Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 19:01:19 Player: NeoBioHazard Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1023) 1023 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3943 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Katana Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Improved Ion Engine Enhanced Nuclear Core Enhanced Nuclear Core Hardened Light Armor Plating Shield Generator Beam Rifle Heavy Particle Cannon Advanced EMP Blaster Mini Grenade Launcher Katana [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Hardened Medium Armor Plating Storage Medium Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . 2 1 1 . Weapon . | . . . . . . Parts Attached 55 | 6 2 14 11 18 4 Power 10 | 1 . 3 2 3 1 Engine 7 | 1 . 3 2 . 1 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 16 | 2 . 4 4 5 1 Treads 7 | . . 2 4 1 . Leg 5 | 2 . 2 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . 4 . Utility 12 | 1 . 5 2 4 . Device . | . . . . . . Storage 4 | 1 . 1 . 2 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 7 | . . 4 2 1 . Artifact . | . . . . . . Weapon 17 | 2 2 2 3 6 2 Energy Gun 2 | 1 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 2 2 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 7 | . . . 2 4 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 15 | . . 3 1 7 4 Power 4 | . . 2 . 1 1 Propulsion 5 | . . . . 4 1 Utility 2 | . . . . 2 . Weapon 4 | . . 1 1 . 2 Highest Loss Streak 6 | . . 2 1 6 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 79 | . 85 98 95 63 11 Engine 6 | . 14 11 9 . 2 Core 1 | . . . . 4 . Treads 12 | . . 8 23 16 . Leg 6 | . 28 12 . . 1 Flight 1 | . . . . 5 . Storage 14 | . 14 21 18 8 . Protection 16 | . . 20 26 12 . Ballistic Gun 10 | . 28 22 6 . . Slashing Weapon 6 | . . . 10 12 7 Peak Build Rating 36 | 6 6 21 28 36 10 Average Rating 18 | 4 6 14 25 25 6 On Entrance 10 | . 6 6 19 27 4 Naked Turns 28 | . . . . 24 4 Heaviest Build 63 | 10 11 43 50 63 11 Greatest Support 80 | 20 20 40 60 80 18 Greatest Overweight (x) 13 | 1 . 12 2 13 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 5 Average Capacity 8 | 6 8 9 10 7 5 Most Carried 10 | 4 4 10 10 10 4 Average Carried 7 | 2 4 8 7 7 2 Final Capacity 10 | 8 8 10 10 5 5 Final Carried 9 | 4 4 9 9 4 2 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1179 | 260 . 416 248 146 109 Remotely . | . . . . . . Salvage Created 1519 | . . 617 508 321 73 Parts 91 | . . 48 23 13 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 30 | . . 14 6 6 4 Melee 10 | . . . 3 6 1 Guns 17 | . . 14 3 . . AOE 3 | . . . . . 3 Classes Destroyed 8 | . . 6 . 2 . Recycler 5 | . . 2 2 1 . Watcher 1 | . . 1 . . . Swarmer 14 | . . 7 . 3 4 Grunt 9 | . . 3 5 1 . Brawler 1 | . . 1 . . . Sentry 4 | . . 3 1 . . Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 10 | . . 10 5 3 4 Combat Bots Only 8 | . . 8 3 3 4 Max Kills in Single Turn 3 | . . 2 1 1 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . . . 3 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 362 | . . 104 44 176 38 Missed 109 | . . 26 3 71 9 Damage Taken 3550 | . . 965 723 1329 533 Core 868 | . . 67 97 421 283 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 100 83 82 . . Volleys Fired 70 | . . 40 22 7 1 Largest 2 | . . 2 2 1 1 Hottest 63 | . . 43 63 30 30 Shots Fired 128 | . . 80 40 7 1 Gun 120 | . . 80 40 . . Cannon . | . . . . . . Launcher 8 | . . . . 7 1 Special . | . . . . . . Kinetic 112 | . . 80 32 . . Thermal 8 | . . . 8 . . Explosive 8 | . . . . 7 1 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . . 12 8 5 2 Robot Miss Streak 4 | . . 4 3 1 . Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 111 | . . 52 34 22 3 Core Hits 53 | . . 23 17 9 4 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 6 | . . 1 1 4 . Destroy 1 | . . 1 . . . Sever 5 | . . . 1 4 . Melee Attacks 55 | . . . 11 38 6 Impact . | . . . . . . Slashing 55 | . . . 11 38 6 Piercing . | . . . . . . Sneak Attacks 3 | . . . 2 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . 5 . Damage Inflicted 2468 | . . 745 692 716 315 Guns 1086 | . . 745 341 . . Cannons . | . . . . . . Explosions 325 | . . . . 99 226 Melee 1045 | . . . 351 617 77 Ramming 12 | . . . . . 12 Kinetic 1021 | . . 745 276 . . Thermal 65 | . . . 65 . . Explosive 325 | . . . . 99 226 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1045 | . . . 351 617 77 Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 75 | . . . 32 41 2 Projectiles . | . . . . . . Explosions 2 | . . . . . 2 Melee 73 | . . . 32 41 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 241 | . . . . 186 55 Shots 8 | . . . . 7 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 597 | . . 106 597 379 . Average Temperature 161 | . . 55 294 152 . Received Heat Transfer 951 | . . 255 441 246 9 Effects 22 | . . . 21 1 . Shutdowns 5 | . . . 4 1 . Energy Bleed 4 | . . . 4 . . Interference 2 | . . . 2 . . Matter Decay 1 | . . . 1 . . Short Circuit 4 | . . . 4 . . Damage (minor) 2 | . . . 2 . . Damage (major) 3 | . . . 3 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . . . 150 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 306 | . . 208 259 306 . Initial 79 | . . . 79 26 . Average 120 | . . 121 165 122 . Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 84 | 100 100 89 75 79 . Level 1 15 | . . 10 24 20 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 1 5 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 3 | . . 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 3 16 9 31 13 Peak Tracking Total 10 | . 4 4 5 10 9 Tactical Retreats 11 | . . 1 . 9 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 3 | . . 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 3 | . . . . 3 . Successful . | . . . . . . Failed 3 | . . . . 3 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 2041 | 52 121 702 410 586 170 Spaces Moved 1239 | 35 99 295 140 532 138 Core 306 | 5 . 1 . 190 110 Treads 402 | . . 125 140 137 . Legs 326 | 30 99 169 . . 28 Wheels . | . . . . . . Hover . | . . . . . . Flight 205 | . . . . 205 . Fastest Speed 26 | 50 120 120 166 26 50 Average Speed 123 | 111 120 183 201 76 105 Slowest Speed 1075 | 120 120 650 330 1075 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 26 31 19 14 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug 5 | . . . . 5 . Terrain Destroyed 23 | . . . . 11 12 Melee 5 | . . . . 5 . Projectile . | . . . . . . AOE 18 | . . . . 6 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 1554 | 45 100 384 214 661 150 Wait 72 | . . 16 14 42 . Move 1234 | 34 98 294 139 531 138 Hop . | . . . . . . Pick Up 31 | 5 . 10 7 9 . Fast Attach 20 | 5 . 5 4 5 1 Attach 17 | 1 . 3 5 6 2 Detach 1 | . . . . 1 . Swap 18 | . 2 6 2 7 1 Drop 41 | . . 10 10 21 . Fire 70 | . . 40 22 7 1 Melee 49 | . . . 11 32 6 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 3) 174 | -10/Materials | Entered another Materials area 174 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 550 | -9/Materials | Discovered new exit (range 10) 718 | -9/Materials | Destroyed 8 combat bots 876 | -9/Materials | Entered another Materials area 876 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1273 | -8/Materials | Discovered new exit (range 3) 1286 | -8/Materials | Entered Factory 1286 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1753 | -7/Factory | Released all parts (1) 1764 | -7/Factory | Lost 6 parts (1p4n1u) 1857 | -7/Factory | Discovered new exit (range 12) 1858 | -7/Factory | Core integrity fell below 50% 1872 | -7/Factory | Entered Lower Caves 1885 | -7/Lower Caves | Core integrity fell below 20% 1917 | -7/Lower Caves | Learned 4 Factory zone layouts 2036 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2042 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01892_ Acquired 14 matter. 01917_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 01928_ Acquired 19 matter. 01988_ Searching scrap... 01988_ Found Com. Battery. 01988_ Found Field Recycling Unit. 01988_ Found Lyr. Light Armor Plating. 01988_ Found Imp. Carbon-fiber Leg. 01988_ Found 65 Matter. 01989_ Acquired 57 matter. 01990_ Acquired Imp. Carbon-fiber Leg. 02025_ S-27 Virus springs to life. 02031_ Imp. Carbon-fiber Leg destroyed. 02036_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02040_ Y-64 Sentinel: "REQUESTING BACKUP." 02040_ Imp. Ion Engine destroyed. 02040_ Great Axe destroyed. 02040_ System corrupted by crushing effect (+1). 02042_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ####???????#####???????????????????????????? | | ## ######### #???????#####???????????????? | | #???####?# #???????????????? | | ######## #???# ### #???????????????? | | #??#### #?###ss ## s #???????????????? | | ##### ##?# b @s#???????????????? | | ##??# ####### #???????????????? | | ####### ##???# #????# #???????????????? | | #?????## #???# #????# #???????????????? | | #?????# ##???# ????# #???????????????? | | ??????# ##????# ???# #???????????????? | | ??????## #?????# # ??# #???????????????? | | ???????# #?????# $ #""??# #???????????????? | | #??????# #???### ####### #???????????????? | | ???## ###??# # #???????????????? | | ?? #?# #??# ##### ###???????????????? | | # # #??# ##?## #?????????????????? | | #??# ##?# #?????????????????? | | # ### #### #?## #?????????????????? | | ??? ???# ### #??# #?????????????????? | | ? ???## # #?## #?????????????????? | | # ???## # # ### #?????????????????? | | # ### # ## ! ! #?????????????????? | | # ## ### #%! ##?????????????????? | | # ###?#?#??#### ##??????????????????? | | # ##????????# #???????????????????? | | # # ##???????# #???????????????????? | | ### # # ######### #???????????????????? | | ??#### # # #???????????????????? | | ?????# # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1050 Evasion (%) 64 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftDerelictMount Manual? 0 Play Time 00:23:32 Cumulative 55.3 hours Start 2025.01.22 @ 18:39:10 End 2025.01.22 @ 19:01:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 65 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 48 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af5eb267-f5a8-4a31-a5dd-0c6d4ed7f1fd