Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.13 @ 19:31:54 Player: FourDJ Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1786) 1786 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 5498 Bonus ------- Follower Combat Kills 198 Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 206/300 Energy 99/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled VTOL Module Reaction Control System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Terrain Scanner Terrain Scan Processor Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Heavy Laser Advanced Assault Cannon > --- INVENTORY -------- Light Cannon Improved Datajack [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Core Shielding Device Terrain Scanner Storage Huge Storage Unit Processor Terrain Scan Processor Protection Core Shielding Weapon Light Cannon Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . 2 . . Utility 3 | . . 1 . . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 94 | 5 3 10 21 15 22 18 Power 14 | 1 . 1 6 . 4 2 Engine 11 | 1 . 1 5 . 4 . Core 3 | . . . 1 . . 2 Reactor . | . . . . . . . Propulsion 23 | 2 . . 2 7 8 4 Treads 4 | . . . 2 2 . . Leg 1 | . . . . 1 . . Wheel 7 | 2 . . . . 4 1 Hover . | . . . . . . . Flight 11 | . . . . 4 4 3 Utility 23 | . 3 1 2 3 5 9 Device 13 | . 1 . 1 2 2 7 Storage 1 | . 1 . . . . . Processor 4 | . . . . 1 2 1 Hackware . | . . . . . . . Protection 5 | . 1 1 1 . 1 1 Artifact . | . . . . . . . Weapon 34 | 2 . 8 11 5 5 3 Energy Gun 7 | . . . 3 2 2 . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . 4 2 . 1 1 Ballistic Cannon 9 | . . 1 4 1 2 1 Launcher 6 | . . 3 2 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 38 | . . . 1 13 . 24 Power 5 | . . . . 2 . 3 Propulsion 12 | . . . 1 5 . 6 Utility 13 | . . . . 3 . 10 Weapon 8 | . . . . 3 . 5 Highest Loss Streak 12 | . . . 1 6 . 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 97 83 99 81 82 47 Engine 11 | . 14 12 21 7 10 4 Core 2 | . . . . 7 . . Treads 5 | . . . 13 7 2 . Wheel 6 | . 28 22 7 . 5 . Flight 9 | . . . . 15 15 12 Device 7 | . 2 11 11 8 7 5 Processor 5 | . . . . 3 13 6 Protection 11 | . 12 15 22 10 5 2 Energy Gun 4 | . . . 3 8 4 4 Ballistic Gun 6 | . 28 19 7 . 3 1 Ballistic Cannon 6 | . . . 10 7 10 3 Naked Turns 15 | . . . . . . 15 Heaviest Build 86 | 5 86 13 30 28 42 49 Greatest Support 60 | 20 20 20 40 60 40 24 Greatest Overweight (x) 6 | . 4 . 2 6 1 3 Average Overweight (x) . | . 2 . . . . . Largest Inventory Capacity 25 | 5 25 5 5 5 5 5 Average Capacity 6 | 5 20 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 Average Carried 2 | . 1 4 4 4 . 1 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 4 | . 4 4 4 4 3 2 Class Distribution -------------------- 44% | Scavenger-Mutant 34% | Mutant 6% | Skirmisher 5% | Commander-Mutant 4% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 1965 | 260 30 111 482 337 317 428 Remotely . | . . . . . . . Salvage Created 1866 | 46 75 131 318 500 413 383 Parts 105 | 1 4 11 23 26 27 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 39 | 1 1 6 8 11 3 9 Guns 16 | 1 1 . 5 3 . 6 Cannons 16 | . . . 3 7 3 3 AOE 6 | . . 6 . . . . Classes Destroyed 11 | 1 1 3 . 3 2 1 Worker 4 | . . . . 1 3 . Builder 2 | . . . . . 2 . Recycler 3 | . . . . 1 2 . Mechanic 1 | . . . . . 1 . Watcher 8 | . 1 1 2 3 1 . Swarmer 8 | . . 3 . 3 . 2 Grunt 16 | 1 1 1 4 5 2 2 Brawler 2 | . . 1 . . . 1 Duelist 2 | . . . . 1 . 1 Sentry 9 | . . 1 4 2 1 1 Hunter 2 | . . . . . . 2 Best Kill Streak 4 | 1 1 4 2 4 4 2 Combat Bots Only 4 | 1 1 3 2 4 2 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 628 | 5 4 30 49 171 41 328 Missed 220 | 2 2 11 13 50 15 127 Damage Taken 4882 | 24 16 163 375 1449 317 2538 Core 1529 | 8 . 43 33 431 161 853 Absorbed by Shields . | . . . . . . . Redirected to Shielding 58 | . . 8 9 41 . . Ignored by Resistances 1321 | 8 4 50 109 412 54 684 Regen/Repaired (Parts) 23 | . . . 23 . . . Core Remaining (%) 74 | 96 96 . 81 21 77 . Volleys Fired 183 | 5 6 12 27 55 25 53 Largest 3 | 2 2 2 2 2 3 3 Hottest 172 | 40 40 68 91 126 138 172 Shots Fired 337 | 10 12 23 54 107 47 84 Gun 188 | 10 12 11 24 60 25 46 Cannon 135 | . . 4 24 47 22 38 Launcher 14 | . . 8 6 . . . Special . | . . . . . . . Kinetic 210 | 10 12 15 34 48 36 55 Thermal 89 | . . . 14 59 . 16 Explosive 14 | . . 8 6 . . . Electromagnetic 24 | . . . . . 11 13 Robot Hit Streak 21 | 4 6 13 8 20 21 17 Robot Miss Streak 4 | 1 1 1 4 4 2 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 227 | 8 10 12 26 71 39 61 Core Hits 101 | 3 5 11 17 26 16 23 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 5 | 1 . . 1 2 . 1 Burn 3 | . . . 1 1 . 1 Destroy 1 | 1 . . . . . . Blast 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4446 | 60 72 462 716 1249 699 1188 Guns 2089 | 60 72 69 251 764 280 593 Cannons 1655 | . . 19 192 482 367 595 Explosions 699 | . . 374 273 . 52 . Melee . | . . . . . . . Ramming 3 | . . . . 3 . . Kinetic 2384 | 60 72 88 312 482 549 821 Thermal 1230 | . . . 131 764 52 283 Explosive 647 | . . 374 273 . . . Electromagnetic 182 | . . . . . 98 84 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 24 | . . 10 . . . 14 Projectiles 18 | . . 4 . . . 14 Explosions 6 | . . 6 . . . . Melee . | . . . . . . . Knockbacks 23 | . . 1 4 7 3 8 Impact . | . . . . . . . Kinetic 22 | . . 1 3 7 3 8 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 16 | . . 16 . . . . Shots 1 | . . 1 . . . . Rammed 3 | . . . . 3 . . Targets Rammed 3 | . . . . 3 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 722 | 6 12 33 253 433 524 722 Average Temperature 153 | 6 8 12 68 129 202 239 Received Heat Transfer 2076 | 18 12 66 234 639 90 1017 Effects 38 | . . . . 5 11 22 Shutdowns 8 | . . . . . 5 3 Energy Bleed 9 | . . . . 4 . 5 Interference 8 | . . . . . 3 5 Matter Decay 6 | . . . . . 2 4 Short Circuit 3 | . . . . 1 . 2 Damage (minor) 2 | . . . . . . 2 Damage (core) 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 5 | . . . . 4 . 1 Heat Transferred 2825 | . . . 407 1739 50 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 403 | 20 53 260 403 393 202 189 Initial 108 | . 11 18 93 108 89 85 Average 173 | 2 33 133 271 248 114 117 Maximum Alert Level 2 | . . 1 2 1 1 . Low Security (%) 60 | 100 100 75 18 22 92 100 Level 1 39 | . . 24 79 77 7 . Level 2 . | . . . 1 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . . 3 2 2 7 Investigation 3 | . . . . . 2 1 Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . 1 1 . 2 Assault . | . . . . . . . Garrison 6 | . . . 2 1 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 5 | . . 1 1 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | 1 3 11 22 26 6 28 Peak Tracking Total 9 | 1 2 7 4 6 3 9 Tactical Retreats 4 | . . . 1 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . 6 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 6 | . . . 1 . 5 . Max in Single Turn 5 | . . . 1 . 5 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 18 | . 1 1 8 2 5 1 Terminals 12 | . 1 . 5 1 4 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 3 | . . 1 2 . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 48 | . 2 3 24 5 11 3 Successful 31 | . 1 2 15 4 8 1 Failed 17 | . 1 1 9 1 3 2 Catastrophic 4 | . 1 . 1 . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 31 | . 2 . 15 3 8 3 Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 7 | . . 3 4 . . . Scanalyzers 2 | . . . . 2 . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 18 | . 1 . 8 2 6 1 Part Schematic 3 | . . . 3 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 2 | . . . . . 1 1 Locate Traps 2 | . . . 1 . 1 . Disarm Traps 1 | . . . . . 1 . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 5 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 4 | . . 2 2 . . . Report Inventory 2 | . . 1 1 . . . Retrieve Components 2 | . . 1 1 . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 1 . 6 2 5 1 Full Trace Events 4 | . 1 . 1 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 3 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 64 | . . . 64 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . 1 3 . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 . . . Highest-Rated Group 88 | . . . 88 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders 1 | . . . 1 . . . AID 1 | . . . 1 . . . Ally Attacks 66 | . . . 66 . . . Total Damage 578 | . . . 578 . . . Kills 8 | . . . 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . 2 . . Drone Recoveries 1 | . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 3008 | 61 260 163 682 694 627 521 Spaces Moved 1980 | 55 195 140 426 276 535 353 Core 152 | 19 . . . . . 133 Treads 423 | . . . 241 95 87 . Legs 86 | . . . . 86 . . Wheels 710 | 36 195 140 185 . 113 41 Hover . | . . . . . . . Flight 609 | . . . . 95 335 179 Fastest Speed 30 | 50 80 80 80 114 31 30 Average Speed 115 | 69 120 80 130 177 95 97 Slowest Speed 520 | 80 140 80 160 520 170 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . 4 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 5 29 13 61 24 16 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 185 | . . 78 45 . 57 5 Melee . | . . . . . . . Projectile 6 | . . . . . 1 5 AOE 179 | . . 78 45 . 56 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 2384 | 69 211 166 499 375 611 453 Wait 13 | . . 1 . . 2 10 Move 1966 | 54 194 139 425 275 526 353 Hop 4 | . . . . . 4 . Pick Up 79 | 5 7 3 14 16 20 14 Fast Attach . | . . . . . . . Attach 63 | 5 3 2 4 10 21 18 Detach 6 | . . . . 1 2 3 Swap 31 | . . 8 17 5 1 . Drop 36 | . 1 1 12 10 10 2 Fire 183 | 5 6 12 27 55 25 53 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . . 3 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 41 | -11/Scrapyard | Discovered new exit (range 8) 62 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 481 | -9/Materials | Discovered new exit (range 4) 485 | -9/Materials | Entered Storage 787 | -9/Storage | Build established: Scavenger-Mutant 874 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 874 | -9/Storage | Identified exit to Materials 1012 | -9/Storage | Repaired Hvy. Assault Rifle 1016 | -9/Storage | Garrison activated, responded to threat 1044 | -9/Storage | Repaired Imp. Ion Engine? 1062 | -9/Storage | Lost 5 allies 1167 | -9/Storage | Entered Materials 1167 | -8/Materials | Evolved 2 slots: Propulsion x2 1190 | -8/Materials | Lost 3 allies 1746 | -8/Materials | Garrison activated, responded to threat 1786 | -8/Materials | Core integrity fell below 50% 1810 | -8/Materials | Lost 6 parts (2p2n1u1w) 1836 | -8/Materials | Discovered new exit (range 15) 1861 | -8/Materials | Entered Factory 1861 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1886 | -7/Factory | Lost 5 parts (2n1u2w) 2438 | -7/Factory | Identified exit to Garrison 2471 | -7/Factory | Discovered new exit (range 16) 2488 | -7/Factory | Entered another Factory area 2488 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2509 | -6/Factory | Garrison activated, responded to threat 2667 | -6/Factory | Lost 6 parts (2n3u1w) 2830 | -6/Factory | Lost 12 parts (2p3n4u3w) 2883 | -6/Factory | Lost 3 parts (3u) 2900 | -6/Factory | Core integrity fell below 50% 2969 | -6/Factory | Core integrity fell below 20% 3009 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Factory Zone 2V. Fusion Compressor destroyed. Critical hit (Burn: +37). Com. Wheel destroyed. A derelict emerges from the shadows: "What are you doing here, didn't you get that announcement? It sounds like they're after you!" G-50 Soldier destroyed. Once familiar with the basic mechanics, press ESC then '3' to read the in-game manual for more details. F8-3XY(g): "I have no idea how they do it but extermination squads are basically impossible to shake, this is bad..." F8-3XY(g): "Maybe since they're already in the area we're better off sticking together. Just don't get me killed when they show up, yeah?" F8-3XY(g) destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????# ##### # """"" #???????????? | | ????????????# # """"" #???????????? | | ????????????# / #???????????? | | ????????????# # """ #???????????? | | ????????????# ##### # """"" #???????????? | | ????????????### ###???### ### """"" !#???????????? | | ???????????####/######### #?# #???????????? | | ???????????# # #?##########???????????? | | ???????????# """ """ # #??????????????????????? | | ???????????# """ """ # #??????????????????????? | | ???????????# [""" """ # #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# """ """ # #??????????????????????? | | ???????????# """ """ # #??????????????????????? | | ???????????# """ """ # #??????????????????????? | | ???????????# ^ # #??????????????????????? | | ???????????# ! # ###################????? | | ???????????# # + """"""""""" #????? | | ???????????# # # """"T"""" #????? | | ????????##########+####+# # #????? | | ????????# # + #????? | | ????????# !!! # Y= #????? | | ????????# + [%g %! % #????? | | ?#?##???# # * #????? | | ######### # ! #????? | | ! #"" ! # ####@# #????? | | #"" # #??# #?# #????? | | """"" #"" # #??# #?#### # #### #????? | | """"" #G =# #??# #?????# #????????##????? | | """ #"" [#! ####;#######/#??????????????? | | #"" +% #! !%= #??????????????? | | #"" %# # % !#??????????????? | | # %# # ##?????????????? | | ###+############ # "#?????????????? | | = " "#?????????????? | | ""#????????????? | | % " #???????????? | | "###???????????? | | %%% ! " #????????????? | | ##########+##### " #????????????? | | #?###???? ??# " "##????????????? | | #???##???? ?# " "#?????????????? | | #???#?????? #? """ """"###?????????????? | | ##???? ?? ?? #? " #####???????????????? | | ##???#? ?? ? #? # ### ###???????????????????? | | #?#??? ?????#? ##??##??????????????????????? | | #?????????????? #???????????????????????????? | | ##????????????? #???????????????????????????? | | ##?#?##????????? #???????????????????????????? | | ???? ???????????? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Trap Scanner | -9/Storage | Hacked Target Analyzer | -9/Storage | Hacked Arm. Wheel | -9/Storage | Hacked Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Risk Taker Shopping List The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed RelayPrecisionReactor Manual? 0 Play Time 01:19:09 Cumulative 1.8 hours Start 2024.04.13 @ 16:50:45 End 2024.04.13 @ 19:31:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3f3694ed-3ce7-4d54-8436-46c43cc9e373