Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 18:15:02

Player: LixMyurchurskiy

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (289)      289
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1149

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
     Reinforced Deuterium Engine
                Fission Core
          Light Fission Core
                Aluminum Leg
                Heat Sink
                Humpback
          Small Matter Pod (50)
  High-capacity Matter Pod (200)
                Signal Interpreter
          Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
     Reinforced Deuterium Engine
                Fission Core
          Light Fission Core
                Wheel
                Wheel
                Flight Unit
                Heat Sink
          Small Matter Pod
                Signal Interpreter
          Light Armor Plating
                Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | 6   12  2   .   .   
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   2   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   2   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   5   1   .   .   
    Device                 2    | .   1   1   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              2    | .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   5   .   .   .   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   .   .   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 100 100 
  Engine                   14   | .   14  14  14  14  
  Leg                      25   | .   14  28  28  28  
  Wheel                    2    | .   14  .   .   .   
  Device                   9    | .   1   2   14  14  
  Storage                  13   | .   13  14  14  14  
  Processor                4    | .   12  11  .   .   
  Ballistic Gun            26   | .   18  28  28  28  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             48   | 8   47  48  48  48  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | .   2   2   2   2   
  Average Overweight (x)   1    | .   .   2   2   2   
Largest Inventory Capacity 20   | 5   20  20  20  20  
  Average Capacity         18   | 5   11  20  20  20  
  Most Carried             16   | 4   9   10  15  16  
  Average Carried          11   | 2   5   8   14  13  
  Final Capacity           20   | 5   20  20  20  20  
  Final Carried            15   | 3   8   9   15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           780  | 313 166 17  262 22  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            317  | 59  244 .   .   14  
  Parts                    16   | 2   14  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  11   | 1   9   .   .   1   
  Guns                     6    | .   5   .   .   1   
  AOE                      5    | 1   4   .   .   .   
Classes Destroyed          5    | 2   2   .   .   1   
  Worker                   1    | 1   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    7    | 1   6   .   .   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           6    | 1   6   .   .   1   
  Combat Bots Only         6    | 1   6   .   .   1   
Max Kills in Single Turn   3    | 1   3   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | 1   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        41   | 4   19  .   .   18  
  Missed                   8    | .   6   .   .   2   
Damage Taken               979  | 45  142 .   .   792 
  Core                     278  | 11  45  .   .   222 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         95   | 95  .   .   .   .   
Volleys Fired              34   | 5   19  .   .   10  
  Largest                  2    | 2   2   .   .   2   
  Hottest                  70   | 60  70  .   .   40  
Shots Fired                62   | 10  31  1   .   20  
  Gun                      58   | 10  27  1   .   20  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 4    | .   4   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  45   | 5   19  1   .   20  
  Thermal                  8    | .   8   .   .   .   
  Explosive                4    | .   4   .   .   .   
  Electromagnetic          5    | 5   .   .   .   .   
  Robot Hit Streak         6    | 3   5   6   .   4   
  Robot Miss Streak        3    | 1   2   .   .   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           35   | 5   18  1   .   11  
  Core Hits                23   | 4   15  .   .   4   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Burn                   1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           773  | 131 545 10  .   87  
  Guns                     369  | 78  194 10  .   87  
  Cannons                  .    | .   .   .   .   .   
  Explosions               404  | 53  351 .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  256  | 38  121 10  .   87  
  Thermal                  126  | 53  73  .   .   .   
  Explosive                351  | .   351 .   .   .   
  Electromagnetic          40   | 40  .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   4   4   4   4   
  Average Corruption       3    | .   3   4   4   4   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  50   | .   6   10  28  6   
    Message Errors         12   | .   1   2   6   3   
    Matter Fused           13   | .   2   2   9   .   
    Heat Flow Errors       3    | .   1   .   1   1   
    Energy Discharges      10   | .   1   3   5   1   
    Data Loss (minor)      9    | .   .   2   6   1   
    Data Loss (major)      1    | .   .   .   1   .   
    Misfires               1    | .   .   1   .   .   
    Alerts                 1    | .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            30   | .   30  .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               30   | .   30  .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        208  | 24  123 .   208 102 
  Average Temperature      56   | 16  51  .   111 56  
  Received Heat Transfer   116  | 24  72  .   .   20  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         396  | 100 296 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | 1   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             247  | 25  247 18  .   .   
  Initial                  18   | .   16  18  .   .   
  Average                  55   | 6   163 15  .   .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         87   | 100 58  100 .   100 
  Level 1                  12   | .   41  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              28   | 1   8   .   .   19  
  Peak Tracking Total      15   | 1   3   .   .   15  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          4    | .   1   .   3   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                27   | .   1   .   26  .   
  Successful               26   | .   .   .   26  .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             26   | .   .   .   26  .   
  Record                   26   | .   .   .   26  .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2647 | 87   412  471  1285 392  
Spaces Moved               1149 | 79   259  180  493  138  
  Core                     19   | 19   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     891  | .    80   180  493  138  
  Wheels                   239  | 60   179  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   260  260  260  
  Average Speed            217  | 72   128  260  260  260  
  Slowest Speed            260  | 80   260  260  260  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       40   | 5    60   39   71   29   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          16   | .    16   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      16   | .    16   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1243 | 98  306 183 497 159 
  Wait                     .    | .   .   .   .   .   
  Move                     1145 | 78  258 179 492 138 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 9   11  2   5   4   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   8    | 6   2   .   .   .   
  Detach                   1    | .   1   .   .   .   
  Swap                     12   | .   10  2   .   .   
  Drop                     12   | .   5   .   .   7   
  Fire                     34   | 5   19  .   .   10  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   59 | -11/Scrapyard | Discovered new exit (range 8)
   88 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Discovered new exit (range 15)
  207 | -10/Materials | Met 8R-AWN
  266 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Discovered new exit (range 9)
  497 | -10/Materials | Identified exit to Mines
  500 | -10/Materials | Entered Mines
  503 | -10/Mines     | Followed 8R-AWN into the Mines
  958 | -10/Mines     | Discovered new exit (range 5)
  971 | -10/Mines     | Entered Exiles
 1045 | -10/Exiles    | Welcomed by 8R-AWN
 1081 | -10/Exiles    | Met EX-HEX
 1217 | -10/Exiles    | Met EX-DEC
 1470 | -10/Exiles    | Discovered new exit (range 12)
 1645 | -10/Exiles    | Met EX-BIN
 1933 | -10/Exiles    | Learned about 8R-AWN's background
 2256 | -10/Exiles    | Entered Mines
 2603 | -9/Mines      | Assembled infested the area
 2645 | -9/Mines      | Core integrity fell below 50%
 2649 | -9/Mines      | Crushed by falling debris
 2649 | -9/Mines      | Smashed by cave-in

 Last Messages 
---------------
as-50342 destroyed.
as-34752 destroyed.
as-52233 destroyed.
as-14771 destroyed.
as-80910 destroyed.
as-68586 destroyed.
The unstable cave ceiling collapses.
Crushed by falling debris.
[Achievement: Unlikely Earthworm]
Ion Engine destroyed.
System corrupted by crushing effect (+5).
Lgt. Assault Rifle destroyed.
System corrupted by crushing effect (+4).
Seismic Detector destroyed.
System corrupted by crushing effect (+2).
Aluminum Leg destroyed.
System corrupted by crushing effect (+1).
Aluminum Leg destroyed.
System corrupted by crushing effect (+2).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ??????????????????????#??????????????????????????? |
| ??????????????????????#$?????????????????????????? |
| ??????????????????????# ####?????????????????????? |
| ?????????????????????## #  ###???????????????????? |
| ????????????????????##       ######??????????????? |
| ????????????????????#          a  ???????????????? |
| ????????????????????#         # #????????????????? |
| ?????????????????## #    @    # #????????????????? |
| ????????????#"%         dd   a  #????????????????? |
| ????????????# ##### #         # #????????????????? |
| ????????????????????##        # #????????????????? |
| ?????????????????????#       ## #????????????????? |
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| ????????????????      ####      ####???########??? |
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| ???????????????????   #????????????# #?#      #??? |
| ????????????????????#??????????????# #?########??? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Librarian
Tourist
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              LargeOpticalLeg
  Manual?         0
Play Time         00:26:02
  Cumulative      0.4 hours
  Start           2024.04.04 @ 17:44:32
  End             2024.04.04 @ 18:15:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e0b374a0-8bcd-45a2-974f-9aefe69ad142