Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 14:56:25 Player: JunkerBernd Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (2624) 2624 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 5775 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 126 Friendly Fire -117 Cogmind --------- Core Integrity 400/550 Matter 133/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Core (1650) Ox32 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Targeting Computer > --- WEAPON (5) ------- Autogun Autogun Autogun Mini Grenade Launcher Mini Grenade Launcher (fused) > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Heat Sink Medium Storage Unit Faulty Experimental Sensor Array Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Tractor Beam > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Heat Sink Medium Storage Unit Experimental Sensor Array Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Autogun Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 3 | . . 2 . . . 1 Parts Attached 38 | 7 13 9 1 . 1 7 Power 7 | 1 2 2 1 . . 1 Engine 6 | 1 2 2 . . . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 7 | 2 4 . . . 1 . Treads 7 | 2 4 . . . 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 3 1 . . . 1 Device 3 | 1 1 . . . . 1 Storage 3 | 1 2 . . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 2 4 6 . . . 5 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 15 | 2 4 6 . . . 3 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . 4 1 . . . 8 Power 3 | . 1 1 . . . 1 Propulsion 3 | . 1 . . . . 2 Utility 2 | . 1 . . . . 1 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 3 | . 1 1 . . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 88 100 100 100 100 81 Engine 6 | . 13 11 8 . . 3 Core 4 | . . . 2 11 11 3 Treads 20 | . 18 22 22 22 22 13 Device 3 | . 13 . . . . 2 Storage 11 | . 14 11 11 11 11 9 Processor 8 | . . 10 11 11 11 9 Ballistic Gun 39 | . 27 44 44 44 44 28 Naked Turns . | . . . . . . . Heaviest Build 99 | 15 92 99 97 97 97 99 Greatest Support 46 | 40 46 46 46 46 46 43 Greatest Overweight (x) 32 | . 4 2 2 2 2 32 Average Overweight (x) 2 | . 2 1 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 Most Carried 25 | 8 24 25 25 25 25 25 Average Carried 21 | 4 11 24 24 25 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 8 24 25 25 25 25 19 Class Distribution -------------------- 76% | Gunner 14% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 2584 | 276 453 1009 91 . 172 583 Remotely 155 | 4 54 . . . . 97 Salvage Created 3630 | 70 671 1281 206 . 281 1121 Parts 240 | 3 42 94 13 . 20 68 Haulers Intercepted 8 | . 2 4 . . . 2 Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 82 | . 14 26 4 . 12 26 Guns 68 | . 14 26 4 . 12 12 AOE 14 | . . . . . . 14 Classes Destroyed 11 | 1 4 3 . . 1 2 Worker 9 | . . 6 . . . 3 Builder 2 | . . . . . . 2 Tunneler 2 | . . . . . 2 . Hauler 8 | . 2 4 . . . 2 Recycler 6 | 1 1 . 2 . 1 1 Watcher 7 | . 2 4 . . . 1 Swarmer 33 | . 3 11 4 . 12 3 Grunt 35 | . 11 9 . . 1 14 Brawler 3 | . . 1 . . . 2 Sentry 11 | . . 5 . . . 6 Hunter 1 | . . . . . . 1 Best Kill Streak 10 | 1 5 5 4 . 3 10 Combat Bots Only 5 | . 5 4 4 . 3 4 Max Kills in Single Turn 3 | 1 1 3 1 . 2 3 Gunslinging 2 | . . 2 . . 1 1 Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 338 | . 106 78 8 . 32 114 Missed 104 | . 34 22 2 . 8 38 Damage Taken 2753 | . 795 622 49 . 178 1109 Core 377 | . 121 88 . . 18 150 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 51 . . . 73 . Volleys Fired 204 | 2 76 62 7 . 14 43 Largest 5 | 2 2 4 4 . 4 5 Hottest 129 | 40 40 92 92 . 92 129 Shots Fired 641 | 4 146 248 28 . 56 159 Gun 611 | 4 146 248 28 . 56 129 Cannon . | . . . . . . . Launcher 30 | . . . . . . 30 Special . | . . . . . . . Kinetic 611 | 4 146 248 28 . 56 129 Thermal . | . . . . . . . Explosive 30 | . . . . . . 30 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 2 15 15 6 . 6 16 Robot Miss Streak 5 | 1 4 4 2 . 4 5 Penetration Max . | . . . . . . . Secondary Targets 14 | . 1 8 2 . 2 1 Max Gunslinging Chain 2 | . 1 2 1 . 1 1 Shots Hit Robots 384 | 3 91 150 15 . 25 100 Core Hits 176 | 1 33 54 7 . 15 66 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . Critical Strikes 2 | . 1 1 . . . . Destroy 2 | . 1 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7652 | 39 1160 2414 243 . 468 3328 Guns 5593 | 39 1132 2386 239 . 427 1370 Cannons . | . . . . . . . Explosions 1956 | . . . . . . 1956 Melee . | . . . . . . . Ramming 103 | . 28 28 4 . 41 2 Kinetic 5593 | 39 1132 2386 239 . 427 1370 Thermal . | . . . . . . . Explosive 1956 | . . . . . . 1956 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 27 | . . . . . . 27 Projectiles . | . . . . . . . Explosions 27 | . . . . . . 27 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 5 | . . . . . . 5 Shots 1 | . . . . . . 1 Rammed 17 | . 4 5 2 . 5 1 Targets Rammed 24 | . 7 7 2 . 7 1 Kicked . | . . . . . . . Crushed 7 | . 3 2 . . 2 . Highest Temperature 344 | . 8 344 61 . 60 164 Average Temperature 55 | . 4 72 27 . 24 46 Received Heat Transfer 1038 | . 399 162 . . . 477 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 731 | 5 260 292 365 . 135 731 Initial 113 | . 3 . 113 . . 10 Average 128 | 1 62 172 216 . 32 365 Maximum Alert Level 3 | . 1 1 1 . . 3 Low Security (%) 71 | 100 87 54 42 . 100 30 Level 1 24 | . 12 45 57 . . 23 Level 2 3 | . . . . . . 43 Level 3 . | . . . . . . 3 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 3 2 . . . 2 Investigation 3 | . 1 1 . . . 1 Extermination . | . . . . . . . Reinforcement 4 | . 2 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 5 | . 3 . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 30 32 10 . 14 31 Peak Tracking Total 5 | . 4 4 3 . 4 5 Tactical Retreats 8 | . 3 2 . . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 5 | . 1 2 . . . 2 Max in Single Turn 1 | . 1 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 20 | . 7 7 . 4 . 2 Terminals 12 | . 6 5 . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Total Hacks 47 | . 18 16 . 4 . 9 Successful 27 | . 8 10 . 4 . 5 Failed 20 | . 10 6 . . . 4 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 15 10 . . . 2 Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 4 | . . 4 . . . . Scanalyzers 9 | . . 2 . . . 7 Garrison Access . | . . . . . . . Terminal Hacks 18 | . 7 5 . 4 . 2 Record 4 | . . . . 4 . . Prototype ID Bank 3 | . 1 2 . . . . Emergency Access Points 1 | . . 1 . . . . Repair Station Index 1 | . . . . . . 1 Unreport Threat 2 | . 1 1 . . . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 2 | . 1 . . . . 1 Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks 3 | . . 3 . . . . Recycle Component 1 | . . 1 . . . . Process 1 | . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer 5 | . . 2 . . . 3 Insert Component 3 | . . 1 . . . 2 Analyze 2 | . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 6 5 . . . 1 Full Trace Events 3 | . 1 1 . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 233 | . . 233 . . . . Retrieved Matter 320 | . . 320 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 1 . . . 2 Part Schematics Acquired 2 | . . 1 . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 2 2 . Highest-Rated Group 40 | . . . 40 24 24 . Highest-Rated Ally 16 | . . . 16 16 16 . Total Orders . | . . . . . . . Ally Attacks 38 | . . . 30 . 8 . Total Damage 429 | . . . 382 . 47 . Kills 10 | . . . 9 . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 9723 | 121 2020 2207 901 1744 2023 707 Spaces Moved 2742 | 65 503 614 270 546 604 140 Core 7 | 6 . . . . . 1 Treads 2735 | 59 503 614 270 546 604 139 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 320 320 320 325 Average Speed 325 | 149 345 319 320 320 323 393 Slowest Speed 1650 | 160 480 320 320 320 325 1650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 5 74 55 66 91 99 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 174 | . . . . . . 174 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 174 | . . . . . . 174 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 3092 | 81 616 733 289 545 628 200 Wait 1 | . . . . . . 1 Move 2736 | 64 502 613 269 545 603 140 Hop . | . . . . . . . Pick Up 52 | 8 14 20 5 . 1 4 Fast Attach 12 | 7 3 1 . . . 1 Attach 11 | . 2 3 . . . 6 Detach 1 | . . 1 . . . . Swap 15 | . 8 5 1 . 1 . Drop 36 | . 4 21 5 . 2 4 Fire 204 | 2 76 62 7 . 14 43 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 24 | . 7 7 2 . 7 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 942 | -10/Materials | Discovered new exit (range 8) 947 | -10/Materials | Build established: Scavenger-Mutant 1273 | -10/Materials | Discovered new exit (range 4) 2061 | -10/Materials | Discovered new exit (range 4) 2142 | -10/Materials | Entered another Materials area 2142 | -9/Materials | Evolved 2 slots: Weapon x2 2445 | -9/Materials | Build established: Gunner 2468 | -9/Materials | Discovered new exit (range 16) 3923 | -9/Materials | Discovered new exit (range 16) 4349 | -9/Materials | Entered Mines 4383 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4571 | -9/Mines | Discovered new exit (range 7) 4999 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5035 | -9/Mines | Found Prototype Device 5231 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5234 | -9/Mines | Discovered new exit (range 5) 5250 | -9/Mines | Entered Exiles 5250 | -9/Exiles | Found Exiles lab abandoned 5250 | -9/Exiles | Accompanied by 2 allies 6009 | -9/Exiles | Discovered new exit (range 10) 6994 | -9/Exiles | Entered Mines 6994 | -8/Mines | Accompanied by 2 allies 8760 | -8/Mines | Discovered new exit (range 8) 8838 | -8/Mines | Discovered new exit (range 8) 9017 | -8/Mines | Entered Materials 9017 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 9018 | -8/Materials | Identified exit to Storage 9438 | -8/Materials | Lost 3 parts (1n2w) 9463 | -8/Materials | Identified Exp. Sensor Array 9724 | -8/Materials | Self-destructed Last Messages --------------- 09698_ K-01 Serf collects debris. 09698_ G-47 Trooper destroyed. 09700_ K-01 Serf collects debris. 09702_ Destroyed Aluminum Leg. 09702_ G-47 Trooper destroyed. 09702_ Arm. Treads destroyed. 09705_ Destroyed Aluminum Leg. 09705_ Destroyed Lgt. Nuclear Core. 09705_ G-47 Trooper destroyed. 09705_ K-01 Serf collects debris. 09708_ The unstable cave ceiling collapses. 09711_ K-01 Serf cleans the Scanalyzer. 09711_ U-05 Engineer lays Concrete. 09712_ U-05 Engineer builds a Wall. 09712_ R-06 Scavenger collects Assault Rifle. 09715_ The unstable cave ceiling collapses. 09716_ U-05 Engineer builds a Door. 09716_ R-06 Scavenger collects Gauss Rifle. 09720_ U-05 Engineer builds a Wall. 09721_ U-05 Engineer lays Concrete. 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"" ?### # #???????????????????? | | ?????????????# """ ?# # %# ##???????????????????? | | ?????????????# " # # =# #######??????????????? | | ?????????????? # # # # ##???????????? | | ???????????????????## ! "" #???????????? | | ???????????????????# [ #???????????? | | ???????????????????## [ > [ ##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed ShieldShieldAnalyzer Manual? 0 Play Time 00:53:22 Cumulative 9.1 hours Start 2024.04.09 @ 14:03:11 End 2024.04.09 @ 14:56:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 12 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4988c65-55fb-4b1e-bcf5-3c6ce9d15c8d