Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.30 @ 19:39:43

Player: Terminus

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (24)       4800
Robots Destroyed (471)     2355
Value Destroyed (17201)    17201
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (3686)               3686
              TOTAL SCORE: 32302

 Bonus
-------
High Alert Combat Kills    1579
Follower Combat Kills      679
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      646
Friendly Fire              -818

 Cogmind 
---------
Core Integrity             1053/1300
Matter                     275/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (1800) Ox35
Location                   -3/Research

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (2) ---
       Compact Wheel
>              --- UTILITY (11) -----
      Advanced Power Amplifier
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Coolant Injector
               Huge Storage Unit
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Advanced Thermal Shield
>              --- WEAPON (5) -------
               Gatling Laser
               Gatling Laser
               Plasma Rifle
               Plasma Rifle
>              --- INVENTORY (25) ---
         Light Particle Reactor
         Light Particle Reactor
         Light Particle Reactor
         Light Particle Reactor
               Biometal Heavy Treads
      Advanced Heavy Siege Treads
               Wheel
               Wheel
      Advanced Coolant Injector
      Advanced Coolant Injector
      Advanced Particle Charger
      Improved Transmission Jammer
               Authchip [Propulsion]
               Field Laser
               Field Laser
               Variable Charge Gun
      Advanced Variable Charge Gun
      Advanced Plasma Cannon
         Heavy Neutron Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Rocket Array
               Fusion Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Coolant Injector
               Huge Storage Unit
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Advanced Particle Charger
      Advanced Thermal Shield
      Improved Force Field
>              --- WEAPON -----------
               Gatling Laser
               Gatling Laser
               Plasma Rifle
               Plasma Rifle
     Precision Phase Gun
>              --- INVENTORY --------
         Light Antimatter Reactor
               Biometal Heavy Treads
      Advanced Heavy Siege Treads
      Advanced Coolant Injector
      Advanced Coolant Injector
      Advanced Particle Charger
      Improved Transmission Jammer
               Authchip [Propulsion]
               Field Laser
               Field Laser
               Variable Charge Gun
      Advanced Variable Charge Gun
               Quantum Rifle
      Advanced Plasma Cannon
         Heavy Neutron Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Rocket Array
               Fusion Bomb Launcher
[Rating: 146]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Array
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Slots Evolved              14   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             410  | 7   5   1   29  10  48  37  6   11  3   9   33  3   5   4   9   10  7   5   27  21  31  74  4   11  
  Power                    32   | 1   .   .   3   2   1   2   .   .   .   1   2   .   .   .   .   1   1   .   1   4   3   8   .   2   
    Engine                 13   | 1   .   .   3   2   1   1   .   .   .   1   1   .   .   .   .   1   1   .   .   1   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   2   1   3   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   5   .   2   
  Propulsion               32   | 2   2   .   7   2   4   4   .   2   .   .   .   .   1   .   .   .   .   .   1   1   .   3   .   3   
    Treads                 13   | 2   1   .   2   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  19   | .   1   .   5   .   1   3   .   2   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  172  | 1   2   .   4   2   14  25  2   4   .   4   17  .   .   .   5   7   4   2   14  8   17  38  .   2   
    Device                 106  | .   1   .   4   2   5   11  2   2   .   1   9   .   .   .   3   4   3   2   12  5   11  27  .   2   
    Storage                4    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              11   | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   4   .   .   
    Hackware               6    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Protection             45   | .   .   .   .   .   6   10  .   2   .   3   7   .   .   .   2   1   1   .   1   3   3   6   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   174  | 3   1   1   15  4   29  6   4   5   3   4   14  3   4   4   4   2   2   3   11  8   11  25  4   4   
    Energy Gun             121  | 2   .   1   13  3   19  3   2   3   3   2   9   2   2   4   2   2   1   3   8   6   9   14  4   4   
    Energy Cannon          18   | .   1   .   .   .   3   1   1   .   .   .   3   .   1   .   .   .   .   .   1   .   1   6   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               27   | .   .   .   2   1   2   2   1   2   .   2   1   1   1   .   2   .   1   .   1   2   1   5   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   1   .   2   3   .   .   .   .   2   .   .   .   .   1   .   .   3   2   1   4   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Lost                 81   | .   .   .   1   3   8   4   .   5   .   2   2   .   .   .   1   .   1   .   .   10  7   34  .   3   
  Power                    14   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   2   1   8   .   .   
  Propulsion               8    | .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   
  Utility                  32   | .   .   .   .   .   3   2   .   2   .   1   1   .   .   .   1   .   .   .   .   3   4   14  .   1   
  Weapon                   27   | .   .   .   1   2   4   .   .   2   .   .   1   .   .   .   .   .   .   .   .   4   2   10  .   1   
  Highest Loss Streak      16   | .   .   .   1   1   2   1   .   4   .   1   1   .   .   .   1   .   1   .   .   4   3   16  .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  100 99  99  99  99  99  93  71  91  91  86  86  84  86  87  87  88  87  92  89  83  94  94  
  Engine                   5    | .   14  14  11  11  9   5   .   .   .   4   4   .   .   .   .   5   4   5   4   3   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   1   7   7   7   2   1   6   6   6   6   5   5   5   5   6   5   5   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   15  12  
  Treads                   5    | .   17  14  11  11  9   6   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   2   
  Wheel                    7    | .   10  14  10  11  9   6   7   6   7   7   6   6   6   6   6   5   5   5   5   4   5   1   .   2   
  Device                   20   | .   13  14  21  22  18  22  22  22  23  22  18  13  13  13  18  16  16  17  16  27  25  26  36  37  
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   
  Processor                8    | .   .   .   .   .   9   15  15  15  15  15  13  13  13  13  7   5   5   5   5   5   9   9   10  9   
  Hackware                 3    | .   .   .   .   .   .   4   .   .   .   .   6   6   6   6   6   11  11  11  11  5   8   2   .   .   
  Protection               4    | .   .   .   .   .   8   2   7   6   7   7   6   6   6   6   6   5   5   5   5   5   1   2   .   .   
  Energy Gun               22   | .   3   5   32  32  23  22  21  22  2   22  25  25  25  24  25  23  22  23  22  22  20  12  5   22  
  Energy Cannon            1    | .   10  14  .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   15  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             195  | 14  91  91  98  98  115 112 112 109 110 120 139 134 136 130 132 142 144 143 160 154 195 193 189 178 
  Greatest Support         80   | 40  40  10  12  12  12  28  12  28  28  28  28  28  28  28  28  28  28  28  28  28  28  80  80  80  
  Greatest Overweight (x)  41   | 2   9   9   9   8   9   9   9   10  3   4   4   4   4   4   4   5   5   5   5   5   6   6   2   41  
  Average Overweight (x)   5    | .   6   9   8   7   8   7   8   4   3   3   4   4   4   4   4   5   5   5   4   4   5   3   2   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 6   20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 2   12  21  25  25  25  25  25  25  22  22  25  25  25  25  25  24  24  25  25  25  25  25  22  25  
  Average Carried          22   | 1   7   16  24  24  24  24  25  21  21  21  24  25  25  24  24  23  23  24  24  19  22  18  22  21  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   12  21  25  25  25  25  25  22  21  21  25  25  25  25  24  24  24  25  25  17  25  22  22  25  

 Class Distribution 
--------------------
 18% | Scavenger-Gunner
 17% | Skirmisher
 16% | Derelict-Skirmisher
 15% | Scavenger-Skirmisher
 12% | Mutant
  8% | Gunner
  5% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
               Gunner | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
               Mutant | -7/Data Miner
 Scavenger-Skirmisher | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves
  Derelict-Skirmisher | -6/Zion
  Derelict-Skirmisher | -5/Proximity Caves
  Derelict-Skirmisher | -5/Factory
  Derelict-Skirmisher | -5/Upper Caves
  Derelict-Skirmisher | -5/Upper Caves
  Derelict-Skirmisher | -5/Warlord
 Scavenger-Skirmisher | -4/Proximity Caves
    Hacker-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Armory
     Scavenger-Gunner | -4/Lab
     Scavenger-Gunner | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-----------                Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  
Matter Collected           5743  | 183  246  34   352  128  464  506  224  273  .    234  428  76   24   40   163  133  158  40   270  264  389  975  .    139  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            19096 | .    510  61   1561 570  2804 1214 269  378  .    391  2007 50   64   .    207  144  428  140  389  1288 3274 2735 .    612  
  Parts                    768   | .    43   9    89   27   144  47   10   10   .    11   62   5    6    .    11   7    18   7    8    29   99   97   .    29   
Haulers Intercepted        17    | .    1    .    5    .    5    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           13    | .    .    1    1    1    3    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      82    | .    .    .    .    .    .    .    3    5    .    13   .    3    4    .    6    .    14   5    .    29   .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Combat Hostiles Destroyed  331  | .   13  3   31  13  35  16  8   17  .   13  17  4   5   .   11  2   9   3   5   28  31  61  .   6   
  Guns                     181  | .   7   .   22  11  19  16  1   2   .   3   11  .   1   .   1   2   4   3   2   19  21  31  .   5   
  Cannons                  30   | .   6   3   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  AOE                      100  | .   .   .   7   2   5   .   7   15  .   10  3   4   4   .   9   .   4   .   2   7   4   17  .   .   
Classes Destroyed          24   | .   6   .   4   1   2   3   1   1   .   1   .   .   .   .   .   .   1   .   2   1   .   1   .   .   
  Worker                   31   | .   2   .   2   .   11  4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   5   .   .   2   
  Builder                  20   | .   1   .   4   1   6   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   2   
  Tunneler                 6    | .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Hauler                   17   | .   1   .   5   .   5   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 24   | .   .   .   2   1   7   2   .   .   .   .   6   .   .   .   .   .   .   .   .   .   5   .   .   1   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Operator                 10   | .   .   .   4   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  21   | .   .   .   3   .   5   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   3   .   1   
  Swarmer                  92   | .   5   3   13  3   7   .   .   .   .   .   6   4   4   .   9   .   4   2   2   10  4   13  .   3   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Grunt                    103  | .   8   .   9   7   14  8   .   9   .   5   3   .   1   .   2   .   .   .   1   11  9   16  .   .   
  Brawler                  13   | .   .   .   .   .   .   1   .   4   .   1   .   .   .   .   .   .   .   .   .   2   .   5   .   .   
  Duelist                  14   | .   .   .   .   1   1   .   .   1   .   4   .   .   .   .   .   .   .   .   .   3   .   4   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   34   | .   .   .   9   2   8   2   .   1   .   1   3   .   .   .   .   .   1   1   .   1   5   .   .   .   
  Specialist               9    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   1   
  Hunter                   14   | .   .   .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   2   .   .   .   2   4   .   2   
  Programmer               38   | .   .   .   .   .   .   4   1   .   .   .   5   .   .   .   .   2   1   .   .   .   11  13  .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Enhanced Demolisher      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     8    | .   .   .   1   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | .   3   2   8   3   10  5   7   17  .   7   8   4   4   .   5   3   4   3   2   6   8   12  .   6   
  Combat Bots Only         17   | .   3   2   7   3   6   3   7   17  .   7   5   4   4   .   5   2   4   3   2   6   7   11  .   3   
Max Kills in Single Turn   7    | .   1   1   4   2   3   1   4   6   .   4   7   4   2   .   3   2   2   1   2   3   6   5   .   3   
  Gunslinging              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   
  Exploded                 6    | .   .   .   3   1   3   .   3   6   .   4   2   4   2   .   3   .   2   .   2   3   4   5   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    
--------                   Run   | Jun   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   
Damage Taken               16208 | .     435   37    641   693   1486  747   284   369   .     455   585   .     13    .     156   130   615   82    311   1984  1381  5216  .     588   
  Core                     2207  | .     79    .     142   175   181   144   .     50    .     98    20    .     .     .     5     .     21    .     51    187   116   691   .     247   
  Absorbed by Shields      720   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     556   88    .     76    
  Reduced by Siege Mode    255   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     255   .     .     
  Ignored by Resistances   825   | .     .     .     .     .     .     7     .     .     .     26    48    .     .     .     50    36    .     .     .     15    8     623   .     12    
  Regen/Repaired (Parts)   927   | .     121   .     135   .     90    .     .     .     .     .     34    .     .     .     .     143   .     .     404   .     .     .     .     .     
Core Remaining (%)         64    | 100   .     68    .     20    67    .     .     .     .     58    .     .     .     .     97    .     .     .     .     74    .     .     29    .     
Volleys Fired              864   | .     55    8     79    41    134   70    45    12    .     13    87    1     14    .     8     4     17    4     11    51    87    114   .     9     
  Largest                  5     | .     2     2     3     3     3     3     3     3     .     3     4     1     4     .     4     4     4     4     4     4     4     4     .     5     
  Hottest                  404   | .     80    80    181   171   186   183   183   202   .     221   320   39    320   .     325   325   325   325   315   326   336   401   .     404   
Shots Fired                2366  | .     94    16    217   109   391   204   50    23    .     26    206   1     17    .     17    16    59    16    34    179   333   312   1     45    
  Gun                      2035  | .     57    8     211   106   320   199   9     17    .     21    160   .     4     .     12    16    56    16    32    173   329   244   .     45    
  Cannon                   264   | .     37    8     .     .     69    .     36    .     .     .     44    .     11    .     .     .     .     .     1     .     2     55    1     .     
  Launcher                 67    | .     .     .     6     3     2     5     5     6     .     5     2     1     2     .     5     .     3     .     1     6     2     13    .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  47    | .     39    8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  2252  | .     55    8     211   106   389   199   45    17    .     21    204   .     15    .     12    16    56    16    33    173   331   299   1     45    
  Explosive                67    | .     .     .     6     3     2     5     5     6     .     5     2     1     2     .     5     .     3     .     1     6     2     13    .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         32    | .     7     4     14    16    16    20    3     11    .     11    25    .     1     .     3     3     13    5     15    15    27    32    .     11    
  Robot Miss Streak        6     | .     3     2     4     4     6     3     1     3     .     3     5     .     1     .     1     2     3     2     2     4     2     4     .     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        38    | .     .     .     3     3     1     4     .     .     .     1     .     .     .     .     .     1     .     .     1     7     6     8     .     3     
    Max Gunslinging Chain  2     | .     .     .     1     1     1     1     .     .     .     1     .     .     .     .     .     1     .     .     1     1     1     1     .     2     
Shots Hit Robots           1492  | .     59    8     137   77    243   135   6     10    .     23    119   .     1     .     8     7     44    8     25    116   239   199   .     28    
  Core Hits                1053  | .     22    4     60    27    104   64    48    70    .     77    79    3     5     .     12    6     18    5     12    118   108   191   .     20    
  Critical Kills           12    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     2     8     .     .     .     
  Critical Parts Destroyed 19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     14    1     .     .     
  Critical Strikes         142   | .     2     .     12    4     26    18    1     .     .     .     11    .     .     .     2     2     7     2     3     14    30    7     .     1     
    Burn                   110   | .     2     .     12    4     26    18    1     .     .     .     10    .     .     .     2     2     6     1     1     10    8     6     .     1     
    Destroy                32    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     2     4     22    1     .     .     
Melee Attacks              18    | .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     
  Impact                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     
  Slashing                 13    | .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           48603 | .     869   129   2970  1220  4826  3246  1196  2269  .     2197  3516  258   383   .     946   180   1293  166   746   4907  6622  9812  .     852   
  Guns                     29197 | .     459   38    2180  1016  3151  2725  140   176   .     474   2888  .     18    .     118   180   991   166   682   2622  5835  4486  .     852   
  Cannons                  3069  | .     407   91    .     .     1195  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1376  .     .     
  Explosions               16138 | .     .     .     782   204   317   521   1056  2093  .     1723  628   258   365   .     828   .     302   .     64    2285  787   3925  .     .     
  Melee                    163   | .     .     .     .     .     163   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  36    | .     3     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    .     .     
  Kinetic                  361   | .     323   38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  31905 | .     543   91    2180  1016  4346  2725  140   176   .     474   2888  .     18    .     118   180   991   166   682   2622  5835  5862  .     852   
  Explosive                16138 | .     .     .     782   204   317   521   1056  2093  .     1723  628   258   365   .     828   .     302   .     64    2285  787   3925  .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 163   | .     .     .     .     .     163   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         23    | .     .     .     .     .     .     10    10    10    10    10    4     4     4     4     .     1     1     1     1     .     4     21    23    1     
  Average Corruption       6     | .     .     .     .     .     .     4     10    10    10    10    1     4     4     4     .     1     1     1     1     .     2     13    21    1     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     
  Effects                  341   | .     .     .     .     .     .     55    45    35    6     19    26    16    13    1     .     1     3     2     .     .     20    97    2     .     
    Message Errors         82    | .     .     .     .     .     .     15    9     6     2     3     6     4     6     .     .     .     1     1     .     .     4     24    1     .     
    Matter Fused           73    | .     .     .     .     .     .     12    10    8     2     5     7     2     2     .     .     1     1     .     .     .     4     19    .     .     
    Heat Flow Errors       31    | .     .     .     .     .     .     8     5     4     .     1     1     1     2     .     .     .     1     .     .     .     1     7     .     .     
    Energy Discharges      41    | .     .     .     .     .     .     6     5     4     1     3     4     2     1     .     .     .     .     1     .     .     4     10    .     .     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
    Parts Fused            6     | .     .     .     .     .     .     2     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Data Loss (minor)      45    | .     .     .     .     .     .     2     7     9     .     3     4     5     1     1     .     .     .     .     .     .     1     12    .     .     
    Data Loss (major)      15    | .     .     .     .     .     .     2     1     .     .     2     2     2     1     .     .     .     .     .     .     .     .     5     .     .     
    Misfires               21    | .     .     .     .     .     .     6     2     2     .     .     2     .     .     .     .     .     .     .     .     .     3     5     1     .     
    Alerts                 6     | .     .     .     .     .     .     .     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        17    | .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     3     10    .     .     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Overflow Damage            634   | .     4     .     74    58    173   6     .     1     .     3     63    20    17    .     129   .     .     .     .     8     10    68    .     .     
  Projectiles              75    | .     4     .     .     .     34    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    .     .     
  Explosions               439   | .     .     .     74    58    19    6     .     1     .     3     63    20    17    .     129   .     .     .     .     8     10    31    .     .     
  Melee                    120   | .     .     .     .     .     120   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      404   | .     .     .     4     27    .     .     .     100   .     167   .     .     .     .     15    .     .     .     .     22    .     69    .     .     
  Shots                    17    | .     .     .     .     1     .     .     .     4     .     7     .     .     .     .     1     .     .     .     .     1     .     3     .     .     
  Rammed                   6     | .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
Targets Rammed             7     | .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        375   | .     60    .     165   99    180   237   197   75    .     29    177   188   180   .     310   300   243   234   100   322   199   375   2     315   
  Average Temperature      67    | .     18    .     40    23    29    46    93    29    .     7     70    96    86    .     150   147   76    116   32    89    98    93    2     101   
  Received Heat Transfer   3953  | .     186   6     171   243   558   252   144   90    .     57    120   .     .     .     18    .     78    9     9     348   206   1450  .     8     
Siege Activations          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     
  Total Turns              154   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     154   .     .     
  Longest Duration         49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     49    .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              24    | .     .     .     3     .     2     .     .     .     .     .     4     .     .     .     1     .     1     .     1     2     6     3     .     1     
  Combat Hostiles          20    | .     .     .     2     .     .     .     .     .     .     .     3     .     .     .     1     .     1     .     1     2     6     3     .     1     
  Parts Melted             297   | .     .     .     21    6     32    24    2     .     .     .     30    .     .     .     2     3     20    5     11    21    82    33    .     5     
  Heat Transferred         67721 | .     1369  185   5626  2570  11226 6216  296   347   .     1023  6682  .     50    .     487   587   2770  474   1141  6107  10603 8338  .     1624  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-------                    Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  
Peak Influence             1214 | .    253  185  718  400  528  230  .    .    .    .    281  .    .    .    .    81   .    .    .    .    700  1214 .    201  
  Initial                  343  | .    .    45   7    197  27   121  .    .    .    .    55   .    .    .    .    81   .    .    .    .    119  343  .    .    
  Average                  251  | .    138  60   278  207  290  77   .    .    .    .    175  .    .    .    .    49   .    .    .    .    265  732  .    76   
Maximum Alert Level        4    | .    1    .    3    2    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    4    .    1    
  Low Security (%)         53   | 100  84   100  45   42   26   95   .    .    .    .    38   .    .    .    .    100  .    .    .    .    62   .    .    94   
  Level 1                  23   | .    15   .    13   57   44   4    .    .    .    .    61   .    .    .    .    .    .    .    .    .    9    13   .    5    
  Level 2                  16   | .    .    .    37   .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   41   .    .    
  Level 3                  3    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    21   .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          67   | .    4    1    5    .    7    10   .    1    .    1    4    .    .    .    .    4    .    .    .    1    8    18   .    3    
  Investigation            14   | .    3    1    1    .    .    4    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    2    .    .    
  Extermination            20   | .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    2    .    .    .    .    4    6    .    2    
  Reinforcement            22   | .    1    .    4    .    7    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    3    .    1    
  Assault                  10   | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    7    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    5    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Distress Signals           15   | .   4   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   1   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Times Spotted              469  | .   22  8   40  14  50  24  7   16  .   16  20  .   2   .   13  2   8   3   66  31  46  67  .   14  
  Peak Tracking Total      12   | .   4   3   5   3   7   3   4   10  .   8   4   .   2   .   5   2   4   2   12  8   6   7   .   5   
  Tactical Retreats        11   | .   2   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Traps Triggered            14   | .   2   .   2   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Triggered                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  4   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Machines Disabled          22   | .   1   .   2   .   3   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   4   7   .   .   
  Max in Single Turn       1    | .   1   .   1   .   1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Machines Accessed          70   | .   10  1   10  1   12  6   .   .   4   .   7   2   .   .   .   2   .   2   2   .   5   4   .   2   
  Terminals                42   | .   7   .   8   1   9   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   4   .   2   
  Fabricators              5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          6    | .   1   .   2   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                220  | .   27  1   38  2   36  22  .   .   30  .   15  5   .   .   .   7   .   7   3   .   16  8   .   3   
  Successful               137  | .   16  1   26  .   20  6   .   .   30  .   9   5   .   .   .   6   .   7   3   .   5   2   .   1   
  Failed                   82   | .   10  .   12  2   16  16  .   .   .   .   6   .   .   .   .   1   .   .   .   .   11  6   .   2   
    Catastrophic           17   | .   1   .   2   .   5   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   97   | .   18  .   21  .   24  14  .   .   .   .   4   .   .   .   .   2   .   .   1   .   10  1   .   2   
  Terminals                125  | .   22  .   29  2   28  14  .   .   .   .   6   .   .   .   .   .   .   .   .   .   13  8   .   3   
  Fabricators              18   | .   .   .   .   .   .   8   .   .   .   .   4   .   .   .   .   3   .   .   .   .   3   .   .   .   
  Repair Stations          24   | .   3   .   9   .   5   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             79   | .   6   1   11  .   8   2   .   .   30  .   1   5   .   .   .   .   .   7   3   .   3   2   .   .   
  Record                   23   | .   .   .   .   .   .   .   .   .   11  .   .   4   .   .   .   .   .   6   2   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   1   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   5   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   2   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       20   | .   2   .   8   .   4   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Scan Component           11   | .   1   .   5   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair                   9    | .   1   .   3   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   8   .   7   .   5   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   1   
  Terminals                23   | .   6   .   7   .   5   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 21   | .   5   .   6   .   5   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   6   .   10  1   11  6   .   .   .   .   6   .   .   .   .   2   .   .   .   .   5   2   .   2   
  Full Trace Events        9    | .   1   .   1   1   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   .   .   1   1   .   .   10  .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   70   | .   .   .   .   .   .   28  .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   8   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   1   .   3   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Time                     350  | .   26  .   102 .   76  .   .   .   .   .   32  .   .   .   .   114 .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   3   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Total Allies               13   | .   .   6   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   3   .   .   
  Largest Group            4    | .   .   4   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   3   2   2   
  Highest-Rated Group      204  | .   .   83  47  .   .   .   .   .   .   96  29  .   .   .   .   .   .   .   .   95  .   204 136 136 
  Highest-Rated Ally       96   | .   .   31  31  .   .   .   .   .   .   96  29  .   .   .   .   .   .   .   .   48  .   68  68  68  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               69   | .   .   16  20  .   .   .   .   .   .   9   4   .   .   .   .   .   .   .   .   4   .   7   .   9   
  Total Damage             2377 | .   .   188 274 .   .   .   .   .   .   445 .   .   .   .   .   .   .   .   .   96  .   601 .   773 
  Kills                    19   | .   .   4   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   3   .   2   .   .   1   2   .   1   .   2   .   .   .   .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  
Turns Passed               31053 | 79   1433 1179 3037 1349 3253 2833 1263 870  125  629  2347 695  484  1631 767  869  675  420  1583 965  1540 2449 41   537  
Spaces Moved               13294 | 50   616  523  1197 615  1116 1072 529  507  83   356  1110 406  276  1014 286  375  316  226  790  418  599  651  11   152  
  Core                     17    | 16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   725   | 34   197  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    390  11   93   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   12552 | .    419  523  1197 615  1116 1072 529  507  83   356  1110 406  276  1014 286  375  316  226  790  418  599  261  .    58   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  215  195  195  210  145  210  145  145  145  160  160  160  160  160  175  175  175  160  160  175  145  340  165  
  Average Speed            190   | 134  197  215  212  195  219  209  211  160  145  155  160  160  160  160  160  175  175  175  174  174  189  248  340  302  
  Slowest Speed            2100  | 160  215  215  215  210  225  225  225  230  145  160  160  160  160  160  160  175  175  175  175  175  190  340  340  2100 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 5    97   93   94   89   84   26   75   61   69   58   28   44   45   83   45   7    55   45   60   60   16   38   6    6    
  Regions Visited          24
    Branch Regions         16
  Pre-discovered Areas     10    | .    2    .    .    1    .    .    .    .    1    1    .    2    .    1    .    .    .    1    .    1    .    .    .    .    
  Known Exits Taken        20    | .    .    1    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             26    | .    .    1    .    4    .    .    2    4    .    3    .    2    1    2    3    .    3    .    .    1    .    .    .    .    
Spaces Dug                 107   | .    .    .    16   .    11   .    6    14   .    .    4    13   .    .    16   .    11   .    2    .    1    13   .    .    
Terrain Destroyed          859   | .    .    .    59   25   51   25   87   78   .    110  30   13   31   .    44   .    33   .    9    109  26   121  1    7    
  Melee                    11    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Projectile               88    | .    .    .    .    .    21   .    27   1    .    .    10   .    1    .    .    .    .    .    1    .    1    18   1    7    
  AOE                      760   | .    .    .    59   25   20   25   60   77   .    110  20   13   30   .    44   .    33   .    7    109  25   103  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  
Total                      17220 | 58   736  563  1526 683  1625 1504 618  539  88   399  1514 452  301  1023 579  576  397  241  960  555  815  1250 15   203  
  Wait                     2223  | .    46   19   188  11   241  291  37   3    .    15   257  38   6    .    277  181  57   1    104  50   68   318  1    14   
  Move                     13270 | 49   615  522  1196 614  1115 1071 528  506  82   355  1109 405  275  1013 285  374  315  225  789  417  598  650  10   152  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  188   | 2    11   11   14   3    34   15   .    4    .    2    13   2    .    1    .    4    1    3    7    3    21   26   .    11   
  Fast Attach              83    | 6    2    .    6    .    5    6    2    2    2    .    8    1    1    4    .    3    .    .    6    1    4    19   .    5    
  Attach                   97    | .    .    .    3    3    10   9    .    6    1    2    5    .    .    .    1    2    1    1    1    12   9    27   .    4    
  Detach                   7     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    .    .    
  Swap                     230   | 1    3    1    20   7    33   22   4    3    .    7    20   2    4    .    8    5    6    4    20   8    18   28   4    2    
  Drop                     165   | .    1    2    19   4    40   18   2    3    3    .    15   3    1    5    .    3    .    3    17   .    9    11   .    6    
  Fire                     864   | .    55   8    79   41   134  70   45   12   .    13   87   1    14   .    8    4    17   4    11   51   87   114  .    9    
  Melee                    18    | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Ram                      4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   64    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    7    .    52   .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp / Ext)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: Upp x2 / *Arm)
-4/Armory
-4/Lab
-3/Research (discovered 1 exit: *Res)

 History 
---------
  Turn | Location           | Event
     7 | -11/Junkyard       | Discovered new exit (range 15)
    80 | -11/Junkyard       | Entered Materials
   285 | -10/Materials      | Discovered new exit (range 5)
   304 | -10/Materials      | Build established: Mutant
   363 | -10/Materials      | Discovered new exit (range 14)
   448 | -10/Materials      | Discovered new exit (range 14)
   500 | -10/Materials      | Derelicts attacked the area
   532 | -10/Materials      | Central database locked down
   789 | -10/Materials      | Discovered new exit (range 10)
  1018 | -10/Materials      | Discovered new exit (range 5)
  1258 | -10/Materials      | Repaired Lgt. Treads
  1513 | -10/Materials      | Entered Mines
  1540 | -10/Mines          | Learned location of 1 exit from Materials
  1661 | -10/Mines          | Discovered new exit (range 10)
  1710 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1723 | -10/Mines          | Identified exit to Materials
  1856 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2023 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2074 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2168 | -10/Mines          | Learned Materials security intel
  2339 | -10/Mines          | Assembled infested the area
  2344 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2647 | -10/Mines          | Found a hidden stash of uninstalled traps
  2678 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2692 | -10/Mines          | Entered Materials
  2692 | -9/Materials       | Accompanied by 2 allies
  2692 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2693 | -9/Materials       | Identified exit to Storage
  2989 | -9/Materials       | Build established: Scavenger-Gunner
  3963 | -9/Materials       | Discovered exit to Storage (range 5)
  4108 | -9/Materials       | Discovered new exit (range 15)
  4258 | -9/Materials       | Discovered new exit (range 10)
  4537 | -9/Materials       | Destroyed 7 combat bots
  4638 | -9/Materials       | Repaired Beam Rifle
  4678 | -9/Materials       | Repaired Imp. Heat Sink
  4953 | -9/Materials       | Discovered new exit (range 15)
  5207 | -9/Materials       | Repaired Arm. Wheel
  5496 | -9/Materials       | Discovered new exit (range 16)
  5729 | -9/Materials       | Entered Mines
  6051 | -9/Mines           | Identified exit to Materials
  6082 | -9/Mines           | Learned Materials terminal intel
  6104 | -9/Mines           | Core integrity fell below 50%
  6284 | -9/Mines           | Discovered exit to Materials (range 12)
  6435 | -9/Mines           | Learned location of Storage (-9)
  6526 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  6526 | -9/Mines           | Discovered new exit (range 5)
  7078 | -9/Mines           | Entered Materials
  7078 | -8/Materials       | Evolved 2 slots: Utility x2
  7079 | -8/Materials       | Loaded intel: 12 terminal locations
  7864 | -8/Materials       | Build established: Gunner
  8192 | -8/Materials       | Repaired Beam Rifle
  8237 | -8/Materials       | Repaired Imp. Cooling System
  8717 | -8/Materials       | Discovered new exit (range 15)
  9066 | -8/Materials       | Discovered new exit (range 16)
  9470 | -8/Materials       | Discovered new exit (range 16)
 10331 | -8/Materials       | Entered Factory
 10331 | -7/Factory         | Evolved 2 slots: Utility x2
 10931 | -7/Factory         | Build established: Scavenger-Skirmisher
 11376 | -7/Factory         | Discovered new exit (range 4)
 11382 | -7/Factory         | Identified exit to Lower Caves
 11642 | -7/Factory         | Fabricated Arm. Huge Wheel?
 11808 | -7/Factory         | Build established: Skirmisher
 11994 | -7/Factory         | Found Prototype Launcher
 11994 | -7/Factory         | Identified Rocket Array
 13070 | -7/Factory         | System corruption reached 10%
 13164 | -7/Factory         | Entered Lower Caves
 13525 | -7/Lower Caves     | Attacked by a faux Warlord
 13563 | -7/Lower Caves     | Destroyed 7 combat bots
 13932 | -7/Lower Caves     | Learned Factory stockpile data
 14120 | -7/Lower Caves     | Discovered new exit (range 4)
 14125 | -7/Lower Caves     | Identified exit to Lower Caves
 14427 | -7/Lower Caves     | Entered another Lower Caves area
 14500 | -7/Lower Caves     | Learned Factory emergency access door positions
 14500 | -7/Lower Caves     | Discovered new exit (range 10)
 14658 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 14699 | -7/Lower Caves     | Destroyed 17 combat bots
 14709 | -7/Lower Caves     | Lost 4 parts (1n2u1w)
 14780 | -7/Lower Caves     | Encountered a Warlord checkpoint
 15263 | -7/Lower Caves     | Discovered new exit (range 3)
 15269 | -7/Lower Caves     | Learned Factory terminal intel
 15278 | -7/Lower Caves     | Identified exit to Data Miner
 15297 | -7/Lower Caves     | Entered Data Miner
 15297 | -7/Data Miner      | Discovered new exit (range 6)
 15303 | -7/Data Miner      | Identified exit to Proximity Caves
 15327 | -7/Data Miner      | Met Data Miner
 15354 | -7/Data Miner      | Learned location of Section 7 (-3)
 15354 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 15380 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 15422 | -7/Data Miner      | Entered Proximity Caves
 15458 | -6/Proximity Caves | Escorted by Enhanced Grunt
 15709 | -6/Proximity Caves | Build established: Scavenger-Skirmisher
 15777 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 15818 | -6/Proximity Caves | Destroyed 7 combat bots
 16009 | -6/Proximity Caves | Discovered new exit (range 14)
 16046 | -6/Proximity Caves | Identified exit to Factory
 16051 | -6/Proximity Caves | Entered Factory
 16051 | -6/Factory         | Accompanied by 1 ally
 16051 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 16054 | -6/Factory         | Loaded intel: 25 terminal locations
 16352 | -6/Factory         | Incoming investigation squad redirected
 16377 | -6/Factory         | Fabricated Arm. Huge Wheel (x2)
 16872 | -6/Factory         | Discovered new exit (range 9)
 17435 | -6/Factory         | Identified exit to Factory
 17974 | -6/Factory         | Identified exit to Lower Caves
 18138 | -6/Factory         | Repaired Cooling System
 18398 | -6/Factory         | Entered Lower Caves
 18436 | -6/Lower Caves     | Encountered a Warlord checkpoint
 18551 | -6/Lower Caves     | Build established: Skirmisher
 18814 | -6/Lower Caves     | Discovered new exit (range 11)
 18830 | -6/Lower Caves     | Learned location of Zion (-6)
 18837 | -6/Lower Caves     | Identified exit to Lower Caves
 18928 | -6/Lower Caves     | Learned location of 1 exit from Factory
 18928 | -6/Lower Caves     | Learned Factory garrison access intel
 19093 | -6/Lower Caves     | Entered another Lower Caves area
 19420 | -6/Lower Caves     | Discovered new exit (range 9)
 19433 | -6/Lower Caves     | Identified exit to Zion
 19577 | -6/Lower Caves     | Entered Zion
 19624 | -6/Zion            | System corruption cleaned by Quarantine Array
 19736 | -6/Zion            | Given the Hacking Drone Bay
 19865 | -6/Zion            | Discovered new exit (range 15)
 19970 | -6/Zion            | Build established: Derelict-Skirmisher
 20254 | -6/Zion            | Learned location of Warlord (-5)
 21206 | -6/Zion            | Identified exit to Proximity Caves
 21208 | -6/Zion            | Entered Proximity Caves
 21975 | -5/Proximity Caves | Entered Factory
 21975 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 21976 | -5/Factory         | Identified exit to Extension
 21977 | -5/Factory         | Identified exit to Factory
 21978 | -5/Factory         | Loaded intel: 4 garrison access locations
 22141 | -5/Factory         | Incoming investigation squad redirected
 22184 | -5/Factory         | Discovered new exit (range 5)
 22193 | -5/Factory         | Identified exit to Upper Caves
 22277 | -5/Factory         | Repaired Imp. Cooling System
 22296 | -5/Factory         | Incoming investigation squad redirected
 22349 | -5/Factory         | Repaired Rocket Array
 22844 | -5/Factory         | Entered Upper Caves
 22928 | -5/Upper Caves     | Spotted B-75 Beast
 23007 | -5/Upper Caves     | Destroyed B-75 Beast
 23156 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23513 | -5/Upper Caves     | Discovered new exit (range 3)
 23517 | -5/Upper Caves     | Identified exit to Upper Caves
 23519 | -5/Upper Caves     | Entered another Upper Caves area
 23534 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23677 | -5/Upper Caves     | Encountered a Warlord checkpoint
 23774 | -5/Upper Caves     | Learned Factory trap positions
 23829 | -5/Upper Caves     | Learned location of Armory (-4)
 23829 | -5/Upper Caves     | Learned Extension security intel
 23829 | -5/Upper Caves     | Learned Research terminal intel
 23929 | -5/Upper Caves     | Discovered new exit (range 7)
 23937 | -5/Upper Caves     | Identified exit to Warlord
 23939 | -5/Upper Caves     | Entered Warlord
 23997 | -5/Warlord         | System corruption cleaned by Quarantine Array
 24616 | -5/Warlord         | Met Warlord
 24632 | -5/Warlord         | Opened Warlord's prototype stash
 24639 | -5/Warlord         | Found Prototype Reactor
 24641 | -5/Warlord         | Warlord's base attacked by MAIN.C
 24658 | -5/Warlord         | Found Prototype Processor
 24658 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 24667 | -5/Warlord         | Found Prototype Device
 24667 | -5/Warlord         | Identified Thermal Barrier
 24678 | -5/Warlord         | Found Prototype Hackware
 24812 | -5/Warlord         | Met EX-DEC
 24991 | -5/Warlord         | Warlord forces counterattacked
 25045 | -5/Warlord         | Spotted Striker
 25053 | -5/Warlord         | Spotted Executioner
 25059 | -5/Warlord         | Destroyed Executioner
 25081 | -5/Warlord         | Spotted Executioner
 25087 | -5/Warlord         | Spotted Striker
 25089 | -5/Warlord         | Spotted Striker
 25171 | -5/Warlord         | Discovered new exit (range 14)
 25247 | -5/Warlord         | Spotted Executioner
 25316 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 25363 | -5/Warlord         | Spotted Striker
 25375 | -5/Warlord         | P-80 Master assimilated allied Q2-IEL(b)
 25448 | -5/Warlord         | Spotted Executioner
 25449 | -5/Warlord         | Spotted Striker
 25514 | -5/Warlord         | Identified exit to Proximity Caves
 25522 | -5/Warlord         | Entered Proximity Caves
 25647 | -4/Proximity Caves | Spotted B-86 Titan
 25669 | -4/Proximity Caves | Identified Vortex Chain Reactor
 25678 | -4/Proximity Caves | Destroyed B-86 Titan
 25695 | -4/Proximity Caves | Lost 4 parts (1p1u2w)
 25760 | -4/Proximity Caves | Learned Research stockpile data
 25779 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 26023 | -4/Proximity Caves | Build established: Scavenger-Skirmisher
 26123 | -4/Proximity Caves | Learned location of Testing (-2)
 26471 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 26487 | -4/Proximity Caves | Entered Factory
 26487 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 26488 | -4/Factory         | Loaded intel: 114 trap records
 26511 | -4/Factory         | Identified Ghost Barrier
 26610 | -4/Factory         | Found Quantum Capacitor
 26795 | -4/Factory         | Build established: Hacker-Skirmisher
 26925 | -4/Factory         | Identified exit to Upper Caves
 26925 | -4/Factory         | Identified exit to Armory
 27481 | -4/Factory         | Garrison activated, responded to threat
 27674 | -4/Factory         | Lost 3 parts (2u1w)
 27705 | -4/Factory         | Destroyed 7 combat bots
 28027 | -4/Factory         | Entered Armory
 28182 | -4/Armory          | Build established: Scavenger-Skirmisher
 28290 | -4/Armory          | Found Prototype Processor
 28290 | -4/Armory          | Identified Exp. Targeting Computer
 28296 | -4/Armory          | Found Prototype Processor
 28296 | -4/Armory          | Identified Exp. Melee Analysis Suite
 28305 | -4/Armory          | Found Exp. Targeting Computer
 28716 | -4/Armory          | System corruption reached 10%
 28920 | -4/Armory          | Destroyed 10 combat bots
 28967 | -4/Armory          | Core integrity fell below 50%
 29011 | -4/Armory          | Lost 16 parts (3p1n6u6w)
 29062 | -4/Armory          | First assault squad dispatched
 29079 | -4/Armory          | Incoming assault squad redirected
 29427 | -4/Armory          | Destroyed 11 combat bots
 29502 | -4/Armory          | Found Adv. Force Booster
 29554 | -4/Armory          | Incoming assault squad redirected
 29795 | -4/Armory          | Incoming assault squad redirected
 29800 | -4/Armory          | Incoming assault squad redirected
 29802 | -4/Armory          | Lost 4 parts (1p2u1w)
 30145 | -4/Armory          | Discovered new exit (range 3)
 30219 | -4/Armory          | Found Fusion Bomb Launcher
 30335 | -4/Armory          | P-70 Sage assimilated allied Beamer 7c
 30353 | -4/Armory          | Incoming assault squad redirected
 30403 | -4/Armory          | Build established: Mutant
 30465 | -4/Armory          | Identified exit to Lab
 30476 | -4/Armory          | Entered Lab
 30476 | -4/Lab             | Accompanied by 2 allies
 30476 | -4/Lab             | Discovered new exit (range 9)
 30500 | -4/Lab             | Identified exit to Research
 30517 | -4/Lab             | Entered Research
 30517 | -3/Research        | Accompanied by 2 allies
 30517 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 30519 | -3/Research        | Loaded intel: 25 terminal locations
 30535 | -3/Research        | Discovered new exit (range 11)
 30572 | -3/Research        | Identified exit to Research
 30760 | -3/Research        | Build established: Scavenger-Gunner
 31054 | -3/Research        | Self-destructed

 Last Messages 
---------------
31012_ Acquired Adv. Power Amplifier.
31014_ Triggered Blade Trap.
31014_ Massive razor-sharp blades shoot up from within the floor.
31014_ Lgt. Particle Reactor severed.
31014_ Wheel severed.
31014_ Gatling Laser severed.
31014_ U-05 Engineer lays Concrete. <x2>
31015_ Acquired Quantum Reactor.
31017_ ALERT: Rogue bot located, Programmers report to Research Zone 9C.
31017_ Triggered Blade Trap.
31017_ Massive razor-sharp blades shoot up from within the floor.
31017_ Quantum Reactor severed.
31017_ Adv. Particle Charger severed.
31019_ U-05 Engineer lays Concrete.
31024_ Acquired Gatling Laser.
31028_ Acquired Wheel.
31042_ Wheel destroyed.
31046_ P-80 Master resets T-07 Excavator, system corruption cleaned.
31050_ Imp. Force Field destroyed.
31050_ Quantum Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????#  [[     #???????????????????????? |
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| ???????????????#         #???????????????????????? |
| ???????????????#         #???????????????????????? |
| ??????????????##         #???????????????????????? |
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| ??????????????#          ^         s     ????????? |
| ??????????????#          **            s ????????? |
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|  ??"" ?? #????#    #?????????????????????????????? |
|       ?########    ###???????????????????????????? |
|       ?#           T"#????????????????????!??????? |
|   """ ?#|          ""#???????????????????????????? |
|   """  #%= %  %    ###???????????????????????????? |
|   """  #!          #?????????????????????????????? |
|        #    ###+####?????????????????????????????? |
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| ###+####%%  #]      ?????????????????????????????? |
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| #%   # [%*   * #?????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Coolant Potential          100
Energy Generation          80
Energy Capacity            910
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Power Amplification        30
Armor Coverage             825
Resistance: KI             30
Resistance: TH             30
Resistance: EM             20
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         12
Recoil Reduction           2
Particle Charging          25
Offensive Hacking          10
Defensive Hacking          20
Authchip Count             2

 Item Schematics 
-----------------
                   Hacking Suite | -8/Materials  | Scanalyzed
                 Arm. Huge Wheel | -7/Factory    | Hacked
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
           Thermal Defense Suite | -7/Data Miner | Free
              Imp. Lightning Gun | -7/Data Miner | Free
                     Hvy. Treads | -7/Data Miner | Free
 Imp. Launcher Guidance Computer | -7/Data Miner | Free
                   KE Penetrator | -7/Data Miner | Free
         Angular Momentum Engine | -7/Data Miner | Free
    Imp. Shock Absorption System | -7/Data Miner | Free
              Enh. Optical Array | -6/Zion       | Archive
          Field Propulsion Drive | -6/Zion       | Archive
                     Tesla Rifle | -6/Zion       | Archive
    Magnetic Acceleration Cannon | -6/Zion       | Archive
                         Railgun | -6/Zion       | Archive
               Lgt. Fission Core | -6/Zion       | Archive
                  Thermal Shield | -6/Zion       | Archive
               Adv. Focal Shield | -6/Zion       | Archive
                        Arm. Leg | -6/Zion       | Archive
               Hyp. Gauss Cannon | -6/Zion       | Archive
                      Beamcaster | -6/Zion       | Archive
              Remote Force Field | -6/Zion       | Archive

 Robot Schematics 
------------------
     M-22 Extractor | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free
         M-28 Smith | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
     R-06 Scavenger | -6/Zion       | Archive
   A-02 Transporter | -6/Zion       | Archive

 Fabricated
------------
 Arm. Huge Wheel | x2 | -7/Factory | Authchip
 Arm. Huge Wheel | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConstructEtherialExoskeleton
  Manual?         0
Play Time         02:40:11
  Cumulative      1759.2 hours
  Start           2023.07.30 @ 15:03:35
  End             2023.07.30 @ 19:39:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          620
  Rogue           620
  Adventurer      0
  Explorer        0
Win Type          -
  Total           135
  Types           28/13/59/7/1/2/23/1/1
Lore%             96
Gallery%          96
Achievement%      88
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4ba9fd1-271c-4515-b17d-9f9a5a955b16