Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 09:51:47 Player: Fleshy Vegetable Bird Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (120) 600 Value Destroyed (4401) 4401 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1584) 1584 TOTAL SCORE: 10545 Bonus ------- High Alert Combat Kills 764 Follower Combat Kills 20 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 130/300 Energy 98/100 System Corruption 9% Temperature Cool (9) Movement Rolling (80) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Wheel Wheel > --- UTILITY (8) ------ Machine Analyzer Advanced Terrain Scan Processor > --- WEAPON (3) ------- Heavy Rocket Launcher Power Sword > --- INVENTORY (5) ---- Improved Treads Experimental Heat Sink Machine Analyzer IFF Parser Graphene Brace Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Medium Treads Wheel Wheel Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit IFF Parser Improved Targeting Computer Improved Target Analyzer Hardened Medium Armor Plating Graphene Brace Advanced Shield Generator Force Field > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Heavy Deuterium Engine Fission Core Neutrino Core Armored Medium Treads Advanced Heat Sink High-capacity Battery Matter Compressor Improved Terrain Scanner Hardened Heavy Armor Plating Graphene Brace Improved Focal Shield Heavy Gatling Laser Coil Gun Coil Gun Coil Gun Coil Gun Mass Driver Enhanced Gauss Cannon Heavy Rocket Launcher Axe Power Sword [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Coil Gun Energy Gun Small Laser Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Slots Evolved 10 | . . . . . 8 2 Power . | . . . . . . . Propulsion 3 | . . . . . 3 . Utility 6 | . . . . . 4 2 Weapon 1 | . . . . . 1 . Parts Attached 102 | 8 6 4 . 5 44 35 Power 11 | 1 . 1 . 1 5 3 Engine 8 | 1 . 1 . 1 5 . Core 2 | . . . . . . 2 Reactor 1 | . . . . . . 1 Propulsion 30 | 2 2 1 . 1 12 12 Treads 9 | . 1 . . 1 5 2 Leg . | . . . . . . . Wheel 20 | 2 1 1 . . 6 10 Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 33 | 2 . 1 . 2 18 10 Device 15 | 1 . 1 . . 9 4 Storage 4 | 1 . . . 1 1 1 Processor 8 | . . . . . 4 4 Hackware . | . . . . . . . Protection 6 | . . . . 1 4 1 Artifact . | . . . . . . . Weapon 28 | 3 4 1 . 1 9 10 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 17 | 2 . . . 1 8 6 Ballistic Cannon 6 | . 3 1 . . . 2 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 1 . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . 3 2 Parts Lost 49 | . 1 . . . 11 37 Power 5 | . . . . . 1 4 Propulsion 18 | . 1 . . . 5 12 Utility 14 | . . . . . 4 10 Weapon 12 | . . . . . 1 11 Highest Loss Streak 17 | . 1 . . . 4 17 To Critical Strikes . | . . . . . . . Average Backups 11 | 3 7 7 6 7 13 18 Power . | . 1 . . . 1 2 Propulsion 1 | 1 1 . 1 1 1 2 Utility 4 | . 2 2 3 3 4 6 Weapon 4 | . 2 3 2 2 5 7 Tool/Special . | . . . . . . . Unused Backups 15 | . 1 2 . 2 2 8 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 11 | . 1 1 . 1 2 6 Weapon 2 | . . 1 . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 100 100 100 96 91 80 Engine 8 | . 14 14 14 14 5 2 Treads 8 | . 3 14 14 14 6 4 Wheel 17 | . 24 14 14 14 19 17 Device 12 | . 14 14 14 4 16 16 Storage 9 | . 14 14 14 14 6 4 Processor 4 | . . . . . 6 11 Protection 5 | . . . . 6 7 2 Ballistic Gun 11 | . 15 . . 8 16 10 Ballistic Cannon 9 | . 12 27 28 19 1 . Slashing Weapon 1 | . . . . . 1 3 Peak Build Rating 75 | 10 12 12 11 18 64 75 Average Rating 35 | 6 10 11 11 12 54 58 On Entrance 16 | . 10 12 11 11 18 54 Avg Prop Armor Cover (%) 7 | . 10 8 10 9 5 6 Naked Turns . | . . . . . . . Heaviest Build 130 | 11 17 18 18 42 128 130 Greatest Support 60 | 20 20 20 10 10 60 52 Greatest Overweight (x) 12 | 1 1 1 1 4 2 12 Average Overweight (x) 1 | . . . 1 1 1 2 Largest Inventory Capacity 25 | 8 8 8 8 15 25 25 Average Capacity 14 | 7 8 8 8 11 16 22 Most Carried 25 | 6 8 8 8 15 20 25 Average Carried 12 | 3 7 7 8 9 13 18 Final Capacity 25 | 8 8 8 8 15 25 5 Final Carried 16 | 6 7 8 8 13 16 5 Class Distribution -------------------- 63% | Mutant 20% | Gunner 8% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -8 -8 -6 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Matter Collected 4516 | 267 211 288 . 108 2405 1237 Remotely . | . . . . . . . Salvage Created 5491 | 109 324 42 . . 3105 1911 Parts 260 | 9 14 3 . . 126 108 Haulers Intercepted 7 | . 1 . . . 5 1 Recyclers Shooed 3 | 1 . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . 13 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Combat Hostiles Destroyed 80 | . 8 2 . . 41 29 Melee 1 | . . . . . . 1 Guns 57 | . 3 . . . 34 20 Cannons 12 | . 5 2 . . 3 2 AOE 10 | . . . . . 4 6 Classes Destroyed 15 | 1 4 2 . . 6 2 Worker 13 | . . . . . 6 7 Builder 4 | . . . . . . 4 Tunneler 9 | 4 . . . . 3 2 Hauler 7 | . 1 . . . 5 1 Recycler 6 | . 2 . . . 2 2 Turret 1 | . . 1 . . . . Swarmer 13 | . 4 1 . . 3 5 Grunt 36 | . 4 . . . 24 8 Brawler 2 | . . . . . 2 . Duelist 4 | . . . . . 1 3 Sentry 5 | . . . . . 3 2 Hunter 3 | . . . . . 2 1 Programmer 15 | . . . . . 6 9 Behemoth 1 | . . . . . . 1 Subdweller 1 | . . 1 . . . . Best Kill Streak 9 | 4 3 1 . . 9 9 Combat Bots Only 6 | . 3 1 . . 6 6 Max Kills in Single Turn 4 | 1 1 1 . . 4 3 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . . . 2 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Hostile Shots Fired 836 | . 39 63 . . 241 493 Missed 237 | . 10 22 . . 68 137 Hits 599 | . 29 41 . . 173 356 Melee 3 | . . . . . 1 2 Projectile 596 | . 29 41 . . 172 354 Critical Strikes 20 | . . . . . 4 16 Actively Blocked 15 | . . . . . . 15 Damage Taken 9044 | . 315 362 . . 2975 5392 Core 1355 | . 117 71 . . 165 1002 Absorbed by Shields 680 | . . . . . 106 574 Ignored by Resistances 519 | . . . . . 129 390 Regen/Repaired (Parts) 206 | . 21 . . . 185 . Core Remaining (%) 68 | 100 . . . 24 80 . Volleys Fired 227 | 12 29 14 . . 93 79 Largest 3 | 2 2 2 . . 3 3 Hottest 124 | 40 66 66 . . 93 124 Shots Fired 579 | 24 57 28 . . 277 193 Gun 460 | 24 15 . . . 266 155 Cannon 108 | . 42 28 . . 11 27 Launcher 11 | . . . . . . 11 Special . | . . . . . . . Kinetic 568 | 24 57 28 . . 277 182 Thermal . | . . . . . . . Explosive 11 | . . . . . . 11 Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 6 7 4 . . 9 20 Robot Miss Streak 6 | 2 2 6 . . 6 4 Penetration Max 2 | . . . . . 2 2 Secondary Targets 7 | . 1 . . . 3 3 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 384 | 15 40 9 . . 182 138 Core Hits 196 | 7 12 4 . . 93 80 Critical Kills 11 | . . . . . 7 4 Critical Parts Destroyed 26 | . . . . . 11 15 Critical Strikes 46 | . . 1 . . 21 24 Destroy 37 | . . . . . 18 19 Blast 5 | . . 1 . . 1 3 Sever 4 | . . . . . 2 2 Melee Attacks 58 | . 3 6 . . 30 19 Impact . | . . . . . . . Slashing 58 | . 3 6 . . 30 19 Piercing . | . . . . . . . Sneak Attacks 20 | . 2 . . . 10 8 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12695 | 124 780 181 . . 6059 5551 Guns 7529 | 124 78 . . . 4216 3111 Cannons 1737 | . 612 181 . . 170 774 Explosions 1479 | . . . . . 553 926 Melee 1950 | . 90 . . . 1120 740 Ramming . | . . . . . . . Kinetic 9266 | 124 690 181 . . 4386 3885 Thermal 553 | . . . . . 553 . Explosive 926 | . . . . . . 926 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1950 | . 90 . . . 1120 740 Piercing . | . . . . . . . Highest Corruption 9 | . 1 1 1 1 4 9 Average Corruption 2 | . 1 1 1 1 2 4 Corruption Purged 1 | . . . . . 1 . Corruption Blocked . | . . . . . . . Effects 54 | . 2 2 . . 28 22 Message Errors 13 | . . . . . 5 8 Matter Fused 10 | . . 1 . . 6 3 Heat Flow Errors 6 | . 1 . . . 5 . Energy Discharges 6 | . . . . . 5 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 7 | . . . . . 4 3 Data Loss (major) 3 | . . . . . 2 1 Misfires 3 | . . . . . 1 2 Alerts 1 | . . 1 . . . . Weapon Failures 4 | . 1 . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 500 | . 40 5 . . 245 210 Projectiles 39 | . 24 5 . . . 10 Explosions 90 | . . . . . 43 47 Melee 371 | . 16 . . . 202 153 Knockbacks 6 | . 1 2 . . 2 1 Impact . | . . . . . . . Kinetic 6 | . 1 2 . . 2 1 Secondary . | . . . . . . . Self-Inflicted Damage 707 | . . . . . 578 129 Shots 10 | . . . . . 7 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 428 | . 129 . . . 428 44 Average Temperature 89 | . 32 . . . 111 17 Received Heat Transfer 1973 | . 114 156 . . 824 879 Effects 4 | . . . . . 4 . Shutdowns 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 450 | . . . . . 450 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Maximum Alert Level 3 | . . . . . 3 3 Low Security (%) 40 | 100 100 . 100 . 43 . Level 1 7 | . . . . . 6 14 Level 2 41 | . . . . . 39 73 Level 3 9 | . . . . . 11 12 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 958 | 5 93 . . . 958 815 Initial 464 | . . . . . . 464 Average 366 | 1 37 . . . 384 537 Influence Increases 3224 | 20 233 100 . . 1676 1195 Destroy 0b10 Robot/C 1620 | . 160 40 . . 820 600 Destroy 0b10 Robot/NC 195 | 20 15 . . . 80 80 Destroy Leader 320 | . 22 . . . 196 102 Allied During Kill 2 | . . . . . . 2 Trap Triggered on 0b10 20 | . . . . . 20 . Successful Hack 71 | . 3 . . . 68 . Disable Machine 315 | . . . . . 150 165 Destroy Structure 336 | . 3 . . . 117 216 Lose Combat Pursuer 345 | . 30 60 . . 225 30 Influence Decreases 2419 | 20 181 152 . . 728 1338 Entered New Map 510 | . . 26 . . . 484 Time Decay 1399 | 20 171 126 . . 618 464 Lost Part 490 | . 10 . . . 110 370 Lost Ally 20 | . . . . . . 20 Squads Dispatched 29 | . 1 . . . 20 8 Investigation 6 | . . . . . 5 1 Extermination 8 | . . . . . 6 2 Reinforcement 8 | . 1 . . . 5 2 Assault 1 | . . . . . 1 . Garrison 6 | . . . . . 3 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Distress Signals 6 | . 1 . . . 3 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 14 9 . . 66 42 Peak Tracking Total 9 | . 4 5 . . 7 9 Tactical Retreats 17 | . 1 3 . . 11 2 Traps | -11 -10 -10 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . . . 2 . Traps Extracted . | . . . . . . . Installed 2 | . . . . . 2 . Triggered 2 | . . . . . 2 . Most Traps Carried 2 | . . 1 1 2 2 . Machines | -11 -10 -10 -8 -8 -6 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Machines Disabled 21 | . . . . . 10 11 Max in Single Turn 5 | . . . . . 5 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Machines Accessed 31 | . 5 . 1 4 17 4 Terminals 10 | . 3 . 1 . 5 1 Fabricators 3 | . . . . . 3 . Repair Stations 4 | . 1 . . . 2 1 Recycling Units 6 | . 1 . . . 4 1 Scanalyzers 1 | . . . . . 1 . Garrison Access 3 | . . . . . 2 1 Total Hacks 75 | . 8 . 3 25 35 4 Successful 48 | . 6 . 1 25 15 1 Failed 27 | . 2 . 2 . 20 3 Catastrophic 10 | . 1 . . . 7 2 Database Lockouts . | . . . . . . . Manual 28 | . 2 . 3 . 21 2 Terminals 19 | . 5 . 3 . 10 1 Fabricators 7 | . . . . . 7 . Repair Stations 8 | . 2 . . . 5 1 Recycling Units 8 | . 1 . . . 6 1 Scanalyzers 2 | . . . . . 2 . Garrison Access 6 | . . . . . 5 1 Terminal Hacks 27 | . 2 . . 25 . . Record 24 | . . . . 24 . . Prototype ID Bank 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 5 | . 2 . . . 3 . Scan Component 3 | . 1 . . . 2 . Repair 2 | . 1 . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 1 . 1 . 8 1 Terminals 5 | . 1 . 1 . 3 . Track 1 | . . . . . 1 . Botnet 4 | . 1 . 1 . 2 . Fabricators 2 | . . . . . 2 . Fabnet 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 3 1 Fedlink 4 | . . . . . 3 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 4 . 1 . 15 3 Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . 1 . . . 1 . Time 48 | . 26 . . . 22 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat . | . . . . . . . Combat 2 | . . . . . . 2 Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % 6 | . . . . . . 6 Autooverrided 2 | . . . . . . 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Total Allies 2 | . . . . . . 2 Largest Group 1 | . . . . . . 1 Highest-Rated Group 49 | . . . . . . 49 Highest-Rated Ally 49 | . . . . . . 49 Initial UFD Resources 43 | . . . . . 23 43 Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . . 8 Total Damage 201 | . . . . . . 201 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Active Infowar (turns) 4118 | 38 512 243 97 523 1556 1149 Optics 808 | . . 188 97 523 . . IFF 2302 | . . . . . 1556 746 Terrain 605 | 38 512 55 . . . . Machine Analysis 640 | . . . . . . 640 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Turns Passed 6722 | 114 512 382 97 1975 2467 1175 Spaces Moved 5026 | 67 391 279 101 1810 1734 644 Core 10 | 3 . . . . . 7 Treads 42 | . . 41 . . 1 . Legs . | . . . . . . . Wheels 4974 | 64 391 238 101 1810 1733 637 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 95 95 87 50 Average Speed 105 | 79 83 104 95 107 106 113 Slowest Speed 320 | 95 95 160 95 140 320 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 68 20 19 93 47 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . Spaces Dug 29 | . 1 . . . 7 21 Terrain Destroyed 268 | . 1 . . . 114 153 Melee 15 | . 1 . . . 7 7 Projectile 36 | . . . . . 3 33 AOE 215 | . . . . . 103 112 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Total 5861 | 104 517 327 101 1832 2092 888 Wait 249 | 11 78 8 1 . 96 55 Move 5020 | 66 390 278 100 1809 1733 644 Hop . | . . . . . . . Pick Up 78 | 7 6 5 . 10 32 18 Fast Attach 35 | 6 2 1 . 2 12 12 Attach 44 | 1 1 . . . 18 24 Detach 5 | . . . . . 2 3 Swap 84 | 1 3 9 . 3 47 21 Drop 59 | . 5 6 . 8 27 13 Fire 227 | 12 29 14 . . 93 79 Melee 58 | . 3 6 . . 30 19 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . . . 2 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 12) 115 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Repaired Hcp. Battery 306 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 12) 611 | -10/Materials | Discovered new exit (range 7) 627 | -10/Materials | Entered Subcaves 814 | -10/Subcaves | Discovered new exit (range 14) 815 | -10/Subcaves | Core integrity fell below 50% 816 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 822 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 838 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1009 | -10/Subcaves | Entered Recycling 1057 | -8/Recycling | Scanned before Scraplab entrance 1096 | -8/Recycling | Entered Scraplab 1104 | -8/Recycling | Discovered new exit (range 3) 1106 | -8/Recycling | Entered Scraptown 1108 | -8/Scraptown | System corruption cleaned by C-Scrubber 1251 | -8/Scraptown | Visited CPS Storage 1259 | -8/Scraptown | Visited The Evicted 1289 | -8/Scraptown | Learned location of Extension (-4) 1508 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 1510 | -8/Scraptown | Learned Research emergency access door positions 1511 | -8/Scraptown | Learned Factory trap positions 1529 | -8/Scraptown | Discovered new exit (range 3) 1611 | -8/Scraptown | Visited Cyclists 1632 | -8/Scraptown | Visited Symbiants 1716 | -8/Scraptown | Visited Cave Peace 1740 | -8/Scraptown | Visited Comm Corps 1820 | -8/Scraptown | Visited IN-MT5's Study 1855 | -8/Scraptown | Visited UFD Registry 1855 | -8/Scraptown | Registered with UFD as "Monosplitter" 1887 | -8/Scraptown | Visited Junk Repository 1942 | -8/Scraptown | Visited Junk Repository 2033 | -8/Scraptown | Visited Botcube Research 2045 | -8/Scraptown | Visited Scrap Suit Storage 2061 | -8/Scraptown | Visited Derelict Rescue Squad 2128 | -8/Scraptown | Visited Supply Room 2165 | -8/Scraptown | Delivered Scrap Shield to a Scientist 2281 | -8/Scraptown | Visited Curators Association 2301 | -8/Scraptown | Visited Science Guys 2353 | -8/Scraptown | Visited Science Testing Area 2602 | -8/Scraptown | Entered Cyclist Reading Room 2607 | -8/Scraptown | Learned location of Zion (-6) 2977 | -8/Scraptown | Met Optimus 2977 | -8/Scraptown | Accepted into 0bPrime 3078 | -8/Scraptown | Discovered new exit (range 3) 3081 | -8/Scraptown | Entered Factory 3081 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x4, Weapon x1 3082 | -6/Factory | Loaded intel: 77 trap records 3428 | -6/Factory | Repaired Arm. Huge Wheel 4178 | -6/Factory | Spotted B-75 Beast 4448 | -6/Factory | Discovered new exit (range 8) 4467 | -6/Factory | Lost 4 parts (2n1u1w) 4511 | -6/Factory | Identified exit to Factory 4628 | -6/Factory | Discovered exit to Factory (range 13) 4651 | -6/Factory | Build established: Gunner 4808 | -6/Factory | Loaded intel: 8 recycling unit locations 4897 | -6/Factory | Garrison activated, responded to threat 5199 | -6/Factory | Learned location of Protoforge (-2) 5353 | -6/Factory | Lost 3 parts (2n1u) 5531 | -6/Factory | First assault squad dispatched 5548 | -6/Factory | Entered another Factory area 5548 | -5/Factory | Evolved 2 slots: Utility x2 5801 | -5/Factory | Discovered new exit (range 16) 5886 | -5/Factory | Lost 3 parts (1n2u) 6238 | -5/Factory | Spotted B-75 Beast 6398 | -5/Factory | Lost 7 parts (3n2u2w) 6422 | -5/Factory | Garrison activated, responded to threat 6445 | -5/Factory | Loaded intel: 8 recycling unit locations 6534 | -5/Factory | Core integrity fell below 50% 6553 | -5/Factory | Destroyed B-75 Beast 6581 | -5/Factory | Core integrity fell below 20% 6609 | -5/Factory | Lost 17 parts (4p2n4u7w) 6723 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06676_ Acquired 13 matter. 06676_ U-05 Engineer lays Concrete. 06677_ Acquired 2 matter. 06677_ U-05 Engineer lays Concrete. 06681_ Acquired 44 matter. 06682_ U-05 Engineer builds a Door. 06682_ U-05 Engineer lays Concrete. 06686_ U-05 Engineer builds a Wall. 06687_ U-05 Engineer lays Concrete. 06692_ Connecting with Garrison Access... 06696_ NKN&/5I|CDKHN9ZC