26473 | -1/Command | Spotted Executioner 26474 | -1/Command | Spotted Striker 26479 | -1/Command | Destroyed Executioner 26479 | -1/Command | Allies destroyed Striker 26489 | -1/Command | Spotted Striker 26491 | -1/Command | Allies destroyed Striker 26495 | -1/Command | Spotted Executioner 26498 | -1/Command | Destroyed Executioner 26522 | -1/Command | Destroyed 24 combat bots 26542 | -1/Command | Found Prototype Protection 26542 | -1/Command | Identified Zio. Shade Carapace 26545 | -1/Command | Found Zio. Shade Carapace 26573 | -1/Command | Found Zio. Weapon Casing 27054 | -1/Command | Found Prototype Protection 27054 | -1/Command | Identified Zio. Shade Armor 27056 | -1/Command | Found Zio. Shade Armor 27057 | -1/Command | Found Zio. Shade Armor 27062 | -1/Command | Found Zio. Shade Armor 27065 | -1/Command | Found Zio. Weapon Casing 27067 | -1/Command | Found Zio. Weapon Casing 27194 | -1/Command | Found Zio. Weapon Casing 27200 | -1/Command | Found Zio. Shade Armor 27202 | -1/Command | Found Zio. Shade Armor 27206 | -1/Command | Found Zio. Shade Armor 27350 | -1/Command | Found Prototype Device 27350 | -1/Command | Identified Adv. Kinecellerator 27382 | -1/Command | Build established: Scavenger-Executioner 27941 | -1/Command | Build established: Scavenger-Tank 28489 | -1/Command | Build established: Scavenger-Executioner 28942 | -1/Command | Build established: Generator-Executioner 29502 | -1/Command | System corrupted Last Messages --------------- 29401_ Complication: Hyp. Railgun rejected. 29401_ Complication: Lgt. Quantum Reactor rejected. 29405_ Acquired Hyp. Railgun. 29411_ System corrupted: Matter fused (-8). 29411_ Dropped Cmb. Linear Gravjet. 29412_ Dropped Med. Treads. 29412_ Acquired Corrupted Exp. Biometal Heavy Treads. 29412_ Integrated Corrupted Exp. Biometal Heavy Treads (+10). 29419_ Acquired Lgt. Quantum Reactor. 29428_ System corrupted: Heat flow error (+191). 29439_ Acquired Prototype Storage. 29443_ System corrupted: Component data lost. 29468_ Acquired 65 matter. 29474_ I #4