Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 02:54:43 Player: lepire Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (136) 680 Value Destroyed (3581) 3581 Prototype IDs (24) 480 Alien Tech Used (2) 400 Bonus (3000) 3000 TOTAL SCORE: 16841 Bonus ------- Win 3000 Cogmind --------- Core Integrity 1577/1600 Matter 109/300 Energy 238/240 System Corruption 0% Temperature Cool (33) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Xenon Bombardment Thruster Nuclear Pulse Array Field Propulsion Array > --- UTILITY (15) ----- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Micro Antimatter Reactor Light Quantum Reactor Advanced Transmission Jammer Advanced ECM Suite Dynamic Insulation System Subatomic Replicator Enhanced Nova Cannon Fusion Bomb Launcher Sigix Broadsword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Advanced Transmission Jammer Advanced ECM Suite Dynamic Insulation System Subatomic Replicator Enhanced Nova Cannon Fusion Bomb Launcher [Rating: 145] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon CR-A16's Pointy Stick Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . . . 2 . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 2 . . 1 . . . . . . . . . . 1 . . . Utility 13 | . . 2 2 . . . 1 . . . . 2 . . 2 . . 1 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 116 | 3 17 19 26 8 . 1 2 . 1 5 . 9 1 . . 1 5 6 6 2 4 Power 19 | . 4 2 4 1 . . 1 . . . . 2 . . . . 1 . 3 1 . Engine 8 | . 3 2 . . . . 1 . . . . 1 . . . . . . 1 . . Core 7 | . 1 . 4 1 . . . . . . . 1 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 1 . 2 1 . Propulsion 26 | 2 5 4 5 4 . . . . . . . 3 . . . . 2 . . . 1 Treads 5 | 1 1 2 1 . . . . . . . . . . . . . . . . . . Leg 3 | . . 1 2 . . . . . . . . . . . . . . . . . . Wheel 7 | 1 4 1 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . 1 4 . . . . . . . 3 . . . . 2 . . . 1 Utility 41 | 1 3 7 7 3 . 1 1 . 1 1 . 4 1 . . 1 1 5 3 1 . Device 9 | 1 1 . . . . 1 . . . 1 . . 1 . . 1 . 2 1 . . Storage 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Processor 6 | . 1 . . 1 . . . . . . . 1 . . . . . 1 2 . . Hackware 10 | . . 1 3 . . . 1 . 1 . . 2 . . . . 1 . . 1 . Protection 14 | . . 6 4 1 . . . . . . . 1 . . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 30 | . 5 6 10 . . . . . . 4 . . . . . . 1 1 . . 3 Energy Gun 9 | . 2 2 5 . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 6 | . 2 3 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 2 . . . . . . 1 . . . . . . . 1 . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 2 . . . . . . . . . . . . . 1 . . . 1 Piercing Weapon 3 | . . . . . . . . . . 3 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 . . . . . . 2 . 2 . . . 1 1 . 1 1 1 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 5 | . . . 5 . . . . . . . . . . . . . . . . . . Parts Lost 40 | . 8 7 13 . . . 1 . . . 1 . . . . . . 4 5 . 1 Power 7 | . 1 1 2 . . . 1 . . . . . . . . . . 1 1 . . Propulsion 8 | . 3 1 3 . . . . . . . . . . . . . . . . . 1 Utility 16 | . 1 3 4 . . . . . . . 1 . . . . . . 3 4 . . Weapon 9 | . 3 2 4 . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . 3 6 3 . . . 1 . . . 1 . . . . . . 4 2 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 4 10 12 14 12 10 9 9 10 10 10 10 9 10 10 9 10 9 7 5 8 8 Power . | 1 . . . . . . . . . . . . . . . . . . . 1 2 Propulsion 1 | 2 1 . 3 3 1 1 . . . . . . . . . . . . . . . Utility 8 | . 7 10 9 7 7 7 7 9 9 9 9 6 7 8 7 8 7 6 3 3 3 Weapon 1 | 1 1 1 1 1 2 1 1 1 1 1 1 1 2 2 2 2 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 32 | 8 3 4 4 . 2 . 1 . . 2 . 1 . . . . 2 . . . 5 Power 3 | 1 . . . . . . . . . . . . . . . . . . . . 2 Propulsion 5 | 4 . . 1 . . . . . . . . . . . . . . . . . . Utility 19 | 1 2 4 3 . 2 . 1 . . 1 . 1 . . . . 2 . . . 2 Weapon 4 | 2 1 . . . . . . . . 1 . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 91 92 89 89 92 92 95 100 100 100 95 93 94 94 89 92 89 84 74 82 75 Engine 5 | . 9 9 2 . . . 3 6 6 6 6 4 5 5 5 5 4 . . . . Core 2 | . 4 . 5 7 7 7 3 . . . . . . . . . . . . . . Treads 3 | . 10 7 2 . . . . . . . . . . . . . . . . . . Leg 1 | . . 1 5 7 . . . . . . . . . . . . . . . . . Wheel 5 | . 13 9 5 . . . . . . . . . . . . . . . . . . Flight 8 | . . . 3 15 30 30 33 33 33 33 33 24 23 23 21 21 16 13 12 11 11 Device 3 | . 6 . . . . . . . . . . 3 2 5 5 8 10 13 10 10 8 Storage 8 | . 14 11 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 Processor 8 | . 5 11 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 11 17 16 Hackware 17 | . . 11 25 23 23 23 25 26 26 26 21 28 29 29 26 26 26 23 21 21 24 Protection 5 | . . 8 6 7 7 6 5 6 6 6 6 5 7 5 10 10 9 9 2 . . Energy Gun 5 | . 11 7 6 . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 7 . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 4 | . 15 6 3 . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 3 12 7 7 8 13 13 3 . . . . . . 2 4 1 4 2 Piercing Weapon 1 | . . . . . . . . . . 9 13 11 11 11 10 10 7 3 4 4 . Peak Build Rating 145 | 7 11 19 32 42 41 44 53 53 54 60 56 81 79 77 80 90 100 114 118 131 145 Average Rating 42 | 6 7 15 26 35 41 41 51 53 53 55 53 73 77 77 80 87 94 109 104 122 133 On Entrance 59 | 6 7 7 19 28 41 41 41 53 53 54 56 53 79 77 77 80 90 100 99 118 131 Avg Prop Armor Cover (%) 4 | 4 10 7 3 . . . 3 3 3 3 3 3 . . . . . 11 8 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 48 | 15 30 41 41 36 19 19 19 19 19 25 20 27 27 26 28 30 35 45 44 45 48 Greatest Support 49 | 20 20 20 20 20 20 20 25 20 20 20 20 32 32 32 32 32 35 45 45 49 49 Greatest Overweight (x) 11 | . 8 8 11 1 . . . . . 1 . . . . . . 7 2 . . 1 Average Overweight (x) . | . 1 2 2 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 8 14 15 15 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 6 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 10 10 Average Carried 11 | 4 10 12 14 11 9 9 9 10 10 9 10 9 10 10 9 10 9 7 5 8 8 Final Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 5 12 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 6 10 10 Class Distribution -------------------- 28% | Scavenger-Mutant 25% | Hacker-Mutant 20% | Hacker-Sprinter 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Ninja | -2/Quarantine Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Matter Collected 2795 | 278 704 249 732 . . 53 54 93 10 70 . 80 60 . . . 41 179 100 . 92 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5491 | 137 1567 1284 1577 . . 53 54 . . . . 301 . . . . 155 124 58 . 181 Parts 282 | 10 73 78 73 . . 1 10 . . . . 7 . . . . 15 6 3 . 6 Haulers Intercepted 13 | . 2 3 4 . . 1 . . . . . 3 . . . . . . . . . Recyclers Shooed 6 | 1 5 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 4 . . 2 . . . . . . . . . . Prevented 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Combat Hostiles Destroyed 76 | . 17 21 24 . . . . . . . . . . . . . 9 . . . 5 Melee 11 | . . . 10 . . . . . . . . . . . . . . . . . 1 Guns 32 | . 14 9 9 . . . . . . . . . . . . . . . . . . Cannons 7 | . . 7 . . . . . . . . . . . . . . . . . . . AOE 24 | . 3 3 5 . . . . . . . . . . . . . 9 . . . 4 Classes Destroyed 13 | 2 7 4 . . . . . . . . . . . . . . . . . . . Worker 8 | . 3 1 2 . . . 1 . . . . . . . . . 1 . . . . Builder 5 | . 2 1 . . . . 1 . . . . . . . . . 1 . . . . Tunneler 6 | 2 1 . 1 . . . 1 . . . . . . . . . . . 1 . . Hauler 13 | . 2 3 4 . . 1 . . . . . 3 . . . . . . . . . Recycler 9 | 1 5 . 1 . . . . . . . . . . . . . . 1 . . 1 Mechanic 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Operator 7 | . 1 2 4 . . . . . . . . . . . . . . . . . . Watcher 10 | . 3 2 2 . . . . . . . . . . . . . 1 . 1 . 1 Swarmer 19 | . . 2 3 . . . . . . . . . . . . . 9 . . . 5 Grunt 46 | . 17 10 19 . . . . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Duelist 2 | . . 2 . . . . . . . . . . . . . . . . . . . Sentry 8 | . . 6 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 2 6 4 5 . . 1 2 . . . . 1 . . . . 11 1 1 . 5 Combat Bots Only 9 | . 3 3 5 . . . . . . . . . . . . . 9 . . . 4 Max Kills in Single Turn 6 | 1 2 2 3 . . 1 1 . . . . 1 . . . . 6 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 2 1 3 . . . . . . . . . . . . . 6 . . . 2 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Hostile Shots Fired 625 | . 110 114 130 . . 1 . 1 . . 15 5 3 . 3 . 31 144 51 . 17 Missed 227 | . 18 31 34 . . . . . . . 8 3 2 . 3 . 14 83 27 . 4 Hits 398 | . 92 83 96 . . 1 . 1 . . 7 2 1 . . . 17 61 24 . 13 Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . Projectile 397 | . 92 82 96 . . 1 . 1 . . 7 2 1 . . . 17 61 24 . 13 Critical Strikes 4 | . . 3 1 . . . . . . . . . . . . . . . . . . Damage Taken 5895 | . 1193 1053 1527 . . 18 60 18 . . 112 18 30 . . . 390 626 550 . 300 Core 1126 | . 202 218 277 . . . . 18 . . 13 . 30 . . . 121 112 112 . 23 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 630 | . . . . . . . 13 . . . 26 . . . . . 136 288 167 . . Regen/Repaired (Parts) 450 | . 2 . 35 . . . 23 . . . . . . . . . 138 . 125 85 42 Core Remaining (%) 79 | 100 19 45 49 . . 100 . . . . 96 . . 97 . . 89 91 . 92 98 Volleys Fired 343 | 8 102 110 103 . . . . . . . . . . . . . 2 . . . 18 Largest 2 | 2 2 2 2 . . . . . . . . . . . . . 1 . . . 1 Hottest 120 | 40 100 101 90 . . . . . . . . . . . . . 45 . . . 120 Shots Fired 576 | 16 199 167 174 . . . . . . . . . . . . . 2 . . . 18 Gun 479 | 16 197 105 161 . . . . . . . . . . . . . . . . . . Cannon 76 | . . 62 . . . . . . . . . . . . . . . . . . 14 Launcher 19 | . . . 13 . . . . . . . . . . . . . 2 . . . 4 Special 2 | . 2 . . . . . . . . . . . . . . . . . . . . Kinetic 275 | 16 122 64 73 . . . . . . . . . . . . . . . . . . Thermal 97 | . 5 12 66 . . . . . . . . . . . . . . . . . 14 Explosive 8 | . . . 2 . . . . . . . . . . . . . 2 . . . 4 Electromagnetic 196 | . 72 91 33 . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 5 19 13 9 . . . . . . . . . . . . . . . . . 4 Robot Miss Streak 5 | 1 3 5 4 . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 433 | 11 133 113 142 . . 3 3 . . . 1 14 . . . . 1 4 2 1 5 Core Hits 219 | 4 57 52 60 . . 1 2 . . . . 5 . . . . 23 3 1 . 11 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . 2 2 2 . . . . . . . . . . . . . . . . . . Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . Corrupt 3 | . 2 1 . . . . . . . . . . . . . . . . . . . Sever 2 | . . . 2 . . . . . . . . . . . . . . . . . . Melee Attacks 118 | . . . 45 . . 3 3 . . 1 1 18 . . . . 9 9 16 4 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 68 | . . . 45 . . 3 3 . . 1 . . . . . . 3 2 1 1 9 Piercing 50 | . . . . . . . . . . . 1 18 . . . . 6 7 15 3 . Sneak Attacks 24 | . . . 7 . . 1 3 . . . . 8 . . . . . 2 2 1 . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . 4 . . . . . 1 . . . Damage Inflicted 11353 | 144 2020 2094 3461 . . 129 244 . . . 48 813 . . . . 749 241 144 90 1176 Guns 4336 | 144 1805 783 1604 . . . . . . . . . . . . . . . . . . Cannons 984 | . . 984 . . . . . . . . . . . . . . . . . . . Explosions 2613 | . 210 327 539 . . . . . . . . . . . . . 696 . . . 841 Melee 3415 | . . . 1318 . . 129 244 . . . 48 813 . . . . 53 241 144 90 335 Ramming 5 | . 5 . . . . . . . . . . . . . . . . . . . . Kinetic 2375 | 144 1144 355 732 . . . . . . . . . . . . . . . . . . Thermal 1228 | . 187 376 665 . . . . . . . . . . . . . . . . . . Explosive 1717 | . . . 180 . . . . . . . . . . . . . 696 . . . 841 Electromagnetic 2613 | . 684 1363 566 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2134 | . . . 1318 . . 129 244 . . . . . . . . . . 34 74 . 335 Piercing 1281 | . . . . . . . . . . . 48 813 . . . . 53 207 70 90 . Highest Corruption 7 | . 1 . 5 . 7 7 . . . . . . . . . . . 1 . . . Average Corruption 4 | . 1 . 5 . 7 7 . . . . . . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 69 | . 3 . 63 . . 2 . . . . . . . . . . . 1 . . . Message Errors 21 | . . . 18 . . 2 . . . . . . . . . . . 1 . . . Matter Fused 14 | . 2 . 12 . . . . . . . . . . . . . . . . . . Heat Flow Errors 7 | . . . 7 . . . . . . . . . . . . . . . . . . Energy Discharges 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . Data Loss (minor) 8 | . . . 8 . . . . . . . . . . . . . . . . . . Data Loss (major) 3 | . . . 3 . . . . . . . . . . . . . . . . . . Misfires 3 | . . . 3 . . . . . . . . . . . . . . . . . . Alerts 4 | . . . 4 . . . . . . . . . . . . . . . . . . Weapon Failures 5 | . . . 5 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 680 | . 36 27 295 . . 4 41 . . . . 12 . . . . 5 21 40 20 179 Projectiles 15 | . . 15 . . . . . . . . . . . . . . . . . . . Explosions 224 | . 36 12 13 . . . . . . . . . . . . . 5 . . . 158 Melee 441 | . . . 282 . . 4 41 . . . . 12 . . . . . 21 40 20 21 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 266 | . 70 75 75 . . . . . . . . . . . . . 46 . . . . Shots 11 | . 2 2 4 . . . . . . . . . . . . . 3 . . . . Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 340 | 6 108 312 276 . . 2 . . . . . . . . . . . . . . 340 Average Temperature 68 | 6 30 73 69 . . 2 . . . . . . . . . . . . . . 133 Received Heat Transfer 1920 | . 627 312 819 . . 9 . 9 . . 9 . . . . . . 27 108 . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 3 . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . 1 10 2 . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . Heat Transferred 2228 | . 87 722 1419 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 3 7 1 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . . . . 1 . . . 1 Low Security (%) 89 | 100 100 94 79 100 100 100 100 . . . . 100 . . 100 100 56 100 100 100 77 Level 1 10 | . . 5 20 . . . . . . . . . . . . . 43 . . . 22 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 291 | 5 139 214 291 39 3 17 23 . . . . 48 . . 15 1 254 75 30 15 251 Initial 82 | . . 53 82 39 3 . . . . . . 46 . . . 1 . 70 . . 2 Average 75 | 1 45 90 106 26 2 3 5 . . . . 24 . . 4 . 171 35 5 3 57 Influence Increases 3290 | 15 642 697 848 . . 17 38 15 . . 105 59 . . 15 . 323 43 87 45 341 Destroy 0b10 Robot/C 1520 | . 340 420 480 . . . . . . . . . . . . . 180 . . . 100 Destroy 0b10 Robot/NC 300 | 15 90 50 70 . . 5 15 . . . . 15 . . . . 15 5 10 . 10 Destroy Leader 376 | . 80 140 112 . . 2 . . . . . 6 . . . . 22 . 2 . 12 Successful Hack 171 | . 23 27 12 . . 10 8 . . . . 19 . . . . 18 6 12 15 21 Disable Machine 165 | . 30 30 30 . . . . . . . . . . . . . . . 15 30 30 Destroy Structure 338 | . 19 30 24 . . . . . . . . 4 . . . . 58 2 33 . 168 Partial Spotted 75 | . . . . . . . 15 . . . . 15 . . . . 15 15 15 . . Lose Combat Pursuer 345 | . 60 . 120 . . . . 15 . . 105 . . . 15 . 15 15 . . . Influence Decreases 3039 | 15 513 630 956 79 9 17 35 3 15 . 30 134 . . 10 5 188 178 87 40 95 Entered New Map 352 | . . 76 114 49 6 . . 2 4 . . 29 . . . 4 . 65 . . 3 Time Decay 2232 | 15 436 484 562 30 3 17 35 1 11 . 30 95 . . 10 1 188 113 79 40 82 Lost Part 295 | . 77 70 130 . . . . . . . . . . . . . . . 8 . 10 Lost Ally 10 | . . . . . . . . . . . . 10 . . . . . . . . . Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 5 3 8 . . . 1 . . . 1 3 . . . . 2 4 1 . 3 Investigation 11 | . 4 1 1 . . . 1 . . . . 2 . . . . 1 . . . 1 Extermination 7 | . . . . . . . . . . . . 1 . . . . 1 2 1 . 2 Reinforcement 9 | . 1 2 4 . . . . . . . . . . . . . . 2 . . . Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Distress Signals 7 | . 2 2 3 . . . . . . . . . . . . . . . . . . Communications Jammed 2 | . . . . . . . . . . . . 2 . . . . . . . . . Distress Signals 2 | . . . . . . . . . . . . 2 . . . . . . . . . Times Spotted 198 | . 35 36 52 . 6 2 . 7 . . 7 8 1 . 5 4 12 8 5 2 8 Peak Tracking Total 9 | . 5 4 5 . 6 3 . 7 . . 7 4 1 . 6 4 9 4 4 1 5 Tactical Retreats 18 | . 3 . 6 . . . . 1 . . 3 . . . 1 . 1 1 2 . . ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . . . . . . 5 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Traps Triggered 8 | . 2 1 . 1 . . 1 . . . . . . . 1 . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Machines Disabled 11 | . 2 2 2 . . . . . . . . . . . . . . . 1 2 2 Max in Single Turn 2 | . 2 1 1 . . . . . . . . . . . . . . . 1 1 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Machines Accessed 77 | . 10 7 9 . . 1 2 . 1 . . 8 . . . . 14 9 6 4 6 Terminals 45 | . 7 6 5 . . 1 . . . . . 7 . . . . 6 4 2 2 5 Fabricators 4 | . . . . . . . . . . . . . . . . . 2 1 1 . . Repair Stations 8 | . 1 . 2 . . . 1 . . . . . . . . . 2 . 1 1 . Recycling Units 8 | . 2 . . . . . 1 . . . . . . . . . 2 1 1 . 1 Scanalyzers 8 | . . 1 1 . . . . . . . . . . . . . 1 3 1 1 . Garrison Access 3 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . Total Hacks 213 | . 33 22 31 . . 3 6 . 1 . . 27 . . . . 39 22 9 5 15 Successful 156 | . 16 16 24 . . 1 4 . 1 . . 22 . . . . 27 19 7 5 14 Failed 56 | . 17 6 7 . . 2 2 . . . . 5 . . . . 12 2 2 . 1 Catastrophic 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . 1 . . . Manual 66 | . 14 8 3 . . 3 . . . . . 13 . . . . 11 7 1 . 6 Terminals 145 | . 25 20 20 . . 3 . . . . . 26 . . . . 21 13 3 2 12 Fabricators 6 | . . . . . . . . . . . . . . . . . 4 1 1 . . Repair Stations 21 | . 2 . 6 . . . 2 . . . . . . . . . 6 . 3 2 . Recycling Units 20 | . 6 . . . . . 4 . . . . . . . . . 4 2 1 . 3 Scanalyzers 17 | . . 2 4 . . . . . . . . . . . . . 3 6 1 1 . Garrison Access 3 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . Terminal Hacks 74 | . 6 9 13 . . . . . 1 . . 16 . . . . 10 8 2 2 7 Record 7 | . 1 . . . . . . . . . . 1 . . . . . 2 . 1 2 Part Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . Robot Analysis 4 | . . . 1 . . . . . . . . 2 . . . . 1 . . . . Prototype ID Bank 7 | . 1 . 4 . . . . . . . . 2 . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . . Level Access Points 5 | . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 Branch Access Points 3 | . . . 1 . . . . . . . . 1 . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Terminal Index 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Index 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . Alert Level 6 | . 1 2 2 . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 1 1 . . . . . . . . . . . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . Recall Assault 1 | . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 5 | . 1 1 1 . . . . . . . . 1 . . . . . 1 . . . Registered Components 3 | . 1 . . . . . . . . . . 1 . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 10 | . . 3 . . . . . . . . . 1 . . . . 2 1 1 . 2 Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . 3 1 1 . . Network Status 3 | . . . . . . . . . . . . . . . . . 1 1 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 18 | . 2 . 4 . . . 2 . . . . . . . . . 6 . 2 2 . Scan Component 9 | . 1 . 2 . . . 1 . . . . . . . . . 3 . 1 1 . Repair 9 | . 1 . 2 . . . 1 . . . . . . . . . 3 . 1 1 . Recycling Unit Hacks 15 | . 4 . . . . . 2 . . . . . . . . . 3 2 1 . 3 Process 2 | . . . . . . . . . . . . . . . . . . . . . 2 Report Inventory 8 | . 2 . . . . . 1 . . . . . . . . . 2 1 1 . 1 Retrieve Components 5 | . 2 . . . . . 1 . . . . . . . . . 1 1 . . . Scanalyzer 13 | . . 2 4 . . . . . . . . . . . . . 1 4 1 1 . Insert Component 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . Analyze 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . Retrieve Study 8 | . . 2 2 . . . . . . . . . . . . . 1 1 1 1 . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 30 | . 4 5 2 . . 1 . . . . . 6 . . . . 4 4 . . 4 Terminals 27 | . 3 5 2 . . 1 . . . . . 5 . . . . 3 4 . . 4 Assimilate 4 | . . . . . . . . . . . . 2 . . . . . 1 . . 1 Botnet 23 | . 3 5 2 . . 1 . . . . . 3 . . . . 3 3 . . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Watchers 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 9 4 4 . . 1 1 . . . . 7 . . . . 12 7 4 1 5 Full Trace Events 8 | . 3 . . . . . 1 . . . . 2 . . . . 1 . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 1 . . . . . . 15 . 1 . . . . . 1 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . . . . . 53 . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . 6 . . . . Part Studies Acquired 8 | . . 2 2 . . . . . . . . . . . . . 1 1 1 1 . Parts Repaired 9 | . 1 . 2 . . . 1 . . . . . . . . . 3 . 1 1 . Time 327 | . 53 . 91 . . . 28 . . . . . . . . . 68 . 31 56 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 71 | . . . . . . . . . . . . . . . . . . . . . 71 Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 16 . . . . . 1 . . . . . . . . . 3 1 . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Total Allies 3 | . . . . . . . . . . . . 2 . . . . . 1 . . . Largest Group 2 | . . . . . . . . . . . . 2 . . . . . 1 . . . Highest-Rated Group 52 | . . . . . . . . . . . . 52 . . . . . 10 . . . Highest-Rated Ally 26 | . . . . . . . . . . . . 26 . . . . . 10 . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Active Infowar (turns) 7984 | 30 1224 1644 2238 66 28 101 110 61 97 255 85 246 159 37 22 38 435 269 318 187 334 Optics 2814 | . . . . 32 28 101 110 61 97 255 85 246 159 37 22 38 435 269 318 187 334 Sensors 639 | . . . . . . . . . . . . . . . . . . . 118 187 334 Seismic 1681 | 30 650 . . . . . . . . . . . 94 37 22 38 435 269 106 . . T.N.C. 4490 | . 574 1644 2238 34 . . . . . . . . . . . . . . . . . Cloaking 954 | . . . . . . . . . . . . . . . . . . 260 173 187 334 Jamming 165 | . . . . . . 10 5 . . . . 146 . . . . 4 . . . . ECM 108 | . . . . . . . . . . . . . . . . . . 2 106 . . Robot Analysis Total 4 | . . . 1 . . . . . . . . 2 . . . . 1 . . . . Derelict Logs Recovered 7 | . . . . . . . . 2 1 1 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Turns Passed 8245 | 87 1428 1644 2238 66 28 101 110 61 97 255 85 246 159 37 22 38 435 269 318 187 334 Spaces Moved 9575 | 36 784 796 977 120 96 341 259 235 367 847 313 617 440 114 62 101 836 617 643 323 651 Core 84 | . 19 38 26 . . . . . . . . . . . . . 1 . . . . Treads 339 | 36 65 120 118 . . . . . . . . . . . . . . . . . . Legs 331 | . . 18 301 12 . . . . . . . . . . . . . . . . . Wheels 1852 | . 700 620 532 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 6969 | . . . . 108 96 341 259 235 367 847 313 617 440 114 62 101 835 617 643 323 651 Fastest Speed 23 | 160 110 110 110 26 26 26 23 26 26 26 26 23 32 32 32 32 32 34 34 34 34 Average Speed 63 | 160 124 158 167 42 26 26 23 26 26 26 26 28 32 32 32 32 32 36 34 34 34 Slowest Speed 600 | 160 450 450 600 190 26 26 26 26 26 96 26 32 32 32 32 32 400 200 37 34 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . 1 . 1 1 . . 1 1 4 . . . . 3 5 1 2 1 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 96 55 44 4 80 9 6 48 56 84 60 14 72 18 2 76 21 20 18 39 19 Regions Visited 21 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . . 1 . . . 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 . 1 1 1 . 1 . . . . . . . . Scrap Searched 13 | . . . . . . . . 2 3 2 1 . 5 . . . . . . . . Spaces Dug 55 | . 2 . . . . . . . . . . 2 . . . . 25 1 12 . 13 Terrain Destroyed 205 | . 17 25 29 . . . . . . . . 2 . . . . 31 1 12 . 88 Melee 22 | . . . . . . . . . . . . 2 . . . . 7 1 12 . . Projectile 15 | . 2 . . . . . . . . . . . . . . . . . . . 13 AOE 168 | . 15 25 29 . . . . . . . . . . . . . 24 . . . 75 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Res Qua Acc Total 10919 | 49 1026 1026 1325 134 101 346 300 234 367 876 312 654 457 113 64 105 975 637 703 390 725 Wait 597 | . 93 66 133 . . . 28 . . 17 . 5 15 . . 4 109 6 31 56 34 Move 9513 | 35 783 795 976 118 95 338 256 234 366 844 310 608 439 113 62 100 829 606 640 318 648 Hop 20 | . . . . 1 . 1 1 . . 1 1 4 . . . . 2 5 1 2 1 Pick Up 79 | 1 14 19 13 1 3 1 5 . . 2 . 4 1 . 1 . 5 2 2 5 . Fast Attach 42 | 1 2 6 13 . . . 1 . . 1 . 3 . . . 1 4 . 7 2 1 Attach 43 | . 6 4 8 2 . . 3 . . . . 4 . . 1 . . 5 3 1 6 Detach 16 | . 1 . 3 1 . . . . . . . 3 . . . . . . 2 . 6 Swap 86 | 2 16 10 21 6 . 2 2 . 1 6 . 6 1 . . . 7 4 1 1 . Drop 68 | 2 7 16 10 5 3 1 1 . . 4 . 4 1 . . . 8 2 . 2 2 Fire 343 | 8 102 110 103 . . . . . . . . . . . . . 2 . . . 18 Melee 109 | . . . 45 . . 3 3 . . 1 1 13 . . . . 8 7 16 3 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Sto) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 88 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 7) 407 | -10/Materials | Discovered new exit (range 8) 688 | -10/Materials | Derelicts attacked the area 707 | -10/Materials | Discovered new exit (range 6) 858 | -10/Materials | Discovered new exit (range 15) 1048 | -10/Materials | Core integrity fell below 50% 1238 | -10/Materials | Repaired Corrupted Machine Analyzer 1263 | -10/Materials | Discovered new exit (range 15) 1380 | -10/Materials | Discovered new exit (range 11) 1412 | -10/Materials | Core integrity fell below 20% 1442 | -10/Materials | Lost 3 parts (1n2w) 1516 | -10/Materials | Entered another Materials area 1516 | -9/Materials | Evolved 2 slots: Utility x2 1622 | -9/Materials | Lost 6 parts (1p1n2u2w) 1811 | -9/Materials | Build established: Scavenger-Mutant 2378 | -9/Materials | Core integrity fell below 50% 2458 | -9/Materials | Discovered new exit (range 14) 2823 | -9/Materials | Discovered new exit (range 9) 3056 | -9/Materials | Discovered new exit (range 9) 3160 | -9/Materials | Entered another Materials area 3160 | -8/Materials | Evolved 2 slots: Utility x2 3444 | -8/Materials | Repaired Corrupted Hacking Suite 3618 | -8/Materials | Identified exit to Storage 3629 | -8/Materials | Build established: Hacker-Mutant 4150 | -8/Materials | Lost 3 parts (1n2u) 4558 | -8/Materials | Lost 3 parts (1u2w) 4589 | -8/Materials | Garrison activated, responded to threat 4801 | -8/Materials | Core integrity fell below 50% 4871 | -8/Materials | Repaired Katana+ 5167 | -8/Materials | Build established: Scavenger-Mutant 5315 | -8/Materials | Discovered new exit (range 15) 5398 | -8/Materials | Entered Factory 5398 | -7/Factory | Evolved 2 slots: Propulsion x2 5464 | -7/Factory | Sucked down chute 5464 | -7/Factory | Entered Waste 5467 | -7/Waste | Spotted C-40 Crusher 5477 | -7/Waste | Spotted C-40 Crusher 5479 | -7/Waste | EMP discharged 5479 | -7/Waste | Spotted C-40 Crusher 5480 | -7/Waste | Spotted C-40 Crusher 5483 | -7/Waste | Spotted C-40 Crusher 5484 | -7/Waste | Spotted C-40 Crusher 5486 | -7/Waste | Discovered new exit (range 10) 5492 | -7/Waste | Entered Factory 5586 | -7/Factory | Discovered new exit (range 18) 5593 | -7/Factory | Entered another Factory area 5593 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5628 | -6/Factory | Discovered new exit (range 13) 5697 | -6/Factory | Repaired Imp. Transmission Jammer 5703 | -6/Factory | Entered Lower Caves 5705 | -6/Lower Caves | Identified exit to Lower Caves 5707 | -6/Lower Caves | Learned 8 Factory zone layouts 5715 | -6/Lower Caves | Spotted B-75 Beast 5722 | -6/Lower Caves | Encountered a Warlord checkpoint 5727 | -6/Lower Caves | Build established: Hacker-Sprinter 5764 | -6/Lower Caves | Entered another Lower Caves area 5803 | -6/Lower Caves | Learned Factory terminal intel 5840 | -6/Lower Caves | Discovered new exit (range 8) 5861 | -6/Lower Caves | Entered Zion 5888 | -6/Zion | Given the Hacking Drone Bay 5891 | -6/Zion | Found Prototype Device 5891 | -6/Zion | Identified Hacking Drone Bay 5931 | -6/Zion | Given A8's code to call for help 5933 | -6/Zion | Learned location of Quarantine (-2) 5957 | -6/Zion | Found CR-A16's Pointy Stick 6028 | -6/Zion | Found Prototype Launcher 6028 | -6/Zion | Identified Rocket Array 6112 | -6/Zion | Discovered new exit (range 14) 6116 | -6/Zion | Entered Proximity Caves 6122 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6167 | -5/Proximity Caves | Learned Factory trap positions 6199 | -5/Proximity Caves | Discovered new exit (range 6) 6201 | -5/Proximity Caves | Entered Factory 6201 | -5/Factory | Evolved 2 slots: Utility x2 6202 | -5/Factory | Identified exit to Factory 6202 | -5/Factory | Identified exit to Upper Caves 6203 | -5/Factory | Loaded intel: 101 trap records 6204 | -5/Factory | Loaded intel: 26 terminal locations 6447 | -5/Factory | Entered Upper Caves 6556 | -5/Upper Caves | Spotted B-75 Beast 6595 | -5/Upper Caves | Encountered a Warlord checkpoint 6597 | -5/Upper Caves | Learned Factory terminal intel 6601 | -5/Upper Caves | Discovered new exit (range 12) 6606 | -5/Upper Caves | Entered another Upper Caves area 6615 | -5/Upper Caves | Discovered exit to Factory (range 12) 6643 | -5/Upper Caves | Entered Factory 6643 | -4/Factory | Evolved 2 slots: Utility x2 6644 | -4/Factory | Loaded intel: 26 terminal locations 6665 | -4/Factory | Sucked down chute 6665 | -4/Factory | Entered Waste 6668 | -4/Waste | Spotted C-40 Crusher 6676 | -4/Waste | Spotted C-40 Crusher 6680 | -4/Waste | Spotted C-40 Crusher 6680 | -4/Waste | Spotted C-40 Crusher 6695 | -4/Waste | Spotted C-40 Crusher 6696 | -4/Waste | Discovered new exit (range 22) 6703 | -4/Waste | Entered Factory 6707 | -4/Factory | Identified exit to Research 6785 | -4/Factory | Destroyed 9 combat bots 6791 | -4/Factory | Repaired Imp. Propulsion Shielding 6983 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 7015 | -4/Factory | Discovered new exit (range 8) 7074 | -4/Factory | Repaired Imp. Cloaking Device 7100 | -4/Factory | Repaired Lgt. Angular Momentum Engine 7138 | -4/Factory | Entered Research 7138 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7139 | -3/Research | Identified exit to Armory 7143 | -3/Research | Identified exit to Testing 7156 | -3/Research | Identified exit to Research 7334 | -3/Research | Central database locked down 7407 | -3/Research | Entered another Research area 7407 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7420 | -2/Research | Build established: Hacker-Mutant 7430 | -2/Research | Lost 4 parts (1p3u) 7471 | -2/Research | Spotted B-90 Cyclops 7668 | -2/Research | Repaired Field Propulsion Array 7682 | -2/Research | Found Prototype Device 7682 | -2/Research | Identified System Purifier 7718 | -2/Research | Discovered new exit (range 10) 7721 | -2/Research | Identified exit to Quarantine 7725 | -2/Research | Entered Quarantine 7732 | -2/Quarantine | Found Fusion Bomb Launcher 7799 | -2/Quarantine | Found Alien Artifact 7803 | -2/Quarantine | Identified Subatomic Replicator 7830 | -2/Quarantine | Identified exit to Access 7894 | -2/Quarantine | Repaired Nuclear Pulse Array+ 7905 | -2/Quarantine | Found Alien Slashing Weapon 7912 | -2/Quarantine | Entered Access 7912 | -1/Access | Evolved 2 slots: Utility x2 7916 | -1/Access | Identified Sigix Broadsword 8004 | -1/Access | Identified exit to Surface 8136 | -1/Access | Spotted B-99 Colossus 8246 | *** | Escaped! Last Messages --------------- 08203_ Acquired Xenon Bombardment Thruster. 08203_ U-05 Engineer lays Concrete. 08204_ K-01 Serf collects debris. 08204_ U-05 Engineer lays Concrete. 08205_ U-05 Engineer builds a Wall. 08221_ K-01 Serf collects debris. 08223_ The unstable cave ceiling collapses. 08223_ K-01 Serf collects debris. 08228_ R-10 Processor collects Lgt. Antimatter Reactor+. 08228_ K-01 Serf collects debris. 08232_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5T. 08240_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08242_ Main Access Shell breached. 08244_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ???????????????????????????s?????????? * ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??####+#??????BB????" #????????? | | ??# ????????????" #????????? | | ??# ????????????" "@ #????????? | | ??# ????????????" "" #????????? | | ??# ????????????" #????????? | | ??# #??????BB????" #????????? | | ??# #??????BB????" """ """ #????????? | | ### #????????????" """T""" #????????? | | ? #????????????########## ####### #????????? | | ??# #?????????????????????###?????# #????????? | | ??# #??#####?????????############?# #?######## | | ??# #? #?######### # # | | ??# #? #? # # # | | ??# #! #? #??"""S""" + + | | ??# # #"" #??""" """ # # | | ??+ + #"" ! # # # | | ??# # #"" # ! !?# #? | | ??# # #S # ?# #? | | ??# #? #"" # ??# #?? | | ??# #? #"" # " ??# #?? | | ??# #??#####"" # """ ???# #??? | | ??# ######## # """ ???# #??? | | ### # !# ! " ????# #???? | | # ###?#####????# #????##### | | ### + #????????????# #????????? | | ??# # #????????????# #????????? | | ??# ###+#### #????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 40 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 90 Evasion (%) 77 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 55 Defensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Focal Shield | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Lgt. Particle Reactor | -5/Factory | Hacked Exp. Reaction Control System | -3/Research | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive X-67 Chaingunner | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Adv. Hacking Suite | x1 | -4/Factory Repaired ---------- Machine Analyzer | 86% | -10/Materials | Corrupted Hacking Suite | 70% | -8/Materials | Corrupted Katana | 36% | -8/Materials Imp. Transmission Jammer | 8% | -6/Factory Imp. Propulsion Shielding | 18% | -4/Factory Imp. Cloaking Device | 55% | -4/Factory Lgt. Angular Momentum Engine | 40% | -4/Factory Field Propulsion Array | 10% | -2/Research Nuclear Pulse Array | 22% | -2/Quarantine Studied --------- EM Shotgun | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Katana | -8/Materials | Hacked Airjet | -8/Materials | Hacked Nuclear Pulse Array | -4/Factory | Hacked Lgt. Antimatter Reactor | -3/Research | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Field Propulsion Array | -2/Quarantine | Hacked Alien Tech Used ----------------- Subatomic Replicator Sigix Broadsword Achievements -------------- A Problem For Future Me Epsilon Run Recruitment Drive Watch This! Challenges ------------ None Game ------ Seed FlyingPoweredParser Manual? 0 Play Time 03:15:52 Cumulative 87.4 hours Start 2025.11.01 @ 02:06:28 End 2025.11.02 @ 02:54:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 68 Adventurer 30 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b5aa21a-4ca5-4a4e-99db-05b3685ca902