Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 14:56:05 Player: Fox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2467) 2467 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (642) 642 TOTAL SCORE: 5094 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 209/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Medium Storage Unit Seismic Detector Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Assault Rifle Autogun > --- INVENTORY (10) --- High-capacity Storage Unit High-capacity Battery (250) Large Matter Pod (150) Hardened Light Armor Plating System Restoration Module Tractor Beam Field Recycling Unit (0) Beam Rifle Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Hacking Drone Bay > --- WEAPON ----------- Light Cannon Precision Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Improved Treads Medium Storage Unit High-capacity Battery Large Matter Pod High-capacity Matter Pod Seismic Detector Hardened Light Armor Plating System Restoration Module Tractor Beam Field Recycling Unit Heavy EM Pulse Gun Beam Rifle Beam Cannon Shotgun EMP Blaster Rocket Launcher Datajack Plasma Cutter [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Hacking Drone Bay Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Power Shielding Weapon Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 98 | 9 26 41 1 2 19 Power 11 | 2 3 4 . . 2 Engine 11 | 2 3 4 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 31 | 4 10 13 . . 4 Treads 20 | . 3 13 . . 4 Leg 6 | 2 4 . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 3 | . 3 . . . . Utility 22 | . 6 10 1 1 4 Device 11 | . 1 7 1 1 1 Storage 8 | . 4 1 . . 3 Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 34 | 3 7 14 . 1 9 Energy Gun 9 | 2 2 3 . . 2 Energy Cannon 3 | . 1 1 . . 1 Ballistic Gun 8 | 1 2 2 . . 3 Ballistic Cannon 4 | . 1 3 . . . Launcher 8 | . 1 4 . 1 2 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 17 | . . 1 1 . 15 Power 3 | . . . . . 3 Propulsion 4 | . . . . . 4 Utility 3 | . . 1 1 . 1 Weapon 7 | . . . . . 7 Highest Loss Streak 10 | . . 1 1 . 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 97 99 99 100 82 Engine 11 | . 14 10 11 11 10 Treads 28 | . 12 32 33 33 18 Leg 1 | . 9 . . . . Device 14 | . 4 10 10 21 21 Storage 11 | . 14 11 11 11 11 Processor 5 | . 6 11 11 . . Energy Gun 5 | . 5 4 11 4 6 Energy Cannon 3 | . 8 5 . . 7 Ballistic Cannon 9 | . 10 9 11 11 2 Launcher 3 | . . 2 . 6 3 Naked Turns . | . . . . . . Heaviest Build 59 | 8 22 59 54 58 58 Greatest Support 69 | 20 40 69 66 66 66 Greatest Overweight (x) 2 | . 1 . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 10 20 20 20 20 Average Capacity 17 | 5 8 19 20 20 14 Most Carried 20 | 5 10 20 20 20 20 Average Carried 16 | 2 8 19 19 19 13 Final Capacity 20 | 5 10 20 20 20 10 Final Carried 20 | 5 9 20 19 20 10 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 2787 | 283 1011 1064 54 42 333 Remotely 379 | . 379 . . . . Salvage Created 2945 | 35 651 1741 169 . 349 Parts 190 | 3 48 113 11 . 15 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 4 | . 2 2 . . . Parts Field Recycled 1 | . . 1 . . . Retrieved Matter 10 | . . 10 . . . Parts Self-Destructed 21 | . . . . 7 14 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 69 | 1 16 36 6 . 10 Guns 28 | 1 10 9 2 . 6 Cannons 32 | . 6 20 3 . 3 AOE 8 | . . 7 1 . . Classes Destroyed 13 | 1 5 4 . . 3 Worker 1 | . 1 . . . . Builder 3 | . . 2 . . 1 Hauler 4 | . 1 3 . . . Recycler 3 | . 2 1 . . . Operator 1 | . . 1 . . . Watcher 8 | . 3 5 . . . Swarmer 21 | . 9 6 3 . 3 Grunt 33 | 1 7 19 3 . 3 Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Sentry 11 | . . 10 . . 1 Hunter 1 | . . . . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 6 | 1 4 6 3 . 4 Combat Bots Only 4 | 1 3 3 3 . 4 Max Kills in Single Turn 3 | 1 2 3 2 . 2 Gunslinging . | . . . . . . Exploded 3 | . . 3 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 555 | 1 96 165 15 . 278 Missed 191 | . 29 56 7 . 99 Damage Taken 3501 | 8 456 1000 97 . 1940 Core 498 | . 95 108 8 . 287 Absorbed by Shields 189 | . . 189 . . . Ignored by Resistances 1101 | 2 154 352 27 . 566 Regen/Repaired (Parts) 290 | . 163 127 . . . Core Remaining (%) 81 | 100 62 . . . . Volleys Fired 218 | 1 51 113 9 1 43 Largest 2 | 2 2 2 2 2 2 Hottest 116 | 60 95 95 80 71 116 Shots Fired 422 | 2 100 223 18 2 77 Gun 171 | 2 72 46 9 . 42 Cannon 213 | . 28 157 9 1 18 Launcher 35 | . . 20 . 1 14 Special 3 | . . . . . 3 Kinetic 204 | 1 51 104 9 1 38 Thermal 124 | . 47 57 . . 20 Explosive 14 | . . . . 1 13 Electromagnetic 80 | 1 2 62 9 . 6 Robot Hit Streak 26 | 1 10 26 25 . 26 Robot Miss Streak 5 | . 4 5 1 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 309 | 1 67 171 14 . 56 Core Hits 135 | 1 29 63 6 . 36 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 3 . . 1 Destroy 1 | . . . . . 1 Blast 3 | . . 3 . . . Melee Attacks 2 | . . 2 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5843 | 15 879 3146 295 . 1508 Guns 1753 | 15 558 505 118 . 557 Cannons 2613 | . 316 1953 110 . 234 Explosions 1436 | . . 688 67 . 681 Melee . | . . . . . . Ramming 5 | . 5 . . . . Kinetic 2256 | . 442 1192 110 . 512 Thermal 1753 | . 407 1024 67 . 255 Explosive 676 | . . . . . 676 Electromagnetic 1153 | 15 25 930 118 . 65 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 38 | . . 30 7 1 . Message Errors 6 | . . 4 1 1 . Matter Fused 11 | . . 8 3 . . Heat Flow Errors 3 | . . 2 1 . . Energy Discharges 4 | . . 4 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 4 | . . 3 1 . . Data Loss (major) 3 | . . 2 1 . . Misfires 4 | . . 4 . . . Alerts 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 42 | . . 19 23 . . Projectiles 17 | . . 17 . . . Explosions 25 | . . 2 23 . . Melee . | . . . . . . Knockbacks 11 | . 2 6 3 . . Impact . | . . . . . . Kinetic 11 | . 2 6 3 . . Secondary . | . . . . . . Self-Inflicted Damage 143 | . . 103 32 . 8 Shots 10 | . . 8 1 . 1 Rammed 2 | . 2 . . . . Targets Rammed 3 | . 3 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 239 | 26 165 189 217 3 239 Average Temperature 52 | 16 48 54 44 2 60 Received Heat Transfer 1316 | 6 138 488 24 . 660 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . 2 . . 1 Heat Transferred 3502 | . 895 1915 100 . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 5 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 260 | 20 244 260 88 . . Initial 11 | . 11 . 3 . . Average 81 | 4 83 96 38 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 87 | 100 85 84 100 . . Level 1 12 | . 14 15 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 7 1 . 1 Investigation 9 | . 2 6 1 . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | 1 26 51 7 . 19 Peak Tracking Total 7 | 1 5 5 3 . 7 Tactical Retreats 14 | . 4 6 1 . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 8 | . 2 6 . . . Indirectly 3 | . . 3 . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 8 | . . 8 . . . Max in Single Turn 3 | . . 3 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 27 | . 11 15 1 . . Terminals 17 | . 8 9 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 108 | . 45 62 1 . . Successful 75 | . 30 44 1 . . Failed 31 | . 15 16 . . . Catastrophic 4 | . 2 2 . . . Database Lockouts 2 | . . 2 . . . Manual 17 | . 1 12 2 2 . Terminals 63 | . 27 36 . . . Fabricators . | . . . . . . Repair Stations 23 | . 10 13 . . . Recycling Units 13 | . 8 5 . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 39 | . 16 22 1 . . Record 17 | . 11 6 . . . Open Door 1 | . . . 1 . . Emergency Access Points 3 | . . 3 . . . Fabricator Index 1 | . . 1 . . . Alert Level 4 | . 1 3 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 5 | . 1 4 . . . Maintenance Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 17 | . 8 9 . . . Scan Component 9 | . 4 5 . . . Repair 8 | . 4 4 . . . Recycling Unit Hacks 11 | . 6 5 . . . Recycle Component 3 | . 2 1 . . . Report Inventory 4 | . 2 2 . . . Retrieve Matter 3 | . 1 2 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 25 | . 10 15 . . . Full Trace Events 11 | . 5 6 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 19 | . . 4 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 8 | . 4 4 . . . Time 224 | . 104 120 . . . Parts Recycled 3 | . 2 1 . . . Recycled Matter . | . . . . . . Retrieved Matter 666 | . . 666 . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders 1 | . . . . . 1 RETURN 1 | . . . . . 1 Ally Attacks 13 | . . . . . 13 Total Damage 219 | . . . . . 219 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 3 1 . Drone Launches 1 | . . . . . 1 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 10816 | 75 1726 3460 1106 3317 1132 Spaces Moved 6222 | 66 1139 1839 660 2066 452 Core 15 | 15 . . . . . Treads 5446 | . 429 1839 660 2066 452 Legs 411 | 5 406 . . . . Wheels 350 | 46 304 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 Average Speed 156 | 76 126 160 160 160 213 Slowest Speed 320 | 120 190 160 160 160 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 70 | 7 100 98 90 92 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . 2 4 . Spaces Dug . | . . . . . . Terrain Destroyed 54 | . . 30 7 . 17 Melee . | . . . . . . Projectile . | . . . . . . AOE 54 | . . 30 7 . 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 6873 | 86 1334 2138 693 2076 546 Wait 112 | 1 29 56 22 . 4 Move 6217 | 65 1138 1838 659 2065 452 Hop . | . . . . . . Pick Up 136 | 10 50 55 1 5 15 Fast Attach . | . . . . . . Attach 35 | 5 8 8 1 . 13 Detach . | . . . . . . Swap 63 | 4 18 33 . 2 6 Drop 87 | . 37 33 1 3 13 Fire 218 | 1 51 113 9 1 43 Melee 2 | . . 2 . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Discovered new exit (range 15) 403 | -10/Materials | Discovered new exit (range 14) 649 | -10/Materials | Repaired Assault Rifle? 710 | -10/Materials | Repaired Aluminum Leg? 783 | -10/Materials | Repaired Ion Engine? 1362 | -10/Materials | Discovered new exit (range 11) 1773 | -10/Materials | Repaired Power Shielding 1802 | -10/Materials | Entered another Materials area 1802 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2097 | -9/Materials | Repaired Imp. Ion Engine 2240 | -9/Materials | Discovered new exit (range 13) 2378 | -9/Materials | Repaired Lgt. Treads 2404 | -9/Materials | Repaired Ion Engine? 2596 | -9/Materials | Discovered new exit (range 5) 2718 | -9/Materials | Central database locked down 3024 | -9/Materials | Repaired Broken Lgt. Treads 3061 | -9/Materials | Discovered new exit (range 15) 3276 | -9/Materials | Central database locked down 3463 | -9/Materials | Discovered new exit (range 10) 3716 | -9/Materials | Discovered new exit (range 8) 5108 | -9/Materials | Identified exit to Materials 5151 | -9/Materials | Build established: Scavenger-Mutant 5248 | -9/Materials | Identified exit to Mines 5262 | -9/Materials | Entered Mines 5267 | -9/Mines | Learned Materials interactive machine intel 5528 | -9/Mines | Learned Materials emergency access door positions 5553 | -9/Mines | Met a Derelict shopkeep closing up shop 5651 | -9/Mines | Discovered exit to Materials (range 7) 6086 | -9/Mines | Build established: Mutant 6365 | -9/Mines | Discovered exit to Materials (range 5) 6366 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6368 | -9/Mines | Entered Zion 6426 | -7/Zion | Given the Hacking Drone Bay 6431 | -7/Zion | Found Prototype Device 6432 | -7/Zion | Identified Hacking Drone Bay 6470 | -7/Zion | System corruption cleaned by Quarantine Array 6547 | -7/Zion | Learned location of Warlord (-5) 7089 | -7/Zion | Learned location of Quarantine (-2) 7445 | -7/Zion | Imprinted 7447 | -7/Zion | Declared Zion's savior 7779 | -7/Zion | Found CR-A16's Pointy Stick 8191 | -7/Zion | Given A8's code to call for help 8967 | -7/Zion | Discovered new exit (range 13) 9685 | -7/Zion | Entered Proximity Caves 9685 | -6/Proximity Caves | Accompanied by 4 allies 9741 | -6/Proximity Caves | Lost 3 allies 9955 | -6/Proximity Caves | Spotted B-75 Beast 9956 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 10011 | -6/Proximity Caves | Core integrity fell below 50% 10013 | -6/Proximity Caves | Destroyed B-75 Beast 10050 | -6/Proximity Caves | Lost 10 parts (2p3n1u4w) 10769 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10785 | -6/Proximity Caves | Core integrity fell below 20% 10817 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- S-27 Virus springs to life. Deuterium Engine destroyed. S-27 Virus destroyed. Lgt. Nuclear Core fries itself beyond repair. Beam Cannon destroyed. G-50 Soldier destroyed. Switching to secondary target: S-27 Virus. VTOL Module fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. S-27 Virus destroyed. Dropped Salvage Targeting Computer. Dropped Hcp. Matter Pod. Dropped Salvage Targeting Computer. G-50 Soldier suffers critical hit (Destroy). G-50 Soldier destroyed. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Hvy. Laser fries itself beyond repair. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# """"#??? | | ????????????????????????????????????????#" ""#??? | | ????????????????????????????????????????#"" "#??? | | ????????????????????????????????????????## "##??? | | ???????????????????????????????????????### "###?# | | ??????????????????????????????????????###"" "#### | | ??????????????????????????????????????## ### | | ??????????????????????????????????????### ## | | ???????????????????????????????????????### | | ????????????????????????????????????????## # | | ????????????????????????????????????????## # #### | | ????????????????????????????????? ???#### # ### | | ???????????????????????????????? ???# # | | ???????????????????????????????? ???# #### | | ???????????????????????####+##### #??# ####### | | ???????????????????????" "# #??# #????#### | | ???????????????????????" 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"?"# ### ##??# | | ???????????????????# #####+##### ## ##??# | | ???????????????????# g!!@% ##??# | | ???????????????????# = ! %% ###?## | | ????????????????# #### ### #### ##?### | | ???????????????# ??????# #?## #?### ####### | | ???????????????????????# #??## ##### ######## | | ???????????????????????# ??####### ## #### | | ???????????????????????## ??### ##[ * = #""[ | | ????????????????????????# ??## [% [ =%%* | | ????????????????????????# ??## = | | ??????????????????????? ## #### #""" | | ??????????????????? #### ## % ########## | | ??????????????????? ?? ##### ###### ########## | | ?????????????????????????#???## ##########???????? | | ?????????????????????????????######??#####???????? | | ?????????????????????????????####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 304 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Imp. Reaction Control System | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Force Booster | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Power Maul | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness GoHome() It's Just You Librarian Loot Pinata One Hack Too Far Part-time Mechanic Risk Taker Robot Respite Shopping List Storm Trooper The One Tourist Uninvited Guest Use The Force root@ Challenges ------------ None Game ------ Seed FissionGammaStick Manual? 0 Play Time 03:51:39 Cumulative 3.8 hours Start 2024.04.05 @ 10:40:10 End 2024.04.05 @ 14:56:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 7% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c0d61f5-b244-4263-95cb-ad2ab2a03f12