Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 21:19:01 Player: Cheeriohz Result: Destroyed by QO-ZZ0(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (214) 1070 Value Destroyed (7189) 7189 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (654) 654 TOTAL SCORE: 13313 Bonus ------- High Alert Combat Kills 471 Follower Combat Kills 229 Friendly Fire -46 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (200) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Makeshift Leg Armored Leg > --- UTILITY (9) ------ High-capacity Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Makeshift Light Armor Plating > --- WEAPON (2) ------- Makeshift Shrapnel Gun Makeshift Axe > --- INVENTORY (20) --- Makeshift Power Source Energy Well (350) Matter Compressor (250) Structural Scanner Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Makeshift Light Armor Plating Advanced Hardlight Generator Improved System Restoration Module Improved System Restoration Module Guided EMP Blaster Rocket Array Long-range Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Makeshift Light Armor Plating Long-range Tractor Beam Hacking Drone Bay > --- WEAPON ----------- Rocket Array Makeshift Axe > --- INVENTORY -------- Makeshift Power Source Makeshift Leg Energy Well Matter Compressor Structural Scanner Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Makeshift Light Armor Plating Advanced Hardlight Generator Improved System Restoration Module Improved System Restoration Module Makeshift Shrapnel Gun Guided EMP Blaster Long-range Missile Launcher Long-range Missile Launcher [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Makeshift Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Makeshift Light Armor Plating Weapon Improved Heavy Machine Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 7 | . . . 2 . 1 2 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 246 | 3 23 10 23 31 20 43 49 3 5 27 9 Power 23 | . 5 1 2 4 . 4 4 . . 3 . Engine 21 | . 4 1 2 4 . 4 3 . . 3 . Core 2 | . 1 . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 61 | 2 6 7 6 4 10 4 11 . 2 7 2 Treads 30 | . . . 6 2 10 3 6 . 2 1 . Leg 15 | . . 3 . . . . 4 . . 6 2 Wheel 16 | 2 6 4 . 2 . 1 1 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 62 | 1 1 1 6 9 3 12 16 3 . 6 4 Device 33 | 1 . 1 1 5 1 7 9 1 . 4 3 Storage 3 | . 1 . 1 1 . . . . . . . Processor 10 | . . . 2 1 . 2 5 . . . . Hackware . | . . . . . . . . . . . . Protection 16 | . . . 2 2 2 3 2 2 . 2 1 Artifact . | . . . . . . . . . . . . Weapon 100 | . 11 1 9 14 7 23 18 . 3 11 3 Energy Gun . | . . . . . . . . . . . . Energy Cannon 3 | . . . . . . 2 . . . 1 . Ballistic Gun 45 | . 10 . 5 7 6 3 4 . 1 8 1 Ballistic Cannon 19 | . . 1 2 1 . 9 6 . . . . Launcher 19 | . . . 2 3 . 6 4 . 1 2 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 14 | . 1 . . 3 1 3 4 . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 2 . 2 3 . . 2 . Parts Lost 65 | . 3 2 8 7 7 15 5 . . 10 8 Power 10 | . . 1 1 1 . 4 1 . . 1 1 Propulsion 24 | . 2 1 3 1 4 3 3 . . 4 3 Utility 17 | . . . 3 3 1 5 . . . 1 4 Weapon 14 | . 1 . 1 2 2 3 1 . . 4 . Highest Loss Streak 13 | . 3 2 6 5 5 13 3 . . 5 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 97 99 95 97 98 96 92 100 100 99 93 Engine 6 | . 7 7 10 10 9 6 2 6 6 6 5 Core 1 | . 5 6 . . . . 3 . . . . Treads 14 | . . . 17 14 24 22 7 20 20 16 . Leg 2 | . . 6 . . . . 3 . . 3 18 Wheel 3 | . 26 20 4 7 2 . 3 . . . . Device 18 | . 14 14 7 8 20 22 22 21 20 16 21 Storage 8 | . 14 14 19 19 9 7 6 6 6 6 6 Processor 16 | . . . 8 11 9 9 23 26 26 26 21 Protection 6 | . . . 3 3 6 10 4 4 6 9 9 Ballistic Gun 8 | . 26 21 12 14 16 3 2 6 7 7 5 Ballistic Cannon 3 | . . 6 7 . . 6 4 . . . . Launcher 1 | . . . 1 . . . 1 6 2 . . Slashing Weapon 2 | . . . . 6 . 1 4 . 2 3 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 97 | 12 50 57 68 97 65 76 78 81 78 84 68 Greatest Support 68 | 20 20 40 40 40 60 68 62 60 60 60 60 Greatest Overweight (x) 20 | 1 4 5 3 20 5 2 2 1 1 3 1 Average Overweight (x) 1 | . 1 1 1 4 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 6 13 19 19 19 18 19 18 19 20 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 15 20 14 17 20 20 20 16 Class Distribution -------------------- 33% | Scavenger-Mutant 23% | Assassin 16% | Mutant 11% | Skirmisher 6% | Derelict-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Assassin | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Assassin | -6/Zion Derelict-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Matter Collected 6999 | 285 374 234 898 572 586 936 1849 35 81 942 207 Remotely 942 | . . . . . . . . . . 735 207 Salvage Created 7271 | 200 367 31 976 665 808 1263 1753 . 101 868 239 Parts 442 | 16 36 . 64 32 51 70 83 . 9 69 12 Haulers Intercepted 6 | . . . . 3 1 2 . . . . . Recyclers Shooed 5 | . . . 1 2 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 . . Prevented 7 | . . . . . . . . 6 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 155 | . 11 3 28 15 15 29 33 . 5 8 8 Melee 7 | . . . . 1 . . 6 . . . . Guns 79 | . 11 2 14 6 15 2 16 . 1 8 4 Cannons 22 | . . 1 5 . . 14 2 . . . . AOE 45 | . . . 9 8 . 13 7 . 4 . 4 Classes Destroyed 22 | 2 4 1 4 2 2 3 . . . 3 1 Worker 9 | . . . 1 1 . 3 4 . . . . Builder 5 | . 1 . 2 . . 1 1 . . . . Tunneler 8 | 5 . . . . . . 3 . . . . Hauler 6 | . . . . 3 1 2 . . . . . Recycler 7 | 1 . . 1 . 1 4 . . . . . Operator 4 | . 1 . . . . 2 1 . . . . Watcher 6 | . . . 1 1 2 2 . . . . . Swarmer 27 | . 6 . 6 . 4 4 3 . 4 . . Grunt 63 | . 5 . 17 8 4 11 18 . . . . Brawler 5 | . . . 1 1 1 1 1 . . . . Duelist 5 | . . . . 2 . 3 . . . . . Protector 2 | . . . . . . 2 . . . . . Sentry 15 | . . . 4 4 3 2 1 . 1 . . Specialist 2 | . . . . . 2 . . . . . . Hunter 5 | . . . . . . 1 4 . . . . Programmer 11 | . . . . . . 5 6 . . . . Heavy 1 | . . . . . 1 . . . . . . Zionite 29 | . . . . . . . . . . 29 . Z-Technician 4 | . . . . . . . . . . . 4 Z-Light 5 | . . . . . . . . . . . 5 Tinkerer 1 | . . . . . . . . . . 1 . Assembled 6 | . . 3 . . . . . . . . 3 Thug 1 | . . . . . . . . . . 1 . Mutant 6 | . . . . . . . . . . 6 . Best Kill Streak 12 | 5 8 1 5 5 5 12 5 . 4 11 4 Combat Bots Only 8 | . 8 1 5 5 4 7 4 . 4 2 4 Max Kills in Single Turn 5 | 1 1 1 3 2 1 5 3 . 4 4 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 2 2 . 4 3 . 4 . 2 Melee 1 | . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Hostile Shots Fired 1241 | . 60 21 152 71 89 248 272 . 35 239 54 Missed 371 | . 22 5 48 19 23 79 76 . 13 73 13 Damage Taken 13517 | . 394 225 1457 1054 1267 3245 2531 . 148 2173 1023 Core 1916 | . 125 25 266 109 86 433 320 . 23 291 238 Absorbed by Shields 990 | . . . . . . . 922 . 44 24 . Redirected to Shielding 56 | . . . . . 9 47 . . . . . Ignored by Resistances 106 | . . . . . . . . . . 106 . Regen/Repaired (Parts) 349 | . . . . . 41 164 144 . . . . Core Remaining (%) 53 | 100 . 40 . 6 84 38 . . . . . Volleys Fired 591 | 22 41 15 81 49 59 106 101 . 3 91 23 Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 1 Hottest 106 | 40 40 77 96 46 46 96 106 . 43 102 45 Shots Fired 1021 | 44 81 30 144 79 116 141 185 . 5 172 24 Gun 779 | 44 81 24 84 70 116 19 157 . 4 159 21 Cannon 182 | . . 6 43 1 . 109 14 . . 9 . Launcher 60 | . . . 17 8 . 13 14 . 1 4 3 Special . | . . . . . . . . . . . . Kinetic 928 | 44 81 30 127 71 116 104 171 . 4 159 21 Thermal . | . . . . . . . . . . . . Explosive 46 | . . . 17 8 . 7 6 . 1 4 3 Electromagnetic 47 | . . . . . . 30 8 . . 9 . Robot Hit Streak 41 | 10 8 3 41 12 24 13 9 . 7 18 6 Robot Miss Streak 10 | 4 4 8 5 2 2 4 10 . . 4 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 14 | . 1 . . . 4 . 1 . . 8 . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . 1 . Shots Hit Robots 726 | 27 43 12 91 68 92 93 155 . 3 120 22 Core Hits 437 | 9 21 6 49 35 38 98 82 . 6 58 35 Critical Kills 6 | . . 1 2 . . . . . . 3 . Critical Parts Destroyed 10 | . 1 . 4 . . 1 . . . 4 . Critical Strikes 23 | . 1 1 8 . . 3 3 . . 7 . Destroy 16 | . 1 1 6 . . 1 . . . 7 . Blast 4 | . . . 2 . . 2 . . . . . Sever 3 | . . . . . . . 3 . . . . Melee Attacks 100 | . 1 . . 25 3 9 49 . . . 13 Impact . | . . . . . . . . . . . . Slashing 100 | . 1 . . 25 3 9 49 . . . 13 Piercing . | . . . . . . . . . . . . Sneak Attacks 15 | . . . . 1 . 1 8 . . . 5 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22150 | 282 448 182 2387 2397 1403 5222 5367 . 414 2623 1425 Guns 9260 | 282 448 112 1027 875 1403 304 2465 . 67 2055 222 Cannons 2984 | . . 70 390 . . 2188 190 . . 146 . Explosions 7736 | . . . 970 1198 . 2579 1476 . 347 422 744 Melee 2162 | . . . . 324 . 151 1228 . . . 459 Ramming 8 | . . . . . . . 8 . . . . Kinetic 11481 | 282 448 182 1417 875 1403 1875 2655 . 67 2055 222 Thermal 671 | . . . . . . 518 55 . . 98 . Explosive 5915 | . . . 970 1198 . 1507 825 . 347 324 744 Electromagnetic 1913 | . . . . . . 1171 596 . . 146 . Impact . | . . . . . . . . . . . . Slashing 2162 | . . . . 324 . 151 1228 . . . 459 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 4 2 . . 5 5 Average Corruption 3 | . . . . . . 2 1 . . 4 3 Corruption Purged 12 | . . . . . . 4 3 . . . 5 Corruption Blocked . | . . . . . . . . . . . . Effects 46 | . . . . . . 32 1 . . 11 2 Message Errors 10 | . . . . . . 5 . . . 4 1 Matter Fused 5 | . . . . . . 4 . . . 1 . Heat Flow Errors 9 | . . . . . . 6 . . . 3 . Energy Discharges 7 | . . . . . . 6 . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 6 . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . Misfires 3 | . . . . . . 1 1 . . . 1 Alerts 2 | . . . . . . 2 . . . . . Weapon Failures 2 | . . . . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1084 | . . . 34 59 . 348 379 . . 27 237 Projectiles 100 | . . . . . . 100 . . . . . Explosions 351 | . . . 34 59 . 186 42 . . 27 3 Melee 633 | . . . . . . 62 337 . . . 234 Knockbacks 31 | . . . 4 . . 22 5 . . . . Impact . | . . . . . . . . . . . . Kinetic 29 | . . . 3 . . 21 5 . . . . Secondary 2 | . . . 1 . . 1 . . . . . Self-Inflicted Damage 900 | . . . 138 189 . 415 34 . . 124 . Shots 29 | . . . 6 4 . 15 2 . . 2 . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . Kicked 1 | . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 290 | . 14 45 213 21 30 290 99 . . 226 17 Average Temperature 67 | . 5 23 47 9 11 107 26 . . 69 9 Received Heat Transfer 2916 | . 120 . 531 219 297 615 622 . 4 247 261 Effects 4 | . . . . . . 4 . . . . . Interference 4 | . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . Parts Fried 3 | . . . . . . 1 2 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . Heat Transferred 500 | . . . . . . 400 . . . 100 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 2 1 . . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Peak Influence 857 | 30 241 104 492 632 490 857 709 . . . . Initial 419 | . 19 48 . 203 133 126 419 . . . . Average 236 | 15 95 41 273 396 323 262 213 . . . . Maximum Alert Level 3 | . 1 . 2 2 2 3 3 . . . . Low Security (%) 48 | 100 93 100 21 5 13 56 48 . . . . Level 1 27 | . 6 . 61 42 69 10 30 . . . . Level 2 21 | . . . 17 52 16 28 18 . . . . Level 3 2 | . . . . . . 5 2 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 38 | . 2 . 4 4 3 12 13 . . . . Investigation 6 | . . . 1 . . 1 4 . . . . Extermination 11 | . . . . . . 5 6 . . . . Reinforcement 13 | . 2 . 3 . 3 4 1 . . . . Assault 3 | . . . . 1 . 2 . . . . . Garrison 5 | . . . . 3 . . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Distress Signals 10 | . 2 . 2 2 2 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 247 | . 21 7 35 25 21 48 42 . 3 36 9 Peak Tracking Total 10 | . 7 2 5 6 6 10 7 . 4 5 5 Tactical Retreats 14 | . . . 2 3 1 5 2 . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Traps Triggered 16 | . 6 . 1 3 . 4 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Machines Disabled 43 | . . . 8 5 . 19 9 . . 1 1 Max in Single Turn 6 | . . . 1 2 . 6 2 . . 1 1 Garrison Access 2 | . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Machines Accessed 53 | . 7 . 3 10 5 7 20 1 . . . Terminals 40 | . 6 . 3 10 3 5 13 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 6 | . 1 . . . 1 1 3 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 4 | . . . . . . 1 3 . . . . Total Hacks 139 | . 22 . 8 26 16 18 48 1 . . . Successful 68 | . 13 . 5 14 10 8 17 1 . . . Failed 71 | . 9 . 3 12 6 10 31 . . . . Catastrophic 18 | . 2 . . 3 1 4 8 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 75 | . 17 . 8 18 7 9 12 . . 4 . Terminals 101 | . 20 . 8 26 9 12 26 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 23 | . 2 . . . 3 5 13 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . Garrison Access 9 | . . . . . . 1 8 . . . . Terminal Hacks 23 | . 7 . 2 7 2 1 3 1 . . . Robot Analysis 7 | . 4 . . 1 1 . 1 . . . . Open Door 3 | . . . . 2 . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Unreport Threat 5 | . 1 . 1 2 . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . Zone Layout 3 | . . . . 1 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 11 | . . . . . 2 2 7 . . . . Scan Component 6 | . . . . . 1 1 4 . . . . Repair 5 | . . . . . 1 1 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . 1 1 . . . . Unauthorized Hacks 29 | . 6 . 3 7 3 4 6 . . . . Terminals 27 | . 5 . 3 7 3 4 5 . . . . Assimilate 2 | . . . . . . 1 1 . . . . Botnet 25 | . 5 . 3 7 3 3 4 . . . . Fabricators 1 | . . . . . . . 1 . . . . Report 1 | . . . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 49 | . 7 . 3 9 5 6 19 . . . . Full Trace Events 4 | . . . . . . 1 3 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . . . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . 1 1 2 . . . . Time 234 | . . . . . 44 38 152 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Total Allies 12 | . . 2 . 10 . . . . . . . Largest Group 10 | . . 2 . 10 . . . . . . . Highest-Rated Group 88 | . . 45 . 88 . . . . . . . Highest-Rated Ally 31 | . . 31 . 16 . . . . . . . Total Orders 2 | . . . . 2 . . . . . . . EXPLORE 2 | . . . . 2 . . . . . . . Ally Attacks 81 | . . 13 . 68 . . . . . . . Total Damage 700 | . . 147 . 553 . . . . . . . Kills 13 | . . 4 . 9 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Robot Analysis Total 7 | . 4 . . 1 1 . 1 . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . Drone Launches 2 | . . . . 2 . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Turns Passed 17053 | 126 693 898 1150 1091 873 3596 3871 882 839 2253 781 Spaces Moved 6764 | 53 475 331 432 446 293 1282 1826 355 306 782 183 Core 1 | . . . . 1 . . . . . . . Treads 3423 | . . . 287 109 215 1230 272 355 306 649 . Legs 780 | 33 . 106 . . . . 325 . . 133 183 Wheels 2560 | 20 475 225 145 336 78 52 1229 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 80 | 80 80 110 110 150 160 115 130 246 246 210 200 Average Speed 194 | 106 104 144 198 186 183 243 158 246 247 243 209 Slowest Speed 1050 | 120 140 280 240 1050 400 330 250 246 250 350 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 4 89 49 46 84 30 42 50 48 53 77 39 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . 1 . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . . . . Scrap Searched 12 | . . 1 . . . . . 8 . 3 . Spaces Dug 80 | . 1 . . 8 3 6 17 . 21 . 24 Terrain Destroyed 508 | . 1 6 104 73 3 174 61 . 21 12 53 Melee 35 | . 1 . . 8 3 6 17 . . . . Projectile 31 | . . 6 17 . . 7 1 . . . . AOE 442 | . . . 87 65 . 161 43 . 21 12 53 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Total 9583 | 83 591 724 584 601 515 1631 2584 368 385 976 541 Wait 1605 | . 34 349 29 21 115 138 484 . 68 55 312 Move 6753 | 52 474 330 431 445 292 1281 1825 354 305 781 183 Hop . | . . . . . . . . . . . . Pick Up 130 | 2 13 7 9 12 16 22 33 6 1 9 . Fast Attach 83 | 3 12 6 4 12 7 11 19 . 1 8 . Attach 60 | . 3 2 10 6 6 11 12 . . 6 4 Detach 17 | 2 . . 4 1 1 1 6 . . 1 1 Swap 103 | . 8 2 9 13 7 21 18 3 4 13 5 Drop 137 | 2 5 13 7 16 9 29 36 5 3 12 . Fire 591 | 22 41 15 81 49 59 106 101 . 3 91 23 Melee 100 | . 1 . . 25 3 9 49 . . . 13 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 127 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Identified exit to Mines 336 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 449 | -10/Materials | Discovered new exit (range 15) 615 | -10/Materials | Destroyed 8 combat bots 615 | -10/Materials | Lost 3 parts (2n1w) 673 | -10/Materials | Discovered new exit (range 10) 820 | -10/Materials | Entered Mines 839 | -10/Mines | Assembled infested the area 844 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1240 | -10/Mines | Core integrity fell below 50% 1555 | -10/Mines | Discovered new exit (range 16) 1624 | -10/Mines | Build established: Scavenger-Mutant 1718 | -10/Mines | Entered Materials 1718 | -9/Materials | Evolved 2 slots: Utility x2 1846 | -9/Materials | Discovered new exit (range 14) 1948 | -9/Materials | Discovered new exit (range 13) 1976 | -9/Materials | Lost 6 parts (1p2n2u1w) 2317 | -9/Materials | Identified exit to Mines 2317 | -9/Materials | Identified exit to Storage 2489 | -9/Materials | Build established: Mutant 2599 | -9/Materials | Core integrity fell below 50% 2868 | -9/Materials | Entered Storage 3327 | -9/Storage | Garrison activated, responded to threat 3406 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3486 | -9/Storage | Lost 3 allies 3659 | -9/Storage | Identified exit to Materials 3661 | -9/Storage | Lost 3 allies 3668 | -9/Storage | First assault squad dispatched 3672 | -9/Storage | Build established: Commander-Mutant 3824 | -9/Storage | Core integrity fell below 20% 3867 | -9/Storage | Lost 5 parts (1n2u2w) 3959 | -9/Storage | Entered Materials 3959 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4243 | -8/Materials | Build established: Scavenger-Mutant 4472 | -8/Materials | Repaired Mak. Axe 4541 | -8/Materials | Discovered new exit (range 16) 4773 | -8/Materials | Lost 5 parts (3n2w) 4832 | -8/Materials | Entered Factory 4832 | -7/Factory | Evolved 2 slots: Utility x2 5057 | -7/Factory | Repaired Hrd. Medium Armor Plating 7359 | -7/Factory | Found Prototype Launcher 7359 | -7/Factory | Identified Rocket Array 7373 | -7/Factory | Found Rocket Array 7590 | -7/Factory | Discovered new exit (range 5) 7598 | -7/Factory | Identified exit to Factory 8032 | -7/Factory | First assault squad dispatched 8222 | -7/Factory | Core integrity fell below 50% 8256 | -7/Factory | Destroyed 7 combat bots 8267 | -7/Factory | Lost 13 parts (2p3n5u3w) 8428 | -7/Factory | Entered another Factory area 8428 | -6/Factory | Evolved 2 slots: Utility x2 8483 | -6/Factory | Repaired Arm. Treads 8528 | -6/Factory | Repaired System Restoration Module 8900 | -6/Factory | Build established: Scavenger-Assassin 9701 | -6/Factory | Build established: Assassin 10286 | -6/Factory | Discovered new exit (range 8) 10292 | -6/Factory | Identified exit to Factory 10914 | -6/Factory | Discovered exit to Factory (range 6) 11018 | -6/Factory | Garrison activated, responded to threat 11410 | -6/Factory | Discovered exit to Factory (range 16) 11985 | -6/Factory | Lost 3 parts (2n1w) 12156 | -6/Factory | Build established: Skirmisher 12240 | -6/Factory | Discovered new exit (range 15) 12274 | -6/Factory | Identified exit to Lower Caves 12299 | -6/Factory | Entered Lower Caves 13125 | -6/Lower Caves | Discovered new exit (range 19) 13178 | -6/Lower Caves | Identified exit to Lower Caves 13181 | -6/Lower Caves | Entered another Lower Caves area 13208 | -6/Lower Caves | Discovered exit to Factory (range 7) 13303 | -6/Lower Caves | Learned Factory terminal intel 13487 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13972 | -6/Lower Caves | Discovered new exit (range 13) 14010 | -6/Lower Caves | Build established: Assassin 14015 | -6/Lower Caves | Identified exit to Zion 14020 | -6/Lower Caves | Entered Zion 14098 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14710 | -6/Zion | Given the Hacking Drone Bay 14731 | -6/Zion | Found Prototype Device 14837 | -6/Zion | Learned Factory emergency access door positions 14854 | -6/Zion | Learned 4 Factory zone layouts 15072 | -6/Zion | Given A8's code to call for help 15498 | -6/Zion | Discovered new exit (range 17) 15525 | -6/Zion | Attacked by Zionites 15807 | -6/Zion | Core integrity fell below 50% 15828 | -6/Zion | Destroyed Imprinter 15882 | -6/Zion | Build established: Derelict-Mutant 15885 | -6/Zion | Identified Hacking Drone Bay 15941 | -6/Zion | Lost 5 parts (1p2n1u1w) 15979 | -6/Zion | Extracted access codes from Imprinter's data core 16227 | -6/Zion | Opened final containment barrier to the Deep Caves 16267 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 16271 | -6/Zion | Identified exit to Deep Caves 16273 | -6/Zion | Entered Deep Caves 16777 | -6/Deep Caves | Z-Facility disabled 17019 | -6/Deep Caves | Core integrity fell below 20% 17054 | -6/Deep Caves | Destroyed by QO-ZZ0(z) with Zionite Laser-S Last Messages --------------- 17012_ Destroyed Prototype Hover Unit. 17012_ OE-SVH(z) destroyed. 17012_ F9-II8(z) destroyed. 17013_ Acquired 40 matter. 17013_ Acquired 41 matter. 17016_ Acquired 2 matter. 17018_ FE-RP8(z) destroyed. 17018_ MA-E76(z) destroyed. 17019_ Acquired 26 matter. 17019_ Acquired 8 matter. 17020_ Mak. Leg destroyed. 17022_ The unstable cave ceiling collapses. 17024_ Mak. Leg destroyed. 17025_ Hacking Drone Bay destroyed. 17027_ Adv. Terrain Scanner destroyed. 17043_ F-cell Engine destroyed. 17043_ ES-6JO(z) destroyed. 17044_ Acquired 6 matter. 17044_ Adv. Sensor Array destroyed. 17050_ Lrn. Tractor Beam destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????########?####?##???????????? | | ????????????????????#### ?# ??#?????????? | | ??????????????????##?###?# ! ?##???????? | | ???????????????#####?### # ## #######????? | | ?????????????#?######## ##?##### ##?? | | ?????????????########## # ! ###??# | | ?????????????? ######## ! ! ## | | ????????????# ####### | | ????????????# ##### | | ??????????### #### | | ???????????### ##### | | ????????????### ##### "" | | ??????????#?### ##### "" | | ????????? ##### #### "" | | ????????? ##### ### "" | | ????????? #### #### # "" | | ????????? ## ########" "" | | ????????? ?#######" "" | | ????????? ######### "" | | ???????? ########## "" | | ????????? ########### "" | | ???????? ? ######### @# " | | ???????? #########?## | | ????????? ############ z " | | ?????????? ###### ##### " | | ????????? ##?## ##### " | | ?????????? #### ####### " | | ?????????? ##?# ######## " | | ?????????? ## ######### " | | ??????????? #?###### " | | ??????????? ####?#### " | | ???????????? ##### ## | | ???????????? #### ## | | ????????????? ### # | | ????????????? ## | | ?????????????? # | | ??????????????? | | ????????????????? ? | | ????????????????? ? ? | | ??????????????????? ## ? ? ? ? ? ? | | ?????????????????????# ? ? ? ??? ? ? | | ???????????????????????# ? ? ??????? ? ? | | ????????????????????????????? ?? ????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 EM Shielding 2 Armor Coverage 425 Resistance: EM 20 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Structural Scanner | -8/Materials | Scanalyzed Imp. Plasma Cutter | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingScanRailgun Manual? 0 Play Time 02:07:31 Cumulative 109.2 hours Start 2024.04.11 @ 19:04:57 End 2024.04.11 @ 21:19:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 67 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 237a211e-f94a-408e-a0aa-bf5f9c5f527a