Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.10 @ 13:32:54 Player: Kyzrati Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (1) 5 Value Destroyed (55) 55 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (31837) 31837 TOTAL SCORE: 38817 Bonus ------- Pacifist 834 Win 3000 Win Speed 28003 Cogmind --------- Core Integrity 1600/1600 Matter 170/300 Energy 125/140 System Corruption 0% Temperature Cool (15) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Deuterium Engine Backup Power VII Backup Power VII > --- PROPULSION (11) -- Antigrav Array Combat Linear Gravjet VTOL Module VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY (8) ------ Improved Cooling System Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Weapon Shielding Improved Powered Armor > --- WEAPON (3) ------- Enhanced Quantum Rifle Shock Bomb Launcher Spear > --- INVENTORY (4) ---- Light Quantum Reactor Long-range Terrain Scanner Enhanced Nova Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Light Deuterium Engine Backup Power VII Backup Power VII > --- PROPULSION ------- Antigrav Array Combat Linear Gravjet VTOL Module VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Improved Cooling System Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Weapon Shielding Improved Powered Armor > --- WEAPON ----------- Enhanced Quantum Rifle Shock Bomb Launcher Spear > --- INVENTORY -------- Light Quantum Reactor Long-range Terrain Scanner Tesla Rifle Heavy Mace [Rating: 111] Favorites ----------- Power Backup Power VII Engine Light Deuterium Engine Power Core Backup Power VII Propulsion VTOL Module Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Improved Cooling System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Weapon Shielding Weapon Backup Laser I Energy Gun Backup Laser I Launcher Shock Bomb Launcher Impact Weapon Heavy Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . . 1 . . Propulsion 9 | . . 2 2 1 . . . 1 . . 1 2 Utility 6 | . . . . . . . 2 1 2 1 . . Weapon 1 | . . . . . . . . . . . 1 . Parts Attached 29 | . 2 . 4 5 . . 4 2 3 1 6 2 Power 6 | . . . . 2 . . . 2 . 1 1 . Engine 6 | . . . . 2 . . . 2 . 1 1 . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 10 | . 2 . 2 2 . . . . 2 . 1 1 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 1 1 Flight 8 | . 2 . 2 2 . . . . 2 . . . Utility 7 | . . . 1 1 . . 3 . . . 2 . Device 3 | . . . . 1 . . 2 . . . . . Storage . | . . . . . . . . . . . . . Processor 2 | . . . 1 . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 6 | . . . 1 . . . 1 . 1 . 2 1 Energy Gun 2 | . . . . . . . . . 1 . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . Parts Lost 3 | . . . . . . . . . 1 . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . 1 . 1 . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 . 1 . Average Slot Usage (%) 75 | . 28 46 60 84 92 92 87 82 73 69 73 75 Engine 9 | . . 8 9 14 15 15 13 11 10 5 4 4 Core 2 | . . . . . . . . . . 6 8 8 Hover 1 | . . . . . . . . . . . 2 8 Flight 32 | . 14 22 30 44 46 46 40 35 31 28 24 20 Device 6 | . . . . 2 7 7 9 11 10 9 8 8 Processor 7 | . . . 3 7 7 7 11 11 10 9 8 8 Protection 1 | . . . . . . . . . . . 4 8 Energy Gun 6 | . . 16 13 7 7 7 6 5 5 4 4 3 Impact Weapon 2 | . . . 4 7 7 7 2 . . . . . Piercing Weapon 2 | . . . . . . . 4 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 45 | . . 3 5 12 12 12 13 25 29 29 44 45 Greatest Support 66 | 3 10 10 10 20 20 20 20 28 58 66 66 46 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 4 3 3 4 4 4 4 4 4 4 4 4 Average Carried 3 | 5 3 3 2 1 4 4 3 3 4 4 2 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 3 3 2 4 4 4 4 4 4 4 3 4 Class Distribution -------------------- 47% | Scout 26% | Sprinter 21% | Mutant 4% | Generator-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -2/Research Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 350 | 200 . . . 21 . . 129 . . . . . Remotely . | . . . . . . . . . . . . . Salvage Created 21 | . . . . 21 . . . . . . . . Parts 4 | . . . . 4 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed 1 | . . . . 1 . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . Best Kill Streak 1 | . . . . 1 . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . 1 . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Damage Taken 1116 | . 24 103 . . . 21 . . 119 69 488 292 Core 131 | . . 41 . . . . . . 20 24 46 . Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 98 | 100 100 89 100 . . 100 100 100 98 98 96 100 Volleys Fired 3 | . . . . . . . . . . . 2 1 Largest 1 | . . . . . . . . . . . 1 1 Hottest 65 | . . . . . . . . . . . 65 36 Shots Fired 3 | . . . . . . . . . . . 2 1 Gun 2 | . . . . . . . . . . . 2 . Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . 2 1 Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 3 | . . . . 1 . . . . 2 . . . Core Hits 1 | . . . . 1 . . . . . . . . Critical Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 51 | . . . 1 4 7 3 4 5 16 1 8 2 Impact 16 | . . . 1 4 7 3 1 . . . . . Slashing . | . . . . . . . . . . . . . Piercing 35 | . . . . . . . 3 5 16 1 8 2 Sneak Attacks 2 | . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 194 | . . . . 32 . . . . 162 . . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 194 | . . . . 32 . . . . 162 . . . Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 32 | . . . . 32 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 162 | . . . . . . . . . 162 . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 39 | . . . . . . . . . 39 . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 39 | . . . . . . . . . 39 . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 46 | . . . . . . . . . . . 46 9 Average Temperature 15 | . . . . . . . . . . . 22 3 Received Heat Transfer 69 | . . 24 . . . . . . 9 . 27 9 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 271 | . 15 56 48 60 . . 50 77 71 110 267 271 Average Influence 82 | . 4 28 31 36 . . 34 36 54 71 151 218 Maximum Alert Level 1 | . . . . . . . . . . . 1 1 Low Security (%) 87 | 100 100 100 100 100 . . 100 100 100 100 78 40 Level 1 12 | . . . . . . . . . . . 21 59 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . . 2 . . . . . 1 . . 2 2 Investigation 3 | . . . . . . . . . . . 1 2 Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . . 2 . . . . . 1 . . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 2 | . . . . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 70 | . 4 8 1 1 . 1 4 5 6 7 14 19 Peak Tracking Total 16 | . 4 8 2 1 . 1 4 7 6 7 10 16 Tactical Retreats 9 | . . . . . . . 2 . 2 1 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . . . . . . . . . 2 1 Max in Single Turn 1 | . . . . . . . . . . . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 14 | . 2 1 1 1 . . 1 . 2 1 3 2 Terminals 11 | . 2 . 1 . . . 1 . 2 . 3 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 23 | . 3 1 1 2 . . 2 . 2 1 7 4 Successful 7 | . . 1 1 1 . . 1 . 1 1 1 . Failed 16 | . 3 . . 1 . . 1 . 1 . 6 4 Catastrophic 7 | . 2 . . 1 . . . . 1 . 2 1 Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 3 . 1 . . . 2 . 2 . 4 . Terminals 19 | . 3 . 1 . . . 2 . 2 . 7 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 3 | . . . 1 . . . . . 1 . 1 . Level Access Points 2 | . . . 1 . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . 1 . . . . . . . 1 . . Refit 2 | . . 1 . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 5 | . . . . . . . 2 . . . 3 . Terminals 1 | . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 2 . 1 . . . 1 . 1 1 3 2 Full Trace Events 3 | . . . . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 908 | 2 45 37 64 88 113 15 94 54 135 29 113 119 Spaces Moved 2337 | 1 89 99 149 192 295 19 234 131 321 101 299 407 Core 34 | 1 33 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2303 | . 56 99 149 192 295 19 234 131 321 101 299 407 Fastest Speed 20 | 50 37 37 37 31 31 31 31 27 20 23 23 26 Average Speed 29 | 50 41 37 37 33 31 31 31 27 27 24 24 26 Slowest Speed 50 | 50 50 37 37 37 31 31 31 31 31 27 26 26 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 20 | . . . . 2 . . 2 3 1 4 3 5 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 16 | 2 24 20 27 8 51 6 12 6 16 5 15 17 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 35 | . . . 1 2 3 2 3 4 12 1 5 2 Terrain Destroyed 35 | . . . 1 2 3 2 3 4 12 1 5 2 Melee 35 | . . . 1 2 3 2 3 4 12 1 5 2 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total 2428 | 4 97 98 154 203 301 21 245 137 341 100 317 410 Wait 10 | . . . . . . . 3 . 1 . 5 1 Move 2287 | . 88 98 148 187 294 18 230 124 318 94 292 396 Hop 17 | . . . . 2 . . 1 3 1 2 3 5 Pick Up 10 | . 2 . 1 4 . . 1 . . . 1 1 Fast Attach 20 | . 2 . 1 3 . . 3 2 3 1 3 2 Attach 5 | . . . 2 1 . . . . . . 2 . Detach 2 | . . . . . . . . 1 . . . 1 Swap 4 | . . . 1 1 . . 1 . . . 1 . Drop 19 | 4 5 . . 1 . . 2 2 2 2 . 1 Fire 3 | . . . . . . . . . . . 2 1 Melee 51 | . . . 1 4 7 3 4 5 16 1 8 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc / *Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 13) 48 | -10/Materials | Entered another Materials area 48 | -9/Materials | Evolved 2 slots: Propulsion x2 80 | -9/Materials | Discovered new exit (range 13) 85 | -9/Materials | Entered another Materials area 85 | -8/Materials | Evolved 2 slots: Propulsion x2 132 | -8/Materials | Identified exit to Factory 149 | -8/Materials | Entered Factory 149 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 218 | -7/Factory | Discovered new exit (range 8) 237 | -7/Factory | Entered Lower Caves 260 | -7/Lower Caves | Learned Factory terminal intel 287 | -7/Lower Caves | Spotted B-75 Beast 348 | -7/Lower Caves | Discovered new exit (range 5) 350 | -7/Lower Caves | Entered another Lower Caves area 350 | -7/Lower Caves | Discovered new exit (range 13) 365 | -7/Lower Caves | Entered Factory 365 | -6/Factory | Evolved 2 slots: Utility x2 366 | -6/Factory | Loaded intel: 22 terminal locations 455 | -6/Factory | Discovered new exit (range 12) 459 | -6/Factory | Entered another Factory area 459 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 500 | -5/Factory | Discovered new exit (range 22) 513 | -5/Factory | Entered another Factory area 513 | -4/Factory | Evolved 2 slots: Utility x2 580 | -4/Factory | Identified exit to Research 648 | -4/Factory | Entered Research 648 | -3/Research | Evolved 2 slots: Power x1, Utility x1 676 | -3/Research | Discovered new exit (range 10) 677 | -3/Research | Entered another Research area 677 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 686 | -2/Research | Spotted B-90 Cyclops 735 | -2/Research | Identified exit to Quarantine 763 | -2/Research | Found Imp. Powered Armor 778 | -2/Research | Discovered new exit (range 16) 790 | -2/Research | Entered Access 790 | -1/Access | Evolved 2 slots: Propulsion x2 841 | -1/Access | Spotted B-99 Colossus 908 | -1/Access | Discovered new exit (range 5) 909 | *** | Escaped! Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 00796_ Acquired Antigrav Array. 00810_ Acquired Enh. Quantum Rifle. 00811_ Dropped Tesla Rifle. 00813_ Acquired Enh. Nova Cannon. 00849_ Connecting with Terminal... 00849_ Current location identified: Access 00849_ ALERT: Suspicious activity at Terminal A010. Dispatching Investigation squad. 00857_ Slug penetrates Wall. 00890_ Connecting with Terminal... 00890_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 00891_ Terminal disabled. Sealed Barrier opened remotely. 00906_ U-05 Engineer lays Concrete. 00908_ The Access Shell folds into the floor. 00908_ EXIT=FOUND 00908_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ????????????? ?#???#??#??????????????????????????? | | ???? ????????????????????????????????????????????? | | ??????????? ??#????? ?? ????#????????????????????? | | ?????????? ??#?????????????#???????#????????????? | | ??? ??????? #???????? ????????????????????????? | | ???????? ?# ?#?? ?????? ???##?? ????????????????? | | ?#?????? ?# #?????? ?? ??????#?????????????????? | | ?##???#???# ?##?#??#?###??? ????????????????????? | | ?? ????? ? ?????? ???? ?????#?????????????????? | | ? ???? ??? ? ?? ??? ? ? ? ?+???? ????????????? | | ????? ????# #?##????#?#????? ???????????????????? | | ??##??###?# ##??#????##???????#?? ??????????????? | | ??##????#?# #?#??#????#?##?#??????##????????????? | | ???# ?##### ##??####?#???#?#????????????????????? | | ???# ??### ##???#?#?#??????#??#????#???????????? | | ?#?# ?##??# #?#???###?#????????#???#??#?????????? | | ##?# ?#??# ####### ###########???#?????????????? | | ?#?# ??### "" " "?"???? ???????????? | | ???# ?##?# "" "" "???? ??? ????? ???? | | ?#?# ??### u "??????????????????? | | ?#?? ##??# """?? ?????????????? | | ? ?# ????# "" ""?"??? ??????????? | | + ##### @" "?"?? ?????????????? | | # ?##?# """????????????????? | | ? ##/##### "??????????????????? | | " ?# # "?"????????????????? | | " ## # "???????? ????? ???? | | " ??# !!!# ####### ##########??##???#??????????? | | " ??# !!!# ##########?##???#?????#?????????????? | | " ?#? !! # ####?######?#?#??##?###?????????????? | | ???# # #?? #???###??###???????????????? | | ???#?! ?# # #??#?#?#?##????????????????? | | ?#? ?# + "" ###?###?#?#????????????????? | | #######+### # "" ###?#??????????????????????? | | + Y" #??##??????? ????#?????????? | | # "" # ? #??????#?????????????? | | #### #####+## ? "" #???##?????????????????????? | | ##?# # # ??? #??##?# ? ? ???????????????? | | ???# # # ? ?? ##?#?#? ?? ???????????????? | | ???# + #??#?????#?####?? ?? ???????????????? | | #### # #?????#?##?????#?##?????????????????? | | # ##??#?###?##?##?#? ?????????????????? | | # #???##??##????????? ????????????????? | | ####### #?#??##??#?#??#?????????????????????? | | ??###?# ####?#???#????????? ????????????????? | | ###??## ###??####??#???#????????????????????? | | ?##???# #?##?#####??#???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 42 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 400 Weapon Shielding 66 Evasion (%) 65 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisHugeRay Manual? 0 Play Time 01:45:49 Cumulative 220.2 hours Start 2020.03.10 @ 11:20:24 End 2020.03.10 @ 13:32:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type 0 Total 18 Types 14/0/1/2/0/1/0 Lore% 30 Gallery% 73 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fbe6202-0ac2-44c1-b201-a8e56ab15cc8