Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 12:29:02 Player: OctarineSorcerer Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (776) 776 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2956 Bonus ------- None Cogmind --------- Core Integrity 132/550 Matter 285/300 Energy 100/240 System Corruption 0% Temperature Hot (254) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer ECM Suite Improved Propulsion Shielding Heavy Particle Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Transport Network Coupler Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Beamcaster > --- INVENTORY -------- Ion Engine Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer ECM Suite Improved Propulsion Shielding Heavy EM Shotgun Heavy Particle Cannon Improved Datajack [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Wheel Utility Weapon Shielding Storage Small Storage Unit Processor Transport Network Coupler Protection Weapon Shielding Weapon Assault Rifle Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 29 | 6 1 2 5 3 12 Power 7 | 1 . . . 2 4 Engine 3 | 1 . . . 1 1 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 8 | 2 . 1 3 . 2 Treads . | . . . . . . Leg 7 | 2 . 1 2 . 2 Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 . 2 1 2 Device . | . . . . . . Storage 2 | 1 . . . 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . 1 . 1 . 2 Artifact . | . . . . . . Weapon 7 | 2 . 1 . . 4 Energy Gun 4 | . . . . . 4 Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . . . . . 15 Power 3 | . . . . . 3 Propulsion 4 | . . . . . 4 Utility 3 | . . . . . 3 Weapon 5 | . . . . . 5 Highest Loss Streak 10 | . . . . . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 100 100 100 84 Engine 5 | . 14 14 11 4 . Core 5 | . . . . 6 8 Leg 24 | . 28 28 17 22 25 Storage 10 | . 14 14 11 11 9 Processor 7 | . . . 11 11 9 Protection 17 | . 13 14 22 22 15 Energy Gun 1 | . . . . . 3 Energy Cannon 7 | . . 5 11 11 6 Ballistic Gun 11 | . 28 22 11 11 6 Naked Turns . | . . . . . . Heaviest Build 36 | 14 15 19 27 32 36 Greatest Support 54 | 20 20 22 27 27 54 Greatest Overweight (x) 4 | 4 . . 2 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 10 Most Carried 10 | 2 7 8 8 8 10 Average Carried 7 | . 3 7 7 7 8 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 8 | 2 7 8 8 8 8 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 599 | 230 82 50 68 71 98 Remotely . | . . . . . . Salvage Created 1030 | . 48 27 70 238 647 Parts 59 | . 4 7 6 12 30 Haulers Intercepted 4 | . 1 . . . 3 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 20 | . . . 3 5 12 Guns 9 | . . . 2 2 5 Cannons 8 | . . . 1 3 4 AOE 2 | . . . . . 2 Classes Destroyed 10 | . 1 1 2 2 4 Worker 1 | . . . . . 1 Tunneler 2 | . . 2 . . . Hauler 4 | . 1 . . . 3 Watcher 1 | . . . 1 . . Swarmer 7 | . . . 3 . 4 Grunt 9 | . . . . 4 5 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 1 | . . . . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 1 2 3 5 5 Combat Bots Only 5 | . . . 3 5 5 Max Kills in Single Turn 3 | . 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 215 | . 10 2 15 44 144 Missed 66 | . 6 1 2 15 42 Damage Taken 2200 | . 36 13 109 380 1662 Core 520 | . 13 . 8 81 418 Absorbed by Shields . | . . . . . . Redirected to Shielding 142 | . 5 . 7 20 110 Core Remaining (%) 90 | 100 . 94 . 77 . Volleys Fired 71 | . 8 4 6 17 36 Largest 2 | . 2 2 2 2 2 Hottest 135 | . 40 40 80 80 135 Shots Fired 132 | . 16 8 12 34 62 Gun 92 | . 16 8 6 17 45 Cannon 40 | . . . 6 17 17 Launcher . | . . . . . . Special . | . . . . . . Kinetic 58 | . 16 8 6 17 11 Thermal 56 | . . . 6 17 33 Explosive . | . . . . . . Electromagnetic 18 | . . . . . 18 Robot Hit Streak 10 | . 3 6 7 4 10 Robot Miss Streak 4 | . 2 3 2 4 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 78 | . 8 6 7 14 43 Core Hits 47 | . 3 3 6 8 27 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1719 | . 100 79 127 269 1144 Guns 947 | . 100 79 47 79 642 Cannons 550 | . . . 70 180 300 Explosions 177 | . . . . . 177 Melee . | . . . . . . Ramming 45 | . . . 10 10 25 Kinetic 429 | . 100 79 47 79 124 Thermal 909 | . . . 70 180 659 Explosive . | . . . . . . Electromagnetic 336 | . . . . . 336 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles 3 | . . . . . 3 Explosions 2 | . . . . . 2 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . . . . . 56 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 8 | . . . 2 1 5 Kicked 8 | . . . 2 1 5 Crushed . | . . . . . . Highest Temperature 459 | . . . 120 459 445 Average Temperature 166 | . . . 54 253 138 Received Heat Transfer 804 | . 9 . 9 192 594 Effects 10 | . . . . 7 3 Shutdowns 3 | . . . . 2 1 Energy Bleed 5 | . . . . 3 2 Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1371 | . . . 111 296 964 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 417 | . 22 18 115 169 417 Initial 65 | . . 8 6 44 65 Average 96 | . 6 17 56 134 141 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 87 | 100 100 100 100 100 68 Level 1 11 | . . . . . 28 Level 2 . | . . . . . 2 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 1 . . 4 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 3 | . 1 . . . 2 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 8 8 5 5 29 Peak Tracking Total 16 | . 6 16 3 5 10 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 5 | . . 1 1 . 3 Terminals 3 | . . . 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 13 | . . 1 1 . 11 Successful 6 | . . 1 . . 5 Failed 7 | . . . 1 . 6 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . . 1 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . . . . 7 Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . . . 5 Insert Component 2 | . . . . . 2 Analyze 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 1 . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1313 | 55 140 112 193 286 527 Spaces Moved 888 | 39 92 80 148 215 314 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 812 | 28 92 80 83 215 314 Wheels 65 | . . . 65 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 105 100 Average Speed 108 | 113 120 111 107 106 106 Slowest Speed 250 | 250 120 120 110 185 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 24 29 13 64 30 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . . 3 5 4 Melee . | . . . . . . Projectile 9 | . . . 3 5 1 AOE 3 | . . . . . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1100 | 46 105 96 171 239 443 Wait 62 | . . 2 2 . 58 Move 883 | 38 91 79 147 214 314 Hop . | . . . . . . Pick Up 29 | 2 5 5 5 1 11 Fast Attach 12 | 6 1 . . . 5 Attach 9 | . . . 2 . 7 Detach 1 | . . . . . 1 Swap 8 | . . 2 3 3 . Drop 17 | . . 4 4 3 6 Fire 71 | . 8 4 6 17 36 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . . . 2 1 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 6) 196 | -10/Materials | Entered Mines 230 | -10/Mines | Discovered new exit (range 12) 236 | -10/Mines | Met a Derelict shopkeep closing up shop 295 | -10/Mines | Assembled infested the area 300 | -10/Mines | Assisted by a Guerilla fighting off Assembled 305 | -10/Mines | Build established: Mutant 308 | -10/Mines | Entered Materials 308 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Discovered new exit (range 15) 501 | -9/Materials | Entered Mines 527 | -9/Mines | Learned 2 Materials zone layouts 649 | -9/Mines | Learned Materials emergency access door positions 772 | -9/Mines | Discovered new exit (range 8) 787 | -9/Mines | Entered Materials 787 | -8/Materials | Evolved 2 slots: Propulsion x2 1286 | -8/Materials | Core integrity fell below 50% 1314 | -8/Materials | Self-destructed Last Messages --------------- 01281_ Acquired Lgt. Nuclear Core. 01281_ G-47 Trooper overheating. 01281_ U-05 Engineer lays Concrete. 01282_ U-05 Engineer builds a Wall. 01286_ L-31 Rogue destroyed. 01286_ Lgt. Nuclear Core destroyed. 01286_ VSS Leg destroyed. 01286_ U-05 Engineer builds a Door. 01288_ G-47 Trooper heat damages Aluminum Leg. 01289_ Kicked O-16 Technician out of the way. 01296_ Acquired Nuclear Core. 01299_ Critical hit (Burn: +37). 01303_ Carbon-fiber Leg destroyed. 01303_ Critical hit (Burn: +37). 01307_ Hvy. EM Shotgun destroyed. 01308_ G-47 Trooper system terminally corrupted. 01308_ Lgt. Nuclear Core fried. 01308_ Aluminum Leg fried. 01312_ Critical hit (Burn: +37). 01313_ Hvy. EM Shotgun destroyed. 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Particle Gun | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed NeutronOmegaMicrothruster Manual? 0 Play Time 00:36:48 Cumulative 24.3 hours Start 2024.03.05 @ 11:43:01 End 2024.03.05 @ 12:29:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3eb2c50-0879-4790-926d-f5fb3b1b1541