Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 21:09:40 Player: Gantaknows Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3366) 3366 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8071 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 84/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Particle Charger Focal Shield > --- WEAPON ----------- Disruptor Cannon Phase Cannon Autogun Coil Gun > --- INVENTORY -------- Antigrav System Heavy Laser Heavy Gatling Laser Heavy Flak Cannon Improved Datajack Katana [Rating: 73] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [Weapon] Protection Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . . 1 . 1 . Utility 4 | . . . . . 2 1 1 . Weapon 2 | . . . . . . 1 . 1 Parts Attached 103 | 6 1 2 1 4 26 16 13 34 Power 19 | 1 . . . 1 3 3 4 7 Engine 9 | 1 . . . 1 1 2 1 3 Core 10 | . . . . . 2 1 3 4 Reactor . | . . . . . . . . . Propulsion 31 | 3 . . . 1 7 4 3 13 Treads 2 | . . . . . . . 1 1 Leg 17 | 2 . . . 1 7 2 1 4 Wheel 6 | 1 . . . . . 1 1 3 Hover 5 | . . . . . . . . 5 Flight 1 | . . . . . . 1 . . Utility 20 | . 1 1 . 1 6 5 2 4 Device 8 | . 1 . . 1 2 . 1 3 Storage 3 | . . . . . 1 2 . . Processor 7 | . . 1 . . 2 2 1 1 Hackware 1 | . . . . . . 1 . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 33 | 2 . 1 1 1 10 4 4 10 Energy Gun 9 | 1 . . . . 4 1 . 3 Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 9 | 1 . 1 . 1 3 . 2 1 Ballistic Cannon 3 | . . . . . . 2 . 1 Launcher 4 | . . . 1 . 1 1 1 . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 Unidentified Prototypes 4 | . . . . 1 . 1 . 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 3 | . . . . . . . . 3 Parts Lost 55 | . . . . . 14 2 13 26 Power 10 | . . . . . 3 . 2 5 Propulsion 17 | . . . . . 4 . 3 10 Utility 10 | . . . . . 4 1 3 2 Weapon 18 | . . . . . 3 1 5 9 Highest Loss Streak 25 | . . . . . 4 1 6 25 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 81 | . 85 89 100 100 69 94 53 65 Engine 7 | . 14 14 14 14 1 7 3 3 Core 4 | . . . . . 7 6 3 6 Leg 15 | . 28 28 28 28 16 11 4 5 Wheel 1 | . . . . . . 4 3 2 Device 8 | . 14 14 14 14 7 7 3 4 Storage 1 | . . . . . . 1 6 5 Processor 14 | . . 3 14 14 17 21 15 10 Hackware 1 | . . . . . . 6 . . Energy Gun 3 | . 14 10 . . 6 2 . 1 Ballistic Gun 7 | . 14 17 22 14 4 . 3 7 Ballistic Cannon 4 | . . . . . . 14 3 . Launcher 2 | . . . 6 14 1 . . . Slashing Weapon 1 | . . . . . 4 4 . 1 Naked Turns 3 | . . . . . . . . 3 Heaviest Build 65 | 5 6 6 9 16 18 50 50 65 Greatest Support 68 | 20 20 20 20 23 30 30 38 68 Greatest Overweight (x) 8 | . . . . . 2 1 4 8 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 10 | 5 5 5 5 5 8 10 10 10 Average Capacity 6 | 5 5 5 5 5 5 5 10 9 Most Carried 10 | 2 4 5 4 5 5 6 8 10 Average Carried 4 | . 2 4 4 4 4 4 5 4 Final Capacity 10 | 5 5 5 5 5 5 10 10 5 Final Carried 6 | 2 3 4 4 5 5 6 3 . Class Distribution -------------------- 63% | Mutant 15% | Gunner 14% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2607 | 262 . 93 . 246 387 647 295 677 Remotely . | . . . . . . . . . Salvage Created 3155 | 34 87 43 . 321 626 614 279 1151 Parts 189 | 1 5 3 . 26 33 44 13 64 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 76 | 1 2 3 . 11 12 20 9 18 Melee 5 | . . . . . 3 . . 2 Guns 34 | 1 2 3 . 7 8 . 3 10 Cannons 29 | . . . . . . 20 3 6 AOE 8 | . . . . 4 1 . 3 . Classes Destroyed 14 | 1 . 1 . 4 3 2 . 3 Worker 8 | . . . . 1 2 3 . 2 Builder 11 | . . . . . . 4 1 6 Tunneler 1 | . . . . 1 . . . . Recycler 1 | . . . . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 1 | . . . . . . . . 1 Swarmer 19 | . . 3 . 3 . 7 2 4 Grunt 37 | 1 2 . . 5 7 9 4 9 Brawler 3 | . . . . 1 . 1 1 . Duelist 3 | . . . . . 1 . 1 1 Sentry 5 | . . . . . 3 1 1 . Hunter 6 | . . . . . 1 1 . 4 Programmer 1 | . . . . . . 1 . . Assembled 2 | . . . . 2 . . . . Best Kill Streak 11 | 1 1 3 . 6 3 7 3 11 Combat Bots Only 9 | 1 1 3 . 5 2 7 3 9 Max Kills in Single Turn 4 | 1 1 1 . 3 1 4 2 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 1 . 2 . Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 839 | 2 28 4 . 37 191 100 136 341 Missed 248 | 2 13 1 . 13 43 35 41 100 Damage Taken 7301 | . 134 14 . 198 1819 702 1093 3341 Core 1830 | . 43 . . 8 486 115 172 1006 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 2177 | . 41 6 . 65 518 210 323 1014 Regen/Repaired (Parts) 76 | . . . . . 76 . . . Core Remaining (%) 70 | 100 . . . 79 11 83 79 . Volleys Fired 254 | 2 8 4 2 30 64 47 32 65 Largest 4 | 2 2 2 2 1 2 3 3 4 Hottest 219 | 60 60 60 40 33 88 161 161 219 Shots Fired 418 | 4 16 8 3 30 86 108 46 117 Gun 250 | 4 16 8 2 28 83 14 15 80 Cannon 159 | . . . . . . 94 28 37 Launcher 8 | . . . 1 2 2 . 3 . Special 1 | . . . . . 1 . . . Kinetic 321 | 2 8 4 2 28 69 94 39 75 Thermal 79 | 2 8 4 . . 15 14 4 32 Explosive 8 | . . . 1 2 2 . 3 . Electromagnetic 10 | . . . . . . . . 10 Robot Hit Streak 52 | 3 11 4 . 13 38 15 14 52 Robot Miss Streak 4 | . 2 1 . 2 2 3 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . 1 Shots Hit Robots 384 | 3 14 5 . 22 104 79 40 117 Core Hits 211 | 2 6 3 . 18 38 37 37 70 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 16 | . . . . . 5 8 1 2 Burn 2 | . . . . . 1 1 . . Blast 8 | . . . . . . 7 1 . Sever 6 | . . . . . 4 . . 2 Melee Attacks 45 | . . . . . 24 . . 21 Impact . | . . . . . . . . . Slashing 41 | . . . . . 24 . . 17 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 3 . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8591 | 32 136 45 . 605 1416 2262 1174 2921 Guns 3373 | 32 136 45 . 327 881 173 310 1469 Cannons 3213 | . . . . . . 1788 705 720 Explosions 1091 | . . . . 278 94 292 159 268 Melee 882 | . . . . . 430 . . 452 Ramming 21 | . . . . . . 9 . 12 Kinetic 5338 | 10 59 25 . 327 692 1788 984 1453 Thermal 1680 | 22 77 20 . . 200 465 31 865 Explosive 531 | . . . . 278 94 . 159 . Electromagnetic 139 | . . . . . . . . 139 Impact . | . . . . . . . . . Slashing 882 | . . . . . 430 . . 452 Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 4 . 5 Average Corruption 3 | . . . . . . 3 . 2 Corruption Purged 2 | . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . . 13 . 1 Message Errors 4 | . . . . . . 4 . . Matter Fused 6 | . . . . . . 5 . 1 Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 386 | . . . . . 1 141 37 207 Projectiles 78 | . . . . . 1 29 27 21 Explosions 297 | . . . . . . 112 10 175 Melee 11 | . . . . . . . . 11 Knockbacks 49 | . . . . . . 25 11 13 Impact . | . . . . . . . . . Kinetic 43 | . . . . . . 21 10 12 Secondary 6 | . . . . . . 4 1 1 Self-Inflicted Damage 135 | . . . . . 57 4 44 30 Shots 5 | . . . . . 2 . 2 1 Rammed 1 | . . . . . . 1 . . Targets Rammed 6 | . . . . . . 1 . 5 Kicked 5 | . . . . . . . . 5 Crushed . | . . . . . . . . . Highest Temperature 606 | 20 9 . . 9 105 401 321 606 Average Temperature 118 | 15 8 . . 4 39 100 157 169 Received Heat Transfer 2661 | . 66 . . 78 1161 171 327 858 Effects 13 | . . . . . . 1 . 12 Shutdowns 6 | . . . . . . 1 . 5 Energy Bleed 3 | . . . . . . . . 3 Interference 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2553 | 50 175 50 . . 555 631 74 1018 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 429 | 20 68 92 . 246 195 399 201 429 Initial 87 | . 11 22 . . 15 64 87 . Average 107 | 6 24 28 . 86 110 144 111 143 Maximum Alert Level 2 | . . . . 1 . 1 1 2 Low Security (%) 82 | 100 100 100 . 71 100 79 95 55 Level 1 17 | . . . . 28 . 20 4 40 Level 2 . | . . . . . . . . 3 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . . . 3 3 2 5 Investigation 6 | . . . . . 2 1 . 3 Extermination 3 | . . . . . . 1 1 1 Reinforcement 4 | . . . . . 1 1 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 4 | . . . . . 2 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | 1 8 3 2 11 21 27 10 38 Peak Tracking Total 11 | 1 5 3 9 3 5 5 3 11 Tactical Retreats 5 | . . . . 1 1 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 2 | . . . . . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 20 | . . . 2 . 3 9 . 6 Max in Single Turn 8 | . . . 2 . 1 8 . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 14 | . 3 . . 1 2 5 . 3 Terminals 9 | . 2 . . . 1 3 . 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 43 | . 9 . . 1 8 15 . 10 Successful 28 | . 8 . . 1 5 7 . 7 Failed 15 | . 1 . . . 3 8 . 3 Catastrophic 2 | . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 28 | . 5 . . . 4 9 . 10 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units 7 | . 4 . . . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 21 | . 4 . . 1 3 6 . 7 Record 6 | . . . . . . 3 . 3 Robot Analysis 1 | . . . . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . Reprogram Traps 1 | . . . . . . 1 . . Dispatch Records 2 | . 1 . . . 1 . . . Surveillance Status 1 | . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 5 | . 4 . . . . 1 . . Recycle Component 2 | . 1 . . . . 1 . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 . . . 2 4 . 3 Full Trace Events 7 | . 1 . . . 2 1 . 3 Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled 2 | . 1 . . . . 1 . . Recycled Matter 22 | . 22 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . . . . 3 Non-combat 3 | . . . . . . . . 3 Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . 3 parse_system 2 | . . . . . . . . 2 no_distress 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 3 | . . . . 3 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches 3 | . . . . 3 . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 5286 | 140 194 474 63 863 773 1340 545 894 Spaces Moved 3035 | 94 131 376 48 630 312 845 236 363 Core 110 | 19 . . . . 3 . 77 11 Treads 38 | . . . . . . . 29 9 Legs 2001 | 71 131 376 48 630 309 228 30 178 Wheels 872 | 4 . . . . . 617 100 151 Hover 14 | . . . . . . . . 14 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 115 100 50 Average Speed 134 | 104 120 120 120 120 134 133 180 160 Slowest Speed 450 | 120 120 120 120 120 190 190 250 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 8 29 68 9 91 23 23 6 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 3 | . . . . . . 3 . . Terrain Destroyed 129 | . . . 6 21 9 63 13 17 Melee . | . . . . . . . . . Projectile 22 | . . . . . . 13 3 6 AOE 107 | . . . 6 21 9 50 10 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 3794 | 131 154 391 50 714 536 960 312 546 Wait 253 | 22 10 6 . 45 97 31 22 20 Move 3027 | 93 130 375 47 629 311 844 235 363 Hop . | . . . . . . . . . Pick Up 64 | 6 4 3 . 2 7 11 8 23 Fast Attach 26 | 3 . . . . 12 5 . 6 Attach 55 | 2 1 1 . . 7 7 11 26 Detach 5 | . . . . . 1 . 1 3 Swap 22 | 1 . 1 1 4 7 4 2 2 Drop 37 | 2 1 1 . 4 6 10 1 12 Fire 254 | 2 8 4 2 30 64 47 32 65 Melee 45 | . . . . . 24 . . 21 Ram 1 | . . . . . . 1 . . Kick 5 | . . . . . . . . 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Discovered new exit (range 8) 141 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered Mines 555 | -10/Mines | Learned location of 1 exit from Materials 625 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 804 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 804 | -10/Mines | Discovered new exit (range 5) 807 | -10/Mines | Identified exit to Exiles 809 | -10/Mines | Entered Exiles 833 | -10/Exiles | Discovered new exit (range 15) 857 | -10/Exiles | Attacked by the Exiles 871 | -10/Exiles | Identified exit to Mines 872 | -10/Exiles | Entered Mines 878 | -9/Mines | Found the Drone Emporium 883 | -9/Mines | Found Prototype Device 884 | -9/Mines | Identified exit to Materials 885 | -9/Mines | Identified Thief Drone Bay 943 | -9/Mines | Found a hidden stash of uninstalled traps 1152 | -9/Mines | Excavation squad dispatched 1152 | -9/Mines | A large section of the Mines collapsed 1184 | -9/Mines | Lost 3 allies 1402 | -9/Mines | Excavation squad dispatched 1735 | -9/Mines | Entered Materials 1735 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1736 | -8/Materials | Identified exit to Factory 1876 | -8/Materials | Lost 4 parts (1p2n1w) 1977 | -8/Materials | Lost 4 parts (1n2u1w) 2096 | -8/Materials | Repaired Aluminum Leg 2144 | -8/Materials | Core integrity fell below 50% 2253 | -8/Materials | Build established: Scavenger-Mutant 2446 | -8/Materials | Core integrity fell below 20% 2490 | -8/Materials | Discovered exit to Factory (range 15) 2508 | -8/Materials | Entered Factory 2508 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2802 | -7/Factory | Build established: Mutant 3648 | -7/Factory | Build established: Gunner 3652 | -7/Factory | Destroyed 7 combat bots 3675 | -7/Factory | Discovered new exit (range 19) 3848 | -7/Factory | Entered another Factory area 3848 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4079 | -6/Factory | Lost 6 parts (2p2n1u1w) 4237 | -6/Factory | Build established: Mutant 4257 | -6/Factory | Lost 5 parts (1n2u2w) 4297 | -6/Factory | Discovered new exit (range 20) 4393 | -6/Factory | Entered another Factory area 4393 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4895 | -5/Factory | Destroyed 9 combat bots 5258 | -5/Factory | Core integrity fell below 50% 5280 | -5/Factory | Core integrity fell below 20% 5287 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05266_ Kicked S-27 Virus. 05269_ System Restoration Module purges 1% system corruption (1%). 05269_ Kicked S-27 Virus out of the way. 05271_ K-01 Serf collects debris. 05272_ System Restoration Module destroyed. 05274_ Enh. Flexi-carbon Leg destroyed. 05276_ Door malfunctions. 05282_ Critical hit (Burn: +37). 05283_ Dropped Med. Storage Unit. 05283_ Discarded Broken Imp. Targeting Computer. 05284_ System corrupted: Matter fused (-10). 05284_ Discarded Adv. Visual Processing Unit. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##+?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ??????????????#######???# #??????????????????? | | ??????????????# ???# #??????????????????? | | ??????????????# ??# #??????????????????? | | ??????????????# ?#@ #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# / #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????###########s #####+####?????????? | | ?????????????????# ?????? | | ??????############ ????? | | ??????# # p ?????? | | ??????# # ?????? | | ??????# # ??????? | | ??????# # #####/#############+??????? | | ??????# %# #???? ??????????????????? | | ??????# %+% #???? !?????????????????? | | ??????# %# #???? ????????????????? | | ??????# + #???? #???????????????? | | ??????# # #?????""" #???????????????? | | ??????# # #?????""" #???????????????? | | ??????# # ###??????"" #???????????????? | | ??????# # #???????????#???????????????? | | ?????# # #???????????????????????????? | | ????# # #???????????????????????????? | | ????#! # ########????????????????????? | | ???############ # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 39 Energy Capacity 490 Matter Stores 380 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness GoHome() Let's See Who's Tougher Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Party Time Please Form A Line Risk Taker Serviceable Loadout Shopping List Tourist Uninvited Guest Challenges ------------ None Game ------ Seed PortableLinearPit Manual? 0 Play Time 01:17:37 Cumulative 1.2 hours Start 2024.03.31 @ 19:52:49 End 2024.03.31 @ 21:09:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0a38fd7-eb10-4723-b3ed-26251c77a1d7