Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 01:34:02 Player: reason Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2519) 2519 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6554 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 190/400 System Corruption 19% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Cooling System Compact Battery Enhanced Optical Array Hacking Suite System Shield > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (4) ---- Neutrino Core Medium Treads Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Melee Analysis Suite Target Analyzer Improved Power Shielding Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Powered Hammer > --- INVENTORY -------- Nuclear Core Nuclear Core Reinforced Deuterium Engine Improved Carbon-fiber Leg Gravmag System Hacking Suite Recalibrator Remote Datajack Remote Datajack [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Power Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Slots Evolved 6 | . . 2 2 . . 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 2 2 . . . . Weapon . | . . . . . . . . Parts Attached 125 | 6 9 9 16 10 23 38 14 Power 20 | 1 1 2 1 . 3 10 2 Engine 10 | 1 1 1 1 . 1 4 1 Core 10 | . . 1 . . 2 6 1 Reactor . | . . . . . . . . Propulsion 23 | 2 2 . 4 3 5 4 3 Treads 15 | 2 2 . 4 3 3 . 1 Leg 7 | . . . . . 2 4 1 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 42 | 1 2 3 7 1 9 13 6 Device 14 | . . 1 3 . 3 4 3 Storage 4 | 1 1 . . . . 1 1 Processor 6 | . . 2 1 . . 3 . Hackware 4 | . . . 1 . . 1 2 Protection 14 | . 1 . 2 1 6 4 . Artifact . | . . . . . . . . Weapon 40 | 2 4 4 4 6 6 11 3 Energy Gun 11 | 2 1 4 1 1 . 2 . Energy Cannon 2 | . . . 1 1 . . . Ballistic Gun 11 | . . . 1 2 4 4 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 3 | . 3 . . . . . . Special Weapon 4 | . . . . . . 2 2 Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 5 | . . . 1 2 1 1 . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 37 | . . . 1 8 5 13 10 Power 2 | . . . . . . . 2 Propulsion 9 | . . . . 2 2 2 3 Utility 15 | . . . . 2 1 8 4 Weapon 11 | . . . 1 4 2 3 1 Highest Loss Streak 9 | . . . 1 6 2 3 9 Average Slot Usage (%) 90 | . 97 99 99 83 93 93 46 Engine 5 | . 12 8 3 9 7 . . Core 5 | . . 2 5 . 1 12 3 Treads 11 | . 27 22 17 17 13 . . Leg 6 | . . . . . 2 22 . Device 10 | . . 10 24 9 9 8 6 Storage 8 | . 14 11 9 9 9 8 1 Processor 7 | . . 10 8 9 9 3 16 Hackware 5 | . . . 5 9 9 5 6 Protection 11 | . 13 11 6 10 17 13 . Energy Gun 5 | . 13 21 9 6 . . . Ballistic Gun 3 | . . . . 4 9 4 . Launcher 1 | . 14 . . . . . . Slashing Weapon 1 | . . . . . 4 3 . Special Melee Weapon 1 | . . . 5 . 1 . . Naked Turns . | . . . . . . . . Heaviest Build 46 | 12 30 33 36 36 34 46 41 Greatest Support 56 | 40 40 40 56 56 56 45 20 Greatest Overweight (x) 3 | . . . 1 1 1 2 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 4 Most Carried 10 | 3 7 10 10 10 10 10 10 Average Carried 8 | 1 5 9 8 8 9 9 1 Final Capacity 10 | 6 10 10 10 10 10 10 4 Final Carried 10 | 3 6 9 9 9 10 9 3 Class Distribution -------------------- 77% | Mutant 11% | Scavenger-Mutant 7% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Matter Collected 2148 | 196 52 482 132 182 374 591 139 Remotely . | . . . . . . . . Salvage Created 2640 | . 99 420 146 413 651 882 29 Parts 149 | . 4 28 14 23 38 39 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Combat Hostiles Destroyed 63 | . 4 10 4 12 15 17 1 Melee 17 | . . . . 5 6 5 1 Guns 34 | . . 10 2 6 9 7 . Cannons 2 | . . . 1 1 . . . AOE 4 | . 4 . . . . . . Classes Destroyed 9 | . 3 3 1 . . 2 . Operator 4 | . 1 . . . 1 2 . Watcher 4 | . 1 . 1 . 1 1 . Swarmer 20 | . . 3 3 4 5 4 1 Grunt 25 | . 4 4 . 7 5 5 . Brawler 2 | . . . . . . 2 . Duelist 3 | . . 1 . 1 1 . . Sentry 7 | . . 2 . . 4 1 . Hunter 2 | . . . 1 . . 1 . Programmer 4 | . . . . . . 4 . Best Kill Streak 5 | . 3 4 2 5 4 4 1 Combat Bots Only 5 | . 2 4 2 5 4 3 1 Max Kills in Single Turn 2 | . 2 2 1 1 1 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . 1 . . . . . . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Damage Taken 6284 | . 124 296 373 1129 1385 1999 978 Core 1232 | . 22 48 52 147 252 268 443 Absorbed by Shields 310 | . . . . . . 293 17 Core Remaining (%) 74 | 100 91 88 . . 18 . . Volleys Fired 202 | . 7 20 27 38 64 43 3 Largest 2 | . 2 2 2 2 2 1 1 Hottest 100 | . 70 100 100 84 43 55 30 Shots Fired 259 | . 11 40 28 55 78 44 3 Gun 231 | . 2 40 20 50 78 41 . Cannon 13 | . . . 8 5 . . . Launcher 9 | . 9 . . . . . . Special 6 | . . . . . . 3 3 Kinetic 152 | . . . . 34 78 40 . Thermal 4 | . . . . 4 . . . Explosive 9 | . 9 . . . . . . Electromagnetic 88 | . 2 40 28 17 . 1 . Robot Hit Streak 8 | . 6 8 5 5 7 7 1 Robot Miss Streak 6 | . 1 3 4 4 6 6 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . 2 . 1 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . Shots Hit Robots 234 | . 8 27 19 31 63 84 2 Core Hits 110 | . 11 16 5 16 26 34 2 Critical Hits 2 | . . . . . 2 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 101 | . . . 9 3 21 67 1 Impact 49 | . . . . . . 49 . Slashing 36 | . . . . . 18 18 . Piercing 1 | . . . . . . . 1 Sneak Attacks 7 | . . . 4 . 3 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5470 | . 503 489 352 592 1316 2187 31 Guns 2657 | . 12 489 203 506 698 749 . Cannons 171 | . . . 123 48 . . . Explosions 608 | . 491 . 22 . . 95 . Melee 1986 | . . . . . 618 1343 25 Ramming 48 | . . . 4 38 . . 6 Kinetic 1825 | . . . . 388 698 739 . Thermal 149 | . . . 22 32 . 95 . Explosive 491 | . 491 . . . . . . Electromagnetic 971 | . 12 489 326 134 . 10 . Impact 967 | . . . . . . 967 . Slashing 994 | . . . . . 618 376 . Piercing 25 | . . . . . . . 25 Highest Corruption 19 | . . . . . . 19 19 Average Corruption 14 | . . . . . . 12 19 Corruption Purged . | . . . . . . . . Effects 103 | . . . . . . 72 31 Message Errors 14 | . . . . . . 10 4 Matter Fused 12 | . . . . . . 7 5 Heat Flow Errors 7 | . . . . . . 5 2 Energy Discharges 8 | . . . . . . 6 2 Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 10 | . . . . . . 8 2 Data Loss (major) 5 | . . . . . . 4 1 Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Misdirections 28 | . . . . . . 13 15 Targeting Errors 13 | . . . . . . 13 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 261 | . 29 . . . 48 184 . Projectiles . | . . . . . . . . Explosions 94 | . 29 . . . . 65 . Melee 167 | . . . . . 48 119 . Knockbacks 13 | . . . . . . 13 . Impact 13 | . . . . . . 13 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 106 | . . . 9 . . 94 3 Shots 2 | . . . 1 . . 1 . Rammed 17 | . . . 1 15 . . 1 Targets Rammed 22 | . . . 1 20 . . 1 Kicked . | . . . . . . . . Crushed 5 | . . . . 5 . . . Highest Temperature 372 | . 36 372 . . 4 239 224 Average Temperature 91 | . 17 119 . . 3 72 103 Received Heat Transfer 1707 | . 66 102 . 405 387 387 360 Effects 6 | . . 6 . . . . . Shutdowns 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 3 | . . 3 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 12 | . . 2 2 . . 8 . Impact Corruptions 10 | . . . 1 . . 9 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 174 | . . . 50 74 . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen 2 | . . . . . . . 2 Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Peak Influence 350 | . 124 284 79 267 350 194 . Initial 130 | . . . 43 42 130 97 . Average 121 | . 41 107 54 151 240 86 . Maximum Alert Level 1 | . . 1 . 1 1 . . Low Security (%) 79 | 100 100 73 100 84 26 100 . Level 1 20 | . . 26 . 15 73 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 . 1 . 2 7 . Investigation 1 | . . . . . 1 . . Extermination 4 | . . . . . . 4 . Reinforcement 7 | . 2 . 1 . 1 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Distress Signals 4 | . . . . . 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 10 14 6 15 27 25 12 Peak Tracking Total 7 | . 3 4 3 4 6 6 7 Tactical Retreats 9 | . . 1 . 3 2 . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Traps Triggered 12 | . 1 . 1 . 1 9 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Machines Disabled 7 | . . 1 2 . 1 3 . Max in Single Turn 2 | . . 1 1 . 1 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Machines Accessed 15 | . 2 2 2 . 4 5 . Terminals 7 | . 1 1 1 . 2 2 . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . . . 1 2 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . . 1 1 . Garrison Access 1 | . . . 1 . . . . Total Hacks 45 | . 8 8 2 . 14 13 . Successful 30 | . 5 7 2 . 9 7 . Failed 15 | . 3 1 . . 5 6 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 2 1 1 . 6 6 . Fabricators . | . . . . . . . . Repair Stations 14 | . 6 . . . 4 4 . Recycling Units . | . . . . . . . . Scanalyzers 14 | . . 7 . . 4 3 . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 8 | . 1 1 1 . 3 2 . Record 3 | . 1 . . . 2 . . Prototype ID Bank 2 | . . . 1 . 1 . . Zone Layout 3 | . . 1 . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . 4 . . . 2 3 . Scan Component 5 | . 2 . . . 1 2 . Repair 4 | . 2 . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 12 | . . 6 . . 4 2 . Insert Component 6 | . . 3 . . 2 1 . Analyze 6 | . . 3 . . 2 1 . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 2 . . 3 4 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 3 . . 2 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 2 . . . 1 1 . Time 112 | . 52 . . . 22 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . 3 . . 2 1 . Part Schematics Acquired 5 | . . 3 . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 7 | . . . 2 . 2 2 1 Non-combat 5 | . . . 2 . 2 1 . Combat 2 | . . . . . . 1 1 Robot Hacks Applied 8 | . . . 3 . 2 2 1 parse_system 4 | . . . 1 . 1 1 1 no_distress 3 | . . . 2 . 1 . . check_alert 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Turns Passed 5961 | 82 401 526 952 773 1210 1620 397 Spaces Moved 3466 | 47 183 259 482 370 544 960 621 Core 363 | 7 . . . . . . 356 Treads 1787 | 40 183 259 482 370 453 . . Legs 1057 | . . . . . 91 960 6 Wheels . | . . . . . . . . Hover 259 | . . . . . . . 259 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 120 50 Average Speed 132 | 143 160 160 160 164 164 121 58 Slowest Speed 200 | 160 160 160 180 190 180 180 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 36 25 32 47 40 27 65 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 3 | . . . . . . . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 78 | . 52 . 3 . . 23 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 78 | . 52 . 3 . . 23 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Total 4483 | 62 281 332 635 469 761 1285 658 Wait 333 | 1 68 19 59 15 53 118 . Move 3458 | 46 182 258 481 368 543 959 621 Hop . | . . . . . . . . Pick Up 148 | 9 11 16 23 10 32 37 10 Fast Attach . | . . . . . . . . Attach 71 | 6 5 2 7 10 10 17 14 Detach 4 | . . . 1 2 1 . . Swap 54 | . 4 7 9 . 13 21 . Drop 89 | . 4 10 18 2 24 23 8 Fire 202 | . 7 20 27 38 64 43 3 Melee 101 | . . . 9 3 21 67 1 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 21 | . . . 1 20 . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 370 | -10/Materials | Repaired Ion Engine 408 | -10/Materials | Repaired Lgt. Treads 448 | -10/Materials | Discovered new exit (range 14) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Utility x2 951 | -9/Materials | Discovered new exit (range 14) 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Utility x2 1304 | -8/Materials | Build established: Skirmisher 1961 | -8/Materials | Identified exit to Garrison 1962 | -8/Materials | Entered Garrison 1970 | -8/Garrison | Installed Relay Interface Framework 1981 | -8/Garrison | Build established: Mutant 1992 | -8/Garrison | Triggered checkpoint 2081 | -8/Garrison | Triggered checkpoint 2173 | -8/Garrison | Lost 6 parts (2n1u3w) 2406 | -8/Garrison | Discovered new exit (range 12) 2692 | -8/Garrison | Discovered new exit (range 10) 2735 | -8/Garrison | Entered Materials 2949 | -8/Materials | Repaired Med. Treads 3233 | -8/Materials | Core integrity fell below 50% 3927 | -8/Materials | Discovered new exit (range 11) 3942 | -8/Materials | Core integrity fell below 20% 3945 | -8/Materials | Entered Factory 3945 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4457 | -7/Factory | System corruption reached 10% 4626 | -7/Factory | Build established: Scavenger-Mutant 4957 | -7/Factory | Repaired Carbon-fiber Leg 5219 | -7/Factory | Lost 3 parts (3u) 5288 | -7/Factory | Lost 3 parts (1u2w) 5442 | -7/Factory | Build established: Mutant 5554 | -7/Factory | Discovered new exit (range 4) 5565 | -7/Factory | Entered Lower Caves 5594 | -7/Lower Caves | Remote Datajack stolen by Master Thief 5596 | -7/Lower Caves | Lost 3 parts (2n1u) 5610 | -7/Lower Caves | Imp. Shield Generator stolen by Master Thief 5745 | -7/Lower Caves | Core integrity fell below 50% 5766 | -7/Lower Caves | Core integrity fell below 20% 5835 | -7/Lower Caves | Lost 9 parts (2p2n4u1w) 5842 | -7/Lower Caves | Learned 4 Factory zone layouts 5962 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05936_ Found Pulse Rifle. 05936_ Found Cooling System. 05936_ Found 29 Matter. 05937_ Acquired Pulse Rifle. 05939_ Acquired Cooling System. 05941_ Acquired 10 matter. 05947_ System corrupted: Matter fused (-7). 05955_ Searching scrap... 05955_ Found Lrn. Tractor Beam. 05955_ Found Mak. Spear. 05955_ Found System Shield. 05955_ Found Visual Processing Unit. 05955_ Found 19 Matter. 05956_ Acquired System Shield. 05957_ Med. Treads destroyed. 05958_ Acquired 12 matter. 05959_ Acquired Mak. Spear. 05961_ Acquired 7 matter. 05962_ S-27 Virus destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ????????????????????? ##????????????????????????? | | ????????????????????? ####?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????## #???????????????????????? | | ????????????????????# #??##???????????????????? | | ???????????????###### #??# ##??????????????????? | | ?????# ??????## ####s #??????????????????? | | ?????# ## !![ ##?????????????????? | | ?????????# @%s #?????????????????? | | ?????????### ## ##### #????????????????? | | ???????????####???# ##???# #???????????????? | | ????????????######## #???? ?????????????? | | ???????????# "" "### ###????? ??????????? | | ???????????# """ #?# #???????? ???????? | | ???????????#" "" #?# #?#####??? ??????? | | #???????????# #### ### #???? ##??????? | | ?????###??## # ## ## #????? #???????? | | ?#### ##?# ## ##????# ##???????? | | ## #?# ### #?????######????????? | | % ###### ##??# ##########??????????? | | ! ### ##### ######## ##?????????? | | ## #### #??# ### #?????????? | | % #??# ## ### #?????????? | | ![%#?## ###?# #?????????? | | ###### ##???####?????????? | | ##???# ##?????????????????? | | ##### #???## ##???####???????????? | | #????##### ##### ####### #???????????? | | #?????????# % ## ## #????????#### | | ??????????# """ ### ##???????## # | | ?????# """""" #### #?????#### | | ?????# """ """ " ### #?????# | | ?????# """ "%"### #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 53 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Melee Analysis Suite | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed DamperStorageRailgun Manual? 0 Play Time 01:20:12 Cumulative 16.3 hours Start 2021.05.08 @ 00:12:25 End 2021.05.08 @ 01:34:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51519ccc-e9d4-4eac-9d18-ffa01bc5e967